Here, as you requested in our queue, I'll mod this piece of art
Please note, that I DO NOT mean to be offensive in my mod, so don't take anything too seriously, please![General Thoughts]
Ne map is nearly not perfect, and should not be rankable (or if it is, than the new nominators are either doing a terrible job, or 2015 is the years of beginner maps & mappers)
I have to mention, you do a LOT of unnecessary overlaps, especially in Normal!
Blankets should be a thing on your map, but there's so much, that I just have to mention here, that there's a lot of bad/missing blankets.
I seriously don't want my mod just about bad blankets and bad overlaps, so I won't mention them. But you know there are.
Randomly increasing DS in Easy and Normal. They are bad.
Silencing notes are unrankable if they affect the gameplay.
Also, please don't add horrible hitsounds. They are
[Easy]
Slider speed changes should be forbidden, unless something (like kiai) happens during the song/map
Good example: 01:12:042 - here, it's ok, 'cause it's kiai time, the song could be faster, so the map could be a tiny bit faster and harder as well, but just a tiny bit, 'cause this is still any Easy map
Bad example: 00:10:042 - Here, the slider speed is back tp 1.0, wich should be by default. Such change, especially just randomly somewhere in the map should be forbidden, as the player (who's a beginner) will not expect it, and might fail. I know this isn't such a big change, but still, it should be forbidden.
With these, a LOT of jumps occur in this map, and just by saying "Oh the AI mod didn't detect any, it should be fine", you cannot hide them.
Here are some examples:
00:04:708 - You can clearly see, that 2 and 3 sort of collide in 1/1, but 3 and 1 does not!
Also an example about what the AI mod doesn't seem to detect at all
00:50:375 - Look at the space between 3 and 4
01:01:708 - And now look at the space between 1 and 2
1/2 jumps should not be a thing in an Easy diff
01:06:708 - For example
However, you can create 1/2 reverse sliders like this 01:25:708 (2) -
IF you really want this to be normal in your diff, you can still increase the BPM to twice as much, so the map can go in 1/1
02:20:042 (1,1,1) - Make these as a slider, so they don't confuse the player
[Normal]
00:10:042 (1) - Just in case you didn't know, in Normal, you are able to create 1/4 reverse sliders. However, do not use them constantly!
00:05:375 - With the random slider velocity change, the distance increased again. Please do not modify the slider velocity, unless gameplay change occurs (like kiai), and you fell it important!
This happens a lot in this map, so I guess I can say a distance snap increase after each slider velocity change, which is still a bad thing on Normal.
Example: 01:31:375 - Distance snap here 01:33:042 - DS between 5 and 1..
01:22:708 (1,2,3) - Horrible blankets
01:25:375 (1,2) - Again. And I stop here, there's too much
02:20:042 (1,1,1) - Make this as a slider, so they don't confuse the player
[Hard]
00:02:708 (1,2) - Just an example for a bad blanket
But seriously, I won't mention more
00:12:708 (1,2,3,4,5) - I think such stream should be on insane, since this might be a little bit hard for the players (you know, osu is not just about top 10 players, we've got beginners.. A lot..)
01:14:042 (1,2) - An example for a weird overlap
I won't mention more, there's too much for me
[Insane]
00:36:708 (1,2,3,4,5) - Fail. Fix this
00:50:375 (10,11) - Try to move 11 a bit further, so it will not look like it's part of the stream
That's it, because I don't want to repeat myself, sorry!
I hope you'll improve in the future!