maybe put an extra redline on 00:32:840 ?
that way the slider would always be snapped correctly and it wouldn't affect any other snappings on the higher diffs
as far as i can tell this sliderend is not snappable because it starts before the redline and passes it in it's duration?
at least i can't snap it correctly by wiggleing the last slider anchor, if there's another way to do it please tell me
emphasis ist durch wide angle gegeben, ich ahbe den gleichen rhythm auch schon bei 00:35:884 (3,1,2) - gemach, und dort auch ähnlich mit angles emphasized
tweake ich oder machen die drums den gleichen rhythm wie die vocals? also da ist eine kick auf 00:41:853 00:42:110 00:42:368 00:42:625 und eine snare auf 00:41:982 00:42:496 und das alinged genau mit den vocals. ich undermappe 00:41:853 und 00:42:625 aufgrund von expert rhythm density, und der flow verändert sich in der section um dem change ind er musik zu folgen (ab 00:41:982 (2) )
this has also nothing to do with a skin or something similar, it's caused by imperfections of the osu editor
tl;dr, math makes computers imprecise, this is an issue caused by osu pixels and floats.
https://youtu.be/Q30GusNb28w?si=JQDXOou94kXoYdM1&t=508 you can watch this old video by pishifat explaining this in detail, the timestamp is 8:28
a sliderend is not an object, it does not have coordinates, it is calculated by the slider path. osu itself has an internal coordinate system called "osu pixels" (the coordinates you are familiar with).
howeder, since the sliderend doesn't have such coordinates but is calculated instead, it can and most of the time will fall between the osu pixels.
if you now try to stack an alinged object on an unaligned slider end it has different behavior depending if you stack the slider end on the object or the object on the slider end. **neither can be perfect becuase the sliderend must be unaligned** (since it's related to the slider) **and the object must be alinged**, so there is no perfect overlap and no perfect stack possible.
since this is part of my section i don't really wanna do this, i hate it when notes are right next to spinner ends, it always gives me next to no time to recover and makes it hard to predict the next note based on the spinner end hitsound
ich will honestly lieber den antiflow bei 00:03:627 (2,3,4) - behalten, der emphasis auf 34 ist durch den flow gegeben imo. consistency sollte hier kein problem sein da ich bei der ganzen section kleine variationen einbaue
bandcamp is probably the more reliable source, but i checked spotify, there he's capitalized.
https://open.spotify.com/intl-de/track/5L9MJsGqzTRD09rSzHkCDy
edit: just to be clear rq, i also checked bandcamp but there the deltarune album by accident, that's why i came to the wrong conclusion
this was already brought up, 
this is the relevant screenshot, the discussion mentioned is https://osu.ppy.sh/beatmapsets/2014968/discussion/-/generalAll/total#/4707112
applied the mod partly, in only chnaged 5 and 6 to kicksliders since these are the ones that actually ahve the sound (and the ones i mapped in other instances)
while i can see your point, and my diff is not affected, i can imagine some of the mappers had the thought of "high pitch = tiny". this is often portraied in different forms of media, like movie scores for example.
especially in the context of osu, high pitch often means more intense because it often correlates to strained vocals, but i don't necessarilly think this is the case here.
again, not to disagree, i just hope you understand the different perspective as well