forum

Rameses B - Moonlight

posted
Total Posts
43
Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Montag, 28. September 2020 at 14:21:46

Artist: Rameses B
Title: Moonlight
Tags: cbh chill ambient drum and bass dnb electronic -m4x max inspire ep instrumental
BPM: 70
Filesize: 9580kb
Play Time: 05:32
Difficulties Available:
  1. Luminescence (4,43 stars, 793 notes)
Download: Rameses B - Moonlight
Information: Scores/Beatmap Listing
---------------
After 8 Years Nice

Slow vocal part was mapped by -m4x

RAMESES B <3
AdRon Zh3Ro
Chewin
AdRon Zh3Ro's timing is right, but the correct offset should be 41278
Following the music the metronome should start here not on 00:40:850
KonataN
Hey, von meiner modding queue :)

Allgemein:

  • Neue Combos bitte sinnvoll verteilen
    Kiai Time von 04:18:992 bis 04:33:992 weg machen
    Kiai Time von 05:15:135 bis Ende weg machen
    Ein paar mehr symmetrische Muster wären toll

Normal:


  • 00:52:206 (5) - Der kommt besser wenn du ihn auf 00:52:420 machst und dann natürlich das spacing fixst :)
    00:55:207 (1,2,3,4) - Die kommen etwas zu früh nach dem spinner für eine Normal. Vielleicht so besser?:
    01:35:707 (1,3) - Vielleicht kannst du die Überschneidung der Objekte weg machen?
    01:50:064 (1,2,3,4) - so wie oben
    01:53:278 (1,2,3,4,5,6,7) - bei Normal bitte immer regelmäßiges spacing
    02:47:064 (1,1,1,1,1,1,1,2,3,1,1,1) - Wusstest du nicht was zu mappen? Die stelle vom Lied ist auch echt doof zum mappen. Ich würde den größten teil davon zu break machen
    03:39:778 wie oben:
    04:34:420 wiederholt es sich von hier an? halt gespiegelt oder so? wenn ja bitte die änderungen von vorher hier auch übernehmen
Hard:

  • Hier scheint soweit alles ok zu sein
    02:47:492 (1,1,1,1,1,1,2,3,4,5,1,2,3,1,1) - das selbe wie bei Normal bei der Zeit
Es hat potential :D Viel glück :)
Topic Starter
Come[Back]Home
Vielen dank für den Mod :3
CTB Fia
Easy
change your walpaper to 800x600
it was better to change your song bitrate to 192KBps it will be much better!!!
all the beats seems to fit in the song anyway so i have no comment

Hard
00:00:563 - start here with soft notes
try to put some sound effect on the notes
03:26:503 - fill with soft notes

that's all i can mod
i hope your beatmap will be ranked soon!!!
Stefan
Hurrrrrdurrrrr.. die Zeit..

[General]
- The current Diff Spread is not rankable. (That means, you cannot make a Mapset with Easy > Hard) You have to change the Easy into a Normal Diff. I checked out the Easy and it isn't too easy for a Normal. So you simply have to change the Diff Name of Easy.
- The Tags are unneccessary. Keep it empty, if you do not find any better tags.
- To be honest, this Song deserve with such a BG a SB, at least.

[Easy]
- The SV is absolutley nonsense. If you want to slow down the first Part, use a Inherited Point with a Slider velocity multiplier of 0.5x.
After that, you don't have to use such a high Distance Spacing, just saying.
- All of your Inherited Points are unsnapped and should be snapped. (Anyway, please avoid to set them on 1/8 if you don't use it)
- Use Tick Rate 2, it sounds so delicious after that.
00:41:278 (1,2) - Make something like this, it looks not so boring like now: http://puu.sh/119fa
00:41:278 - The Volume of the Timing Point does not have to be so low. Increase it at 20~25%.
00:47:278 (5) - The thing is that this Slider looks very ugly because of the very low SV. You should avoid such "complicated" Sliders if you don't do something with the SV in this Diff.
00:52:420 (5) - It doesn't need Whistle, remove it for a better sound.
00:58:421 (1,2,3) - I don't like the structure of this Hitobjects, it could be too fast and (3) can be hidden by (1). I suggest to change this part like at the picture: http://puu.sh/119n1
01:01:850 (2) - Move the 2nd white Sliderpoint at x:126,y:124, for a better curve.
01:06:992 (1) - NC can be removed.
01:08:278 (1) - This is bad for a Easy Diff, really bad. This is not even for Normal Diffs good. Make a simple 1/1 Slider.
01:15:135 (3,4) - Hmm.. I don't you think you should not make this (to place (3) as 1/1 and (4) as 1/2), the pattern should be not too complicated for a low Diff.
01:18:564 (1) - NC is not neccessary.
The coming break is weird comes sudden. You should fill it.
01:22:421 (1) - Add Finish.
01:22:421 (1,2,3,4,5,6,7) - The placement is kinda random and comes strange to play. How about this?: http://puu.sh/119xY (This is just a simple Idea, you can do something different too)
01:25:421 (1) - Remove NC.
01:26:278 (2) - Add NC.
01:27:564 (1) - Remove NC, to avoid short Combo before.
01:30:992 (1) - ^
01:34:421 (1) - ^
01:38:278 (4,1) - Strange Flow, to be honest, try this: http://puu.sh/119GO
01:43:207 (3,5) - As I said at 01:15:135 (3,4), complicated and long pattern should not be made at low Diffs, delete this Circles.
01:44:707 (1,2,3,1) - Very boring placement, please something more creative.
01:53:278 (1,2,3,4,5,6,7) - Do you mind, that you change like this?: http://puu.sh/119Kn
02:07:850 (4) - Add NC.
02:08:278 (1) - Remove NC.
02:13:421 (1) - ^
02:13:850 (2) - Add NC.
02:15:564 (1) - Remove NC.
02:21:992 (1) - ^
02:25:850 (1,3) - They are really ugly, change them into this: http://puu.sh/119UB
02:30:992 (1,2,3) - Weird transition from the Hitobjects.. Can you think about a better idea?
02:35:707 (1,1,1,1) - Why all the NC Spam? lol
02:57:992 (1) - Same as 01:08:278 (1).
03:03:564 (1) - The Spinner is odd, and does not fit good with the Music. Remove it, or change it to a Slider.
03:10:635 (1) - It should start at 03:10:420.
03:39:992 (1,2,3) - This pattern looks better: http://puu.sh/119Yd
The 2nd Kiai does not make sense, IMO.
03:41:278 (1) - Remove NC.
03:44:707 (1) - ^
03:48:135 (1) - ^
03:49:421 (1) - ^
03:49:850 (2) - Add NC.
03:51:992 (1) - Remove NC.
03:54:992 (1) - ^
04:05:278 (1) - ^
04:08:707 (1) - ^
04:10:420 (4) - Add NC.
04:12:135 (1) - Remove NC.
04:13:420 (2) - Add NC.
04:15:564 (1) - Remove NC.
04:20:278 (1) - Same as 01:08:278 (1).

Opinion: It has big problems with the NCs and sometimes the flow feels broken. Some slider shapes are badly and about SV, you really should follow my suggestion about the SV. For now I don't feel that I want to mod the Hard Diff, I will mod it somewhen, get at first some more mods.
If you don't want to give me a KD for not modding Hard, I accept this. I don't mind since it is a uncomplete mod.
Tenshichan
Jo hier mal mein Mod sorry für die Verspätung

[Easy]

00:50:706 (3,4) - Würds zu nem Repeating slider machen
00:59:278 (3) - Überlappende Noten bei einer Easy würde ich vermeiden
01:15:135 (3) - Hier lieber nen Slider bis 01:15:349
01:15:349 (4) - Bei 01:15:563 beginnen lassen
01:24:135 (5,6) - Optional könntest du daraus auch ein Slider machen, da es relativ viele Noten hintereinander für ne Easy sind
01:25:420 (1,2) - Mein Vorschlag (imo beeser zum Beat): http://puu.sh/12gtL
01:35:706 (1,2) - Evtl. Note dann Slider
01:42:563 (1,2,3,4,5,6) - Für ne Easy sehr kompliziertes Pattern, vor allem mit dem Slider drin
01:46:420 (2) - Der Slider sollte bis dahin gehen, wo im Moment Note 3 ist
01:53:278 (1,2,3,4,5,6,7) - Zu viele Noten übereinander, das kannst du besser ^^
02:18:992 (1,2,3,4,1,2,3) - Verwirrendes Pattern, für neue Spieler sehr schwer zu durchschauen
02:35:706 (1,1,1,1) - Der NC-Salat macht keinen Sinn ^^
02:44:920 viele Pausen, wenig Noten, kannst du natürlich so lassen, ist aber für viele Spieler sicher langweilig
03:39:992 (1,2,3) - Nach einem Spinner würde ich da einen Repeating Slider vorschlagen
04:54:563 (1,2,3,4,5,6) - Hatte ich ja schon weiter oben mal angemerkt, dass es zu kompliziert ist
05:02:063 (1) - Für ne Easy zu knapp hinterm Spinner, die meisten Anfänger werden da oft missen
05:16:206 (2) - Ich finde der Slider passt nicht

[Hard]

00:58:206 (1) - Die Note passt imo nicht
01:03:349 (1) - ^
01:17:063 (1) - ^
Die Hard diff ist sehr gut gemappt.

Mir gefallen Song & Map sehr, viel Glück! =D
Topic Starter
Come[Back]Home
Danke für die Mods :3
Kert
Why didn't you read rules in my mod4mod queue fully?
The map is too long for me to mod D:

I still looked at it though

[Hard]
It's fine even though it's a slow song
But I think you should add more notes, follow/create more complicated rhythms e.t.c.
Because the map is 5 min long and it looks like the same stuff again and again starting from 3rd or 4th minute
Also, check AImod > it says many objects are unsnapped

I can't say anything else other than it feels like it's extremely easy and long
I also don't know if it's wise to make it harder, because it would probably not fit well
bomber34
Beautiful song :D

[General]
- You should map until 05:15:563 - and end here with a spinner or so ... song is way to nice to end it without a reason so early
- Is there a connection with your name and the kbit/s of 128 ^^?

[Insane]
  1. 00:57:778 (1,2,3,4,5,6,7,8) - The transition between 3 and 4 should be easier/shorter for a better flow. The combo overall looks good but a bit choppy
  2. 01:00:135 (1,2,3,4,5) - flow would be better with a shorter distance. (1) X: 108 Y: 56 (3) X: 196 Y: 136. (2) and (4) are mirrored with strg + H
  3. 01:01:206 (1) - I can't say why this one feels so ... wrong or outta place D: Maybe because you start a new combo on a place where no sound is
  4. 01:02:706 (6) - I think you could try putting this one on the slider repeat and then mirror it with strg + H
  5. 01:05:492 (8,11) - stack them. It looks weird
  6. 01:08:278 (1,2,3,4,5) - stream should be closer. 1.5x distance is way to fast for the slow song. 1.2x maybe?
  7. 01:15:135 (1,2,3,4,5) - abit closer too
  8. 01:25:849 (8) - the bow should be showing down not up
  9. 01:35:063 (3) - strg + g? It should show in the other direction
  10. 01:43:206 (4,5,6) - it kind of breaks the flow here. Try a different pattern for this triplet
  11. 01:44:278 (2,3) - the jump feels out of place D:
  12. 01:46:742 (4) - should be on 01:46:635 - . It sounds bad at the moment
  13. 02:27:563 (4) - bow should be facing up
  14. 02:31:206 (6,7,8) - feels bad from flow. Switch (7) and (8)
  15. 02:41:278 (4) - end on 02:41:492 - and add note on 02:41:599 -
  16. 02:44:920 (1,2,3,4,5,6,7,8,9,10,11,12) - instead of triplets i would suggest sliders. The is no 2nd 1/4 beat in these pattern
  17. 02:58:849 - add break here or remove break from 03:02:278 -
  18. 03:15:135 (6) - these sliders (won't name following) are to slow
  19. 03:33:778 (4) - half beat longer
  20. 03:50:492 - add hitcircle
  21. 03:52:849 (9,10,11,12,13) - stream is way to fast
  22. 03:59:706 (1,2,3,4,5) - ^
  23. 04:17:706 - why is here a break ... in the KIAI time? D:
  24. 04:47:063 (3) - should show in other direction D:
  25. 04:55:206 (4,5,6) - weird flow
  26. 04:56:063 (1,2,3,4) - I don't feel this huge jump D:
[Hard]
  1. HP Drain of 6 or 5 please
  2. 00:53:920 (1) - 1/4 beat shorter and start it on 00:54:028 -
  3. 01:09:777 (2) - bow should face down
  4. 01:15:778 - and next 1/2 : Add Hitcircle
  5. 01:21:992 (1,2,3,4,5) - a bit shorter distance in stream please
  6. 01:46:742 (2) - one 1/4 beat earlier
  7. 02:33:778 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - distance of 1.4x is idk to long. use 1.2
  8. 02:55:420 (1,2,1) - Hitsounds are either to loud or don't fit
  9. 03:03:563 (1) - end spinner on 03:06:992 -
  10. 03:10:635 (1) - start one 1/2 earlier but end on same point
  11. 03:25:420 (1,2,3,4,5) - stream distance is to hard
  12. 03:27:135 (5,6) - jump doesn't fit. Would better fit between (6) and next combo
  13. 04:13:635 (6) - would prefer it more to the right side
  14. 04:18:992 - why break?
  15. 04:33:992 (1,2,3,4,5) - shorter stream distance
  16. 04:47:706 (1,2,3,4,5) - ^
  17. 04:48:349 (6) - bow should face down
  18. 04:58:742 (2) - 1/4 later or earlier
[Normal]
  1. 00:46:420 (4) - new combo
  2. 01:03:563 (3) - ^
  3. 01:18:563 (4) - ^
  4. 01:50:277 (1) - to close to spinner, because spinner is to short
  5. 01:54:563 (4) - new combo
  6. 02:01:849 (3) - ^
  7. 02:08:277 (1) - remove new combo
  8. 02:15:563 (5) - ^
  9. 02:35:706 (4) - ^
  10. 03:03:563 (1) - end spinner on 03:06:992 -
  11. 03:41:278 (4) - new combo
  12. 03:49:420 (4) - ^
  13. 03:51:135 (8) - ^
  14. 03:58:849 - add hitcircle
  15. 04:15:563 (3) - NC
  16. 04:27:135 (3) - ^
  17. 04:36:135 (6) - ^
  18. 04:52:849 (2,3) - spacing with (1) is to big for a Nomral
  19. 04:54:563 (1,2,3) - no slider in a "stream" in Normal diffs.
Tari
o.O,

I think the SV is too slow.....

You should increase SV to 0.80... in normal and go on from there

[Normal]

01:20:706 - Add Note..
01:21:135 - ^
01:21:563 - ^

[Hard]
....

[Insane]

.....

If you don't want to remap.... then add the two notes in Normal and then call me back.

If you don't feel if this is worth kudosu then don't give me it.

RECHECK >< (Leaving this here so you have proof)

I can't mod it at this current state.
Tshemmp
Wäre nett, wenn du postest welche Vorschläge du akzeptiert hast und welche du abgelehnt hast (oder schreib mich in-game an).

[General]
  1. Okay. Die Skin. Inwiefern steht sie mit dem Song in Verbindung? Konkreter: was hat ein Touhou spinner-background.png hier verloren und wo kommen die selection-mod.pngs her? Der Rest ist okay, aber diese Elemente machen irgendwie keinen Sinn.
  2. Den Countdown würde ich unbedingt rausmachen, der passt gar nicht zu dem ruhigen Song.
[Insane]
  1. das ist jetzt meine persönliche Meinung, aber ich finde niedrige Stack Leniency doof, stell sie bitte wieder auf den normalen Wert (7?)
  2. 01:00:135 (1,2) - den Jump finde ich übertrieben, sowas passt nicht zu einem so ruhigen Song. Ich höre auch nichts im Song, was so einen Jump implzieren würde.
  3. 01:03:992 (3,4) - ^
  4. 01:24:563 (3,4) - ^
  5. 01:43:206 (4,5,6) - meh. Wenn schon dieses Pattern, dann wenigstens ein bisschen enger.
  6. 01:44:278 (2,3) - dieser Jump. Komm schon, 6,09x DS, ehrlich?
  7. 01:50:706 (3) - ich nehme an das soll ein Wellenslider sein? Vielleicht eher so (ohne diesen überflüssigen roten Punkt):
    296,92,110706,2,0,B|384:136|348:203|312:272|412:324,1,280,4|0,0:0|0:0,0:0:0
  8. 01:56:492 (1,2) - ich schlage vor statt dieser beiden Circle einen Slider zu benutzen (lässt sich besser auf die Synkope spielen imo).
  9. 02:48:992 (4,8) - die sind momentan zu laut für den ruhigen Teil
  10. 02:55:849 (3,6) - ^
  11. 02:58:849 - die Pause hier löschen
  12. 03:02:278 - ^
  13. 03:03:992 - ^
  14. 03:12:349 - die ganzen Streams die ab hier kommen würde ich etwas enger spacen, da sie in der Musik ziemlich ruhig sind und deswegen eher entspannend zu spielen seien sollten.
  15. 03:53:492 (1,2,3) - würde ich auch entweder das Pattern ändern oder zumindest enger spacen
  16. 04:36:563 (3,4) - du kannst ja Jumps benutzen, aber doch nicht sooo riesig >_>
  17. 04:55:206 (4,5,6) - ja, du weißt was ich meine
  18. 04:56:278 (2,3) - ^
Nette Nutzung von Hitsounds und Combofarben, aber ich finde die Diff ist teilweise zu "übertrieben" für den Song, auch wenn es eine Insane sein soll :/

[Hard]
  1. auch hier: Stack Leniency hoch!
  2. 00:53:920 - hier sieht es momentan so aus: Ich fände es so deutlich besser (die Slider sollten nicht auf einer roten Linie anfangen): Achtung, ich habe auch die NC neu gesetzt.
  3. 01:15:423 (2) - nazi: ein Grid nach links damit das Streamspacing konsistent wird
  4. 01:46:742 (2) - huh? Sollte der nicht bei 01:46:849 sein?
  5. 02:00:135 (1) - da du den so platziert hast, könnte man den doch um den vorherigen Slider rumlegen:
    280,312,120135,6,0,B|252:268|252:268|208:272|168:248|160:196|184:160|184:160|148:96,1,280,2|8,0:0|0:0,0:0:0
  6. 02:33:778 - ich finde hier kommen ein bisschen zu viele Circle hintereinander für eine Hard, besonders da sich teilweise überlappen. Ich würde ein paar Slider einstreuen, um die Stelle zu entschärfen. Alternativ kannst die Circle auch so anordnen, dass sie sich nicht überlappen.
  7. 02:48:563 (1,2,3) - zu laut ;__;
  8. 02:50:278 (1,2) - ^
  9. 02:55:420 (1,1) - ^
  10. 03:10:420 - der Spinner sollte schon hier beginnen, es gibt keinen Grund ihn auf der roten Linie zu beginnen
  11. 03:15:563 (1) - eh... ein Grid down, dann ist der Abstand zwischen allen Slidern gleich :]
  12. 03:21:992 (2,3), 03:22:849 (4,5), 03:23:706 (6,7) - diese Jumps finde ich für eine Hard schon ein bisschen heftig
  13. 03:50:278 (1,2) - die verstehe ich nicht, warum dieser Rhythmus? fuck, okay, ich bin zu blöd, habe die Stelle jetzt kapiert. Trotzdem würde ich auf (1) ctrl+g benutzen, damit er zum nächsten Slider hinführt und nicht weg von ihm.
  14. 03:56:706 - zu viele Circle imo
  15. 04:37:849 (1) - verschiebe den mittleren Sliderpunkt ein bisschen nach links, damit der Slider gleichmäßiger gebogen wird
  16. 04:49:849 (8) - keine neue Combo hier? D: Vergessen? :O
  17. 04:58:742 (2) - der macht jetzt aber wirklich keinen Sinn (oder ich bin wieder mal zu blöd), ich finde der muss nach 04:58:849
Die Diff gefällt mir besser ald die Insane, einfach weil sie besser zum Song passt und schön entspannend ist.

[Normal]
  1. Die Kiai-Time ist anders als in den anderen Diffs.
  2. AR 4 passt besser finde ich.
  3. Haha, ich habe noch nie so dichte Sliderticks gesehen :D
  4. Der Preview Point ist in anders als in der anderen Diffs.
  5. 00:53:278 - Spinner erst hier starten würde ich sagen, auf einem Taktanfang passt es einfach besser (besonders bei einer Normal)
  6. 01:24:135 (5,8) - weiß nicht wegen diesem Stack, ich befürchte, dass Anfanger den Slider wegen dem Hitburst vom Circle nicht richtig sehen können werden
  7. 01:53:706 (2,3,4) - nazi: die sind nicht exakt aufeinander gestackt
  8. 02:05:277 (1,3) - ich finde die sollten sich nocht berühren
  9. 02:18:992 (1,2,3,4,1,2,3,1) - die Stelle ist garantiert zu schwer für Anfänger. So gestackt werden die das niemals lesen können.
  10. 02:25:849 (1,3) - solche Slider finde ich hässlich, ich finde sowas besser:
    360,120,145849,6,0,B|384:136|384:172|360:192,1,80.0000011920928,2|0,0:0|0:0,0:0:0
    256,152,146706,1,8,0:0:0
    152,120,147135,2,0,B|128:136|128:172|152:192,1,80.0000011920928,2|2,0:0|0:0,0:0:0
  11. 03:07:206 - also die Pause kannst du nun wirklich entfernen
Du benutzt für meinen Geschmack ein bisschen zu viele Stacks, aber bei einer Normal geht das wohl noch in Ordnung.

Ok, ganz nette Map.
Topic Starter
Come[Back]Home
Thanks for the mod
RikiH_
I modded it, after a long time. lol. Sorry for my poor english

Normal

00:41:278 (1) It's not perfectly straight, adjust the second point
00:42:992 (2) The same
00:55:206 (x) Unsnapped green line
00:56:706 (3) Same as before!
01:20:706 (x) Add a silenced note here? It feels a bit empty
01:36:992 (3) A bit more curved to blanket it with the following slider
01:42:563 (1,2,3,4) These notes like a bit random, can you make a square or a geometric figure?
01:55:420 (3,4) Maybe unstack these two notes, it's difficult for newbie players to read stacks
02:02:706 (3) I grid left to line it up with the previous 1
02:18:992 (1,2,3,4,1,2,3,1) Too many stacks!
04:27:349 (2) Unexpected, you should start this slider on white line
04:32:706 (x) Add a silenced note?
04:36:563 (2) x: 204 y:112 looks better and it's less confusing!
04:54:563 (1,2,3,4,5,6,7) Oh please, you can surely adjust this in another way!

Judgement: Nice, you can surely adjust sliders... It needs more work but I like it

Hard

Maybe AR8 is too much for an hard, consider to decrease it

00:44:706 (3) - Move the 3rd point to x:364 y:148
00:47:706 (1,2,3,4) - A bit unexpected, maybe change it into two 1/4 sliders, it's easier to play
00:53:920 (1,2,3) - They sound bad x_x Delete these sliders and put three notes in 00:54:563 00:54:778 and 00:54:992
00:55:206 (x) Unsnapped green line
01:03:349 (1) - Delete this note, it doesn't fit
01:24:135 (1,2,3,4,5) They are a bit random
01:37:849 (8) - Add NC
01:39:563 (11) - Move third point to x:112 y:188
01:54:992 (4) - Flip this slider (if you know what I mean)
02:00:135 (1) - Maybe move this somewhere else because it overlaps with the previous slider!
02:35:706 (2) - Why isn't this stacked with the previous 3?
03:23:706 (6,7) - Ipernazi jump D:
03:27:349 (6) - Weird spacing, move this to x:164 y:208
03:44:706 (1) - Spacing, stack this with the previous 4, then fix spacing of the notes around
03:51:992 (1,2) - Replace this with 1/8 slider, it's a bit confusing
03:57:349 (4) - Not there, move it somewhere else
04:48:778 (7) - More curved, like the previous 6
04:51:563 (4) - Move the second point to x:400 y:204

Judgement: You need a lot of work here, some patterns must be changed I think... But I like it

Insane

01:42:778 (2) - One grid down
01:44:278 (2,3) Ipernazi jump (lol)
01:55:849 (11) Stack it with 8, it flows much better
02:41:278 (4,5,) Replace these with an unique slider, it's less confusing
03:18:563 (1,1) Why these 2 NCs?
04:18:992 (x) Add a note?
04:32:706 (x) Add a note here too?
04:54:778 (2) 1 grid down
04:56:278 (2,3) Ipernazi jump (lolx2)
04:58:635 (x) Add a note

Judgement: Better than Normal and Hard, I quite like it

Sorry for quite shit mod but I hope this is useful :o Good luck with your map! I like this song and I will give you a star, bye!
Saten
Hi, I'm here

[General]
  1. Remove Countdown on all difficulties, it's not needed imo. It doesn't fit the song
  2. Complete the whole hitcircle skin and the spinner skin (even if you copy from the template skin). My skin looks odd on this map
  3. I suggest you brighten up the purple combo color a bit

[Insane]
AR 9 is way too much. 8 is the best for this difficulty.
01:42:563 (1,2,3,4,5,6) - this is really confusing. Please avoid using patterns like this, it throws you off the pace.
01:49:849 - Start the kiai here instead
03:02:063 - remove this break, it's way too short
03:03:778 - ^
03:14:063 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This part is really confusing. Why are you mixing 1/4 sliders and hitcircles like this?
03:15:992 (4,5,6) - unequal spacing. Very obvious
03:18:135 (7,8,1) - same here. I hope you remap this whole part, because it's very confusing.
03:19:420 (3) - 1 grid down
03:26:063 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4) - same as 03:14:063 -
03:39:563 - Start the kiai here instead. fountains during spinners are not allowed
03:51:992 (6,7) - why a 1/4 double out of nowhere? It should be 1/2 instead
04:03:992 (1,2,3) - This part plays weird as well
04:05:706 (1,2,3) - ^
04:32:063 - avoid having breaks on kiai time
04:54:563 (1,2,3) - This kinda throws you of the rhythm
04:58:635 - You are skipping a beat. Add a hitcircle here

[Hard]
eh, why are you using the same Slider Velocity as Insane?
AR 7 fits very well, but becomes ugly when streams appears
00:53:920 (1,2,3) - starting on an offbeat like this after a pause is not recommended
01:15:135 (1,2,3) - avoid patterns like this. Even on Insanes, those are a pain.
01:20:063 - Short Break, please remove it
01:45:992 (1,2,3) - plays really weird imo, why did you place the hitcircle on a 1/4 beat?
01:49:849 - Start the kiai here instead
03:31:206 - Remove this break, it's really really short lol
03:39:563 - Start the kiai here instead. it's not allowed to use fountains during spinners
03:50:278 (1,2,3) - Plays weird. (1) should be 1/2 instead. Well, I think you should use this pattern because it's a Hard

03:51:992 (1,2,3) - ^ same as above
03:56:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This is nice, but misleading as well
04:04:206 (2,3) - This throws you off the rhythm. Do something different here
04:05:706 (1,2,3) - This as well
04:06:563 (4) - Finish on end
04:27:135 (1,2,3) - please don't use patterns like this D:
04:32:063 - remove this break as well. Avoid having them on kiai
04:34:420 (5) - finish
04:57:992 (1,2,3) - same as 01:45:992 (1,2,3) -

[Normal]
Please use a higher Approach Rate
01:49:849 - start the kiai here instead
03:12:349 - This break is too long
03:33:992 (1,1) - too close imo
03:39:563 - start the kiai here instead. also fountains during spinners are not allowed.
04:34:420 - start the kiai here instead
04:54:563 (1,2,3,4,5,6,7) - This circle-chain is too long. Do something else here please


There was several issues here, hopefully I pointed out most of the critical ones~
Well Good luck!
Topic Starter
Come[Back]Home
Okey thank you
i remaped the whole part in Insane.
JauiPlaY
Hi, sorry for delay.
Just some suggestions here.

[General]
Skin missing: spinner-background.png, hitcircleoverlay.png and reversearrow.png.
I guess others are fine.

[Normal]
01:24:135 (5) - NC.
02:05:277 (1,2,3) - Bad spacing.
03:10:420 (1,1) - They are too close for a Normal.
03:17:706 (5,6) - Add NC to one of them.
03:33:992 (1) - Move to 03:34:420.
03:39:349 - Kiai should starts at 03:39:563.
03:49:849 (5) - NC.
03:51:992 (9) - ^
04:17:278 - Weird to see a break here.
04:25:849 (2,1,2) - Spacing.
04:31:849 - Weird to see a break here.
04:54:563 (1,2,3,4,5,6,7) - Please no, it's just a normal diff.

[Hard]
03:33:992 (1) - Actually I think it'd be moved to 03:35:706. So you'd better map something between 03:33:992 to 03:35:706.
03:39:349 - Kiai should starts at 03:39:563.
03:44:278 (4,1) - Weird anti-jump.
03:47:706 (4) - NC.
The 2nd kiai time is too long. The kiai setting of your normal diff is much reasonable.
And AR8 is not a good choice for this diff.

[Insane]
01:05:492 (8) - NC.
02:10:635 (6) - ^
02:13:849 (1,1) - End the first one on 02:15:349 and move the second one to 02:15:563.
03:25:420 (7,9,11) - Add finish, finish and finish.
03:34:420 (1) - Similar suggestion as Hard.
03:51:992 (6) - NC.
04:06:992 (7) - ^
04:17:278 - Why such a long gap after this one?
Those combos in the 2nd kiai seems messed up...
And the 2nd kiai time is still too long.

Need further working. Anyway, good luck!
Topic Starter
Come[Back]Home
Thank you, i changed near all.
gdeath
[Normal]
Reduce slider tick rate to 1 at least. Dont you think it looks ugly when the ball goes on the slider with so so many slider ticks? It's ok for the hard diff, but not good for easy diff.
I have no problem for others on this diff.

[Hard]
02:48:563 (1,2,3) - Suggest to remove finish
02:50:278 (1,2) - Suggest to remove finish
02:49:420 (1) - remove whistle and add clap
02:51:135 (3) - remove whistle and add clap
have a try with my suggestion for this part, you might find it will sound better.

by the way, why did you build the hitsound competely different from the insane?
well, it also sounds nice anyway.

[Insane]
02:24:992 (4,5,6,7,1) - If you could put them in a circle, this pattern would have looked better.
03:04:849 (1,2,3,4,5) - This pattern is just coming suddenly and not be suitable for the beat imo. I would stack 3 circles with 1/2 beat or put a slider.
03:32:278 (1,2,3) - This pattern is boring. you could do better.


Good Job, Nickname128.
I'm looking forward to seeing it ranked.
here is my star. :) :)
Topic Starter
Come[Back]Home
"gdeath"[Normal]
Reduce slider tick rate to 1 at least. Dont you think it looks ugly when the ball goes on the slider with so so many slider ticks? It's ok for the hard diff, but not good for easy diff.
I have no problem for others on this diff.

[Hard]
02:48:563 (1,2,3) - Suggest to remove finish Changed
02:50:278 (1,2) - Suggest to remove finish changed
02:49:420 (1) - remove whistle and add clap changed
02:51:135 (3) - remove whistle and add clap changed
have a try with my suggestion for this part, you might find it will sound better.

by the way, why did you build the hitsound competely different from the insane?
well, it also sounds nice anyway. (I dont like always to hear the same hitsounds in every diff, by every same place thats why ^^

[Insane]
02:24:992 (4,5,6,7,1) - If you could put them in a circle, this pattern would have looked better. I think ive chane it wrong but okay xD
03:04:849 (1,2,3,4,5) - This pattern is just coming suddenly and not be suitable for the beat imo. I would stack 3 circles with 1/2 beat or put a slider. Changed
03:32:278 (1,2,3) - This pattern is boring. you could do better. I think its fine


Good Job, Nickname128.
I'm looking forward to seeing it ranked.
here is my star. :) :) Ty \(^-^)/
Natsu
General:

Nice map really nice just fix combos and normal diff look so hard for new players

Insane:

SPOILER
00:42:992 NC
00:44:706 NC
00:46:420 NC
00:49:849 NC
00:58:420 NC
01:01:420 Remove NC
01:01:849 NC
01:15:563 NC
01:16:635 Remove NC
01:22:420 NC
01:25:849 NC
01:26:920 Remove NC
01:27:564 NC
01:28:849 Remove NC
01:42:563 (1,2) - that sliders are weird maybe just hit circles (just sugestion)
01:59:706 (3,4) - you should make just a slider
03:00:135 Ugly slider make curve one :)


So many errors on combos i explain it with a image
Nice diff i love it just fix combos

Hard:

SPOILER
Same on insane fix combos
03:42:992 Fix slider look ugly
03:56:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This part is really confuse for a hard diff
This diff look like a insane maybe u need to do it a little more easy (just suggestion)


Normal:

SPOILER
Same as insane and hard fix combos

This is the easy diff of your map u should use distance snap to 1.0
00:51:135 Distance snap >.<
00:58:420 (1,2,3) - This is so hard for new players
01:06:992 (3,4,5) - ^
01:15:563 remove
01:53:706 (2,3) - Distance snap
01:58:420 use distance snap since this is so much for a noob
02:12:135 again distance snap is always to 1.0 on normal diff
02:18:992 (1,2,3,4,1,2,3) - again very hard for new players
03:53:278 (1,2) - make they 2 just a 1 slider
04:06:563 (1,2,3) - so hard for new player

Aprroach rate to 3 plz is the easy diff of your map


Check it about combos need to be


Maybe u need think about make an easy diff cuz normal is so hard for new players
Topic Starter
Come[Back]Home
Well, thanks for the mod , im thinking about to change the Distance Snap in Normal. :3
Wafu
Black - Suggestion
Blue - I highly recommend to fix it
Red - Unrankable

[General]

Disable countdown on every diff
Enable "Letterbox during breaks" on every diff
Make kiai consistent on every diff
Why inconsistent combo colors? Make them the same

[Normal]

Since this song is really slow and calm, use AR -1
00:50:706 (3) - Move on 153;161 to be on the same line as 00:48:992 (1)
01:05:706 (2,4) - Avoid overlap
01:23:706 (4,4) - ^
01:36:563 (2,4) - ^

02:02:706 (3) - Move on 184;80 to be on the same line as 02:02:706 (3)
02:06:135 (3) - It's better when you rotate this about 45°, then move on 194;182. It will make better triangle pattern with previous notes.
02:08:706 (3,1) - Avoid overlap
04:47:706 (1,4) - ^ since ending point is really invisible, it's unrankable
04:56:706 (1) - Use higher distance.. it breaks flow

[Hard]

00:55:849 (4) - Change this shape, maybe moving up the 3rd (white) point would help, really ugly shape
01:05:920 (3) - Move on 181;115 to make constant distance between objects
01:50:063 (1) - Distance to spinner is very high
01:54:992 (4) - CTRL+H and moving back is really good solution of problem you've done here. 2 Exactly the same shapes with the same rotation are just ugly when they goes in a row
02:37:849 (2,1) - Avoid this ugly overlap
03:27:135 (5,6) - Unnecessary jump, use regular snap
04:08:920 (4,5,6,7) - ^


[Insane]

00:57:778 (1) - Unnecessary jump, use regular snap
00:58:420 (1) - ^
01:17:278 (4) - ^ (I won't say it again until this, you could know which would it be)


Uhm.. I don't think it's map which deserves rank, but I can give you some advice: Make more shaped patterns, don't use random snap, random patterns, don't overlap, don't overmap, don't use so much of these weird sliders (not linear and not with hundread of bumps etc.)
cirno-_old
General
Countdown probably shouldn't be enabled
You should only have different combo colors if you have different bg's for each diff. Consider having multiple BG's or making all diffs use the same combo colors. I liked insane's colors.


Hard
02:21:349 (4,1) - Perhaps make the slider blanket (1)
02:21:349 (4,5) - Consider CTRL+G for better flow


Insane
I like this but I think there are too many sudden jumps
01:27:135 (2) - Remove finish
01:04:206 (4) - I don't think this jump is necessary Consider making it slightly closer.
01:06:992 (1,2,3,4,5) - Consider making this a Y shape. http://i.imgur.com/88uhr.png
02:48:992 (4) - Finish sounds too loud
02:55:849 (3) - ^
03:56:063 (4) - Finish on slider end maybe?
If so then maybe finish on these points as well
SPOILER
03:59:706 (1) -
04:03:135 (4) -
04:09:992 (4) - slider start
04:13:420 (1) - ^
04:16:420 (3) - Slider end
04:37:420 (7) - Slider start
04:40:849 (1) -

That's all I got. GL :)
cirno-_old
ack double post
Behon
Normal:
01:20:706 - Add a slider or circle here.
04:09:563 (3) - Either stack this on top of the previous circle at 04:09:135 or move that one off of the previous. The present layout might throw people off.

Hard:
03:54:992 (1) - Make this slider horizontally straight. It's slightly off and looks weird.
03:55:849 (2) - See above.

Insane:
Fine.
Topic Starter
Come[Back]Home
Thank you all for mod :)
Nanika133
Hi ~
Sorry for being late, I was really lazy...
These are suggestions but please, tell me what you did and what you did not and why...

General:
Maybe you should cut the mp3 if you won't map the end.

Normal:
I don't like STR 2 at the beginning but it's cool after...
01:13:849 (2) - Ctrl+J then replace it
01:21:563 - Add a note with a clap
01:42:135 - ^
01:45:992 (4) - Remove NC
02:25:849 (1,3) - I don't like their shape, put the point closer, like this
02:42:135 (2,3) - Why not parallel to 02:40:849 (1) ?
02:58:849 ~ 03:03:135 : Why isn't it mapped?
03:15:992 (3,4,5) - Move by 1 beat left.
03:57:135 (1) - Remove NC and NC 03:58:420 (2).
04:18:135 - Add note with a clap
04:18:992 - Add a note
04:19:849 - Add a note and a clap
Or add a break

Hard:
Nicely mapped :D
02:42:135 (10) - NC
04:00:135 (8) - Don't like the shape of the slider.

Insane:
I really enjoyed watching auto doing it (because I can't pass it ._.), the skin is awesome :D
04:17:278 ~ 04:20:278 - Insert a break

That's all :D
Good luck (and take a star! /shoot)
Momochikun
Hi.. m4m time! :D

General

Fine i think.


Normal
01:41:706 - Add note ?
01:53:706 (2) - Remove clap
01:55:420 (3) - Remove clap
02:51:563 (1) and 02:57:992 (1) making someone play HD a bit confused, isn't it ?

Hard
00:47:706 (1,2,3,4) - Add whistle for this stream maybe ?
00:53:278 (1,2,3) - No sound at this, i think it's overmapped
01:25:849 (7) - Make it more symmetrical or ^
03:56:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - this part confusing @@
04:18:135 (3) - Spacing bar ?

Insane
Ukh.. the AP's so fast..
Fine i think.. Since Insane diff is free from distance snap :o


Good Luck~!
[Luxord]
Hello there :)

This is a M4M from My queue

Keep in mind that my Mods are not meant to modify your mapping style but just suggestions to improve it which is your choice to use them or not. If something is urgent to be changed it will be marked Red with a legal explanation. :)

[Normal]
02:08:277 (2) - Maybe remove this, it sounds better with a break there to me.
02:34:420 (1,2,3,1,2,3,4) - You could make their shape like this: https://osu.ppy.sh/ss/616627
That's just a suggestion, if you don't like the shape, just skip, if you do, mind the distance with the words afterwards~
04:32:492 (1) - Spinner until 04:34:420
04:34:420 (1) - Remove it
04:54:992 (2,3,4) - Fix the random spacing there :/

[Hard]
01:03:563 (1,5) - fix he shape, put the note 5 a bit higher to y:152.
03:56:706 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - All this is totally confusing. >.< the 6-7 hits will probably confuse everyone since they are not the same way like the rest :/

[Insane]
AR9 is too much for such a slow song. Reconsider the AR please. I suggest AR 8 instead.
Overall it's perfect!


Good luck with your beatmap! ;)
Topic Starter
Come[Back]Home
Thanks
Gloria Guard
Hi Nickname128 (:3 」_)=3

From my queue m4m :)

[General]

different kiai time


[Easy]


01:49:578 unsnap green line

01:50:006 ^ too

02:05:706 (1,2,3) specing

02:21:992 (1,2) hmm.. unbalance two slider change ? -> http://puu.sh/2euGK

04:18:992 hmm Kiai end time is move 04:20:706 ?

05:01:635 This is Kiai Time end move 05:01:849


[Normal]


00:59:063 (4) remove clap

01:04:206 (4) ^ too

01:27:028 why is the sound volume 100% ?.. 50~60% down imo

01:41:385 (6,3) ^ too

01:49:578 unsnap green line

01:50:006 ^ too


[Hard]

Fine :)


Good luck
Topic Starter
Come[Back]Home
And it lives again
-M4x
This is such amazing work! Great job so far, but let me help you improve it as far as it is even possible:

  1. 00:00:135 (1) - I don't know if you plan on putting serious work into hitsounding, but I highly suggest you to silence the slidertick in this part until 00:54:992 (1) - It just reflects the atmosphere of the song better if there aren't any disturbing slidertick noises.
  2. 00:25:849 (2,3) - The fact that the spacing between the slider and the upcoming stream isn't the same as the spacing between the previous 1/4 notes can confuse some players so I suggest to adapt the spacing here and maybe even set a new combo on the first note of the stream 00:27:135 (3) -
  3. 00:41:277 (1,3) - Since the song is so different at both of these sliders, what do you think about changing the shape of the second one to something more outstanding due to the strong piano sounds on head and tail?
  4. 00:46:420 (3,4,5,6,7,1) - I don't think that a overlap between the slider and the stream plays very nice here. I mean the time spacing is 1/2 so I think you should remove the overlap and space them a bit more.
  5. 01:00:563 (3,4) - Don't you think that for example this 1/2 spacing is a bit too low considering the strengh of 01:00:992 (4) - and the general high 1/4 spacing in this section? Same thing here 01:03:992 (2,3) - this is 1/4 but I think distance snapping (2) and (3) isn't the way.
    A high contrast example: 01:02:492 (4,5) -
  6. 01:33:135 (3,5,2) - I don't know if this is intentional on your side, but in my eyes it doesn't look that way :D do you want to improve the blanket here?
  7. 01:39:563 (1) - I suggest to space this a bit more since the song gets so loud and strong for a moment here. Like that maybe? http://puu.sh/qI2DL/e15073a89e.jpg
  8. 01:48:349 (2,3,4,5,6,7) - What do you think about lowering the distance snap here? I suggest you to do it, because these triplets shouldn't have the same spacing/emphasis the stream has. Just because the drum is very quiet there. What about using 0.6x for the first triplet, 1.0x for the second triplet and keep your 1.4x at the stream? This way the spacing increases consistantly like the strenght of the song does!
  9. 02:10:635 (2,3,4,5,6,7,8,9,10,11,12,1) - personally I like this a lot! Thing is I don't see a good reason to not continue the rhyhtm you mapped before :D So maybe consider remapping these 2 seconds and eventually you will come up with a more reasonable and maybe even cooler way to map it! :) (additionally, I don't think that this pattern is good for the atmosphere of the map, which is amazing btw)
    In case you keep the pattern, I suggest you to remove this little overlap: 02:11:920 (11,2) -
  10. 02:21:563 (5,6,1) - Another spacing issue in my opinion. Could you lower the spacing between (5) and (6) and increase it between (6) and (1)? Would play way better I think!
  11. 02:24:349 (2,3,4,5,6,7,8,9,10,11,12,1) - Yes, basicly the same here :D
  12. 02:34:420 (1) - This note deserve waay more emphasis! I see the cool triangle pattern there but the coolness of the pattern doesn't compensate the almost nonexistent emphasis on (1). I would be glad if you could come up with a cool pattern like this where the (1) is more spaced!
  13. 02:42:992 (1) - What do you think about setting the sv to 0.8 for this slider and just scale it down? I think that would be an even more perfect finish for this calm section and with it a nice fade into the already 0.8 section!
  14. 03:01:848 (3,4) - I like that double a lot here! It tests if the player is still focused and it adds like a random fun moment to the map. Though, you must consider that this can easily throw some players off and make them angry (since there basicly is no reason to map a double).
  15. 03:27:562 - Are you sure you don't want to map the strong piano here which is basicly the "quintessence" (centre) of this song! I suggest to break the triple mapping at this point until the spinner.
  16. 04:32:919 (2,3,4,5,6,7) - Same as before! First 0.6x, Second 1.0x, Stream 1.4x :) Would play soo great!
  17. 04:51:134 (4,1) - I think this jump could be bigger, since the slider leniency makes it quite small considering the power of this note! What do you think about doing something symmetrical here? Like this maybe: http://puu.sh/qI4mB/2cf2eefd4e.jpg
  18. 05:03:134 (4,1) - Same for this jump. An increased spacing would be awesome here!
That's all~

Good luck with the map! It's awesome :)
YellowManul
log
12:20 YellowManul: hey
12:20 Come[Back]Home: o/
12:20 YellowManul: can you accept irc mod rn?
12:20 Come[Back]Home: Sure
12:20 YellowManul: k
12:20 YellowManul: lding
12:24 *YellowManul is editing [https://osu.ppy.sh/b/988982 Rameses B - Moonlight [Sunrise]]
12:25 YellowManul: 00:00:135 (1,1,1) -
12:25 YellowManul: ok
12:25 YellowManul: with these 3 sliders
12:25 YellowManul: 00:03:563 (1) -
12:25 YellowManul: this one is "weirdly" straight
12:25 YellowManul: i'd like to see him curved like other two
12:25 YellowManul: owo
12:26 Come[Back]Home: Alright~
12:28 YellowManul: 00:51:563 (1,2) -
12:28 YellowManul: it's my bad eye
12:28 YellowManul: or they're not parallel?
12:28 YellowManul: ;w;
12:28 Come[Back]Home: Now they are :D
12:29 Come[Back]Home: Good catch lol xD
12:29 YellowManul: ok let's go through some nazi stuff
12:29 YellowManul: 01:15:777 (2) -
12:30 YellowManul: i'd like to see it on x:484, y:220 so it'll be more aesthetic
12:30 YellowManul: http://puu.sh/qHQVb/cae94a476c.jpg
12:31 Come[Back]Home: Okay~
12:33 YellowManul: 01:23:277 (5,1) - you can make them parallel as well owo)b
12:33 Come[Back]Home: Alright
12:33 YellowManul: 01:25:420 (5,4) -
12:33 YellowManul: stack them?
12:33 Come[Back]Home: Okay
12:34 YellowManul: 01:28:420 (5,6) -
12:34 YellowManul: eks
12:34 YellowManul: dee
12:34 YellowManul: idk it's you choice to make them same or not
12:34 YellowManul: like parallel owo
12:34 YellowManul: 01:28:206 (4,1) - also maybe stack here
12:35 Come[Back]Home: Parallel now, and moved it a bit more up to it will be more visible~
12:35 YellowManul: <3
12:35 YellowManul: 01:35:812 (7,8,9,1,2) -
12:35 YellowManul: you can do smth like "blanketed stream here" http://puu.sh/qHR83/346f96a88c.jpg
12:35 Come[Back]Home: Stacked now
12:36 YellowManul: 01:37:849 (1,4) -
12:36 YellowManul: move them somehow oidk
12:37 YellowManul: parallel stuff
12:37 YellowManul: u know
12:37 YellowManul: ...
12:37 Come[Back]Home: Yep alright, stream blanket now
12:37 YellowManul: ok i'll wait
12:37 YellowManul: poke me when you're ready
12:37 Come[Back]Home: Im ready
12:38 YellowManul: 01:41:706 (3) - nazi time - x:168, y:272 so 01:41:277 (1,2,3) - can make a perfect line owo
12:39 Come[Back]Home: Oh, alright~
12:40 YellowManul: 01:54:135 (5,6) -
12:40 YellowManul: idk
12:40 YellowManul: comparing to other parts this spacing is kinda small
12:40 YellowManul: you'd move it to something like x:92,y:92 owo
12:41 Come[Back]Home: Nah, better not, its always the same spacing before a downbeat
12:41 YellowManul: o
12:41 YellowManul: ok
12:41 YellowManul: 02:06:135 (4) -
12:41 YellowManul: extend that slider?
12:42 YellowManul: http://puu.sh/qHRlK/f742b29d06.jpg for example
12:43 Come[Back]Home: Yep, good idea
12:43 YellowManul: 02:12:992 (5,6) -
12:43 YellowManul: you get it
12:44 YellowManul: 02:12:777 (4,1) - stack?
12:44 YellowManul: 02:31:420 (2,3) -
12:44 Come[Back]Home: Okay
12:44 YellowManul: i'd like to move (2) slider so they'll lok like
12:45 YellowManul: 90 degrees u know
12:45 YellowManul: xd
12:45 Come[Back]Home: I really like the current pattern more tbh
12:45 YellowManul: hm k
12:46 YellowManul: 02:32:706 (1,1) - can stack them as well
12:46 Come[Back]Home: Okay
12:46 YellowManul: *fug it's only 3 minutes*
12:47 Come[Back]Home: xD
12:47 Come[Back]Home: Dont worry, both last kiais are mapped differently :D
12:47 YellowManul: lol i see
12:47 *YellowManul is editing [https://osu.ppy.sh/b/988982 Rameses B - Moonlight [Sunrise]]
12:48 YellowManul: fuck
12:48 YellowManul: not this
12:48 YellowManul: 03:46:419 (1) -
12:48 YellowManul: ok
12:48 YellowManul: move slider's end to x:420, y:84
12:48 YellowManul: so it's more accurate?
12:49 Come[Back]Home: Alright
12:49 YellowManul: 03:56:705 (1,3) - not stacked
12:49 YellowManul: 03:58:419 (1) - fix that blanket and then stack 03:58:419 (1,4) -
12:49 Come[Back]Home: Fixed~
12:50 YellowManul: 04:01:848 (1) - parallel them
12:50 Come[Back]Home: Okay
12:50 Come[Back]Home: Alright
12:50 YellowManul: 04:05:919 (4) - put this on x:141, y:317 for triangle?
12:51 YellowManul: owo
12:52 Come[Back]Home: Okay
12:52 YellowManul: so
12:52 YellowManul: this part is more badass i see
12:52 YellowManul: like
12:52 YellowManul: jumps streams etc
12:52 YellowManul: so you can
12:52 YellowManul: use trick from "i hate your map" starter pack
12:52 YellowManul: 04:13:419 (5,6) -
12:53 YellowManul: http://puu.sh/qHRGX/367ee6f227.jpg
12:53 Come[Back]Home: lol xD
12:53 YellowManul: i just mentioned it
12:53 YellowManul: because this "uUu" sounds
12:53 Come[Back]Home: That is a good idea
12:54 YellowManul: just imagine someone like
12:54 YellowManul: "o lol 140 bpm map let's hddt XDDDDDDDDDDDDD AY lmao free pp"
12:54 YellowManul: "o shit fug"
12:54 Come[Back]Home: Hahaha xD
12:55 YellowManul: 04:20:277 (5,6,7,8,1) -
12:55 YellowManul: "did you say free pp lul"
12:55 Come[Back]Home: Streams will get tougher in last kiai
12:55 Come[Back]Home: :D
12:55 YellowManul: o
12:55 YellowManul: :D
12:56 YellowManul: 04:27:991 (2,3) - you can make them parallel
12:56 YellowManul: 04:42:134 (3,4) - ^
12:56 Come[Back]Home: Okay
12:56 YellowManul: 04:43:419 (3,5) - are they stacked?
12:56 Come[Back]Home: I dont want those parallel
12:56 YellowManul: k
12:57 Come[Back]Home: Looks stacked to me :o
12:57 YellowManul: 04:47:705 (6,7,8,9) -
12:57 YellowManul: someone call ambulance
12:57 Come[Back]Home: Will get worse
12:57 YellowManul: noooooooo
12:57 YellowManul: you cant
12:58 YellowManul: hell yea i can bitch - cbh 2016
12:58 YellowManul: 04:59:277 (4) -
12:58 YellowManul: you'd try to make it more accurate
12:58 YellowManul: http://puu.sh/qHRRn/25764f3ec6.jpg
12:58 YellowManul: for example
12:58 Come[Back]Home: Okay
12:59 YellowManul: it's
12:59 YellowManul: crazy
12:59 YellowManul: xd
12:59 YellowManul: good map but still these streams fug my life man
12:59 Come[Back]Home: Alright, done~
12:59 Come[Back]Home: haha xD
12:59 YellowManul: it reminds me
12:59 YellowManul: like
12:59 YellowManul: when i saw
12:59 *YellowManul is editing [https://osu.ppy.sh/b/838103 Tom Day - New Beginnings [Commencement]]
12:59 YellowManul: i was like
12:59 YellowManul: "o nic map"
12:59 YellowManul: but then kiai starts
13:00 YellowManul: "what the actual hell lOL"
13:00 Come[Back]Home: xD
13:00 YellowManul: ok im done with ur map
13:00 YellowManul: i'll post log

we changed some patterns, nazi stuff and etc

good luck with map! :)
Topic Starter
Come[Back]Home
Thank you very much~
BounceBabe
02:01:849 (1) - there's a hidden note that is not properly readable while playing, a few weird NC placements at the end and spacing inconsistencies that don't make sense to me. Apart from that it's playable (though, the streams that are places like this 05:01:419 (6,7,8,9) - or like this 02:09:563 (3,4,5) - with that awful side movement, give me a hard time lol)
Topic Starter
Come[Back]Home

-M4x wrote:

This is such amazing work! Great job so far, but let me help you improve it as far as it is even possible:

  1. 00:00:135 (1) - I don't know if you plan on putting serious work into hitsounding, but I highly suggest you to silence the slidertick in this part until 00:54:992 (1) - It just reflects the atmosphere of the song better if there aren't any disturbing slidertick noises. Will do when I have i am motivated enough
  2. 00:25:849 (2,3) - The fact that the spacing between the slider and the upcoming stream isn't the same as the spacing between the previous 1/4 notes can confuse some players so I suggest to adapt the spacing here and maybe even set a new combo on the first note of the stream 00:27:135 (3) - No nc but fixed the spacing
  3. 00:41:277 (1,3) - Since the song is so different at both of these sliders, what do you think about changing the shape of the second one to something more outstanding due to the strong piano sounds on head and tail? I really like it that way though
  4. 00:46:420 (3,4,5,6,7,1) - I don't think that a overlap between the slider and the stream plays very nice here. I mean the time spacing is 1/2 so I think you should remove the overlap and space them a bit more. Okay
  5. 01:00:563 (3,4) - Don't you think that for example this 1/2 spacing is a bit too low considering the strengh of 01:00:992 (4) - and the general high 1/4 spacing in this section? Same thing here 01:03:992 (2,3) - this is 1/4 but I think distance snapping (2) and (3) isn't the way.
    A high contrast example: 01:02:492 (4,5) - Will fix if more people will mention it
  6. 01:33:135 (3,5,2) - I don't know if this is intentional on your side, but in my eyes it doesn't look that way :D do you want to improve the blanket here? Perhaps I am blind, but it looks good to me lol
  7. 01:39:563 (1) - I suggest to space this a bit more since the song gets so loud and strong for a moment here. Like that maybe? http://puu.sh/qI2DL/e15073a89e.jpg Okay
  8. 01:48:349 (2,3,4,5,6,7) - What do you think about lowering the distance snap here? I suggest you to do it, because these triplets shouldn't have the same spacing/emphasis the stream has. Just because the drum is very quiet there. What about using 0.6x for the first triplet, 1.0x for the second triplet and keep your 1.4x at the stream? This way the spacing increases consistantly like the strenght of the song does! Lowered the ds.
  9. 02:10:635 (2,3,4,5,6,7,8,9,10,11,12,1) - personally I like this a lot! Thing is I don't see a good reason to not continue the rhyhtm you mapped before :D So maybe consider remapping these 2 seconds and eventually you will come up with a more reasonable and maybe even cooler way to map it! :) I really like the current pattern. I didnt map the following 2 seconds the same way because the 1/4 melodics are getting softer, so I focused on the beats.(additionally, I don't think that this pattern is good for the atmosphere of the map, which is amazing btw)
    In case you keep the pattern, I suggest you to remove this little overlap: 02:11:920 (11,2) - Removed the overlap
  10. 02:21:563 (5,6,1) - Another spacing issue in my opinion. Could you lower the spacing between (5) and (6) and increase it between (6) and (1)? Would play way better I think! Okay
  11. 02:24:349 (2,3,4,5,6,7,8,9,10,11,12,1) - Yes, basicly the same here :D
  12. 02:34:420 (1) - This note deserve waay more emphasis! I see the cool triangle pattern there but the coolness of the pattern doesn't compensate the almost nonexistent emphasis on (1). I would be glad if you could come up with a cool pattern like this where the (1) is more spaced! I think it has, it can be seen as a lead-in for the jumps which I really like. Wont change that for now.
  13. 02:42:992 (1) - What do you think about setting the sv to 0.8 for this slider and just scale it down? I think that would be an even more perfect finish for this calm section and with it a nice fade into the already 0.8 section! I like it more this way
  14. 03:01:848 (3,4) - I like that double a lot here! It tests if the player is still focused and it adds like a random fun moment to the map. Though, you must consider that this can easily throw some players off and make them angry (since there basicly is no reason to map a double). I think there is a reason for a double, you just have to listen carefully~
  15. 03:27:562 - Are you sure you don't want to map the strong piano here which is basicly the "quintessence" (centre) of this song! I suggest to break the triple mapping at this point until the spinner. Then the part would lose its rythm and I dont really want that, the piano is just a little extra to it, nothing more imo
  16. 04:32:919 (2,3,4,5,6,7) - Same as before! First 0.6x, Second 1.0x, Stream 1.4x :) Would play soo great! Okay
  17. 04:51:134 (4,1) - I think this jump could be bigger, since the slider leniency makes it quite small considering the power of this note! What do you think about doing something symmetrical here? Like this maybe: http://puu.sh/qI4mB/2cf2eefd4e.jpg I see it as a lead-in for the jumps
  18. 05:03:134 (4,1) - Same for this jump. An increased spacing would be awesome here! Same
That's all~

Good luck with the map! It's awesome :)
Sorry for late response and thank you so much for this mod~ \o/
Topic Starter
Come[Back]Home

BounceBabe wrote:

02:01:849 (1) - there's a hidden note that is not properly readable while playing Oh! Fixed it., a few weird NC placements at the end I didnt catch any inconsistencies and spacing inconsistencies that don't make sense to me Like?. Apart from that it's playable (though, the streams that are places like this 05:01:419 (6,7,8,9) - or like this 02:09:563 (3,4,5) - with that awful side movement, give me a hard time lol) They are there to give players a hard time~ (To make it a bit challenging)
Saw this post a bit too late, sry about that.
Secretpipe
when rank
nextplay
This is for loved?
Topic Starter
Come[Back]Home

nextplay wrote:

This is for loved?
Not in a thousand years, has a too little amount of favourites
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply