IrresistibleThe timing points in the beginning seem a little off, when I tried mapping this song I kept the beginning at a steady 205BPM until 00:41:300 - where it slows down.i still dont understand with this. I basically just copy pasted the ranked ver of this sony in taiko and since its works fine in my ear i guess its ok lol, anyway if you have more precise timing please tell me
The beginning has basically no variety, just short jumptrills. It's very obvious you're avoiding double-OH trills, which is something completely doable at this BPM. And besides, if you don't expect players to be able to do that, why do you add this pattern in the right hand? 00:42:837 (42837|2,42910|3,42983|2,43056|3,43129|2,43203|3) - Doesn't make much sense to me. actually i only made a simple short jumptrill (yes, exactly no variety) assuming beginning of the song is just a lazy part, yeah, you just jumptrill that, but i'll make it more variative and not boring. Also the right hand trill is a lazy play which you dont need so much concentration or any stamina tor a one hand trill and a hold on the other. If you want it balanced i'll move it to 2-3 trill. And it follows duble kick drum in case you dont know
Also, 00:39:836 - way too much emphasis on the 2 and 3 columns.you mean the anchor? lol. I'll repattern the trills
Break section - clearly some drum sounds in there. I suggest mapping those. I'll try to map it as accurate as i can
01:01:495 (61495|1,61495|3,61568|2,61642|1,61642|0,61715|2,61788|1,61788|0,61861|2,61934|0,61934|1,62007|2,62081|1,62081|0,62154|2,62227|1,62227|0) - Not sure if this is a good idea, when the rest of the jumpstream before and after this section does not heavily emphasize on one hand; rather, I suggest either not using the LN and keeping the same layering while spreading it out evenly between hands, OR keep the LN and remove the doubles.i guess i'll remove the doubles
01:05:739 (65739|0) - Same for this one. lets assume i put jumptrill on this part for 1/4 snare and ln for guitar, so i guess one hand emphasis works fine in this part
01:06:910 - I don't quite understand the layering here. When I played through it, it didn't make sense to me. Slowing the song down to 25% made it more clear, but I felt no emphasis. Maybe keep emphasizing the loudest drum with triples, and make sure it's consistent. In this type of song, mapping every bass drum as a double is not the best idea as bass drums appear quite often and are quieter as a result to make way for the louder kick drums. This concept can be applied to a lot of the map, actually. will try to repattern it, if i make all snare triples is it ok? they sounds the same loudness i think lol. So i basically will made the snare into triple and if there is a kick before snare, i'll make the kick single for playabilty
01:53:739 - More mash jumpstream? i like this part to be repetitive as the guitar play on the same chord, when it changes, the pattern also change
02:02:520 (122520|3,122520|1,122593|2,122593|0,122666|1,122666|3,122739|0,122739|2,122812|3,122812|1,122885|0) - I strongly advise against long [13][24] OH trills as they are much harder than [14][23] OH trills. Just a personal preference. kek
02:03:727 (123727|0,123800|3) - I don't hear anything significant here. lol sry it was intentional for bending sound but its not accurate
02:24:178 - And now you suddenly add handstreams? To be honest, starting the kiai here and not earlier doesn't make much sense to me. Strange choice of emphasis. Lots of anchors and uncomfy trills here too, like 02:26:446 (146446|2,146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147178|2,147251|3) - and 02:27:251 (147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0,147764|1,147837|0) - and then they STOP at 02:31:203 - ? consistency basically i made this handstream on chorus because i want the player can feel the hype of the guitar, like before, i make it repetitive (and that makes the trill come) and then it change section the pattern also changes (02:24:178 - 02:26:520 - 02:28:861 - ) and everytime the guitar change chord, i put a triple (might be a bad idea, 02:24:471 - 02:24:764 - 02:25:056 - etc). And why i stop at 02:31:203 - because at this point the guitar dont play at 1/4 again, it just hold a chord (idk how to explain lol) so i follow the drum at this point. but maybe i can shift the kiai more earlier
02:53:446 - Doesn't seem like 1/8 to me. 02:55:788 - is also a little bit off too, both seem like 1/6. Same with 02:58:129 - (1/6) and 02:59:300 - (I don't know about this one actually) the guitar sound is actually 1/8 (because its a guitar tapping so twice denser as 1/4) but i simplified some to 1/6, i think i'll change all to 1/6 for consistency. And for the transition (1/4 ln) i rearrange them
03:50:812 - Wrong snaps, sounds like 1/6. done
04:02:446 (242446|2,242520|2) - ?
04:03:617 (243617|1,243690|1) - ?
ok, no minijacks :<
04:14:227 - Why suddenly, accurate snaps here? You should apply that to the whole map. someone pointed out something the a bit off and then I realized the whole section is off. Then i remapped that part but didnt check other part lol. I need more of this mod lol
04:16:495 - Missing note? how did i not notice lol
04:39:251 (279251|0,279324|1,279398|0,279471|1,279544|0,279617|1,279690|0,279764|1,279837|0,279910|1,279983|0) - This really hurts.
04:42:251 (282251|2,282324|3,282398|2,282471|3,282544|2,282617|3,282690|2,282764|3,282837|2,282910|3,282983|2,283056|3) - This too.
i answered already on handstream part, and the ln part for transition to the handstream is fixed
That's all. A lot of strange conceptual choices, and of course there always will be conflict in pattern preference, mapper and modder. I hope you found this mod helpful!