forum

Veritas Unae - ~DISK 1~ [OsuMania]

posted
Total Posts
4
Topic Starter
Roger06150
This beatmap was submitted using in-game submission on at 22:02:48

Artist: Veritas Unae
Title: ~DISK 1~
BPM: 80
Filesize: 818kb
Play Time: 00:31
Difficulties Available:
  1. Basic - 4Key (1,48 stars, 84 notes)
  2. Beginner - 4Key (0,69 stars, 22 notes)
  3. Normal - 4Key (1,63 stars, 100 notes)
Download: Veritas Unae - ~DISK 1~
Information: Scores/Beatmap Listing
---------------
My first osu!mania map ! :D

Normal by; Me
Basic by: Me
Beginner by: Me
Cryptozoologic
Great First Mania Map!

I do think this map is good, better than most of anything i've attempted to make, however the difficulty for normal seems a bit far fetched. Given its short duration yet complex sequence I don't believe it should be a 1.6* map. Although that may just be me, as pianist I applaud you for creating a song that is purely piano. Anyways, besides the difficulty of Normal I also would like to suggest a possible look at your BPM, as it is 80 the running between the keys seem too fast for what the piece suggests.

Keys and Combos and Timing

Returning to difficulty, I would have to point out a flaw that was made, I took a closer look at the beatmap via the editor and would like to say your HP drain for Normal should not be more than 5, ultimately yes it is your choice however the Guidelines for Normal suggest that you probably should change and it would also help to do the same for the other difficulties. It will increase score outcome, allowing those who are newer to Mania to be able to play a map without being discouraged due to a faulty setting.

These are just my thoughts but still great job for a first Mania Map. And good luck on your experiences! I hope I helped a little and remember to have fun!
Topic Starter
Roger06150

Cryptozoologic wrote:

Great First Mania Map!

I do think this map is good, better than most of anything i've attempted to make, however the difficulty for normal seems a bit far fetched. Given its short duration yet complex sequence I don't believe it should be a 1.6* map. Although that may just be me, as pianist I applaud you for creating a song that is purely piano. Anyways, besides the difficulty of Normal I also would like to suggest a possible look at your BPM, as it is 80 the running between the keys seem too fast for what the piece suggests.

Keys and Combos and Timing

Returning to difficulty, I would have to point out a flaw that was made, I took a closer look at the beatmap via the editor and would like to say your HP drain for Normal should not be more than 5, ultimately yes it is your choice however the Guidelines for Normal suggest that you probably should change and it would also help to do the same for the other difficulties. It will increase score outcome, allowing those who are newer to Mania to be able to play a map without being discouraged due to a faulty setting.

These are just my thoughts but still great job for a first Mania Map. And good luck on your experiences! I hope I helped a little and remember to have fun!
Hi, thank you for taking a look at my map, I changed the hp drain from the normal to 6 but I do not wish to go below because it would be too easy otherwise, I will re-check completely my map for find any errors to fixed, thank you very much :)
Asherz007
Hey again Roger :3

Doing the things in my queue out of order for no reason again lol

General
Consider making another set of difficulties for a different number of keys. There is already a 4k set which was ranked last December (2016).

Apologies to contradict the person who came and had a look before I did, but there have not been many maps below OD 6 that have been ranked, and none recently. Thus I suggest a general change to something similar to this:

Beginner: OD 7 HP 6
Basic: OD 7 HP 6.5-7
Normal OD 7.5 HP 7

Check your AIMod. (Set a preview point!)

Obligatory hitsounding reminder... don't forget to do it at some point. In the meantime, hitsound volumes normally lie somewhere between 20% and 40% for mania, so consider turning it down from 100%. c:

Other general modding things for note placement
Particularly with the harder(?) difficulties, there are two things to consider: pitch relevancy (PR) and also emphasis. PR is essentially mapping to reflect a change in pitch, so if, for example, the lead starts high and ends low, then you might want to map from starting in the right hand and finishing with the left, much like on a piano.

Secondly, emphasis is important. Mania maps are more often a reflection/accompaniment of the song, rather than an addition. In this case, because there is actually very little going on in the audio, it is possible to map note-for-note with the audio. So when you hear so distinct notes, map two notes. Sometimes the doubles in the maps don't come in the right place, so you may want to take this into account.

That being said, I will point out some places where doubles (I feel) should and shouldn't come, but not all, so don't forget to check through. (You'll have to think about it entirely yourself for PR, otherwise my mod would quickly just become instructions on what to map and precisely where, and I don't want that.)

0|1|2|3

Beginner
Being such an easy map, the only thing I can really provide is suggestions.

How about this for the start? (or something similar)
00:24:774 (24774|2,24774|1) - Move to columns 0 and 3?

Basic
Check AIMod in particular on this diff. There are a few unsnapped notes.
  1. 00:00:775 (775|0,775|2,1150|3,1150|2) - These don't need to be doubles, as you'd end up overemphasising a single note on the piano.
  2. 00:02:649 (2649|0) - Move to col 1?
  3. 00:03:024 (3024|0) - Remove (overemphasis imo)
  4. 00:06:024 (6024|2) - Double
  5. 00:07:524 (7524|0) - ^
  6. Avoid things like 00:08:274 (8274|1,8837|1). The minijacks can be extremely difficult for newer players, especially on the 1/4s (blue lines).
  7. 00:09:024 (9024|2) - Double
  8. 00:10:337 (10337|3) - I reckon this should be the long note (LN) instead of 00:10:524 (10524|1).
  9. 00:12:024 (12024|0) - You might want this to be a double as well, though not really important.
  10. 00:14:649 (14649|3) - Move to col 2?
  11. 00:21:774 (21774|2) - Not a fan of LNs this short.
The final section feels a little messy in general... May I suggest redoing this bit?

Normal
Generally speaking, the Basic mod will mostly apply here as well, since both diffs are similarly mapped and of similar difficulty.
[*]00:00:775 (775|0,775|2,1150|2,1150|1,1525|0,1525|3) - Again, doubles are overkill imo.
[*]00:03:024 (3024|3,3024|1,3587|1,3587|0,4149|1,4149|3,4524|0,4524|2) - ^
[*]00:12:024 (12024|0,12024|1,12024|3) - A double at most, I reckon. After this point though, to differentiate from Basic, you could map in doubles, to reflect the number of distinct notes you hear, which you mostly do already.
[*]00:24:024 (24024|1,24024|3) - Single so that 00:24:774 (24774|0,24774|2) can be made a triple, then extend all to 00:31:524.

Feels like a short mod. But then again, it's a short map. In any case, best of luck bud! :)

...ahem.
And of course I'm going to do what I normally do with you an ask you to have a go at modding my map. :3
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply