forum

gi(a)rlish number - Bloom [Taiko]

posted
Total Posts
3
Topic Starter
[ L i l y ]
This beatmap was submitted using in-game submission on 22. oktobar 2017. at 21:52:04

Artist: gi(a)rlish number
Title: Bloom
BPM: 182
Filesize: 2619kb
Play Time: 01:27
Difficulties Available:
  1. Futsuu (2,14 stars, 179 notes)
  2. Kantan (1,34 stars, 104 notes)
  3. Muzukashii (3,3 stars, 398 notes)
  4. Oni (4,01 stars, 445 notes)
Download: gi(a)rlish number - Bloom
Information: Scores/Beatmap Listing
---------------
#1 taiko, #3 uploaded

mapped this in a few hours, with no experience at all
might rank this if it's good anough, feel free to mod it and provide as much feedback as possible.
<3
Poii
General
https://osu.ppy.sh/s/520565 < for metadata

your spread is not good
K : 104 + 75 to F
F : 179 +219 to M
M : 398 + 47 to O
O : 445

try to buff your futsuu and nerf your muzu, SR doesnt matter at all

Oni
  1. 00:01:920 (3,4,5) - reverse the color to k kd, for vocal pitch, the highest pitch is on 00:01:920 -
  2. 00:07:525 (26,27,28,29) - you can reverse this to make a variation also it fit with the vocal to k kkd
  3. 00:23:349 (97) - this should be kat, i hear snare there
  4. 00:44:448 (213,214,215) - overmapped, this part have only vocal, triplet doesnt fit at all
  5. 00:45:025 - del this, same reason like ^, i know this is the highest diff of your set, but it doesnt mean you can add a random mnote to fill the empty space
  6. 00:51:618 - ^
  7. 01:14:448 - to don ? it have differ vocal pitch than previous note, also this part is overmapped lul, yeah 5 plet for no reason xD even this part is kai 5 plets doesnt fit with the sound, del this 01:14:201 -

    overall this diff is good, you did a good job, but becareful some part is overmapped, like a random 5plet, and 3plet with no reason


Muzu
  1. 00:01:920 (3,4,5) - same like in oni
  2. 00:05:712 (16,17,18) - try to avoid 1/4 triplet in beginning part lul thats make the density between muzu and futsuu is too dense, also mono triplet is better than ddk/kkd/kdk etc for muzu, maybe use triplet for a intense drum etc etc
  3. 00:06:865 (22,23,24) - add lil bit variation here, maybe to kkd, hit ddk 4 times is boring lul, nvm dont mind
  4. 00:09:173 (31,32,33,34,35) - read RC here, i just want to ask, you're taiko player, dont you ? do you ever play muzu with 5plets dkdkd ? demn
  5. 00:10:162 (37,38,39,40,41,42,43,44,45,46) - same as above
  6. 00:20:712 (76,77,78,79,80) - ^ yes, it same like above, you can read the guidlines first before make taiko map, lul
  7. 00:26:316 (103,104,105,106,107) - mono 5plets is acceptable but... use it sparingly and make sure you have a break after it, so new player can have a rest time after hiting mono 5plets, and this one isnt mono 5plet lul, and u put triplet after that ? how dare you xd
  8. make sure you delete all your 5plet lul, check them one by one
  9. it would be good if you use mono 3plet, 1/4 patterns with one or more color changes should be used sparingly. They should be avoided in conjunction with other patterns of this nature because the target audience of this difficulty level is not used to patterns of this complexity.
  10. 00:57:964 (260,261,262,263,264,265,266,267,268) - pls play more taiko map xd so you will know why this pattern is unrankable

    i can say this diff is terrible lul dont mind, its bcus your 5plet, and more than one color 1/4 3plet
    try to del all of your 5plets bcus its rly annoying and unrankable for muzu and use more mono color 1/4 3plet

2 diff for 2 diff ? is it fair ?
_MMMMMM_MMMMMM_
Hiya, here's my mod from your queue ~

  • Metadata
Artist: ガーリッシュ ナンバー
Romanised artist: gi(a)rlish number
Source: ガーリッシュ ナンバー

Also, add the corresponding tags (anime, tv size, opening and something about the anime)

  • General
Countdown is not allowed in taiko mode, so please disable it.

  • Kantan
1)In first place, I can suggest you to use beat snap divisor in 1/2. It is really unnecesary and probably confusing to use 1/4 being Kantan...

2) 00:06:536 (6) - Change it to kat, and it 00:07:195 (7) - to don. Same pattern in this 3 00:11:151 (10,11,12) -
00:08:514 (8,9) - Reverse this selection
00:13:788 (13) - Change to kat
00:19:063 (19,20,21) - Delete this three, to be honest it is out of rythmn. In place of it, you can put a drumroll (slider) that begins here 00:19:063 - and ends here 00:13:788 (13) -
00:25:657 (5,6,7) - kdd
01:03:239 (49,50,51) - kdd again
01:05:876 (55,56,57) - kdk
01:05:876 (55,56,57) - change to kat
01:26:316 (7,8,9) - dkd

  • Futsuu
1) 00:02:909 (4,5,6,7,8,9,10,11,12,13) - This section is too repetitive (yes, even being Futsuu). So...
00:02:909 (4,5) - Reverse it to kd.
00:04:228 (6) - Change it to kat.

2) 00:21:701 (42,44) - Change to don.
00:35:217 (67) - Change to kat.
00:37:195 (73) - kat
00:37:360 (74) - delete, because this seems more like Muzukashii than Futsuu...
00:37:524 (75) - don
00:41:316 (83) - kat
00:42:140 (85,86,87) - kdk
01:04:558 (129,130,131) - kdk again

  • Muzukashii
Ok... There are very inappropriate things here.

00:01:920 (3) - Change to don

00:02:909 (6,7) - Reverse it (kd)

00:04:558 (10,11,12,13) - This is really unnecesary... No need to overmap in Muzukashii. So delete this 00:04:723 (11,12,13) - and just keep 00:04:558 (10) -
(you can keep only this one if you want 00:04:558 (10) - )

00:05:382 (14,17) - delete...

00:06:206 (19,20,21) - change to kdk

00:07:525 (25,26,27) - kdk again

00:09:173 (31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46) - ... Very inappropiate. I recommend that you read https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko.

00:09:256 (32,34) - Delete this please.
00:10:245 (38,40) - Delete
00:10:245 (38,40) - Delete...
00:10:821 (42) - Change to don
00:10:904 (43,45) - delete...
00:10:986 (44) - change to don
00:11:151 (46) - change to kat
00:19:723 (73) - delete
00:20:959 (79) - delete
00:20:876 (78) - change to don
00:24:173 (93) - change to kat
00:24:338 (94) - change to kat too
00:25:492 (99) - delete
00:26:563 (106) - delete pls.
00:30:766 (125) - don
00:37:112 (156) - delete
00:30:107 (121) - delete.
00:34:723 (143) - kat
00:36:700 (152,154,156) - delete
00:37:854 (160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188) - Well... this patterns are too long for a muzukashii, please delete some notes. And avoid to use "ddk" or "kkd" patterns.

00:44:036 (192) - delete...
00:47:250 (204) - kat
00:47:580 (205,206,207,208,209,210,211,212,213,214,215) - one more time, avoid this kind of patterns. So, delete this 00:47:662 (206) - and change it to don 00:48:074 (209) -
00:50:217 (220,222) - Delete
00:49:558 (216,217) - kats
00:51:701 (228) - don
00:53:679 (237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252) - another very long pattern...
00:57:964 (260,261,262,263,264,265,266,267,268) - Please delete this :s
01:02:250 (280,281,282,283,284,285,286,287,288,289,290,291,292) - Ok I don't need to repeat that this diff looks hyper overmapped

  • Oni
"1/4 patterns which are longer than five notes should avoid complicated color changes. Longer patterns with such complexity would be too demanding for the target audience of this difficulty level." 00:57:964 (286,287,288,289,290,291,292,293,294) - please.

00:05:382 (14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Overmap everywhere, also so much "ddk". This is too repetitive

00:23:926 (101) - delete
00:23:843 (100) - don
00:26:810 (118,119,120) - this sounds better as "kkd", but it's your choice
00:36:865 (168,169,170,171,172) - wild overmap attacks! 00:36:947 (169,171) - delete.

Well, it's all I can say for now, the rest is more of the same. I could say many more things, but the mod would become too long, so my suggestion is to pay attention to the mistakes I've already warned you and apply it to all of the following errors. I also recommend you to follow more the drum to map this mode, not so much voice. It's a good mapset anyways, so good luck ~! :D
Please sign in to reply.

New reply