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Whistle Blower
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This beatmap was submitted using in-game submission on Freitag, 13. Oktober 2017 at 14:15:19

Artist: Unlucky Morpheus
Title: Black Pentagram
Tags: fuki symphonic metal streams deathstreams nanomortis
BPM: 186
Filesize: 13469kb
Play Time: 04:35
Difficulties Available:

Download: Unlucky Morpheus - Black Pentagram
Information: Scores/Beatmap Listing
---------------
done
hitsounding complete
ready for mods

(a taiko guest diff is in progress)


Background illustrated by Nanomortis


Thanks to the modders
Yauxo
AJamez
TheKingHenry
Last edited by Fenn on , edited 10 times in total.
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Rhythm Incarnate
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Scarlet Oath
00:00:568 (2,3) - Should probably seperate these with a NC for readability reasons (especially at the beginning, when the player doesnt know what they should expect).
00:01:052 (4) - As well, if you did the above.
00:43:471 (3,4,5) - Probably just me, pretty minor, but I feel like that SliderCircleSlider came a tad unexpected, as it's all Triplets or Circle/Slider only before that. The spacing makes it seem like they're just normal objects, so maybe adjust them a bit to make them look different? As such would work 01:31:536 (3,4,1) - (less spacing, visible rolling triplet)
01:02:181 (1) - In this first section, you NC'd the Sliders, as well as the first Circle in the stream. In 01:12:504 (1) - and 01:55:084 (1) - however, you only NC'd the Slider. Change either one to the other for consistency.
02:34:976 (12) - I think a NC on the Circles before the Slider would be better, since thats basically the "more correct" start of a new combo, the combo being the CircleSlider things. That'd also give a better reason for the odd stack at the end of the stream. Kind of "Ah, so I'll have to stop moving *here*, not on the Slider"
03:03:633 (2,3) - You could stack these a bit more. Personal issue, I often find myself reading these kinds of stacks as a stream as they are "higher spaced than a stack normally would" in your average insane/extra diff. Minor though.
03:07:261 (16,1) - Might want to readjust for autostacking (looks odd right now)
■ All of the following combos have a very backwards-forcing, or stopping-kind of motion in them which makes them play oddly to me. The music itself isnt really "going back on itself", or has a lot of reverse bass in it where these kinds of combos would be wonderfully placed in (like the preview in this), but is going "straight forward" as a buildup for the big finale which makes them look misplaced. Forward-going motions like 04:22:181 (1,3) - are so much more fun to play in these buildups, so I'd suggest replacing the backwards ones with forward ones.
-> 04:23:149 (7,1) -
-> 04:24:116 (5,7) -
-> 04:24:761 (1,3) -
-> 04:25:084 (3,5) -
-> 04:25:729 (7,1) -
-> 04:26:052 (1,3) -
-> 04:26:375 (3,5) -


Quite the map. Mostly just minor things, such as stacking and NCing, but Im a bit worried about the flow just before the finale of the map.
I havent been around the past few months, but I assume that the rules on approved maps didnt change much - because if so, you cant put this into approval due to the song not being longer than 5:00 in draintime. Might need to add a full set into this to rank it.
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Whistle Blower
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Yauxo wrote:

Scarlet Oath
00:00:568 (2,3) - Should probably seperate these with a NC for readability reasons (especially at the beginning, when the player doesnt know what they should expect). You're right, fixed.
00:01:052 (4) - As well, if you did the above. Fixed as well.
00:43:471 (3,4,5) - Probably just me, pretty minor, but I feel like that SliderCircleSlider came a tad unexpected, as it's all Triplets or Circle/Slider only before that. The spacing makes it seem like they're just normal objects, so maybe adjust them a bit to make them look different? As such would work 01:31:536 (3,4,1) - (less spacing, visible rolling triplet) I think the spacing is ok, reading them should also be no problem. Some testplays showed me that.
01:02:181 (1) - In this first section, you NC'd the Sliders, as well as the first Circle in the stream. In 01:12:504 (1) - and 01:55:084 (1) - however, you only NC'd the Slider. Change either one to the other for consistency. Wow, I really didn't notice this. Removed the NC on the first circle of the stream since I did it like this in the later Kiais.
02:34:976 (12) - I think a NC on the Circles before the Slider would be better, since thats basically the "more correct" start of a new combo, the combo being the CircleSlider things. That'd also give a better reason for the odd stack at the end of the stream. Kind of "Ah, so I'll have to stop moving *here*, not on the Slider" Fixed.
03:03:633 (2,3) - You could stack these a bit more. Personal issue, I often find myself reading these kinds of stacks as a stream as they are "higher spaced than a stack normally would" in your average insane/extra diff. Minor though. Made them a tiny bit closer to each other.
03:07:261 (16,1) - Might want to readjust for autostacking (looks odd right now) Will do when I find out how to do this xD
■ All of the following combos have a very backwards-forcing, or stopping-kind of motion in them which makes them play oddly to me. The music itself isnt really "going back on itself", or has a lot of reverse bass in it where these kinds of combos would be wonderfully placed in (like the preview in this), but is going "straight forward" as a buildup for the big finale which makes them look misplaced. Forward-going motions like 04:22:181 (1,3) - are so much more fun to play in these buildups, so I'd suggest replacing the backwards ones with forward ones. I get what you mean but personally, I really like how the flow is here. What I tried to accomplish with this kind of flow in this part is getting more "messy" regarding the rising intensity of the song leading to the big finale aka the long more spaced stream leading into the even more spaced one near the end. As you can see, I also switched the slidershape after every slider to emphasize this more.
As a reference for this pattern, I think it is no secret that I was inspired by Maakkeli's Tetrastructural Minds ( https://osu.ppy.sh/s/361035 , starting at 04:42:958 (1) - ). He also uses these backwards-forcing motions like 04:42:958 (1,2,3) - , 04:43:881 (7,8,1) - , 04:44:788 (5,6,7) - , 04:46:541 (1,2,3) - , 04:48:723 (1,2,3) - etc. and I think it is really fun to play flow-wise. Considering what you said about the song going straight forward, that definitely is the case in Tetrastructural Minds in this part as well. He also increased the slider velocity bit by bit as the song is getting more faster over time.
I will keep in mind what you said though, it is a nice thought after all. I think this section needs a little more experimentation and stuff. I will see what other modders will say about this.

-> 04:23:149 (7,1) -
-> 04:24:116 (5,7) -
-> 04:24:761 (1,3) -
-> 04:25:084 (3,5) -
-> 04:25:729 (7,1) -
-> 04:26:052 (1,3) -
-> 04:26:375 (3,5) -


Quite the map. Mostly just minor things, such as stacking and NCing, but Im a bit worried about the flow just before the finale of the map.
I havent been around the past few months, but I assume that the rules on approved maps didnt change much - because if so, you cant put this into approval due to the song not being longer than 5:00 in draintime. Might need to add a full set into this to rank it. Yeah, approval length didn't change. Either I do a full spread (if I want to go for rank) or I somehow find a way to get this over 5:00 draintime.


Thank you for your mod!
Last edited by Fenn on , edited 1 time in total.
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Rhythm Incarnate
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Autostacking can be visible in the editor if you enable the "Stacking" option under "View". That'll stack objects like they would be ingame.
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Star Shooter
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halo from Q


Scarlet Oath
uhhhh check ai mod pls lots of objects arent snapped
00:36:375 (1) - hmm idk but i'd ctrl g this feels better imo
00:48:149 (2,3) - avoid stacking perhaps? 00:48:471 (4) - gives a strong vocal sound so (3) should emphasize that imo
00:49:762 (3,4) - i feel like they should switch places ctrl g them? then just 00:50:407 (5) - move this somewhere that suits
01:10:891 (6) - eh personal preference but i'd change this reverse slider to circles instead to be consistent cus u didnt really use any of it in this section
01:54:762 (6) - ^
02:44:600 (5) - nc here perhaps?
03:03:633 (2,3,5,6) - this is rlly confusing imo same with other parts i mean u could give more spacing instead rather than stacking it to each other cus the song intenses so u should emphasize that
03:07:826 (1) - the red dots here is unrankable
03:55:729 (1,2) - idk but these repeats doesnt dit in tbh i'd change them to circles instead
04:02:826 (17) - NC is required cus max is 16 only
04:05:406 (17) - ^
04:13:148 (17) - ^

that's all
GL~
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Whistle Blower
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Yauxo wrote:
Autostacking can be visible in the editor if you enable the "Stacking" option under "View". That'll stack objects like they would be ingame. Ah, I see. Thanks again!


AJamez wrote:
halo from Q


Scarlet Oath
uhhhh check ai mod pls lots of objects arent snapped
00:36:375 (1) - hmm idk but i'd ctrl g this feels better imo Might be better, yes.
00:48:149 (2,3) - avoid stacking perhaps? 00:48:471 (4) - gives a strong vocal sound so (3) should emphasize that imo Considering it.
00:49:762 (3,4) - i feel like they should switch places ctrl g them? then just 00:50:407 (5) - move this somewhere that suits If I switched them, that would create unnecessary backward movement 00:49:600 (2,3) - . I also like the idea of spacing the circles further away over time, especially because of the different finisher sounds in the music on 00:50:084 (4,5) - .
01:10:891 (6) - eh personal preference but i'd change this reverse slider to circles instead to be consistent cus u didnt really use any of it in this section Either that, or I change 01:12:181 (6,7,8) - into a reverse slider, I will see.
01:54:762 (6) - ^ Will do triple.
02:44:600 (5) - nc here perhaps? Why though, the following NC's are mostly of the same length. No consistency issue.
03:03:633 (2,3,5,6) - this is rlly confusing imo same with other parts i mean u could give more spacing instead rather than stacking it to each other cus the song intenses so u should emphasize that Hmm yeah, I'm considering of remapping this jump section because I see people having reading issues with this whole pattern.
03:07:826 (1) - the red dots here is unrankable I asked some people and it's not unrankable.
03:55:729 (1,2) - idk but these repeats doesnt dit in tbh i'd change them to circles instead If you listen to the bass drum, he clearly plays 1/8 there and I obviously wanna follow the music properly.
04:02:826 (17) - NC is required cus max is 16 only Maps like Uta by Kite ( https://osu.ppy.sh/s/410162 , starting on 01:18:190 (1) - ) or She Runs by fergas ( https://osu.ppy.sh/s/319890 ) use NC's bigger than 16, so I see no problem here.
04:05:406 (17) - ^
04:13:148 (17) - ^

that's all
GL~


Thank you for your mod!
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Combo Commander
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Hello mod from my queue~
Scarlet Oath
  • Check AiMod there's quite many objects not snapped
  • 00:11:051 (7) - I think the change in direction should be here not at 00:11:213 (9) - in case it's supposed to be according to the guitars like you did before with 00:03:955 (1) - 00:06:535 (1) - for example
  • 00:14:923 (3,4,5) - the drum triple is actually 1/2 earlier (there is guitar one under this though, but the drum is way louder and atleast it shouldn't be mapped so that the guitar is done but the drum ain't). Similarly more drums not mapped at 00:16:697 (4,1) - 00:17:343 (4,5) - and so on probably a lot more. So in case you didn't know you could check for this kind of stuff if you want to map it (this kinda feels like some were intentionally left out for what ever the reason is though, so up to ya)
  • 00:49:278 (1) - rotate little anti-clockwise so it continues smoothly from the stream? Or alternatively tune it so that it actually blankets 00:48:794 (1) -
  • 00:58:633 (3) - I think this should be NCd instead of 00:58:471 (1) - it's stronger sound on musically more logical place (the pattern could use some tuning according to this too, for example 00:58:471 (1,2) - as kickslider instead of smth)
  • 01:47:342 (2) - NC? See 00:54:439 (1) -
  • 01:51:375 (1,2,3) - I'd say same drill as above, but the sounds are actually little different here. Same NC would still work, but for how it's mapped it could be little different from the last time
  • 01:59:842 (6,7,8) - I don't think this flows too well, 01:59:923 (7) - is leading clearly upwards from what 02:00:084 (8) - is, forcing movement downwards. Combined with the almost nonexistent horizontal distance 01:59:923 (7,8) - have, it could work as circular flow from 02:00:084 (8) - to left, but it actually goes in the exact opposite way. Basically, for these I'd use stuff like 02:05:004 (6,7,8) - or maybe 02:10:245 (3,4) - like you've already done somewhere as you see. Anyways I think it'd work better if 02:00:084 (8) - was somewhere in the upper right quarter of the screen (and then perhaps after that tune 02:00:245 (1) - little too according to what feels fitting then).
  • 02:35:084 (2) - this should be the NC instead of 02:34:976 (1) - since that's where the turning point in the guitar part is. Also pattern according to it, so that both are still continuations of the the stream. That way it also reflects better the guitar for 02:35:084 (2,3,4,5,6,7,8,9) - since it moves the emphasised part to the sliderhead which then fits the first 2 sounds of every 3 notes (as in, imo slider+circle combination here fits the sounds pretty well). Same stuff with 02:37:665 (2) - like it doesn't matter that 02:37:558 (1) - is already the high pitch sound, the music is clearly emphasising the latter one as the leader.
  • 02:42:504 (1,2,3,4,5) - not really good idea considering how low spacing you've used for the 1/3 in this section. (that being said, the spacing of 1/3 seems lame af, it's like 139,5 bpm low spaced streams, not really feeling like solo. Stuff like 02:41:536 (1,2,3,1,2,3,1,2,3,1) - feels more like it, although I wouldn't use jumpstreams if it doesn't fit the music (so no using just to make it more soloish)
  • 02:57:503 (4,1) - I understand the symmetry-like patterning here, but this spacing is pretty damn massive considering there isn't any special surprise loud af sound there, but rather the same guitar stuff as the last kicksliders
  • 03:06:375 (5,6,7,8,9,10,11,12,13,14,15,16) - doesn't really look like a smooth curve, atleast could be smoother (the curves are stronger on the bottom left and right parts, leaving nearly straight stuff between)
  • 03:07:826 (1,1) - blanket?
  • 03:29:278 (2) - definitely NC this instead, with this yet mostly unknown gap between 03:28:955 (3,1) - the player is going to assume the NCd object is on the white tick, which in the case of the current NCing will fuck things up
  • 03:43:310 (6,1) - way better flow if you ctrl+g 03:43:471 (1) - and move it downwards little and right some amount and turn it clock-wise little as well. Take in consideration how it affects the following to 03:43:794 (2) - too though
  • 03:55:729 (1,2) - not really necessary, but I think it'd be really cool to have these like 2 circles + slider of 2, so it basically functions like triple (but faster)
  • 04:06:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why'd you now begin NCing with the snare sounds and changing direction when you didn't do it with the couple streams before these?
  • 04:09:519 (12,13,14,15,16) - why is this (almost) straight? Not fitting in the last curve or combo

Good luck!
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Whistle Blower
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TheKingHenry wrote:
Hello mod from my queue~
Scarlet Oath
  • Check AiMod there's quite many objects not snapped Fixed most things.
  • 00:11:051 (7) - I think the change in direction should be here not at 00:11:213 (9) - in case it's supposed to be according to the guitars like you did before with 00:03:955 (1) - 00:06:535 (1) - for example Nice catch, fixed.
  • 00:14:923 (3,4,5) - the drum triple is actually 1/2 earlier (there is guitar one under this though, but the drum is way louder and atleast it shouldn't be mapped so that the guitar is done but the drum ain't). Similarly more drums not mapped at 00:16:697 (4,1) - 00:17:343 (4,5) - and so on probably a lot more. So in case you didn't know you could check for this kind of stuff if you want to map it (this kinda feels like some were intentionally left out for what ever the reason is though, so up to ya) Remapped this section a little bit.
  • 00:49:278 (1) - rotate little anti-clockwise so it continues smoothly from the stream? Or alternatively tune it so that it actually blankets 00:48:794 (1) - Fixed blanket.
  • 00:58:633 (3) - I think this should be NCd instead of 00:58:471 (1) - it's stronger sound on musically more logical place (the pattern could use some tuning according to this too, for example 00:58:471 (1,2) - as kickslider instead of smth) Might actually be better. I take that into consideration when I remap this a little.
  • 01:47:342 (2) - NC? See 00:54:439 (1) - Fixed.
  • 01:51:375 (1,2,3) - I'd say same drill as above, but the sounds are actually little different here. Same NC would still work, but for how it's mapped it could be little different from the last time Yeah, will see how this goes here.
  • 01:59:842 (6,7,8) - I don't think this flows too well, 01:59:923 (7) - is leading clearly upwards from what 02:00:084 (8) - is, forcing movement downwards. Combined with the almost nonexistent horizontal distance 01:59:923 (7,8) - have, it could work as circular flow from 02:00:084 (8) - to left, but it actually goes in the exact opposite way. Basically, for these I'd use stuff like 02:05:004 (6,7,8) - or maybe 02:10:245 (3,4) - like you've already done somewhere as you see. Anyways I think it'd work better if 02:00:084 (8) - was somewhere in the upper right quarter of the screen (and then perhaps after that tune 02:00:245 (1) - little too according to what feels fitting then). Changed 02:00:084 (8) - 's placement and some stuff after that.
  • 02:35:084 (2) - this should be the NC instead of 02:34:976 (1) - since that's where the turning point in the guitar part is. Also pattern according to it, so that both are still continuations of the the stream. That way it also reflects better the guitar for 02:35:084 (2,3,4,5,6,7,8,9) - since it moves the emphasised part to the sliderhead which then fits the first 2 sounds of every 3 notes (as in, imo slider+circle combination here fits the sounds pretty well). Same stuff with 02:37:665 (2) - like it doesn't matter that 02:37:558 (1) - is already the high pitch sound, the music is clearly emphasising the latter one as the leader. I actually had it like this some time earlier but I think it is better playing-wise to start the NC on 02:34:976 (1) - so that it's clear that players gotta stop their movement on that particular circle. But from a musical perspective, it definitely makes sense.
  • 02:42:504 (1,2,3,4,5) - not really good idea considering how low spacing you've used for the 1/3 in this section. (that being said, the spacing of 1/3 seems lame af, it's like 139,5 bpm low spaced streams, not really feeling like solo. Stuff like 02:41:536 (1,2,3,1,2,3,1,2,3,1) - feels more like it, although I wouldn't use jumpstreams if it doesn't fit the music (so no using just to make it more soloish) 02:42:504 (1,2,3) - are now slider slider circle. Hmm, I might experiment a little with those 1/3. I'm not sure though.
  • 02:57:503 (4,1) - I understand the symmetry-like patterning here, but this spacing is pretty damn massive considering there isn't any special surprise loud af sound there, but rather the same guitar stuff as the last kicksliders Changing this will be a bit of a pain in the ass because of the all the stuff that is stacked after, but I will see how exactly I will change that. You're right about the spacing, it's not really justified here.
  • 03:06:375 (5,6,7,8,9,10,11,12,13,14,15,16) - doesn't really look like a smooth curve, atleast could be smoother (the curves are stronger on the bottom left and right parts, leaving nearly straight stuff between) Fixed.
  • 03:07:826 (1,1) - blanket? Yes.
  • 03:29:278 (2) - definitely NC this instead, with this yet mostly unknown gap between 03:28:955 (3,1) - the player is going to assume the NCd object is on the white tick, which in the case of the current NCing will fuck things up Fixed.
  • 03:43:310 (6,1) - way better flow if you ctrl+g 03:43:471 (1) - and move it downwards little and right some amount and turn it clock-wise little as well. Take in consideration how it affects the following to 03:43:794 (2) - too though Good idea, thank you for the suggestion.
  • 03:55:729 (1,2) - not really necessary, but I think it'd be really cool to have these like 2 circles + slider of 2, so it basically functions like triple (but faster) I don't really get what you mean here, maybe something like circle circle slider + circle circle slider which are snapped in 1/8?
  • 04:06:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why'd you now begin NCing with the snare sounds and changing direction when you didn't do it with the couple streams before these? dunno, maybe because I wanted to make the stream a little longer in that part and such a long stream without flow changes is kinda boring. Might be a consistency issue?
  • 04:09:519 (12,13,14,15,16) - why is this (almost) straight? Not fitting in the last curve or combo Fixed.

Good luck!


Nice mod, thank you very much!
(Also sorry for the kind of late response)
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