As requested
(In Game pm)Remember that everything is just suggestions unless stated otherwise. If I give a long mod, I'm only trying to improve your map in any way possible.[
General]
- Add
meg rock to tags since she did the lyric and a recently ranked map had this tag.
- Some mats/bats are quite strict about difficulty spread. Try to make Easy & Normal harder. Aim for 1-1.5 star for Easy and 3-3.5 star for Normal. You don't have to, but if you want to be safe, I recommend trying to fix this.
[
Easy]
- ar 3? This song has quite a low bpm and your note density isn't really high so I recommend ar 2. If you choose to add more notes through, you can keep ar 3.
- Also +1 od for a little bit higher star rating and difficulty spread.
00:00:223 (1,2) - Sound weird to have no hitsound at the begin of (2). I suggest removing whistle from the end of slider (1) & (2) and put a whistle at the begin of slider (2) instead.
00:03:943 (1,2,3) - ^ same here
00:09:525 (2) - For me, I feel there should be a whistle here.
00:13:246 (2) - ^ at begin
00:16:967 (2) - ^
00:22:548 (1) - Whistle at end
00:26:269 (1) - ^
00:29:990 (1,2) - Not really feeling the music with hit circle, try repeating sliders?
00:31:850 (3,4) - ^
00:50:455 (2,3) - Similar here, consider a slider to follow how the vocal is singing.
00:56:036 (2) - You can hear a finish in the background, so consider adding a finish at the begin.
00:59:757 (2) - ^
01:02:548 (2) - Finish on the repeat.
01:07:199 (3,4) - This rhythm is different from the previous part, I think you should do something else to represent this, repeating slider seems good.
To be honest, follow the music really well for such low star rating, however some suggestion if you want to improve difficulty spread.
SPOILER00:37:432 (1) - Map this slider out, two repeating sliders seems good.
00:41:153 (1) - ^
00:44:874 (1) - ^
http://puu.sh/g2GG Not really sure if you're going to change 00:50:455 (2,3) or not, but I think it fits with vocal much better to do sliders.
Can't really suggest anything else without doing 1/1 or x/2 rhythms and causing ugly overlaps, but it would be nice if you could try to find a way to get it to 1 star.
[
Normal]
00:05:804 (4) - I feel whistle should only be at the begin and not on the repeat because there is no piano in the music on the repeat and makes the whistle sound a bit off.
00:08:129 (1,2,3) - Not feeling the music with these hit circles.
00:11:850 (1,2) - ^, I suggest some sliders to remove the space between the hit circles.
00:14:641 (4) - Nazi, but move the end point of this slider 1 grid right at grid 4. Stack this with (3) and you'll see why.
00:15:571 (1) - Whistle shouldn't be here, but clap or nothing.
00:16:967 (2) - Remove whistle from repeat, same reason as 00:05:804.
00:20:688 (1,2) - Hm, you used finish here for Easy, but whistle for Normal? I suggest either both diff use whistle or both diff use finish. Also I think it's nicer if you place it like this
http://puu.sh/g2KF00:31:385 (1) - Consider doing hit circles instead like at 00:29:525 (3,4)? But it's fine since the music is noticeably different here.
00:33:711 (4) - Remove whistle from repeat, same reason as 00:05:804.
01:01:618 (1) - Really don't like this kick slider. How about removing one repeat and do a short slider at 01:03:013 and ending where (2) is.
01:09:060 (1,2,4) - Really don't like to see a straight slider and curve slider in the same combo, how about curving everything?
http://puu.sh/g2Mu01:11:850 (5) - Whistle at begin to follow bell sound?
01:13:478 (3) - I rather you remove a repeat and put a hit circle instead, there is nothing in the map that indicates this extra repeat unless you know the song/map.
01:24:176 (1) - Should end on the red tick.Like it as well except for 00:08:129 & 00:11:850 and the kick sliders. Some suggestion if you want to improve difficulty spread.
SPOILER00:05:804 (4) - You can probably map this out.
00:16:967 (2) - ^
00:24:409 (3) - Slider + Hit circle instead seem nicer.
If star rating is still not above 3 star, then just map out the long sliders (Sliders that are 2/1 in length).
[
fumis]
00:00:223 (1,2) - Move (1) more left bottom and rotate (2) by 45 degrees, so something like this
http://puu.sh/g2PT. Suggesting since I think it look nicer then what you did.
00:02:432 (2) - Make it the same as 00:01:850 (1), looks cleaner to me. (move end point to x:390 y:104 or simply copy and paste and fix hitsound & spacing + remove repeat).
00:02:781 (3) - The whistle at the beginning sounds out of tune with the music. I see why you put it there through, but I suggest removing it. It'll emphasize the whistle on the end much better.
00:10:222 (2,3) - I recommend keeping it consistent, meaning, either do two hit circles for 00:08:362 (1) or do a short slider here. Doesn't flow well to consistently alternate between them and I notice you did this a lot here.
00:13:943 (2,3) - ^
00:15:804 (2) - ^ if you wanted to do two hit circles, but I feel slider flow nicer.
00:19:060 (1) - You can put clap here.
00:21:385 (3,4) - I'm not fond of this jump since the jump accent (3) while I feel (4) should be accented. I suggest removing the jump (I think you used 1.1x distant snapping in general for this section so use that).
00:32:548 (4,5) - Read 00:10:222, so slider or keep it as is if you decide to go for hit circles.
00:39:060 (1,2,3) - Repeating slider, two streams in a row doesn't seem nice in Hard.
00:49:292 (2,3,4) - Follow the cymbal here so put whistle on the red tick (begin of 2, on 3 and end of 4).
00:51:153 (2,4) - ^ Sound really empty without hitsound here.
01:08:129 (1,2,3) - Two streams in a row for a hard hmmm, I recommend doing a repeating slider instead.
01:10:920 (2) - Consider whistle at end to follow bell sound.
01:18:827 (1) - Feel better to stack this with 01:18:362 (6) to represent the pause feel, but it's fine since it'll require adjusting lot of notes.
The stream make this feel like a Insane and not really nice considering normal isn't very hard. If you want to help improve difficulty spread, try to replace all 5 notes streams with something else, e.g. 00:39:525 (4,5,6,7,1), 00:53:711 (1,2,3,4,5), 01:01:153 (1,2,3,4,5), 01:08:595 (1,2,3,4,5). Perhaps try repeating sliders with two repeats? Or maybe something else. Map looks pretty good for me through.
[
Insane]
00:01:153 (2) - Why is this note not snap to 1.2x distant snap? It make me hit all note afterward late.
00:22:781 (1) - Don't really think you should do a jump here since the place where the jump should have been is at the end of 00:22:083 (5). Your choice through, but this jump feel weird because of this.
00:26:269 (1) - Do jump? Since you did jump for 00:24:409 (1) which is the same rhythm.
00:43:943 (5) - Not fond of this jump since this hit circle is follow a really quiet bell sound, 1.6x distant snap (to avoid overlap with previous notes) seem like a better idea
00:44:641 (8) - Stack this with (5) depending on where you put it.
00:44:874 (1) - Depending on what you did for previous suggestion, feel like there should be a jump here.
00:57:664 (9) - I think it's better to do a hit circle and do a slider at 00:57:897 instead. Right now, you're unaccenting a strong beat which isn't good and make this part feel weird.
00:58:827 (5) - Doesn't look good to me to see a straight and curved slider next to each other. Please curve this slider.
Notice a few errors, but for the most part, map looks good as usual. Pretty sure after some more mods, this map will be flawless.
Nothing wrong with the map as expected, but difficulty jump from Normal to fumis. Should try to take a look at this if you want to have no problem with any mats/bats.
Starred, good luck on rank
