hmm i feel like my hs are fine as is, they're laid out pretty symmetrically and alternate between clap/drum-clap across the whole map, and finishers are punctuated well enough at the necessary points
tom drum hits only occur while not using custom hs and falling back to the default skin drum-hitclap.wav, but imo playing without custom hs comes with an acceptance that every map's custom hs won't always line up properly with the skin's hs
ok i basically reworked the whole part from 02:15:582 (1) - to 02:25:372 (3) - to remove the antiflow, but kept 01:01:530 (3) - , 01:52:056 (3) - , and 03:02:793 (3) - for now
also changed 02:14:319 (1) - to remove antiflow
ok i added a normal-hitfinish2.wav that's basically a shorter and quieter normal-hitfinish.wav, and only used it on the first 3 of the last 4 notes
hope it's a bit less aggressive now (if not just let me know again)