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Memtrix - All You Are

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Stjpa
Shiiiet, forgot to mod it 2 days ago. My bad, please forgive me cbh-senpai.
Warum nennst du dich in der Beschreibung zuerst? Kommt total selbstverliebt rüber, normal nennt man sich selber immer als letztes. c:


• 00:21:454 (2,1) - Either increase the overlap or space them a bit more. Looks a bit weird.
• 00:49:730 (4) - Maybe let the slidermiddle cross the slidertail of 00:48:006 (1) ?
• 01:06:971 (8) - A slider would fit way better.
• 01:40:075 (5) - Would flow neater with the previous jumps if you'd CTRL + G it.
• 01:46:626 (2,4) - Improve it please?
• 02:11:195 (1) - Why not using some sliders here? Spinner is way too boring and makes you look lazy lol.
• 02:26:971 (5) - I'd like it more with CTRL + J. Looks better.
• 02:44:902 (5,1) - You could make a custom stack like you did before ( 02:00:764 (5,1) )
• 05:02:488 (3,5) - Definitely clean. Kappa.
Shiguri
wennde speedrankst kriegste n keks
Stjpa

Shiguri wrote:

wennde speedrankst kriegste n keks
Challenge accepted.
Yoges
'ere's your M4M.

[General]
  1. I think CS 4.5 would fit better

[Brink]
  1. 01:18:006 (3,4) - The pattern going back on itself feels a bit weird to play. How about something like this?
  2. 01:23:178 (2) - Why not Ctrl+G that and rotate it like 7 degrees clockwise? It would fit the music better imo since the song is building up at that point.
  3. 01:41:454 (4) - Ctrl+H and putting it back where it was would play better for me.
  4. 01:42:833 (5,6) - Ctrl+G and Ctrl+H both of these individually and put them back where they were to create something like this. Improves the flow a lot
  5. 01:43:523 (1) - Ctrl+G this if you're going to do that^
  6. 02:17:488 (3,4) - How about move the 3 a little and Ctrl+G the 4 to create something like this? I don't like the sharp angled mouse movement created in the top left of the screen with the original pattern.
  7. 02:27:661 (1,2) - They look weird touching, space them a little
  8. 02:34:557 (1,1,1,1) - I think these would play a lot better spaced more to put emphasis on the music
  9. 02:54:557 (3,4) - I really don't like going against the flow of a return on a repeat slider. It's detrimental for me.
  10. 03:44:902 (1) - The 1 is kind of expected to be around 488|300 to like complete the triangle the jump pattern creates
  11. 03:57:661 (3,9) - I think stacking the 9 would fit better just stacked under the 3.
  12. 04:02:143 (5) - I think that should have more spacing and/or Ctrl+Gd
  13. 04:04:385 (2) - Bit difficult to read, you can't notice it that well under the slider.
  14. 04:06:626 (5,6,1,2) - I really don't like that. All the other jump patterns were creating like X, zigg zagg and triangle patterns and this thing suddenly makes a bloody square. Feels so weird to play.
  15. 05:07:661 (1,2) - Much more spacing please.

Nice Song choice ^^
Topic Starter
Come[Back]Home

Stjpa wrote:

Shiiiet, forgot to mod it 2 days ago. My bad, please forgive me cbh-senpai.
Warum nennst du dich in der Beschreibung zuerst? Kommt total selbstverliebt rüber, normal nennt man sich selber immer als letztes. c:


• 00:21:454 (2,1) - Either increase the overlap or space them a bit more. Looks a bit weird. yes
• 00:49:730 (4) - Maybe let the slidermiddle cross the slidertail of 00:48:006 (1) ? Not noticeable
• 01:06:971 (8) - A slider would fit way better. no
• 01:40:075 (5) - Would flow neater with the previous jumps if you'd CTRL + G it. Yes
• 01:46:626 (2,4) - Improve it please? yes
• 02:11:195 (1) - Why not using some sliders here? Spinner is way too boring and makes you look lazy lol. For a better build up into the main part, sliders would be kinda lame
• 02:26:971 (5) - I'd like it more with CTRL + J. Looks better. Looks weird imo
• 02:44:902 (5,1) - You could make a custom stack like you did before ( 02:00:764 (5,1) ) Not really necessary though
• 05:02:488 (3,5) - Definitely clean. Kappa. yes
Topic Starter
Come[Back]Home

Yoges wrote:

'ere's your M4M.

[General]
  1. I think CS 4.5 would fit better I really like cs 5 here

[Brink]
  1. 01:18:006 (3,4) - The pattern going back on itself feels a bit weird to play. How about something like Its cool to play, i love patterns like thatthis?
  2. 01:23:178 (2) - Why not Ctrl+G that and rotate it like 7 degrees clockwise? It would fit the music better imo since the song is building up at that point. No
  3. 01:41:454 (4) - Ctrl+H and putting it back where it was would play better for me. Looks weird though
  4. 01:42:833 (5,6) - Ctrl+G and Ctrl+H both of these individually and put them back where they were to create something like this. Improves the flow a lot Theres not really any flow, because of the sliders shape
  5. 01:43:523 (1) - Ctrl+G this if you're going to do that^ ctrl+g'd that, its kinda cool
  6. 02:17:488 (3,4) - How about move the 3 a little and Ctrl+G the 4 to create something like this? I don't like the sharp angled mouse movement created in the top left of the screen with the original pattern. yes
  7. 02:27:661 (1,2) - They look weird touching, space them a little They are not touching
  8. 02:34:557 (1,1,1,1) - I think these would play a lot better spaced more to put emphasis on the music It fits more with the sv currently
  9. 02:54:557 (3,4) - I really don't like going against the flow of a return on a repeat slider. It's detrimental for me.
  10. 03:44:902 (1) - The 1 is kind of expected to be around 488|300 to like complete the triangle the jump pattern creates Moved it a bit
  11. 03:57:661 (3,9) - I think stacking the 9 would fit better just stacked under the 3. That would take out the good jump movement
  12. 04:02:143 (5) - I think that should have more spacing and/or Ctrl+Gd ctrl+g
  13. 04:04:385 (2) - Bit difficult to read, you can't notice it that well under the slider. Improved the jumps afterwards though
  14. 04:06:626 (5,6,1,2) - I really don't like that. All the other jump patterns were creating like X, zigg zagg and triangle patterns and this thing suddenly makes a bloody square. Feels so weird to play. yes
  15. 05:07:661 (1,2) - Much more spacing please. I think its enough already

Nice Song choice ^^
Feb
\o\ CS5 MASTERRACE /o/
Secretpipe
I wanted to be part of this ;_____;
It's so awesome
Exote
helloooo~:3
m4m stuff, let's begin shall we?

01:40:075 (5,1) - stack 1 under 5 completely
01:58:350 (1,2) - why don't you make that pattern like 02:42:488 (1) ? removing 2 and increasing 1's length, for consistency
01:59:730 (1) - nice slider length ;o hope it's a mistake xD
02:01:109 (1) - that slider doesn't form a proper blanket with 02:02:143 (1) 's tail, is it intentional? if not, I would just blanket it
02:38:695 (1) - stack this slider's end with 02:37:661 (3) 's head (entirely)
So, another think that I noticed. You could reduce the volume of the parts except the kiai, emphasis stuff. Especially the beginning of the map, it's a bit too loud in my opinion, and the whistles are just irritating my ears.

Other than that, pretty good map. I kinda enjoyed it, especially the dnb part. Soz for the short mod :( and good luck with the map!
have my babies star!
hent2222
This song <3 gl dude
dytedy
You already looked at the time?








It's time to rank this map.
Topic Starter
Come[Back]Home

Exote wrote:

helloooo~:3
m4m stuff, let's begin shall we?

01:40:075 (5,1) - stack 1 under 5 completely fixed
01:58:350 (1,2) - why don't you make that pattern like 02:42:488 (1) ? removing 2 and increasing 1's length, for consistency Okay
01:59:730 (1) - nice slider length ;o hope it's a mistake xD ups
02:01:109 (1) - that slider doesn't form a proper blanket with 02:02:143 (1) 's tail, is it intentional? if not, I would just blanket it Blanks are overrated :pp
02:38:695 (1) - stack this slider's end with 02:37:661 (3) 's head (entirely) yes
So, another think that I noticed. You could reduce the volume of the parts except the kiai, emphasis stuff. Especially the beginning of the map, it's a bit too loud in my opinion, and the whistles are just irritating my ears. Okay

Other than that, pretty good map. I kinda enjoyed it, especially the dnb part. Soz for the short mod :( and good luck with the map!
have my babies star!
KASUM1
CTB is just good , epic song.

good luck with ranking
Natteke
this is a very good tune, dont fuck it up
Shiguri
Ich versuchs einfach mal

00:09:040 (2) - STRG + G, STRG + H, STRG + J, x395 y214


01:34:902 (6) - Circles platzieren (01:34:902 (6) - x85 y226 ; 01:35:075 (7) - x285 y147 oder x180 y192)

02:16:281 (6) - ^ (02:16:281 (6) - x289 y143 ; 02:16:454 (7) - x272 y256)
just click
Hey, M4M!


Brink


00:03:523 (2) - You could smooth the curve out near the head of this slider since it appears a little too sharp, it would form a better blanket that way.

00:41:454 (1,2,3) - Maybe have all three of these sliders the exact same shape since the music in these parts sounds similar?

01:11:109 (3) - I'd make this just a straight slider, it kind of looks weird to be honest.

01:46:971 (4) - The curve this forms a blanket with looks kind of weird, maybe smooth the curve out more?

02:21:454 (5,6) - Make these the same slider shapes? (Either shape would work)

02:34:385 (5) - This note could be a little more further in my opinion.

02:46:281 (1) - I think this slider would look nicer inside the huge circle slider.

02:50:419 (3) - Maybe you could position this so that this reverse slider ends facing the next note?

02:54:557 (3) - ^

03:28:695 (3) - Maybe move this slider a little further because the blanket doesn't look so nice having it nearly touch the circle like that, and then adjust any other notes? It would probably ruin the DS pattern you have here, but it's your choice.

03:44:730 (7) - Maybe add a triple here in order to stay consistent with 03:43:350 (8,9,1)

03:52:833 (7) - You could stack this onto 03:53:178 (1) for that one stopping effect or whatever it's called. I think it plays nicer this way.

04:00:592 (4) - Sounds like a triplet could go here.

04:01:971 (4) - ^

04:12:316 (4) - This pattern plays better without this note to be honest.

04:14:557 - You could probably do something more interesting here from the music. Maybe kick-sliders?

04:50:764 (6) - Stack this onto the next note to stay consistent with the sort of pattern you have with the stacking?

04:58:695 - You could do that one kick-slider suggestion with this part as well.

05:10:506 (1) - As much as this spinner fits in, I feel like players would hate how long it is, especially with HR. Maybe have some players with HR test this out and see how it goes?

Overall, it's a very nice map and song! I hope you get it ranked! Here's a star!
Shiranai
Sorry late, I just get back from vacation ><
Make sure to check those mod, then I'll come again😄
Topic Starter
Come[Back]Home

Breezy wrote:

Hey, M4M!


Brink


00:03:523 (2) - You could smooth the curve out near the head of this slider since it appears a little too sharp, it would form a better blanket that way. Okay

00:41:454 (1,2,3) - Maybe have all three of these sliders the exact same shape since the music in these parts sounds similar? Looks better. Fixed

01:11:109 (3) - I'd make this just a straight slider, it kind of looks weird to be honest. It looks cool imo

01:46:971 (4) - The curve this forms a blanket with looks kind of weird, maybe smooth the curve out more? Ive tried, i dont know if it looks better now

02:21:454 (5,6) - Make these the same slider shapes? (Either shape would work) I kinda like it though. no fix

02:34:385 (5) - This note could be a little more further in my opinion. okay

02:46:281 (1) - I think this slider would look nicer inside the huge circle slider. It looks nice, but the movement to the slider when you play it would be just weird

02:50:419 (3) - Maybe you could position this so that this reverse slider ends facing the next note? I dont think thats necessary

02:54:557 (3) - ^

03:28:695 (3) - Maybe move this slider a little further because the blanket doesn't look so nice having it nearly touch the circle like that, and then adjust any other notes? It would probably ruin the DS pattern you have here, but it's your choice. I actually think that the blank looks really good there

03:44:730 (7) - Maybe add a triple here in order to stay consistent with 03:43:350 (8,9,1) okay

03:52:833 (7) - You could stack this onto 03:53:178 (1) for that one stopping effect or whatever it's called. I think it plays nicer this way. okay

04:00:592 (4) - Sounds like a triplet could go here.

04:01:971 (4) - ^

04:12:316 (4) - This pattern plays better without this note to be honest. I kinda want to keep up the 1/2 flow there

04:14:557 - You could probably do something more interesting here from the music. Maybe kick-sliders? I dont like kick-sliders i did something else though

04:50:764 (6) - Stack this onto the next note to stay consistent with the sort of pattern you have with the stacking?

04:58:695 - You could do that one kick-slider suggestion with this part as well. there are no strong beats, so no

05:10:506 (1) - As much as this spinner fits in, I feel like players would hate how long it is, especially with HR. Maybe have some players with HR test this out and see how it goes? Ive reduced the HP a bit~

Overall, it's a very nice map and song! I hope you get it ranked! Here's a star!
Thank you very much!!
Shiranai
As requested
Some small sugestion,

[Brink]
  1. 00:28:350 (3) - Missing whistle I guess
  2. 00:37:316 (1,2) - Imo the rhythm kinda odd there, lireally there's no beat on 00:37:488 - , maybe a rhythm like http://puu.sh/mpYoc/5818d88109.jpg will sound better? so it'll more consistent with long piano like you did on 00:23:523 (1) - and else on the first part
  3. 01:57:833 (3,4) - On that one, I think you need to emphasize more the jump on (4) imo like you did on 02:00:592 (4,5) - , so maybe moving (3) to x:168 y:272 or elsewhere will improve the flows there?
  4. 01:56:281 (3,4) - 02:23:695 (2,3) - 04:36:281 (2,3) - Why not making a jump? a stack kinda odd there imo since on several same rhythm you did not do that
  5. 03:52:316 (4) - Imo by following the drum that note better to be deleted since there's no beat on that one, and if you agree maybe you can add an nc here 03:52:302 - to indicate the anti jump? literally same as you did on 04:14:040 (2,3,1,2,3) -
  6. 04:03:350 (4) - Same as above
  7. 04:25:592 (4) - Add clap? kinda too quite imo
  8. 04:27:661 (1,2,3) - Why the spacing low on them, kinda odd for me as you placed a same rhythm with a larger jump e.g. 04:30:419 (1,2,3,4) -
  9. 04:46:971 (1) - Imo no need to nc there, since you already nc on 04:46:281 (1) - for diffrent spacing
  10. 05:10:506 (1) - How about to end the spinner on 05:20:764 - ? regarding the electronic sound end it's better to be stopped there imo
[]
One last thing, can I have the metadata source? sorry ><
Let me know again~
Topic Starter
Come[Back]Home

Mako Sakata wrote:

As requested
Some small sugestion,

[Brink]
  1. 00:28:350 (3) - Missing whistle I guess Yep, fixed
  2. 00:37:316 (1,2) - Imo the rhythm kinda odd there, lireally there's no beat on 00:37:488 - , maybe a rhythm like http://puu.sh/mpYoc/5818d88109.jpg will sound better? so it'll more consistent with long piano like you did on 00:23:523 (1) - and else on the first part Yes, fixed
  3. 01:57:833 (3,4) - On that one, I think you need to emphasize more the jump on (4) imo like you did on 02:00:592 (4,5) - , so maybe moving (3) to x:168 y:272 or elsewhere will improve the flows there? Yep, fixed
  4. 01:56:281 (3,4) - 02:23:695 (2,3) - 04:36:281 (2,3) - Why not making a jump? a stack kinda odd there imo since on several same rhythm you did not do that Cause it fits with the beat in the background. the beat is the same there, so a stack is not really a problem. i havent used it much, i know. but it still fits with the concept if the map, and stacks like that on beats mostly are really cool to play, they give the upcoming slider more emphasis (or circle)
  5. 03:52:316 (4) - Imo by following the drum that note better to be deleted since there's no beat on that one, and if you agree maybe you can add an nc here 03:52:302 - to indicate the anti jump? literally same as you did on 04:14:040 (2,3,1,2,3) - yep, fixed
  6. 04:03:350 (4) - Same as above yep
  7. 04:25:592 (4) - Add clap? kinda too quite imo yes
  8. 04:27:661 (1,2,3) - Why the spacing low on them, kinda odd for me as you placed a same rhythm with a larger jump e.g. 04:30:419 (1,2,3,4) - spacing is higher now
  9. 04:46:971 (1) - Imo no need to nc there, since you already nc on 04:46:281 (1) - for diffrent spacing I mostly NC on downbeats. and ive nc'd every slider at that part. e.g. 01:50:419 (1) - 02:34:557 (1) - 02:56:626 (1) -
  10. 05:10:506 (1) - How about to end the spinner on 05:20:764 - ? regarding the electronic sound end it's better to be stopped there imo Sure. fixed
[]
One last thing, can I have the metadata source? sorry ><
Let me know again~
Metadata https://soundcloud.com/memtrix/memtrix-all-you-are
Shiranai
Bubbled #1
Feel free to contact me again if something happen~
Topic Starter
Come[Back]Home

Mako Sakata wrote:

Bubbled #1
Feel free to contact me again if something happen~
Thank you very much <333
Topic Starter
Come[Back]Home
One day..............ill be waiting
HappyRocket88
me placeholder, no graveryardu plx
Topic Starter
Come[Back]Home

HappyRocket88 wrote:

me placeholder, no graveryardu plx
Finally (●♡∀♡)
HappyRocket88
Sorry for the late.


  1. Don't you think the OD is overall really high for this jumpy map? I know this go over your preferences but honestly having such as a high OD as 9 is doesn't make a lot of sense here when some parts of the song are rather calm and catchy which probably don't match good the
  2. 00:38:523 (4) - This honestly plays a bit weird because you didn't managed such as hidden stacks in the previous patterns. It would be better if you made it visible because that sound isn't really worth to make a movement like that.
  3. 00:56:971 (2) - The flow here is a bit odd and unsafe for players. By doing ctrl + G over that slider would improve significantly the flow over this patterning. Consider doing the same here 01:18:006 (3) - 01:45:937 (6) -
  4. 01:06:281 (6,7) - Same with these. I guess this goes on your style but it would flow better if you tried out patterns more intuitive and catchy in this segment due the momentum 01:06:971 (8) - gives.
  5. 01:54:557 (1,2) - Not sure if this pattern is intentional, but it looks a bit untidy because it doesn't give the idea of symmetry with the previous slider. By rotating it you'll make a fantastic blanket with both to ensure the organization of these sliders.
  6. 02:06:454 (4) - 03:51:626 (7) - Overmapped. There's no even slightly sound here to place a 1/2 object here.
  7. 02:14:385 (2,3) - The distance between these should be closer as well as you did over the same similar pattern as 02:17:143 (2,3) - Same applies here 02:24:902 (1,2) -
  8. 02:29:040 (1,2) - Strong beats are supposed to be placed further apart from the previous slider as well as you did building this segment of the song. That's why a Ctrl + G here would fit nicely. and would give players the idea you continue mapping with the same flow here too.
Yeah, sorry for being nitpicking a bit with polishing some sliders and floes, but I believe some things could be improved a bit.

Call me once you addressed these issues to re-check.
Topic Starter
Come[Back]Home

HappyRocket88 wrote:

Sorry for the late.


  1. Don't you think the OD is overall really high for this jumpy map? I know this go over your preferences but honestly having such as a high OD as 9 is doesn't make a lot of sense here when some parts of the song are rather calm and catchy which probably don't match good the Its 8 now
  2. 00:38:523 (4) - This honestly plays a bit weird because you didn't managed such as hidden stacks in the previous patterns. It would be better if you made it visible because that sound isn't really worth to make a movement like that. fixed
  3. 00:56:971 (2) - The flow here is a bit odd and unsafe for players. By doing ctrl + G over that slider would improve significantly the flow over this patterning. Consider doing the same here 01:18:006 (3) - 01:45:937 (6) - yeah, youre right~
  4. 01:06:281 (6,7) - Same with these. I guess this goes on your style but it would flow better if you tried out patterns more intuitive and catchy in this segment due the momentum 01:06:971 (8) - gives. fixed
  5. 01:54:557 (1,2) - Not sure if this pattern is intentional, but it looks a bit untidy because it doesn't give the idea of symmetry with the previous slider. By rotating it you'll make a fantastic blanket with both to ensure the organization of these sliders. Well, i think that somehow parallel sliders are somehow boring to play, if i keep them like that they'll give the jump between them a good flow
  6. 02:06:454 (4) - 03:51:626 (7) - Overmapped. There's no even slightly sound here to place a 1/2 object here. Well, if i delete those it'll create some kind of akward break, which would kill the rythm
  7. 02:14:385 (2,3) - The distance between these should be closer as well as you did over the same similar pattern as 02:17:143 (2,3) - Same applies here 02:24:902 (1,2) - yes
  8. 02:29:040 (1,2) - Strong beats are supposed to be placed further apart from the previous slider as well as you did building this segment of the song. That's why a Ctrl + G here would fit nicely. and would give players the idea you continue mapping with the same flow here too. Nice! Okay.
Yeah, sorry for being nitpicking a bit with polishing some sliders and floes, but I believe some things could be improved a bit.

Call me once you addressed these issues to re-check.
HappyRocket88
(ノ・ω・)ノ x2
neonat
Was this the one I looked at in Japan?

Brink

00:16:971 (2,3,4) - feels like the gap should be between 2 and 3, like what you did at 00:14:212 (2,3,4) - likewise you had the bigger spacing at 00:19:730 (2,3) as well, so maybe swap 2 to be where 3 is, 4 where 2 used to be and 3 where 4 used to be
00:42:143 (3,4) - shift to x: 252 y: 264? One thing is so that the spacing doesn't diminish there, where 3rd beat is usually a stronger one. You can shift the subsequent objects more right if needed later on
01:24:557 (2,3,4,1) - small triangle pattern with these 3 objects instead? 01:25:592 (1) is really pretty strong in impact
01:41:109 (2) - shift slightly down and right, x: 316 y: 56
02:02:143 (1) - why not have it moving out of the other slider, Ctrl + G it? It sounds like the music away from where it was, rather than moving back in, like what this slider is doing here (sorta example would be 02:46:281 (1) - )
02:51:799 (5,6) - a thought of shifting it up, so that it is above 02:51:626 (4) and closer to the previous objects before it, to have more of a back and forth motion, as 02:51:799 is like a peak in the pitch with the cymbals
03:28:523 (2,3) - could touch up this blanket (the end is closer to the circle)
03:30:764 - add a beat?
04:14:902 (3,1,2,3) - I think you could work a different directional change here in the pattern and movement, imo it's too constantly moving left for 04:14:902 (3,1,2)

Like usual, I'd like you to consider these
Topic Starter
Come[Back]Home

neonat wrote:

Was this the one I looked at in Japan?

Brink

00:16:971 (2,3,4) - feels like the gap should be between 2 and 3, like what you did at 00:14:212 (2,3,4) - likewise you had the bigger spacing at 00:19:730 (2,3) as well, so maybe swap 2 to be where 3 is, 4 where 2 used to be and 3 where 4 used to be
00:42:143 (3,4) - shift to x: 252 y: 264? One thing is so that the spacing doesn't diminish there, where 3rd beat is usually a stronger one. You can shift the subsequent objects more right if needed later on
01:24:557 (2,3,4,1) - small triangle pattern with these 3 objects instead? 01:25:592 (1) is really pretty strong in impact
01:41:109 (2) - shift slightly down and right, x: 316 y: 56
02:02:143 (1) - why not have it moving out of the other slider, Ctrl + G it? It sounds like the music away from where it was, rather than moving back in, like what this slider is doing here (sorta example would be 02:46:281 (1) - )
02:51:799 (5,6) - a thought of shifting it up, so that it is above 02:51:626 (4) and closer to the previous objects before it, to have more of a back and forth motion, as 02:51:799 is like a peak in the pitch with the cymbals
03:28:523 (2,3) - could touch up this blanket (the end is closer to the circle)
03:30:764 - add a beat?
04:14:902 (3,1,2,3) - I think you could work a different directional change here in the pattern and movement, imo it's too constantly moving left for 04:14:902 (3,1,2)

Like usual, I'd like you to consider these
All Fixed except 03:30:764 - add a beat?
neonat
Good Luck
Exote
oyy finally, gratz~
Shiranai
Congrats🎉🎉
FCL
Topic Starter
Come[Back]Home
Thank you guys~
Modem
Congraaaatz~~(=´∀`)
Leader
04:48:006 (1) - ?
Topic Starter
Come[Back]Home

Leader wrote:

04:48:006 (1) - ?
shit
Irreversible
well yeah, fix the unsanp please
rest of the map seems quite pleasant!
Topic Starter
Come[Back]Home
Yeah, its fixed
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