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Helblinde - Oath of Kings

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Topic Starter
Moh_Magdy
This beatmap was submitted using in-game submission on Monday, August 14, 2017 at 7:57:04 PM

Artist: Helblinde
Title: Oath of Kings
BPM: 200
Filesize: 7222kb
Play Time: 03:11
Difficulties Available:
  1. Insane (5.21 stars, 685 notes)
Download: Helblinde - Oath of Kings
Information: Scores/Beatmap Listing
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The part at the end is too boring for me to map
Chanyah
I will say there is much to work with here

I can't be much help with this type of genre but here is somethings I pointed out

Insane

this whole part - 00:20:475 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - Tbh, nobody isn't going to like going in circles for almost 10 sec like this - add some variety here rather than having the sliders going back and forth

I don't think maps use these 00:42:675 (1) - type of spinners anymore tbh... - it just annoying more than anything and it better to just map here - this goes on throughout ur map -

these part where u leave a pause 00:45:825 - doesn't make sense and it more confusing than anything - the reason being is there is clearly noise in the background is not low enough for a pause - the spot I pointed out should have something like a repeating slider or even a simple plain slider would do better

another sound here 00:52:275 - this is clearly too loud and important to leave blank - this is begging for something to happen here

here it is 01:25:125 (3,4) - is ignoring a potential stream and having this repeating like this is just boring for the players.

I won't go any further since at this point I be pointing out the same issues...
Mafumafu
So let me point out some general but vital issues.

1. Too many repetitions of single type of note. You could say 00:00:075 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - are all sliders while 00:09:675 (1,2,3,4,5,6,7,8,9,10,11,12,13) - are all circles. For a normal qualifying map, sliders and circles are needed to be balanced within a part. (There are exceptions but they are for experienced mappers) I know you are trying to form a circle by 00:09:675 (1,2,3,4,5,6,7,8,9,10,11,12,13) - but no one wants such a plain pattern tbh. Same for 00:14:775 (1,2,3,4,5,6,7,8,9,10,11,12) - . It makes players dumb.
If you want stick to so many single taps, you might at least have a look at this map and see how that mapper managed to solve the "boring" issue and still managed to construct a compelling singletap sections with variety in placement. https://osu.ppy.sh/b/468997

03:03:375 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - So many squares ;w;

2. Lack of rhythm variety. I should say the entire map is almost 1/2 spam. I could understand the song itself is in 1/2 style but that in turn reminds mapper that, to map this song well you need to apply some fluctuations in rhythm. That means you need to omit some 1/2s with tricky.

3. Hitsound toooo loud. Normal sample-set is really noisy.

4. 01:14:925 (9) - This multiple reverse slider is quite abrupt. Players tend to miss.

5. 01:18:000 (1,2,3,4,5,6,7,1,2,3,4,5,6) - As you could see for these 13 notes, they are confined into a small space. You need to spread out them.
01:22:875 (1,2,3,4,5,6,7,8,9,1,2,3) - Same here, there're just circle flows....You need some variety.

6. 01:24:825 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - This looks not nice, the shape looks like a stream while they are actually 1/2 singletaps. Very confusing.

7. 02:55:275 (1,2,3) - Usually we don't stack sliders unless the music there is special enough.


Well, you could actually look at some recently ranked sets and probably play them more to accumulate more patterns.
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