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Memtrix - All You Are

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on 2016年3月5日 at 21:56:19

Artist: Memtrix
Title: All You Are
Tags: drumstep dnb drum and bass cbh Aia
BPM: 174
Filesize: 5607kb
Play Time: 05:20
Difficulties Available:
  1. Brink (5.02 stars, 1017 notes)
Download: Memtrix - All You Are
Information: Scores/Beatmap Listing
---------------
Drumstep!

Collab by Me and Aia

Lyrics
You're pushing me to the brink
My body is yours, you've won
I'm finding it hard to think
I'm breaking it from now

You're pushing me to the brink
Feels like the air is moving through me
And I'm holding my breath
I reach out
I reach out
I'm reaching out for all you are

And I'm holding my breath
You come near
Oh I'm reaching for all that you are

I'm reaching out for all you are

You're pushing me to the brink
My body is yours, you've won
I'm finding it hard to think

You're pushing me to the brink
Feels like the air is moving through me
And I'm holding my breath
I reach out
I reach out
I'm reaching out for all you are

I'm holding my breath
You come near
Oh I'm reaching for all that you are

I'm reaching out for all you are
Tshemmp
[Brink]
  1. Offset 75 (-4)? Something around that seems better.
  2. 00:12:316 (3,4,1) - I think a stack would fit better here, dunno, really don't like the triplet atm, it looks to close to the previous slider and idk
  3. 01:38:695 (1) - remove NC?
  4. 01:34:557 (5,6) - how about arranging them like this http://puu.sh/lCNXE.jpg ? This way they would continue the clockwise circular movement from the circles 01:33:872 (1,2,3,4) - before.
  5. 01:39:557 (2,3) - ctrl-g?
  6. 02:42:488 (1) - make this similar to 01:58:350 (1,2) - ? I mean with this extra circle at the end.
  7. 02:46:281 (1) - ^same with 02:02:143 (1,2) -
  8. 02:51:626 (4,5) - uhh, that spacing is so low, I think a big jump into the slider and 1,0x spacing after that would feel nicer
  9. 03:52:833 (7,1) - higher spacing wouldn't be bad
  10. 04:11:799 (2) - NC here, like with the previous slowed down sliders
  11. 04:14:557 (2) - ^
  12. 04:20:419 (7) - how about doing it like this: https://osu.ppy.sh/ss/4043073 . Move (7) to 372|386 and add 04:20:592 (8) - at 139|289. That would make for a nice continuation of the previously used pattern movement 04:19:385 (1,2,3,4,5,6) - and fills the gap.
  13. 04:55:937 (2) - NC?
  14. 04:58:695 (2) - ^
Aia

Tshemmp wrote:

[Brink]
  1. Offset 75 (-4)? Something around that seems better.
  2. 00:12:316 (3,4,1) - I think a stack would fit better here, dunno, really don't like the triplet atm, it looks to close to the previous slider and idk
  3. 01:38:695 (1) - remove NC?
  4. 01:34:557 (5,6) - how about arranging them like this http://puu.sh/lCNXE.jpg ? This way they would continue the clockwise circular movement from the circles 01:33:872 (1,2,3,4) - before.
  5. 01:39:557 (2,3) - ctrl-g?
  6. 02:42:488 (1) - make this similar to 01:58:350 (1,2) - ? I mean with this extra circle at the end.
  7. 02:46:281 (1) - ^same with 02:02:143 (1,2) -
  8. 02:51:626 (4,5) - uhh, that spacing is so low, I think a big jump into the slider and 1,0x spacing after that would feel nicer
  9. 03:52:833 (7,1) - higher spacing wouldn't be bad
  10. 04:11:799 (2) - NC here, like with the previous slowed down sliders
  11. 04:14:557 (2) - ^
  12. 04:20:419 (7) - how about doing it like this: https://osu.ppy.sh/ss/4043073 . Move (7) to 372|386 and add 04:20:592 (8) - at 139|289. That would make for a nice continuation of the previously used pattern movement 04:19:385 (1,2,3,4,5,6) - and fills the gap.
  13. 04:55:937 (2) - NC?
  14. 04:58:695 (2) - ^
Fixed mentioned problems in my parts and did some changes of my own too. Thank you for modding :).
Topic Starter
Come[Back]Home

Tshemmp wrote:

[Brink]
  1. Offset 75 (-4)? Something around that seems better.
  2. 00:12:316 (3,4,1) - I think a stack would fit better here, dunno, really don't like the triplet atm, it looks to close to the previous slider and idk yes
  3. 01:38:695 (1) - remove NC? Okay
  4. 01:34:557 (5,6) - how about arranging them like this http://puu.sh/lCNXE.jpg ? This way they would continue the clockwise circular movement from the circles 01:33:872 (1,2,3,4) - before. Okay
  5. 01:39:557 (2,3) - ctrl-g? Im not a fan of squarejumps
  6. 02:42:488 (1) - make this similar to 01:58:350 (1,2) - ? I mean with this extra circle at the end.
  7. 02:46:281 (1) - ^same with 02:02:143 (1,2) -
  8. 02:51:626 (4,5) - uhh, that spacing is so low, I think a big jump into the slider and 1,0x spacing after that would feel nicer
  9. 03:52:833 (7,1) - higher spacing wouldn't be bad
  10. 04:11:799 (2) - NC here, like with the previous slowed down sliders k
  11. 04:14:557 (2) - ^ k
  12. 04:20:419 (7) - how about doing it like this: https://osu.ppy.sh/ss/4043073 . Move (7) to 372|386 and add 04:20:592 (8) - at 139|289. That would make for a nice continuation of the previously used pattern movement 04:19:385 (1,2,3,4,5,6) - and fills the gap. I'd like a little break there
  13. 04:55:937 (2) - NC? yes
  14. 04:58:695 (2) - ^
FCL
o/

  • [General]
  1. standard combo colours look is not good. Try this

    [Colours]
    Combo1 : 251,32,103
    Combo2 : 179,4,198
    Combo3 : 19,232,249
    Combo4 : 254,150,252
  2. uncheck countdown, i thinks it's not necessary

  • [k nice]
  1. 00:01:454 - hitsounds here is too loud. I recommend you to reduce the sound to 40%
  2. 00:02:143 (2) - make him symmetrical, so it's will be look better
  3. 00:03:523 (2) - just suggestion: stack slider with end of 00:02:143 (2) -
  4. 00:33:178 (1,2,3,4) - hmm, i think that here spacing is too large. In fact is here have nice sound for jumps, but they don't should be so large
  5. 00:39:902 (4,5,1) - em, looks a bit rough. Curved flow will be fine here
  6. 00:49:730 (4) - same, try to stack him with end of 00:48:006 (1) -
  7. 00:52:488 (5) - i don't like rotation of slider here. So is fine http://puu.sh/lE5uG/c766e9c075.jpg
  8. 00:53:523 (1) - stack with end 00:52:488 (5) -
  9. 00:54:557 (2) - try to make blanket with 00:53:523 (1) - , will be look great. http://puu.sh/lE5zz/4340a0c540.jpg
  10. 00:55:247 (3,6) - stack maybe?
  11. 01:03:523 (4) - same don't like rotations http://puu.sh/lE5D1/f01ce50764.jpg
  12. 01:11:109 (3) - red dot looks weird here, curved maybe?
  13. 01:24:902 (3) - stack with end of 01:23:523 (3) -
  14. 01:25:247 (4) - make a more distance, it's look randomly now
  15. 01:30:419 (4) - same as 00:02:143 (2)
  16. 01:32:143 (6) - i don't understand why you use red dot at end of slider. It's looks a bit ugly and don't a necessary
  17. 01:36:454 (5) - ideal place for jump, but you use a usual space. http://puu.sh/lE6bt/374d6ede6c.jpg
  18. 01:35:937 (4) - idk, looks rough. Sliderwawe will be look perfect
  19. 01:39:040 (5) - copy 01:38:695 (4) - and press ctrl+>+>. This form is better than what is now
  20. 01:47:488 (5,1) - same as 01:36:454 (5)
  21. 01:49:040 (1) - same as 01:35:937 (4) -
  22. 01:49:730 (3,4) - uh, looks ugly in my comprehension
  23. 02:08:350 (1) - same as 01:35:937 (4) -
  24. 02:15:937 (5,6) - same as 01:49:730 (3,4)
  25. 02:18:178 (2,3,4) - you used a bit more spacing at same moments, but here... rly looks randomly
  26. 02:24:212 (5,6) - same as 01:49:730 (3,4)
  27. 02:24:902 (1) - saaame as 01:32:143 (6)
  28. 02:26:109 (5,1) - same same
  29. 02:28:178 (2) - move on 360 240 f0r create better blanket
  30. 02:44:212 (3) - stack with end 02:42:488 (1) -
  31. 02:45:247 (1,1) - hmm, spacing here looks wierd too
  32. 02:59:040 - here started CHB part, i guess?
  33. 03:05:937 (1,2) - looks bad, try to make a blanket
  34. 03:11:454 (1) - sliderwawe will be fine
  35. 03:20:075 -or started here? xD
  36. 04:12:488 (1) - same as 00:02:143 (2)
  37. 04:50:419 (5,6) - stack, i guess it's looks a bit confusing
Aia
Avoiding confusion here:

Topic Starter
Come[Back]Home

FCL wrote:

o/

  • [General]
  1. standard combo colours look is not good. Try this Okay

    [Colours]
    Combo1 : 251,32,103
    Combo2 : 179,4,198
    Combo3 : 19,232,249
    Combo4 : 254,150,252
  2. uncheck countdown, i thinks it's not necessary Okay

  • [k nice]
  1. 00:01:454 - hitsounds here is too loud. I recommend you to reduce the sound to 40% Will fix when more suggest it
  2. 00:02:143 (2) - make him symmetrical, so it's will be look better Ive tried
  3. 00:03:523 (2) - just suggestion: stack slider with end of 00:02:143 (2) - That looks weird
  4. 00:33:178 (1,2,3,4) - hmm, i think that here spacing is too large. In fact is here have nice sound for jumps, but they don't should be so large Map is for app, and sliderjumps are very easy, its fine
  5. 00:39:902 (4,5,1) - em, looks a bit rough. Curved flow will be fine here I think it fits with (3)
  6. 00:49:730 (4) - same, try to stack him with end of 00:48:006 (1) - No
  7. 00:52:488 (5) - i don't like rotation of slider here. So is fine http://puu.sh/lE5uG/c766e9c075.jpg Improved blank
  8. 00:53:523 (1) - stack with end 00:52:488 (5) - Not necessary, looks cool the current way
  9. 00:54:557 (2) - try to make blanket with 00:53:523 (1) - , will be look great. http://puu.sh/lE5zz/4340a0c540.jpg Its fine
  10. 00:55:247 (3,6) - stack maybe?
  11. 01:03:523 (4) - same don't like rotations http://puu.sh/lE5D1/f01ce50764.jpg Well, for me it looks fine
  12. 01:11:109 (3) - red dot looks weird here, curved maybe? Moved the red dot a bit up, looks better now
  13. 01:24:902 (3) - stack with end of 01:23:523 (3) - Isnt noticeable anyway
  14. 01:25:247 (4) - make a more distance, it's look randomly now It has a cool movement in it
  15. 01:30:419 (4) - same as 00:02:143 (2) Yep
  16. 01:32:143 (6) - i don't understand why you use red dot at end of slider. It's looks a bit ugly and don't a necessary Yup
  17. 01:36:454 (5) - ideal place for jump, but you use a usual space. http://puu.sh/lE6bt/374d6ede6c.jpg fixed
  18. 01:35:937 (4) - idk, looks rough. Sliderwawe will be look perfect It looks cool imo
  19. 01:39:040 (5) - copy 01:38:695 (4) - and press ctrl+>+>. This form is better than what is now (5) is straight now which looks cool as well
  20. 01:47:488 (5,1) - same as 01:36:454 (5) yes
  21. 01:49:040 (1) - same as 01:35:937 (4) - No
  22. 01:49:730 (3,4) - uh, looks ugly in my comprehension I know, but somehow it looks nice, i like weird slider placement xD. Will fix if more suggest it
  23. 02:08:350 (1) - same as 01:35:937 (4) -
  24. 02:15:937 (5,6) - same as 01:49:730 (3,4)
  25. 02:18:178 (2,3,4) - you used a bit more spacing at same moments, but here... rly looks randomly Increased distance
  26. 02:24:212 (5,6) - same as 01:49:730 (3,4)
  27. 02:24:902 (1) - saaame as 01:32:143 (6)
  28. 02:26:109 (5,1) - same same Yes
  29. 02:28:178 (2) - move on 360 240 f0r create better blanket Yes
  30. 02:44:212 (3) - stack with end 02:42:488 (1) -
  31. 02:45:247 (1,1) - hmm, spacing here looks wierd too It has NC which is fine
  32. 02:59:040 - here started CHB part, i guess?
  33. 03:05:937 (1,2) - looks bad, try to make a blanket Yes
  34. 03:11:454 (1) - sliderwawe will be fine
  35. 03:20:075 -or started here? xD
  36. 04:12:488 (1) - same as 00:02:143 (2) yes
  37. 04:50:419 (5,6) - stack, i guess it's looks a bit confusing Its cool
Stjpa
Shiiiet, forgot to mod it 2 days ago. My bad, please forgive me cbh-senpai.
Warum nennst du dich in der Beschreibung zuerst? Kommt total selbstverliebt rüber, normal nennt man sich selber immer als letztes. c:


• 00:21:454 (2,1) - Either increase the overlap or space them a bit more. Looks a bit weird.
• 00:49:730 (4) - Maybe let the slidermiddle cross the slidertail of 00:48:006 (1) ?
• 01:06:971 (8) - A slider would fit way better.
• 01:40:075 (5) - Would flow neater with the previous jumps if you'd CTRL + G it.
• 01:46:626 (2,4) - Improve it please?
• 02:11:195 (1) - Why not using some sliders here? Spinner is way too boring and makes you look lazy lol.
• 02:26:971 (5) - I'd like it more with CTRL + J. Looks better.
• 02:44:902 (5,1) - You could make a custom stack like you did before ( 02:00:764 (5,1) )
• 05:02:488 (3,5) - Definitely clean. Kappa.
Shiguri
wennde speedrankst kriegste n keks
Stjpa

Shiguri wrote:

wennde speedrankst kriegste n keks
Challenge accepted.
DeletedUser_3821342
'ere's your M4M.

[General]
  1. I think CS 4.5 would fit better

[Brink]
  1. 01:18:006 (3,4) - The pattern going back on itself feels a bit weird to play. How about something like this?
  2. 01:23:178 (2) - Why not Ctrl+G that and rotate it like 7 degrees clockwise? It would fit the music better imo since the song is building up at that point.
  3. 01:41:454 (4) - Ctrl+H and putting it back where it was would play better for me.
  4. 01:42:833 (5,6) - Ctrl+G and Ctrl+H both of these individually and put them back where they were to create something like this. Improves the flow a lot
  5. 01:43:523 (1) - Ctrl+G this if you're going to do that^
  6. 02:17:488 (3,4) - How about move the 3 a little and Ctrl+G the 4 to create something like this? I don't like the sharp angled mouse movement created in the top left of the screen with the original pattern.
  7. 02:27:661 (1,2) - They look weird touching, space them a little
  8. 02:34:557 (1,1,1,1) - I think these would play a lot better spaced more to put emphasis on the music
  9. 02:54:557 (3,4) - I really don't like going against the flow of a return on a repeat slider. It's detrimental for me.
  10. 03:44:902 (1) - The 1 is kind of expected to be around 488|300 to like complete the triangle the jump pattern creates
  11. 03:57:661 (3,9) - I think stacking the 9 would fit better just stacked under the 3.
  12. 04:02:143 (5) - I think that should have more spacing and/or Ctrl+Gd
  13. 04:04:385 (2) - Bit difficult to read, you can't notice it that well under the slider.
  14. 04:06:626 (5,6,1,2) - I really don't like that. All the other jump patterns were creating like X, zigg zagg and triangle patterns and this thing suddenly makes a bloody square. Feels so weird to play.
  15. 05:07:661 (1,2) - Much more spacing please.

Nice Song choice ^^
Topic Starter
Come[Back]Home

Stjpa wrote:

Shiiiet, forgot to mod it 2 days ago. My bad, please forgive me cbh-senpai.
Warum nennst du dich in der Beschreibung zuerst? Kommt total selbstverliebt rüber, normal nennt man sich selber immer als letztes. c:


• 00:21:454 (2,1) - Either increase the overlap or space them a bit more. Looks a bit weird. yes
• 00:49:730 (4) - Maybe let the slidermiddle cross the slidertail of 00:48:006 (1) ? Not noticeable
• 01:06:971 (8) - A slider would fit way better. no
• 01:40:075 (5) - Would flow neater with the previous jumps if you'd CTRL + G it. Yes
• 01:46:626 (2,4) - Improve it please? yes
• 02:11:195 (1) - Why not using some sliders here? Spinner is way too boring and makes you look lazy lol. For a better build up into the main part, sliders would be kinda lame
• 02:26:971 (5) - I'd like it more with CTRL + J. Looks better. Looks weird imo
• 02:44:902 (5,1) - You could make a custom stack like you did before ( 02:00:764 (5,1) ) Not really necessary though
• 05:02:488 (3,5) - Definitely clean. Kappa. yes
Topic Starter
Come[Back]Home

Yoges wrote:

'ere's your M4M.

[General]
  1. I think CS 4.5 would fit better I really like cs 5 here

[Brink]
  1. 01:18:006 (3,4) - The pattern going back on itself feels a bit weird to play. How about something like Its cool to play, i love patterns like thatthis?
  2. 01:23:178 (2) - Why not Ctrl+G that and rotate it like 7 degrees clockwise? It would fit the music better imo since the song is building up at that point. No
  3. 01:41:454 (4) - Ctrl+H and putting it back where it was would play better for me. Looks weird though
  4. 01:42:833 (5,6) - Ctrl+G and Ctrl+H both of these individually and put them back where they were to create something like this. Improves the flow a lot Theres not really any flow, because of the sliders shape
  5. 01:43:523 (1) - Ctrl+G this if you're going to do that^ ctrl+g'd that, its kinda cool
  6. 02:17:488 (3,4) - How about move the 3 a little and Ctrl+G the 4 to create something like this? I don't like the sharp angled mouse movement created in the top left of the screen with the original pattern. yes
  7. 02:27:661 (1,2) - They look weird touching, space them a little They are not touching
  8. 02:34:557 (1,1,1,1) - I think these would play a lot better spaced more to put emphasis on the music It fits more with the sv currently
  9. 02:54:557 (3,4) - I really don't like going against the flow of a return on a repeat slider. It's detrimental for me.
  10. 03:44:902 (1) - The 1 is kind of expected to be around 488|300 to like complete the triangle the jump pattern creates Moved it a bit
  11. 03:57:661 (3,9) - I think stacking the 9 would fit better just stacked under the 3. That would take out the good jump movement
  12. 04:02:143 (5) - I think that should have more spacing and/or Ctrl+Gd ctrl+g
  13. 04:04:385 (2) - Bit difficult to read, you can't notice it that well under the slider. Improved the jumps afterwards though
  14. 04:06:626 (5,6,1,2) - I really don't like that. All the other jump patterns were creating like X, zigg zagg and triangle patterns and this thing suddenly makes a bloody square. Feels so weird to play. yes
  15. 05:07:661 (1,2) - Much more spacing please. I think its enough already

Nice Song choice ^^
Feb
\o\ CS5 MASTERRACE /o/
Secretpipe
I wanted to be part of this ;_____;
It's so awesome
Exote
helloooo~:3
m4m stuff, let's begin shall we?

01:40:075 (5,1) - stack 1 under 5 completely
01:58:350 (1,2) - why don't you make that pattern like 02:42:488 (1) ? removing 2 and increasing 1's length, for consistency
01:59:730 (1) - nice slider length ;o hope it's a mistake xD
02:01:109 (1) - that slider doesn't form a proper blanket with 02:02:143 (1) 's tail, is it intentional? if not, I would just blanket it
02:38:695 (1) - stack this slider's end with 02:37:661 (3) 's head (entirely)
So, another think that I noticed. You could reduce the volume of the parts except the kiai, emphasis stuff. Especially the beginning of the map, it's a bit too loud in my opinion, and the whistles are just irritating my ears.

Other than that, pretty good map. I kinda enjoyed it, especially the dnb part. Soz for the short mod :( and good luck with the map!
have my babies star!
hent2222
This song <3 gl dude
dytedy
You already looked at the time?








It's time to rank this map.
Topic Starter
Come[Back]Home

Exote wrote:

helloooo~:3
m4m stuff, let's begin shall we?

01:40:075 (5,1) - stack 1 under 5 completely fixed
01:58:350 (1,2) - why don't you make that pattern like 02:42:488 (1) ? removing 2 and increasing 1's length, for consistency Okay
01:59:730 (1) - nice slider length ;o hope it's a mistake xD ups
02:01:109 (1) - that slider doesn't form a proper blanket with 02:02:143 (1) 's tail, is it intentional? if not, I would just blanket it Blanks are overrated :pp
02:38:695 (1) - stack this slider's end with 02:37:661 (3) 's head (entirely) yes
So, another think that I noticed. You could reduce the volume of the parts except the kiai, emphasis stuff. Especially the beginning of the map, it's a bit too loud in my opinion, and the whistles are just irritating my ears. Okay

Other than that, pretty good map. I kinda enjoyed it, especially the dnb part. Soz for the short mod :( and good luck with the map!
have my babies star!
KASUM1_old
CTB is just good , epic song.

good luck with ranking
Natteke
this is a very good tune, dont fuck it up
Shiguri
Ich versuchs einfach mal

00:09:040 (2) - STRG + G, STRG + H, STRG + J, x395 y214


01:34:902 (6) - Circles platzieren (01:34:902 (6) - x85 y226 ; 01:35:075 (7) - x285 y147 oder x180 y192)

02:16:281 (6) - ^ (02:16:281 (6) - x289 y143 ; 02:16:454 (7) - x272 y256)
just click
Hey, M4M!


Brink


00:03:523 (2) - You could smooth the curve out near the head of this slider since it appears a little too sharp, it would form a better blanket that way.

00:41:454 (1,2,3) - Maybe have all three of these sliders the exact same shape since the music in these parts sounds similar?

01:11:109 (3) - I'd make this just a straight slider, it kind of looks weird to be honest.

01:46:971 (4) - The curve this forms a blanket with looks kind of weird, maybe smooth the curve out more?

02:21:454 (5,6) - Make these the same slider shapes? (Either shape would work)

02:34:385 (5) - This note could be a little more further in my opinion.

02:46:281 (1) - I think this slider would look nicer inside the huge circle slider.

02:50:419 (3) - Maybe you could position this so that this reverse slider ends facing the next note?

02:54:557 (3) - ^

03:28:695 (3) - Maybe move this slider a little further because the blanket doesn't look so nice having it nearly touch the circle like that, and then adjust any other notes? It would probably ruin the DS pattern you have here, but it's your choice.

03:44:730 (7) - Maybe add a triple here in order to stay consistent with 03:43:350 (8,9,1)

03:52:833 (7) - You could stack this onto 03:53:178 (1) for that one stopping effect or whatever it's called. I think it plays nicer this way.

04:00:592 (4) - Sounds like a triplet could go here.

04:01:971 (4) - ^

04:12:316 (4) - This pattern plays better without this note to be honest.

04:14:557 - You could probably do something more interesting here from the music. Maybe kick-sliders?

04:50:764 (6) - Stack this onto the next note to stay consistent with the sort of pattern you have with the stacking?

04:58:695 - You could do that one kick-slider suggestion with this part as well.

05:10:506 (1) - As much as this spinner fits in, I feel like players would hate how long it is, especially with HR. Maybe have some players with HR test this out and see how it goes?

Overall, it's a very nice map and song! I hope you get it ranked! Here's a star!
Shiranai
Sorry late, I just get back from vacation ><
Make sure to check those mod, then I'll come again😄
Topic Starter
Come[Back]Home

Breezy wrote:

Hey, M4M!


Brink


00:03:523 (2) - You could smooth the curve out near the head of this slider since it appears a little too sharp, it would form a better blanket that way. Okay

00:41:454 (1,2,3) - Maybe have all three of these sliders the exact same shape since the music in these parts sounds similar? Looks better. Fixed

01:11:109 (3) - I'd make this just a straight slider, it kind of looks weird to be honest. It looks cool imo

01:46:971 (4) - The curve this forms a blanket with looks kind of weird, maybe smooth the curve out more? Ive tried, i dont know if it looks better now

02:21:454 (5,6) - Make these the same slider shapes? (Either shape would work) I kinda like it though. no fix

02:34:385 (5) - This note could be a little more further in my opinion. okay

02:46:281 (1) - I think this slider would look nicer inside the huge circle slider. It looks nice, but the movement to the slider when you play it would be just weird

02:50:419 (3) - Maybe you could position this so that this reverse slider ends facing the next note? I dont think thats necessary

02:54:557 (3) - ^

03:28:695 (3) - Maybe move this slider a little further because the blanket doesn't look so nice having it nearly touch the circle like that, and then adjust any other notes? It would probably ruin the DS pattern you have here, but it's your choice. I actually think that the blank looks really good there

03:44:730 (7) - Maybe add a triple here in order to stay consistent with 03:43:350 (8,9,1) okay

03:52:833 (7) - You could stack this onto 03:53:178 (1) for that one stopping effect or whatever it's called. I think it plays nicer this way. okay

04:00:592 (4) - Sounds like a triplet could go here.

04:01:971 (4) - ^

04:12:316 (4) - This pattern plays better without this note to be honest. I kinda want to keep up the 1/2 flow there

04:14:557 - You could probably do something more interesting here from the music. Maybe kick-sliders? I dont like kick-sliders i did something else though

04:50:764 (6) - Stack this onto the next note to stay consistent with the sort of pattern you have with the stacking?

04:58:695 - You could do that one kick-slider suggestion with this part as well. there are no strong beats, so no

05:10:506 (1) - As much as this spinner fits in, I feel like players would hate how long it is, especially with HR. Maybe have some players with HR test this out and see how it goes? Ive reduced the HP a bit~

Overall, it's a very nice map and song! I hope you get it ranked! Here's a star!
Thank you very much!!
Shiranai
As requested
Some small sugestion,

[Brink]
  1. 00:28:350 (3) - Missing whistle I guess
  2. 00:37:316 (1,2) - Imo the rhythm kinda odd there, lireally there's no beat on 00:37:488 - , maybe a rhythm like http://puu.sh/mpYoc/5818d88109.jpg will sound better? so it'll more consistent with long piano like you did on 00:23:523 (1) - and else on the first part
  3. 01:57:833 (3,4) - On that one, I think you need to emphasize more the jump on (4) imo like you did on 02:00:592 (4,5) - , so maybe moving (3) to x:168 y:272 or elsewhere will improve the flows there?
  4. 01:56:281 (3,4) - 02:23:695 (2,3) - 04:36:281 (2,3) - Why not making a jump? a stack kinda odd there imo since on several same rhythm you did not do that
  5. 03:52:316 (4) - Imo by following the drum that note better to be deleted since there's no beat on that one, and if you agree maybe you can add an nc here 03:52:302 - to indicate the anti jump? literally same as you did on 04:14:040 (2,3,1,2,3) -
  6. 04:03:350 (4) - Same as above
  7. 04:25:592 (4) - Add clap? kinda too quite imo
  8. 04:27:661 (1,2,3) - Why the spacing low on them, kinda odd for me as you placed a same rhythm with a larger jump e.g. 04:30:419 (1,2,3,4) -
  9. 04:46:971 (1) - Imo no need to nc there, since you already nc on 04:46:281 (1) - for diffrent spacing
  10. 05:10:506 (1) - How about to end the spinner on 05:20:764 - ? regarding the electronic sound end it's better to be stopped there imo
[]
One last thing, can I have the metadata source? sorry ><
Let me know again~
Topic Starter
Come[Back]Home

Mako Sakata wrote:

As requested
Some small sugestion,

[Brink]
  1. 00:28:350 (3) - Missing whistle I guess Yep, fixed
  2. 00:37:316 (1,2) - Imo the rhythm kinda odd there, lireally there's no beat on 00:37:488 - , maybe a rhythm like http://puu.sh/mpYoc/5818d88109.jpg will sound better? so it'll more consistent with long piano like you did on 00:23:523 (1) - and else on the first part Yes, fixed
  3. 01:57:833 (3,4) - On that one, I think you need to emphasize more the jump on (4) imo like you did on 02:00:592 (4,5) - , so maybe moving (3) to x:168 y:272 or elsewhere will improve the flows there? Yep, fixed
  4. 01:56:281 (3,4) - 02:23:695 (2,3) - 04:36:281 (2,3) - Why not making a jump? a stack kinda odd there imo since on several same rhythm you did not do that Cause it fits with the beat in the background. the beat is the same there, so a stack is not really a problem. i havent used it much, i know. but it still fits with the concept if the map, and stacks like that on beats mostly are really cool to play, they give the upcoming slider more emphasis (or circle)
  5. 03:52:316 (4) - Imo by following the drum that note better to be deleted since there's no beat on that one, and if you agree maybe you can add an nc here 03:52:302 - to indicate the anti jump? literally same as you did on 04:14:040 (2,3,1,2,3) - yep, fixed
  6. 04:03:350 (4) - Same as above yep
  7. 04:25:592 (4) - Add clap? kinda too quite imo yes
  8. 04:27:661 (1,2,3) - Why the spacing low on them, kinda odd for me as you placed a same rhythm with a larger jump e.g. 04:30:419 (1,2,3,4) - spacing is higher now
  9. 04:46:971 (1) - Imo no need to nc there, since you already nc on 04:46:281 (1) - for diffrent spacing I mostly NC on downbeats. and ive nc'd every slider at that part. e.g. 01:50:419 (1) - 02:34:557 (1) - 02:56:626 (1) -
  10. 05:10:506 (1) - How about to end the spinner on 05:20:764 - ? regarding the electronic sound end it's better to be stopped there imo Sure. fixed
[]
One last thing, can I have the metadata source? sorry ><
Let me know again~
Metadata https://soundcloud.com/memtrix/memtrix-all-you-are
Shiranai
Bubbled #1
Feel free to contact me again if something happen~
Topic Starter
Come[Back]Home

Mako Sakata wrote:

Bubbled #1
Feel free to contact me again if something happen~
Thank you very much <333
Topic Starter
Come[Back]Home
One day..............ill be waiting
HappyRocket88
me placeholder, no graveryardu plx
Topic Starter
Come[Back]Home

HappyRocket88 wrote:

me placeholder, no graveryardu plx
Finally (●♡∀♡)
HappyRocket88
Sorry for the late.


  1. Don't you think the OD is overall really high for this jumpy map? I know this go over your preferences but honestly having such as a high OD as 9 is doesn't make a lot of sense here when some parts of the song are rather calm and catchy which probably don't match good the
  2. 00:38:523 (4) - This honestly plays a bit weird because you didn't managed such as hidden stacks in the previous patterns. It would be better if you made it visible because that sound isn't really worth to make a movement like that.
  3. 00:56:971 (2) - The flow here is a bit odd and unsafe for players. By doing ctrl + G over that slider would improve significantly the flow over this patterning. Consider doing the same here 01:18:006 (3) - 01:45:937 (6) -
  4. 01:06:281 (6,7) - Same with these. I guess this goes on your style but it would flow better if you tried out patterns more intuitive and catchy in this segment due the momentum 01:06:971 (8) - gives.
  5. 01:54:557 (1,2) - Not sure if this pattern is intentional, but it looks a bit untidy because it doesn't give the idea of symmetry with the previous slider. By rotating it you'll make a fantastic blanket with both to ensure the organization of these sliders.
  6. 02:06:454 (4) - 03:51:626 (7) - Overmapped. There's no even slightly sound here to place a 1/2 object here.
  7. 02:14:385 (2,3) - The distance between these should be closer as well as you did over the same similar pattern as 02:17:143 (2,3) - Same applies here 02:24:902 (1,2) -
  8. 02:29:040 (1,2) - Strong beats are supposed to be placed further apart from the previous slider as well as you did building this segment of the song. That's why a Ctrl + G here would fit nicely. and would give players the idea you continue mapping with the same flow here too.
Yeah, sorry for being nitpicking a bit with polishing some sliders and floes, but I believe some things could be improved a bit.

Call me once you addressed these issues to re-check.
Topic Starter
Come[Back]Home

HappyRocket88 wrote:

Sorry for the late.


  1. Don't you think the OD is overall really high for this jumpy map? I know this go over your preferences but honestly having such as a high OD as 9 is doesn't make a lot of sense here when some parts of the song are rather calm and catchy which probably don't match good the Its 8 now
  2. 00:38:523 (4) - This honestly plays a bit weird because you didn't managed such as hidden stacks in the previous patterns. It would be better if you made it visible because that sound isn't really worth to make a movement like that. fixed
  3. 00:56:971 (2) - The flow here is a bit odd and unsafe for players. By doing ctrl + G over that slider would improve significantly the flow over this patterning. Consider doing the same here 01:18:006 (3) - 01:45:937 (6) - yeah, youre right~
  4. 01:06:281 (6,7) - Same with these. I guess this goes on your style but it would flow better if you tried out patterns more intuitive and catchy in this segment due the momentum 01:06:971 (8) - gives. fixed
  5. 01:54:557 (1,2) - Not sure if this pattern is intentional, but it looks a bit untidy because it doesn't give the idea of symmetry with the previous slider. By rotating it you'll make a fantastic blanket with both to ensure the organization of these sliders. Well, i think that somehow parallel sliders are somehow boring to play, if i keep them like that they'll give the jump between them a good flow
  6. 02:06:454 (4) - 03:51:626 (7) - Overmapped. There's no even slightly sound here to place a 1/2 object here. Well, if i delete those it'll create some kind of akward break, which would kill the rythm
  7. 02:14:385 (2,3) - The distance between these should be closer as well as you did over the same similar pattern as 02:17:143 (2,3) - Same applies here 02:24:902 (1,2) - yes
  8. 02:29:040 (1,2) - Strong beats are supposed to be placed further apart from the previous slider as well as you did building this segment of the song. That's why a Ctrl + G here would fit nicely. and would give players the idea you continue mapping with the same flow here too. Nice! Okay.
Yeah, sorry for being nitpicking a bit with polishing some sliders and floes, but I believe some things could be improved a bit.

Call me once you addressed these issues to re-check.
HappyRocket88
(ノ・ω・)ノ x2
neonat
Was this the one I looked at in Japan?

Brink

00:16:971 (2,3,4) - feels like the gap should be between 2 and 3, like what you did at 00:14:212 (2,3,4) - likewise you had the bigger spacing at 00:19:730 (2,3) as well, so maybe swap 2 to be where 3 is, 4 where 2 used to be and 3 where 4 used to be
00:42:143 (3,4) - shift to x: 252 y: 264? One thing is so that the spacing doesn't diminish there, where 3rd beat is usually a stronger one. You can shift the subsequent objects more right if needed later on
01:24:557 (2,3,4,1) - small triangle pattern with these 3 objects instead? 01:25:592 (1) is really pretty strong in impact
01:41:109 (2) - shift slightly down and right, x: 316 y: 56
02:02:143 (1) - why not have it moving out of the other slider, Ctrl + G it? It sounds like the music away from where it was, rather than moving back in, like what this slider is doing here (sorta example would be 02:46:281 (1) - )
02:51:799 (5,6) - a thought of shifting it up, so that it is above 02:51:626 (4) and closer to the previous objects before it, to have more of a back and forth motion, as 02:51:799 is like a peak in the pitch with the cymbals
03:28:523 (2,3) - could touch up this blanket (the end is closer to the circle)
03:30:764 - add a beat?
04:14:902 (3,1,2,3) - I think you could work a different directional change here in the pattern and movement, imo it's too constantly moving left for 04:14:902 (3,1,2)

Like usual, I'd like you to consider these
Topic Starter
Come[Back]Home

neonat wrote:

Was this the one I looked at in Japan?

Brink

00:16:971 (2,3,4) - feels like the gap should be between 2 and 3, like what you did at 00:14:212 (2,3,4) - likewise you had the bigger spacing at 00:19:730 (2,3) as well, so maybe swap 2 to be where 3 is, 4 where 2 used to be and 3 where 4 used to be
00:42:143 (3,4) - shift to x: 252 y: 264? One thing is so that the spacing doesn't diminish there, where 3rd beat is usually a stronger one. You can shift the subsequent objects more right if needed later on
01:24:557 (2,3,4,1) - small triangle pattern with these 3 objects instead? 01:25:592 (1) is really pretty strong in impact
01:41:109 (2) - shift slightly down and right, x: 316 y: 56
02:02:143 (1) - why not have it moving out of the other slider, Ctrl + G it? It sounds like the music away from where it was, rather than moving back in, like what this slider is doing here (sorta example would be 02:46:281 (1) - )
02:51:799 (5,6) - a thought of shifting it up, so that it is above 02:51:626 (4) and closer to the previous objects before it, to have more of a back and forth motion, as 02:51:799 is like a peak in the pitch with the cymbals
03:28:523 (2,3) - could touch up this blanket (the end is closer to the circle)
03:30:764 - add a beat?
04:14:902 (3,1,2,3) - I think you could work a different directional change here in the pattern and movement, imo it's too constantly moving left for 04:14:902 (3,1,2)

Like usual, I'd like you to consider these
All Fixed except 03:30:764 - add a beat?
neonat
Good Luck
Exote
oyy finally, gratz~
Shiranai
Congrats🎉🎉
FCL
Topic Starter
Come[Back]Home
Thank you guys~
Modem
Congraaaatz~~(=´∀`)
Leader
04:48:006 (1) - ?
Topic Starter
Come[Back]Home

Leader wrote:

04:48:006 (1) - ?
shit
Irreversible
well yeah, fix the unsanp please
rest of the map seems quite pleasant!
Topic Starter
Come[Back]Home
Yeah, its fixed
HappyRocket88
:? Irre will re-qualify it directly, right? _:3 J L_
Natsu
#1

We fixed some blankets and some almost inaudible objects, rest should be fine

IRC
2016-03-05 14:33 Come[Back]Home: Do you have time to bubble my map? It gut unranked because of an wrongly snapped object.
2016-03-05 14:33 Come[Back]Home: But qat said rest is fine, so no check needed
2016-03-05 14:35 Natsu: oh lol okay
2016-03-05 14:35 Natsu: np it
2016-03-05 14:35 Come[Back]Home: ACTION is listening to [https://osu.ppy.sh/b/837605 Memtrix - All You Are]
2016-03-05 14:35 Natsu: dling
2016-03-05 14:39 Natsu: 02:36:281 (2) - add whistle or something? really hard to hear atm
2016-03-05 14:40 Come[Back]Home: Im actually following the songs beats etc. when i hitsounded it
2016-03-05 14:41 Come[Back]Home: So, a whistle there wouldnt really fit there
2016-03-05 14:42 Natsu: mmm can you make it a slider atleast? 02:36:281 (2,3) -
2016-03-05 14:42 Natsu: or up volume a bit
2016-03-05 14:42 Natsu: at those both beats? around 80%
2016-03-05 14:43 Come[Back]Home: I volumed it up to 90%
2016-03-05 14:43 Come[Back]Home: But just (3)
2016-03-05 14:44 Natsu: that's fine
2016-03-05 14:44 Natsu: https://osu.ppy.sh/ss/4664582 01:33:178 (4) - maybe like that?
2016-03-05 14:45 Natsu: 01:46:626 (2,4) - blanket
2016-03-05 14:45 Natsu: oh this is a collab
2016-03-05 14:46 Come[Back]Home: Both fixed
2016-03-05 14:46 Natsu: 02:34:557 (1,1,1,1) - this is really cool ahaha
2016-03-05 14:47 Come[Back]Home: aha, thanks xD
2016-03-05 14:48 Natsu: 02:59:040 (1,2,3) - hard to hear maybe try 40 % ? volume
2016-03-05 14:48 Natsu: 03:00:419 (1,2,1,2,3,4,1) - this is fine at 30%
2016-03-05 14:49 Come[Back]Home: I asked a few about it, they said its fine, so i dont really want to change it though .c
2016-03-05 14:49 Come[Back]Home: :c
2016-03-05 14:49 Natsu: and I'd use like 20% or 25% at spinner 03:00:419 (1,2,1,2,3,4,1) -
2016-03-05 14:49 Natsu: who did u asked?
2016-03-05 14:50 Come[Back]Home: Just some friends in my fl
2016-03-05 14:50 Come[Back]Home: who testplayed it
2016-03-05 14:50 Come[Back]Home: not really "mappers" haha
2016-03-05 14:50 Come[Back]Home: ah wait, now i see what you mean
2016-03-05 14:50 Natsu: yeah
2016-03-05 14:51 Come[Back]Home: ok, will do40% there
2016-03-05 14:51 Natsu: Okie
2016-03-05 14:51 Natsu: btw doesn't looks more clean like 03:49:643 (5,6,7) -
2016-03-05 14:51 Natsu: https://osu.ppy.sh/ss/4664615
2016-03-05 14:51 Natsu: the overlap is fine too
2016-03-05 14:51 Natsu: so up to you
2016-03-05 14:52 Come[Back]Home: Argh, i kinda want the ds there like that
2016-03-05 14:52 Natsu: 04:23:609 - 40 % volume
2016-03-05 14:53 Natsu: 04:24:212 (2) - 70% volume
2016-03-05 14:53 Come[Back]Home: But, i dont know, i should ask aia, its her part
2016-03-05 14:53 Natsu: 04:24:299 40% volume
2016-03-05 14:53 Natsu: 04:24:902 (1) - 70%
2016-03-05 14:53 Natsu: 04:23:523 (1,2) - slider bodys sound so loud that's why
2016-03-05 14:53 Natsu: and the overlap is fine, if u think is nice just keep dont need to ask her
2016-03-05 14:55 Come[Back]Home: Ive added a soft whistle 04:24:902 - this one instead
2016-03-05 14:55 Natsu: okie
2016-03-05 14:55 Natsu: upload it and lets see
2016-03-05 14:57 Natsu: tell me when done
2016-03-05 14:57 Come[Back]Home: Updated
2016-03-05 14:57 Natsu: lol XD
2016-03-05 14:57 Come[Back]Home: xD
Okoayu
summary:
02:56:971 (1) - was snapped to 1/16 as well loool
03:07:316 - changed rhythm to something that follows vocals more closely because clicking on downbeat was somewhat unfitting
03:32:143 (6,1,2) - don't overlap ingame anymore
03:31:454 (3,4,5) - idk what happened but something changed about these in terms of placement i think
04:24:902 (1) - has a whistle
01:06:971 (8) - has a finish

i think that's all we did lol
HappyRocket88

HappyRocket88 wrote:

:? Irre will re-qualify it directly, right? _:3 J L_
(ノ・ω・)ノ
Kitasan
Regratz!
Shiranai
Oh I thought you are gonna ask me again since I state on my bubble post haha, grats again anyway🎉
Modem
Regratz~
Topic Starter
Come[Back]Home
Thank you all <33
Krimek
Oh and it's back again, grats :3
Secretpipe
Great job guys!
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