12:59 Chriz: yo
12:59 Chriz: would you like to check my map for mistakes?
12:59 Fursum: sure i can give a look
12:59 Fursum: im not really good at structural mistakes though :p
13:02 *Chriz is editing [https://osu.ppy.sh/b/1274292 Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai - Kass' Theme [Wandering Minstrel]]
13:02 Chriz: only wandering mistrel diff
13:05 Fursum: i think the map could use some different slider shapes
13:05 Fursum: 00:04:057 (4) - like this sound
13:07 Chriz: hm makes sense
13:07 Chriz: but i wanted to keep it simple
13:08 Chriz: and have all the 1/3rd slider in this kind of movement
13:08 Chriz: except these 00:09:822 (6) -
13:08 Fursum: you can play around with the shapes without breaking the movement because of leniency though :p
13:09 Fursum: 00:19:381 (8,9) - this jump is quite big
13:09 Chriz: gonna change
13:10 Chriz: you mean
13:10 Chriz: kinda like red anchors?
13:10 Chriz: or something like that?
13:10 Chriz: if i would use another slidershape nowadays i would go with a different approach of movement
13:11 Chriz: i would make it a direction change
13:11 Fursum: something like this
https://osu.ppy.sh/ss/8742730 could express the sound better
13:12 Chriz: yeah i know what you mean
13:12 Chriz: but the sounds itself are very fluent since its an akkordeon
13:12 Chriz: so what i would use would be something like this
13:13 Fursum: 00:11:704 (5,6) - the 1/2 stacks kinda feel weird
13:13 Fursum: imo there should be constant movement other than complete stops
13:13 Chriz:
https://osu.ppy.sh/ss/874274313:13 Fursum: thats your call
13:13 Fursum: im just making suggestions :p
13:13 Fursum: 00:11:881 (6) - so you could ctrl g this or something
13:13 Chriz: i have found a different mistake aswell
13:14 Chriz: ctrl + g and changed position of 2
13:14 Chriz: 00:14:292 (1) - this stop is good tho?
13:14 Fursum: yeah
13:15 Chriz: good
13:15 Chriz: also, save the log
13:15 Chriz: i can give you kudosu for this
13:15 Fursum: o also many blankets are off xd
13:16 Chriz: blankets?
13:16 Chriz: 00:03:351 (2,3) - like here?
13:16 Fursum: those are kinda eh
13:17 Chriz: gotta check them and change them
13:17 Chriz: this maps kinda old
13:17 Chriz: but i liked the idea of how i expressed things
13:17 Chriz: so i came back to it and finished it, maybe gonna make a full mapset aswell
13:17 Fursum: slider to sliders could use a lot of polish
13:18 Chriz: slider to slider? like the blankets?
13:18 Chriz: or what do you mean?
13:18 Fursum: yeah
13:18 Chriz: yeah gotta change them then
13:18 Fursum: 00:15:292 (4,5) - like this is slightly off
13:18 Chriz: yeah
13:19 Chriz: ive seen some now
13:20 Fursum: also it would be cool if the slider curve amounts were related to the pitch or volume
13:21 Chriz: that wouldnt work
13:21 Chriz: less curves mean more movement
13:21 Chriz: therefore harder
13:21 Chriz: on lower pitch :V
13:21 Fursum: so you could do the reverse xd
13:21 Fursum: also there are no wave sliders
13:21 Chriz: and the other way around wouldnt work either
13:22 Chriz: since it doesnt express it enough
13:22 Chriz: since its a flowish instrument
13:22 Chriz: wave slider?
13:22 Fursum: yeah its a good shape for this kind of instrument
13:23 Chriz: whats a wave slider?
13:23 Fursum:
https://osu.ppy.sh/ss/874282313:23 Fursum: this thing
13:24 Chriz: oh for the longer slider
13:24 Fursum: not sure where it would fit though
13:24 Chriz: i dislike the idea of having those for longer slider
13:24 Chriz: its more movement compared to the circled slider
13:25 Chriz: highlighting those the wrong way
13:25 Chriz: i think
13:25 Chriz: and since the map is only 1minute 15 seconds
13:25 Chriz: i can live with having only 2 or 3 slider concepts aswell without it being too boring of a map
13:26 Fursum: alright
13:27 Fursum: thats all i guess