modder info

MakiDonalds's Modding History

Stream heavy map going in circles? Never seen that one before... Now for real, the simple act of spacing increases (as smaller as they might be) blended with the sharp turns, regardless of the repeated circular motion, make for already pretty good emphasis. This seems to me like a really pointless veto, using a problem stamp even for an extremely subjective issue...
Heavily changed the parts, but I think they're better now and definitely should be more in line with what you wanted, made the spacing smaller on all the 1/4, except downbeats. I do not really agree that much with your first reply tho because I feel like in such an intense part of the song such as 01:23:969 and onwards the slider leniency allows for bigger spacing to show that intensity in the song
Toned it down
Changed the first one, I think the slider NC tho is fine tho
Reduced a bit
They should be good now, hopefully they don't break again lol
Honestly just copied other difficulties' ending point for consistency's sake, sliderend muted now tho
Honestly, I think that's fairly subjective and both ways are alright, I just prefer this way visually and and rhythmically more tbh
I personally like the held vocal with the slider on this one
Changed the first one, but don't really agree with the second one. If someone else brings it up I'll consider it more
Changed it up, idk why it was so high lol
Moved 6 around
Spacing decreased
While I do understand where this mod comes from, I firmly believe both viewpoints are acceptable, so I'd rather stick to my original view on this one. I think nebuwa explained it fairly well and I believe the consistency is a fairly strong factor
Fixed
Reduced overall spacing and reduced it even further at 03:25:593 (1) - and forward for additional contrast
Added the notes
added
Fixed it a different way that I think sounds even better
Yeah, probably some sv wizardry going on there. Fixed now
Yeah, it's pretty blatant. As spoken in the video, I think it's hard to find variation in normal diffs, and it's different enough as it stands, but the hard one man, some things are directly copy pasted and just flipped, not even rotated in the slightest, with even only minor changes to the rhythm
Why are you saying they're free to resolve right after you reopened the thread, what
Meant exactly the fate sliders, where there's a clear change of intensity compared to the rest of the section, but I think they should be faster
You mapped it as if it was the same sound, but the drums change (sorry, my drum terminology is kind of lackluster so I don't wanna spew bs)
04:57:882 (2) -
04:53:310 (2) -
04:48:739 (2) -
04:44:168 (2) -
04:09:453 (1) to 04:17:382 (6) - why
03:32:882 (1) to 03:37:525 (8) - more funny streams woooo
Going to say here that both my general mods so far should apply to all the sections that are similar to these mentioned ones
01:45:888 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
Adding to this any other rhythm like this 01:41:174 (1,2,3) should be fixed
01:38:174 (2) -
01:37:031 (2) -
01:35:888 (2) -
Reopening cuz I agree with this mod, this feels so underwhelming spacing wise and especially sv wise, I'd strongly recommend you to change this
This rhythm feels super weird for no reason. I know you already answered this previously, but this just doesn't really feel good at all. The two kick sliders just feel super off, but what's really ticking me off is the super strong drum on 00:23:476 that ends on a slider tick
https://soundcloud.com/jeff-williams-55/die-rough I don't really know how to approach this, quite sure it counts as official since it was released like this, but unsure
suck my cokc
They were always snapped on my end and even AI mod didn't show them for me. Still, resnapped them just in case
I'd risk saying this is fine as it is since it gives a bigger focus on the guitar there. Also doubt players would misplay that since it follows the rest of the section visually (with a bigger gap between notes, they're stacked on each other and not spaced apart)
Bumped spacing up a bit
Fixed
Guessing you meant ctrl+g. Changed it
I'd say the contrast is fine as it is, the amount of active 1/4 is so minimal I think even with the shorter reverse sliders instead of the longer one
Changed
My brain is slow, you're right here
I can see what you mean here, but I'd say we can keep this as it is unless you legitimately find it to be a major issue. Players can reset their mouse positioning on the reverse sliders which are very forgiving, imo
Yeah, works better
/