modder info

Mimari's Modding History

fucked up
are you from stupidville
yea
nah cuz its same intensity with the last 4 notes or so increasing for song
looks fine to me (?)
i want 1/1 break for emphasis and rest and dont want to ignore the drum
true actually i will when i update
idr it
asx
x
fx
s
VERY MINOR!
👑
dont like adding prod tags (literaally no one will ever search by these) and just spams tags will add alternative
nice touch like that
only on diffs i map i do it
yea that works
sure
yes
kk
nawr ar5.5 a lil low for dis considering how dense it is at 160bpm generally ppl who play this prefer 6+ anywa
removed enitrely cuz top
yea
thatd kindaj ruin the emphasis but i agree for impact so i just did diff angle and increased spacing
ya
simplified a little
kinda on purpose but will just remove entirely
truye
compared 2 the next one*
yea it is i moved it down a tiny bit to make it more similar to the next one at 01:38:486 (1,1) -
ill nerf a tiny tiny bit but this emphasis is on purpose with the overspacing
cool emphasis
lowkey heard this too mayn times
yes
just audio
02:29:717 (5,1) - same and so on
need to be able to downvote replies
01:56:563 (1) - 01:59:339 (1) -
changed
its kinda w/e regardless
fuck 300bpm
get where you're coming from but i think keeping it a lower sv adds more emphasis and almost good-feeling when playing so i think ill keep
1st favorite being a break is crazy
sure, will buff a bit
good idea ill make it passive tho
ill nerf spacing a tiny bit to give it a lil more contrast but i dont like it passive cuz it feels like sm is missing the low spacing helps differeiante 07:50:702 (3,1,2,3,1) - so i think its fine
lowkey i kinda like 1/4 better 1/8 feel;s too fast it loses the wooosh effect u know
intentional, i do this in all my maps big spacing in intro = AWESOME emphasis
hp6 would be troplling hp drain even if number looks cool cuz of the way the gameplay is will bump ar
/