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Cubed^3 - Red Shift

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Topic Starter
- raspy
This beatmap was submitted using in-game submission on June 23, 2018 at 10:23:27 AM

Artist: Cubed^3
Title: Red Shift
Tags: cube titan house
BPM: 75
Filesize: 13999kb
Play Time: 01:07
Difficulties Available:
  1. Easy (1.33 stars, 65 notes)
  2. Shift (3.59 stars, 164 notes)
  3. titan's Hard (2.75 stars, 145 notes)
  4. titan's Normal (1.93 stars, 93 notes)
Download: Cubed^3 - Red Shift
Information: Scores/Beatmap Listing
---------------

Thank you to these people who helped me make this map:
- Sharkie (taught me the basics of mapping, and even modded this map!)
- - titan (guest difficulties and modding!)
- Gokateigo (modding!)
- - myRumble - (modding!)
- noz1995 (modding!)
- -Vanilla (modding! [done on stream])
- Freyja Wion (modding!)
- nYnxoxo (modding!)
- xsTiLt (modding! [done through discord])
- ItsWinter (modding! [done on stream])
- Booze (modding! [done on stream])
- Alex Corruptor, for hitsound soundbytes!
PLEASE MOD THIS MAP I NEED MODS AAAAA
Fondebier
wow first, from my q (I suck at low SR but meh)
mod
  1. slider tick raate = 4 wtf pls no, that's bad
  2. 00:15:829 (11,1) - wide angles are bad but it's a nicee way to emphasise something, do a sharp anglee+large spacing or keep this
  3. 00:18:429 (9) - nc
  4. 00:20:829 (6,7,8) - rotation changed here, avoid to make this
  5. 00:22:429 (1) - overlap with 10
  6. 00:23:229 (3,4,5) - same thing about rotation
  7. 00:27:629 (7,8,9) - looks weird
  8. 00:31:629 (10) - ctrl+g
  9. 00:36:029 (3,4) - ^+ put the slider somewhere else
  10. 00:40:829 (8,9,10) - wide angle
If it's really your first map it's prtty nice, you use some basic but good patterns and you know most of the basic, great job :)
gl
Topic Starter
- raspy

Gokateigo wrote:

wow first, from my q (I suck at low SR but meh)
mod
  1. slider tick raate = 4 wtf pls no, that's bad
  2. 00:15:829 (11,1) - wide angles are bad but it's a nicee way to emphasise something, do a sharp anglee+large spacing or keep this
  3. 00:18:429 (9) - nc
  4. 00:20:829 (6,7,8) - rotation changed here, avoid to make this
  5. 00:22:429 (1) - overlap with 10
  6. 00:23:229 (3,4,5) - same thing about rotation
  7. 00:27:629 (7,8,9) - looks weird
  8. 00:31:629 (10) - ctrl+g
  9. 00:36:029 (3,4) - ^+ put the slider somewhere else
  10. 00:40:829 (8,9,10) - wide angle
If it's really your first map it's prtty nice, you use some basic but good patterns and you know most of the basic, great job :)
gl
Thank you for modding my map! I'll be sure to put credits in the description, as needed.
- titan

- raspy wrote:

Where's Cataclysm difficulty? ;)
Topic Starter
- raspy
yeet
woomy
cool
- myRumble -
Fix Preview points!
  1. Overall

    And put the name of the GD in the tags!!

    Shift
  2. Maybe change this type of slider you use ( https://puu.sh/wXbfv/30613ba950.png ) in this map and dont copy paste them create other slider for Variation Hope its the right word for it im not the best in english


Nothing to say good map like it! :D Good luck dude :3
- titan
ok first - i dont really like the background image lol
Easy

SPOILER
this difficulty mostly has a lot of objects that dont have good "visual flow". try to make stuff look like more of the object are flowing together. i pointed out a few examples but i left a lot out because its very minor. i suggest you go through the entire difficulty and just change some angles of slider and object placements.

00:14:429 (2) - this slider tail is off the grid lol i dont know if thats allowed
00:19:229 (1) - move this more to the right because it looks better

00:25:629 (1) - delete the anchor and then replace it. this slider looks outdated.
00:36:429 (5,1) - move the tick of (5) up a bit to create a better blanket i guess
00:38:429 (1) - another outdated looking slider.
00:44:829 (1) - ^
00:59:229 (2,3,4) - move (2) and (4) down a bit to go on the curve more
01:02:429 (5) - move (5) to the right for that visual flow ayy

titan's Hard

SPOILER
oh (i actually did notice a few things id like to change in this diff so ill send you an updated version soon.)

Shift


SPOILER
ok so i can literally fail with my accuracy above 94%. what i would suggest doing is increasing the OD slightly (7.2-7.5 maybe) and decreasing the hp (5.5-6.2 or something). if you dont change this, its still fine.
00:06:229 (8,1) - this blanket is off slightly
00:06:429 (1,2) - blankettt
00:08:829 (8,9) - this doesnt play well
00:10:029 (2,3) - blanket ;)
00:11:629 (7,8,9) - this doesnt make a perfect triangle
00:12:629 (9,1) - i dont know if you were trying to make a blanket but if you were it needs fixing
00:12:829 (1,2) - blanket looks slightly off i think
00:14:029 (5,6) - blanket
00:18:429 (9,1) - barely off lol
00:19:629 (2,5) - hah blanket
00:26:829 (5,6,7) - this sequence of sliders just looks weird and uneven
00:28:029 (8,9,10,1) - i dont really like the way (8) and (1) overlap
00:29:829 (4,5,6) - the end of (6) is far from the end of (5), but close to the end of (4). try making it spaced more evenly for the aesthetics
00:29:829 (4,7) - these kinda barely overlap and it looks weird. if you did something like this where (6) blankets (4) it would look more even
00:33:229 (5,6,7) - same thing like at the start. the group of sliders just look messy and uneven
00:38:429 (1,3) - this doesnt blanket well
00:44:829 (1,2) - the way the end of (1) and (2) are on the exact same X just looks kinda boring. maybe rotate the star pattern thing by like 15 degrees or so?
00:45:629 (3,6) - barely not stacking. you should either make it stack or make it an obvious overlap.
00:46:029 (5,6,7) - also, the slider heads and tails are all so close together and it looks kinda out of place
00:48:029 (1,2) - this is the same slider thing that doesnt blanket very well
00:50:429 (6,7,8,9) - this is a cool pattern, but maybe stagger (8) and (9) by moving them to the left a bit.
00:50:829 (8,1) - this is a bad blanket, but i dont know if it really matters. im still pointing it out though.
00:51:229 (1,2) - this however, it slightly off. just adjust the curve of (1) a bit i guess
00:52:429 (3) - the second curve of this slider doesnt look perfectly circular. also, maybe consider doing something like this?
looks a bit better imo
00:52:429 (3,4) - the curve being not perfect also causes the blanket here to not be perfect
00:52:429 (3,4,5) - also these dont make a perfect triangle
00:54:429 (5) - i personally dont like how this slider looks.
00:56:029 (9,10) - blanket not perfect grrrr
00:57:629 (1) - another slider shape i just personally dont like
00:58:829 (3) - the first curve looks really off
00:58:829 (3,4) - the imperfect curve also causes another imperfect blanket :/
01:00:829 (5) - why does this need 3 anchors? you could make it perfectly round with just one
01:03:429 (10,11,12,1) - (1) is not perfectly centered. you could change this by moving the triangle, and making it not stack with 01:02:429 (9)
01:04:429 (1) - why do you wait a half beat before putting this spinner here? at 75bpm thats a long time, and it doesnt feel right waiting that long to spin.

well good luck with the set! i might still make a normal diff but yea. i like how this is going so far.
nazzinoz
Hello, my mod from your "optional" m4m queue :))

  1. 75 bpm, really? As I am hearing, this should be 150. And my music analyzer software says the same.
  2. AR and OD spread is not good. Lower Hard please.
  3. Combo colors are too similar, need to change.
  4. Tag confict. And don't add "red shift" or anything listed in song name, artists, source into tags.
  5. Uncheck "Enable countdown" and "Widescreen support" in every difficulties.

  1. BG?
  2. Look like everything is just flow around and around map center, and reverse with reversing sliders. This is way too boring, you need to be more creative.
  3. 00:49:229 (1) - Both spinner time and spinner recovery time are too short and unrankable in Easy difficulties. Check this and ask someone more experienced.
  4. 01:04:029 (1) - This sound better: https://osu.ppy.sh/ss/8725111.

  1. BG?
  2. Why do you keep DS mostly all the diff? This is 2017, not 2010.
  3. 00:35:229 (1,2) - Suddenly DS decreasing is a kind of annoying trap. Avoid them.
  4. Why do you turn the Hard diff to Easy (not even Normal!!!!) when the music is still evenful?
  5. 01:04:029 (1) - this is better: https://osu.ppy.sh/ss/8725136.

  1. 00:20:429 (5,6,7,8,9) - This look like a huge jumps in compare to the preview section with the same music. Neft them please.
  2. 00:24:029 (1) - this sounds better: https://osu.ppy.sh/ss/8725179.
  3. 00:37:629 (6,7,8,9) - The music is quiet, don't use advanced pattern.
  4. 00:53:829 - Strong sound, don't skip.
  5. 00:54:229 - ^
  6. 01:00:229 - ^
  7. 01:00:629 - ^
Sharkie

noz1995 wrote:

[*]75 bpm, really? As I am hearing, this should be 150. And my music analyzer software says the same.
No, 75 should work fine because that allows the snare to be on beats 2 and 4. Electronic music such as this is often mapped at "half" bpm anyway.

[Easy]
  1. 00:49:229 (1) - I wouldn't put a spinner here because it doesn't allow much time for the player to get their cursor to stop spinning and start playing again.

    good job on this one.
    As noz1995 pointed out, you do need a normal for this mapset to fit the spread.
[titan's hard]
  1. 00:22:429 (1,2,3) - https://puu.sh/wXJ6g/cc7873d718.jpg I'd do this instead. The slider tail overlap is far too much for a Hard diff. 00:43:629 (8,9) - Overlaps like these are fine because it overlaps the slider tail only a little bit but overlaps the body mostly.
  2. 00:38:229 - I would map this bass drum hit. As in the intro, you mapped mostly to the hi-hat and (synth sound whatever the fuck its called, I don't know electronic music)
  3. I told raspy that I really hate this, but throughout the entire map, your 1/4 spaced stuff have the hit circles overlapped. https://puu.sh/wXJd3/255c458b61.png As you can see, after the circles have been clicked, they're really tightly spaced. I would spaced these even more so its looks similar to this: https://puu.sh/wXJe1/767c0b43b6.png It just looks and plays a lot better. I promise you.
  4. 01:02:029 (2) - This is way too tightly curved. Very hard to see where the slider body goes https://puu.sh/wXJmu/c6b2129f91.png something like this, maybe?

    The map's design is pretty cool, looks like how I would map something, but the consistent overlaps just don't look good. Maybe I'm just biased.
    In addition, you could do AR7 and a larger CS.
[Shift]
  1. 00:12:029 (8,9) - https://puu.sh/wXJDP/fa9efca106.png You should use this rhythm. In the hardest difficulty, you should map as much as you can. And yes, that repeat slider is mapped in 1/12. That would be called a 32nd note triplet. This is not overmap because you can hear the change in pitch over each note.
  2. 00:24:029 (1) - I wouldn't put a spinner here, there's a lot of notes you could map here, especially 00:25:229 - and 00:25:429 - .
  3. 00:25:629 (1) - 00:28:829 (1) - 00:32:029 (1) - Sliders like these shouldn't be curved so much. You don't need to curve a slider that much to give the effect of a ~wub~
    A slider like https://puu.sh/wXLqO/dc081cd830.png still has the same effect and also looks better.
  4. 00:53:829 - I would map this bass drum hit, consistently throughout the section

    I'm really not a fan of the default hitsounds. In addition, you used the drum sampleset for the kiai and stuff, I really wouldn't use that because the clap is a high-mid tom and not a snare. You should use a snare-sounding hitsound for such.
Topic Starter
- raspy

noz1995 wrote:

Hello, my mod from your "optional" m4m queue :))

  1. 75 bpm, really? As I am hearing, this should be 150. And my music analyzer software says the same. As Sharkie said, this is fine.
  2. AR and OD spread is not good. Lower Hard please. I'll pay more attention to this
  3. Combo colors are too similar, need to change. I'll pay more attention to this
  4. Tag confict. And don't add "red shift" or anything listed in song name, artists, source into tags. Fixed
  5. Uncheck "Enable countdown" and "Widescreen support" in every difficulties.
Fixed


  1. BG? Fixed
  2. Look like everything is just flow around and around map center, and reverse with reversing sliders. This is way too boring, you need to be more creative. If you can't tell, I'm not very good with Easy difficulties. This will be getting a remap.
  3. 00:49:229 (1) - Both spinner time and spinner recovery time are too short and unrankable in Easy difficulties. Check this and ask someone more experienced. Easy is getting a remap.
  4. 01:04:029 (1) - This sound better: https://osu.ppy.sh/ss/8725111.
Easy is getting a remap.


  1. BG? Fixed
  2. Why do you keep DS mostly all the diff? This is 2017, not 2010. This map recieved a remap which I have not seen yet.
  3. 00:35:229 (1,2) - Suddenly DS decreasing is a kind of annoying trap. Avoid them. This map recieved a remap which I have not seen yet.
  4. Why do you turn the Hard diff to Easy (not even Normal!!!!) when the music is still evenful? I can't understand what this means.
  5. 01:04:029 (1) - this is better: https://osu.ppy.sh/ss/8725136.
Fixed


  1. 00:20:429 (5,6,7,8,9) - This look like a huge jumps in compare to the preview section with the same music. Neft them please. Emphasis on the higher notes, but will take this into closer consideration.
  2. 00:24:029 (1) - this sounds better: https://osu.ppy.sh/ss/8725179. Fixed
  3. 00:37:629 (6,7,8,9) - The music is quiet, don't use advanced pattern. Fixed
  4. 00:53:829 - Strong sound, don't skip. Fixed
  5. 00:54:229 - ^ Fixed
  6. 01:00:229 - ^ Fixed
  7. 01:00:629 - ^ Fixed
Topic Starter
- raspy

Sharkie wrote:

[Easy]
  1. 00:49:229 (1) - I wouldn't put a spinner here because it doesn't allow much time for the player to get their cursor to stop spinning and start playing again. Easy is getting a remap.

    good job on this one.
    As noz1995 pointed out, you do need a normal for this mapset to fit the spread. Suppose I'll let Titan do that one, he seems eager.
[titan's hard]
  1. 00:22:429 (1,2,3) - https://puu.sh/wXJ6g/cc7873d718.jpg I'd do this instead. The slider tail overlap is far too much for a Hard diff. 00:43:629 (8,9) - Overlaps like these are fine because it overlaps the slider tail only a little bit but overlaps the body mostly. Fixed
  2. 00:38:229 - I would map this bass drum hit. As in the intro, you mapped mostly to the hi-hat and (synth sound whatever the fuck its called, I don't know electronic music) Fixed
  3. I told raspy that I really hate this, but throughout the entire map, your 1/4 spaced stuff have the hit circles overlapped. https://puu.sh/wXJd3/255c458b61.png As you can see, after the circles have been clicked, they're really tightly spaced. I would spaced these even more so its looks similar to this: https://puu.sh/wXJe1/767c0b43b6.png It just looks and plays a lot better. I promise you. I'll find a fix for it.
  4. 01:02:029 (2) - This is way too tightly curved. Very hard to see where the slider body goes https://puu.sh/wXJmu/c6b2129f91.png something like this, maybe? Fixed

    The map's design is pretty cool, looks like how I would map something, but the consistent overlaps just don't look good. Maybe I'm just biased.
    In addition, you could do AR7 and a larger CS. Will do.
[Shift]
  1. 00:12:029 (8,9) - https://puu.sh/wXJDP/fa9efca106.png You should use this rhythm. In the hardest difficulty, you should map as much as you can. And yes, that repeat slider is mapped in 1/12. That would be called a 32nd note triplet. This is not overmap because you can hear the change in pitch over each note. This seems perfectly fine to me and fits in with the triangle made by the sliders, plus it's difficult to see the pattern with just this.
  2. 00:24:029 (1) - I wouldn't put a spinner here, there's a lot of notes you could map here, especially 00:25:229 - and 00:25:429 - . Fixed
  3. 00:25:629 (1) - 00:28:829 (1) - 00:32:029 (1) - Sliders like these shouldn't be curved so much. You don't need to curve a slider that much to give the effect of a ~wub~
    A slider like https://puu.sh/wXLqO/dc081cd830.png still has the same effect and also looks better. Fixed
  4. 00:53:829 - I would map this bass drum hit, consistently throughout the section Fixed

    I'm really not a fan of the default hitsounds. In addition, you used the drum sampleset for the kiai and stuff, I really wouldn't use that because the clap is a high-mid tom and not a snare. You should use a snare-sounding hitsound for such.
Will fix.
nazzinoz

- raspy wrote:

I can't understand what this means.
Oops, sorry, I mean 00:51:229 -
Topic Starter
- raspy

noz1995 wrote:

Oops, sorry, I mean 00:51:229 -
This is to fit with the songs' outro, with the long synth notes. It's the same with Shift.
- titan

Sharkie wrote:

As noz1995 pointed out, you do need a normal for this mapset to fit the spread.[/list]

[titan's hard]

In addition, you could do AR7 and a larger CS.
Alex_Corruptor
Looks like that the sounds i made just map went completely perfect :)
Ela
Hi, from my Q :3
sorry for my english hehe

Shift
  1. 00:03:229 (1) - it confuses me, but if you do ctrl+G it makes it more comfortable, ends just right for 00:04:029 (2) - and is natural because it would go to the same direction as 00:01:429 (4) - (suggestion)
  2. 00:24:829 (2) - a bit to the left
  3. 00:38:429 (1) - maybe, a bit up, just to have a bigger error range for the player because of the stream before it (suggestion)
  4. 00:52:429 (1,2) - their union bothers me, polish it
sorry for the little, this diff is really well done, congrats :)
_nYn
From my queue!

I have no clue how to modding v1 so please dont hurt me.

titan's Hard
00:20:829 (4,5,6,7,8) - Only really diagonal going "stream" does not look good visually imo.

00:49:029 (4,5,6) - Rythm sounds wrong here, alternative > https://imgur.com/xvizrHP

01:04:029 (1) - I'd either place 3 notes here, or put a reverse slider since a single note after a rather large gap on a blue tick feels weird. > https://imgur.com/a/Bz2An

All other diffs seem very fine!

Nice song, best of luck!
Topic Starter
- raspy

nYnxoxo wrote:

titan's Hard


00:20:829 (4,5,6,7,8) - Only really diagonal going "stream" does not look good visually imo. Fixed! Thank you!
00:49:029 (4,5,6) - Rythm sounds wrong here, alternative > https://imgur.com/xvizrHP Used the alternative! Thank you!
01:04:029 (1) - I'd either place 3 notes here, or put a reverse slider since a single note after a rather large gap on a blue tick feels weird. > https://imgur.com/a/Bz2An Used the notes, good call!
incredible mod, did a lot that i overlooked. well earned kudosu!
Topic Starter
- raspy

Freyja Wion wrote:

Shift
  1. 00:03:229 (1) - it confuses me, but if you do ctrl+G it makes it more comfortable, ends just right for 00:04:029 (2) - and is natural because it would go to the same direction as 00:01:429 (4) - (suggestion) Suggestion taken, we'll see what the BNs think.
  2. 00:24:829 (2) - a bit to the left Unsure what to take from this.
  3. 00:38:429 (1) - maybe, a bit up, just to have a bigger error range for the player because of the stream before it (suggestion) Moved the stream a bit, but I don't think it fixed it. Good call though.
  4. 00:52:429 (1,2) - their union bothers me, polish it Fixed!
all in all a good mod, thank you!
Topic Starter
- raspy
everything after this post is posted after titan's remaps of his Normal and Hard difficulty, so all mods done to those difficulties prior are no longer relevant
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