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Watarirouka - Kanpeki gu~no ne

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Topic Starter
Gordon
This map has been deleted on the request of its creator. It is no longer available.
Stack
M4M from my queue

General

It's from fairy tail so put that as the source

Add some tags atleast

Find a better mp3 as this one is low quality

Hey! Hey! Hey!

00:01:240 (2,1) - would atleast blanket these so it looks nicer

00:02:889 (5) - There is a really loud sound on this tail, so this should not be a slider

00:03:878 (5) - no sound on this sliderhead as the distinct vocal starts on 00:03:713 (4) -

00:04:207 (6) - ^,also not that distinct of a sound to map something cliackable onto

00:04:537 (1) - increase the spacing for this slider as it's more important, so you want some sapcing emphasis

00:05:196 (5,6,7) - I can't figure out what part of the song you are mapping here atm

00:05:691 (7) - spacing here should be higher for the same reason as that this one is also an important sound

00:06:432 (4,6) - This is not one continuing 1/4 drum as there are no sounds on these 2 so delete them

00:07:998 (4,5,6) - a triple is not needed here

00:09:317 (4,5,6) - ^, I would suggest taking a second look at the triples you palced in this map and questioning if they are really necessary, as most of them feel overmapped

00:09:976 (2,8) - stack these better

00:11:790 (5) - non-important sliderhaed and very important tail

00:12:284 (7) - I suggest deleting this note as you are mapping drums up till here and this is not a drumsound nor an important sound

00:14:262 (3) - important drum sound on the sldiertail that should be mapped with a clickable sound imo

00:17:394 (6,7,8,9,1) - I don't feel like this sound is well represented with a burst

00:22:586 (5,7,8,9) - these all have no sound yet you mapped it as a stream

00:33:548 (1) - starting here I feel an increase in intensity yet that is not reflected in the map

The exact same things keep repeating in the rest of the map, so you can find them based on the problems I just pointed out
When you try and map this you should pay attention to what you want to map as right now it's all just 1/2 sliders and circles with the same gap inbetween
Also your spacing should reflect the intensity of the song you are mapping, beacause when the kiai starts, the map feels exactly the same as before
Try making use out of changing slider velocity also as you can lower it for slow parts and up it for intense parts.

Link to my map: https://osu.ppy.sh/s/623776, just pointing out some problems should be enough as I did not go super indepth in this mod

Gl with the map :)
Topic Starter
Gordon

gottagof4ast wrote:

M4M from my queue

General

It's from fairy tail so put that as the source

Add some tags atleast

Find a better mp3 as this one is low quality -Haven't been able too :(

Hey! Hey! Hey!

00:01:240 (2,1) - would atleast blanket these so it looks nicer - Fixed?

00:02:889 (5) - There is a really loud sound on this tail, so this should not be a slider - Fixed

00:03:878 (5) - no sound on this sliderhead as the distinct vocal starts on 00:03:713 (4) - Fixed?

00:04:207 (6) - ^,also not that distinct of a sound to map something cliackable onto - I kind of like it. Sure there isn't a sound to place this but I feel like it flows into the next accent.

00:04:537 (1) - increase the spacing for this slider as it's more important, so you want some sapcing emphasis - Fixed

00:05:196 (5,6,7) - I can't figure out what part of the song you are mapping here atm Filler rhythm I suppose.

00:05:691 (7) - spacing here should be higher for the same reason as that this one is also an important sound - Fixed?

00:06:432 (4,6) - This is not one continuing 1/4 drum as there are no sounds on these 2 so delete them - Fixed

00:07:998 (4,5,6) - a triple is not needed here - Fixed

00:09:317 (4,5,6) - ^, I would suggest taking a second look at the triples you palced in this map and questioning if they are really necessary, as most of them feel overmapped - Fixed, a few

00:09:976 (2,8) - stack these better - Fixed

00:11:790 (5) - non-important sliderhaed and very important tail - Fixed

00:12:284 (7) - I suggest deleting this note as you are mapping drums up till here and this is not a drumsound nor an important sound - Fixed

00:14:262 (3) - important drum sound on the sldiertail that should be mapped with a clickable sound imo - Fixed

00:17:394 (6,7,8,9,1) - I don't feel like this sound is well represented with a burst - Fixed

00:22:586 (5,7,8,9) - these all have no sound yet you mapped it as a stream - Fixed

00:33:548 (1) - starting here I feel an increase in intensity yet that is not reflected in the map - To be Fixed

The exact same things keep repeating in the rest of the map, so you can find them based on the problems I just pointed out
When you try and map this you should pay attention to what you want to map as right now it's all just 1/2 sliders and circles with the same gap inbetween
Also your spacing should reflect the intensity of the song you are mapping, beacause when the kiai starts, the map feels exactly the same as before
Try making use out of changing slider velocity also as you can lower it for slow parts and up it for intense parts.

Link to my map: https://osu.ppy.sh/s/623776, just pointing out some problems should be enough as I did not go super indepth in this mod

Gl with the map :)
makisokk
Hello from your que,
M4M - https://osu.ppy.sh/s/619818
[General]
  • audio should be 192kbs
[Easy]
  • 00:01:900 (1,2) - Blanket
    00:04:537 (3,4,5,6) - It's so hard for begginers please remap
    00:09:812 (3,4) -Maybe blanket?
    00:16:405 (4,1) - ^
    00:19:042 (2,3,4,5) - You need to increase spacing, because it looks like the whole map, although here is another situation
    00:22:174 (6,1) - Blanket
    00:38:823 (1,2,3) - Increase spacing
[Normal]
  • 00:04:867 (2,3,4) - WTF moment he hard to play
    00:17:064 (3) - Why here note?
    A very strange flow in this complexity
[Hard]
C
  • heck AiMod
    00:01:900 (1,2,3,4,5,6,7,1,2,3,4,5) - Strange in high difficulty to make this part for vocal
    00:07:834 (2,4) - Do blanket
    00:37:504 (1,3) - Not very convenient to play
    01:02:559 (1,2) - Blanket
[Insane]
  • SV use 1.6
    Check AiMod
    00:42:449 (7,9) - Hard read
    00:52:998 (7,9) - ^
[Hey! Hey! Hey!]
  • Check AiMod
    00:06:185 (1,2,3,4,5,6,7,8,9,10) - Broke flow
    00:11:625 (3,4,5) - Do normal stack
    00:32:724 (4,5) - Broke flow
It's all
pls check it
t/86329
https://osu.ppy.sh/news/61334266941
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
StarMatsu
Hey It's me from modding queue

Overall Map Problems
Check AiMod

I think the offset should be moved to around 1,920-1,940

Insane
00:01:075 (1,2) - These are way to close, since it's the beginning of map I suggest bringing them closer or even replacing with slider

00:05:031 (3,4,5,6,7) - I think you should copy these notes and replace 00:02:724 (6,7,8,9,1,2) It will make a pattern both movement and sound wise (But moved around so it doesn't look the same

01:01:899 (3,4,5,6,7,8,9,10,1) - How about making the stream an arch instead, It doesn't really move well. (And personally I think should be kept in simple directions



Hey Hey Hey
00:01:075 (1) - I suggest deleting this and just start at (2), it just doesn't fit right and can't even be heard compared to the NEH~ sound at (2)

00:06:680 (5,6,7,8,9,10,1) - Try making the stream a straight instead



I feel the way you did hear looks off, and the (1) slider is too far and should overlap



00:11:625 (3,4,5) - I think you were trying to stack, but came out wrong

In general the map is pretty nice and works. Goodluck on getting rank.
Topic Starter
Gordon

StarMatsu wrote:

Hey It's me from modding queue

Overall Map Problems
Check AiMod

I think the offset should be moved to around 1,920-1,940

Insane
00:01:075 (1,2) - These are way to close, since it's the beginning of map I suggest bringing them closer or even replacing with slider

00:05:031 (3,4,5,6,7) - I think you should copy these notes and replace 00:02:724 (6,7,8,9,1,2) It will make a pattern both movement and sound wise (But moved around so it doesn't look the same

01:01:899 (3,4,5,6,7,8,9,10,1) - How about making the stream an arch instead, It doesn't really move well. (And personally I think should be kept in simple directions



Hey Hey Hey
00:01:075 (1) - I suggest deleting this and just start at (2), it just doesn't fit right and can't even be heard compared to the NEH~ sound at (2)

00:06:680 (5,6,7,8,9,10,1) - Try making the stream a straight instead



I feel the way you did hear looks off, and the (1) slider is too far and should overlap



00:11:625 (3,4,5) - I think you were trying to stack, but came out wrong

Some fixed other is just pleasing to me and I enjoy it

In general the map is pretty nice and works. Goodluck on getting rank.
Topic Starter
Gordon

makisokk wrote:

Hello from your que,
M4M - https://osu.ppy.sh/s/619818
[General]
  • audio should be 192kbs
[Easy]
  • 00:01:900 (1,2) - Blanket
    00:04:537 (3,4,5,6) - It's so hard for begginers please remap
    00:09:812 (3,4) -Maybe blanket?
    00:16:405 (4,1) - ^
    00:19:042 (2,3,4,5) - You need to increase spacing, because it looks like the whole map, although here is another situation
    00:22:174 (6,1) - Blanket
    00:38:823 (1,2,3) - Increase spacing
[Normal]
  • 00:04:867 (2,3,4) - WTF moment he hard to play
    00:17:064 (3) - Why here note?
    A very strange flow in this complexity
[Hard]
C
  • heck AiMod
    00:01:900 (1,2,3,4,5,6,7,1,2,3,4,5) - Strange in high difficulty to make this part for vocal
    00:07:834 (2,4) - Do blanket
    00:37:504 (1,3) - Not very convenient to play
    01:02:559 (1,2) - Blanket
[Insane]
  • SV use 1.6
    Check AiMod
    00:42:449 (7,9) - Hard read
    00:52:998 (7,9) - ^
[Hey! Hey! Hey!]
  • Check AiMod
    00:06:185 (1,2,3,4,5,6,7,8,9,10) - Broke flow
    00:11:625 (3,4,5) - Do normal stack
    00:32:724 (4,5) - Broke flow
It's all
pls check it
t/86329
https://osu.ppy.sh/news/61334266941
https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
Late response but mostly all fixed!
Miutrex
M4M c:
[Easy]
00:12:449 (1,2) - Use the grid so that both sliders are parallel (I see it more aesthetic) l https://osu.ppy.sh/ss/8372874 <----something like this

00:15:086 (3,4) - Blanket between both sliders l https://osu.ppy.sh/ss/8372901 <----something like this

00:17:724 (1,2) - ^

00:41:460 (1,2) - Moves the slider 2 slightly higher and adjusts the slider 2 accordingly (blanket, in summary :v) l https://osu.ppy.sh/ss/8372937<-something like this

00:48:053 (2,3) - ^ But in this case with slider 2 and 3

00:52:009 (1,2) - ^

01:07:834 (1,2) - ^ >.<

01:02:559 (6) - NC (Very long combo)

01:24:812 (1,2) - Make both symmetrical sliders l https://osu.ppy.sh/ss/8372969 <----something like this

[Normal]

I find nothing especially relevant (I'm not very good at finding errors in low diffs >.<)

[Hard]

General: Try not to copy and paste the same patterns (looks lazy, even when rotated, it´s very bad if the player discovers it :c)

00:03:218 (5,6) - Try this https://osu.ppy.sh/ss/8373034

00:07:009 (9,1) - Blanket, and adjust 00:07:834 (2) - accordingly (to keep a good flow)

00:31:570 (3,4) - Blanket....?

00:43:108 (2,3,4,3) - Place the sliders in parallel

00:44:921 (5,6) - Blanket

00:46:075 (2,3,1) - Try this https://osu.ppy.sh/ss/8373160

00:56:624 (2,3,1) - ^

01:27:449 (1) - You missed a note here (the spinner can not replace it), put a hitcircle on the red tick, and after, the spinner c:

[Insane]

General: Try to keep a good spacing: At the moments most "quiet" of the song, reduce the distance between objects, if you do not reduce it, the difficulty seems very forced, increases the distance between objects only in the highlights of the song (Kiai time, per example)

00:02:826 (6,7) - ------------------------------------------->Wrong timing, these hitcircles are not necessary, the song does not need it

00:05:134 (4) - , 00:13:705 (7) - , 00:15:271 (2,3) - , 00:25:903 (3) - , 00:26:562 (7) - , 00:32:496 (3) - etc, ^

01:27:304 (4) - I think you should replace the slider with two distant circles (to highlight the end of the song)

[Hey! Hey! Hey!]

General: The same problem, spacing: At the moments most "quiet" of the song, reduce the distance between objects, if you do not reduce it, the difficulty seems very forced, increases the distance between objects only in the highlights of the song (Kiai time, per example)

00:05:134 (4) - ----------------------------->Wrong timing, it is not necessary to put an object in the blue tick

00:11:645 (3,4) - , 00:15:024 (8) - , 00:21:617 (8) - , 00:33:485 (8) - , etc - same ^ :<

00:25:326 (4,1) - Blanket

00:55:985 (1,2,3) - Try this https://osu.ppy.sh/ss/8373466

Well, that's all I found, I hope it's useful to you n.n

Good Luck!
anna apple
General

-quick pass because I'm falling asleep
-song is really bad
-you don't have to map every god damned sound you hear LOL pick something and try to stick to it for the rest of the map(unless there is some kind of cool thing to emphasize that doesn't normally happen like "hey hey hey" otherwise you get really boring rhythm and you try to emphasize too many things at one time.

Easy
-00:01:900 (1,2) - raise stack leniency, perfect overlap is not cool
-00:04:537 (3,4,5) - this diff should be perfect ds, also avoid using 1/2 like this in lowest diff, it is not needed.
-00:09:812 (3,4) - im not modding this diff anymore

Normal
-00:04:867 (2,3) - yeah use ds in this diff too. make sure all the 1/2's look alike and all the 1/1's look alike
-00:33:548 (1,2,3,1,2,3,4,5) - in general I think this is boring because its the same thing over and over again, but the song is doing other things
-00:56:624 (4,1) - 01:12:449 (4,1) - just stack these properly lol, raise SL if need be
-01:22:998 (5,1) - this kind of thing can be weird for noob players, because they can think "oh click the next circle I see" and end up clicking the reverse arrow.

Hard
-01:27:119 (3) - no sound here?

Insane
-00:06:205 (2,3,4,5,6,7,8,9) - don't overmap this part, its not constant 1/4
-00:25:821 (2,3) - 00:26:480 (6,7) - it seems random when you chose to do this
_Crow
mod

[General]

PLEASE check AiMod
The audio file's volume is too damn low, consider getting a better mp3

[Hey]

This diff has very unclear spacing, in fact it's the same in almost all the song, exept for the last section. This is bad, considering that spacing should generally reflect the song's intensity, therefore low spacing = calm sections, high spacing = intense sections. I suggest watching pishi's video about spacing if you didn't already.
For example, in this section 00:02:249 (2,3,4,5,6,1,2,3,4,5,6) - (and so on), your spacing between notes is too high since basically there's only the singer and some other noises. It would be more appropriate for a section like the chorus: 00:02:249 (2,3,4,5,6,1,2,3,4,5,6) -
This applies for other section aswell, be sure to check them

Also, the first 6 seconds of the map are kinda overmapped, that section doesn't support jumps since there's a lack of beats in the song

There are some problems with 1/1 gaps too, for example 00:01:920 (1,2) - or, even worse 01:26:480 (2,3) -. The spacing is really ambigous since the map is full of 1/2 jumps, so the normal way to handle them is to stack them, like you did with 00:28:293 (1,2) -. Otherwise they can be confusing

One last thing, even if it isn't nearly as important as the others: you should reflect the "hey hey hey" in some way or another, like with increased spacing or faster sliders (sv)

That's all, but I'm afraid you'll have to change a lot of things if you want it ranked
Also try to not delete the hitsounds when applying mods
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