I think rice and short ln gives enough stop at the end to keep the light piano emphasis on the strong notes so keep for now
Did rearrange the pattern a bit thanks to this tho
Keeping since doubles are only there for the bell sound when present
Did apply a fix from this where I placed a double accidentally at 00:11:185 and forgot one at 00:13:604 so fixed!
since it's only normal didn't want to overwhelm since there's already a mini 1/4 stair and rice + LN combo to worry about. Will fix if more people bring it up tho
agree with 00:02:233 (although one sound is for her second "kon" sound and the other is for the subtle percussion that repeats on white lines) bc it's normal diff and this sound isn't mapped elsewhere will remove!
for 00:09:733 these doubles are made for the extra pluck sounds, but to that effect I missed one at 00:11:669 which is now added!
HOLY SHIT I FOUND IT
The amount of digging I had to do was kinda wild: https://x.com/shirakamifubuki/status/1275947892209938432
This tweet was from after the above stream ended and says the ED was created by ハムさん. ハム is associated with Foxtail-Grass Studio as well but apparently he made this in his free time/for fun so it doesn't have any official release or credits or anything.
All that said, this tweet is the only credits that exist for this song and makes up the two metadata sources!
01:24:733 same here and would change the pattern to something like https://osu.ppy.sh/ss/19261396/1025 to be easier for a hard diff and keep rhythm consistent
I think LNs are fine in both diffs for the kiais but maybe for the second kiai you could change it up a bit so it isn't the same thing the whole time. My idea was maybe at 03:30:420 on top diff you could change to full LN inverse (14th gaps) to add a bit more strain and emphasize both the synths and the vocals
I like the idea but I don't want to mess with the alternation theme in this section. As for the kicks I'll get some feedback from other players as well but I'm considering changing them to 1/4th LNs
the middle finger LNs are intentional as I think it's light enough that they aren't too uncomfy to play. I'll see what other playtesters feel about them tho. As for the second suggestion I think it'd make this section too dense and I'd like to keep it more of a "break"
kinda hard in this section since due to lack of space I had to combine the stair LN snare pattern with the synth. I could shorten to a 1/4 LN to make easier to acc but then it'd seem underwhelming as the snare pattern is suddenly gone
the 01:22:346 sound isn't quite the same kick as before mapped with quad (missing the big booming bass sound) I did miss the quad at 01:23:632 so fixed!
I considered the kicks as up to 4/5 notes but accentuated with a rice but I agree this feels a little too heavy even considering the correct layering. Merged the synth (1/8 LN) with the first 1/4 LN of the snare!
in my ears the repeating ticking sound at 00:12:402 is really noticeable hence the double trills. I think it plays pretty well so keep for now. Also keep for the same columns as the pattern in the beginning is already really easy and repetitive and I don't want it to be too boring for the player.
I'm open for suggestions on 00:12:402 if there is a better pattern for it btw
I think I understand what you're getting at. After consulting with my mentor and a couple of other players who were able to playtest I think the issue is that there is a lack of structure in terms of where notes are placed? (rather than the layering itself) If that's the case I do agree and I went ahead and made more of my ideas consistent in the beginning half of the map where I saw that issue most prominently. The idea behind the placements from 00:02:438 - 00:29:866 is to represent the main staggering bass line synth with alternating notes since normal streams feel too underwhelming. From 00:29:866 - 00:43:581 the idea repeats somewhat but mainly maintains focus on the heavy kick on one hand and playing the synths with 1/4 LNs with mainly the other hand. Granted, these two ideas were not fully clear in the version you modded since this was mapped nearly a year ago and revived to try and polish it into a rankable state.
All that being said, I'm still planning to keep working on this map and I appreciate you taking the time to look at it and offer feedback. If you have some suggestions regarding the issues you pointed out in your post feel free to re-open/lmk!
I like both ideas for 00:30:435 but I choose to keep the current jacks as 1) they fit as emphasis for the Pahs and 2) the style of jacking is more in line with the style in top diff, and I wouldn't want to make it too different. Following the idea that the third pah isn't the same pitch, I went ahead and adjusted the pattern in top diff to have double jacks and a single jack for the third
as for the very last point I'm not entirely sure what you're referring to, but I did find a few spots in that section that weren't consistent with earlier parts in the same diff that I fixed. In terms of the highlight in the ss that is an intentional diff jump