forum

BABYMETAL - Road of Resistance [OsuMania]

posted
Total Posts
39
Topic Starter
Oscyy
This beatmap was submitted using in-game submission on 20 Maret 2019 at 6:35:30

Artist: BABYMETAL
Title: Road of Resistance
Tags: dragonforce herman li sam totman kitsune suzuka nakamoto yui mizuno moa kikuchi su-metal yuimetal moametal METAL RESISTANCE
BPM: 205
Filesize: 13859kb
Play Time: 05:10
Difficulties Available:
  1. Determination - 4Key (5,07 stars, 4371 notes)
Download: BABYMETAL - Road of Resistance
Information: Scores/Beatmap Listing
---------------
going for rank, but still trashy.

Planning to fullspread this map into 4k and 7k mapset, trying to finish this diff first
nvm, probably only this one

rip snap, rip hitsound, dont play this with 100% effect volume and 0% music volume, you'll regret it

12/06/2018: secretly added a note, now its 300 secs total play length :>
#TeamDragonForce









kek
AncuL
I'll make 7k but I'm unsure if it'll be finished at the time you want it to be
[Ping]
Hi, sorry for late

1|2|3|4

Irresistible
I suggest more guitar sound usage in some parts that are mainly guitar rather than the drums. The reason I suggest this is that guitar is one of the most important instrument in this song.

00:17:988 - This should only be a single note. It does not reflect a loud and impactful sound
00:18:476 - ^

00:21:840 (21840|0) - change this from LN to single note
00:21:987 - add a note on 2 and also extend 00:21:548 (21548|2) - to here

02:08:739 - you missed this sound, add a double note and change pattern

02:46:422 - suggestion to emphasized the guitar sound here: https://osu.ppy.sh/ss/10229808

04:02:081 - https://osu.ppy.sh/ss/10229837 : like this to balance with the ones on 04:03:398 -

04:06:032 - like this for correctness on guitar: https://osu.ppy.sh/ss/10229851

05:10:012 (310012|2,310012|3,310265|2,310265|3,310517|3,310517|2) - each one of the doubles should be triple notes

GLGLGLGLGLGLGLGLGLGL :)
Topic Starter
Oscyy

TheNewBungping wrote:

Hi, sorry for late

1|2|3|4

Irresistible
I suggest more guitar sound usage in some parts that are mainly guitar rather than the drums. The reason I suggest this is that guitar is one of the most important instrument in this song. yeah i tried that and i kinda already implemented it on the last half of the song for variation, maybe i'll recheck again

00:17:988 - This should only be a single note. It does not reflect a loud and impactful sound agree, it actually was 4 snares in a row and i just spam it with double-single-double-single without noticing the second and third snare sound was actually weaker. I'll move the double to second snare
00:18:476 - ^ it was actually for kicks, but then i realized its not worth it

00:21:840 (21840|0) - change this from LN to single note its actually a wrong timing for the guitar, i still keep the ln but changed its length and position
00:21:987 - add a note on 2 and also extend 00:21:548 (21548|2) - to here already used LN on ^

02:08:739 - you missed this sound, add a double note and change pattern woah i missed a lot of sounds, i'll remap

02:46:422 - suggestion to emphasized the guitar sound here: https://osu.ppy.sh/ss/10229808 kinda get the point, rearrange myself

04:02:081 - https://osu.ppy.sh/ss/10229837 : like this to balance with the ones on 04:03:398 - the emphasis is different because the second trills contains guitar on it, but if you like the balanced minijack stuff i can rearrange it

04:06:032 - like this for correctness on guitar: https://osu.ppy.sh/ss/10229851 nicely spotted

05:10:012 (310012|2,310012|3,310265|2,310265|3,310517|3,310517|2) - each one of the doubles should be triple notesagree

GLGLGLGLGLGLGLGLGLGL :)
thanks alot mate
Unknown_player


Hello. here some mod sorry if sooo bad since this is my first time modding power metal song

03:55:495 (235495|3,235568|2,235642|1) - hmm i think this part isn't rhythmical if you layer this to guitar
04:14:300 (254300|2,254373|3,254373|1,254446|0) - it 's better to layer this part with guitar imo

yeah just that LOL only 2. RIP myself

goodluck and here take my star
Topic Starter
Oscyy

Unknown_player wrote:



Hello. here some mod sorry if sooo bad since this is my first time modding power metal song

03:55:495 (235495|3,235568|2,235642|1) - hmm i think this part isn't rhythmical if you layer this to guitar NICE CATCH!!!1!
04:14:300 (254300|2,254373|3,254373|1,254446|0) - it 's better to layer this part with guitar imo i think i should repattern again

yeah just that LOL only 2. RIP myself

goodluck and here take my star
thanks for the mod and star~
Topic Starter
Oscyy
O shit why i keep forgetting to press the kudos button
-mint-


1|2|3|4
note: feel free to reject, I wont get mad. but if I strongly feel that something needs to be changed I will defend my point. also, I don't mean to sound aggressive, I'm sorry if it may seem that way

Irresistible
The timing points in the beginning seem a little off, when I tried mapping this song I kept the beginning at a steady 205BPM until 00:41:300 - where it slows down.
The beginning has basically no variety, just short jumptrills. It's very obvious you're avoiding double-OH trills, which is something completely doable at this BPM. And besides, if you don't expect players to be able to do that, why do you add this pattern in the right hand? 00:42:837 (42837|2,42910|3,42983|2,43056|3,43129|2,43203|3) - Doesn't make much sense to me.

Also, 00:39:836 - way too much emphasis on the 2 and 3 columns.

Break section - clearly some drum sounds in there. I suggest mapping those.

01:01:495 (61495|1,61495|3,61568|2,61642|1,61642|0,61715|2,61788|1,61788|0,61861|2,61934|0,61934|1,62007|2,62081|1,62081|0,62154|2,62227|1,62227|0) - Not sure if this is a good idea, when the rest of the jumpstream before and after this section does not heavily emphasize on one hand; rather, I suggest either not using the LN and keeping the same layering while spreading it out evenly between hands, OR keep the LN and remove the doubles. 01:05:739 (65739|0) - Same for this one.

01:06:910 - I don't quite understand the layering here. When I played through it, it didn't make sense to me. Slowing the song down to 25% made it more clear, but I felt no emphasis. Maybe keep emphasizing the loudest drum with triples, and make sure it's consistent. In this type of song, mapping every bass drum as a double is not the best idea as bass drums appear quite often and are quieter as a result to make way for the louder kick drums. This concept can be applied to a lot of the map, actually.

01:53:739 - More mash jumpstream?

02:02:520 (122520|3,122520|1,122593|2,122593|0,122666|1,122666|3,122739|0,122739|2,122812|3,122812|1,122885|0) - I strongly advise against long [13][24] OH trills as they are much harder than [14][23] OH trills. Just a personal preference.

02:03:727 (123727|0,123800|3) - I don't hear anything significant here.

02:24:178 - And now you suddenly add handstreams? To be honest, starting the kiai here and not earlier doesn't make much sense to me. Strange choice of emphasis. Lots of anchors and uncomfy trills here too, like 02:26:446 (146446|2,146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147178|2,147251|3) - and 02:27:251 (147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0,147764|1,147837|0) - and then they STOP at 02:31:203 - ? consistency

02:53:446 - Doesn't seem like 1/8 to me. 02:55:788 - is also a little bit off too, both seem like 1/6. Same with 02:58:129 - (1/6) and 02:59:300 - (I don't know about this one actually)

03:50:812 - Wrong snaps, sounds like 1/6.

04:02:446 (242446|2,242520|2) - ?
04:03:617 (243617|1,243690|1) - ?

04:14:227 - Why suddenly, accurate snaps here? You should apply that to the whole map.

04:16:495 - Missing note?

04:39:251 (279251|0,279324|1,279398|0,279471|1,279544|0,279617|1,279690|0,279764|1,279837|0,279910|1,279983|0) - This really hurts.
04:42:251 (282251|2,282324|3,282398|2,282471|3,282544|2,282617|3,282690|2,282764|3,282837|2,282910|3,282983|2,283056|3) - This too.

That's all. A lot of strange conceptual choices, and of course there always will be conflict in pattern preference, mapper and modder. I hope you found this mod helpful!

owo
Topic Starter
Oscyy

qqqant wrote:



1|2|3|4
note: feel free to reject, I wont get mad. but if I strongly feel that something needs to be changed I will defend my point. also, I don't mean to sound aggressive, I'm sorry if it may seem that way

Irresistible
The timing points in the beginning seem a little off, when I tried mapping this song I kept the beginning at a steady 205BPM until 00:41:300 - where it slows down.i still dont understand with this. I basically just copy pasted the ranked ver of this sony in taiko and since its works fine in my ear i guess its ok lol, anyway if you have more precise timing please tell me
The beginning has basically no variety, just short jumptrills. It's very obvious you're avoiding double-OH trills, which is something completely doable at this BPM. And besides, if you don't expect players to be able to do that, why do you add this pattern in the right hand? 00:42:837 (42837|2,42910|3,42983|2,43056|3,43129|2,43203|3) - Doesn't make much sense to me. actually i only made a simple short jumptrill (yes, exactly no variety) assuming beginning of the song is just a lazy part, yeah, you just jumptrill that, but i'll make it more variative and not boring. Also the right hand trill is a lazy play which you dont need so much concentration or any stamina tor a one hand trill and a hold on the other. If you want it balanced i'll move it to 2-3 trill. And it follows duble kick drum in case you dont know

Also, 00:39:836 - way too much emphasis on the 2 and 3 columns.you mean the anchor? lol. I'll repattern the trills

Break section - clearly some drum sounds in there. I suggest mapping those. I'll try to map it as accurate as i can

01:01:495 (61495|1,61495|3,61568|2,61642|1,61642|0,61715|2,61788|1,61788|0,61861|2,61934|0,61934|1,62007|2,62081|1,62081|0,62154|2,62227|1,62227|0) - Not sure if this is a good idea, when the rest of the jumpstream before and after this section does not heavily emphasize on one hand; rather, I suggest either not using the LN and keeping the same layering while spreading it out evenly between hands, OR keep the LN and remove the doubles.i guess i'll remove the doubles
01:05:739 (65739|0) - Same for this one. lets assume i put jumptrill on this part for 1/4 snare and ln for guitar, so i guess one hand emphasis works fine in this part

01:06:910 - I don't quite understand the layering here. When I played through it, it didn't make sense to me. Slowing the song down to 25% made it more clear, but I felt no emphasis. Maybe keep emphasizing the loudest drum with triples, and make sure it's consistent. In this type of song, mapping every bass drum as a double is not the best idea as bass drums appear quite often and are quieter as a result to make way for the louder kick drums. This concept can be applied to a lot of the map, actually. will try to repattern it, if i make all snare triples is it ok? they sounds the same loudness i think lol. So i basically will made the snare into triple and if there is a kick before snare, i'll make the kick single for playabilty

01:53:739 - More mash jumpstream? i like this part to be repetitive as the guitar play on the same chord, when it changes, the pattern also change

02:02:520 (122520|3,122520|1,122593|2,122593|0,122666|1,122666|3,122739|0,122739|2,122812|3,122812|1,122885|0) - I strongly advise against long [13][24] OH trills as they are much harder than [14][23] OH trills. Just a personal preference. kek

02:03:727 (123727|0,123800|3) - I don't hear anything significant here. lol sry it was intentional for bending sound but its not accurate

02:24:178 - And now you suddenly add handstreams? To be honest, starting the kiai here and not earlier doesn't make much sense to me. Strange choice of emphasis. Lots of anchors and uncomfy trills here too, like 02:26:446 (146446|2,146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147178|2,147251|3) - and 02:27:251 (147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0,147764|1,147837|0) - and then they STOP at 02:31:203 - ? consistency basically i made this handstream on chorus because i want the player can feel the hype of the guitar, like before, i make it repetitive (and that makes the trill come) and then it change section the pattern also changes (02:24:178 - 02:26:520 - 02:28:861 - ) and everytime the guitar change chord, i put a triple (might be a bad idea, 02:24:471 - 02:24:764 - 02:25:056 - etc). And why i stop at 02:31:203 - because at this point the guitar dont play at 1/4 again, it just hold a chord (idk how to explain lol) so i follow the drum at this point. but maybe i can shift the kiai more earlier

02:53:446 - Doesn't seem like 1/8 to me. 02:55:788 - is also a little bit off too, both seem like 1/6. Same with 02:58:129 - (1/6) and 02:59:300 - (I don't know about this one actually) the guitar sound is actually 1/8 (because its a guitar tapping so twice denser as 1/4) but i simplified some to 1/6, i think i'll change all to 1/6 for consistency. And for the transition (1/4 ln) i rearrange them

03:50:812 - Wrong snaps, sounds like 1/6. done

04:02:446 (242446|2,242520|2) - ?
04:03:617 (243617|1,243690|1) - ?
ok, no minijacks :<
04:14:227 - Why suddenly, accurate snaps here? You should apply that to the whole map. someone pointed out something the a bit off and then I realized the whole section is off. Then i remapped that part but didnt check other part lol. I need more of this mod lol

04:16:495 - Missing note? how did i not notice lol

04:39:251 (279251|0,279324|1,279398|0,279471|1,279544|0,279617|1,279690|0,279764|1,279837|0,279910|1,279983|0) - This really hurts.
04:42:251 (282251|2,282324|3,282398|2,282471|3,282544|2,282617|3,282690|2,282764|3,282837|2,282910|3,282983|2,283056|3) - This too.
i answered already on handstream part, and the ln part for transition to the handstream is fixed
That's all. A lot of strange conceptual choices, and of course there always will be conflict in pattern preference, mapper and modder. I hope you found this mod helpful!

owo
thanks, i really need more this kind of mod owo
FAMoss
hai o/ jika ini sedikit membantu
saya hanya mengambil beberapa acak map dari modding queue.
jika anda tidak berkenan, bisa di reject


Irresistible
00:24:621 - https://osu.ppy.sh/ss/10301072 alasan menambah slider, karena masih dalam jangkauan irama dan dari 00:25:718 - mulainya suara bass, makanya ada slider 1/4, tapi jika anda berkenan bisa mengganti nya ke 1 note, karena dilihat dari sini 00:26:523 (26523|0,26523|2) - anda menambah 2 notes, dan suggest tersebut bisa diterapkan ke atas

00:37:212 - anda lupa menambah note disini, coba tambah 2 note, 1 dan 3

00:37:358 - dan disini cukup 1 note saya kira, karena hanya terdapat hat. mungkin anda bisa mengeceknya dibawah

00:37:576 (37576|2,37576|1) - saya dengar tidak similar untuk dibuat trill, yang mana itu 2 note memiliki suara yang lebih kecil antara 00:37:649 (37649|0,37649|3) - dan 00:37:504 (37504|0,37504|3) - suggest coba dihapus 1 note di garis biru

00:56:300 - dengar suara baru, mungkin anda mau menambah sebuah slider atau sebuah note

01:00:983 (60983|1,61056|0,61056|2,61129|3,61203|2,61203|0,61276|1) - kalau bisa ini di tata ulang, agar tidak stacking

01:10:568 (70568|3,70568|1,70568|2) - 3 notes? yang lain untuk suara clap cuma 2 note saja, yakin?

01:15:544 (75544|1,75617|0) - di ctrl+g karena dari sana suara baru dimulai, yang artinya suara yang terpotong dan timbul suara baru dan agar jika kena coba pindah 01:15:690 (75690|1) - ke col 1

01:16:276 (76276|1,76276|0) - saya dengar cuma hat disini, mungkin 1 note cukup. tapi hat nya kedengeran disini 01:16:239 -

01:18:324 (78324|1) - ghost i guess
jkkd
hihi

General (i guess)
remember to set a preview point in the song (probably something like 02:04:568 - since thats when the singer says road of resistance :P)

Irresistible
00:05:613 (5613|1,6216|2) - small suggestion - i'd recommend doing something like https://osu.ppy.sh/ss/10289770 since these two notes in particular are the same pitch (what you have right now isn't wrong though, so you can keep it if you want to keep the flowing ln)
00:10:295 (10295|0,10892|2) - ^
00:14:956 (14956|1,15545|2) - ^
00:21:109 (21109|1,21548|2) - ^
00:08:960 - there is another hat (?) sound here that you missed
01:15:690 - i feel like this should only be a double since this note is kinda quiet and is really just a cymbal

i'll come back with a more thorough mod in the future i felt bad for taking so long because this song is also quite long ;w;
Topic Starter
Oscyy

jkkd wrote:

hihi

General (i guess)
remember to set a preview point in the song (probably something like 02:04:568 - since thats when the singer says road of resistance :P) lololol i forgot, pretty reasonable i guess

Irresistible
00:05:613 (5613|1,6216|2) - small suggestion - i'd recommend doing something like https://osu.ppy.sh/ss/10289770 since these two notes in particular are the same pitch (what you have right now isn't wrong though, so you can keep it if you want to keep the flowing ln) yeah that is actually pretty good
00:10:295 (10295|0,10892|2) - ^
00:14:956 (14956|1,15545|2) - ^
00:21:109 (21109|1,21548|2) - ^
00:08:960 - there is another hat (?) sound here that you missed ok
01:15:690 - i feel like this should only be a double since this note is kinda quiet and is really just a cymbal ok, i thought there was another tom with cymbal lol

i'll come back with a more thorough mod in the future i felt bad for taking so long because this song is also quite long ;w;

FAMoss wrote:

hai o/ jika ini sedikit membantu
saya hanya mengambil beberapa acak map dari modding queue.
jika anda tidak berkenan, bisa di reject


Irresistible
00:24:621 - https://osu.ppy.sh/ss/10301072 alasan menambah slider, karena masih dalam jangkauan irama dan dari 00:25:718 - mulainya suara bass, makanya ada slider 1/4, tapi jika anda berkenan bisa mengganti nya ke 1 note, karena dilihat dari sini 00:26:523 (26523|0,26523|2) - anda menambah 2 notes, dan suggest tersebut bisa diterapkan ke atas gak semua suara harus dimap sih, i mean iya itu suara jelas banget di gitarnya tapi klo gw bilang itu longnote malah ngedistraksi hype player buat awal" lagu. Intinya gw sengaja ngeskip suara itu aja

00:37:212 - anda lupa menambah note disini, coba tambah 2 note, 1 dan 3 12 instead karena emphasis kick lebih enak klo 1 hand doang dan ada anchor dikit ke hand yg sebelumnya

00:37:358 - dan disini cukup 1 note saya kira, karena hanya terdapat hat. mungkin anda bisa mengeceknya dibawah itu gak ngehighlight apa" dan gak ada suara apa", kayanya kmu salah timestamp

00:37:576 (37576|2,37576|1) - saya dengar tidak similar untuk dibuat trill, yang mana itu 2 note memiliki suara yang lebih kecil antara 00:37:649 (37649|0,37649|3) - dan 00:37:504 (37504|0,37504|3) - suggest coba dihapus 1 note di garis biru lebih emphasis ke kick jadi double semua

00:56:300 - dengar suara baru, mungkin anda mau menambah sebuah slider atau sebuah note slide guitar, non-essential buat dimap

01:00:983 (60983|1,61056|0,61056|2,61129|3,61203|2,61203|0,61276|1) - kalau bisa ini di tata ulang, agar tidak stacking done, tapi jadi agak broken stream :thinking:

01:10:568 (70568|3,70568|1,70568|2) - 3 notes? yang lain untuk suara clap cuma 2 note saja, yakin? pengennya snare selalu 3 karena typically snare itu lebih kenceng suaranya klo di genre kaya gini, tapi yg lain karena klo dikasih 3 jadi berat gw kurangin jadi 2. Itu snare yg triple gak cuma itu kok

01:15:544 (75544|1,75617|0) - di ctrl+g karena dari sana suara baru dimulai, yang artinya suara yang terpotong dan timbul suara baru dan agar jika kena coba pindah 01:15:690 (75690|1) - ke col 1 ini ngomongin apaan sih orang gw ngikutin tom drum >:(

01:16:276 (76276|1,76276|0) - saya dengar cuma hat disini, mungkin 1 note cukup. tapi hat nya kedengeran disini 01:16:239 - karena itu bukan hat, itu kick

01:18:324 (78324|1) - ghost i guess harusnya itu buat closed hat tiap white tick sih tapi agak inaudible, gw rearrange
updated
FAMoss
5.11 icon I

FAMoss
Mod from Another Lie


Another Lie wrote:

Sorry testplay gw sucks
Mod
Cuma sugesti aja sih, udah lama ga ngemod, ga terlalu bisa lg
[*] 00:54:032 - add LN to 1 sampai 00:55:203 -
[*] 00:55:642 (55642|2,55642|1,55715|0,55715|3,55788|1,55788|2,55861|0,55861|3,55934|1,56007|2) - how about this? https://puu.sh/zAoj9.jpg (gw ngikutin yg dibawah) 00:55:203 (55203|2,55203|3,55276|0,55276|1,55349|2,55349|3,55422|0,55422|1,55495|2,55568|3) - also yg reverse triple ini 00:56:373 (56373|1,56373|0,56373|2) -
[*] 01:05:739 (65812|1,65885|2,65959|3,66032|1,66105|2,66178|3,66251|1) - saran https://puu.sh/zAoon.jpg
[*] 01:59:446 (119446|3,119520|2,119593|3,119666|2,119739|1,119812|0,119885|3) - gimana kalo ini? https://puu.sh/zAouX.jpg
[*] 02:55:788 (175788|3,175837|2,175885|1,175934|0,175983|2,176032|3,176081|1,176154|0,176227|3) - lebih enakan note kecil deh :/
[*] 03:46:203 (226203|3,226349|3,226495|3,226642|3,226788|3,226934|3,227081|3,227227|3) - scary boi, coba pindah beberapa (lagian itu beda suara)
[MTF] Wolfette
01:10:861 (70861|0,71593|2,71593|3,71593|1,71666|0) - Triple transitioning to a single isn't a rankable pattern, and even if it was, it would be quite uncomfortable to play/read. I strongly recommend changing it.
Mentholzzz
Halo from ma queue
Rebellion
01:13:642 - Move the jump to here instead of 01:13:568 -
01:14:373 - 01:14:812 - You can change those to hands imo.
01:20:593 - Jump here instead at 01:20:666 -
01:41:739 (101739|1,101812|0,101885|1) - swap column to prevent 01:41:154 (101154|1,101300|1,101446|1,101593|1,101739|1,101885|1) -
02:24:178 - I'm not sure but shouldn't the hand should be in red line and jump on white line ? the drum on the red line is louder imo. And also I think this part is quite a bit spiky imo.
02:48:837 - Add a note here for the guitar
02:53:690 (173690|3,173690|0) - Why double here ?
02:59:300 - Hand here ? , maybe rearrange to http://osu.ppy.sh/ss/10435320
03:52:520 (232520|1) - Move this to column 1 ?
03:54:373 (234373|2) - Move this to column 4 ?
[Ashley]
hitsound too loud, please use soft-hitnormal instead.
01:16:422 (76422|2,76568|2,76715|2) - try ctrl+h to 01:16:568 (76568|2,76642|0,76642|1,76715|3,76715|2) -
01:25:203 - my suggestion -> https://osu.ppy.sh/ss/10436743
Topic Starter
Oscyy

AsrielDr33murr wrote:

01:10:861 (70861|0,71593|2,71593|3,71593|1,71666|0) - Triple transitioning to a single isn't a rankable pattern, and even if it was, it would be quite uncomfortable to play/read. I strongly recommend changing it. sorry but i've never heard of that stuff on unrankable pattern, and about uncomfortable i also dont think its uncomfortable, people was fine hittimg that even i can do that. The other point is I believe there are so many part that more uncomfortable than that part and I just dont get why you only point out that one. Sorry no change

Mentholzzz wrote:

Halo from ma queue
Rebellion //nice meme.jpeg
01:13:642 - Move the jump to here instead of 01:13:568 - nice catch, repatterning some part
01:14:373 - 01:14:812 - You can change those to hands imo. i can see why
01:20:593 - Jump here instead at 01:20:666 - applied
01:41:739 (101739|1,101812|0,101885|1) - swap column to prevent 01:41:154 (101154|1,101300|1,101446|1,101593|1,101739|1,101885|1) - applied the other way lol, changed into 14-23-14
02:24:178 - I'm not sure but shouldn't the hand should be in red line and jump on white line ? the drum on the red line is louder imo. And also I think this part is quite a bit spiky imo. i actually want this part to be dense as the hype of the song. The hands represents the changing chords of the guitar but i think following the snare of the drum is better
02:48:837 - Add a note here for the guitar oops, rechecked whole part and fixed it
02:53:690 (173690|3,173690|0) - Why double here ? whoops, i guess i messed up there lol
02:59:300 - Hand here ? , maybe rearrange to http://osu.ppy.sh/ss/10435320 actually i might shift something on the part before that so everything shifted up by 1/6 and make a good hand on there, but good job
03:52:520 (232520|1) - Move this to column 1 ? shifted all one col to the left instead
03:54:373 (234373|2) - Move this to column 4 ?ok
good job mate, thanks for the mods

[Ashley] wrote:

hitsound too loud, please use soft-hitnormal instead. will do hitsounding later
01:16:422 (76422|2,76568|2,76715|2) - try ctrl+h to 01:16:568 (76568|2,76642|0,76642|1,76715|3,76715|2) - kinda applied
01:25:203 - my suggestion -> https://osu.ppy.sh/ss/10436743 //looks cool and the shield looks challenging to read, will consider it
thanks btw
WhiteLotus-
Hi! request from my queue!

|1|2|3|4|



metal sejak doeloe
00:15:054 (15054|2,15151|0,15249|3,15249|2) - suggest > https://osu.ppy.sh/ss/10456543
00:15:694 - tambah 1 note
00:42:325 (42325|0) - tambah note 1 lagi di kolom 4 keknya lebih realistis
01:15:764 - add 1 note ... dibikin flow aja
03:11:593 (191593|3,191593|1,191739|2,191739|0) - saran saya sound yang kyk gini dibikin layering jacking aja .. example > https://osu.ppy.sh/ss/10456576
03:51:349 (231349|0,231446|1,231495|0,231593|1,231642|0,231739|1,231788|0,231885|1,231934|0,232081|0,232129|1,232227|0,232276|1,232373|0,232422|1,232520|0,232568|1,232666|0,232715|1) - berat sebelah gila... better maybe > https://osu.ppy.sh/ss/10456602 atau bisa di re-arrange lagi
05:08:326 - https://osu.ppy.sh/ss/10456622 better?



Ok Gl!
Arzenvald
uhuk
Larc
Sorry for delay, from my queue

0 | 1 | 2 | 3

[Irre sis tible]
00:59:300 - 00:59:446 - 00:59:593 - make those jump similar as 00:58:129 - 00:58:276 - 00:58:422 - for guitar accent.

01:05:007 - move note in col |2 to col |1 so it make different with other kick cause this is a snare like 01:04:568 - 01:05:446 -

01:57:837 - backsound kinda loud start here.. i prefer to made jumptrill here and start on 01:57:690 - move note in col |2 to col |1 if u accept... how about... https://osu.ppy.sh/ss/10502108

02:03:617 - jump here ? a bit similar with 02:03:178 -

02:04:276 - add note in col |0 kinda loud than previous and last before changing pitch so please consider it.

04:11:007 - extend this LN to 04:11:154 - actually i dont think u need made this similar with 04:08:666 - cause the guitar sounds are different.

04:16:276 - jump ?

04:20:081 - backsound kinda noise and more loud actually consider to add 1/8 like u did at 04:14:227 - <<< more hard seriously

05:10:517 - quad is okay lmao

not a fan of this song, sry for short mod.
ByeForNow
From my queue

>However I'm a little bit concerning about patterning and layering so i need some suggestions.
Okay, let's see.

1|2|3|4
Irresistible
I always keep my mods short and simple but this is something I had to address in details.

I can see you're trying your best to match the notes to the pitch which is very good.
However, the main issue of this map is the note-usage

Note usage specifically speaking the overusage of jumps and chords.
For example: Looking at 01:06:910 - section, which I assume you're focusing on the drums.
01:07:276 (67276|2,67276|1,67349|3,67349|0) - By using this pattern, the drums at 01:07:349 (67349|0,67349|3) - loses it's emphasise, suggesting that it has the same value as 01:07:276 (67276|1,67276|2) -
Which is something you want to avoid as it makes the gameplay, bluntly speaking, plain.
Another example is 01:08:373 (68373|3,68373|2,68446|1,68446|0,68520|2,68520|3) - to which the drum at 01:08:520 (68520|2,68520|3) - loses the emphasise, therefore you might want to tone down the notes a bit.
(Plus the overusage of jumps & chords really limits the variety of the patterns. which can be seen from here
02:26:520 (146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147105|0,147178|1,147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0) - Don't you agree? )

With that in mind, some of these suggestion may be general ideas on how you can improve the chart. It might potentially change the whole chart.
I'll make a reference for the parts if possible and explain what I'm doing.

  1. 00:13:786 (13786|1,13932|1) - move to column 4, emphasises 00:14:078 (14078|1,14078|3,14078|0) - better
  2. 00:17:598 - https://osu.ppy.sh/ss/10515196 try this, it makes the tom instrument flow better (PR) at 00:18:183 - 00:17:988 - note can be ignored for better transition of notes. (Plus it's overpowered by the loud drum sound 00:17:793 - )
  3. 00:20:670 (20670|3) - Move to 00:20:817 - at 4, kinda replicating 00:20:235 (20235|0,20378|2,20378|0) - as same sound.
  4. 00:22:279 - https://osu.ppy.sh/ss/10515215 try this, toning down the jumps, use jump at 00:22:279 - ,00:22:426 - ,00:22:572 - for drum and the rest with simple jump per white line stream trying to follow the guitar.
  5. 00:23:523 (23523|3) - delete this note, it'll make the sound stand out more. Do the same for the rest with similar patterns. So for example you can have this part look like this https://osu.ppy.sh/ss/10515233
  6. 00:55:203 - https://osu.ppy.sh/ss/10515246 Try this, the highlighted notes are for drums. The anchor at 3 is fine as it's relevant to the sound.
  7. 01:02:227 - 01:04:568 - The pattern here is too similar to 00:57:544 - 01:01:056 - Which makes the guitar lose it's emphasise.
    You can try a trilli-sh stream pattern like so https://osu.ppy.sh/ss/10515272 . The hightlighted note emphaises the guitar with pitch.
  8. 01:05:154 (65154|1,65227|1,65300|2,65373|2,65446|1,65520|1,65593|2,65666|2) - Spread the minijack evenly. (01:04:568 - the jump might be a bit overkill.. considering it's a 205bpm minijack already)
  9. 01:05:739 - https://osu.ppy.sh/ss/10515298 This part can be done better like so. The trill at the beginning emphasies the short guitar solo.
  10. 02:24:324 - Try to refrain from creating these kinds of streams in your future charts lol unless they're legitmately technically correct.
    My suggestion template pattern for this chorus is something like this https://osu.ppy.sh/ss/10515312 . 3 notes at the start of beat. 2 notes on red line for drum. remaining lines 1 notes unless there's vocal sound then use two notes instead.
I want you to try to fix the rest of the chart yourself as only that way you can learn. (Also because I have other maps to attend to for modding.)
Don't be afraid of making anchors in stream patterns, it's only a problem when there's too many unjustified anchors like 4 or 5.

I had no problems with the 1/6 1/8 bursts section and LN.

I hope this helps you. :D
Feel free to poke me again if you need more suggestion with the patterns.
Farid99
I love your map I do not find many mistakes, luck!
Mod
00:39:836 - https://osu.ppy.sh/ss/10519765 Triple notes pls
01:09:251 (69251|3,69251|2,69251|0) - Why triple note? and in other similar sounds, no?
03:11:300 - imo triple notes would go well, check similar sounds
03:13:056 - At least one double
Topic Starter
Oscyy
some news:
1. I just back from wherever i am leaving the town and a bunch of mods because i'm stupid
2. I also skipped some old mods, my bad
3. Since noone liked my handstream part, i decided to nerf it

FAMoss wrote:

Mod from Another Lie


Another Lie wrote:

Sorry testplay gw sucks
Mod
Cuma sugesti aja sih, udah lama ga ngemod, ga terlalu bisa lg
[*] 00:54:032 - add LN to 1 sampai 00:55:203 - not necessary, gw skip
[*] 00:55:642 (55642|2,55642|1,55715|0,55715|3,55788|1,55788|2,55861|0,55861|3,55934|1,56007|2) - how about this? https://puu.sh/zAoj9.jpg (gw ngikutin yg dibawah) 00:55:203 (55203|2,55203|3,55276|0,55276|1,55349|2,55349|3,55422|0,55422|1,55495|2,55568|3) - also yg reverse triple ini 00:56:373 (56373|1,56373|0,56373|2) - udah keganti .-.
[*] 01:05:739 (65812|1,65885|2,65959|3,66032|1,66105|2,66178|3,66251|1) - saran https://puu.sh/zAoon.jpg gak terlalu pengaruh banyak
[*] 01:59:446 (119446|3,119520|2,119593|3,119666|2,119739|1,119812|0,119885|3) - gimana kalo ini? https://puu.sh/zAouX.jpg 3 note anchor :thinking:
[*] 02:55:788 (175788|3,175837|2,175885|1,175934|0,175983|2,176032|3,176081|1,176154|0,176227|3) - lebih enakan note kecil deh :/ udah diganti juga
[*] 03:46:203 (226203|3,226349|3,226495|3,226642|3,226788|3,226934|3,227081|3,227227|3) - scary boi, coba pindah beberapa (lagian itu beda suara) guitar tapping https://puu.sh/zP6YZ/ed3cb4b615.PNG buat suara yg angka 7 itu

WhiteLotus- wrote:

Hi! request from my queue!

|1|2|3|4|



metal sejak doeloe
00:15:054 (15054|2,15151|0,15249|3,15249|2) - suggest > https://osu.ppy.sh/ss/10456543 no :< awal" selow dulu wkwk
00:15:694 - tambah 1 note tom, bukan kick
00:42:325 (42325|0) - tambah note 1 lagi di kolom 4 keknya lebih realistis konsistensi sama ln yg sebelum"nya
01:15:764 - add 1 note ... dibikin flow aja jadi ghost note ntar
03:11:593 (191593|3,191593|1,191739|2,191739|0) - saran saya sound yang kyk gini dibikin layering jacking aja .. example > https://osu.ppy.sh/ss/10456576 kek
03:51:349 (231349|0,231446|1,231495|0,231593|1,231642|0,231739|1,231788|0,231885|1,231934|0,232081|0,232129|1,232227|0,232276|1,232373|0,232422|1,232520|0,232568|1,232666|0,232715|1) - berat sebelah gila... better maybe > https://osu.ppy.sh/ss/10456602 atau bisa di re-arrange lagi :thonk: applied
05:08:326 - https://osu.ppy.sh/ss/10456622 better? emang dibikin ganti arah flow



Ok Gl!

CoffeeLatte- wrote:

Sorry for delay, from my queue

0 | 1 | 2 | 3

[Irre sis tible]
00:59:300 - 00:59:446 - 00:59:593 - make those jump similar as 00:58:129 - 00:58:276 - 00:58:422 - for guitar accent. kinda hard to implement that stuff without reducing playability

01:05:007 - move note in col |2 to col |1 so it make different with other kick cause this is a snare like 01:04:568 - 01:05:446 - will make a very uncomfortable anchor

01:57:837 - backsound kinda loud start here.. i prefer to made jumptrill here and start on 01:57:690 - move note in col |2 to col |1 if u accept... how about... https://osu.ppy.sh/ss/10502108 ... idk kinda make no sense to me

02:03:617 - jump here ? a bit similar with 02:03:178 - make the first jump a single note instead, i thought there was a double snare

02:04:276 - add note in col |0 kinda loud than previous and last before changing pitch so please consider it. doesnt worth that much, keeping it double so the emphasis is distinct to a kick cymbal after that

04:11:007 - extend this LN to 04:11:154 - actually i dont think u need made this similar with 04:08:666 - cause the guitar sounds are different.applying changes for ln length, for both. They sounds the same just on a different pitch

04:16:276 - jump ? not worth it, its a weak tom sound

04:20:081 - backsound kinda noise and more loud actually consider to add 1/8 like u did at 04:14:227 - <<< more hard seriously i'm following guitar snapping, the earlier snaps is more complex than last part which is just 1/4 snaps

05:10:517 - quad is okay lmao no

not a fan of this song, sry for short mod.

ByeForNow wrote:

From my queue

>However I'm a little bit concerning about patterning and layering so i need some suggestions.
Okay, let's see.

1|2|3|4
Irresistible
I always keep my mods short and simple but this is something I had to address in details.

I can see you're trying your best to match the notes to the pitch which is very good.
However, the main issue of this map is the note-usage

Note usage specifically speaking the overusage of jumps and chords.
For example: Looking at 01:06:910 - section, which I assume you're focusing on the drums.
01:07:276 (67276|2,67276|1,67349|3,67349|0) - By using this pattern, the drums at 01:07:349 (67349|0,67349|3) - loses it's emphasise, suggesting that it has the same value as 01:07:276 (67276|1,67276|2) -
Which is something you want to avoid as it makes the gameplay, bluntly speaking, plain.
Another example is 01:08:373 (68373|3,68373|2,68446|1,68446|0,68520|2,68520|3) - to which the drum at 01:08:520 (68520|2,68520|3) - loses the emphasise, therefore you might want to tone down the notes a bit.
(Plus the overusage of jumps & chords really limits the variety of the patterns. which can be seen from here
02:26:520 (146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147105|0,147178|1,147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0) - Don't you agree? )
ok since this is only your supporting point of your argument and i agree about it, i dont have to reply those right? o.o also, no reply means fixed
With that in mind, some of these suggestion may be general ideas on how you can improve the chart. It might potentially change the whole chart.
I'll make a reference for the parts if possible and explain what I'm doing.

  1. 00:13:786 (13786|1,13932|1) - move to column 4, emphasises 00:14:078 (14078|1,14078|3,14078|0) - better
  2. 00:17:598 - https://osu.ppy.sh/ss/10515196 try this, it makes the tom instrument flow better (PR) at 00:18:183 - 00:17:988 - note can be ignored for better transition of notes. (Plus it's overpowered by the loud drum sound 00:17:793 - ) idk about the snare part, i'm keeping the ln for now because i like how it is follows the PR (might change it later if its really affects the drum emphasis), and the double of the snare since i can hear it well for some reason unlike your opinion about the overpowered sound, they even sounds louder than the tom imo. I just applying the tom flow
  3. 00:20:670 (20670|3) - Move to 00:20:817 - at 4, kinda replicating 00:20:235 (20235|0,20378|2,20378|0) - as same sound.
  4. 00:22:279 - https://osu.ppy.sh/ss/10515215 try this, toning down the jumps, use jump at 00:22:279 - ,00:22:426 - ,00:22:572 - for drum and the rest with simple jump per white line stream trying to follow the guitar.
  5. 00:23:523 (23523|3) - delete this note, it'll make the sound stand out more. Do the same for the rest with similar patterns. So for example you can have this part look like this https://osu.ppy.sh/ss/10515233
  6. 00:55:203 - https://osu.ppy.sh/ss/10515246 Try this, the highlighted notes are for drums. The anchor at 3 is fine as it's relevant to the sound. i'll keep this part actually, i'm not sure but it looks like loses too much emphasis
  7. 01:02:227 - 01:04:568 - The pattern here is too similar to 00:57:544 - 01:01:056 - Which makes the guitar lose it's emphasise.
    You can try a trilli-sh stream pattern like so https://osu.ppy.sh/ss/10515272 . The hightlighted note emphaises the guitar with pitch.
  8. 01:05:154 (65154|1,65227|1,65300|2,65373|2,65446|1,65520|1,65593|2,65666|2) - Spread the minijack evenly. (01:04:568 - the jump might be a bit overkill.. considering it's a 205bpm minijack already)
  9. 01:05:739 - https://osu.ppy.sh/ss/10515298 This part can be done better like so. The trill at the beginning emphasies the short guitar solo. i'll keep as it is aswell and skipping the guitar sound since its pretty much overpowered by bending sound and the drum, even its a good suggetion actually
  10. 02:24:324 - Try to refrain from creating these kinds of streams in your future charts lol unless they're legitmately technically correct.
    My suggestion template pattern for this chorus is something like this https://osu.ppy.sh/ss/10515312 . 3 notes at the start of beat. 2 notes on red line for drum. remaining lines 1 notes unless there's vocal sound then use two notes instead.
I want you to try to fix the rest of the chart yourself as only that way you can learn. (Also because I have other maps to attend to for modding.)
Don't be afraid of making anchors in stream patterns, it's only a problem when there's too many unjustified anchors like 4 or 5.

I had no problems with the 1/6 1/8 bursts section and LN.

I hope this helps you. :D
Feel free to poke me again if you need more suggestion with the patterns.

Farid99 wrote:

I love your map I do not find many mistakes, luck!

Mod
00:39:836 - https://osu.ppy.sh/ss/10519765 Triple notes pls i like this part to be less dense so i just put a double

01:09:251 (69251|3,69251|2,69251|0) - Why triple note? and in other similar sounds, no? kick and cymbal, the other is also triple i guess

03:11:300 - imo triple notes would go well, check similar sounds reduced the other to double instead lol

03:13:056 - At least one double it is double :<
Angki
Sepi~

Sangat menarik :v
00:08:813 (8813|3,8960|1) - kayak nya salah naruh deh, kalau dipikir-pikir yang bener itu di 00:08:715 - , 00:08:813 - , dan 00:08:911 - (coba deh pake playback 0.25x
Kenapa 00:28:572 - , 00:30:913 - , dan 00:33:261 - ngga ada Double LN? padahal di 00:37:939 (37939|0,37939|1) - double LN. (saran) mendingan sih yang 00:28:572 - , 00:30:913 - , dan 00:33:261 - tambahin double LN :>

Pengen lanjutin tapi lagi sibuk... Good luck!
Topic Starter
Oscyy

angki wrote:

Sepi~

Sangat menarik :v
00:08:813 (8813|3,8960|1) - kayak nya salah naruh deh, kalau dipikir-pikir yang bener itu di 00:08:715 - , 00:08:813 - , dan 00:08:911 - (coba deh pake playback 0.25x hmm gak juga sih, notenya bener, cuma miss sound di 00:08:740 - aja i guess
Kenapa 00:28:572 - , 00:30:913 - , dan 00:33:261 - ngga ada Double LN? padahal di 00:37:939 (37939|0,37939|1) - double LN. (saran) mendingan sih yang 00:28:572 - , 00:30:913 - , dan 00:33:261 - tambahin double LN :> welp kenapa gak ln karena snap gitarnya emang beda. 00:28:572 - 00:30:913 - 00:33:261 - suara guitar pendek, abis dimainin note itu langsung dilepas chordnya jadi cuma berenti suaranya sekitar 1/2 beat, which is gak worth buat ln. Kalo 00:37:065 - chordnya di hold terus sampe mau main next chord jadi suaranya lebih lama (kalo tau main gitar wkwk)

Pengen lanjutin tapi lagi sibuk... Good luck!
Arzenvald
rip handstream
Mirea
mod nunggak

1|2|3|4


m e n a r i k
00:05:613 (5613|1) - should get cut off as well at 00:05:839 - and make a new one at 00:05:915 - since there's another new guitar melody just the same as 00:06:216 (6216|1) -

00:12:908 (12908|2,13054|3) - feels weird to play, i got it why u did separation on them, but the pitch is actually the same. the pitch is getting intense at 00:13:054 - and it's not an elegant way to put another LN.
make it into one LN will be great and it does fit more to the sound.

00:42:024 - add a note. kick.

01:02:300 - this should probably double since the kick obviously appears here and not at 01:02:373 -

01:36:251 - double eh? it sounds pretty vague to get double over there compared to other drums for samples 01:35:666 - 01:35:081 - even though it's kinda blurry or fade away.
in fact I barely hear anything here.

01:52:276 - should be triplet here following the other intances. check > 01:51:837 - 01:53:007 -

02:00:471 - triplet

02:01:642 (121642|1,121642|3,121642|0) - what does this triplet stand for? basically the same with 02:01:788 -
the one at 02:01:934 - seems applicable as triplet considering it appears slightly louder with the synth behind.
will get to need some rearrange I guess.

02:08:520 (128520|2,128666|2,128812|2,128959|2,129105|2) - seems avoidable though.
it's just not cool to let it stacked up while the percussion doesn't sound the same perpentually.
try to 02:01:642 (121642|3,128959|2) - move to col 1

02:12:471 (132471|2,132544|3) - will be great to swap up their columns to get more balance at 02:12:471 - since both fingers on left hand are hitting double.
giving a space between the note will prevent the players get stumbled.
besides, it will breaks the repetitive pattern as you can see 02:12:471 (132471|2,132544|3,132690|2,132764|3) -

02:45:251 (165251|0,165398|0,165544|0,165690|0) - isn't it too excessive to mix them up when 02:45:544 (165544|3,165544|0,165617|1,165617|2,165690|0,165690|3) - introduces the different percusion play?
i'd prefer to split them up for better pitch emphasis.

goodluck <3
Topic Starter
Oscyy

chouyaa wrote:

mod nunggak

1|2|3|4


m e n a r i k
00:05:613 (5613|1) - should get cut off as well at 00:05:839 - and make a new one at 00:05:915 - since there's another new guitar melody just the same as 00:06:216 (6216|1) - sounds weak, and i assume that just bend sound, not a new stroke

00:12:908 (12908|2,13054|3) - feels weird to play, i got it why u did separation on them, but the pitch is actually the same. the pitch is getting intense at 00:13:054 - and it's not an elegant way to put another LN.
make it into one LN will be great and it does fit more to the sound. i like it as it is, making it one ln would be bland actually

00:42:024 - add a note. kick. kinda weak, assuming echo or something

01:02:300 - this should probably double since the kick obviously appears here and not at 01:02:373 - the doubles are for snare

01:36:251 - double eh? it sounds pretty vague to get double over there compared to other drums for samples 01:35:666 - 01:35:081 - even though it's kinda blurry or fade away.
in fact I barely hear anything here. i thought there was a kick, gj

01:52:276 - should be triplet here following the other intances. check > 01:51:837 - 01:53:007 - done that

02:00:471 - tripletyep

02:01:642 (121642|1,121642|3,121642|0) - what does this triplet stand for? basically the same with 02:01:788 -
the one at 02:01:934 - seems applicable as triplet considering it appears slightly louder with the synth behind.
will get to need some rearrange I guess. 02:01:642 - is actually also kinda loud

02:08:520 (128520|2,128666|2,128812|2,128959|2,129105|2) - seems avoidable though.
it's just not cool to let it stacked up while the percussion doesn't sound the same perpentually. change that a bit
try to 02:01:642 (121642|3,128959|2) - move to col 1//what?

02:12:471 (132471|2,132544|3) - will be great to swap up their columns to get more balance at 02:12:471 - since both fingers on left hand are hitting double.
giving a space between the note will prevent the players get stumbled.
besides, it will breaks the repetitive pattern as you can see 02:12:471 (132471|2,132544|3,132690|2,132764|3) - actually i made it that was because i want that part the stream moved to the right, and then at 02:13:056 - change pace to left

02:45:251 (165251|0,165398|0,165544|0,165690|0) - isn't it too excessive to mix them up when 02:45:544 (165544|3,165544|0,165617|1,165617|2,165690|0,165690|3) - introduces the different percusion play?
i'd prefer to split them up for better pitch emphasis. kinda have problem there, its hard to make it separatable without skipping neither guitar sound or drum, mainly when guitar doesnt pay, kick does

goodluck <3
i think its ready for bn check and icon
that means you Arzenvald
Mirea

OscarRickyH02 wrote:

chouyaa wrote:

mod nunggak

1|2|3|4


m e n a r i k
00:05:613 (5613|1) - should get cut off as well at 00:05:839 - and make a new one at 00:05:915 - since there's another new guitar melody just the same as 00:06:216 (6216|1) - sounds weak, and i assume that just bend sound, not a new stroke no matter what is it but one thing that it is clearly on the same intense and pitch compared with 00:06:216 - that will makes an inconsistent thing structurally. you need to choose if you want to map both of them as another LN or not.

00:12:908 (12908|2,13054|3) - feels weird to play, i got it why u did separation on them, but the pitch is actually the same. the pitch is getting intense at 00:13:054 - and it's not an elegant way to put another LN.
make it into one LN will be great and it does fit more to the sound. i like it as it is, making it one ln would be bland actually if you still stand up with your first reply on my previous line that considering the blend sound, then it would be contradict against this point. let's be real, as i said 00:12:908 (12908|2,13054|3) - is actually in the same melody and yes it does get a blend sound at 00:13:054 - which is very slightly different and even lower than the one at 00:05:915 - . problem is why did you map it into another new LN based on your concept of ignoring the blend sounds? moreover, 00:12:908 (12908|2,13200|2) - is completely disregarding the PR that clearly sounds higher at 00:12:908 - rather than 00:13:200 - after all, i'd just suggest to do something like this http://osu.ppy.sh/ss/10664955

00:42:024 - add a note. kick. kinda weak, assuming echo or something if you are following the guitar melodies, yes it is. it's a different case because you are consistently following the drum in this section and i can say its 100% not an echo, its even loud lmao.

02:45:251 (165251|0,165398|0,165544|0,165690|0) - isn't it too excessive to mix them up when 02:45:544 (165544|3,165544|0,165617|1,165617|2,165690|0,165690|3) - introduces the different percusion play?
i'd prefer to split them up for better pitch emphasis. kinda have problem there, its hard to make it separatable without skipping neither guitar sound or drum, mainly when guitar doesnt pay, kick does after once again i heard, 02:45:617 - this probably should be a single only, i can barely hear any kind of drum and it only appears a little high guitar melody. consider this to make it into single and try https://osu.ppy.sh/ss/10664993 additionally, the one-hand trill on right hand (in my screenshot) is following the fast guitar plays as referenced to 02:46:422 (166422|3,166495|2,166568|3,166642|2) - 02:46:715 (166715|0,166788|1,166861|0,166934|1) - etc


goodluck <3
Topic Starter
Oscyy

chouyaa wrote:

mod nunggak

1|2|3|4


m e n a r i k
00:05:613 (5613|1) - should get cut off as well at 00:05:839 - and make a new one at 00:05:915 - since there's another new guitar melody just the same as 00:06:216 (6216|1) - sounds weak, and i assume that just bend sound, not a new stroke no matter what is it but one thing that it is clearly on the same intense and pitch compared with 00:06:216 - that will makes an inconsistent thing structurally. you need to choose if you want to map both of them as another LN or not.will consider this later, pretty reasonable after a second look

00:12:908 (12908|2,13054|3) - feels weird to play, i got it why u did separation on them, but the pitch is actually the same. the pitch is getting intense at 00:13:054 - and it's not an elegant way to put another LN.
make it into one LN will be great and it does fit more to the sound. i like it as it is, making it one ln would be bland actually if you still stand up with your first reply on my previous line that considering the blend sound, then it would be contradict against this point. let's be real, as i said 00:12:908 (12908|2,13054|3) - is actually in the same melody and yes it does get a blend sound at 00:13:054 - which is very slightly different and even lower than the one at 00:05:915 - . problem is why did you map it into another new LN based on your concept of ignoring the blend sounds? moreover, 00:12:908 (12908|2,13200|2) - is completely disregarding the PR that clearly sounds higher at 00:12:908 - rather than 00:13:200 - after all, i'd just suggest to do something like this http://osu.ppy.sh/ss/10664955 [b]since i will consider the first point, this will stay as it is. And also 00:12:908 - does not sounds higher than 00:13:200 - , the fact that it looks higher because it bended for one fret in 00:13:054 - as like http://prntscr.com/j2gr9r
00:42:024 - add a note. kick. kinda weak, assuming echo or something if you are following the guitar melodies, yes it is. it's a different case because you are consistently following the drum in this section and i can say its 100% not an echo, its even loud lmao. agreed with this, its actually a tom, add a note and delete one note on 00:41:924 -

02:45:251 (165251|0,165398|0,165544|0,165690|0) - isn't it too excessive to mix them up when 02:45:544 (165544|3,165544|0,165617|1,165617|2,165690|0,165690|3) - introduces the different percusion play?
i'd prefer to split them up for better pitch emphasis. kinda have problem there, its hard to make it separatable without skipping neither guitar sound or drum, mainly when guitar doesnt pay, kick does after once again i heard, 02:45:617 - this probably should be a single only, i can barely hear any kind of drum and it only appears a little high guitar melody. consider this to make it into single and try https://osu.ppy.sh/ss/10664993 additionally, the one-hand trill on right hand (in my screenshot) is following the fast guitar plays as referenced to 02:46:422 (166422|3,166495|2,166568|3,166642|2) - 02:46:715 (166715|0,166788|1,166861|0,166934|1) - etc actually i heard kick on 02:45:617 - even it isn't that loud, kinda noticable at 50% play back and starts fading when playing at HT

goodluck <3
Unpredictable
from visionary modding queue, hiiiii

General
- Kiai's end isn't snapped! 03:01:621 -

- tbh I think you could have a different diff name. the song is about a revolution so you can do something along those lines :3


Irresistible
- 00:37:939 (37939|1) - it think that this should a note. the guitar here isn't too emphasized imo and there's a drum here too that could be emphasized with a note.

- 03:07:934 (187934|0,188007|1,188227|1) - I think that these notes are totally unnecessary. the sounds here are pretty insignificant imo and it would really catch players off guard when playing. i think just one note that emphasize the symbol as a whole is perfectly ok.

nothing to complain about here, good job! keep it up!
Topic Starter
Oscyy

Unpredictable wrote:

from visionary modding queue, hiiiii

General
- Kiai's end isn't snapped! 03:01:621 - WHOOOPS

- tbh I think you could have a different diff name. the song is about a revolution so you can do something along those lines :3 Will think the name later


Irresistible
- 00:37:939 (37939|1) - it think that this should a note. the guitar here isn't too emphasized imo and there's a drum here too that could be emphasized with a note. kinda fixed

- 03:07:934 (187934|0,188007|1,188227|1) - I think that these notes are totally unnecessary. the sounds here are pretty insignificant imo and it would really catch players off guard when playing. i think just one note that emphasize the symbol as a whole is perfectly ok. done

nothing to complain about here, good job! keep it up!
Furryswan
00:45:837~00:49:349 , -Add LN might be better I think?

03:20:666-add NM to 2 same to 03:21:251 , 03:22:422 , 03:23:007 . 03:25:349 , 03:25:934 , 03:26:520 , 03:27:105 , (the beat is confusing little bit for me XD)
03:21:837-add NM to 3
Topic Starter
Oscyy

Dubstek wrote:

00:45:837~00:49:349 , -Add LN might be better I think? the guitar sound stopped way earlier than that

03:20:666-add NM to 2 same to 03:21:251 , 03:22:422 , 03:23:007 . 03:25:349 , 03:25:934 , 03:26:520 , 03:27:105 , (the beat is confusing little bit for me XD)
03:21:837-add NM to 3 i dont hear anything, even if there was a hat sound, i won't put a note on it because it will have the same emphasis with kick
Turrim
Irresistible
01:11:593 (71593|2,71593|3,71593|1,71666|0,71739|2,71739|3,71812|1) - / 01:12:764 (72764|1,72764|0,72837|3,72910|1,72910|0,72983|3) -

how about doing these notes same?


01:52:715 (112715|3,112715|0,112715|2) - Why did you add three note?
I think it's different from these sounds. 01:53:007 - / 01:53:154 -
and 01:52:642 - i can hear the electronic guitar sound from here, but the space is empty.


02:40:568 - 02:41:666 - These note is difficult for the player to read. so how about this?


02:42:032 - 02:42:910 - I think it's better to follow the pitch a song.


02:59:593 (179593|3,180032|0) - i think it is more appropriate for these notes to use 1/2 snap. because the sound of those notes is longer than it is applied to them. Actually I felt a little awkward when i played.

04:14:764 (254764|1,254812|2,254861|3) - this is a little difficult. please move left 04:14:764 (254764|1) - this

04:19:276 - ,04:19:715 - is it intentional?

05:03:888 (303888|2) - The other parts feel like the stairs, but they're different here. please move left
Topic Starter
Oscyy

Turrim wrote:

Irresistible
01:11:593 (71593|2,71593|3,71593|1,71666|0,71739|2,71739|3,71812|1) - / 01:12:764 (72764|1,72764|0,72837|3,72910|1,72910|0,72983|3) -

how about doing these notes same?
lmao the last one is actually unintended, actually thes

01:52:715 (112715|3,112715|0,112715|2) - Why did you add three note?
I think it's different from these sounds. 01:53:007 - / 01:53:154 -
and 01:52:642 - i can hear the electronic guitar sound from here, but the space is empty.
hands is actually for snare on that part, 01:52:715 - and 01:53:154 - is actually identical, meanwhile 01:53:007 - is just crash, i'll reduce that one instead
01:52:642 - there was no guitar presence, might be echo of the guitar from 01:52:568 - because all i can hear the guitar is on 1/2 snap

02:40:568 - 02:41:666 - These note is difficult for the player to read. so how about this?

i actually don't think its hard lmao. I think your suggestion might be ln overkill because the thing i want to highlight as ln is just the slide sound (or whatever it is, im not guitarist), snap is on 1/2 -ish and i only want to layer it on 1 ln, also its grading on col 1-2-3-4-1-2-3-4-1. So keep (even tho your suggestion was cool)

02:42:032 - 02:42:910 - I think it's better to follow the pitch a song.

it did follow the pitch:
02:42:032 - low pitch
02:42:324 - high pitch
02:42:617 - slightly lower than 02:42:324 -
so i think 1-4-3 is a good pr


02:59:593 (179593|3,180032|0) - i think it is more appropriate for these notes to use 1/2 snap. because the sound of those notes is longer than it is applied to them. Actually I felt a little awkward when i played. applied

04:14:764 (254764|1,254812|2,254861|3) - this is a little difficult. please move left 04:14:764 (254764|1) - this ok

04:19:276 - ,04:19:715 - is it intentional? yes, i put a note like a month ago ver of this map, and then i ask so many testplay. When i watching, these sound does not audible at full speed (even tho you can hear it clear on 25% speed) so i decided to remove it. The good thing is its stands out the emphasis of the louder guitar

05:03:888 (303888|2) - The other parts feel like the stairs, but they're different here. please move leftdone
Sandalphon
How to mod v1 map

[Irresistible]
Add "METAL RESISTANCE" in TAG as the name of the album
00:42:325 (42325|3) - Suggest changing this normal note to LN and end it 00:47:593 - , as you're using double LN in the previous section to represent similiar guitar (00:27:694 - 00:37:065 - )
00:56:373 - Feel the guitar change pitch before each 1/1 line, you might want to shorter the LN, something like img
01:00:544 - 01:00:690 - These notes are worth for a double (guitar)
02:59:300 - till 02:59:446 - the guitar is 1/6 imo, you can hear the guitar for 3 times before 02:59:446 -
02:59:739 - Wrong snap if you are following the guitar, it should be something like img
03:00:324 (180324|2) - why not extend this LN till 03:00:617 - i dont see the reason why you end it earlier
03:00:617 - Will suggest you repattern this section a bit to show the drum, as you can tell the drum is stronger at 03:00:617 - and weaker at 03:01:056 - , try jack the 03:00:617 - and 03:00:910 - to show that feeling, by what i mean mod
03:09:983 (189983|1,189983|0,190129|2,190129|1,190276|2,190276|3) - Mix some short LN for the guitar in these double?
05:02:428 - Missing a LN, as the pitch for guitar is changed

Snap smh
Topic Starter
Oscyy

Sandalphon wrote:

How to mod v1 map

[Irresistible]
Add "METAL RESISTANCE" in TAG as the name of the album oki
00:42:325 (42325|3) - Suggest changing this normal note to LN and end it 00:47:593 - , as you're using double LN in the previous section to represent similiar guitar (00:27:694 - 00:37:065 - ) yes
00:56:373 - Feel the guitar change pitch before each 1/1 line, you might want to shorter the LN, something like img i guess i'll try that
01:00:544 - 01:00:690 - These notes are worth for a double (guitar) good one, using 13-24 trill here
02:59:300 - till 02:59:446 - the guitar is 1/6 imo, you can hear the guitar for 3 times before 02:59:446 - did something there, i hope the transition isn't too bad
02:59:739 - Wrong snap if you are following the guitar, it should be something like img :( yeah applied
03:00:324 (180324|2) - why not extend this LN till 03:00:617 - i dont see the reason why you end it earlier i have no idea either, this thing is like 1 year and noone pointed that out
03:00:617 - Will suggest you repattern this section a bit to show the drum, as you can tell the drum is stronger at 03:00:617 - and weaker at 03:01:056 - , try jack the 03:00:617 - and 03:00:910 - to show that feeling, by what i mean mod idk if it can make any difference since 1/2 isn't that dense but i'll try that anyway
03:09:983 (189983|1,189983|0,190129|2,190129|1,190276|2,190276|3) - Mix some short LN for the guitar in these double? rearrange, applied the ln by making 1/4 ln and anchor on col 4
05:02:428 - Missing a LN, as the pitch for guitar is changed yeah

Snap smh snap smh
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply