forum

Ogura Yui - Baby Sweet Berry Love

posted
Total Posts
47
Topic Starter
coco
This beatmap was submitted using in-game submission on Sunday, March 11, 2018 at 11:03:49 AM

Artist: Ogura Yui
Title: Baby Sweet Berry Love
Source: 変態王子と笑わない猫。
Tags: hentai ouji to waranai neko anime ending tsukiko tsutsukakushi henneko prince and stony cat yahuri doj
BPM: 170
Filesize: 2389kb
Play Time: 01:27
Difficulties Available:
  1. Doj's Normal (1.99 stars, 152 notes)
  2. Insane (4.81 stars, 330 notes)
  3. Yuri's Hard (3.62 stars, 273 notes)
Download: Ogura Yui - Baby Sweet Berry Love
Information: Scores/Beatmap Listing
---------------
yahuri hard
doj normal

best map i ever made
Antares-
irc testplay
22:27 cococolaco: yo r u free to test play a diff
22:27 Antares-: i guess
22:27 Antares-: link
22:28 *cococolaco is listening to [https://osu.ppy.sh/b/1445979 Ogura Yui - Baby Sweet Berry Love (TV Size)]
22:28 cococolaco: top d
22:28 *Antares- is playing [https://osu.ppy.sh/b/1445979 Ogura Yui - Baby Sweet Berry Love (TV Size) [tsukiko-chan]]
22:31 Antares-: 00:01:819 (6,7,1) - isnt that overmapped
22:31 Antares-: 00:02:701 (3,4) - id start slider on 3 if you're following vocal over drum
22:31 cococolaco: isnt it a thing where 3rd note is emphasized with triple
22:31 Antares-: wait 4 is 3/4 slider
22:32 cococolaco: yeah
22:32 Antares-: uh keep it then i guess but feels kinda weird because you follow vocal for first measure
22:32 cococolaco: had to make it a slider so rhythm is easier
22:32 Antares-: and i dont know what is 'emphasizing with triple' but if song has no 1/4 you mustnt put 1/4 out of nowhere
22:33 cococolaco: o shi
22:33 cococolaco: ive seen it before tho
22:33 Antares-: 00:07:112 (1) - weird nc
22:33 Antares-: just drop it
22:33 cococolaco: ye i did
22:34 cococolaco: o shi i forgot to nc 00:07:818 (4) -
22:34 cococolaco: cuz i meant to nc everytime
22:34 Antares-: 00:11:171 (2,3) - uh those doubles are really weird
22:35 Antares-: i meant 1/4th sliders starting on blue ticks
22:35 Antares-: when they're weaker than 1/2
22:36 cococolaco: so like [https://puu.sh/y30qU/b963bc69cc.png this?[
22:36 cococolaco: o fuck xd
22:36 Antares-: ya thats how it would do it
22:36 Antares-: or just 5 note burst
22:36 Antares-: cuz now its pretty weird
22:36 Antares-: to play
22:36 cococolaco: ima keep sliders
22:37 cococolaco: yeah i agree it was weird before
22:37 Antares-: 00:59:524 (6) - weird break here
22:37 Antares-: id follow vocal
22:38 cococolaco: so a note after it
22:38 Antares-: yeah
22:38 Antares-: also kiai looks like mess NC-wise
22:38 Antares-: keep it like every measure + emphasis for most important patterns
22:39 Antares-: cuz when you emphasis every other object with NC
22:39 Antares-: suddenly nothing is emphasized
22:39 cococolaco: tru
22:39 cococolaco: overlooked that
22:39 cococolaco: ty
22:39 Antares-: 01:14:171 (1,1,2,1) - i mean things like
22:39 Antares-: this
22:39 Antares-: where you have 3 NCs in one second
22:39 Antares-: just reNC entire kiai
22:40 cococolaco: yeah ik
22:40 Antares-: also i think ending is kinda overkilled but eh
22:40 Antares-: subjective opinion
22:41 cococolaco: the spacing or stream
22:41 Antares-: overall jumps + stream
22:41 Antares-: at end
22:41 cococolaco: might nerf jumps
22:41 cococolaco: i like the stream tho
22:42 Antares-: k gl with map
22:44 cococolaco: u can post in thread for kds
22:44 cococolaco: ty
voynich
tsukiko-chan
00:02:877 (4) - consider changing the shape of this slider. it looks messy.
00:06:407 (1,2,3) - there should be a sharper angle here. in fact, i think 00:06:936 (3) should be touching the slider end of 00:07:112 (1) .
00:07:818 (1,1) - in between these notes is a pretty important beat that's unmapped. please add one on the red tick.
00:09:054 (2,3) - should be just a reverse arrow slider. change this for every other slider like this,as it looks messy otherwise.
00:12:054 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5) - consider cleaning up this section and making it less ambiguous.
00:18:759 (1) - don't use new combo here.
00:19:112 (2) - use new combo here.
stress important beats with new combo.
00:22:995 (1,2,3,4) - clean up this stream.
00:46:289 (2,3,4) - just use a single beat on the red tick here. a burst doesn't fit here.
00:48:407 (2,3,4,5,1) - clean up stream shape.
01:00:054 (1) - the section after this beat should be more dramatic with spacing.

otherwise good map. i could reasonably see this ranked tomorrow with a few touchups.
Topic Starter
coco

-Nishiki- wrote:

tsukiko-chan
00:02:877 (4) - consider changing the shape of this slider. it looks messy. blankets around previous slider
00:06:407 (1,2,3) - there should be a sharper angle here. in fact, i think 00:06:936 (3) should be touching the slider end of 00:07:112 (1) . i think the spacing from 00:07:112 (1) is good as it is because it emphasizes 00:07:112 (1) which is what i want. as for the angle, it would be generally more comfortable to snap to 00:06:759 (2,3,1) - these 3 notes compared to what might be a wider angle if i re-positioned 00:06:936 (3)
00:07:818 (1,1) - in between these notes is a pretty important beat that's unmapped. please add one on the red tick. ok
00:09:054 (2,3) - should be just a reverse arrow slider. change this for every other slider like this,as it looks messy otherwise. i want to click on downbeat
00:12:054 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,4,5) - consider cleaning up this section and making it less ambiguous. sure
00:18:759 (1) - don't use new combo here. ye
00:19:112 (2) - use new combo here. ye
stress important beats with new combo. yep i messed up there xd
00:22:995 (1,2,3,4) - clean up this stream. i think looks ok
00:46:289 (2,3,4) - just use a single beat on the red tick here. a burst doesn't fit here. sure
00:48:407 (2,3,4,5,1) - clean up stream shape. it's bent at the end to emphasize last note in the stream
01:00:054 (1) - the section after this beat should be more dramatic with spacing. buffed

otherwise good map. i could reasonably see this ranked tomorrow with a few touchups. <3 ty nishiki
thanks for mod :D
Doj
wew

irc
00:55 cococolaco: oyyy
00:55 Doj: henlo
00:58 Doj: did you wanna do that mod now lol
01:06 cococolaco: oh yee xd
01:07 cococolaco: update cuz i had a mod after urs
01:10 Doj: ok
01:13 cococolaco: yee
01:14 Doj: ok ya you did what i was talking about
01:14 cococolaco: yee
01:14 Doj: the prob now
01:15 Doj: well, it more of a personal thing imo
01:15 Doj: but i dont think the pattern looks good
01:15 cococolaco: ohxd
01:16 cococolaco: me neither actually now that i think about it
01:16 cococolaco: it looks good when it's stacked but where else can it go
01:16 cococolaco: sliderend of 00:01:112 (4) - ?
01:18 Doj: 00:01:111 (4,5,6) - you could make it look like [http://puu.sh/y46xX/c9ef158483.jpg this]
01:19 Doj: where 00:01:111 (4) - the slider of this stacks on the slider end of 00:01:995 (1) - this\
01:19 cococolaco: i like u
01:19 Doj: lol
01:20 cococolaco: no homo
01:20 Doj: i wont judge ya
01:22 cococolaco: i did like [https://puu.sh/y46Eq/97a28de3b0.png this]
01:22 Doj: weary
01:22 Doj: dat looks good
01:26 Doj: also 00:01:111 (4,5,6,1,2,3,4,1,2,3,4) - the beginning part in general i think the spacing is too high
01:26 Doj: i think you could put some jumps here and there but overall i think it should be lower
01:27 cococolaco: ok
01:27 cococolaco: yeah it's a calmer section
01:27 Doj: gotta nice and moe
01:28 Doj: nice and smooth
01:28 Doj: make my heart go doki doki
01:28 cococolaco: ur kokoro
01:28 Doj: i should be able to stare into that bg while playing and be like
01:28 Doj: >////< ugu
01:30 cococolaco: ok i fixed up some shi
01:30 cococolaco: nerf spacing
01:30 cococolaco: https://puu.sh/y46TH/f99770a024.osz
01:31 cococolaco: also made [https://puu.sh/y46VS/d10bbb271b.png this] different
01:32 Doj: ya das betta
01:32 cococolaco: :))
01:33 Doj: sugi wa
01:34 Doj: 00:09:054 (2,3) - kore
01:34 Doj: ok so
01:34 cococolaco: click downbeat
01:34 Doj: the pattern aint bad
01:34 Doj: actually lemme try some shit
01:35 cococolaco: xd
01:36 Doj: ok ya
01:36 Doj: you most def should space out the singles from those 1/4 sliders
01:36 cococolaco: https://puu.sh/y46VS/d10bbb271b.png u dont like angle
01:37 Doj: it plays so good
01:37 cococolaco: nvm
01:37 cococolaco: so like
01:37 cococolaco: how much
01:37 Doj: [http://puu.sh/y477K/4490809473.jpg this] at least
01:38 cococolaco: o i have an idea now
01:40 cococolaco: https://puu.sh/y47bD/5c0a435b95.osz
01:42 cococolaco: nc'd 00:11:171 (1) - instead
01:42 Doj: iight
01:43 cococolaco: u dont seem amused
01:44 Doj: nah i like it
01:44 Doj: i think it just made something sexy
01:44 cococolaco: owo
01:46 Doj: weary
01:46 Doj: ok so
01:47 Doj: question
01:47 cococolaco: yes
01:47 Doj: i just figured out a way to make your pattern sexy as fuck
01:47 cococolaco: go ahead
01:47 Doj: actually hold on i can puush it
01:48 cococolaco: ok
01:48 cococolaco: im gonna update mine for now then so it doesnt wipe xd
01:51 Doj: http://puu.sh/y47ut/c1516e2718.osz
01:51 Doj: 00:10:112 (3,4,5,1,2,1,2,3,4) - this is the part i edited
01:52 Doj: i made it so your patterns blend more together
01:53 Doj: just to give you an idea of what i mean when i say "looks good"
01:53 Doj: i use mostly delayed stacking if you havent notice lol
01:53 cococolaco: um dojjy
01:53 cococolaco: i think i like mine more
01:53 cococolaco: :((((((((((((
01:54 cococolaco: i see what ur doing tho
01:54 Doj: that's cool if you want to keep what you have
01:54 cococolaco: :)
01:55 Doj: ok moving on
01:57 Doj: 00:29:701 (1,2,1,2) - these are too big
01:57 Doj: tbh you could start them off smaller and make them big like that
01:58 Doj: shit i dunno how to word it
01:58 cococolaco: ye thats what im planning to do now lol
02:00 Doj: i think you can get away with making the jump really big
02:00 Doj: but you gotta ease into it
02:00 cococolaco: 00:30:054 (1) - is louder so
02:00 cococolaco: more spaced
02:01 cococolaco: than previous
02:01 cococolaco: which i will emphasize more
02:01 Doj: iight
02:06 cococolaco: anythin else
02:08 Doj: lemme see
02:11 Doj: not really tbh
02:11 cococolaco: my boy
02:12 cococolaco: u can post on thread for kds
02:12 Doj: LIT
negusver
M4M as requested here.

[tsukiko-chan]

This diff lacks a coherent structure imo. There's just too much random spacing- and movement-variation it just doesn't add up to anything.

I also can't really see a consistent pattern for the sv changes. 00:01:995 - 00:08:524 (1) - and even 00:15:230 - feel unexpected since there was no real introduction to it as a gimmick. If you're trying to create emphasis through sv changes, do so more consistently or don't in the first place.


  1. 00:01:642 (5) - having this clickable feels weird, also since you apparently want to create constrast to 00:01:995 (1) - I think like a simpler rhythm like https://goo.gl/AK4YAi would do a better job than this awkward sv change at 00:01:995 -
  2. 00:01:112 (4,5,6,1) - needs some rhythm work in any case as 00:01:995 (1,3,4) - are pretty incoherent conceptually
  3. 00:10:289 (4,5,1,2,3) - spacing of these is awkward, there's no emphasis right now, maybe have a different spacing for 00:10:642 (1) -
  4. 00:12:054 - spacing in the upcoming part is just all over the place. There are different concepts for 00:14:877 (1,2,3) - & similar and 00:14:171 (1,2,3) - & similar that just don't add up to a coherent structure imo. And they are all different from 00:16:289 (1,2,1,2) - which in comparison really seem overspaced.
  5. 00:31:465 (1,2) - these feel overspaced compared to 00:16:642 (1,2) - (intense part → higher spacing), if you want to emphasis violin through high spacing then 00:33:230 (1,2,3) - doesn't really make sense
  6. 00:47:877 (5,1) - why is this spaced so low, seems off in the context its in and in comparison to 00:50:701 (5,1) -
  7. 00:51:230 (1,2,1,1) - really low spacing in comparison to previous
  8. 00:52:465 (2) - wide angle to 1 and 3 are weird compared to 00:52:994 (1,2,3,4) - having all sharp angles
[Hard]

Diff seems okay, not much to say

  1. 00:12:759 (3,4) - and similar spots, visual spacing here is a bit weird but I guess acceptable
[Normal]

Overall solid, also not much to say

It's not quite clear to me as to when you decide to use half as opposed to full overlaps for 1/2 gaps. Maybe make these more obvious/consistent somehow or only use half overlaps.

Also the rhythm choices are a bit sketchy sometimes in regard of the musics intensity, for example 01:08:524 (1,2,3) - and similar skip a lot of beats in the kiai, 00:24:054 (3,4,1,2) - and similar imo should undermap a bit more due them being in calm sections.

I wasn't sure at which points you tried to blanket and at what points not, maybe recheck them as many can be improved.
Topic Starter
coco

negusver wrote:

M4M as requested here.

[tsukiko-chan]

This diff lacks a coherent structure imo. There's just too much random spacing- and movement-variation it just doesn't add up to anything.

I also can't really see a consistent pattern for the sv changes. 00:01:995 - 00:08:524 (1) - and even 00:15:230 - feel unexpected since there was no real introduction to it as a gimmick. If you're trying to create emphasis through sv changes, do so more consistently or don't in the first place. it feels fine when u play plus u could easily see 00:15:936 (3) coming because of the previous rhythm


  1. 00:01:642 (5) - having this clickable feels weird, also since you apparently want to create constrast to 00:01:995 (1) - I think like a simpler rhythm like https://goo.gl/AK4YAi would do a better job than this awkward sv change at 00:01:995 - but flow
  2. 00:01:112 (4,5,6,1) - needs some rhythm work in any case as 00:01:995 (1,3,4) - are pretty incoherent conceptually 00:01:642 (5) - is the only filler note tho so i dont see whats wrong with rhythm
  3. 00:10:289 (4,5,1,2,3) - spacing of these is awkward, there's no emphasis right now, maybe have a different spacing for 00:10:642 (1) - rearranged
  4. 00:12:054 - spacing in the upcoming part is just all over the place. There are different concepts for 00:14:877 (1,2,3) - & similar and 00:14:171 (1,2,3) - & similar that just don't add up to a coherent structure imo. And they are all different from 00:16:289 (1,2,1,2) - which in comparison really seem overspaced. visual spacing is very similar, and the 00:16:289 (1,2,1,2) - was built up to by 00:14:877 (1,2,3,1,2,3)
  5. 00:31:465 (1,2) - these feel overspaced compared to 00:16:642 (1,2) - (intense part → higher spacing), if you want to emphasis violin through high spacing then 00:33:230 (1,2,3) - doesn't really make sense nerfed jumps, but 00:33:230 (1) - isnt rly spacing anything it's just a pretty pattern
  6. 00:47:877 (5,1) - why is this spaced so low, seems off in the context its in and in comparison to 00:50:701 (5,1) - ok kinda hard to explain this but cuz the phrase doesnt sound finished (in terms of melody) here 00:48:054 (1) but is later on here 00:50:877 (1)
  7. 00:51:230 (1,2,1,1) - really low spacing in comparison to previous buildup for the next section which has high spacing
  8. 00:52:465 (2) - wide angle to 1 and 3 are weird compared to 00:52:994 (1,2,3,4) - having all sharp angles plays ok

sorry about rejecting a lot of spacing stuff. i guess we just have different philosophies of what is and isnt acceptable. for me i think a loose form of spacing consistency is acceptable. that being said i did nerf a few jumps tho:)
[Hard]

Diff seems okay, not much to say

  1. 00:12:759 (3,4) - and similar spots, visual spacing here is a bit weird but I guess acceptable
[Normal]

Overall solid, also not much to say

It's not quite clear to me as to when you decide to use half as opposed to full overlaps for 1/2 gaps. Maybe make these more obvious/consistent somehow or only use half overlaps.

Also the rhythm choices are a bit sketchy sometimes in regard of the musics intensity, for example 01:08:524 (1,2,3) - and similar skip a lot of beats in the kiai, 00:24:054 (3,4,1,2) - and similar imo should undermap a bit more due them being in calm sections. will consider

I wasn't sure at which points you tried to blanket and at what points not, maybe recheck them as many can be improved.
ty for mod:)
July - San
Hii! From Mod req!

Okay Let's see here...

Normal
Hitsounds tags only..And one more thing

00:24:054 (3) - (add in the finish the hitsound "Clap")

00:25:465 (2) - (This too)

00:26:877 (2) - (This too)

00:28:289 (2) - (This tooo)

00:32:524 (2) - (Too)

01:00:054 (1) - (Add Hitsound "Finish")

01:05:701 (1) - ("Finish" Too)

01:11:348 (1) - ("Finish" too)

01:08:524 (1,2,3) - (Looks Weird) (Can You Chhange this?)

01:19:818 (1,2,3) - (Looks Weird) (Can You Change this?)

Hard
Put the hitsounds you mentioned earlier in the same places
01:27:936 (1) - (Add hitsound "Finish" and "Whistle")

tsukiko-chan
00:17:259 (3) - (Object is not Adjusted)

That's all..

The rest it's good, i guess..

Good map and Good song dude! Good luck :3
Topic Starter
coco

July - San wrote:

Hii! From Mod req!

Okay Let's see here...

Normal
Hitsounds tags only..And one more thing

00:24:054 (3) - (add in the finish the hitsound "Clap")

00:25:465 (2) - (This too)

00:26:877 (2) - (This too)

00:28:289 (2) - (This tooo)

00:32:524 (2) - (Too)

01:00:054 (1) - (Add Hitsound "Finish")

01:05:701 (1) - ("Finish" Too)

01:11:348 (1) - ("Finish" too)

01:08:524 (1,2,3) - (Looks Weird) (Can You Chhange this?) looks fine

01:19:818 (1,2,3) - (Looks Weird) (Can You Change this?) ^

Hard
Put the hitsounds you mentioned earlier in the same places
01:27:936 (1) - (Add hitsound "Finish" and "Whistle")

tsukiko-chan
00:17:259 (3) - (Object is not Adjusted) ok

That's all..

The rest it's good, i guess..

Good map and Good song dude! Good luck :3
i dont feel the need for those sounds to be there thanks for modding tho
nextplay
elo

[General]
  1. Your current metadata is wrong (Source) it's the translated title which should be put in the tags the actual Source title is 変態王子と笑わない猫。
    and remove TV Size (check the links down below)
    here are the sources http://www.ogurayui.jp/profile/
    http://henneko.jp/goods/cd.html
    http://www.yuikaori.info/profile/
  2. Set some Combocolors
Normal
  1. 00:02:171 (3) - move this to 00:01:995 - because there is the stronger vocal and instrument
  2. 00:08:524 (4,1,2,3) - space this out it's hard to read for beginners
  3. 01:08:524 (1,2,3) - ^
  4. 00:16:289 (1) - in the music is nothing special to have this kind of shape
  5. 00:17:348 (2) - move this to x:57 y:244 so there is no overlap
  6. 00:26:877 (2) - move this to x:269 y:315 to avoid the overlap and then do ctrl+j so it still has 1.00x ds
  7. 00:29:348 (2,3) - this comes out of nowhere space 3 out
  8. 00:59:524 (3) - ctrl+g this one and then move it to x:389 y:45 the current one would be bad to play

that's it for now you really need to work on the structure, nc pattering etc.

gl
Topic Starter
coco
00:02:171 (3) - not following that

all others fix ty
newton-
nm from q

[normal]
  1. lots of unintentional overlaps,they look kinda messy so i'd advise you to clean them up
  2. 00:08:524 (4) - could be shortened by 1/2 a beat to map the more prominent drum sound on the white tick
  3. 00:14:877 (3,4,1) - something could be done about this overlap, maybe a triangle like this would be better
  4. 00:14:877 (3,2) - might wanna stack these too while ur at it
  5. 00:21:583 (6,1) - this sort of stack is really confusing for new players to read
  6. 00:21:936 (1) - also shouldnt this end on the white tick after it? you mainly use white tick rhythm in this diff so you should put objects on white ticks as much as possible.
  7. 00:32:524 (2,3) - overlap makes this confusing for newer players to read
  8. 00:45:936 (1,2,3) // 00:48:759 (1,2,3) - sliders could work here since 3/2 gaps between objects are awkward to read
  9. 00:59:524 (3,1) - really sharp backwards flow is unintuitive for players at this level
  10. 01:08:524 (1) - vocal on 01:08:877 - is more important than the one on 01:09:054 - since white ticks are inherently stronger
  11. 01:23:877 (2,3) - ctrlg for rhythm then reposition since the note on 3's sliderend deserves to be clickable since it's stronger than the last two
[tsukiko-chan]
  1. 00:00:230 - starting section feels too dense and overdone. consider loosening up rhythm here to differentiate it from the much more intense verse and kiai sections
  2. 00:09:054 (1,2,4,5) - potentially confusing to read, maybe space these out
  3. 00:17:701 (1,2,3) - ngl this makes it look like 2 is a slider. pretty confusing to read too, especially when compared to the rest of the map reading-wise
  4. 00:33:230 (1,2,3,4) etc - not really a fan of this kind of backwards flow thing, too sharp to be comfy
  5. 01:14:877 (3,5) - might be misread, 3 seems to lead directly into 5
  6. 01:26:877 (1,2,3,4,5) - since this is a top diff, might as well space this from the next part of the stream - slider leniency makes this safe to do anyway
good luck!
timemon
mod
General/Modding Assist
  1. Set your combo colours
  2. I would suggest you change the hitsounds to custom like S:C1 and at least put in soft-sliderslide.wav that is blank to get rid of the slidertrack sound (you can go into most ranked maps and just borrow it)
  3. Difficulty Spread issue: The gap in difficulty between Hard and tsukiko-chan is a bit too much. You would have to add a light insane difficulty.
  4. Offset 762 sounds much better than your current offset (760) you can change this by going to the timing panel and ctrl+A all lines and just add 2 ms into the offset then use resnap command.
tsukiko-chan
  1. 00:00:230 - This is the intro of the song which is also at its calmest. But in your map this section is full of constant 1/2 gap. with jumps even. It is contrary to the song's intensity and gives your map poor contrast. A calm section should be mapped sparingly with less objects and spacing, sometimes even undermapping.

    For example 00:01:642 (5) - isn't necessary at all. You could remove it because it's snapped to a really quiet sound. also all these jumps have way too much spacing 00:00:760 (2,3,5,6,7) - . This section needs to be significantly nerfed
  2. 00:09:054 (1,2) - 1/4 slider and a circle next to each other don't play so well. Either spread them out or map it as a triplet.
  3. 00:20:877 (2,3) - you really miss the opportunity to add some jumps here, the sound is really powerful. 1/2 sliders don't do any justice.
  4. 00:43:642 (2,3,4,5,6,1,2,3,4,1,2,3) - poor object placement, you need to be more careful about nearby objects when you put down a note. keeping your object placement organized can make your map look very good (and organized duh)
  5. 00:49:112 (2,3,4) - I don't think a triplet works well here, just use a circle like you did at 00:46:465 (2) -
  6. 00:52:112 (1) - there is no need to NC, your NC logic is all over the place as well. Generally you would want to NC every full measure (one downbeat)
  7. 01:11:348 (1) - why put a reverse there? just remove the reverse and add another 1/2 slider. follows the music much better
  8. 01:14:171 (8,1) - switch NC
I won't repeat what I said before so you should go through the map and apply yourself.

Hard
  1. 00:21:936 - would be cool to make this clickable (circle)
  2. 00:49:818 (3,4) - why is this spacing so close? it's 1/2 gap not 1/4 spread it out more
  3. 01:03:230 (2) - would look better if u flip this slider
Compared to the top diff, your hard diff is quite a step up and is pretty decent.

Normal
  1. 00:30:936 (2,1) - be careful to not loop too fast on Normal and force an overlap when it's not necessary. you basically forced an overlap here when you shouldn't.
  2. 00:32:524 (2,3) - again lol. And try to put next object in the direction of the sliderend, new players often follow the sliders all the way down.
  3. 00:57:936 (2) - would be better if sliderend was clickable
  4. 00:59:524 (3) - NC
This diff looks a bit too messy with overlap and sometimes weird flow.

Good luck!
Topic Starter
coco
newton

newton- wrote:

nm from q

[normal]
  1. lots of unintentional overlaps,they look kinda messy so i'd advise you to clean them up
  2. 00:08:524 (4) - could be shortened by 1/2 a beat to map the more prominent drum sound on the white tick
  3. 00:14:877 (3,4,1) - something could be done about this overlap, maybe a triangle like this would be better
  4. 00:14:877 (3,2) - might wanna stack these too while ur at it rearranged this
  5. 00:21:583 (6,1) - this sort of stack is really confusing for new players to read
  6. 00:21:936 (1) - also shouldnt this end on the white tick after it? you mainly use white tick rhythm in this diff so you should put objects on white ticks as much as possible.
  7. 00:32:524 (2,3) - overlap makes this confusing for newer players to read
  8. 00:45:936 (1,2,3) // 00:48:759 (1,2,3) - sliders could work here since 3/2 gaps between objects are awkward to read
  9. 00:59:524 (3,1) - really sharp backwards flow is unintuitive for players at this level
  10. 01:08:524 (1) - vocal on 01:08:877 - is more important than the one on 01:09:054 - since white ticks are inherently stronger
  11. 01:23:877 (2,3) - ctrlg for rhythm then reposition since the note on 3's sliderend deserves to be clickable since it's stronger than the last two
[tsukiko-chan]
  1. 00:00:230 - starting section feels too dense and overdone. consider loosening up rhythm here to differentiate it from the much more intense verse and kiai sections remapping intro
  2. 00:09:054 (1,2,4,5) - potentially confusing to read, maybe space these out i think readable
  3. 00:17:701 (1,2,3) - ngl this makes it look like 2 is a slider. pretty confusing to read too, especially when compared to the rest of the map reading-wise
  4. 00:33:230 (1,2,3,4) etc - not really a fan of this kind of backwards flow thing, too sharp to be comfy u can hold ur cursor in the middle of the slider
  5. 01:14:877 (3,5) - might be misread, 3 seems to lead directly into 5 dont think so
  6. 01:26:877 (1,2,3,4,5) - since this is a top diff, might as well space this from the next part of the stream - slider leniency makes this safe to do anyway but rn it looks so pretty :3
good luck!

timemon

timemon wrote:

mod
General/Modding Assist
  1. Set your combo colours
  2. I would suggest you change the hitsounds to custom like S:C1 and at least put in soft-sliderslide.wav that is blank to get rid of the slidertrack sound (you can go into most ranked maps and just borrow it) will do l8r lo
  3. Difficulty Spread issue: The gap in difficulty between Hard and tsukiko-chan is a bit too much. You would have to add a light insane difficulty.
  4. Offset 762 sounds much better than your current offset (760) you can change this by going to the timing panel and ctrl+A all lines and just add 2 ms into the offset then use resnap command.
tsukiko-chan
  1. 00:00:230 - This is the intro of the song which is also at its calmest. But in your map this section is full of constant 1/2 gap. with jumps even. It is contrary to the song's intensity and gives your map poor contrast. A calm section should be mapped sparingly with less objects and spacing, sometimes even undermapping.

    For example 00:01:642 (5) - isn't necessary at all. You could remove it because it's snapped to a really quiet sound. also all these jumps have way too much spacing 00:00:760 (2,3,5,6,7) - . This section needs to be significantly nerfed remap intro
  2. 00:09:054 (1,2) - 1/4 slider and a circle next to each other don't play so well. Either spread them out or map it as a triplet.
  3. 00:20:877 (2,3) - you really miss the opportunity to add some jumps here, the sound is really powerful. 1/2 sliders don't do any justice. wanted to keep the guitar sound all straight sliders
  4. 00:43:642 (2,3,4,5,6,1,2,3,4,1,2,3) - poor object placement, you need to be more careful about nearby objects when you put down a note. keeping your object placement organized can make your map look very good (and organized duh)
  5. 00:49:112 (2,3,4) - I don't think a triplet works well here, just use a circle like you did at 00:46:465 (2) -
  6. 00:52:112 (1) - there is no need to NC, your NC logic is all over the place as well. Generally you would want to NC every full measure (one downbeat) reNC'ing
  7. 01:11:348 (1) - why put a reverse there? just remove the reverse and add another 1/2 slider. follows the music much better
  8. 01:14:171 (8,1) - switch NC
I won't repeat what I said before so you should go through the map and apply yourself.

Hard
  1. 00:21:936 - would be cool to make this clickable (circle)
  2. 00:49:818 (3,4) - why is this spacing so close? it's 1/2 gap not 1/4 spread it out more
  3. 01:03:230 (2) - would look better if u flip this slider
Compared to the top diff, your hard diff is quite a step up and is pretty decent.

Normal
  1. 00:30:936 (2,1) - be careful to not loop too fast on Normal and force an overlap when it's not necessary. you basically forced an overlap here when you shouldn't.
  2. 00:32:524 (2,3) - again lol. And try to put next object in the direction of the sliderend, new players often follow the sliders all the way down.
  3. 00:57:936 (2) - would be better if sliderend was clickable
  4. 00:59:524 (3) - NC 01:00:054 (1) - is downbeat would rather nc that
This diff looks a bit too messy with overlap and sometimes weird flow.

Good luck!

thx for modding guys:)
no reply=fix
Lafayla

Normal
00:12:054 (1,2) - this angle is awkward not that it affects playability in any way but players need to do so much movement just to play this
00:16:289 (1) - blanket can be improved, if you are having trouble blanketing sliders ends because theres no approach circle just plant a circle and stack them and then delete circle like this https://imgur-archive.ppy.sh/aY7Q0Ly.png > it can make your map look really wonderful owo
00:16:289 (1) - fix blanket
00:24:054 (3) - not a fan of this overlap but it seems intentional so I won't tell you to remove it
00:59:701 - holy bookmark graveyard
01:09:936 (3,1) - fix blanket
01:12:583 - 01:13:818 (4) - ugly overlap, i would change the angle 3 reverses at to give you more flexibility for where to put 4
01:21:230 (3,1) - so close to being perfect blanket

Hard>
00:02:524 (5) - I would never put circles on reverse arrows, just looks ugly and hides the reverses from the player making playability much harder, consider placement anywhere else
00:38:877 - 00:38:524 (4,2) - this overlap doesn't look good, consider flowing slider 00:38:877 (1) - differently for way to use more realestate
01:18:230 (5,6) - this way of making flow is a bit awkward

tsu
00:00:232 (1,2) - this linear flow can be pretty uncomfortable
00:00:762 (2,3) - fix blanket
00:09:761 (5,6,7) - flow is pretty harsh here
00:11:173 (1,2,3) - same thing with this one ^
00:12:232 (2,3) - this pattern isn't bad but the flow into the rhythm is what makes it hard because players would need to stop at two and then move to 3 which goes against what people would want to do
00:13:644 (2,3) - same
00:33:232 (1,2) - could flow better
00:33:938 (3,4) - could flow better
00:34:467 (4,1) - holywtfspacing spaced a bit too far for emphasis
01:03:232 (1) - soo much spacing on it and tbh it doesn't sound intense for it
01:07:291 (2,5) - pls don't cover reverses
01:27:232 (5,6,7,1,2,3,4,1) - can be improved, guranteed to make players miss because of how messy the slider looks overlapping 4/7 notes of that stream, consider placement elsewhere
I wish you the best with the mapset coco, if you have further questions poke me c:
bite you death
hey, m4m

  • general
  1. check aimod
  2. add some tags ("hentai ouji to warawanai neko henneko the prince and the stony cat ed ending" would be fine)

    small girl
  3. 00:00:232 - to 00:06:409 - why no hitsounding here?
  4. 00:00:762 (2) - nc
  5. 00:01:997 - why sv increase to 1.5? slow beginning, even though the sounds get higher pitched .5 sv is too much of a change in a slow part imo
  6. 00:05:703 (2,1) - visual flow is awkward
  7. 00:07:644 (2,3,1) - should be spaced further from 00:07:114 (1) - to emphasise the sound at 00:07:820 (1) - imo
  8. why does 00:09:056 (2) - have .7 higher sv than 00:09:761 (5,6) - and 00:11:173 (1,2) - ?
  9. 00:15:232 - why the random 2x sv?
  10. 00:17:261 (3,4) - i read this as a 1/4 gap, maybe change to something like this?
  11. why do you emphasise 00:19:114 (1) - with higher spacing but not 00:18:232 (3,2,1,2) - these?
  12. 00:24:585 (5,1) - weird overlap, seeing as this is the only one in the map i recommend changing it
  13. spacing difference in 00:24:585 (5,1) - and 00:27:232 (4,1) - is very major for same sound
  14. 00:30:232 (2,1) - awkward angle after 00:29:703 (1,2,1,2) -, this pattern suggests the slider should be above 00:30:232 (2) -, not below
  15. 00:27:585 (1,2) - stack
  16. 00:30:232 (2,1) - and 00:31:643 (2,1) -'s sounds arent that different, but spacing very much is
  17. 00:34:644 -, 00:37:467 -, 00:40:291 -, 00:41:703 -, 00:43:114 - add hitfinish
  18. 00:54:409 (1,2,3,1,2,3,1,2,3) - the song goes 1,2,1,2 here not 1,2,3,1,2,3, change the pattern and hitsounding please
  19. 00:59:526 (4) - i would nc this and make it a repeat slider, like 00:00:232 (1) -
  20. kiai is very lacking when it comes to hitsounding, 01:00:056 - to 01:00:761 - even has no hitsounding at all. what i mean by "lacking" is that its just a clap every 2 measures, except for 2 or 3 parts where the hitsounding gets really intense, like at 01:08:879 - to 01:11:350 -. i recommend adding a few hitwhistles throughout the kiai
  21. 01:01:997 (4,5) - very small spacing
  22. 01:02:879 (1,2,1,2) - these 1,2 jumps make no sense. the song doesnt support it at all
  23. 01:04:644 (2) - ctrl g'ing this makes 01:04:291 (1,2,3,4,5) - more fun to play imo
  24. 01:07:644 (4,5) - and 01:18:761 (8,1) - why stack and repeat sliders here? these are massive flow breaks and are not fun to play at all
  25. 01:21:938 (1,2,3,4) - why spacing difference between 1 and 2 only?
  26. 01:27:232 (5,6,7,1,2,3,4,1) - this feels really cramped and awkward to play

    hard
  27. lower ar and od for better spread
  28. overall sv is the same as insane, not really an issue, but still
  29. try to keep distance snapping consistent, emphasise certain sounds, dont "freestyle" like you would with an insane

    normal
  30. cs 3 would be much better imo
  31. try to avoid 1/2 gaps as much as possible as this is the lowest diff of the set, you need to remove majority of the 1/2s OR make an easy diff for this set
  32. 00:09:230 (1,2,3) - this rhythm fits better here imo
  33. 00:14:877 (3) -, 00:19:112 (2) -, 00:21:936 (1) -, 00:28:289 (2) -, 00:31:818 (1) -, 00:32:524 (2) -, 00:33:583 (4) -, 00:36:759 (2) -, 00:47:524 (1) -, 01:18:230 (3) - change to 1 ds
  34. 00:23:348 - to 00:34:642 - is MUCH calmer than 00:12:054 - to 00:23:348 -, yet it is denser. change this
  35. 00:36:759 (2,3,1) - avoid this kind of overlap in easy/normal, extremely hard to read for new players
  36. 00:51:583 (1,2,3,1,2) - looks messy
i suck at modding n/h xdd

gl
Topic Starter
coco
bite you death

bite you death wrote:

hey, m4m

  • general
  1. check aimod
  2. add some tags ("hentai ouji to warawanai neko henneko the prince and the stony cat ed ending" would be fine)

    small girl
  3. 00:00:232 - to 00:06:409 - why no hitsounding here?
  4. 00:00:762 (2) - nc
  5. 00:01:997 - why sv increase to 1.5? slow beginning, even though the sounds get higher pitched .5 sv is too much of a change in a slow part imo
  6. 00:05:703 (2,1) - visual flow is awkward
  7. 00:07:644 (2,3,1) - should be spaced further from 00:07:114 (1) - to emphasise the sound at 00:07:820 (1) - imo i think is ok
  8. why does 00:09:056 (2) - have .7 higher sv than 00:09:761 (5,6) - and 00:11:173 (1,2) - ?
  9. 00:15:232 - why the random 2x sv? plays the same i just wanted the curvy shape
  10. 00:17:261 (3,4) - i read this as a 1/4 gap, maybe change to something like this?
  11. why do you emphasise 00:19:114 (1) - with higher spacing but not 00:18:232 (3,2,1,2) - these? downbeat
  12. 00:24:585 (5,1) - weird overlap, seeing as this is the only one in the map i recommend changing it
  13. spacing difference in 00:24:585 (5,1) - and 00:27:232 (4,1) - is very major for same sound
  14. 00:30:232 (2,1) - awkward angle after 00:29:703 (1,2,1,2) -, this pattern suggests the slider should be above 00:30:232 (2) -, not below i dont see how it suggests slider should be above but im gonna keep regardless
  15. 00:27:585 (1,2) - stack
  16. 00:30:232 (2,1) - and 00:31:643 (2,1) -'s sounds arent that different, but spacing very much is imo higher note should get more emphasis
  17. 00:34:644 -, 00:37:467 -, 00:40:291 -, 00:41:703 -, 00:43:114 - add hitfinish
  18. 00:54:409 (1,2,3,1,2,3,1,2,3) - the song goes 1,2,1,2 here not 1,2,3,1,2,3, change the pattern and hitsounding please drums go 1 2 1 2 but the notes go 123 123
  19. 00:59:526 (4) - i would nc this and make it a repeat slider, like 00:00:232 (1) -
  20. kiai is very lacking when it comes to hitsounding, 01:00:056 - to 01:00:761 - even has no hitsounding at all. what i mean by "lacking" is that its just a clap every 2 measures, except for 2 or 3 parts where the hitsounding gets really intense, like at 01:08:879 - to 01:11:350 -. i recommend adding a few hitwhistles throughout the kiai oh yeah i forgot claps where u pointed out lol. i might add hitwhistles but idk where lol
  21. 01:01:997 (4,5) - very small spacing no important sounds so
  22. 01:02:879 (1,2,1,2) - these 1,2 jumps make no sense. the song doesnt support it at all wut ya they do
  23. 01:04:644 (2) - ctrl g'ing this makes 01:04:291 (1,2,3,4,5) - more fun to play imo
  24. 01:07:644 (4,5) - and 01:18:761 (8,1) - why stack and repeat sliders here? these are massive flow breaks and are not fun to play at all
  25. 01:21:938 (1,2,3,4) - why spacing difference between 1 and 2 only? idk but it flows well
  26. 01:27:232 (5,6,7,1,2,3,4,1) - this feels really cramped and awkward to play

    hard
  27. lower ar and od for better spread it's pretty standard
  28. overall sv is the same as insane, not really an issue, but still
  29. try to keep distance snapping consistent, emphasise certain sounds, dont "freestyle" like you would with an insane it's consistent for the most part so is ok

    normal
  30. cs 3 would be much better imo
  31. try to avoid 1/2 gaps as much as possible as this is the lowest diff of the set, you need to remove majority of the 1/2s OR make an easy diff for this set looks like im remapping almost everything
  32. 00:09:230 (1,2,3) - this rhythm fits better here imo
  33. 00:14:877 (3) -, 00:19:112 (2) -, 00:21:936 (1) -, 00:28:289 (2) -, 00:31:818 (1) -, 00:32:524 (2) -, 00:33:583 (4) -, 00:36:759 (2) -, 00:47:524 (1) -, 01:18:230 (3) - change to 1 ds
  34. 00:23:348 - to 00:34:642 - is MUCH calmer than 00:12:054 - to 00:23:348 -, yet it is denser. change this
  35. 00:36:759 (2,3,1) - avoid this kind of overlap in easy/normal, extremely hard to read for new players
  36. 00:51:583 (1,2,3,1,2) - looks messy
i suck at modding n/h xdd

gl
lafayla

Lafayla wrote:


Normal
00:12:054 (1,2) - this angle is awkward not that it affects playability in any way but players need to do so much movement just to play this
00:16:289 (1) - blanket can be improved, if you are having trouble blanketing sliders ends because theres no approach circle just plant a circle and stack them and then delete circle like this https://imgur-archive.ppy.sh/aY7Q0Ly.png > it can make your map look really wonderful owo
00:16:289 (1) - fix blanket
00:24:054 (3) - not a fan of this overlap but it seems intentional so I won't tell you to remove it
00:59:701 - holy bookmark graveyard
01:09:936 (3,1) - fix blanket
01:12:583 - 01:13:818 (4) - ugly overlap, i would change the angle 3 reverses at to give you more flexibility for where to put 4
01:21:230 (3,1) - so close to being perfect blanket

Hard>
00:02:524 (5) - I would never put circles on reverse arrows, just looks ugly and hides the reverses from the player making playability much harder, consider placement anywhere else
00:38:877 - 00:38:524 (4,2) - this overlap doesn't look good, consider flowing slider 00:38:877 (1) - differently for way to use more realestate
01:18:230 (5,6) - this way of making flow is a bit awkward

tsu
00:00:232 (1,2) - this linear flow can be pretty uncomfortable
00:00:762 (2,3) - fix blanket
00:09:761 (5,6,7) - flow is pretty harsh here playable
00:11:173 (1,2,3) - same thing with this one ^
00:12:232 (2,3) - this pattern isn't bad but the flow into the rhythm is what makes it hard because players would need to stop at two and then move to 3 which goes against what people would want to do spacing is so low i doubt it matters very much
00:13:644 (2,3) - same
00:33:232 (1,2) - could flow better
00:33:938 (3,4) - could flow better u can hold ur cursor in the middle of the slider cuz leniency and it doesnt feel like anything
00:34:467 (4,1) - holywtfspacing spaced a bit too far for emphasis b b but aesthetic
01:03:232 (1) - soo much spacing on it and tbh it doesn't sound intense for it i think since is kiai should be ok to have higher spacing but if i get more complaints i change
01:07:291 (2,5) - pls don't cover reverses 2bad
01:27:232 (5,6,7,1,2,3,4,1) - can be improved, guranteed to make players miss because of how messy the slider looks overlapping 4/7 notes of that stream, consider placement elsewhere
I wish you the best with the mapset coco, if you have further questions poke me c:[/color]
no reply=fix(maybe not suggested fixes)
remapped a lot of parts for normal to get rid of 1/2s so some parts of normal diff mods might not apply
thanks for modding!
Yusomi
hii delivering the correct m4m this time ; w;

tsukiko-chan
00:16:291 (1,2,1,2) - i don't understand why these are so spaced, maybe make them more similar to 00:12:056 (1,2,3) - since it's basically the same sound.
00:21:585 (4) - i think this should be a slider, since there's a held guitar note here.
00:33:232 (1,2,3,4) - i think a pattern of small jumps would be more fitting since that's how you mapped the other similar sounds such as 00:29:703 (1,2,1,2) -, and these sounds are more intense than those ones imo making it even more suitable
00:52:996 (1) - this looks pretty out of place in a map like this, maybe just keep placement consistent here
00:59:526 (4) - this should be NC'd
01:27:585 (1,2,3,4,1) - it doesn't really make any sense to space these 5 the same, since those intense sounds are actually only on the last 3 notes. I suggest changing 01:27:232 (5) - to 3 kicksliders then finish with a increase spacing triple.

hard
00:01:997 (4,5,6) - maybe make spacing consistent here
00:09:230 (1,2,3) - this will be very awkward to play for beginners. 00:09:495 (2) - the sound on this note is really unnoticeable, maybe just delete it.
00:17:612 (3) - spacing gets inconsistent here
00:19:112 (1) - maybe stack this on 00:18:230 (2) - sliderhead
00:24:759 (1) - it's against the rules to hide reverse arrow, this is unrankable.
00:27:583 (1) - same here
00:39:583 (1) - maybe move the first white anchor on this slider to the left a little to make spacing even either side of this note 00:39:407 (2) -
00:39:583 (1) - also this slider isn't snapped correctly, it should end on the white tick
00:48:407 (3) - this needs extended one more tick
00:51:230 (3) - same here
00:52:644 (5) - and here
00:54:936 (1) - this slider starts on a weaker sound than it finishes on. since there's no real reason to do so here, this is against the ranking guidelines.
01:20:083 (2,3) - spacings pretty inconsistent here
01:21:848 (3,4) - and here

good luck with map !
Topic Starter
coco

Yusomi wrote:

hii delivering the correct m4m this time ; w;

tsukiko-chan
00:16:291 (1,2,1,2) - i don't understand why these are so spaced, maybe make them more similar to 00:12:056 (1,2,3) - since it's basically the same sound. if u listen to the tune in the back it climaxes here
00:21:585 (4) - i think this should be a slider, since there's a held guitar note here.
00:33:232 (1,2,3,4) - i think a pattern of small jumps would be more fitting since that's how you mapped the other similar sounds such as 00:29:703 (1,2,1,2) -, and these sounds are more intense than those ones imo making it even more suitable rn it has held sounds and the jumps before had short sounds
00:52:996 (1) - this looks pretty out of place in a map like this, maybe just keep placement consistent here made it fit better
00:59:526 (4) - this should be NC'd no they're pickup notes
01:27:585 (1,2,3,4,1) - it doesn't really make any sense to space these 5 the same, since those intense sounds are actually only on the last 3 notes. I suggest changing 01:27:232 (5) - to 3 kicksliders then finish with a increase spacing triple. but it looks so prettyyyyyyyy

hard
00:01:997 (4,5,6) - maybe make spacing consistent here
00:09:230 (1,2,3) - this will be very awkward to play for beginners. 00:09:495 (2) - the sound on this note is really unnoticeable, maybe just delete it. i dont think hard players are that bad
00:17:612 (3) - spacing gets inconsistent here visual spacing is relatively similar
00:19:112 (1) - maybe stack this on 00:18:230 (2) - sliderhead wanna keep this shape
00:24:759 (1) - it's against the rules to hide reverse arrow, this is unrankable.
00:27:583 (1) - same here
00:39:583 (1) - maybe move the first white anchor on this slider to the left a little to make spacing even either side of this note 00:39:407 (2) -
00:39:583 (1) - also this slider isn't snapped correctly, it should end on the white tick
00:48:407 (3) - this needs extended one more tick
00:51:230 (3) - same here
00:52:644 (5) - and here purposely did this for playability
00:54:936 (1) - this slider starts on a weaker sound than it finishes on. since there's no real reason to do so here, this is against the ranking guidelines. the background tune is grouped in 123 123 so i map it according to that (top diff does same thing)
01:20:083 (2,3) - spacings pretty inconsistent here
01:21:848 (3,4) - and here

good luck with map !
no reply = fix
ty for modding twice lol i owe u
Gaia
[nm]
was told not to look at this but i did a quick peek
00:10:644 (3) - not really following anything
00:12:056 (1,2) - stuff like this can really be symmetrical and nice, they're the same melody after all. 00:14:879 (3,4) - this does exactly that.
00:17:703 (1,2) - missing crashes
00:28:997 (1,2) - why are you killing your polarity like this :S just use a 1/1 slider so you don't get weird 3/2 spacings ,
it sounds more natural too.
00:34:644 (1) - why is this a reverse? theres nothing there
00:47:526 (1) - same about 3/2. i'd do something like

3/2 gaps in the rhythm really suck because they're unintuitive to catch, so try your best to avoid them at all costs!!!!

[hard]
00:00:232 (1,1) - probably want to avoid spacings like this right off the bat
00:07:114 (3) - needs jump to emphasize that crash
00:07:820 (5,6) - ^ these 2 actually are much more suitable for jumps compared to 00:05:526 (2,3) - (which are also really large jumps )
00:13:026 (4) - spacing this properly, or like http://puu.sh/ycTqP/79da9a324a.jpg since you switching polarity with the kickslider is gunna throw people off
00:28:997 (1) - space this out please, if you want an antijump then stack it. otherwise it just kills spacing consistency
00:32:526 (2) - ^
00:43:114 (1,2,3) - honestly this pattern isn't good to use too many times. by doing this you're saying that 2 and 3 are strong notes and repetitive. (which is not the case)
00:54:408 (1,2,1,2,1,1) - im very sure the emphasis is on every 1/1 instead of every 3/2 like what you're doing here..
01:02:879 (1,2) - 01:14:173 (1,2) - again, don't break spacing because you want to force a certain pattern. Build your pattern based on what you have
01:06:938 (1) - 01:18:232 (1) - 1/1 for vocals like at 01:12:585 (1) -

idk why you like to use reverses so much, most of them don't even land on anything. take 01:24:585 (5) - for example. it really should just be a 1/1

[light insane]
isnt this just your hard but with a slightly harder variation...?
honestly dont be lazy and make a new diff from scratch. hards and insanes (light or whatever doesn't matter) are fundamentally very different, you can't expect to map a proper insane diff based off of a hard (or vice versa, whichever diff you mapped first)

if you remap this, feel free to poke me anytime for a mod on that diff.

and side note: 00:41:703 (1) - stacks where the reverses are covered are unrankable

[tsukiko]
00:07:114 (1) - flow too hard into this one
00:13:026 (3) - 00:14:173 (1,2,3) - 00:17:261 (3) - if u want that snare, this plays much better without that weird kickslider-end on a downbeat thing happening
00:43:644 (2,3,4,5,6,1,2,3,4) - don't do star jumps for no reason please..
01:05:703 (1,2,3,1) - spacing too close. like the green (1) is such a stressed vocal note yet it has no spacing emphasis at all
01:07:644 (4) - same as above about stacked reverse except this one is definitely out
01:26:879 (1) - this is the rhythm i hear

also try to properly emphasize the stressed notes (where u added crashes) with slighter higher spacing. it makes all the difference

glhf
show more
Please sign in to reply.

New reply