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Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai - Kass' Them

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Topic Starter
Chris Jasorka
This map has been deleted on the request of its creator. It is no longer available.
Mao
Kass <3
Fursum
irc
12:59 Chriz: yo
12:59 Chriz: would you like to check my map for mistakes?
12:59 Fursum: sure i can give a look
12:59 Fursum: im not really good at structural mistakes though :p
13:02 *Chriz is editing [https://osu.ppy.sh/b/1274292 Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai - Kass' Theme [Wandering Minstrel]]
13:02 Chriz: only wandering mistrel diff
13:05 Fursum: i think the map could use some different slider shapes
13:05 Fursum: 00:04:057 (4) - like this sound
13:07 Chriz: hm makes sense
13:07 Chriz: but i wanted to keep it simple
13:08 Chriz: and have all the 1/3rd slider in this kind of movement
13:08 Chriz: except these 00:09:822 (6) -
13:08 Fursum: you can play around with the shapes without breaking the movement because of leniency though :p
13:09 Fursum: 00:19:381 (8,9) - this jump is quite big
13:09 Chriz: gonna change
13:10 Chriz: you mean
13:10 Chriz: kinda like red anchors?
13:10 Chriz: or something like that?
13:10 Chriz: if i would use another slidershape nowadays i would go with a different approach of movement
13:11 Chriz: i would make it a direction change
13:11 Fursum: something like this https://osu.ppy.sh/ss/8742730 could express the sound better
13:12 Chriz: yeah i know what you mean
13:12 Chriz: but the sounds itself are very fluent since its an akkordeon
13:12 Chriz: so what i would use would be something like this
13:13 Fursum: 00:11:704 (5,6) - the 1/2 stacks kinda feel weird
13:13 Fursum: imo there should be constant movement other than complete stops
13:13 Chriz: https://osu.ppy.sh/ss/8742743
13:13 Fursum: thats your call
13:13 Fursum: im just making suggestions :p
13:13 Fursum: 00:11:881 (6) - so you could ctrl g this or something
13:13 Chriz: i have found a different mistake aswell
13:14 Chriz: ctrl + g and changed position of 2
13:14 Chriz: 00:14:292 (1) - this stop is good tho?
13:14 Fursum: yeah
13:15 Chriz: good
13:15 Chriz: also, save the log
13:15 Chriz: i can give you kudosu for this
13:15 Fursum: o also many blankets are off xd
13:16 Chriz: blankets?
13:16 Chriz: 00:03:351 (2,3) - like here?
13:16 Fursum: those are kinda eh
13:17 Chriz: gotta check them and change them
13:17 Chriz: this maps kinda old
13:17 Chriz: but i liked the idea of how i expressed things
13:17 Chriz: so i came back to it and finished it, maybe gonna make a full mapset aswell
13:17 Fursum: slider to sliders could use a lot of polish
13:18 Chriz: slider to slider? like the blankets?
13:18 Chriz: or what do you mean?
13:18 Fursum: yeah
13:18 Chriz: yeah gotta change them then
13:18 Fursum: 00:15:292 (4,5) - like this is slightly off
13:18 Chriz: yeah
13:19 Chriz: ive seen some now
13:20 Fursum: also it would be cool if the slider curve amounts were related to the pitch or volume
13:21 Chriz: that wouldnt work
13:21 Chriz: less curves mean more movement
13:21 Chriz: therefore harder
13:21 Chriz: on lower pitch :V
13:21 Fursum: so you could do the reverse xd
13:21 Fursum: also there are no wave sliders
13:21 Chriz: and the other way around wouldnt work either
13:22 Chriz: since it doesnt express it enough
13:22 Chriz: since its a flowish instrument
13:22 Chriz: wave slider?
13:22 Fursum: yeah its a good shape for this kind of instrument
13:23 Chriz: whats a wave slider?
13:23 Fursum: https://osu.ppy.sh/ss/8742823
13:23 Fursum: this thing
13:24 Chriz: oh for the longer slider
13:24 Fursum: not sure where it would fit though
13:24 Chriz: i dislike the idea of having those for longer slider
13:24 Chriz: its more movement compared to the circled slider
13:25 Chriz: highlighting those the wrong way
13:25 Chriz: i think
13:25 Chriz: and since the map is only 1minute 15 seconds
13:25 Chriz: i can live with having only 2 or 3 slider concepts aswell without it being too boring of a map
13:26 Fursum: alright
13:27 Fursum: thats all i guess
Topic Starter
Chris Jasorka
applying Fursums mod, helped a lot with concept breaking stuff and aesthetic problems since its an older map
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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