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SharaX - Tick Tock

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Total Posts
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Topic Starter
BlueberrySansy
This beatmap was submitted using in-game submission on Thursday, December 15, 2016 at 3:42:14 PM

Artist: SharaX
Title: Tick Tock
Tags: undertronic undertale sans papyrus cider chronos zephyr sharax tick tock renegade
BPM: 135
Filesize: 13147kb
Play Time: 05:27
Difficulties Available:
  1. Time's Up (old ver.) (4.65 stars, 1220 notes)
  2. Time's Up (5.13 stars, 463 notes)
Download: SharaX - Tick Tock
Information: Scores/Beatmap Listing
---------------


Tick Tock, time's up,
Look stranger,
I'd rather just stand by.

NOT DEAD YET.

Alternate hitsound download here if you don't like the cheer hitsound
pls don't disable hitsounds ;w;


Please do not mod Time's Up (old ver.)! It will be deleted when the new version is complete~



Lyrics
Tick tock,
Have a favorite hour?
Not one?
Well it doesn't matter.
There's not a second that slips,
Unoticed or ignored.
So many events that take place,
Time's like an eternal keepsake,
Holds all the good memories,
And the one's, not so fun.

Well,
We both make mistakes,
And choose to do wrong,
When down on our luck,
When some can't go on,
We blame the tick-tock,
That clicks to our song,
A second too soon,
A hour far gone.

Although all I hear are echos
Still, better keep my eyes closed,
Sometimes the truth is awful,
And well I'd rather not know.

There's not a light inside me,
Only a flickering flame,
How you inspire others,
I'll never understand it.


Shut down,
Hear no, speak no,
Evil.
I wish I could Rewind.
I have direction, but
I don't have control of-


-time,
There's just so many questions,
I know I will regret,
Why should I help another?
I'm on standby-


Shut down,
Hear no, speak no,
Evil.
I wish I could Rewind.
I have direction, but
I don't have control of time,
There's just so many questions,
I know I will regret,
Tick Tock, time's up,
Look stranger,
I'd rather just stand by.

(repeat verse and pre-chorus)

Shut down,
Hear no, speak no,
Evil.
I wish I could Re-

wind.
I have direction, but
I don't have control of-

-time,
There's just so many questions,
I know I will regret,
Why should I help another?
I'll just survive on-


(repeat chorus and pre-chorus)

Shut down,
Hear no, speak no,
Evil.
I wish I could Rewind.
I have direction, but
I don't have control of-


-time,
There's just so many questions,
I know I will regret,

Here take a ticket,
Welcome to my paradise, now.


Friendofox <3

EZDT Pass when the map was 75% complete

Nomod FC
DaxMasterix

GENERAL

  1. Use custom combo colours
  2. AR 9.6 Is pretty unnecesary, use 9.2 or 9.4 or 9 instead IMO is better

Tick Tock
  1. 00:08:896 (1) - The overlap with the previous and next stream looks strange IMO
  2. 00:11:562 (4,5,6,7,8) - the flow with the last object feels strange, move it a little up
  3. 01:32:007 (7,8) - 7 Where 8 is, and 8 where 7 is, like this
  4. 01:32:674 (1) - This spinner can start in the previous tick ( 01:32:562 )
  5. 02:04:229 (7) - Why not put between 02:03:562 (4,5) - in x:400 y:272
  6. 05:27:118 (1) - This can be a spinner
That's all! Good luck! :D
Topic Starter
BlueberrySansy
How I respond to mods:
Red = Nope, not really.
Orange = Lemme think of it first...
Green =Sure, okay!

Imagine this as a traffic light :D

DaxMasterix wrote:

GENERAL

  1. Use custom combo colours I'm thinking of what combo colours I should use. Maybe I could get some reccommendations? Either way, I think I may have good combo colours though, so don't worry about it ^w^
  2. AR 9.6 Is pretty unnecesary, use 9.2 or 9.4 or 9 instead IMO is better Sure, okay!

Tick Tock
  1. 00:08:896 (1) - The overlap with the previous and next stream looks strange IMO I don't think I find anything wrong about this stream.
  2. 00:11:562 (4,5,6,7,8) - the flow with the last object feels strange, move it a little up Moved.
  3. 01:32:007 (7,8) - 7 Where 8 is, and 8 where 7 is, like this Sure. Kinda makes a good cross pattern though :)
  4. 01:32:674 (1) - This spinner can start in the previous tick ( 01:32:562 ) Okay. Maybe that will do. :)
  5. 02:04:229 (7) - Why not put between 02:03:562 (4,5) - in x:400 y:272 Moved.
  6. 05:27:118 (1) - This can be a spinner No, I don't think a spinner could fit here. Besides I think it's a little bit too short for the last long note
That's all! Good luck! :D Thank you! :D
Thanks for modding!

Updated!
depzdai
#modreq

TickTock
- 01:24:562 (6) - Maybe it's too far? Moving it to x:120 y:352.
- 01:28:118 (6) - Same reason. Move it up one grid (x:256 y:376).
- 01:29:229 (2) - Is it your intention? With me, it's okay.
- 01:32:451 (9) - Too close. Gotta make it farther like 03:33:340 (specifically x:328 y:152).
- 03:27:007 (4,5,6) - It's quite hard to not lose the combo here --> Make it rounder.
- 04:51:562 (1) - Should have a finish sound here.
- 04:58:229 (1) - Finish sound, too. Sounds better and make the climax more climactic.
Topic Starter
BlueberrySansy

depzdai wrote:

#modreq Hiya!

TickTock
- 01:24:562 (6) - Maybe it's too far? Moving it to x:120 y:352. Fixed
- 01:28:118 (6) - Same reason. Move it up one grid (x:256 y:376). Fixed
- 01:29:229 (2) - Is it your intention? With me, it's okay. I'm fine with this though.
- 01:32:451 (9) - Too close. Gotta make it farther like 03:33:340 (specifically x:328 y:152). Fixed
- 03:27:007 (4,5,6) - It's quite hard to not lose the combo here --> Make it rounder. Fixed
- 04:51:562 (1) - Should have a finish sound here. I don't think a finish sound fits here.
- 04:58:229 (1) - Finish sound, too. Sounds better and make the climax more climactic. The finish sound usually plays after 2 beats in the final kiai, usually thinking of a ringing bell. So I don't think I could put that there.
Thanks for modding!

Updated!
Lily Bread
M4M

01:17:785 (5) - this slider's tail is the start of kiai, so what about making it a 3/4 slider and a circle?

02:27:562 (1,3) - they touched lightly, not very beautiful imo.

05:03:340 (7,8) - ^

good luck!
Topic Starter
BlueberrySansy

Lily Bread wrote:

M4M Oho! You have arrived~!

01:17:785 (5) - this slider's tail is the start of kiai, so what about making it a 3/4 slider and a circle? I don't think it would fit well. Fixed in new diff~
02:27:562 (1,3) - they touched lightly, not very beautiful imo. http://puu.sh/r44Q0/33cc7bcab3.jpg It's meant to be a 1/4 gap. I don't find anything wrong about it as it seems okay for me.

05:03:340 (7,8) - ^ ^ Same as mentioned.

good luck! Thanks!
Thanks for modding!
Logic Agent


hi m4m stuff, sorry I took so long

[General]
  1. normal-hitnormal.wav and soft-hitwhistle3.wave are both 28ms, which is unrankable as they are too short. I think they need to be like 30ms minimum or something? Double check with someone
  2. Looking back at the parts I modded, you don't seem to space out your objects very much at all. Things like 00:40:007 (4,5,6,7) or 00:28:451 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) and 02:24:007 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) . The reason I'm pointing this out in general is because it's annoying for both of us for me to point out every single instance in which object could use more spacing from each other. If you agree, I suggest going through your entire map and giving your map some breathing room.
[Time's Up]
  1. 00:08:896 (1,2,3,4,5,6,7,8) - not a fan of how this early in the song you use the same section of the playfield twice. Imo I would move stuff around so that you start off using as much area as you can
  2. 00:19:118 (8) - everything infront of this note is basically the exact same, give or take some very tiny changes. No improvements visually on the same rhythm, minimum differences in patterns, I reccomend going back and making this part more interesting. Maybe change the flow or change the aesthetics because it is very repetitive.
  3. 00:19:785 (2,3) - maybe make the angle between these two a bit sharper by bringing 00:20:007 (3) up to around x217 y107?
  4. Ok honestly from here the song is just 5 minutes of repetitiveness, which is mirrored by 5 minutes of repetitive mapping. I think what I said in general and what I said on the first point covers all of this map, the patterns are very the same over and over, and the spacing between objects needs works.
I know this mod is short, and I'm sorry about that but I'd rather not spend all night pointing out the same things over and over throughout the map. So, one final recap. Spacing is important, give your objects some room. You might like how it looks in the editor but the spacing is awkward to play in game and doesn't make for a fun experience. Also, try to be more creative with your patterns. This song is 5 minutes of the same thing, so 5 minutes of basically the same patterns isn't very fun. Good luuuuuuuuuuuuck
Topic Starter
BlueberrySansy

Logic Agent wrote:

wew

Thanks so much! :)


hi m4m stuff, sorry I took so long Hiya!

[General]
  1. normal-hitnormal.wav and soft-hitwhistle3.wave are both 28ms, which is unrankable as they are too short. I think they need to be like 30ms minimum or something? Double check with someone Sure, maybe I could double check with someone, don't worry ^w^
  2. Looking back at the parts I modded, you don't seem to space out your objects very much at all. Things like 00:40:007 (4,5,6,7) or 00:28:451 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) and 02:24:007 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) . The reason I'm pointing this out in general is because it's annoying for both of us for me to point out every single instance in which object could use more spacing from each other. If you agree, I suggest going through your entire map and giving your map some breathing room. Maybe I can do that.
[Time's Up]
  1. 00:08:896 (1,2,3,4,5,6,7,8) - not a fan of how this early in the song you use the same section of the playfield twice. Imo I would move stuff around so that you start off using as much area as you can I'll think about it.
  2. 00:19:118 (8) - everything infront of this note is basically the exact same, give or take some very tiny changes. No improvements visually on the same rhythm, minimum differences in patterns, I reccomend going back and making this part more interesting. Maybe change the flow or change the aesthetics because it is very repetitive. I'll think about it.
  3. 00:19:785 (2,3) - maybe make the angle between these two a bit sharper by bringing 00:20:007 (3) up to around x217 y107? I don't think that will work, in my opinion.
  4. Ok honestly from here the song is just 5 minutes of repetitiveness, which is mirrored by 5 minutes of repetitive mapping. I think what I said in general and what I said on the first point covers all of this map, the patterns are very the same over and over, and the spacing between objects needs works.
I know this mod is short, and I'm sorry about that but I'd rather not spend all night pointing out the same things over and over throughout the map. So, one final recap. Spacing is important, give your objects some room. You might like how it looks in the editor but the spacing is awkward to play in game and doesn't make for a fun experience. Also, try to be more creative with your patterns. This song is 5 minutes of the same thing, so 5 minutes of basically the same patterns isn't very fun. Good luuuuuuuuuuuuck
Thanks for modding!

Will be updated soon.
Topic Starter
BlueberrySansy
gah

Logic Agent, it took me a long time to understand your mod, but looking back at it, I had to agree with the points about the spacing and how I should put more variety on this map itself.

I'll be taking mods again right after I finish the newest difficulty and delete the old one.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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