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BABYMETAL - Road of Resistance [OsuMania]

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Topic Starter
Oscyy
This beatmap was submitted using in-game submission on 20 Maret 2019 at 6:35:30

Artist: BABYMETAL
Title: Road of Resistance
Tags: dragonforce herman li sam totman kitsune suzuka nakamoto yui mizuno moa kikuchi su-metal yuimetal moametal METAL RESISTANCE
BPM: 205
Filesize: 13859kb
Play Time: 05:10
Difficulties Available:
  1. Determination - 4Key (5,07 stars, 4371 notes)
Download: BABYMETAL - Road of Resistance
Information: Scores/Beatmap Listing
---------------
going for rank, but still trashy.

Planning to fullspread this map into 4k and 7k mapset, trying to finish this diff first
nvm, probably only this one

rip snap, rip hitsound, dont play this with 100% effect volume and 0% music volume, you'll regret it

12/06/2018: secretly added a note, now its 300 secs total play length :>
#TeamDragonForce









kek
AncuL
I'll make 7k but I'm unsure if it'll be finished at the time you want it to be
[Ping]
Hi, sorry for late

1|2|3|4

Irresistible
I suggest more guitar sound usage in some parts that are mainly guitar rather than the drums. The reason I suggest this is that guitar is one of the most important instrument in this song.

00:17:988 - This should only be a single note. It does not reflect a loud and impactful sound
00:18:476 - ^

00:21:840 (21840|0) - change this from LN to single note
00:21:987 - add a note on 2 and also extend 00:21:548 (21548|2) - to here

02:08:739 - you missed this sound, add a double note and change pattern

02:46:422 - suggestion to emphasized the guitar sound here: https://osu.ppy.sh/ss/10229808

04:02:081 - https://osu.ppy.sh/ss/10229837 : like this to balance with the ones on 04:03:398 -

04:06:032 - like this for correctness on guitar: https://osu.ppy.sh/ss/10229851

05:10:012 (310012|2,310012|3,310265|2,310265|3,310517|3,310517|2) - each one of the doubles should be triple notes

GLGLGLGLGLGLGLGLGLGL :)
Topic Starter
Oscyy

TheNewBungping wrote:

Hi, sorry for late

1|2|3|4

Irresistible
I suggest more guitar sound usage in some parts that are mainly guitar rather than the drums. The reason I suggest this is that guitar is one of the most important instrument in this song. yeah i tried that and i kinda already implemented it on the last half of the song for variation, maybe i'll recheck again

00:17:988 - This should only be a single note. It does not reflect a loud and impactful sound agree, it actually was 4 snares in a row and i just spam it with double-single-double-single without noticing the second and third snare sound was actually weaker. I'll move the double to second snare
00:18:476 - ^ it was actually for kicks, but then i realized its not worth it

00:21:840 (21840|0) - change this from LN to single note its actually a wrong timing for the guitar, i still keep the ln but changed its length and position
00:21:987 - add a note on 2 and also extend 00:21:548 (21548|2) - to here already used LN on ^

02:08:739 - you missed this sound, add a double note and change pattern woah i missed a lot of sounds, i'll remap

02:46:422 - suggestion to emphasized the guitar sound here: https://osu.ppy.sh/ss/10229808 kinda get the point, rearrange myself

04:02:081 - https://osu.ppy.sh/ss/10229837 : like this to balance with the ones on 04:03:398 - the emphasis is different because the second trills contains guitar on it, but if you like the balanced minijack stuff i can rearrange it

04:06:032 - like this for correctness on guitar: https://osu.ppy.sh/ss/10229851 nicely spotted

05:10:012 (310012|2,310012|3,310265|2,310265|3,310517|3,310517|2) - each one of the doubles should be triple notesagree

GLGLGLGLGLGLGLGLGLGL :)
thanks alot mate
Unknown_player


Hello. here some mod sorry if sooo bad since this is my first time modding power metal song

03:55:495 (235495|3,235568|2,235642|1) - hmm i think this part isn't rhythmical if you layer this to guitar
04:14:300 (254300|2,254373|3,254373|1,254446|0) - it 's better to layer this part with guitar imo

yeah just that LOL only 2. RIP myself

goodluck and here take my star
Topic Starter
Oscyy

Unknown_player wrote:



Hello. here some mod sorry if sooo bad since this is my first time modding power metal song

03:55:495 (235495|3,235568|2,235642|1) - hmm i think this part isn't rhythmical if you layer this to guitar NICE CATCH!!!1!
04:14:300 (254300|2,254373|3,254373|1,254446|0) - it 's better to layer this part with guitar imo i think i should repattern again

yeah just that LOL only 2. RIP myself

goodluck and here take my star
thanks for the mod and star~
Topic Starter
Oscyy
O shit why i keep forgetting to press the kudos button
-mint-


1|2|3|4
note: feel free to reject, I wont get mad. but if I strongly feel that something needs to be changed I will defend my point. also, I don't mean to sound aggressive, I'm sorry if it may seem that way

Irresistible
The timing points in the beginning seem a little off, when I tried mapping this song I kept the beginning at a steady 205BPM until 00:41:300 - where it slows down.
The beginning has basically no variety, just short jumptrills. It's very obvious you're avoiding double-OH trills, which is something completely doable at this BPM. And besides, if you don't expect players to be able to do that, why do you add this pattern in the right hand? 00:42:837 (42837|2,42910|3,42983|2,43056|3,43129|2,43203|3) - Doesn't make much sense to me.

Also, 00:39:836 - way too much emphasis on the 2 and 3 columns.

Break section - clearly some drum sounds in there. I suggest mapping those.

01:01:495 (61495|1,61495|3,61568|2,61642|1,61642|0,61715|2,61788|1,61788|0,61861|2,61934|0,61934|1,62007|2,62081|1,62081|0,62154|2,62227|1,62227|0) - Not sure if this is a good idea, when the rest of the jumpstream before and after this section does not heavily emphasize on one hand; rather, I suggest either not using the LN and keeping the same layering while spreading it out evenly between hands, OR keep the LN and remove the doubles. 01:05:739 (65739|0) - Same for this one.

01:06:910 - I don't quite understand the layering here. When I played through it, it didn't make sense to me. Slowing the song down to 25% made it more clear, but I felt no emphasis. Maybe keep emphasizing the loudest drum with triples, and make sure it's consistent. In this type of song, mapping every bass drum as a double is not the best idea as bass drums appear quite often and are quieter as a result to make way for the louder kick drums. This concept can be applied to a lot of the map, actually.

01:53:739 - More mash jumpstream?

02:02:520 (122520|3,122520|1,122593|2,122593|0,122666|1,122666|3,122739|0,122739|2,122812|3,122812|1,122885|0) - I strongly advise against long [13][24] OH trills as they are much harder than [14][23] OH trills. Just a personal preference.

02:03:727 (123727|0,123800|3) - I don't hear anything significant here.

02:24:178 - And now you suddenly add handstreams? To be honest, starting the kiai here and not earlier doesn't make much sense to me. Strange choice of emphasis. Lots of anchors and uncomfy trills here too, like 02:26:446 (146446|2,146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147178|2,147251|3) - and 02:27:251 (147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0,147764|1,147837|0) - and then they STOP at 02:31:203 - ? consistency

02:53:446 - Doesn't seem like 1/8 to me. 02:55:788 - is also a little bit off too, both seem like 1/6. Same with 02:58:129 - (1/6) and 02:59:300 - (I don't know about this one actually)

03:50:812 - Wrong snaps, sounds like 1/6.

04:02:446 (242446|2,242520|2) - ?
04:03:617 (243617|1,243690|1) - ?

04:14:227 - Why suddenly, accurate snaps here? You should apply that to the whole map.

04:16:495 - Missing note?

04:39:251 (279251|0,279324|1,279398|0,279471|1,279544|0,279617|1,279690|0,279764|1,279837|0,279910|1,279983|0) - This really hurts.
04:42:251 (282251|2,282324|3,282398|2,282471|3,282544|2,282617|3,282690|2,282764|3,282837|2,282910|3,282983|2,283056|3) - This too.

That's all. A lot of strange conceptual choices, and of course there always will be conflict in pattern preference, mapper and modder. I hope you found this mod helpful!

owo
Topic Starter
Oscyy

qqqant wrote:



1|2|3|4
note: feel free to reject, I wont get mad. but if I strongly feel that something needs to be changed I will defend my point. also, I don't mean to sound aggressive, I'm sorry if it may seem that way

Irresistible
The timing points in the beginning seem a little off, when I tried mapping this song I kept the beginning at a steady 205BPM until 00:41:300 - where it slows down.i still dont understand with this. I basically just copy pasted the ranked ver of this sony in taiko and since its works fine in my ear i guess its ok lol, anyway if you have more precise timing please tell me
The beginning has basically no variety, just short jumptrills. It's very obvious you're avoiding double-OH trills, which is something completely doable at this BPM. And besides, if you don't expect players to be able to do that, why do you add this pattern in the right hand? 00:42:837 (42837|2,42910|3,42983|2,43056|3,43129|2,43203|3) - Doesn't make much sense to me. actually i only made a simple short jumptrill (yes, exactly no variety) assuming beginning of the song is just a lazy part, yeah, you just jumptrill that, but i'll make it more variative and not boring. Also the right hand trill is a lazy play which you dont need so much concentration or any stamina tor a one hand trill and a hold on the other. If you want it balanced i'll move it to 2-3 trill. And it follows duble kick drum in case you dont know

Also, 00:39:836 - way too much emphasis on the 2 and 3 columns.you mean the anchor? lol. I'll repattern the trills

Break section - clearly some drum sounds in there. I suggest mapping those. I'll try to map it as accurate as i can

01:01:495 (61495|1,61495|3,61568|2,61642|1,61642|0,61715|2,61788|1,61788|0,61861|2,61934|0,61934|1,62007|2,62081|1,62081|0,62154|2,62227|1,62227|0) - Not sure if this is a good idea, when the rest of the jumpstream before and after this section does not heavily emphasize on one hand; rather, I suggest either not using the LN and keeping the same layering while spreading it out evenly between hands, OR keep the LN and remove the doubles.i guess i'll remove the doubles
01:05:739 (65739|0) - Same for this one. lets assume i put jumptrill on this part for 1/4 snare and ln for guitar, so i guess one hand emphasis works fine in this part

01:06:910 - I don't quite understand the layering here. When I played through it, it didn't make sense to me. Slowing the song down to 25% made it more clear, but I felt no emphasis. Maybe keep emphasizing the loudest drum with triples, and make sure it's consistent. In this type of song, mapping every bass drum as a double is not the best idea as bass drums appear quite often and are quieter as a result to make way for the louder kick drums. This concept can be applied to a lot of the map, actually. will try to repattern it, if i make all snare triples is it ok? they sounds the same loudness i think lol. So i basically will made the snare into triple and if there is a kick before snare, i'll make the kick single for playabilty

01:53:739 - More mash jumpstream? i like this part to be repetitive as the guitar play on the same chord, when it changes, the pattern also change

02:02:520 (122520|3,122520|1,122593|2,122593|0,122666|1,122666|3,122739|0,122739|2,122812|3,122812|1,122885|0) - I strongly advise against long [13][24] OH trills as they are much harder than [14][23] OH trills. Just a personal preference. kek

02:03:727 (123727|0,123800|3) - I don't hear anything significant here. lol sry it was intentional for bending sound but its not accurate

02:24:178 - And now you suddenly add handstreams? To be honest, starting the kiai here and not earlier doesn't make much sense to me. Strange choice of emphasis. Lots of anchors and uncomfy trills here too, like 02:26:446 (146446|2,146520|3,146593|2,146666|3,146739|2,146812|3,146885|2,146959|3,147032|2,147105|3,147178|2,147251|3) - and 02:27:251 (147251|0,147324|1,147398|0,147471|1,147544|0,147617|1,147690|0,147764|1,147837|0) - and then they STOP at 02:31:203 - ? consistency basically i made this handstream on chorus because i want the player can feel the hype of the guitar, like before, i make it repetitive (and that makes the trill come) and then it change section the pattern also changes (02:24:178 - 02:26:520 - 02:28:861 - ) and everytime the guitar change chord, i put a triple (might be a bad idea, 02:24:471 - 02:24:764 - 02:25:056 - etc). And why i stop at 02:31:203 - because at this point the guitar dont play at 1/4 again, it just hold a chord (idk how to explain lol) so i follow the drum at this point. but maybe i can shift the kiai more earlier

02:53:446 - Doesn't seem like 1/8 to me. 02:55:788 - is also a little bit off too, both seem like 1/6. Same with 02:58:129 - (1/6) and 02:59:300 - (I don't know about this one actually) the guitar sound is actually 1/8 (because its a guitar tapping so twice denser as 1/4) but i simplified some to 1/6, i think i'll change all to 1/6 for consistency. And for the transition (1/4 ln) i rearrange them

03:50:812 - Wrong snaps, sounds like 1/6. done

04:02:446 (242446|2,242520|2) - ?
04:03:617 (243617|1,243690|1) - ?
ok, no minijacks :<
04:14:227 - Why suddenly, accurate snaps here? You should apply that to the whole map. someone pointed out something the a bit off and then I realized the whole section is off. Then i remapped that part but didnt check other part lol. I need more of this mod lol

04:16:495 - Missing note? how did i not notice lol

04:39:251 (279251|0,279324|1,279398|0,279471|1,279544|0,279617|1,279690|0,279764|1,279837|0,279910|1,279983|0) - This really hurts.
04:42:251 (282251|2,282324|3,282398|2,282471|3,282544|2,282617|3,282690|2,282764|3,282837|2,282910|3,282983|2,283056|3) - This too.
i answered already on handstream part, and the ln part for transition to the handstream is fixed
That's all. A lot of strange conceptual choices, and of course there always will be conflict in pattern preference, mapper and modder. I hope you found this mod helpful!

owo
thanks, i really need more this kind of mod owo
FAMoss
hai o/ jika ini sedikit membantu
saya hanya mengambil beberapa acak map dari modding queue.
jika anda tidak berkenan, bisa di reject


Irresistible
00:24:621 - https://osu.ppy.sh/ss/10301072 alasan menambah slider, karena masih dalam jangkauan irama dan dari 00:25:718 - mulainya suara bass, makanya ada slider 1/4, tapi jika anda berkenan bisa mengganti nya ke 1 note, karena dilihat dari sini 00:26:523 (26523|0,26523|2) - anda menambah 2 notes, dan suggest tersebut bisa diterapkan ke atas

00:37:212 - anda lupa menambah note disini, coba tambah 2 note, 1 dan 3

00:37:358 - dan disini cukup 1 note saya kira, karena hanya terdapat hat. mungkin anda bisa mengeceknya dibawah

00:37:576 (37576|2,37576|1) - saya dengar tidak similar untuk dibuat trill, yang mana itu 2 note memiliki suara yang lebih kecil antara 00:37:649 (37649|0,37649|3) - dan 00:37:504 (37504|0,37504|3) - suggest coba dihapus 1 note di garis biru

00:56:300 - dengar suara baru, mungkin anda mau menambah sebuah slider atau sebuah note

01:00:983 (60983|1,61056|0,61056|2,61129|3,61203|2,61203|0,61276|1) - kalau bisa ini di tata ulang, agar tidak stacking

01:10:568 (70568|3,70568|1,70568|2) - 3 notes? yang lain untuk suara clap cuma 2 note saja, yakin?

01:15:544 (75544|1,75617|0) - di ctrl+g karena dari sana suara baru dimulai, yang artinya suara yang terpotong dan timbul suara baru dan agar jika kena coba pindah 01:15:690 (75690|1) - ke col 1

01:16:276 (76276|1,76276|0) - saya dengar cuma hat disini, mungkin 1 note cukup. tapi hat nya kedengeran disini 01:16:239 -

01:18:324 (78324|1) - ghost i guess
jkkd
hihi

General (i guess)
remember to set a preview point in the song (probably something like 02:04:568 - since thats when the singer says road of resistance :P)

Irresistible
00:05:613 (5613|1,6216|2) - small suggestion - i'd recommend doing something like https://osu.ppy.sh/ss/10289770 since these two notes in particular are the same pitch (what you have right now isn't wrong though, so you can keep it if you want to keep the flowing ln)
00:10:295 (10295|0,10892|2) - ^
00:14:956 (14956|1,15545|2) - ^
00:21:109 (21109|1,21548|2) - ^
00:08:960 - there is another hat (?) sound here that you missed
01:15:690 - i feel like this should only be a double since this note is kinda quiet and is really just a cymbal

i'll come back with a more thorough mod in the future i felt bad for taking so long because this song is also quite long ;w;
Topic Starter
Oscyy

jkkd wrote:

hihi

General (i guess)
remember to set a preview point in the song (probably something like 02:04:568 - since thats when the singer says road of resistance :P) lololol i forgot, pretty reasonable i guess

Irresistible
00:05:613 (5613|1,6216|2) - small suggestion - i'd recommend doing something like https://osu.ppy.sh/ss/10289770 since these two notes in particular are the same pitch (what you have right now isn't wrong though, so you can keep it if you want to keep the flowing ln) yeah that is actually pretty good
00:10:295 (10295|0,10892|2) - ^
00:14:956 (14956|1,15545|2) - ^
00:21:109 (21109|1,21548|2) - ^
00:08:960 - there is another hat (?) sound here that you missed ok
01:15:690 - i feel like this should only be a double since this note is kinda quiet and is really just a cymbal ok, i thought there was another tom with cymbal lol

i'll come back with a more thorough mod in the future i felt bad for taking so long because this song is also quite long ;w;

FAMoss wrote:

hai o/ jika ini sedikit membantu
saya hanya mengambil beberapa acak map dari modding queue.
jika anda tidak berkenan, bisa di reject


Irresistible
00:24:621 - https://osu.ppy.sh/ss/10301072 alasan menambah slider, karena masih dalam jangkauan irama dan dari 00:25:718 - mulainya suara bass, makanya ada slider 1/4, tapi jika anda berkenan bisa mengganti nya ke 1 note, karena dilihat dari sini 00:26:523 (26523|0,26523|2) - anda menambah 2 notes, dan suggest tersebut bisa diterapkan ke atas gak semua suara harus dimap sih, i mean iya itu suara jelas banget di gitarnya tapi klo gw bilang itu longnote malah ngedistraksi hype player buat awal" lagu. Intinya gw sengaja ngeskip suara itu aja

00:37:212 - anda lupa menambah note disini, coba tambah 2 note, 1 dan 3 12 instead karena emphasis kick lebih enak klo 1 hand doang dan ada anchor dikit ke hand yg sebelumnya

00:37:358 - dan disini cukup 1 note saya kira, karena hanya terdapat hat. mungkin anda bisa mengeceknya dibawah itu gak ngehighlight apa" dan gak ada suara apa", kayanya kmu salah timestamp

00:37:576 (37576|2,37576|1) - saya dengar tidak similar untuk dibuat trill, yang mana itu 2 note memiliki suara yang lebih kecil antara 00:37:649 (37649|0,37649|3) - dan 00:37:504 (37504|0,37504|3) - suggest coba dihapus 1 note di garis biru lebih emphasis ke kick jadi double semua

00:56:300 - dengar suara baru, mungkin anda mau menambah sebuah slider atau sebuah note slide guitar, non-essential buat dimap

01:00:983 (60983|1,61056|0,61056|2,61129|3,61203|2,61203|0,61276|1) - kalau bisa ini di tata ulang, agar tidak stacking done, tapi jadi agak broken stream :thinking:

01:10:568 (70568|3,70568|1,70568|2) - 3 notes? yang lain untuk suara clap cuma 2 note saja, yakin? pengennya snare selalu 3 karena typically snare itu lebih kenceng suaranya klo di genre kaya gini, tapi yg lain karena klo dikasih 3 jadi berat gw kurangin jadi 2. Itu snare yg triple gak cuma itu kok

01:15:544 (75544|1,75617|0) - di ctrl+g karena dari sana suara baru dimulai, yang artinya suara yang terpotong dan timbul suara baru dan agar jika kena coba pindah 01:15:690 (75690|1) - ke col 1 ini ngomongin apaan sih orang gw ngikutin tom drum >:(

01:16:276 (76276|1,76276|0) - saya dengar cuma hat disini, mungkin 1 note cukup. tapi hat nya kedengeran disini 01:16:239 - karena itu bukan hat, itu kick

01:18:324 (78324|1) - ghost i guess harusnya itu buat closed hat tiap white tick sih tapi agak inaudible, gw rearrange
updated
FAMoss
5.11 icon I

FAMoss
Mod from Another Lie


Another Lie wrote:

Sorry testplay gw sucks
Mod
Cuma sugesti aja sih, udah lama ga ngemod, ga terlalu bisa lg
[*] 00:54:032 - add LN to 1 sampai 00:55:203 -
[*] 00:55:642 (55642|2,55642|1,55715|0,55715|3,55788|1,55788|2,55861|0,55861|3,55934|1,56007|2) - how about this? https://puu.sh/zAoj9.jpg (gw ngikutin yg dibawah) 00:55:203 (55203|2,55203|3,55276|0,55276|1,55349|2,55349|3,55422|0,55422|1,55495|2,55568|3) - also yg reverse triple ini 00:56:373 (56373|1,56373|0,56373|2) -
[*] 01:05:739 (65812|1,65885|2,65959|3,66032|1,66105|2,66178|3,66251|1) - saran https://puu.sh/zAoon.jpg
[*] 01:59:446 (119446|3,119520|2,119593|3,119666|2,119739|1,119812|0,119885|3) - gimana kalo ini? https://puu.sh/zAouX.jpg
[*] 02:55:788 (175788|3,175837|2,175885|1,175934|0,175983|2,176032|3,176081|1,176154|0,176227|3) - lebih enakan note kecil deh :/
[*] 03:46:203 (226203|3,226349|3,226495|3,226642|3,226788|3,226934|3,227081|3,227227|3) - scary boi, coba pindah beberapa (lagian itu beda suara)
[MTF] Wolfette
01:10:861 (70861|0,71593|2,71593|3,71593|1,71666|0) - Triple transitioning to a single isn't a rankable pattern, and even if it was, it would be quite uncomfortable to play/read. I strongly recommend changing it.
Mentholzzz
Halo from ma queue
Rebellion
01:13:642 - Move the jump to here instead of 01:13:568 -
01:14:373 - 01:14:812 - You can change those to hands imo.
01:20:593 - Jump here instead at 01:20:666 -
01:41:739 (101739|1,101812|0,101885|1) - swap column to prevent 01:41:154 (101154|1,101300|1,101446|1,101593|1,101739|1,101885|1) -
02:24:178 - I'm not sure but shouldn't the hand should be in red line and jump on white line ? the drum on the red line is louder imo. And also I think this part is quite a bit spiky imo.
02:48:837 - Add a note here for the guitar
02:53:690 (173690|3,173690|0) - Why double here ?
02:59:300 - Hand here ? , maybe rearrange to http://osu.ppy.sh/ss/10435320
03:52:520 (232520|1) - Move this to column 1 ?
03:54:373 (234373|2) - Move this to column 4 ?
[Ashley]
hitsound too loud, please use soft-hitnormal instead.
01:16:422 (76422|2,76568|2,76715|2) - try ctrl+h to 01:16:568 (76568|2,76642|0,76642|1,76715|3,76715|2) -
01:25:203 - my suggestion -> https://osu.ppy.sh/ss/10436743
Topic Starter
Oscyy

AsrielDr33murr wrote:

01:10:861 (70861|0,71593|2,71593|3,71593|1,71666|0) - Triple transitioning to a single isn't a rankable pattern, and even if it was, it would be quite uncomfortable to play/read. I strongly recommend changing it. sorry but i've never heard of that stuff on unrankable pattern, and about uncomfortable i also dont think its uncomfortable, people was fine hittimg that even i can do that. The other point is I believe there are so many part that more uncomfortable than that part and I just dont get why you only point out that one. Sorry no change

Mentholzzz wrote:

Halo from ma queue
Rebellion //nice meme.jpeg
01:13:642 - Move the jump to here instead of 01:13:568 - nice catch, repatterning some part
01:14:373 - 01:14:812 - You can change those to hands imo. i can see why
01:20:593 - Jump here instead at 01:20:666 - applied
01:41:739 (101739|1,101812|0,101885|1) - swap column to prevent 01:41:154 (101154|1,101300|1,101446|1,101593|1,101739|1,101885|1) - applied the other way lol, changed into 14-23-14
02:24:178 - I'm not sure but shouldn't the hand should be in red line and jump on white line ? the drum on the red line is louder imo. And also I think this part is quite a bit spiky imo. i actually want this part to be dense as the hype of the song. The hands represents the changing chords of the guitar but i think following the snare of the drum is better
02:48:837 - Add a note here for the guitar oops, rechecked whole part and fixed it
02:53:690 (173690|3,173690|0) - Why double here ? whoops, i guess i messed up there lol
02:59:300 - Hand here ? , maybe rearrange to http://osu.ppy.sh/ss/10435320 actually i might shift something on the part before that so everything shifted up by 1/6 and make a good hand on there, but good job
03:52:520 (232520|1) - Move this to column 1 ? shifted all one col to the left instead
03:54:373 (234373|2) - Move this to column 4 ?ok
good job mate, thanks for the mods

[Ashley] wrote:

hitsound too loud, please use soft-hitnormal instead. will do hitsounding later
01:16:422 (76422|2,76568|2,76715|2) - try ctrl+h to 01:16:568 (76568|2,76642|0,76642|1,76715|3,76715|2) - kinda applied
01:25:203 - my suggestion -> https://osu.ppy.sh/ss/10436743 //looks cool and the shield looks challenging to read, will consider it
thanks btw
WhiteLotus-
Hi! request from my queue!

|1|2|3|4|



metal sejak doeloe
00:15:054 (15054|2,15151|0,15249|3,15249|2) - suggest > https://osu.ppy.sh/ss/10456543
00:15:694 - tambah 1 note
00:42:325 (42325|0) - tambah note 1 lagi di kolom 4 keknya lebih realistis
01:15:764 - add 1 note ... dibikin flow aja
03:11:593 (191593|3,191593|1,191739|2,191739|0) - saran saya sound yang kyk gini dibikin layering jacking aja .. example > https://osu.ppy.sh/ss/10456576
03:51:349 (231349|0,231446|1,231495|0,231593|1,231642|0,231739|1,231788|0,231885|1,231934|0,232081|0,232129|1,232227|0,232276|1,232373|0,232422|1,232520|0,232568|1,232666|0,232715|1) - berat sebelah gila... better maybe > https://osu.ppy.sh/ss/10456602 atau bisa di re-arrange lagi
05:08:326 - https://osu.ppy.sh/ss/10456622 better?



Ok Gl!
Arzenvald
uhuk
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