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Various Artist - Bring meme to life

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Total Posts
12
Topic Starter
Tralen
This beatmap was submitted using in-game submission on sábado, 18 de agosto de 2018 at 12:28:23 p. m.

Artist: Various Artist
Title: Bring meme to life
Tags: Meme Bring me to life PoNo Mazzerin all star Smash Mouth Green day wake me up When semptember ends
BPM: 95
Filesize: 9666kb
Play Time: 05:12
Difficulties Available:
  1. Some Body (5,86 stars, 880 notes)
Download: Various Artist - Bring meme to life
Information: Scores/Beatmap Listing
---------------
YOU MUST PLAY THIS WITH 100% OF VOLUMEN




SPOILER
PLAY IT FIRST AND THEN READ THIS
part of DragonForce - Through the Fire and Flames obtained and adapted from: https://o su.ppy.sh/s/382400
part of Fleshgod Apocalypse - The Deceit / The Violation obtained and adapted from : https://o su.ppy.sh/s/367631
I DID NOT PUT THE NAME OF THE SONGS IN THE TAGS TO NOT RUIN THE SURPRISE
negusver
M4M as requested here.

[Insane]

Cool idea! It would be great to have something like this go for ranked at some point.

Concepts between similar parts seem to be differing a lot sometimes. Try to be more consistent in terms of rhythm and movement concepts for similar parts, since it seems this is supposed to be what the map is built around. There's too much random rhythm variation within similar parts to make differences stand out much. For example 01:02:113 (3,4,5) - 02:57:416 (8,9,1) - 04:08:310 (1,2,3) - are the same musicially, but all of them use different concepts of rhythm and movement. That's true for a lot of repeating themes, so just try to be more aware of the bigger picture you are trying to create, since this is what the maps would seem to benefit the most from.

I think this kind of project is really difficult to tackle if one isn't fully aware of the possibilities of different rhythm&movement concepts. I think instead of trying to go on with this, it would be more beneficial to fimiliarize yourself more with whats possible in terms of flow and rhythm conceptually and come back to this at some point. (That is only if you're trying to rank this)

Also, and this may not be relevant if you're trying to go for loved, but definitely if trying to go for ranked, visuals are somewhat of a mess. Constant inconsistencies in ds, random overlaps, randomly changing angles between sliders, seemingly randomly created 'ugly' sliders etc. All of these are pretty easy to identify, so yeah

Also, rhythm could use work in general. There's many spots in that proper emphasis is neglected or rhythm concepts differ, examples are 02:43:221 (4,5) - blue ticks 02:58:048 (1) - white tick … Too many to name them all, but it generally seems that rhythm is too isolated from movement and emphasis, for example 03:15:100 (3,4,5,6,7) - rhythm may appear fine, since the drums are consistently mapped, but the implied movement is very lackluster and without emphasis.

The low cs seems a bit unnecessary, since on one hand, I don't see a part where it is made well use of, on the other it seems to be an obstacle to visually space things well. Particularly in the last part it becomes less obvious what you're actually mapping to since everything becomes kind of a mess with given cs.

  1. 00:04:972 (1,2,3) - visual spacing of these is inconsistent with following objects
  2. 00:07:498 (5) - nc
  3. 00:09:077 (7,8,9,10) - emphasis/movement concept is inconsistent with 00:05:292 (2,3,4) -
  4. 00:18:708 (2) - filler rhythm or nc
  5. 00:19:182 (3,4) - 00:28:972 (4,5) - conflicting rhythm concept
  6. 00:29:445 (5,1) - 00:19:498 (4,5) - conflicting flow concept
  7. 00:51:866 - slowing down here instead 00:55:814 - is weird, since rhythm density doesn't change until then
  8. 01:00:524 (6,1) - transition effectless without sudden tempo change, 00:55:814 (1,1) - with slider is good comparatively
  9. 01:03:060 - different rhythm concept from 01:25:473 -
  10. 01:07:482 (2,3) - weird spacing/emphasis, maybe increase spacing
  11. 01:07:797 (3,1) - bad visual spacing, consider decreasing spacing
  12. 01:08:113 - consider using https://goo.gl/2RCkDK for consistency with 01:09:313 -
  13. 01:09:684 - consider not stacking for sudden tempo change and consistency with 01:06:850 -
  14. 01:13:631 (5,6) - weird visual spacing, maybe use gradual slowdown with decreasing spacing/sv and map 01:13:947 -
  15. 01:46:132 - this part in particular seems a bit messy since the slider angles seem entirely disconnected from each other and somewhat random. If you're trying to create this kind of pattern, try to incorperate some kind of creascendo in angles and/or some emphasis through more sudden changes in angular movement
  16. 02:17:846 - and 00:05:287 - are really different in every way
  17. 02:33:132 - lots of triples you could have mapped to make this part stand out more (it already does, but not so much through rhythm)
  18. 02:43:221 (4,5) - rhythm…
Issues I already discussed are just repeating themselves, so it would be best if you just looked at the map as a whole instead of trying to fix things I would point out. I don't think this is rankable without a remap or serious revision.
Topic Starter
Tralen

negusver wrote:

M4M as requested here.

[Insane]

Cool idea! It would be great to have something like this go for ranked at some point.

Concepts between similar parts seem to be differing a lot sometimes. Try to be more consistent in terms of rhythm and movement concepts for similar parts, since it seems this is supposed to be what the map is built around. There's too much random rhythm variation within similar parts to make differences stand out much. For example 01:02:113 (3,4,5) - 02:57:416 (8,9,1) - 04:08:310 (1,2,3) - are the same musicially, but all of them use different concepts of rhythm and movement. That's true for a lot of repeating themes, so just try to be more aware of the bigger picture you are trying to create, since this is what the maps would seem to benefit the most from.

I think this kind of project is really difficult to tackle if one isn't fully aware of the possibilities of different rhythm&movement concepts. I think instead of trying to go on with this, it would be more beneficial to fimiliarize yourself more with whats possible in terms of flow and rhythm conceptually and come back to this at some point. (That is only if you're trying to rank this)

Also, and this may not be relevant if you're trying to go for loved, but definitely if trying to go for ranked, visuals are somewhat of a mess. Constant inconsistencies in ds, random overlaps, randomly changing angles between sliders, seemingly randomly created 'ugly' sliders etc. All of these are pretty easy to identify, so yeah

Also, rhythm could use work in general. There's many spots in that proper emphasis is neglected or rhythm concepts differ, examples are 02:43:221 (4,5) - blue ticks 02:58:048 (1) - white tick … Too many to name them all, but it generally seems that rhythm is too isolated from movement and emphasis, for example 03:15:100 (3,4,5,6,7) - rhythm may appear fine, since the drums are consistently mapped, but the implied movement is very lackluster and without emphasis.

The low cs seems a bit unnecessary, since on one hand, I don't see a part where it is made well use of, on the other it seems to be an obstacle to visually space things well. Particularly in the last part it becomes less obvious what you're actually mapping to since everything becomes kind of a mess with given cs.
I am undertand what are u saying, the Cs its to make easy the final part
and I will responding on the following

  1. 00:04:972 (1,2,3) - visual spacing of these is inconsistent with following objects Spaces here its fine, its the start of the song and must be easy
  2. 00:07:498 (5) - nc got it
  3. 00:09:077 (7,8,9,10) - emphasis/movement concept is inconsistent with 00:05:292 (2,3,4) - there is a diferent rythim and obusly diferent movoment
  4. 00:18:708 (2) - filler rhythm or nc changed
  5. 00:19:182 (3,4) - 00:28:972 (4,5) - conflicting rhythm concept Someschanges
  6. 00:29:445 (5,1) - 00:19:498 (4,5) - conflicting flow concept here too
  7. 00:51:866 - slowing down here instead 00:55:814 - is weird, since rhythm density doesn't change until then got it
  8. 01:00:524 (6,1) - transition effectless without sudden tempo change, 00:55:814 (1,1) - with slider is good comparativelygot it
  9. 01:03:060 - different rhythm concept from 01:25:473 - obusly its diferent rhythm cuz they are diferent
  10. 01:07:482 (2,3) - weird spacing/emphasis, maybe increase spacing got it
  11. 01:07:797 (3,1) - bad visual spacing, consider decreasing spacingyeap
  12. 01:08:113 - consider using https://goo.gl/2RCkDK for consistency with 01:09:313 - change it but
  13. 01:09:684 - consider not stacking for sudden tempo change and consistency with 01:06:850 - i think its fine like it is
  14. 01:13:631 (5,6) - weird visual spacing, maybe use gradual slowdown with decreasing spacing/sv and map 01:13:947 -
  15. 01:46:132 - this part in particular seems a bit messy since the slider angles seem entirely disconnected from each other and somewhat random. If you're trying to create this kind of pattern, try to incorperate some kind of creascendo in angles and/or some emphasis through more sudden changes in angular movement I am tired to play the same aesthetic maps, this is not random are all they have same space and increse one time, the position in the map are "little random"but respecting the flow
  16. 02:17:846 - and 00:05:287 - are really different in every way Yea, becouse one of them (the lastest in the map) is the final section of an intense part and also is the introductory part of flames and fire, it should be a sorprice with the change of the
    intensity

  17. 02:33:132 - lots of triples you could have mapped to make this part stand out more (it already does, but not so much through rhythm) This part was obtained from the ranked version. should be like that
  18. 02:43:221 (4,5) - rhythm…
Rhythm should be a sorprice and u need to enjoy that

Issues I already discussed are just repeating themselves, so it would be best if you just looked at the map as a whole instead of trying to fix things I would point out. I don't think this is rankable without a remap or serious revision.

Yea probably this is hard to become a ranked, but loved will be fine, thx fot the mod
mantasu
Hi, m4m from my q

[Some Body]
Add more than 2 custom combo colors pls
Why CS 2.6 :D, it doesn't matter, but better use 2.5
As for this low BPM song I'd just suggest u to make AR 9
Lower hitsound volume, it's too much really and add hitsounds to your map

00:02:526 (1) - since volume is higher here more than 00:00:315 (1) - here, you should make that slider's sv higher instead
00:04:972 (1,2) - could make a blanket, blankets just look cool
00:12:550 (1) - yeah, on these louder sections, you should increase sv to better represent music
00:16:656 (3,4,1) - when you overlap objects, try to overlap them at the same place and for the same amount (to keep visuals and consistency)
00:19:024 - overmapped, no sound on blue tick
00:27:708 (3,4) - blanket better
00:34:024 (2) - omfg those waypoints
00:54:393 (1,1) - no need for so often NCs, remove NC on 00:54:866 (1) -
00:55:498 (1) - ^
00:58:224 - missed rather important sound
01:21:684 (7) - NC
01:26:736 (8) - NC
01:41:894 (3,5) - avoid such overlap
01:43:561 (1,2,3) - music drastically changes, spacing should too
01:48:418 (5) - NC
01:51:846 (5) - ^
01:55:846 (5) - ^ etc
02:17:275 (1) - remove NC
02:17:846 (2) - you should make this space bigger to make players see that there's a bigger gap in music unlike 02:16:989 (1,1) - here
02:20:989 (1) - remove NC
02:41:832 (5,1) - NC should start on 5 since that's where the stronger sound starts
03:04:995 (3) - like for example add finish sound on this slider's tail
03:12:732 (5) - ^
03:25:048 (6) - NC
03:49:994 (5,6,7,8) - whoa, even though you emphasize 8, make space smaller, players will think it's 1/2 gap but it's 1/4 and make it NC
04:34:836 (6) - NC
03:25:363 - imao yhis sound should be slicked instead of followed by sliders tail bc it's pretty strong

Hilarious song, especially ending xD
Good luck! :D
my map to mod
Topic Starter
Tralen

seselis1 wrote:

Hi, m4m from my q

[Some Body]
Add more than 2 custom combo colors pls
Why CS 2.6 :D, it doesn't matter, but better use 2.5Got it
As for this low BPM song I'd just suggest u to make AR 9 I will thinking about it
Lower hitsound volume, it's too much really and add hitsounds to your mapYea, but that part its boring, but i will make it

00:02:526 (1) - since volume is higher here more than 00:00:315 (1) - here, you should make that slider's sv higher insteadlet that part pass
00:04:972 (1,2) - could make a blanket, blankets just look cool good
00:12:550 (1) - yeah, on these louder sections, you should increase sv to better represent music In this part no, cuz its a surprice and painful
00:16:656 (3,4,1) - when you overlap objects, try to overlap them at the same place and for the same amount (to keep visuals and consistency) got it
00:19:024 - overmapped, no sound on blue tick true, change it
00:27:708 (3,4) - blanket better ok
00:34:024 (2) - omfg those waypoints shhh dont talk about it, its secret
00:54:393 (1,1) - no need for so often NCs, remove NC on 00:54:866 (1) - yeap
00:55:498 (1) - ^
00:58:224 - missed rather important soundchanged
01:21:684 (7) - NCyeap
01:26:736 (8) - NC
01:41:894 (3,5) - avoid such overlap its fine
01:43:561 (1,2,3) - music drastically changes, spacing should too hmmmm maybe
01:48:418 (5) - NCyeap
01:51:846 (5) - ^
01:55:846 (5) - ^ etc
02:17:275 (1) - remove NC
02:17:846 (2) - you should make this space bigger to make players see that there's a bigger gap in music unlike 02:16:989 (1,1) - here
good

02:20:989 (1) - remove NC
02:41:832 (5,1) - NC should start on 5 since that's where the stronger sound starts
03:04:995 (3) - like for example add finish sound on this slider's tail Yeap, its hitsouding, will make it later, theres one i just done it xD
03:12:732 (5) - ^
03:25:048 (6) - NC
03:49:994 (5,6,7,8) - whoa, even though you emphasize 8, make space smaller, players will think it's 1/2 gap but it's 1/4 and make it NCTrue
04:34:836 (6) - NC
03:25:363 - imao yhis sound should be slicked instead of followed by sliders tail bc it's pretty strong think its fine

Hilarious song, especially ending xD dont tell anybody its a surprice xD
Good luck! :D

Thx for the mod
my map to mod
PoNo
WHY MY NAME IS IN THE TAGS ?!!!

lol!
Topic Starter
Tralen

PoNo wrote:

WHY MY NAME IS IN THE TAGS ?!!!

lol!

Play it! XDXDd
realy0_
heya from my queue

btw why you try make this map ranked, earrape could be dangerous in real life and can make childrens deaf, it could be ok if you try to reach loved.
memes
Can you put the list of the songs in the description ? almost no ones read the description anyways
you could make it really similar to A-L-I-E-N on the parts that have earrapes, it reflect better the music, also it reduce indirectly extremely fast sliders (these one with x4 *cough*)

why the CS is really big here ? i've read that it's for the last part but it makes the last part even more confusing than ever, overlaps everywhere...
reduce it to 3,5 and fix the streams spacing after. It's even easier to play with 3,5 CS
increase the hitsound volume of the 5% timing point to 20% they should be hearable from the ranking criteria

00:01:381 (2,3,1,2,3) - the timing is really weird here if you follow the vocals so i fix the sync with code (1/16 and 1/12 timing stuff)

Code lign to replace : [HitObjects] lign 2-6
264,184,1381,1,0,0:0:0:0:
336,112,1947,1,0,0:0:0:0:
360,176,2736,6,0,L|328:207,1,45
280,256,3789,1,0,0:0:0:0:
280,192,4368,1,0,0:0:0:0:
00:04:368 (3) - idk why you placed the circle there, it doesn't make sense. place it at x221 y224
00:06:550 (4) - you could add a reverse arrow to fit the bg melody
00:11:603 (3) - ^
00:16:972 (4) - i would ctrl+g it
00:22:024 (3,4) - wtf, how do you construct sliders
00:25:498 (2) - stack the slider tail to 00:24:077 (1) slider's tail
00:25:445 (2,3) - harsh timing fix here : https://i.imgur.com/zYbKR0a.png
00:33:393 (1) - weird slider
00:34:024 (2) - ^
00:37:024 (6,7,1) - avoid overlaps
00:40:656 (7,1) - ^
00:46:182 (1,2) - ^
00:47:129 (3,4) - ^
00:47:603 (4,1) - ^
00:50:445 (4,5) - ^
00:54:866 (2,3,4,1) - ^
01:09:313 (3,4,1,2) - ^
01:24:526 (8,1) -
00:41:919 (3) - add more red anchors so it reflect better the earrape like alien
00:45:550 (2) - ^ and it looks like a dicxxx
00:54:393 (1,2) - i would rotate (2) with a slightly different angle (by -20°)
01:12:210 (1) - make them more uglier like alien
01:12:841 (3) - ^
01:13:315 (4) - ^
01:14:736 (8) - i don't hear earrape to place a fast slider, maybe a bit but reduce it to x2,5
01:28:841 (5) - alien slider plz
01:29:894 (7) - ^
01:41:894 (3) - make it curved, there is any song that sync with that red anchor
01:40:157 (2) - why you did add a slider that simplify the rhythm here, you could just add 01:40:473 (3,4) - instead
01:40:631 (4) - i would ctrl+g it
01:41:105 (2) - ^
01:41:578 (2) - ^
01:42:526 (4) - why not increasing the slider velocity to x2
01:45:561 (9) - 2fastslider
01:49:846 (6,1,2,3,4,5) - fix the distance snap here
01:50:703 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - yea the whole section : why you don't differenciate the differents parts of the music by making 2-3 another patterns instead of using the same one here ?
02:13:846 (10) - NC, this combo is tooooooo long
02:14:132 (11,12,13,14,15,16) - why they are almost in the same place ?
02:29:132 (10) - reduce the length of that slider so it fit the whistling
02:35:982 (3) - make it curved ?
02:38:382 (3) - overlap with 02:37:932 (1) -
02:39:582 (3) - ^ but with 02:40:032 (5) -
02:41:532 (1,2,3,4,1,2,3,4,5,6,7) - increase the spacing ? the music is more intense than 02:40:332 (1,2,3,4,5,6,7,8,1,2) -
02:46:971 (2,3) - they are not symmetrical, place them at x194 y164
02:47:720 (4,5,6,1,2,3,1,3) - transform them into alien sliders
02:52:783 (1,3) - ^
02:56:311 (6,7,8,9,1) - this part seems undermapped
02:59:311 (4,5,1) - fix DS
03:01:363 (1,2,3,4,5,6,7,8) - ^
03:11:311 (9) - i would do the slider like that : https://i.imgur.com/Di8KrJv.png
03:18:890 (4,5) - overlaps
03:22:206 (6) - increase the SV to x2 that last 1/2 white ticks
03:32:311 (1) - ^
03:32:942 (4) - extremely weird slider
03:58:836 (2) - could be better for aesthics
04:07:046 (5) - seems undermapped
04:14:467 (4) - why this one is not curved
04:15:257 (6) - ^
04:17:151 (5,6,7) - overlaps
04:19:836 (2) - undermapped
04:30:099 (9,10,1,2,3,4) - weird flow and visuals here
04:58:362 (1) - i don't hear any sound here
05:02:139 (1,2,3,1,2,3,1,2,3) - overlaps plz
05:07:473 (1,2,3,1,2) - really weird flow here
05:08:917 (1) - why there is a blanket here (no circles) just add one that stacks with 05:08:806 (1) -
05:10:917 (1) - ^ also the streams should start here
sorry for a extremely harsh mod without justification, i've passed 2 hours trying modding that map
Topic Starter
Tralen

realy0_ wrote:

heya from my queue

btw why you try make this map ranked, earrape could be dangerous in real life and can make childrens deaf, it could be ok if you try to reach loved.
memes
Can you put the list of the songs in the description ? almost no ones read the description anyways
you could make it really similar to A-L-I-E-N on the parts that have earrapes, it reflect better the music, also it reduce indirectly extremely fast sliders (these one with x4 *cough*)Loved is the is the goal, Ranked is the dream

why the CS is really big here ? i've read that it's for the last part but it makes the last part even more confusing than ever, overlaps everywhere...
reduce it to 3,5 and fix the streams spacing after. It's even easier to play with 3,5 CSChange it to 3.0
increase the hitsound volume of the 5% timing point to 20% they should be hearable from the ranking criteriaOk

00:01:381 (2,3,1,2,3) - the timing is really weird here if you follow the vocals so i fix the sync with code (1/16 and 1/12 timing stuff)Thx,
i change it


Code lign to replace : [HitObjects] lign 2-6
264,184,1381,1,0,0:0:0:0:
336,112,1947,1,0,0:0:0:0:
360,176,2736,6,0,L|328:207,1,45
280,256,3789,1,0,0:0:0:0:
280,192,4368,1,0,0:0:0:0:
00:04:368 (3) - idk why you placed the circle there, it doesn't make sense. place it at x221 y224Got it
00:06:550 (4) - you could add a reverse arrow to fit the bg melodyFine
00:11:603 (3) - ^
00:16:972 (4) - i would ctrl+g itChange it
00:22:024 (3,4) - wtf, how do you construct slidersxD change it
00:25:498 (2) - stack the slider tail to 00:24:077 (1) slider's tailOk
00:25:445 (2,3) - harsh timing fix here : https://i.imgur.com/zYbKR0a.pngGot it
00:33:393 (1) - weird sliderFix all them
00:34:024 (2) - ^
00:37:024 (6,7,1) - avoid overlaps Fix all them
00:40:656 (7,1) - ^
00:46:182 (1,2) - ^
00:47:129 (3,4) - ^
00:47:603 (4,1) - ^
00:50:445 (4,5) - ^
00:54:866 (2,3,4,1) - ^
01:09:313 (3,4,1,2) - ^
01:24:526 (8,1) -
00:41:919 (3) - add more red anchors so it reflect better the earrape like alienGot it the alien like
00:45:550 (2) - ^ and it looks like a dicxxx I know it
00:54:393 (1,2) - i would rotate (2) with a slightly different angle (by -20°)done
01:12:210 (1) - make them more uglier like alienUgly as.... whatever u want
01:12:841 (3) - ^
01:13:315 (4) - ^
01:14:736 (8) - i don't hear earrape to place a fast slider, maybe a bit but reduce it to x2,5TABLE!, its fine
01:28:841 (5) - alien slider plzFix it or change it
01:29:894 (7) - ^
01:41:894 (3) - make it curved, there is any song that sync with that red anchorLooks better
01:40:157 (2) - why you did add a slider that simplify the rhythm here, you could just add 01:40:473 (3,4) - insteadthat slider is necesary
01:40:631 (4) - i would ctrl+g itNope, its better my way
01:41:105 (2) - ^
01:41:578 (2) - ^
01:42:526 (4) - why not increasing the slider velocity to x2cuz "the wake me up " previus has that sv
01:45:561 (9) - 2fastsliderFast? uh? its like the other ones
01:49:846 (6,1,2,3,4,5) - fix the distance snap hereDone
01:50:703 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - yea the whole section : why you don't differenciate the differents parts of the music by making 2-3 another patterns instead of using the same one here ? i will think it about it
02:13:846 (10) - NC, this combo is tooooooo long Change it
02:14:132 (11,12,13,14,15,16) - why they are almost in the same place ?Yeap, and i change it again
02:29:132 (10) - reduce the length of that slider so it fit the whistlinguh?? cant reduce more!
02:35:982 (3) - make it curved ?No. this part is is obtained from RANKED version
02:38:382 (3) - overlap with 02:37:932 (1) - Fixed all them
02:39:582 (3) - ^ but with 02:40:032 (5) -
02:41:532 (1,2,3,4,1,2,3,4,5,6,7) - increase the spacing ? the music is more intense than 02:40:332 (1,2,3,4,5,6,7,8,1,2) - Obtainedfrom RANKED VERSION
02:46:971 (2,3) - they are not symmetrical, place them at x194 y164 got it
02:47:720 (4,5,6,1,2,3,1,3) - transform them into alien slidersthey are ugly now
02:52:783 (1,3) - ^
02:56:311 (6,7,8,9,1) - this part seems undermappedSave me?!?!
02:59:311 (4,5,1) - fix DS Done all them
03:01:363 (1,2,3,4,5,6,7,8) - ^
03:11:311 (9) - i would do the slider like that : https://i.imgur.com/Di8KrJv.png....okay
03:18:890 (4,5) - overlapsivirlip, Change it
03:22:206 (6) - increase the SV to x2 that last 1/2 white ticksOr slow them :thinking:
03:32:311 (1) - ^
03:32:942 (4) - extremely weird sliderehhmm change it, i guess
03:58:836 (2) - could be better for aesthics
04:07:046 (5) - seems undermappedChange it
04:14:467 (4) - why this one is not curvedCuz the other ones too? should i change it? :thinking:
04:15:257 (6) - ^
04:17:151 (5,6,7) - overlapsfix it
04:19:836 (2) - undermappedfix it
04:30:099 (9,10,1,2,3,4) - weird flow and visuals hereChange it and flow too
04:58:362 (1) - i don't hear any sound hereOmg its true, think this part is bad timmed
05:02:139 (1,2,3,1,2,3,1,2,3) - overlaps plzObtained from Ran...wait, Loved Version
05:07:473 (1,2,3,1,2) - really weird flow here
05:08:917 (1) - why there is a blanket here (no circles) just add one that stacks with 05:08:806 (1) -
05:10:917 (1) - ^ also the streams should start here
sorry for a extremely harsh mod without justification, i've passed 2 hours trying modding that map
I will check the final part, i am talking the timing, thx for the mod and can u link me your queue plz or send me a pm
Taro-chan_old_1
[Mod for meme map, kek]

Hello nice map, also need many things:
Need timing point, for joke select for end of map [PreviewPoint: 312961]
Convert mp3 file to 192kb/s

I love meme map :>
Topic Starter
Tralen

Taro-chan wrote:

[Mod for meme map, kek]

Hello nice map, also need many things:
Need timing point, for joke select for end of map [PreviewPoint: 312961]
Convert mp3 file to 192kb/s

I love meme map :>
Hi, thx for play my map,for other side, I do not want to make more modifications on this map, it seems like a waste of time, the last modification was reduction of hp drain also i cant preview your point, maybe i cant do something there, ([PreviewPoint: 312961] does not exist lul, if u take the timing setup, that point is literaly in the end of the song when the song already ended)

about the mp3, maybe i should change it

anyway thx for check this map

(can u pass it? xddx)

its this about kodus, quote this xdxd
Taro-chan_old_1

Tralen wrote:

Taro-chan wrote:

[Mod for meme map, kek]

Hello nice map, also need many things:
Need timing point, for joke select for end of map [PreviewPoint: 312961]
Convert mp3 file to 192kb/s

I love meme map :>
Hi, thx for play my map,for other side, I do not want to make more modifications on this map, it seems like a waste of time, the last modification was reduction of hp drain also i cant preview your point, maybe i cant do something there, ([PreviewPoint: 312961] does not exist lul, if u take the timing setup, that point is literaly in the end of the song when the song already ended)

about the mp3, maybe i should change it

anyway thx for check this map

(can u pass it? xddx)

its this about kodus, quote this xdxd
you welcome, also try set previewpoint to 0 [start of map], and i can pass this map [also with ez + nf +ht XD, rofl time]
8-) 8-) 8-)
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