This map has been deleted on the request of its creator. It is no longer available.
Spellsman wrote:
Love the map so far. Keep going!!
Thanks for the mod!Minorsonek wrote:
M4M from #modreqs
First mod :OUnrankedable issues from MATimings:
04:50:856 (kiai) The ranking criteria stats that an inherited timing section may be placed on an uninherited timing section to change slider speed, which I did.
06:59:769 (volume level) Fixed
https://osu.ppy.sh/wiki/Ranking_Criteria#Timing
No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
-----------------------------------------------------------------------------------
Background dimensions are more than allowed maximum - exceed rankable limitation of 1366x768:
Hakyoku: icdd.png (1600x802) Fixed
-----------------------------------------------------------------------------------
Current osz file size: 12.16mb
https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines
Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements. Due to it being a long map the filesize will be large, I can't really do much other than cropping the BG which I now didDiff00:05:201 (11) - it would look better if it was in the middle of 00:05:344 (1,2,3,4,5,6,7,8) - circle Fixed
00:10:487 (5) - there is same strong sound as 00:10:201 (1) - so you can make angle here instead of 00:10:701 (8) - or atleast NC on 00:10:487 (5) - I get what you're saying but it I think it will A) Look ugly cause it will just have to many turns and twists, B) There's a even stronger sound at 00:14:201 (9) - Which I wanted to emphesize. Remains unchanged
00:21:344 (7) - i would recommend slider here, this sound is longer than circle Can't really hear a held sound there, I think a circle fits
01:26:486 (2) - 01:27:343 (1) - blanket it better Done
01:35:628 (3) - ctrl+g to keep flow Done
01:56:914 (4,1) - you can easily blanket sliderend of (4) with (1) Would cause 2 much overlaps and doesn't really emphesize by spacing (which i'm going for)
02:46:200 (1,1) - blanket is few pixels off on sliderend Fixed
02:56:771 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - music here isnt so intense to space it more than every other stream
I would disagree, this is the highest intensity in the guitar solo and I think it would be bad to space it smaller
02:03:771 (1) - did you really start kiai time on sliderend? music dont call for it here, if you want kiai where it is, start it here 01:59:343 (3) - Lol opsie, fixed
03:38:414 (12,3) - find your way to fix, but looks rly ugly, make noticeable overlap or stack, now looks rly bad Fixed
03:44:486 (1) - i'd recommend to end this slider here 03:49:057 (2) - bcs there is no sound on current sliderend I can hear a sound there and imo the slider ending there fits, I did however lower the volume on the sliderend cause it's not really a sound worth pointing out.
04:34:856 (1) - move it a bit to the left, rhythm has changed and i know you did NC but it still can be misread and think about players with skins without combos Fixed
04:50:856 (1,1) - what a huge 1/4 gap, maybe start square here? 04:51:356 (4) -Slider leniency will cause people not to break on this,
if pointed out further I will lower the spacing.
04:59:256 (1,1) - how the player will recognise its 1/1 gap instead of 1/2? its so close Fixed
05:03:256 (1,2,1,2) - you haven't done this kind of things before, it wont work hereThe song does change alot in this area so I see new patterns are fitting, but you're right. Made the pattern occur more times throughout the section.
05:59:341 (5,6,7) - inconsistent spacing Fixed
06:07:198 (2,3) - blanket it properly Fixed
06:10:912 (5) - strong sound + spacing changed = NC Isn't really a strong sound, and a NC isn't really required here imo. unchanged
06:31:198 (1,2) - how the player will recognise its 1/1 gap instead of 1/2?
I can see some similar patterns to Doko's map, idk if you wanna keep them, someone may call your copy+paste. They're not copy pasted,
I did make them similar to DoKo's map on purpose cause it fits 1/2 jump spam and I think it tributes his map at the same time if I keep some similar patterns, but they're still different.
One thing that i dont like - you've skipped many sounds to just one long stream on them, but since its 8* map you couldn't do this other way i think so its ok. Hmm, I tried emphesizing sounds during the streams either by making it change direction/spacing it or if it's a minor change I usually NC.
If you did find parts that I ignored please point it out to me.
Good luck with the map.
Thanks for moddingLazy Cat Soup wrote:
Hi. Here's my lazy mod owo
00:56:628 (1,2,3,4,5,6) - I don't like this pattern. It doesn't seem very fittiing to me. There are other patterns that are better than this. For this time stamp, It'd pretty much repeat 00:55:486 (1,2,3) - but in a horizontal section expanding the spacing a bit for those patterns (too lazy to include image, but 3 should be in the middle while 1 and 2 are spaced out lol and remove 00:56:628 (1,2) - to follow the vocals more. and then 00:57:343, a five note stream because you are prepping a stream there 00:58:771 (1,2,3,4,5,6,7,8,9,10,1,2,3) - Applied- 00:59:914 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12) - Too much streams sometimes don't relate to the song :/. I see why you put a finish hitsound there and i see why the guitar plays differently there. However, I wouldn't like how it would be mapped if it doesn't have a sense of emphasis.. for example on 01:01:057 (1,2,3,4,5,6,7,8) - i feel like it should have a change in flow and could be spaced out. Remove 01:00:986 (16) - and just make 01:00:914 (15) - a 1/4 slider. It changes flow, i've just made it alittle more playable since before it was just a sharp turn. Did not apply the other parts either as I usually only add kicksliders when something's changing in the song and it doesn't really.
- 01:01:628 (9) - make into 1/4 slider, remove 01:01:700 (10) - Applied
- 01:01:700 (10) - ^ to get sense of guitar rhythm. Applied
- 01:02:200 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - please put more emphasis to the guitar instead of the same distance spacing and the 1/4 beats heard from the song. It doesn't make the rhythm exciting with just streams streams and more streams lol. You gotta mix them up with different distance spacing and make some 1/4 sliders, just so the map can be more fun. You can find better patterns than just streams. Fair enough, I agree.
- 01:18:486 (2,1,2,3,4) - LOL WUT. Okay, so this right here is rated 2/10 mapping skill. Mistakes with this pattern is that 01:18:486 (2) - should've been a repeating 1/4 slider. Second mistake: 01:18:628 (1,2,3,4) - you only use 1/4 sliders up to the red tick but not the 2nd blue tick, so im just wondering what you are trying to emphasize. Third mistake: you didn't start a stream at 01:19:343 - and this confuses many players. Careful with them 2/10 mapping skills. They are harmful lol. If you use your ears you can hear that there's triplets there, not actual 1/4 kickdrums. Reason why i made them sliders? In the song this is more of a build up so I used kick sliders that end on the red tick (since it's triplets, not streams) Why I didn't start a stream at 01:19:343 - is for the simple reason there's no kickdrums supporting it. May or may not be alittle harder to read but that's how the drummer plays
so I have to map accordingly to that. But thanks i'll look into this area if it's pointed out that it's hard to play in someway.
01:54:343 (3) - Shouldn't this be on the white tick? and why put triplet there? It's a better map if you just map accordingly to the strong hearable sounds of the guitar on 01:54:200 Yeah, all around the song I follow the drums so I don't really want to miss a triplet, + it's a 8* map. I shouldn't really undermap anything, so I moved the slider to the red tick as there's a strong drumsound there. I just made the slider different cause of the guitar sound.
This occurs couple of times throughout the map.
ok im done modding xd. Too tired to go on above 2 minutes, but hey I suggest checking some major issues with sounding and the hitcircles that was placed in some time sections. Mapping the strongest sounds on some parts can help increase the likability of others towards this map.Thanks for the tip, i'll look into it.
EDIT: I'm pretty sure with hitsounds. My mod would actually be better, but i suppose some of my mod will help your mappingYeah I just can't seem to find any good ones so i've put hitsounding off for a while while looking for mods.
4n3c wrote:
Hi. You requested to arrange a M4M. i don't think i can mod your map, seeing all these streams. mapping theory i'm aware of is heavily snap-based, and my advice would be useless.
sorry...
In spite of that, I can give general suggestions:
1. The spacing used on calm/moderate and the intense sections are too close for the player to really contrast spacings against each-other. you have two options, obviously, but increasing difficulty during intense parts would be hard as it's already so high. Will do
2. Whoever is able to play this doesn't need the 1/4 reverse sliders. they can recover finger stamina during calm parts and jumps. I used reverse sliders on certain types of drums playing and I kinda liked the way it turned out. Creates abit of consistency.
3. 300BPM feels underdone. this is by far the most intense part of the song yet with so many sliders, it plays like 150BPM. add more circles! Though i really like the way you mapped this part. a few sliders at first is fine to get the player into the BPM. Hmm, I did have alot more circles but at tihs bpm it's kinda unplayable and this is REALLY hard to play either way to keep combo, imo I think this whole part is the hardest of the map which I intended it to be.
Hope I helped.
Don't kudosu.
Good luck, maybe we can do M4M in the future.
ThanksNeoskylove wrote:
Q
[asdf]
00:07:558 - this part is strong too, so I don't suggest slidertail. I had it that way before, but players who playtested didn't like it, it's basiclly constant streaming and no time to recover so I decided to add a bit of a break here. Will change if noted again.
00:38:200 (1,2,3,4) - how about set square pattern for better looking? Indeed, thanks!
00:48:200 (3,4,5) - stack Done
00:50:486 (5) - NC Done
02:41:343 (1,2) - avoid overlap Fixed
03:14:486 (3) - NC Done
GL
good music and map man Good Luck~yShadowXOP_ wrote:
Hakyoku:
- 00:01:773 (2) - put this circle here to make a blanket http://prntscr.com/fylnux
- 00:05:058 (9) - NC
- 00:07:344 (1) - Remove NC
- 00:12:773 (1) - maybe just like that?00:11:916 (1) -
- 00:56:628 (1,2,3,1,2,3,4) - why didn't you do the same? 00:55:486 (1,2,3,1,2,3) -
- 00:59:914 (1) - why did you stack the 1 in the 00:59:771 (4) - ? In this way, it is not known if a flow is coming or not
- 01:10:200 (1,3) - try arrange the blanket
- 01:13:343 (3,4) - in my opinion here would follow better the vowel with a slider (Just opinion)
- 01:25:057 (1) - start here 01:24:914 (7) -
- 01:35:628 (3) - stack the end of the slider in the 01:35:057 (1) -
- 01:55:628 (6,7,8) -stack 01:54:771 (1) -
- 02:01:914 (5) - NC
- 02:08:486 (1) - kiai here is unnecessary because the real kiai starts here 02:17:628 (1) -
- 02:09:628 (1,2,1,2,1,2) - these jumps do not support this part, try to leave them less spaced
- 02:14:200 (1) - stack the end of the slider in the 02:13:486 (4) -
- 02:31:057 (4,1) - arrange blanket
- 02:35:914 (3,4) - 1/4
- 02:55:057 (3) - play area
- 03:08:486 (1,2,3,4) - continue to mappear here, there's a lot of sound you're not using
- 03:13:628 (1,2,1,2,1,2) - whis does not fit this part well
- 03:28:486 (1) - kiai here is unnecessary
- 03:35:343 (1,2,1,2,1,2,1,2) - you're forcing the song
- 05:46:626 (1) - again kiai is unnecessary
- 05:56:126 (6,7,8,9,10,11,12) - arrange because it's crooked
Thanks for the mod! Helped alot, and i'll start modding your map tomorrow!yShadowXOP_ wrote:
M4Mgood music and map man Good Luck~yShadowXOP_ wrote:
Hakyoku: Fixed
- 00:01:773 (2) - put this circle here to make a blanket http://prntscr.com/fylnux Fixed
- 00:05:058 (9) - NC Fixed
- 00:07:344 (1) - Remove NC Fixed
- 00:12:773 (1) - maybe just like that?00:11:916 (1) - Fixed
- 00:56:628 (1,2,3,1,2,3,4) - why didn't you do the same? 00:55:486 (1,2,3,1,2,3) - Fixed (mostly)
- 00:59:914 (1) - why did you stack the 1 in the 00:59:771 (4) - ? In this way, it is not known if a flow is coming or not I wanted this 'drop' to be as impactful as possible so I combined high spacing with change of circular flow to make the impact as big as possible.
- 01:10:200 (1,3) - try arrange the blanket Fixed
- 01:13:343 (3,4) - in my opinion here would follow better the vowel with a slider (Just opinion) Indeed, but does break alot of the consistency with the map, so i'll keep it as it is.
- 01:25:057 (1) - start here 01:24:914 (7) - Fixed
- 01:35:628 (3) - stack the end of the slider in the 01:35:057 (1) - Fixed
- 01:55:628 (6,7,8) -stack 01:54:771 (1) - Fixed
- 02:01:914 (5) - NC Hm I don't really see the point of NC'ing here
- 02:08:486 (1) - kiai here is unnecessary because the real kiai starts here 02:17:628 (1) - Ops lol, thanks fixed!
- 02:09:628 (1,2,1,2,1,2) - these jumps do not support this part, try to leave them less spaced Lowered them
- 02:14:200 (1) - stack the end of the slider in the 02:13:486 (4) - Fixed
- 02:31:057 (4,1) - arrange blanket Fixed
- 02:35:914 (3,4) - 1/4 Ooops lol, I have bad ears. Will rework the whole solo as it's quite underwhelming compared to the rest of the map
- 02:55:057 (3) - play area Lol it isn't outside of playarea
- 03:08:486 (1,2,3,4) - continue to mappear here, there's a lot of sound you're not using It's either that or the guitar thing.
- 03:13:628 (1,2,1,2,1,2) - whis does not fit this part well I think it does, I did the same thing at 01:44:771 (1,2,1,2,1,2) - Which seemed okay, even tho it's like the same exact beat here
- 03:28:486 (1) - kiai here is unnecessary True
- 03:35:343 (1,2,1,2,1,2,1,2) - you're forcing the song Lowered the spacing
- 05:46:626 (1) - again kiai is unnecessary True
- 05:56:126 (6,7,8,9,10,11,12) - arrange because it's crooked
272,160,773,6,0,B|262:214|262:214|281:263|281:263|272:312,2,157.500006008148,8|0|0,0:0|0:0|0:0,0:0:0:0:
Applied all, and thanks for trying the map!kablaze wrote:
m o dddddddfrom chaaaat2017-07-22 21:36 kablaze: holy shit so many timing points
2017-07-22 21:36 AMX: This isn't really modded either yet, it's kinda fresh
2017-07-22 21:37 AMX: Oh yeah some of them aren't really used, I used them before but I remapped it and i've been to lazy to remove them yet lol
2017-07-22 21:38 AMX: Saw u had problems aiming this stream 00:11:344 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) -
2017-07-22 21:38 kablaze: 01:56:486 (1,2,3,4) - this doesnt feel too bad but it's a bit weird in comparison to the placementsi n the patern before
2017-07-22 21:38 AMX: Might remove that one
2017-07-22 21:39 AMX: Ah, thanks
2017-07-22 21:39 kablaze: 04:32:056 (1,2) - the doubles like these feel really nasty even tho they make sense
2017-07-22 21:39 kablaze: if that's what you're going for then all good tho
2017-07-22 21:40 kablaze: 04:34:656 (1,2,1,2) - same with these sliders
2017-07-22 21:40 AMX: Nah, it's a 8*. It HAS to play well, that's like prio 1 before all else
2017-07-22 21:40 AMX: Ah okay, I see.
2017-07-22 21:41 AMX: I think i'll remove all the doubles from the 300 bpm part
2017-07-22 21:41 kablaze: they could work if spaced differently i think
2017-07-22 21:41 kablaze: but might be hard
2017-07-22 21:42 kablaze: 04:51:056 (1,2,1,2,1,2,1,2,1,2,1,2) - these are so cool
2017-07-22 21:42 AMX: really?? I hoped that they would be fun to play and REALLY hard to not break on these
2017-07-22 21:42 AMX: while still looking kinda neat
2017-07-22 21:43 kablaze: yea they look pretty neat
2017-07-22 21:43 kablaze: still kinda easy to break on but thats just my skillset talking
2017-07-22 21:43 kablaze: 05:09:856 (1,2,3) - this plays well but maybe visually strange
2017-07-22 21:44 kablaze: 05:57:769 (1,2,3,4,1,2,3,4) - this cut is frightening lol
2017-07-22 21:44 AMX: Actually had sliders there before just someone who said that I should atleast place SOME circles before the section ends. But yeah, I think i'll just continue with the pattern I had before there
2017-07-22 21:45 kablaze: 06:10:555 (8,1) - spooky spacing
2017-07-22 21:45 AMX: Yeah, but it's such a strong sound there I kinda wanted the movement to be like a attack but i'll nerf it
2017-07-22 21:46 kablaze: probably not unplayable but bound to break some combos lol
2017-07-22 21:46 kablaze: also overall hp seems a bit low
2017-07-22 21:46 AMX: True
2017-07-22 21:46 kablaze: maybe raise it to 6 idk
2017-07-22 21:46 kablaze: ok pseudo mod over
Thanks for the mod man, and yeah. I think there's alot to fix before even trying to ranking it but i'll push forward!SnivehNDraegonz wrote:
a wild mod appeared
~ 00:00:773 (1) - maybe make it look like this?slider info if you're up to the changeApplied272,160,773,6,0,B|262:214|262:214|281:263|281:263|272:312,2,157.500006008148,8|0|0,0:0|0:0|0:0,0:0:0:0:
~ 00:03:344 (1) - maybe move to x:210 y:187 to make the transition to the slider stronger, since the song goes from a burst of drums to basically no drums at all. Applied
~ 00:07:344 (1,2,3) - maybe make the spacing larger to visually tell people this part is stronger? I hear snares on every quarter-note on this instead of every eighth note the snares have been following The hitsounding is trash atm, but yeah i'll do something to this stream
~ 01:06:771 (1,2,3) - ^
~ 01:07:343 (5,6,7) - ^
~ 00:15:201 (4) - think this should be a slider instead of a circle because there is also a guitar noise here Yeah but there's a stronger guitar note at 00:15:344 (1) -
~ 00:17:487 (6) - skips over a guitar note Hm I don't get it, I mapped the guitar noise with the slider? Did i miss something here
~ 00:26:201 (1) - maybe nc, because there is a guitar note here I think the NC is fine here tbh
~ 00:27:344 (1) - ^ I think the NC is fine here tbh
~ 00:34:914 (2) - move to x:403 y:352 since 00:34:771 (1,2) is identical to 00:32:486 (1,2) in the song Applied
~ 00:38:200 (1,2,3,4) - it bothers me that these aren't consistently spaced True, i'll fix it.
~ 00:42:343 (4) - slider here instead? the guitar and vocalist both are playing on this note I'm kinda mapping the drums here while following the vocals and imo this fits the rythm well, I need to create a consistent beat here.
~ 00:42:914 (2) - ^ won't cover everything like this, would be a huge list here with all the rhythmic errors Fixed
~ 02:27:914 (1,2) - two different sliders when the song isn't changing looks weird imoFixed
~ 03:08:057 (1,2,3,1,2,3,4) - maybe make the transition smoother? True, fixed
looks good, but some of the rhythm choices are bad, but those can be fixed. once you fix those, you can likely rank it. Good luck!
Noctalove wrote:
wonderfull beatmap