PS. remember to have fun and do what you think is more fun for you and not be pressured by other things presented when exploring into mapping - I had fun looking at this map
looking forward to your mapping journey, and if you ever need help for mapping or questions for things i wrote in the post above, feel free to ask!
issue:
what i think the main issue is slider velocity being too low -> this makes sliders not really play as "hold and follow slider" but rather "hold the slider head and go to next circle" because of slider leniency
both "hold to follow slider" and "hold the slider head and go to next circle" is not bad by itself, but if it leans toward one too much, map can feel limited in gameplay i think
it looks like you had some ideas on how you wanted your map to play, but the gameplay could have been different from how it looks (for me, i had this feeling for 01:43:915 (1,2,3,4,5,1,1))
I think it could help if you test out different slider velocities and see the difference in gameplay yourself
what i liked:
what I liked about your map is i was able to see creativity in gameplay, even if some them were not implemented to fullest due to issue I mentioned above
^ i liked 00:36:235 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1) - 00:47:755 (1,2,3,4,5,6,7,8,9,10,1) - 00:59:755 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2) - 01:27:115 (1,1,1) - 01:43:915 (1,2,3,4,5,1,1)
i think this factor is very important when it comes to mapping, and i hope it is not lost as you develop more experience in mapping (i might have lost it lol)