Hello again, and welcome to the fourth taiko edition of LMS (Last Man Standing)! The whole team is excited to bring you six weeks of fun, intense matches full of crazy plays, players and maps, featuring the two new mod brackets "HDHR" and "EZ" and using ScoreV2.
For those of you who are new to this format, let us explain what LMS is. It is an annual spin-off of the traditional taiko tournamets, with a twist! Rather than being team score versus team score, each team will fight to survive in a 3v3 environment. Each team selects a song and plays normally, but the player who scores the lowest is eliminated, think of it like dodgeball!
Map Pools:
Group StageDownload the map pack for Group Stage here!
NoMod
Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 (Ayyri) [gh's Inner Oni]
IOSYS - Marisa Tanked My Score With an Incredible Hand (Lno) [Lno's Hand (Short)]
celas - Azul (Remix) (AngelHoney) [lepidon! - Taiko Oni]
YUC'e - Sengoku HOPPU (Kantan) [Inner Oni]
cYsmix - Classic Pursuit (Hanjamon) [Cursed Oni]
Hidden
t+pazolite - QLWA (JUDYDANNY) [Old Inner Oni]
KOAN Sound & Asa - fuego (sakuraburst remix) (Nifty) [LMS vers]
HardRock
TrySail - Adrenaline!!! (J-core Remix) (soloist) [Yuni's Enjoy Oni!]
Mediks - Outbreak (Strategas) [Arrival's Oni]
Easy
Skirmish feat. Rawb - Red vs. Blue (Nofool) [Special Oni]
DoubleTime
alan - Over the Clouds (HelloSCV) [CQ's Oni]
Harry - Earth Day (Moway) [mint's Taiko Oni]
FreeMod
TERRA - REVOLUTION (TKSalt) [MASTER]
ARM (IOSYS) feat. Nicole Curry - Come to Life (MMzz) [Inner Oni]
HDHR
DJ Mass MAD Izm* - Shakunetsu Beach Side Bunny (aabc271) [Inner Oni]
Tamura Yukari - MERRY MERRY MERRY MENU... Ne! (Volta) [Oni]
TieBreaker
Liz Triangle - The Night Circus (katacheh) [kata's kAlEiDoScOpE]
Lite Show Magic (t+pazolite vs C-Show) - TRICKL4SH 220 (Ayyri) [gh's Inner Oni]
IOSYS - Marisa Tanked My Score With an Incredible Hand (Lno) [Lno's Hand (Short)]
celas - Azul (Remix) (AngelHoney) [lepidon! - Taiko Oni]
YUC'e - Sengoku HOPPU (Kantan) [Inner Oni]
cYsmix - Classic Pursuit (Hanjamon) [Cursed Oni]
Hidden
t+pazolite - QLWA (JUDYDANNY) [Old Inner Oni]
KOAN Sound & Asa - fuego (sakuraburst remix) (Nifty) [LMS vers]
HardRock
TrySail - Adrenaline!!! (J-core Remix) (soloist) [Yuni's Enjoy Oni!]
Mediks - Outbreak (Strategas) [Arrival's Oni]
Easy
Skirmish feat. Rawb - Red vs. Blue (Nofool) [Special Oni]
DoubleTime
alan - Over the Clouds (HelloSCV) [CQ's Oni]
Harry - Earth Day (Moway) [mint's Taiko Oni]
FreeMod
TERRA - REVOLUTION (TKSalt) [MASTER]
ARM (IOSYS) feat. Nicole Curry - Come to Life (MMzz) [Inner Oni]
HDHR
DJ Mass MAD Izm* - Shakunetsu Beach Side Bunny (aabc271) [Inner Oni]
Tamura Yukari - MERRY MERRY MERRY MENU... Ne! (Volta) [Oni]
TieBreaker
Liz Triangle - The Night Circus (katacheh) [kata's kAlEiDoScOpE]
Round of 16Download the map pack for the Round of 16 here!
NoMod
Hanatan - Ghost Rule (asuasu_yura) [Mayday]
VILA - Devil in Wonderland (Dino99) [Inner Oni (LMS Ver.)]
Nekomata Master+ - encounter (tasuke9129) [Inner Oni]
DECO*27 - Tsumi to Batsu (Cihyaa) [Coin's Taiko]
Kemono Friends - Cerulean (S a n d) [Regretless Oni]
Hidden
Morimori Atsushi - Paradigm Shift (aabc271) [Inner Oni]
YUC'e - Night Club Junkie (KinomiCandy) [HELLO BOYS AND GIRLS]
HardRock
Memme - Cherry Blossom (Love) [Sakura]
Toromaru - Enigma (KinomiCandy) [GRAVITY ONI]
Easy
tarolabo - seiteki ryoukiteki muimi (glalucard) [muimi]
DoubleTime
ClariS - Luminous (JUDYDANNY) [Oni]
Akiyama Uni - Odoru Mizushibuki (ghm12) [Inner Oni]
FreeMod
Memme - Avalanche (Starfy) [aabc's Inner Oni]
DragonForce - Seasons (Raiden) [Tatsujin]
HDHR
AcuticNotes - Axeria (Nerova Riuz GX) [tasuke's Inner Oni]
Yunomi with Momobako&miko - Soumatou Labyrinth (komasy) [Labyrinth Oni]
TieBreaker
DJ Command - True Blue [DJ Command Mix] (Full Ver.) (iloveyou4ever) [Broken Love]
Hanatan - Ghost Rule (asuasu_yura) [Mayday]
VILA - Devil in Wonderland (Dino99) [Inner Oni (LMS Ver.)]
Nekomata Master+ - encounter (tasuke9129) [Inner Oni]
DECO*27 - Tsumi to Batsu (Cihyaa) [Coin's Taiko]
Kemono Friends - Cerulean (S a n d) [Regretless Oni]
Hidden
Morimori Atsushi - Paradigm Shift (aabc271) [Inner Oni]
YUC'e - Night Club Junkie (KinomiCandy) [HELLO BOYS AND GIRLS]
HardRock
Memme - Cherry Blossom (Love) [Sakura]
Toromaru - Enigma (KinomiCandy) [GRAVITY ONI]
Easy
tarolabo - seiteki ryoukiteki muimi (glalucard) [muimi]
DoubleTime
ClariS - Luminous (JUDYDANNY) [Oni]
Akiyama Uni - Odoru Mizushibuki (ghm12) [Inner Oni]
FreeMod
Memme - Avalanche (Starfy) [aabc's Inner Oni]
DragonForce - Seasons (Raiden) [Tatsujin]
HDHR
AcuticNotes - Axeria (Nerova Riuz GX) [tasuke's Inner Oni]
Yunomi with Momobako&miko - Soumatou Labyrinth (komasy) [Labyrinth Oni]
TieBreaker
DJ Command - True Blue [DJ Command Mix] (Full Ver.) (iloveyou4ever) [Broken Love]
QuarterfinalsDownload the map pack for the Quarterfinals here!
NoMod
Kakusei no Prim - Kurui Zake Homura no Hana (Fahrenheit7) [Inner Oni]
Renard - Take Me To Space And Back (Stefan) [Taikovic]
Saiph - Schwarzschild (tasuke912) [Oni]
goreshit - looming shadow of a tree long gone (grumd) [Loctav's Oni]
a_hisa - Rin (-[ ix ishida xi ]-) [-[ix Taiko xi ]-]
Hidden
TAG - Alstroemeria (OzzyOzrock) [Sur's Inner Oni]
Mazare(Camellia feat. kradness, Nanahira and yukacco) - Mazare Party (Y O U T A) [TaiKo ParTy]
HardRock
Ryu* - Plan 8 (nananass) [Oni]
sasakure.UK - Puppet Theater of Twee-Box feat. Hatsune Miku (Raphalge) [Inner Oni]
Easy
DJ TECHNORCH - X↑X↓ (agu) [NIGHTMARE ONI (LMS VER.)]
DoubleTime
Ryu* - ¡Viva! (Spy) [Kazu's Oni]
you - Hold Angel (Nishizumi) [Oni]
FreeMod
cosMo VS dj TAKA - kyokuken (Heavenly Medley) (ll-oscar) [ll-taiko]
Xandria - Call Of Destiny (Nardoxyribonucleic) [Inner Oni]
HDHR
M2U - Nightmare (Arrival) [Inner Oni]
MASAYOSHI IIMORI - BREAK OVER (komasy) [BREAK ONI]
TieBreaker
Knife Party - Give It Up (Billx Hardtek Remix) (Grimbow) [Inner Oni]
Kakusei no Prim - Kurui Zake Homura no Hana (Fahrenheit7) [Inner Oni]
Renard - Take Me To Space And Back (Stefan) [Taikovic]
Saiph - Schwarzschild (tasuke912) [Oni]
goreshit - looming shadow of a tree long gone (grumd) [Loctav's Oni]
a_hisa - Rin (-[ ix ishida xi ]-) [-[ix Taiko xi ]-]
Hidden
TAG - Alstroemeria (OzzyOzrock) [Sur's Inner Oni]
Mazare(Camellia feat. kradness, Nanahira and yukacco) - Mazare Party (Y O U T A) [TaiKo ParTy]
HardRock
Ryu* - Plan 8 (nananass) [Oni]
sasakure.UK - Puppet Theater of Twee-Box feat. Hatsune Miku (Raphalge) [Inner Oni]
Easy
DJ TECHNORCH - X↑X↓ (agu) [NIGHTMARE ONI (LMS VER.)]
DoubleTime
Ryu* - ¡Viva! (Spy) [Kazu's Oni]
you - Hold Angel (Nishizumi) [Oni]
FreeMod
cosMo VS dj TAKA - kyokuken (Heavenly Medley) (ll-oscar) [ll-taiko]
Xandria - Call Of Destiny (Nardoxyribonucleic) [Inner Oni]
HDHR
M2U - Nightmare (Arrival) [Inner Oni]
MASAYOSHI IIMORI - BREAK OVER (komasy) [BREAK ONI]
TieBreaker
Knife Party - Give It Up (Billx Hardtek Remix) (Grimbow) [Inner Oni]
SemifinalsDownload the map pack for the Semifinals here!
NoMod
Tanya Degurechaff (CV: Aoi Yuuki) - Los! Los! Los! (asuasu_yura) [Oni]
Hermit - Dysnomia (Volta) [Oni v2]
penoreri - Sailing Force (MMzz) [Inner Oni]
U-F SEQUENCER - TEMPEST ZONE -code BLOOD- (Nyan) [Taiko Inner Oni (OD7)]
Nizikawa - F.K.S (Grimbow) [Lno's SV Hell (LMS Ver.)]
Hidden
Kemono Friends - Cerulean (Axer Remix) (KitajimaYN) [Yuni vs Pettsu - Battle Oni]
Camellia - Towards The Horizon (Nishizumi) [Skyline]
HardRock
P*Light - Storm Buster (Arrival) [Inner Oni]
Dev/Null - Zombie Sunset (Xay) [Xay's Taiko [SV1.4]]
Easy
8284 - Connaextion (Nwolf) [Encoded Oni]
DoubleTime
TAKU1175 feat.Kanata.N - Din Don Dan (Fusion Remix) (maziari1105) [Oni]
Krewella - Come And Get It (Razihel Remix) (hikikochan) [Oni]
FreeMod
Chroma - Daiuchuu Stage (huepike) [Inner Oni]
sky_delta VS lapix - NEXT LEVEL (MMzz) [Inner Oni]
HDHR
Rainbowdragoneyes - Thrashbaath (Nofool) [Inner Oni]
Sta - Finite (Slipstream mix) (tasuke912) [Infinite]
TieBreaker
Ryu-5150 - My spirit lives on (Nofool) [Legend]
Tanya Degurechaff (CV: Aoi Yuuki) - Los! Los! Los! (asuasu_yura) [Oni]
Hermit - Dysnomia (Volta) [Oni v2]
penoreri - Sailing Force (MMzz) [Inner Oni]
U-F SEQUENCER - TEMPEST ZONE -code BLOOD- (Nyan) [Taiko Inner Oni (OD7)]
Nizikawa - F.K.S (Grimbow) [Lno's SV Hell (LMS Ver.)]
Hidden
Kemono Friends - Cerulean (Axer Remix) (KitajimaYN) [Yuni vs Pettsu - Battle Oni]
Camellia - Towards The Horizon (Nishizumi) [Skyline]
HardRock
P*Light - Storm Buster (Arrival) [Inner Oni]
Dev/Null - Zombie Sunset (Xay) [Xay's Taiko [SV1.4]]
Easy
8284 - Connaextion (Nwolf) [Encoded Oni]
DoubleTime
TAKU1175 feat.Kanata.N - Din Don Dan (Fusion Remix) (maziari1105) [Oni]
Krewella - Come And Get It (Razihel Remix) (hikikochan) [Oni]
FreeMod
Chroma - Daiuchuu Stage (huepike) [Inner Oni]
sky_delta VS lapix - NEXT LEVEL (MMzz) [Inner Oni]
HDHR
Rainbowdragoneyes - Thrashbaath (Nofool) [Inner Oni]
Sta - Finite (Slipstream mix) (tasuke912) [Infinite]
TieBreaker
Ryu-5150 - My spirit lives on (Nofool) [Legend]
FinalsLno is slow. Map pack inc later.
NoMod
Nightmare - Boulafacet (Zetera) [Majin Oni]
goreshit - Still scared of ouija boards (Backfire) [Still Scared Of Tournaments]
tarolabo - Miko (Nyan) [Taiko]
t+pazolite with siromaru - Chambarising (Fantazy) [LMS Ver.]
Fleshgod Apocalypse - The Fool (LZD) [Stamina Thief]
Hidden
weyheyhey !! - Loving The Girl That Hates me (Jaye) [Bella]
q/stol - LOVE THIS MOMENT (_yu68) [Oni]
HardRock
Camellia - Gene Disruption (XeoStyle) [Arrival's Disrupting Oni]
t+pazolite - OMAKENO Stroke (JUDYDANNY) [TK'S Inner Oni]
Easy
Owata-P - Kataomai Samba (uone) [END]
DoubleTime
ETIA. - You Are Gone (iceOC) [Oni]
Camellia - Routing (MMzz) [Inner Oni]
FreeMod
dj TAKA - Colors (sasakure.UK Futurelogic Remix) (bananannian) [Blue Oni]
Umeboshi Chazuke - Owari to Hajimari no Oto (sobatsuyu) [Inner Oni]
HDHR
Thaehan - Leprechaun (DarkVortex) [Inner Oni]
take - Magus Knight Flowering Knight (uone) [Inner Oni]
TieBreaker
DJ Sharpnel - WE LUV LAMA (Nofool) [Legend]
Nightmare - Boulafacet (Zetera) [Majin Oni]
goreshit - Still scared of ouija boards (Backfire) [Still Scared Of Tournaments]
tarolabo - Miko (Nyan) [Taiko]
t+pazolite with siromaru - Chambarising (Fantazy) [LMS Ver.]
Fleshgod Apocalypse - The Fool (LZD) [Stamina Thief]
Hidden
weyheyhey !! - Loving The Girl That Hates me (Jaye) [Bella]
q/stol - LOVE THIS MOMENT (_yu68) [Oni]
HardRock
Camellia - Gene Disruption (XeoStyle) [Arrival's Disrupting Oni]
t+pazolite - OMAKENO Stroke (JUDYDANNY) [TK'S Inner Oni]
Easy
Owata-P - Kataomai Samba (uone) [END]
DoubleTime
ETIA. - You Are Gone (iceOC) [Oni]
Camellia - Routing (MMzz) [Inner Oni]
FreeMod
dj TAKA - Colors (sasakure.UK Futurelogic Remix) (bananannian) [Blue Oni]
Umeboshi Chazuke - Owari to Hajimari no Oto (sobatsuyu) [Inner Oni]
HDHR
Thaehan - Leprechaun (DarkVortex) [Inner Oni]
take - Magus Knight Flowering Knight (uone) [Inner Oni]
TieBreaker
DJ Sharpnel - WE LUV LAMA (Nofool) [Legend]
Tournament Staff:
Management, Organization and Mappool Selection: Lno, Nwolf
Map Pool Testers: Dain, Grimbow, mangomizer, Unmei Muma
Referees: Eiuh, lukili846, Garpo, -Leafeon, Mekelemembe, Ak1o, [-Yuno-], JDrago14, Nwolf
Streamers: Lno, Dargin
Commentators: Jaye, Mew104, Dargin
Tournament Dates:
Registration Period: August 26th until September 11th (9 AM UTC)
Tournament Start: September 23rd
Tournament End: October 28th
Prizes:
First Place: A unique profile badge!
Supporter tags are no longer provided. We would aim for a 4/2/1 month distribution for 1st/2nd/3rd place with donations, but otherwise there are no plans of giving out supporter tags this time around.
Registration:
Teams have to be sent to Nwolf in a forum PM. Refer to "Tournament Registration" to make sure you use the correct PM title (include "LMS" in the title!) and form. Please include a timezone that should be used for scheduling and preferred match times. You can look up time zones here.
Make sure to give your team a name! Roman alphabet, common symbols (# * $ for example) and numbers only, max. 24 letters.
Rules
Please read the rules carefully and thoroughly!
1. General Rules
1.1: (Taiko) Last Man Standing (LMS) is a 3v3 team tournament, with the aspects of knock-out rules, and double elimination bracket.
1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.
1.3: Match schedule will be settled by the Tournament Management.
1.4: If no staff or referee is available, the match will be postponed.
1.5: Usage of the Visual Settings options are allowed.
1.6: If the game ends in a draw, the tiebreaker will be played.
1.7: If a player disconnects, their score is treated as being 0.
1.8: Maps cannot be reused in the same match unless the game was nullified.
1.9: If less than 3 players attend, you have to forfeit their lives. They can not be transferred to another player. You will have 10 minutes to get at least 3 players to play, if you cannot, you must forfeit those lives and play handicapped.
- During Group Stage, slots 1 (blue team) and 4 (red team) receive a second life.
- During Round of 16 and Quarterfinals, slots 1 and 2 (blue team), 4 and 5 (red team) receive a second life.
- During and after Semifinals every slot receives a second life.
1.13: Unexpected incidents are handled by the tournament management.
1.14: Any modification of these rules will be announced.
1.15: Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in.
1.16: This tournament uses score v2 for all matches played.
1.2: The maps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place.
1.3: Match schedule will be settled by the Tournament Management.
1.4: If no staff or referee is available, the match will be postponed.
1.5: Usage of the Visual Settings options are allowed.
1.6: If the game ends in a draw, the tiebreaker will be played.
1.7: If a player disconnects, their score is treated as being 0.
- 1.7.1: Unless the disconnected player has a screenshot with their final score, or the server saved their score before disconnection, so we can compare it to the others.
1.7.2: The second exception is when the player is disconnected in first ten seconds of a map. In that case, there will be a rematch. This may only occur once per map.
1.8: Maps cannot be reused in the same match unless the game was nullified.
1.9: If less than 3 players attend, you have to forfeit their lives. They can not be transferred to another player. You will have 10 minutes to get at least 3 players to play, if you cannot, you must forfeit those lives and play handicapped.
- 1.9.1: You cannot swap players if less than 3 players attend and the 10 minutes waiting time have passed.
- 1.10.1: You can not exchange with someone who got eliminated in the match being played.
1.10.2: You can not swap players into a 2-life slot if they have lost one life in the match being played.
1.10.2: You can only exchange one person per map.
1.10.3: You can not transfer lives or swap slots.
1.10.4: More information to the life system are in section 3 "Stage Instructions" and 4 "Match Instructions".
- During Group Stage, slots 1 (blue team) and 4 (red team) receive a second life.
- During Round of 16 and Quarterfinals, slots 1 and 2 (blue team), 4 and 5 (red team) receive a second life.
- During and after Semifinals every slot receives a second life.
- 1.11.1: If a slot drops to 0 lives the slot gets locked and the player eliminated from the match.
1.13: Unexpected incidents are handled by the tournament management.
1.14: Any modification of these rules will be announced.
1.15: Note that the players who get knocked out during a match is only gone temporarily, during the match. If their team advances, they can participate in the next match their team plays in.
1.16: This tournament uses score v2 for all matches played.
2. Tournament Registration
2.1: Your team needs at least 3 players to participate.
2.3: The maximum amount of teams is 32.
2.4: For a team to sign up, the captain must PM the Tournament Management.
2.6: All successfully registered teams will be published once they have been confirmed with the captains.
- 2.1.1: The maximum size of a team is 6 players.
2.1.2: Teams are not bound to country and can include players from various countries. Schedules will give teams with single or close time zones higher priority over ones with several, spread-apart time zones (for example having a team with players from America, Europe and Asia will be low priority).
2.1.3: You must specify a captain who will represent a team.
2.1.4: Every player will be informed via PM about the team registration. Don't register teams without all players agreeing!
2.3: The maximum amount of teams is 32.
2.4: For a team to sign up, the captain must PM the Tournament Management.
- 2.4.1: Individual players may also PM the Tournament Management if they are not part of a team yet. The Tournament Management will inform every individually registered player near the end of the registration period about other players..
2.6: All successfully registered teams will be published once they have been confirmed with the captains.
- 2.6.1: Captains will get notified when their roster has been accepted or rejected.
2.6.2: Upon rejection, one of the tournament staff members should explain the reason why your team has been declined.
3. Stage Instructions
3.1: In the first stage (Group Stage), the teams will be divided into 8 groups of 4 teams.
3.3: Rankings of each group are determined by sorting the results of each team's performance in the following priority:
3.5: Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets put into the loser brackets.
3.6: Winning condition: In all rounds, you need to knockout all players from the opponent team. The lowest scoring player of every played map gets knocked out from the match (or lose a life). The team that loses all players first loses the match.
- 3.1.1: If less than 32 teams arrive, the grouping will be set up differently.
3.3: Rankings of each group are determined by sorting the results of each team's performance in the following priority:
- 3.3.1: More Matches Won.
3.3.2: Have higher {(the number of maps won) - (the number of maps defeated)}.
3.3.3: Most maps won.
3.5: Following stages are Knock-Out Stages. This means that the winner moves to the next stage and the losing team gets put into the loser brackets.
3.6: Winning condition: In all rounds, you need to knockout all players from the opponent team. The lowest scoring player of every played map gets knocked out from the match (or lose a life). The team that loses all players first loses the match.
- 3.6.1: Life distribution is handled according to 1.11 (General Rules).
4. Match Instructions
4.1: A referee (or tournament manager) will create a multiplayer room 10 minutes in advance. Players must gather during this period.
[list:1337]4.1.1: The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
4.1.2: Room settings are Taiko, Team-Vs., Win Condition: 'Score'. Room name must be "LMS 2017: TeamBlue vs TeamRed"
4.1.3: The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
4.1.4: Blue team must occupy slots 1, 2 and 3. Red team must occupy slots 4, 5 and 6. In the case of a tiebreaker, the blue player occupies slot 1 and the red player slot 2.
4.1.5: The setup at the start of the match must remain consistent throughout.4.2: Each team is allowed to select one warm-up map.
[list:1337]4.1.1: The room will be locked. The password and multiplayer invite will be sent to the two captains as soon as possible.
4.1.2: Room settings are Taiko, Team-Vs., Win Condition: 'Score'. Room name must be "LMS 2017: TeamBlue vs TeamRed"
4.1.3: The team mentioned first in the room name must be the blue team, the team mentioned second in the room name must be the red team.
4.1.4: Blue team must occupy slots 1, 2 and 3. Red team must occupy slots 4, 5 and 6. In the case of a tiebreaker, the blue player occupies slot 1 and the red player slot 2.
4.1.5: The setup at the start of the match must remain consistent throughout.4.2: Each team is allowed to select one warm-up map.
- 4.2.1: During Group Stage warm-ups must not exceed 3:30 minutes. In the following stages the warm-up can be up to 6 minutes long if both teams agree.
4.2.2: Offensive songs or songs with questionable content may be blocked by referees.
- 4.3.1: Each team is allowed to ban one map out of the entire map pool with the exception of the tiebreaker, which cannot be banned. Each team has to use their ban.
5. Mappool Instructions
5.1: Each stage will receive its own mappool.
5.2: Each map-pool consists of 8 brackets: NoMod, Hidden, HardRock, Easy, DoubleTime, FreeMod, HDHR and Tiebreaker.
5.3: Each map-pool consists of 17 maps in total.
5.4: Each map-pool has one tiebreaker.
5.6: The Hidden, HardRock, Easy, DoubleTime and HDHR bracket will be played with the respective mods activated.
5.7: The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all. You may only have one mod activated, not both.
5.9: The size of the mod-specific brackets except Easy will be 2 for all pools.
5.2: Each map-pool consists of 8 brackets: NoMod, Hidden, HardRock, Easy, DoubleTime, FreeMod, HDHR and Tiebreaker.
5.3: Each map-pool consists of 17 maps in total.
5.4: Each map-pool has one tiebreaker.
- 5.4.1: The tiebreaker will be played without mods activated.
5.4.2: In the freak event of a tie on the tiebreaker, the tiebreaker will be replayed under FreeMod conditions.
5.6: The Hidden, HardRock, Easy, DoubleTime and HDHR bracket will be played with the respective mods activated.
5.7: The FreeMod bracket will have FreeMod activated. Every individual player can pick Hidden, HardRock or no mod at all. You may only have one mod activated, not both.
- 5.7.1: The team picking a FreeMod map must have at least one player playing a mod. The opposing team must have at least one player playing with a mod as well, unless they only have one player left, who may play without mods.
5.9: The size of the mod-specific brackets except Easy will be 2 for all pools.
- 5.9.1: The size of the Easy bracket will be 1 for all pools.
6. Scheduling Instructions
6.1: Each stage will be held on a single weekend.
6.2: Matches in Group Stage may overlap.
6.3: Scheduling will be handled by the Tournament Management. Schedules and mappools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
6.4: Captains are responsible for their teams’ availability. The greater team size exists to ensure every team can provide at least three players for each match.
6.2: Matches in Group Stage may overlap.
6.3: Scheduling will be handled by the Tournament Management. Schedules and mappools will be released on the Sunday before the first matches of the actual stage. The Tournament Management will try to create the schedule to respect the participant's time zone.
6.4: Captains are responsible for their teams’ availability. The greater team size exists to ensure every team can provide at least three players for each match.
If there are any questions about the rules, please either post in this thread, or contact a Tournament Manager privately!
Have fun!