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Arzest - Enemy

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Total Posts
220
Topic Starter
hi-mei
This map has been deleted on the request of its creator. It is no longer available.
LwL
irc mini mod
2016-08-30 16:10 LawL4Ever: I quite like the fast parts, slow parts are slow but idk how it would be possible to make them more interesting to play
2016-08-30 16:10 LawL4Ever: though it would be nice to somehow do that as they're pretty long
2016-08-30 16:11 LawL4Ever: 03:46:255 (2) - and these kind of sliders are aids to read
2016-08-30 16:11 LawL4Ever: and I personally don't like how they look either
2016-08-30 16:12 -himei: alright aill make a triangle sliders xd
2016-08-30 16:12 LawL4Ever: lol
2016-08-30 16:14 LawL4Ever: also from looking at it at the editor it lacks structure in some places
2016-08-30 16:14 LawL4Ever: with random distance snap changes
2016-08-30 16:14 LawL4Ever: especially in the slow parts
2016-08-30 16:14 -himei: random ds?
2016-08-30 16:14 -himei: can u link plz
2016-08-30 16:16 LawL4Ever: 01:50:026 (1) - compared to the sliders afterwards, but actually nvm for the most part I just checked the wrong notes I guess
2016-08-30 16:17 -himei: 04:17:455 (1,2,3,4,5,6,7,8) -
2016-08-30 16:18 -himei: wouldnt it be better if i remap this
2016-08-30 16:18 LawL4Ever: and suddenly cutting into undermapping like 02:16:083 (1,2,3,4) - with no musical clue is probably better if done at the beginning of the section as a sort of build up, it can throw ppl off otherwise
2016-08-30 16:18 -himei: into something like
2016-08-30 16:19 -himei: uh
2016-08-30 16:19 -himei: ill look into this yea
2016-08-30 16:19 LawL4Ever: for that part if you're gonna remap it I'd suggest to change the flow at 04:18:141 (5) because the music cahnges
2016-08-30 16:19 LawL4Ever: rip link
2016-08-30 16:19 LawL4Ever: 04:18:141 (5) -
2016-08-30 16:19 -himei: so its pretty much about rythm feeling
2016-08-30 16:21 -himei: yea ty
2016-08-30 16:21 -himei: forgot about this
2016-08-30 16:21 -himei: but regarding this
2016-08-30 16:21 -himei: 04:17:455 (1,2,3,4,5,6,7,8) -
2016-08-30 16:21 -himei: isnt it better to make them
2016-08-30 16:21 -himei: like
2016-08-30 16:21 -himei: 1-3-5-7 into 1 spot
2016-08-30 16:21 -himei: and other like spreaded
2016-08-30 16:21 -himei: u know what i mean right
2016-08-30 16:21 LawL4Ever: yeah
2016-08-30 16:21 LawL4Ever: both work
2016-08-30 16:22 -himei: but doesnt it make you confused at the same melody interval here 04:28:426 (1) -
2016-08-30 16:23 LawL4Ever: they don't have to be the same pattern just follow the general idea
2016-08-30 16:23 -himei: like its pretty much the same pattern
2016-08-30 16:23 -himei: yea ok
2016-08-30 16:23 -himei: im asking because 04:17:455 (1,2,3,4,5,6,7,8) -
2016-08-30 16:24 -himei: is placed on the bad screen section
2016-08-30 16:24 -himei: for tablet players
2016-08-30 16:24 -himei: and it feels not that good
2016-08-30 16:24 -himei: as next jumps
2016-08-30 16:24 LawL4Ever: idk
2016-08-30 16:24 LawL4Ever: they're offscreen but other than that I don't see much of a problem
2016-08-30 16:24 -himei: didnt it feel awkward?
2016-08-30 16:24 LawL4Ever: it'll always be different for right handed/left handed/tablet/mouse
2016-08-30 16:24 LawL4Ever: idk
2016-08-30 16:24 LawL4Ever: let me try
2016-08-30 16:25 LawL4Ever: not rly
2016-08-30 16:25 -himei: so i just leave it as it is right
2016-08-30 16:26 LawL4Ever: yeah it should be fine
Ikaros

M4M \o/



  • General
  1. The current audio's bitrate is 320kbps which is too high. Consider converting it to 192kbps to reduce the filesize.
  2. The current backgrounds image size is 1280x640 and can be improved to the recommnded size of 1366x768. Nevermind, seems like there are no other resolutions. In that case, i think you can keep it.
  3. 04:09:226 - 2 timing points exist at the same time.

  • Extra

    I'm not gonna talk about patterns, just that you generally need to take a look at them and bring the jumps in some kind of shape.
  1. 00:11:283 (1) - Consider removing the NC. It is a pretty outstanding sound but i think the flow with 00:10:598 (1,2) has priority.
  2. 00:37:683 (4,5) - Why stack these? If you stack them here, you might want to stack some others too.
  3. 00:44:883 (1) - 10 second spinner. Might want to shorten it a bit.
  4. 01:50:026 (1,2,3,4) - Should be replaced. The vocals start on 1 and end on 4 with nothing inbetween. (1/8 sliders are questionable in general)
  5. 02:01:683 (1,2) - The 1/2 jumps in this section should have similiar patterns. Maybe slowly increase and decrease the spacing. Emphasize it a bit more, this section seems really strong.
  6. 02:39:055 (1,2,3,4) - Sliders seem the wrong objects to be used here.
  7. 03:06:140 (1) - Using 1 slider seems a little to drawn out. Using a second slider 03:06:826 here would be fitting IMO.
  8. 03:42:998 ; 03:43:340 - Sections like these should be filled. The music doesn't decrease in intensitivity so there's no real need to create these gaps.
  9. 04:10:255 (2,1) - Why the 1/8 gap? :o
  10. 04:10:555 (1,1,1,1,1,1) - Too many NCs.

  11. 02:18:483 (2) - Unsnapped.
  12. 02:44:542 (2) - ^

  13. You should also reconsider the timing of your Kiais. I'd suggest these:

    01:06:826 to 01:28:769
    02:45:569 to 02:56:198
    02:58:255 to 03:07:512 and
    03:31:169 to 03:51:398.

    4 Kiais might seem a little too much but these are just suggestions of what I feel to be the "highlight" of the song.

    Everything i mentioned is something that needs to be fixed, at least in my opinion.
    A last thing about the patterns: the object placement (the time in which you have to play the objects) seems good enough and makes sense, meaning that it can be worked with. Only thing lacking is structure/patterns. (sorry if i said it too often ._.)
Song is cool, i like hard bass. :d

That's it from me. Good Luck with your map!
Topic Starter
hi-mei

Ikaros wrote:


M4M \o/



  • General
  1. The current audio's bitrate is 320kbps which is too high. Consider converting it to 192kbps to reduce the filesize.
    @ Not sure about this.
  2. The current backgrounds image size is 1280x640 and can be improved to the recommnded size of 1366x768. Nevermind, seems like there are no other resolutions. In that case, i think you can keep it.
  3. 04:09:226 - 2 timing points exist at the same time.
    @ fixed




  • Extra

    I'm not gonna talk about patterns, just that you generally need to take a look at them and bring the jumps in some kind of shape.
  1. 00:11:283 (1) - Consider removing the NC. It is a pretty outstanding sound but i think the flow with 00:10:598 (1,2) has priority.
    @ fixed
  2. 00:37:683 (4,5) - Why stack these? If you stack them here, you might want to stack some others too.
    @ fixed
  3. 00:44:883 (1) - 10 second spinner. Might want to shorten it a bit.
    @ fixed
  4. 01:50:026 (1,2,3,4) - Should be replaced. The vocals start on 1 and end on 4 with nothing inbetween. (1/8 sliders are questionable in general)
    @ fixed
  5. 02:01:683 (1,2) - The 1/2 jumps in this section should have similiar patterns. Maybe slowly increase and decrease the spacing. Emphasize it a bit more, this section seems really strong.
    @ done
  6. 02:39:055 (1,2,3,4) - Sliders seem the wrong objects to be used here.
    @ fixed
  7. 03:06:140 (1) - Using 1 slider seems a little to drawn out. Using a second slider 03:06:826 here would be fitting IMO.
    @ done
  8. 03:42:998 ; 03:43:340 - Sections like these should be filled. The music doesn't decrease in intensitivity so there's no real need to create these gaps.
    @ I dont think its possible to do anything like this without ruinings the flow and the map feeling.
  9. 04:10:255 (2,1) - Why the 1/8 gap? :o
    @ Increasing soundtrack on background, it feels pretty good when you playing it.
  10. 04:10:555 (1,1,1,1,1,1) - Too many NCs.
    @ fixed

  11. 02:18:483 (2) - Unsnapped.
  12. 02:44:542 (2) - ^
    @ fixed
  13. You should also reconsider the timing of your Kiais. I'd suggest these:

    01:06:826 to 01:28:769
    02:45:569 to 02:56:198
    02:58:255 to 03:07:512 and
    03:31:169 to 03:51:398.
    @ done
    4 Kiais might seem a little too much but these are just suggestions of what I feel to be the "highlight" of the song.

    Everything i mentioned is something that needs to be fixed, at least in my opinion.
    A last thing about the patterns: the object placement (the time in which you have to play the objects) seems good enough and makes sense, meaning that it can be worked with. Only thing lacking is structure/patterns. (sorry if i said it too often ._.)
Song is cool, i like hard bass. :d

That's it from me. Good Luck with your map!
Thanks ~
dylansantosh
Because your mod felt kinda rushed and you only modded like 2min of drain, I'll keep mine short.

first off, tags should be separated with spaces, not comma's

also drain time must be over 5 minutes if you are going for ranked or you will have to make several difficulties including a <2* diff

Extra
00:11:112 (2,3) - nazi blanket
00:12:655 (3,4) - (4) is not straight ahead from (3)'s sliderend. its really distracting tbh
00:13:169 (5,1) - ^ but in reverse
00:17:369 - I hear something here that should be clickable
00:22:940 (1,2,3,4,5,6,7,8) - try making some kind of intresting pattern here, it feels kinda odd since there isn't really a rule you are placing notes by other than that there's lots of space between them, think of stars, squares, triangles, anything with a structure would work
00:28:769 (2,3,4,5) - this is where you did exactly what i tried saying abouve, but for some reason you break it here 00:30:483 (7) -
00:33:483 - should be clickable too
00:48:998 (1) - what is this spinner even mapping? how about removing the spinner, making the break longer but starting to place notes here 00:48:998 (1) - again
00:56:540 (1,2) - fix this
00:59:798 (2,1) - blanket maybe
01:06:826 - from here on you start making triples facing away from the note that's about to come, I Highly discourage that since that's uncomfortable to play.
01:28:769 - either start spinner here or 01:28:855 - here
01:28:769 - end kiai here too
01:37:555 - insert break time here

I'll stop here

right so I got kinda frustrated while modding, I'll just leave general advice instead

try to make patterns that make objective sense, with that I mean to think about every note you place, its easy to just put donw notes where ever because it looks alright, but it should have significance to either your previous notes, or the notes that are about to come to the music.
this might be hard to follow, but if you look at some really good maps you can pretty much see that there's no other place the note would fit better, because the mapper already had chosen the 99% correct spot for the note, and he or she was able to determine that by experience.

this was a very good attempt though, and don't get discouraged by my words ;)
Best of luck with your map!

Edit i see your reply to the previous mod and want to point out a few things:

Bitrate HAS to be 192kbps or less otherwise it is unrankable
And for the bg size you HAVE to source a correct size bg, if you edit the image yourself or let someone do it doesn't matter, but it's written in the ranking criteria
Topic Starter
hi-mei

DylanSan wrote:

Because your mod felt kinda rushed and you only modded like 2min of drain, I'll keep mine short.

first off, tags should be separated with spaces, not comma's

also drain time must be over 5 minutes if you are going for ranked or you will have to make several difficulties including a <2* diff

@ thats not true, playtime should be 5 min, not drain time.

Extra
00:11:112 (2,3) - nazi blanket
@ ok
00:12:655 (3,4) - (4) is not straight ahead from (3)'s sliderend. its really distracting tbh
@ are you kidding?
00:13:169 (5,1) - ^ but in reverse
@ well yea, this one is awry, i agree
00:17:369 - I hear something here that should be clickable
00:22:940 (1,2,3,4,5,6,7,8) - try making some kind of intresting pattern here, it feels kinda odd since there isn't really a rule you are placing notes by other than that there's lots of space between them, think of stars, squares, triangles, anything with a structure would work
@ fixed
00:28:769 (2,3,4,5) - this is where you did exactly what i tried saying abouve, but for some reason you break it here 00:30:483 (7) -
@ fixed
00:33:483 - should be clickable too
@ done
00:48:998 (1) - what is this spinner even mapping? how about removing the spinner, making the break longer but starting to place notes here 00:48:998 (1) - again
@ not sure about this
00:56:540 (1,2) - fix this
@ fixed
00:59:798 (2,1) - blanket maybe
@ ok
01:06:826 - from here on you start making triples facing away from the note that's about to come, I Highly discourage that since that's uncomfortable to play.
@ fixed all of them, tho i thought its better as it was.
01:28:769 - either start spinner here or 01:28:855 - here
@ done
01:28:769 - end kiai here too
@ fixed
01:37:555 - insert break time here
@ done
I'll stop here

right so I got kinda frustrated while modding, I'll just leave general advice instead

try to make patterns that make objective sense, with that I mean to think about every note you place, its easy to just put donw notes where ever because it looks alright, but it should have significance to either your previous notes, or the notes that are about to come to the music.
this might be hard to follow, but if you look at some really good maps you can pretty much see that there's no other place the note would fit better, because the mapper already had chosen the 99% correct spot for the note, and he or she was able to determine that by experience.

this was a very good attempt though, and don't get discouraged by my words ;)
Best of luck with your map!

Edit i see your reply to the previous mod and want to point out a few things:

Bitrate HAS to be 192kbps or less otherwise it is unrankable
And for the bg size you HAVE to source a correct size bg, if you edit the image yourself or let someone do it doesn't matter, but it's written in the ranking criteria
@ ok
Thanks~
-NeBu-
hey, from m4m:

00:02:369 (5) - NC
00:05:112 (5) - ^
00:07:855 (5) - ^
00:57:055 (2) - weird placement when it comes to the 00:56:540 (1) - slider
00:57:226 (1) - slider form, looks ugly
00:59:969 (1) - make this looks like 00:59:283 (1) -
01:01:340 (1,2,3,4) - wrong distance between sliders
01:03:055 (2,3,4) - ^
01:08:198 (1,2,3) - ctrl+g
01:10:940 (1,2,3,4,5,6,7,8) - wrong distance between jumps when you look at them http://osu.ppy.sh/ss/5983020 make it same on both sides
01:15:398 (4) - slightly wrong placed when it comes to 01:14:883 (8) -
01:22:598 (1) - i would NC this, but not sure.
01:24:312 (4) - make it same way as 01:23:283 (1,2,3) -
01:28:769 (4) - end Kiai?
02:20:369 (3) - 02:20:712 (5) - unnecessary overlap - move 02:20:369 (3) - at start of 02:19:512 (1,3) - and 02:20:712 (5) - under the slider
02:21:398 (2,3,4) - distance snap
02:26:369 (1) - kinda ugly slider
02:32:369 (4,5,6) - distance snap
02:44:198 (1,2) - 2007 sliders
03:03:055 (4) - overlap
03:08:883 (5) - NC
03:09:226 (6) - ^
03:21:226 (1) - https://osu.ppy.sh/ss/5983090 maybe?
03:23:626 (4,5,1) - distance snap this 03:23:969 (1) -
03:39:740 (4,5) - 2007 sliders again
03:51:397 (5) - end Kiai
04:07:512 (1,2,3,4,1) - use DS on stuff like this, it will looks much better.
04:11:969 (1,2) - third time 2007
04:53:112 (1) - this slider, what
04:57:569 (1) - end it with 5% volume

overall i don't like the song so I can't enjoy map, but its playable. with time it will get better, especially mods.

gl hf!
Topic Starter
hi-mei

NeBuSC2 wrote:

hey, from m4m:

00:02:369 (5) - NC
@ ok
00:05:112 (5) - ^
@ ok
00:07:855 (5) - ^
@ ok
00:57:055 (2) - weird placement when it comes to the 00:56:540 (1) - slider
@ fixed
00:57:226 (1) - slider form, looks ugly
@ fixed
00:59:969 (1) - make this looks like 00:59:283 (1) -
@ fixed
01:01:340 (1,2,3,4) - wrong distance between sliders
@ remapped
01:03:055 (2,3,4) - ^
@ ^
01:08:198 (1,2,3) - ctrl+g
@ fixed
01:10:940 (1,2,3,4,5,6,7,8) - wrong distance between jumps when you look at them http://osu.ppy.sh/ss/5983020 make it same on both sides
@ I dont this it will make any difference there tbh
01:15:398 (4) - slightly wrong placed when it comes to 01:14:883 (8) -
@ fixed
01:22:598 (1) - i would NC this, but not sure.
@ not sure either
01:24:312 (4) - make it same way as 01:23:283 (1,2,3) -
@ ok
01:28:769 (4) - end Kiai?
@ done already
02:20:369 (3) - 02:20:712 (5) - unnecessary overlap - move 02:20:369 (3) - at start of 02:19:512 (1,3) - and 02:20:712 (5) - under the slider
@ i got this, done
02:21:398 (2,3,4) - distance snap
@ ok
02:26:369 (1) - kinda ugly slider
@ ok
02:32:369 (4,5,6) - distance snap
@ ok
02:44:198 (1,2) - 2007 sliders
@ nothing wrong here, its according to melody
03:03:055 (4) - overlap
@ fixed
03:08:883 (5) - NC
@ ???
03:09:226 (6) - ^
@ ok
03:21:226 (1) - https://osu.ppy.sh/ss/5983090 maybe?
@ i think the sound it enphasizing is pretty straight forward
03:23:626 (4,5,1) - distance snap this 03:23:969 (1) -
@ ok
03:39:740 (4,5) - 2007 sliders again
@ ^
03:51:397 (5) - end Kiai
@ ok
04:07:512 (1,2,3,4,1) - use DS on stuff like this, it will looks much better.
@ ok
04:11:969 (1,2) - third time 2007
@ ^
04:53:112 (1) - this slider, what
@ lol fixed
04:57:569 (1) - end it with 5% volume
@ ok
overall i don't like the song so I can't enjoy map, but its playable. with time it will get better, especially mods.

gl hf!
Thanks~
Reihara
hiiiiiii~

the offset should be approximately 1048, not 998

good luck ^^
PandaHero
Нашла на #modreqs. M4m.

Extra
Хитсаунды.
Хитсаунды нужно закастомайзить обязательно, чтобы карта на всех скинах звучала так, как ты задумал. Если ты маппал со стандартным скином и тебя устраивает звучание дефолтных хсов в твоей карте, достаточно просто достать хсы из стандартного скина и кинуть их в папку с картой. Также неплохо звучат хсы из югена, можешь использовать их.

Твоя карта очень перегружена использованием вистлов, финишей и прочих покемонов, и иногда я не очень прослеживаю логику их использования.
Пара стримов из финишей на мой взгляд совершенно неуместны, лучше просто прибавить громкости хсам.

Скорость слайдеров.
Я считаю, что в твоей карте стоит увеличить скорость слайдерам, они слишком медленные для экстры. Можно увеличить до 1.5 и 2.00 соответственно (вместо твоих 1.00 и 1.5).

Проглядела карту на предмет других ошибок, вот что увидела:
00:44:883 (5) - вот сюда спиннер просится.
00:54:483 - вот в это место - брейк.
00:59:969 (1) - вот тут новое комбо по-моему совсем не нужно.
01:01:340 (1) - отсюда можно постепенно начать наращивать громкость хсам вплоть до 100%
01:16:426 (1,2,3,4,5) - по-моему с вистлами в этом месте уже перебор.
01:50:369 - вот в этом пустом месте как будто не хватает быстрого ревёрс-слайдера.
02:34:598 (1) - лучше убери отсюда вистл.
02:37:340 (1) - ^ same
02:40:083 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот тут на мой взгляд не нужны финиши.
03:04:769 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот здесь тоже не нужны.
03:23:969 (1,2,3,4) - судя по музыке вроде можно наращивать спейсинг, но у тебя он наоборот уменьшается.
03:25:340 (1,2,3,4) - здесь и далее, вплоть до спиннера вистлы не нужны.
03:46:255 (2,3,4) - неприглядные слайдеры, с увеличением их скорости их можно сделать красивее.
03:50:369 (1,2,3,4,1,2,3,4,1,2,3,4,5) - в этом стриме так же не очень уместны вистлы. Финиш можно оставить.
03:51:397 (5) - вот здесь можно было уже закончить киай.
04:00:998 - вот сюда брейк нужен.
04:09:226 (1,1,1) - неуместные вистлы. И ревёрсы чутка кривые.
04:17:455 (1,2,3,4,5,6,7,8) - офигенно использованы софт вистлы.
04:33:569 (6) - вот сюда слайдер просится.

Собственно всё. Удачи в работе над картой.
Topic Starter
hi-mei

PandaHero wrote:

Нашла на #modreqs. M4m.

Extra
Хитсаунды.
Хитсаунды нужно закастомайзить обязательно, чтобы карта на всех скинах звучала так, как ты задумал. Если ты маппал со стандартным скином и тебя устраивает звучание дефолтных хсов в твоей карте, достаточно просто достать хсы из стандартного скина и кинуть их в папку с картой. Также неплохо звучат хсы из югена, можешь использовать их.

@ Эта карта будет играться людьми без кастомных хсов, следовательно, тратить на них время считаю лишним.


Твоя карта очень перегружена использованием вистлов, финишей и прочих покемонов, и иногда я не очень прослеживаю логику их использования.
Пара стримов из финишей на мой взгляд совершенно неуместны, лучше просто прибавить громкости хсам.

@ Буду очень благодарен за помощь с хсами, правда, только в том случае если ты в них разбираешься.

Скорость слайдеров.
Я считаю, что в твоей карте стоит увеличить скорость слайдерам, они слишком медленные для экстры. Можно увеличить до 1.5 и 2.00 соответственно (вместо твоих 1.00 и 1.5).

@ В начальной части, возможно.

Проглядела карту на предмет других ошибок, вот что увидела:
00:44:883 (5) - вот сюда спиннер просится.
@ он и был там, но в таком случае он должен быть 10ти-секундным, что не особо радует.
00:54:483 - вот в это место - брейк.
@ попробую
00:59:969 (1) - вот тут новое комбо по-моему совсем не нужно.
@ ок
01:01:340 (1) - отсюда можно постепенно начать наращивать громкость хсам вплоть до 100%
@ ок
01:16:426 (1,2,3,4,5) - по-моему с вистлами в этом месте уже перебор.
@ убрал с (4,5), и аналогично на другом конце карты
01:50:369 - вот в этом пустом месте как будто не хватает быстрого ревёрс-слайдера.
@ слайдер дает лишний звук слайдертрека, думаю, это лишнее здесь
02:34:598 (1) - лучше убери отсюда вистл.
@ думаю что этот вристл дает тик для следующих в нарастающей прогрессии.
02:37:340 (1) - ^ same
@ ^
02:40:083 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот тут на мой взгляд не нужны финиши.
@ сложно сказать, сам не уверен, если это менять то придется менять и кучу других звуков следовательно.
03:04:769 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - вот здесь тоже не нужны.
@ ^
03:23:969 (1,2,3,4) - судя по музыке вроде можно наращивать спейсинг, но у тебя он наоборот уменьшается.
@ пофиксил спейсинг, теперь он статичен xd
03:25:340 (1,2,3,4) - здесь и далее, вплоть до спиннера вистлы не нужны.
@ уже отвечал насчет хсов.
03:46:255 (2,3,4) - неприглядные слайдеры, с увеличением их скорости их можно сделать красивее.
@ пересмотрю их если буду менять св
03:50:369 (1,2,3,4,1,2,3,4,1,2,3,4,5) - в этом стриме так же не очень уместны вистлы. Финиш можно оставить.
@ ^
03:51:397 (5) - вот здесь можно было уже закончить киай.
@ уже пофикшено
04:00:998 - вот сюда брейк нужен.
@ ок
04:09:226 (1,1,1) - неуместные вистлы. И ревёрсы чутка кривые.
@ я так и задумывал их
04:17:455 (1,2,3,4,5,6,7,8) - офигенно использованы софт вистлы.
@ тут я не знаю что произошло, но их не было вчера о_о
04:33:569 (6) - вот сюда слайдер просится.
@ 04:33:579 (6) - тут нет звука который бы отображал слейдерэнд

Собственно всё. Удачи в работе над картой.
Thanks~
EijiKuinbii
Привет.

Extra
00:05:293 сюда и 00:05:636 сюда можно поставить ноты
00:17:379 (3) - лучше убрать
01:22:950 - лучше поставить слайдер
01:50:036 - тут сделай как на скрине

01:51:922 (4,1) - эти ноты слишком далеко друг от друга, расставь их поближе
01:53:979 (2,1) - ^
01:56:722 (2,3) - ^^
01:58:779 (4,1) - ^^^
02:00:836 (2,3) - ^^^^
01:59:636 (3) - этот слайдер поставь куда-нибудь на x=72;y=180
02:21:493 (3) - удали эту ноту, трипл в том месте не нужен
02:45:750 - попробуй лучше так

02:49:522 - эти пустые моменты ни чем не обоснованы, лучше поставь тут ноту
02:56:379 - спинер заканчивается здесь
03:13:436 (2,4,6,1,3,5) - удалить, ноты не переставлять, то же сделай и с последующими двумя стримами
Удачи.
Topic Starter
hi-mei

kjlfaklf wrote:

Привет.

Extra
00:05:293 сюда и 00:05:636 сюда можно поставить ноты
@ теряется ритм, так что нет
00:17:379 (3) - лучше убрать
@ тут не было ноты, но в каком-то из модов ее посоветовали поставить. подумаю над этим позже.
01:22:950 - лучше поставить слайдер
@ ломается паттерн, нет
01:50:036 - тут сделай как на скрине

@ эта тройка служит для выражения вокал лайна, то, что ты предложил совсем меняет структуру предложения.
01:51:922 (4,1) - эти ноты слишком далеко друг от друга, расставь их поближе
@ ок
01:53:979 (2,1) - ^
@ тут нормальный спейсинг
01:56:722 (2,3) - ^^
@ переделал
01:58:779 (4,1) - ^^^
@ ok
02:00:836 (2,3) - ^^^^
@ ok
01:59:636 (3) - этот слайдер поставь куда-нибудь на x=72;y=180
@ переделал но не так как ты предложил
02:21:493 (3) - удали эту ноту, трипл в том месте не нужен
@ нет, это дает ощущение скорости и ритма
02:45:750 - попробуй лучше так

@ здесь идет акцент на следующий такт, так что эти ноты только делают хуже
02:49:522 - эти пустые моменты ни чем не обоснованы, лучше поставь тут ноту
@ тут была нота, но я не уверен нужно ли ставить что-то в месте, где нет звуков. подумаю над этим если кто-то еще упомянет такие места.
02:56:379 - спинер заканчивается здесь
@ ок
03:13:436 (2,4,6,1,3,5) - удалить, ноты не переставлять, то же сделай и с последующими двумя стримами
@ хорошая идея, сделал
Удачи.
Thanks~
Maq
my side of m4m
SPOILER
00:49:048 (1) - There's a lot of blank area here, you should put some notes on the white ticks in between the spinner and 00:55:905 (1) -
00:57:105 (2) - Move this so it looks like this: https://osu.ppy.sh/ss/5991800 (maintains distance snap and adds more flow)
01:02:762 (1) - Make this parallel with the other notes in this part, semes a bit out of place facing the other way
01:07:219 (4) - Sliders like this kinda look bad imo, curve it less or just make it a straight sllider, it'll play a bit smoother too
01:09:962 (4) - ^
01:27:105 (3,1) - Put another circle between these two notes, having nothing here breaks the flow of the build-up
02:19:562 (1) - Doesnt match whats going on in the song here, try something like this: https://osu.ppy.sh/ss/5992182
02:25:048 (1,2,3,4) - The triple seems out of place here, try something like this: https://osu.ppy.sh/ss/5992202
02:46:819 - Put a circle here to keep the whole and speed of the song during the kiai
02:49:562 - ^
02:55:048 - ^
03:06:876 (1) - No need for a NC here
03:14:076 (3) - Turn this into a slider or add another circle to the red tick
03:40:133 (5,1) - Blanket these
03:46:305 (2,3,4) - Ugly sliders
03:51:448 (5) - End the kiai here
03:51:790 (1) - Move spinner up to 03:51:619
04:09:276 (1,1,1) - Bad looking sliders
04:10:648 (1,2,3,4,5,6,7) - ^

GL with this map! :D
Topic Starter
hi-mei

Maq wrote:

my side of m4m
SPOILER
00:49:048 (1) - There's a lot of blank area here, you should put some notes on the white ticks in between the spinner and 00:55:905 (1) -
@ bad idea, looks weird
00:57:105 (2) - Move this so it looks like this: https://osu.ppy.sh/ss/5991800 (maintains distance snap and adds more flow)
@ ok
01:02:762 (1) - Make this parallel with the other notes in this part, semes a bit out of place facing the other way
@ ok
01:07:219 (4) - Sliders like this kinda look bad imo, curve it less or just make it a straight sllider, it'll play a bit smoother too
@ ok
01:09:962 (4) - ^
@ ok
01:27:105 (3,1) - Put another circle between these two notes, having nothing here breaks the flow of the build-up
@ remapped the whole thing... yea ok
02:19:562 (1) - Doesnt match whats going on in the song here, try something like this: https://osu.ppy.sh/ss/5992182
@ ok i agree
02:25:048 (1,2,3,4) - The triple seems out of place here, try something like this: https://osu.ppy.sh/ss/5992202
@ nah, bad idea
02:46:819 - Put a circle here to keep the whole and speed of the song during the kiai
@ alright, here we go remapping again... ok
02:49:562 - ^
@ remapping again ok
02:55:048 - ^
@ alright, reverse remapping once again xd
03:06:876 (1) - No need for a NC here
@ ok
03:14:076 (3) - Turn this into a slider or add another circle to the red tick
@ ok
03:40:133 (5,1) - Blanket these
@ no
03:46:305 (2,3,4) - Ugly sliders
@ i dont see any problems here
03:51:448 (5) - End the kiai here
@ done already
03:51:790 (1) - Move spinner up to 03:51:619
@ ok
04:09:276 (1,1,1) - Bad looking sliders
04:10:648 (1,2,3,4,5,6,7) - ^
@ i dont think i can do anything with these, they are part of the flow as they are now.

GL with this map! :D
Thanks~
Toyosaki
Hi ~
From m4m ~

Pareidolia

  1. 00:39:790 (3) - I think if you modify his placement into x:416 y:164 the next slider gonna have a better flow
  2. 01:22:819 (6,8) - Can you remedy this stacks ? it made me confused and I think you can let you go on changing! ;)
    01:25:733 (4) - I don't know if it is intentionnal, but, the spacing is a bit weird here, I tried to know exactly what you was thinking here. Only one thing I could think of, you wanted to accompany jumps after. Maybe try to make ds (4) Prev: 2.20x / Next: 1.60x ? like this http://puu.sh/qXFWZ/7db8a6140d.jpg
  3. 01:28:819 (4) - Maybe reduce the DS? it make it more smouth to play after thoses previous jumps.
  4. 01:42:533 (1) - The head should be on the opposite, why? a minimum of logic in my opinion that accords with reverse slider in 01:41:848 (1) - and which gives a excellent flow !! The rest of the sliders is that Good and more :P
  5. 02:00:362 (1) - Maybe copy/paste 01:59:676 (3) - CTRL + H & G, that seems good imo :) Only to make more.. logic I must say! It makes more beautiful, I find :x
  6. 02:17:162 (4) - Try this? x:246 y:40
  7. 03:06:876 (2) - Don't stack this, on my first testplay, it was confused, Really. you should move it
  8. 03:30:876 - & 03:51:448 - it's well mapped, Really, well ! nice work
  9. 04:49:733 (2) - the tail, A notch towards the left ?
  10. 04:50:248 (4) - Maybe this placement? It fit nicely too x:124 y:268 ; And has a good flow!
  11. 03:51:448 (5) - Maybe this kiai should be cut here, and not here 04:01:048 - an kiai part for only one spinner, i don't think that's necessary :D
  12. 04:55:905 (1) - CTRL + G? it fit nicely with this note 04:56:590 (3) - CTRL + G also


Well, I guess your map looks fine in overall, this is not my taste of song, but it's well mapped, good job, on your own style!
Keep it up, and have a good day/evening! :v
Topic Starter
hi-mei

Toyosaki wrote:

Hi ~
From m4m ~

Pareidolia

  1. 00:39:790 (3) - I think if you modify his placement into x:416 y:164 the next slider gonna have a better flow
    @ alright, tho it forced me to change the previous flow for a bit.
  2. 01:22:819 (6,8) - Can you remedy this stacks ? it made me confused and I think you can let you go on changing! ;)
    @ ok moved them for a bit
    01:25:733 (4) - I don't know if it is intentionnal, but, the spacing is a bit weird here, I tried to know exactly what you was thinking here. Only one thing I could think of, you wanted to accompany jumps after. Maybe try to make ds (4) Prev: 2.20x / Next: 1.60x ? like this http://puu.sh/qXFWZ/7db8a6140d.jpg
    @ remaped it for a bit
  3. 01:28:819 (4) - Maybe reduce the DS? it make it more smouth to play after thoses previous jumps.
    @ its there because of http://puu.sh/qYjAb/ef871027ee.jpg , so no
  4. 01:42:533 (1) - The head should be on the opposite, why? a minimum of logic in my opinion that accords with reverse slider in 01:41:848 (1) - and which gives a excellent flow !! The rest of the sliders is that Good and more :P
    @ yea fixed this
  5. 02:00:362 (1) - Maybe copy/paste 01:59:676 (3) - CTRL + H & G, that seems good imo :) Only to make more.. logic I must say! It makes more beautiful, I find :x
    @ ok fair enough
  6. 02:17:162 (4) - Try this? x:246 y:40
    @ yea ok
  7. 03:06:876 (2) - Don't stack this, on my first testplay, it was confused, Really. you should move it
    @ made it as one slider
  8. 03:30:876 - & 03:51:448 - it's well mapped, Really, well ! nice work
    @ thanks~
  9. 04:49:733 (2) - the tail, A notch towards the left ?
    @ ok
  10. 04:50:248 (4) - Maybe this placement? It fit nicely too x:124 y:268 ; And has a good flow!
    @ ok
  11. 03:51:448 (5) - Maybe this kiai should be cut here, and not here 04:01:048 - an kiai part for only one spinner, i don't think that's necessary :D
    @ fair enough
  12. 04:55:905 (1) - CTRL + G? it fit nicely with this note 04:56:590 (3) - CTRL + G also
    @ ok


Well, I guess your map looks fine in overall, this is not my taste of song, but it's well mapped, good job, on your own style!
Keep it up, and have a good day/evening! :v
Thanks~
Danii
привет, фри мод с модрегс

Paredolia
00:01:733 (2) - вот в таких вот слайдерах я слышу странные звуки (точнее в 00:01:819 - ), которые можно подчёркивать триплами или кикслайдером + нотой. Вообще я в этой песне очень часто слышу такие звуки, и ты каждый раз их мапал обыкновенными 1/2 слайдерами, можно же их было иногда мапить немного посложнее (не всегда)

00:03:362 - вот здесь я звук слышу, поставь ноту (таких звуков тоже будет много, лучше многие из них мапить, овермаппингом это точно не будет)

00:03:619 - вот здесь тоже, но тут можно кикслайдер сделать чтобы не сливались с предыдущими нотами (00:03:362 - 00:03:448 (4) - )

00:05:505 (2,1) - слишком близко, поставь ноту повыше (на 255 238 например) или слайдер пониже

00:06:533 (1,3) - тоже самое

00:08:848 - ноту поставь

00:09:105 - и кикслайдер

00:11:333 (3) - вот тут очень странные звуки, подчеркни их

00:14:333 - нота?

00:19:562 (3,2) - слишком близко расположены, раздвинь их друг от друга

00:35:333 (1,4) - тоже близко, ноту правее подвинь

00:38:076 (1,2,1,2) - вот здесь я как ни странно слышу биты аля стримы, замапить эту часть или действительно стримами в перемешку с кикслайдерами и репит кикслайдерами, или кикслайдерами и репит кикслайдерами онли

00:40:819 (1,4) - близко, поставь ноту куда-нибудь в другое место

00:44:933 (5) - поставь нк

01:02:762 (1,2,3,4) - вот здесь можно было бы джампов понаделать потому что градус этого куска песни увеличивается, и надо бы показать это увеличение увеличением сложности паттернов

01:04:819 (5,6,7,8) - тоже самое, сделай здесь стримы, и да, поставь на первой ноте из стрима (или пятом кикслайдере, если не хочешь ничего менять) нк

01:09:790 (3,1) - стакни

01:12:019 (7,1,2,3) - плохой оверлап, фиксани это

01:13:390 (7,4) - ^

01:15:962 (6,1) - почти оверлап, тоже фикси

01:17:419 - ноту поставь

01:18:705 (6,4) - сделай бланкет

01:22:648 (5,6,7,8) - два абсолютно одинаковых паттерна на одинаковом поле может наскучить имо, хотя бы передвинь выделенный паттерн в какое-нибудь другое место (и/или под другим углом) или вообще сделай его по другому как-нибудь

01:25:048 (2,1) - неправильный стак, фикси

01:28:819 (4) - нк

01:42:105 - вот здесь я слышу звук, пусть и не такой сильный как предыдущие три, но по моему незаслуженно пропущенный, продли кикслайдер на ещё один тик. И да, таких моментов дальше будет ОЧЕНЬ много, выделять их не буду, просто скажу что в них кикслайдеры лучше ВСЕ продлевать

01:50:076 (1,2,3) - тоже незаслуженно пропущенные биты, сделай здесь так (курсор на 01:50:248 - )

01:49:733 (2,4) - плохой оверлап, поставь ноту на 266 257 (чтобы спейсинг между двойками увеличивался)

01:59:676 (3,1) - ты либо больше искриви их, либо и вовсе прямыми сделай. Смысл от таких недоискривлений? Тем более, с более кривым слайдером 02:00:362 (1) - ты можешь сделать бланкет с 02:00:362 (1) - , например

02:13:990 - ноту поставь

02:15:362 - ^

02:16:648 - ^

02:31:219 (3,1) - слишком близко, левее ноту подвинь

02:32:076 (2,9) - ^/ноту тоже левее подвинь

02:33:962 (3,1) - ^/а вот тут правее

02:43:562 (1,2,3,4,5,6,7,8) - чтобы стрим точно не наскучивал ты можешь здесь увеличить дс (дистансе снап), тому шо здесь тоже градус песни увеличивается

02:45:105 (2,2) - слишком близко, ноту левее

02:46:819 (7,3) - а вот тут уже плохой оверлап

02:49:733 (1,4) - фикс бланкет (подвинь 4-ый слайдер правее по отношению к концу слайдера на 122 284)

02:55:219 (1) - начинать спиннер на сильный бит - не очень хорошая идея, тем более в экстре (в нормалах и ниже это ещё простительно и обоснованно, но не здесь). Поставь на 02:55:219 - ноту, а начало спиннера передвинь на 02:55:305 - , конец спиннера оставь там где есть. Ах да, когда поставишь ноту, не забудь нк поставить

03:01:048 (2,3) - чуть ли не оверлап, раздвинь из

03:06:190 (1) - ну хорошая же идея с двумя 1/8 слайдерами была, хз почему ты поменял (а вот стак как тебе говорил предыдущий моддер действительно не нужен был). Лучше верни два (с одной модификацией) и сделай из них оверлап (так чтобы оба слайдера и ноту было видно)

03:09:276 (1,3) - близко, 3-ий слайдер подальше подвинь

03:09:619 (2,1) - тоже, ноту на 51 266 поставь

03:09:962 (3,2) - ^/ноту на 366 108

03:11:333 (2,1) - не делай так пожалуйста, либо красивый оверлап делай (в прошлых двух случаях на самом деле тоже можно это сделать) либо чуть подальше друг от друга ставь их

03:17:848 (5,6,7,8) - вот здесь подчеркни лучше вокал (или чё это, хз)

03:22:305 (4,2) - слишком близко, раздвинь их (03:22:990 (2) - стакни с концом 03:24:019 (1) - , а (4) поставь куда-нибудь в другое место)

03:26:762 (1,2,3,4) - какой-то слишком большой спейсинг, ты хотя бы здесь его уменьши (на следующих четырёх оставь)

03:30:876 - вот здесь должен начинаться киаи, а не на 03:31:219 -

03:33:276 (6,3) - вот такой вот стак не очень красиво выглядит имо, лучше оверлап здесь сделай

03:50:419 (1,2,3,4,1) - криво, и вот тут 03:51:105 (1,2,3,4,5) - мне не нравится такое изменение спейсинга здесь, некрасиво имо, переделай стрим (для 03:50:419 (1,2,3,4) - юзай 0.8x дс, для 03:50:762 (1,2,3,4) - 1.0х, для 03:51:105 (1,2,3,4,5) - 1.2x (не меняй его здесь после каждой ноты))

03:51:448 (5) - нк

04:06:190 (5,1) - слишком близко, левее слайдера подвинь

04:07:219 (3) - в жопу мира поставил, поближе подвинь к ближайшим объектам

04:07:905 (1,3) - близко, 3-ий слайдер правее подвинь

04:11:676 (7) - продли репит кикслайдер до синего тика, я там сильный бит слышу

04:17:505 (1,2,3,4,5,6,7,8) - не очень нравится такой симметричный джамп, к тому же на 04:18:019 (4,8) - я слышу отличные от других биты, поставь выделенные ноты на них повыше (на 257 314 например)

04:18:533 (7,4) - плохой оверлап

04:18:876 (1,6) - слишком близко, ноту пониже

04:21:619 (1,4) - тоже близко, ноту на 239 156

04:26:590 (6,8,4) - двойной оверлап, подвинь (8) левее и (6) правее соответственно

04:40:648 - или кикслайдер, или две ноты поставь

04:39:962 (3) - слайдер оканчивается на сильный бит, что не есть хорошо, лучше поменяй местами на таймлайне ноту и слайдер

04:46:133 (5) - вот здесь можно кикслайдер сделать чтобы странный звук подчеркнуть

04:57:276 (5) - нк

04:57:448 - начни спиннер отсюда, а то между нотой и его нынешним началом большой пробел

удачи
Topic Starter
hi-mei

DaniilLillifag wrote:

привет, фри мод с модрегс

Paredolia
00:01:733 (2) - вот в таких вот слайдерах я слышу странные звуки (точнее в 00:01:819 - ), которые можно подчёркивать триплами или кикслайдером + нотой. Вообще я в этой песне очень часто слышу такие звуки, и ты каждый раз их мапал обыкновенными 1/2 слайдерами, можно же их было иногда мапить немного посложнее (не всегда)
@ да, это можно переделать
00:03:362 - вот здесь я звук слышу, поставь ноту (таких звуков тоже будет много, лучше многие из них мапить, овермаппингом это точно не будет)
@ тут просто статичный звук, ничего особого. тут чисто на мое усмотрение, а такак я уже выстроил флоу и структуру, то вряд ли буду переделывать 60% карты.
00:03:619 - вот здесь тоже, но тут можно кикслайдер сделать чтобы не сливались с предыдущими нотами (00:03:362 - 00:03:448 (4) - )
@ тут согласен, пошел ремапать остальные места.
00:05:505 (2,1) - слишком близко, поставь ноту повыше (на 255 238 например) или слайдер пониже
@ сделал, но не так
00:06:533 (1,3) - тоже самое
00:08:848 - ноту поставь
00:09:105 - и кикслайдер
@ попробую
00:11:333 (3) - вот тут очень странные звуки, подчеркни их
@ попробую
00:14:333 - нота?
@ ок
00:19:562 (3,2) - слишком близко расположены, раздвинь их друг от друга
@ ок
00:35:333 (1,4) - тоже близко, ноту правее подвинь
@ ок
00:38:076 (1,2,1,2) - вот здесь я как ни странно слышу биты аля стримы, замапить эту часть или действительно стримами в перемешку с кикслайдерами и репит кикслайдерами, или кикслайдерами и репит кикслайдерами онли
@ ок
00:40:819 (1,4) - близко, поставь ноту куда-нибудь в другое место
@ нет
00:44:933 (5) - поставь нк
@ ок
01:02:762 (1,2,3,4) - вот здесь можно было бы джампов понаделать потому что градус этого куска песни увеличивается, и надо бы показать это увеличение увеличением сложности паттернов
@ ок
01:04:819 (5,6,7,8) - тоже самое, сделай здесь стримы, и да, поставь на первой ноте из стрима (или пятом кикслайдере, если не хочешь ничего менять) нк

01:09:790 (3,1) - стакни

01:12:019 (7,1,2,3) - плохой оверлап, фиксани это

01:13:390 (7,4) - ^

01:15:962 (6,1) - почти оверлап, тоже фикси

01:17:419 - ноту поставь

01:18:705 (6,4) - сделай бланкет

01:22:648 (5,6,7,8) - два абсолютно одинаковых паттерна на одинаковом поле может наскучить имо, хотя бы передвинь выделенный паттерн в какое-нибудь другое место (и/или под другим углом) или вообще сделай его по другому как-нибудь

01:25:048 (2,1) - неправильный стак, фикси

01:28:819 (4) - нк

01:42:105 - вот здесь я слышу звук, пусть и не такой сильный как предыдущие три, но по моему незаслуженно пропущенный, продли кикслайдер на ещё один тик. И да, таких моментов дальше будет ОЧЕНЬ много, выделять их не буду, просто скажу что в них кикслайдеры лучше ВСЕ продлевать

01:50:076 (1,2,3) - тоже незаслуженно пропущенные биты, сделай здесь так (курсор на 01:50:248 - )

01:49:733 (2,4) - плохой оверлап, поставь ноту на 266 257 (чтобы спейсинг между двойками увеличивался)

01:59:676 (3,1) - ты либо больше искриви их, либо и вовсе прямыми сделай. Смысл от таких недоискривлений? Тем более, с более кривым слайдером 02:00:362 (1) - ты можешь сделать бланкет с 02:00:362 (1) - , например

02:13:990 - ноту поставь

02:15:362 - ^

02:16:648 - ^

02:31:219 (3,1) - слишком близко, левее ноту подвинь

02:32:076 (2,9) - ^/ноту тоже левее подвинь

02:33:962 (3,1) - ^/а вот тут правее

02:43:562 (1,2,3,4,5,6,7,8) - чтобы стрим точно не наскучивал ты можешь здесь увеличить дс (дистансе снап), тому шо здесь тоже градус песни увеличивается

02:45:105 (2,2) - слишком близко, ноту левее

02:46:819 (7,3) - а вот тут уже плохой оверлап

02:49:733 (1,4) - фикс бланкет (подвинь 4-ый слайдер правее по отношению к концу слайдера на 122 284)

02:55:219 (1) - начинать спиннер на сильный бит - не очень хорошая идея, тем более в экстре (в нормалах и ниже это ещё простительно и обоснованно, но не здесь). Поставь на 02:55:219 - ноту, а начало спиннера передвинь на 02:55:305 - , конец спиннера оставь там где есть. Ах да, когда поставишь ноту, не забудь нк поставить

03:01:048 (2,3) - чуть ли не оверлап, раздвинь из

03:06:190 (1) - ну хорошая же идея с двумя 1/8 слайдерами была, хз почему ты поменял (а вот стак как тебе говорил предыдущий моддер действительно не нужен был). Лучше верни два (с одной модификацией) и сделай из них оверлап (так чтобы оба слайдера и ноту было видно)

03:09:276 (1,3) - близко, 3-ий слайдер подальше подвинь

03:09:619 (2,1) - тоже, ноту на 51 266 поставь

03:09:962 (3,2) - ^/ноту на 366 108

03:11:333 (2,1) - не делай так пожалуйста, либо красивый оверлап делай (в прошлых двух случаях на самом деле тоже можно это сделать) либо чуть подальше друг от друга ставь их

03:17:848 (5,6,7,8) - вот здесь подчеркни лучше вокал (или чё это, хз)

03:22:305 (4,2) - слишком близко, раздвинь их (03:22:990 (2) - стакни с концом 03:24:019 (1) - , а (4) поставь куда-нибудь в другое место)

03:26:762 (1,2,3,4) - какой-то слишком большой спейсинг, ты хотя бы здесь его уменьши (на следующих четырёх оставь)

03:30:876 - вот здесь должен начинаться киаи, а не на 03:31:219 -

03:33:276 (6,3) - вот такой вот стак не очень красиво выглядит имо, лучше оверлап здесь сделай

03:50:419 (1,2,3,4,1) - криво, и вот тут 03:51:105 (1,2,3,4,5) - мне не нравится такое изменение спейсинга здесь, некрасиво имо, переделай стрим (для 03:50:419 (1,2,3,4) - юзай 0.8x дс, для 03:50:762 (1,2,3,4) - 1.0х, для 03:51:105 (1,2,3,4,5) - 1.2x (не меняй его здесь после каждой ноты))

03:51:448 (5) - нк

04:06:190 (5,1) - слишком близко, левее слайдера подвинь

04:07:219 (3) - в жопу мира поставил, поближе подвинь к ближайшим объектам

04:07:905 (1,3) - близко, 3-ий слайдер правее подвинь

04:11:676 (7) - продли репит кикслайдер до синего тика, я там сильный бит слышу

04:17:505 (1,2,3,4,5,6,7,8) - не очень нравится такой симметричный джамп, к тому же на 04:18:019 (4,8) - я слышу отличные от других биты, поставь выделенные ноты на них повыше (на 257 314 например)

04:18:533 (7,4) - плохой оверлап

04:18:876 (1,6) - слишком близко, ноту пониже

04:21:619 (1,4) - тоже близко, ноту на 239 156

04:26:590 (6,8,4) - двойной оверлап, подвинь (8) левее и (6) правее соответственно

04:40:648 - или кикслайдер, или две ноты поставь

04:39:962 (3) - слайдер оканчивается на сильный бит, что не есть хорошо, лучше поменяй местами на таймлайне ноту и слайдер

04:46:133 (5) - вот здесь можно кикслайдер сделать чтобы странный звук подчеркнуть

04:57:276 (5) - нк

04:57:448 - начни спиннер отсюда, а то между нотой и его нынешним началом большой пробел

удачи
Ты мне предлагаешь изменить всю карту, буквально 40-50%
я должен менять все углы и картину структуры.
думаю что сделаю как ты просил но отдельной картой, взгляну как лучше.
Danii
соре
Plaudible
M4M from modreqs~ :)


Arzest - Enemy


Pareidolia


General

There's an extra space in your tags, "hardbass hardcore" just backspace one of them ^_^

Also, maybe consider OD 8.5, for a song this long as well as with the SD.

For the most part your structure is decent, though there are quite a few parts where you overlook some things, which I'll try to outline some of.

Lastly, a lot, if not all your triples are overmapped. I listened at 25% to some, though not all, and most did not have the triple sound, rather just the 1/2 sound. I didn't check all obviously so if there are some keep them, but this is an issue.

Mod


00:01:048 - 00:44:933 - Throughout this whole section, you only have two sliders that aren't straight. Even if it's done intentionally, the lack of variety makes this part very awkward/dull to play. I'd up the variety a bit and get a bit more creative with them, like maybe curve / shape the sliders at 00:06:533 (1) for example where the vocals are active.

In this same section, the spacing is very inconsistent and feels random at parts. Sometimes you have spacing like at 00:20:248 (1,2) and then you have the same "mood" for the song but you shorten the spacing to 00:16:819 (1,2) or 00:43:562 (1,2). Though diversity is good, for things like this you need to be a little more consistent.

There's also a consistent lack of any patterning, this intro section is fairly simple in designs. For example, at 00:28:819 (2,3,4,5,6,7,8), you could have perhaps put some pattern here instead of up and down back and forths. Maybe use ctrl+shift+d and make a star or something :)

Gonna discuss a few structure flaws, there's a clear neglect for how notes overlap each other. Obviously in the faster parts it's harder to do and you can get away with more, but in the intro it should be fairly easy to keep structure going. For example, overlaps at like 00:02:076 (3,3), 00:22:648 (4,2), 00:33:533 (4,1), 00:36:362 (4,3), etc. The easiest way to fix these? Go through your map with AR 3-5. Change the setting and while you edit look at it in slow AR. This lets you see the issues with your map: poor overlaps, things that are a bit too close, etc. This is where slider variety can help you - using blankets and stacks with a slider can help to improve structure, aesthetics, as well as diversity.

Here's a quick guide on further aesthetics. https://www.reddit.com/r/osugame/commen ... tics_2015/ I'd look into these and perhaps try to incorporate them into your map somewhat.

From here on out, I'll just be modding other things I think can be approved, what I've mentioned before I think could be applied on a greater scale throughout the map, but perhaps not the slider diversity one since you start changing it up later.

00:55:905 (1,1,2,1,1,2,3,4) - Very random NC here. Later on you do it every 2 downbeats. Easiest fix I see:

  • 00:56:590 (1) - Remove NC
    00:57:276 (1) - Remove NC
And that should make it every 2 measures, for consistency's sake here.

01:04:133 (1,2,3,4,5,6,7,8) - I'm sorry, but this really is a mess. Some are spaced differently, and some are angled at different rates randomly. I have two suggestions here.

  • If you want to keep your rotating pattern, simple: keep the first one. Delete the rest. Then, copy paste the first, and use rotate tool. Use a consistent degree measure, maybe like 15 degrees or something, and space them consistently, though I don't believe just going around in a circle is an appropriate way of mapping this. The high pitched noise increases in volume and pitch, and so that means intensity is going up as far as I can tell. What you should do is maybe make the spacing go from small > large by the end of this section. Something as simple as going back and forth while slowly increasing spacing like this: http://puu.sh/qYOi7/48322c8a18.jpg could be appropriate, or perhaps making a circular jump pattern, whatever you please! But definitely change this section please.
01:06:876 (1,2,3,6,1,2,3) - Just another example of where you could improve structure, perhaps by making the triples spaced equally from 6.

01:08:933 (5,6,7,8) - Make the distance between 5,6 and 7,8 be the same, and try to keep distance consistent here. Honestly, with this song, back and forth jumps would be great since the same pitch plays over and over, so jumps like this are favorable, just make sure to keep the spacing consistent too.

01:10:990 (1,2,3,4,5,6,7,8) - This looks very... handmade. ctrl+shift+d would be a great way to improve this. Make like an octagon with it or something and then do the vortex jumps. I Just want to comment though, this jump feels kind of dull. The melody here is one of the few places where it changes, and making jump patterns like this is a bit dull.

01:12:190 (8,6,7) - This spacing isn't okay, the sudden shrink in distance spacing compared to the rest of these patterns is a bit harsh. If you want it smaller than the rest, go for it, but it shouldn't be this small.

01:21:962 (1,2,3,4,5,6,7,8) - This is nicely structured, well done :)

01:23:333 (1,2,3,4) - If you use a pattern like this, could you just ctrl+h 1 and 3 to replace 2 and 4? That way they're the same, this looks off to have one side be angled further than the other.

01:25:048 (2,3,4) - Again, inappropriate distance spacing decrease. The intensity is increasing, the spacing is suddenly decreased. Be consistent!

01:25:048 (2,1) - Restack these slider ends.

01:43:733 (2) - Just an idea with these 1-2's! The "eck" kinda vocal thingy going on here is really quiet on the second notes, I know it'd be a lot of work but just an idea: maybe put inherited points where the volume is way down on the second one, barely audible just like the "ecK". This is 100% up to you, feel free to reject.

01:54:019 (2,1) - This is quite the intense spacing... tone it down a bit, it's a bit much for a slower part on a 1/2 compared to the other 1/2s you mapped here.

02:01:733 (1,2) - This section is nicely mapped! I'd add like 2 different directions though, there's not a single one that's like a bottom left to top right jump, with minor height increase like: http://puu.sh/qYP83/86b79240ed.jpg. These are very natural to hit and are commonly used in popular maps because of that, and are fun to play, which may improve this section just a tad :)

02:13:219 (2,2) - Straighten these two vertically and space them out a tad so they're not overlapped.

02:19:219 (4,1) - This spacing is inappropriate. Going from 02:18:876 (3,4) to that spacing is really inconsistent. Please up the distance from 4 to 1 :)

02:21:533 (3) - If you remove this note, at 25% speed there is no sound here unfortunately, which would be an example of overmapping.

02:31:219 (3) - Remove this, take 02:30:876 (2) and copy+paste then ctrl+g and put it where 3 was.

02:41:505 (1,2,3,4,5,6,7,8) - Please take my suggestions for the slider stream at 02:40:133 (1,2,3,4,5,6) and this one that I previously mentioned. These aren't pleasant to look at. This time though I'd suggest keeping the arcing structure since it's not really growing in intensity.

02:42:876 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nicely, nicely done with mapping this stream, looks really nice. But... then, you go to 02:44:248 (1,2). Two things here. First, make the end of the stream be complimented by your slider at 02:44:248 (1). You had a nicely flowing stream, and then you map this slider and the contrast is super poor against it. I also like the idea of 1 and 2 being close to each other before the jump pattern, but this is way too close. Increase the spacing a bit.

03:00:533 (8,1) - Massive spacing decrease for no reason again :( Maybe stack them or something, if you want to slow the momentum suddenly.

03:17:162 (1,2,3,4,5,6,7,8) - This one is actually handplaced nicely, though the end portion could be done a bit better with rotate tool.

03:20:933 (4,1) - THIS is an appropriate example of decreasing your spacing. It's 1/4, so it works fine.

03:26:762 (1,2,3,4,1,2,3,4) - Plays and flows well, nicely done.

03:46:648 (3,2) - Stack?

03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Ugh, this doesn't look too great man, I'm sorry. Why not make a super long slider and use ctrl+shift+f to make a pretty stream? :D

04:10:648 (1,2) - ? 1 looks different than the rest, make them all the same, perhaps use rotate tool as well.

04:12:019 (1,2) - This is appropriate compared to the other part where you did this since it's 1/4.

Closing statements: A lot of the issues I previously mentioned occur throughout the map, so I'd consider inspecting other parts closely. You have some great ideas overall and a lot of parts have a good concept to them, but overall I can say with 100% confidence, as it is right now, this map is not going to go very far. There is a lot of inconsistency and issues of structure that affect its overall quality. I don't blame this on you however, because this song is very... plain, to map in my opinion. There are 1/4 areas where you can map streams but besides that the rest of the song is just 1/2 jumps with occasional 1/1 pauses. This doesn't mean the song is unrankable of course, but the issue I'm trying to get at here is that you have to compensate a LOT for the song's poor rhythmic diversity.

Honestly I'm not too sure how to go about fixing that. You can definitely change up some of your slider rhythms, like at 03:47:676 (2,3,4) - http://puu.sh/qYQ3z/c958ad4521.jpg for example.

I can tell you tried to compensate for the song's lack of rhythm, with things like 03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5). However, if you listen at 25% you can hear there are only 1/2 sounds here as usual. There is no 1/4 note to justify putting a stream here, thus this would be considered overmapping.

Thus, I believe that honestly, this is an example of a song that shouldn't be mapped, or at least for not as long as it is - maybe a cut version or something. It drags on the same rhythm for way too long, and there's only so much that you have power to map to and make unique to make the map still enjoyable to play.

Now, in the end, please don't be disheartened by this mod. I believe you do have potential as a mapper and that this is a prime example of that. However, I just don't see this song as fit for something to be mapped. It's just too repetitive and similar as it goes on. Gather other people's opinions on this, this could just be me being picky for all I know. Good luck! :)
Topic Starter
hi-mei

Plaudible wrote:

M4M from modreqs~ :)


Arzest - Enemy


Pareidolia


General

There's an extra space in your tags, "hardbass hardcore" just backspace one of them ^_^

Also, maybe consider OD 8.5, for a song this long as well as with the SD.

For the most part your structure is decent, though there are quite a few parts where you overlook some things, which I'll try to outline some of.

Lastly, a lot, if not all your triples are overmapped. I listened at 25% to some, though not all, and most did not have the triple sound, rather just the 1/2 sound. I didn't check all obviously so if there are some keep them, but this is an issue.

Mod


00:01:048 - 00:44:933 - Throughout this whole section, you only have two sliders that aren't straight. Even if it's done intentionally, the lack of variety makes this part very awkward/dull to play. I'd up the variety a bit and get a bit more creative with them, like maybe curve / shape the sliders at 00:06:533 (1) for example where the vocals are active.
@ well.. i`ll be forced to remap the structure and angles consequently. i dont know about this.
In this same section, the spacing is very inconsistent and feels random at parts. Sometimes you have spacing like at 00:20:248 (1,2) and then you have the same "mood" for the song but you shorten the spacing to 00:16:819 (1,2) or 00:43:562 (1,2). Though diversity is good, for things like this you need to be a little more consistent.
@ ok fair enough

There's also a consistent lack of any patterning, this intro section is fairly simple in designs. For example, at 00:28:819 (2,3,4,5,6,7,8), you could have perhaps put some pattern here instead of up and down back and forths. Maybe use ctrl+shift+d and make a star or something :)
@ alright
Gonna discuss a few structure flaws, there's a clear neglect for how notes overlap each other. Obviously in the faster parts it's harder to do and you can get away with more, but in the intro it should be fairly easy to keep structure going. For example, overlaps at like 00:02:076 (3,3), 00:22:648 (4,2), 00:33:533 (4,1), 00:36:362 (4,3), etc. The easiest way to fix these? Go through your map with AR 3-5. Change the setting and while you edit look at it in slow AR. This lets you see the issues with your map: poor overlaps, things that are a bit too close, etc. This is where slider variety can help you - using blankets and stacks with a slider can help to improve structure, aesthetics, as well as diversity.
@ ok
Here's a quick guide on further aesthetics. https://www.reddit.com/r/osugame/commen ... tics_2015/ I'd look into these and perhaps try to incorporate them into your map somewhat.

From here on out, I'll just be modding other things I think can be approved, what I've mentioned before I think could be applied on a greater scale throughout the map, but perhaps not the slider diversity one since you start changing it up later.

00:55:905 (1,1,2,1,1,2,3,4) - Very random NC here. Later on you do it every 2 downbeats. Easiest fix I see:

  • 00:56:590 (1) - Remove NC
    00:57:276 (1) - Remove NC
And that should make it every 2 measures, for consistency's sake here.
@ ok

01:04:133 (1,2,3,4,5,6,7,8) - I'm sorry, but this really is a mess. Some are spaced differently, and some are angled at different rates randomly. I have two suggestions here.

  • If you want to keep your rotating pattern, simple: keep the first one. Delete the rest. Then, copy paste the first, and use rotate tool. Use a consistent degree measure, maybe like 15 degrees or something, and space them consistently, though I don't believe just going around in a circle is an appropriate way of mapping this. The high pitched noise increases in volume and pitch, and so that means intensity is going up as far as I can tell. What you should do is maybe make the spacing go from small > large by the end of this section. Something as simple as going back and forth while slowly increasing spacing like this: http://puu.sh/qYOi7/48322c8a18.jpg could be appropriate, or perhaps making a circular jump pattern, whatever you please! But definitely change this section please.
@ okay
01:06:876 (1,2,3,6,1,2,3) - Just another example of where you could improve structure, perhaps by making the triples spaced equally from 6.
@ ok
01:08:933 (5,6,7,8) - Make the distance between 5,6 and 7,8 be the same, and try to keep distance consistent here. Honestly, with this song, back and forth jumps would be great since the same pitch plays over and over, so jumps like this are favorable, just make sure to keep the spacing consistent too.
@ ok
01:10:990 (1,2,3,4,5,6,7,8) - This looks very... handmade. ctrl+shift+d would be a great way to improve this. Make like an octagon with it or something and then do the vortex jumps. I Just want to comment though, this jump feels kind of dull. The melody here is one of the few places where it changes, and making jump patterns like this is a bit dull.
@ remapped, ok
01:12:190 (8,6,7) - This spacing isn't okay, the sudden shrink in distance spacing compared to the rest of these patterns is a bit harsh. If you want it smaller than the rest, go for it, but it shouldn't be this small.
@ remapped already
01:21:962 (1,2,3,4,5,6,7,8) - This is nicely structured, well done :)
@ thanks
01:23:333 (1,2,3,4) - If you use a pattern like this, could you just ctrl+h 1 and 3 to replace 2 and 4? That way they're the same, this looks off to have one side be angled further than the other.
@ ok
01:25:048 (2,3,4) - Again, inappropriate distance spacing decrease. The intensity is increasing, the spacing is suddenly decreased. Be consistent!
@ ok
01:25:048 (2,1) - Restack these slider ends.
@ remapped
01:43:733 (2) - Just an idea with these 1-2's! The "eck" kinda vocal thingy going on here is really quiet on the second notes, I know it'd be a lot of work but just an idea: maybe put inherited points where the volume is way down on the second one, barely audible just like the "ecK". This is 100% up to you, feel free to reject.
@ yea ill do it later
01:54:019 (2,1) - This is quite the intense spacing... tone it down a bit, it's a bit much for a slower part on a 1/2 compared to the other 1/2s you mapped here.
@ ok
02:01:733 (1,2) - This section is nicely mapped! I'd add like 2 different directions though, there's not a single one that's like a bottom left to top right jump, with minor height increase like: http://puu.sh/qYP83/86b79240ed.jpg. These are very natural to hit and are commonly used in popular maps because of that, and are fun to play, which may improve this section just a tad :)
@ well i wanted them to be like from the top to the bottom, i dont think ill change anything here.
02:13:219 (2,2) - Straighten these two vertically and space them out a tad so they're not overlapped.
@ ok
02:19:219 (4,1) - This spacing is inappropriate. Going from 02:18:876 (3,4) to that spacing is really inconsistent. Please up the distance from 4 to 1 :)
@ added a triplet there
02:21:533 (3) - If you remove this note, at 25% speed there is no sound here unfortunately, which would be an example of overmapping.
@ what... theres is a sound dude...
02:31:219 (3) - Remove this, take 02:30:876 (2) and copy+paste then ctrl+g and put it where 3 was.
@ ok
02:41:505 (1,2,3,4,5,6,7,8) - Please take my suggestions for the slider stream at 02:40:133 (1,2,3,4,5,6) and this one that I previously mentioned. These aren't pleasant to look at. This time though I'd suggest keeping the arcing structure since it's not really growing in intensity.
@ remapepd
02:42:876 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nicely, nicely done with mapping this stream, looks really nice. But... then, you go to 02:44:248 (1,2). Two things here. First, make the end of the stream be complimented by your slider at 02:44:248 (1). You had a nicely flowing stream, and then you map this slider and the contrast is super poor against it. I also like the idea of 1 and 2 being close to each other before the jump pattern, but this is way too close. Increase the spacing a bit.
@ ok remapped ;w;
03:00:533 (8,1) - Massive spacing decrease for no reason again :( Maybe stack them or something, if you want to slow the momentum suddenly.
@ ok
03:17:162 (1,2,3,4,5,6,7,8) - This one is actually handplaced nicely, though the end portion could be done a bit better with rotate tool.
@ thanks
03:20:933 (4,1) - THIS is an appropriate example of decreasing your spacing. It's 1/4, so it works fine.
@ thanks
03:26:762 (1,2,3,4,1,2,3,4) - Plays and flows well, nicely done.
@ thanks
03:46:648 (3,2) - Stack?
@ yea
03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Ugh, this doesn't look too great man, I'm sorry. Why not make a super long slider and use ctrl+shift+f to make a pretty stream? :D
@ sorry but i think that this one is good as it is now, i wanted to slowly increase the ds.
04:10:648 (1,2) - ? 1 looks different than the rest, make them all the same, perhaps use rotate tool as well.
@ ok
04:12:019 (1,2) - This is appropriate compared to the other part where you did this since it's 1/4.

Closing statements: A lot of the issues I previously mentioned occur throughout the map, so I'd consider inspecting other parts closely. You have some great ideas overall and a lot of parts have a good concept to them, but overall I can say with 100% confidence, as it is right now, this map is not going to go very far. There is a lot of inconsistency and issues of structure that affect its overall quality. I don't blame this on you however, because this song is very... plain, to map in my opinion. There are 1/4 areas where you can map streams but besides that the rest of the song is just 1/2 jumps with occasional 1/1 pauses. This doesn't mean the song is unrankable of course, but the issue I'm trying to get at here is that you have to compensate a LOT for the song's poor rhythmic diversity.

Honestly I'm not too sure how to go about fixing that. You can definitely change up some of your slider rhythms, like at 03:47:676 (2,3,4) - http://puu.sh/qYQ3z/c958ad4521.jpg for example.

I can tell you tried to compensate for the song's lack of rhythm, with things like 03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5). However, if you listen at 25% you can hear there are only 1/2 sounds here as usual. There is no 1/4 note to justify putting a stream here, thus this would be considered overmapping.

Thus, I believe that honestly, this is an example of a song that shouldn't be mapped, or at least for not as long as it is - maybe a cut version or something. It drags on the same rhythm for way too long, and there's only so much that you have power to map to and make unique to make the map still enjoyable to play.

Now, in the end, please don't be disheartened by this mod. I believe you do have potential as a mapper and that this is a prime example of that. However, I just don't see this song as fit for something to be mapped. It's just too repetitive and similar as it goes on. Gather other people's opinions on this, this could just be me being picky for all I know. Good luck! :)
Thanks dude, I appreciate such input.
<3
7ambda
From #modreqs.
  1. 00:49:048 (1) - Maybe move to last white tick or add a stream to transition the empty area?
  2. 03:46:305 (2,3,4) - Make these more circular.
  3. 03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Make this have smoother curviture. It looks like you hand-placed every note.
  4. 03:51:619 (1) - Seems unnecessarily long. Maybe break this up into a spinner every two measures?
  5. 03:51:619 (1,1) - I hear thumps in the background between these. You could definitely map something there.
  6. 04:03:790 (1) - ctrl + g
  7. 04:04:819 (4) - Sounds weird when it ends on the blue tick.
  8. 04:14:419 (7,8) - Should be spaced farther apart to keep a constant distance with (5,6,7).
  9. 04:22:990 (1,2,3) - I would make these jumps a little bit smaller as the music slightly drops the intensity for a second.
  10. 04:36:019 (3) - NC
Topic Starter
hi-mei

F1r3tar wrote:

From #modreqs.
  1. 00:49:048 (1) - Maybe move to last white tick or add a stream to transition the empty area?
    @ no
  2. 03:46:305 (2,3,4) - Make these more circular
    @ why? no
  3. 03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Make this have smoother curviture. It looks like you hand-placed every note.
    @ its good, because it reflects the melody with spacing and flow.
  4. 03:51:619 (1) - Seems unnecessarily long. Maybe break this up into a spinner every two measures?
    @ i cant see this working
  5. 03:51:619 (1,1) - I hear thumps in the background between these. You could definitely map something there.
    @ yea i hear them too, and theres nothing i can do about them
  6. 04:03:790 (1) - ctrl + g
    @ ok fair enough
  7. 04:04:819 (4) - Sounds weird when it ends on the blue tick.
    @ no
  8. 04:14:419 (7,8) - Should be spaced farther apart to keep a constant distance with (5,6,7).
    @ ok
  9. 04:22:990 (1,2,3) - I would make these jumps a little bit smaller as the music slightly drops the intensity for a second.
    @ make them smaller = destroy the structure, no
  10. 04:36:019 (3) - NC
    @ no
ConsumerOfBean
okay
OD8 is a bit low for a 5.8* nowadays, I'd up it to 8.5 or even 9 (but I'd still recommend 8.5 myself)
although I am not one that advocates for perfect aesthetic, I personally feel that the flow is actually affected by some instances of bad aesthetic (oh my god i say aesthetic too muhc aa)
Pareidolia
I think you actually might have to map the breaks in order to get this over the 5 minutes worth of playtime; As it is, the map starts at 00:01:048 - and ends at 05:04:133 - , leaving you 3 seconds for breaks. The first break starts 00:45:276 - Here and ends 00:47:676 - , making it 2 seconds long. So, your options are to either map both, the 1st, or the 2nd break or else you won't be able to get over 5 minutes for approval. And ranking something that's 4:58 doesn't sound fun.

This looks weird because the spacing between objects like 3,7 and 7,5 are different; the gaps look off, thus making the pattern look off. Instead, what I'd do for something like this is try a hexagonal shape by making a triangle with ctrl+shift+d and then copy-pasting and rotating the copy-paste by 60 degrees (Selection centre so that the a e s t h e t i c is good), like this (also don't forget to re-adjust 02:21:105 (1) - afterwords or else the flow will be broken)
02:58:305 (2,3,4,5,6) - ^, this star can be improved massively. Read my "Tutorial 4 gud stars" below the mod because it's a bit difficult to explain
02:59:676 (3,5) - The distance between these two should be the same as the distance between 02:59:848 (4,6) - as it looks much, much better (and plays better!)
03:02:076 (1,2,3,4,1,2) - The spacing takes a nosedive then all of a sudden 03:04:133 (3) - it goes much higher! And also, for this little section, you're using straight sliders only, so copy paste and rotate the exact same slider instead of making new ones, and do cool things with em like squares, triangles, etc.
I'd go through every example of this but I don't have all day :P, If you need more help with the concepts I have brought up, read https://osu.ppy.sh/forum/t/465718 <
02:21:619 (4) - The sound you seem to be mapping to ends on the red tick
02:22:990 (3,4) - Copy-paste 3 and replace 4 with it, then CTRL+H 4. Looks better.
02:37:048 (4,5,1) - ^ but with 4 and 1, and rotate 1 by -90% by hitting < (or the equivalent button on your keyboard)
02:44:248 (1,2) - I'm all for really ugly sliders but.. Why are they stacked? that makes it seem really awkward in my opinion.
02:47:333 (2,3) - Another instance where copy-pasting 2 onto 3 and CTRL+H-ing 3 would help aesthetic
02:50:762 (4,1) - Really missed blanket opportunity
02:52:476 (1) - No point for these to be stacked imo, just personal tho
02:44:248 (1,2) - ^
04:28:305 (8,2,4,6,8) - Overlaps :C
04:10:648 (1,2,3,4,5,6) - OVERLAPS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
02:40:133 (1,2,3,4,5,6,7,8) - This is actually really nice imo; Everything is spaced in a way that looks very pleasing aesthetically and plays very well.
03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This stream is quite awful, sorry; Try making a 1/1 curved slider and using CTRL+shift+F, then do the same for the next beat, and for the next one, do the same but then use CTRL+Shift+S to make the spacing larger (multiply it by 1.1). Make sure that when you're doing CTRL+shift+F that there isn't any accidentally stacked notes.
04:37:048 (2) - Why is this not a 1/2 slider? Completely breaks the rhythm and flow.
04:38:419 (2,1,2,1,2,3,4) - Make the circles 1/2 sliders to fill the gap (or just make all the 1/2 sliders circles :P Wouldn't recommend that tho.)

Tutorial 4 gud stars
STEP 1

Ctrl+shift+D, make a 5-point polygon
STEP 2

Move the 5 points on the timeline around until it forms a star that you like; Keep in mind you should probably keep the first point the same
STEP 3
Revel in the fact that you now know how to make a star \o/

Hopefully I don't sound like I'm talking you down; I'm not. I can tell you have very nice potential; but you're still quite new to mapping; don't worry, all mappers were new at one point; I know how it feels. Trust me.
Good luck!
Topic Starter
hi-mei

FailureAtOsu wrote:

okay
OD8 is a bit low for a 5.8* nowadays, I'd up it to 8.5 or even 9 (but I'd still recommend 8.5 myself)
although I am not one that advocates for perfect aesthetic, I personally feel that the flow is actually affected by some instances of bad aesthetic (oh my god i say aesthetic too muhc aa)
Pareidolia
I think you actually might have to map the breaks in order to get this over the 5 minutes worth of playtime; As it is, the map starts at 00:01:048 - and ends at 05:04:133 - , leaving you 3 seconds for breaks. The first break starts 00:45:276 - Here and ends 00:47:676 - , making it 2 seconds long. So, your options are to either map both, the 1st, or the 2nd break or else you won't be able to get over 5 minutes for approval. And ranking something that's 4:58 doesn't sound fun.

@ ill fix it if some of BN's will mention it at well.



This looks weird because the spacing between objects like 3,7 and 7,5 are different; the gaps look off, thus making the pattern look off. Instead, what I'd do for something like this is try a hexagonal shape by making a triangle with ctrl+shift+d and then copy-pasting and rotating the copy-paste by 60 degrees (Selection centre so that the a e s t h e t i c is good), like this (also don't forget to re-adjust 02:21:105 (1) - afterwords or else the flow will be broken)
@ I didnt meant to make it as star or something, please check the structure (ar 5)
02:58:305 (2,3,4,5,6) - ^, this star can be improved massively. Read my "Tutorial 4 gud stars" below the mod because it's a bit difficult to explain
@ no
02:59:676 (3,5) - The distance between these two should be the same as the distance between 02:59:848 (4,6) - as it looks much, much better (and plays better!)
@ agreed
03:02:076 (1,2,3,4,1,2) - The spacing takes a nosedive then all of a sudden 03:04:133 (3) - it goes much higher! And also, for this little section, you're using straight sliders only, so copy paste and rotate the exact same slider instead of making new ones, and do cool things with em like squares, triangles, etc.
@ agreed
I'd go through every example of this but I don't have all day :P, If you need more help with the concepts I have brought up, read https://osu.ppy.sh/forum/t/465718 <
@ ok
02:21:619 (4) - The sound you seem to be mapping to ends on the red tick
@ good shit
02:22:990 (3,4) - Copy-paste 3 and replace 4 with it, then CTRL+H 4. Looks better.
@ no, check the structure
02:37:048 (4,5,1) - ^ but with 4 and 1, and rotate 1 by -90% by hitting < (or the equivalent button on your keyboard)
@ ok
02:44:248 (1,2) - I'm all for really ugly sliders but.. Why are they stacked? that makes it seem really awkward in my opinion.
@ no
02:47:333 (2,3) - Another instance where copy-pasting 2 onto 3 and CTRL+H-ing 3 would help aesthetic
@ no
02:50:762 (4,1) - Really missed blanket opportunity
@ no, remapped this
02:52:476 (1) - No point for these to be stacked imo, just personal tho
@ no
02:44:248 (1,2) - ^
@ no
04:28:305 (8,2,4,6,8) - Overlaps :C
@ fixed
04:10:648 (1,2,3,4,5,6) - OVERLAPS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@ its ok
02:40:133 (1,2,3,4,5,6,7,8) - This is actually really nice imo; Everything is spaced in a way that looks very pleasing aesthetically and plays very well.
@ ty
03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This stream is quite awful, sorry; Try making a 1/1 curved slider and using CTRL+shift+F, then do the same for the next beat, and for the next one, do the same but then use CTRL+Shift+S to make the spacing larger (multiply it by 1.1). Make sure that when you're doing CTRL+shift+F that there isn't any accidentally stacked notes.
@ no, its good from my oppinion.
04:37:048 (2) - Why is this not a 1/2 slider? Completely breaks the rhythm and flow.
@ ok agree
04:38:419 (2,1,2,1,2,3,4) - Make the circles 1/2 sliders to fill the gap (or just make all the 1/2 sliders circles :P Wouldn't recommend that tho.)
@ no

Tutorial 4 gud stars
STEP 1

Ctrl+shift+D, make a 5-point polygon
STEP 2

Move the 5 points on the timeline around until it forms a star that you like; Keep in mind you should probably keep the first point the same
STEP 3
Revel in the fact that you now know how to make a star \o/

Hopefully I don't sound like I'm talking you down; I'm not. I can tell you have very nice potential; but you're still quite new to mapping; don't worry, all mappers were new at one point; I know how it feels. Trust me.
Good luck!
Thamks mate!
Ashton
Hi m4m from modreqs



I'm applying for bn this december so please rate my mod 0/10, thanks



Pink = UNRANKABLE



next_time_we_meet__we_will_become_enemy_by_virgoxaos-d7gk9ob.png
unused file here


why is epelepsy turned on?


00:22:305 (3,4) - lets look at the main basics of flow, this is a very EDGY flow so I would suggest you curve 3 to make it flow better (look through your whole map to see where you can do this)
03:02:419 (2,3,4) - now lets look at basic spacing, your gonna wan't your notes spaced out correctly, although you don't need to use ds you can still make your notes spaced somewhat well


well this wraps it up, like I said before Just look through the map and find all the flow and spacing mistakes (cause that what I found most of)


(we talked ing why this mod is so short)


NO KUDOSU PLEASE NO KUDOSU PLEASE NO KDS PLS NO KDS PLS NO KDS PLS NO KDS PLS
Topic Starter
hi-mei

Whirl wrote:

Hi m4m from modreqs



I'm applying for bn this december so please rate my mod 0/10, thanks



Pink = UNRANKABLE



next_time_we_meet__we_will_become_enemy_by_virgoxaos-d7gk9ob.png
unused file here


why is epelepsy turned on?


00:22:305 (3,4) - lets look at the main basics of flow, this is a very EDGY flow so I would suggest you curve 3 to make it flow better (look through your whole map to see where you can do this)
03:02:419 (2,3,4) - now lets look at basic spacing, your gonna wan't your notes spaced out correctly, although you don't need to use ds you can still make your notes spaced somewhat well


well this wraps it up, like I said before Just look through the map and find all the flow and spacing mistakes (cause that what I found most of)


(we talked ing why this mod is so short)


NO KUDOSU PLEASE NO KUDOSU PLEASE NO KDS PLS NO KDS PLS NO KDS PLS NO KDS PLS
Thanks~
Ashton
This map probably won't need too much of a remap. But the structuring of the parts of the map is pretty lackluster, rhythm sounded weird and creativity didn't look like it was there.
Now, I won't be too harsh to you, for a start this isn't actually bad. But I'll say why I felt like stuff was lacking:

Structuring:
Barely any structure was visible, you seemed to have just randomly placed notes (maybe you actually intentionally placed notes but the map right now looks random) without actually thinking about really placing them according to the beat, intensity of the music etc. Consistency also wasn't there too much. You can find an explanation here. Especially the positioning seemed a bit random but more on that in creativity.

Rhythm:
Now, this was the point I actually felt like worked out best for you, but still in need of improvement and could be complicated in a more "clean" way. I suggest reading this cause this might get confusing without that. You often changed confusingly between offbeat sliders and downbeat sliders though the music would more rather suggest downbeat sliders. Jumps also seemed to just alternate randomly with those sliders and there sometimes really was no reason in the music to place the jumps etc. So generally speaking, the rhythm looked a bit lacking due to randomness and wrong note placement. But rhythm also could be more complicated in a way where it actually fits to the music.

Creativity and Design:
Now, here is what I did not like too much about your map: Sliderforms were simple, jumps were not too technical and there were generally not so nice looking parts in your map.
This type of music really is complicated to map and I don't get why this was one of your first mapping choices: This music requires a really clean mapping but at the same time really technical and complicated but playable rhythms. While it had the playable part, technicality wasn't there. I suggest looking at other maps similar to this, especially the higher diffs in the middle part cause that's an example for clean but incredibly technical map. And that's why this map is so complicated to map.


I am truely sorry


I didn't mean to be mean

I hope this helps
Naidaaka
Hi, M4M for your mod :)


-
00:11:333 (3) - Maybe move this a little bit away from 00:10:476 (4) - and closer to 00:10:305 (3) -
00:18:705 (5) - Try to keep the distance from 00:18:190 (3) - as this one 00:18:876 (1) - does, it looks better imo :)
01:01:048 (2) - Maybe tilt this one a little bit more to the corner?
01:02:762 (1) - Increase the timing section to like 1.20 1.30 to follow the rhythm (or gradually from there to 01:04:133 (1) - ), flows better imo.
01:09:790 (3) - Try to reposition this one with 0,3 spacing, the copy paste may doesn't work on that idk LOL, anyway it seems to appear better with resnap on 0,3.
01:13:733 (1,2,3) - is this supposed to be less spaced? anyway those "issues" with triples seems to appear all over that section idk, also some are slightly curved like 01:17:848 (1,2,3) - and some not, like 01:19:219 (1,2,3) - the map may look smoother same triples since the rhythm is kinda the same)
From this 01:23:333 (1) - to 01:26:076 (1) - you can do a gradually increase of timing section to follow the rhythm, same as before, it may flows better. (same here 04:29:848 (1) - )
01:28:819 (5) - http://puu.sh/r2oem/288496cdc9.jpg Probably is meant to be like this, but maybe insert a break here?
02:01:733 (1) - From here all over this section maybe you can set the spacing of the jumps a little bit more marked with the pitch of the music
02:44:248 (1,2) - A little bit awkward to play.
03:20:933 (4,1) - This rhythm may looks better with something like this http://puu.sh/r2oBr/573a396639.jpg (same here 04:04:819 (4,1) - )
03:39:790 (4,5) - Make a blanket with 03:40:476 (1) -
03:46:305 (2,3,4) - Aww, those looks weird imo, make them more circular. like those 04:03:790 (1,2) - (and move 04:03:448 (2) - or 04:03:448 (2) - to make them like this http://puu.sh/r2oQW/c64d1fc8d5.jpg it looks better imo)
03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Oh, really odd curves, really awkward to play, fix them.
04:07:905 (1) - is this intended? anyway may looks better by distancing this like all the stream before.
04:26:590 (6,4) - Blanket here?
04:57:619 (1) - Make the spinner-end as quiet as possible since there's no noticeable sound over there


There you go, and good luck.
Topic Starter
hi-mei

Naidaaka wrote:

Hi, M4M for your mod :)


-
00:11:333 (3) - Maybe move this a little bit away from 00:10:476 (4) - and closer to 00:10:305 (3) -
@ yea nice find, also fixed an overlap over there
00:18:705 (5) - Try to keep the distance from 00:18:190 (3) - as this one 00:18:876 (1) - does, it looks better imo :)
@ ok
01:01:048 (2) - Maybe tilt this one a little bit more to the corner?
@ ok
01:02:762 (1) - Increase the timing section to like 1.20 1.30 to follow the rhythm (or gradually from there to 01:04:133 (1) - ), flows better imo.
@ not sure about this one
01:09:790 (3) - Try to reposition this one with 0,3 spacing, the copy paste may doesn't work on that idk LOL, anyway it seems to appear better with resnap on 0,3.
@ i dont think so

01:13:733 (1,2,3) - is this supposed to be less spaced? anyway those "issues" with triples seems to appear all over that section idk, also some are slightly curved like 01:17:848 (1,2,3) - and some not, like 01:19:219 (1,2,3) - the map may look smoother same triples since the rhythm is kinda the same)
From this 01:23:333 (1) - to 01:26:076 (1) - you can do a gradually increase of timing section to follow the rhythm, same as before, it may flows better. (same here 04:29:848 (1) - )
@ yea ill rework it
01:28:819 (5) - http://puu.sh/r2oem/288496cdc9.jpg Probably is meant to be like this, but maybe insert a break here?
@ ok
02:01:733 (1) - From here all over this section maybe you can set the spacing of the jumps a little bit more marked with the pitch of the music
@ already fixed this
02:44:248 (1,2) - A little bit awkward to play.
@ fixed
03:20:933 (4,1) - This rhythm may looks better with something like this http://puu.sh/r2oBr/573a396639.jpg (same here 04:04:819 (4,1) - )
@ fuxed but in a different way
03:39:790 (4,5) - Make a blanket with 03:40:476 (1) -
@ it used to be a blanket, tho i changed this
03:46:305 (2,3,4) - Aww, those looks weird imo, make them more circular. like those 04:03:790 (1,2) - (and move 04:03:448 (2) - or 04:03:448 (2) - to make them like this http://puu.sh/r2oQW/c64d1fc8d5.jpg it looks better imo)
@ ok
03:50:419 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Oh, really odd curves, really awkward to play, fix them.
@ they are reflecting the melody dude... idk
04:07:905 (1) - is this intended? anyway may looks better by distancing this like all the stream before.
@ fixed
04:26:590 (6,4) - Blanket here?
@ fixed
04:57:619 (1) - Make the spinner-end as quiet as possible since there's no noticeable sound over there
@ done

There you go, and good luck.
Thanks~
Seijiro
Please keep private problems in PM, not in here.
You're both at fault, so please stop this useless stuff.
Myko
Hi, m4m because why not \o

If you want to go for Approval, you'll need to make it have at least 5:00 drain time (if not, please quote =X cause I'm curious)

PS : Actually pretty fun map

SPOILER
00:12:019 (1) - Starting from this slider, the rhythm that repeat, try keeping the same spacing over and over again (maybe a time where it's bigger, or maybe you increase it on the second repeat, but at least make it consistent in some form)
00:28:133 (2,1) - This jump feels very big compared to the one right before. Maybe change to have roughly the same length
00:57:276 (1) - Why is this curved instead of having a red anchor?
01:04:133 (1,2,3,4,5,6,7,8) - Plays very good, but I'd suggest to stretch it horizontally a little bit more since this is meant to be a kinda big jump, but it feels minuscule compared to the rest of the map
01:20:248 (7) - This circle being a bit further it feels weird to play and looks weird because afterwards the jump is littler
01:26:590 (3) - the sudden jump when circles arrive contrasts with the slow sliders with medium jumps. Would suggest putting this circle closer to the one before so it keeps some kind of consistency before going on the big jumps
01:27:962 (4) - This one should maybe be a little further because the song keep on going more and more intense yet this one slows the jumps a bit
01:40:305 (2,3,1,2,1,2) - Either make all duos big or all duos little. Not one little and 2 bigs afterwards
01:43:048 (2,3) - maybe stay consistent with the jumps afterwards?
01:48:533 (2,3) - ^
01:50:248 (3,1) - I think something should be here, even a wiggly slider
01:55:219 (6,1) - Same as earlier, this one feels awfully big compared to 01:54:876 (5,6) - (jumps)
02:03:790 (1,2) - You were continuously increasing the length of the jumps and this one is littler =/
02:04:476 (1,2,1,2,1,2,1,2) - I'd use the same spacing as the 4 beforehand except 02:06:533 (1,2) - that should stay littler
02:09:962 (1,2,1,2) - Maybe make it the same spacing as 02:08:590 (1,2,1,2) - since it's the exact same thing in the music
02:10:648 (1,2,1,2,1,2) - These should be increasing as well
02:46:476 (6) - This should be an actual stream. Making it a slider while the one beforehand is a stream emphasizes the one before while this one sounds more important since it's the climax of the rhythm
02:49:219 (6) - ^
02:51:962 (6) - ^ I'd also make this one with a bit more spacing to make it understandable that it's more important (doesn't need outrageous increase)
02:53:848 (1,2,3) - The bigger jump should be (2,3) since the music suggest it, instead of (1,2). And it would lead better into another big jump into the stream
02:58:305 (2,3,4,5,6) - This is not a good pentagram if you're wondering. The pattern fits and is well performed, but it's not a good pentagram
03:02:076 (1,2) - Make these 2 have the same angle to the horizontal for aesthetics
03:02:762 (3,4) - ^
03:14:762 (1,2,3) - a repeat slider fits better in my eyes, but keep whichever you want
03:17:848 (5,7) - Reverse both of them (make them go down and left) to have a nice pattern. Won't change gameplay much
03:20:933 (6,1) - I'd have made it a between-sliders stream but this is fine too. You only lose an important beat localy but otherwise it's fine (good flow and such)
03:26:762 (1,2,3,4,1,2,3,4) - It might play well, it's still overmapping =/ reduce the distance between the slider starts
03:39:790 (4,5) - Either make those 1/2 sliders, or lower drastically the sound on sliderends with timing points. The sliderends destroy the idea of the robotic voice on the background, and making it 1/2 makes it blend better with the overall music
03:46:305 (2,3,4) - You suddenly changed the type of slider you were going for, why not straight sliders going outwards? It'd fit well and would stay consistent with the rest of the map
03:50:419 (1,2,3,4,1,2,3,4) - Keep a consistent spacing for this part of the stream. please q-q
03:51:190 (2,3,4,5) - more of a sharp turn than a curve
04:03:790 (1,2) - There again, straight sliders fit probably better since the same sound were mapped with straight sliders earlier multiple times
04:04:819 (4) - See 03:20:933 - (stream-inbetween-sliders)
04:08:248 (2,3,4,1,1,1,2,1,2,3,4,5,6,7) - You should have kept going with straight sliders. Adding curved sliders like this feels weird, especially for the kicksliders part
04:12:019 (1,2) - Lower drastically the sound on the sliderends here, it destroys the robotic voice once again
04:13:733 (4) - WHY CURVED SLIDERS QQ you've been mapping the whole thing with straight sliders (or at least semi-straight)
LIST OF SLIDERS LIKE THIS
04:15:105 (4) -
04:16:476 (4) -
04:20:590 (4) -
04:24:705 (4) -
04:26:076 (4) -
04:27:448 (4) -
04:19:219 (2,3,4) - Why is this one not a slider? weird to have a stream here where you usually put sliders
04:28:990 (4) - I'd have place that one to make a kind of curve with 04:28:648 (2,6,8) -
04:38:076 (1,2,1,2,1,2,3,4,1) - I'd have kept a consistent 1/2 rhythm going on like earlier up until 04:46:305 (1) - . Add circles =X
04:57:619 (1) - I'd have put it on the first blue tick after the last circle since the remaining cymbal sound starts there
deadpon3
Hello, m4m for my Disco Polo map xD 8-)

Pareidolia:

Okay, first of all I don't want to be rude, but the diff itself is pretty bad. Remapping it seems like a good idea, though the timing and rhytm is really nice. All that I can do is suggest few patterns remap in a way I would personally do. I love the song tho, my neighbours don't xD (I don't really have neighbours but whoa what a joke! :o)

00:01:048 (1,2) - The flow here is strange. Slider end of "1" is facing the right side of screen and then right from the top there is another one, I suggest moving the sliderend of "1" to the top and maybe changing the shape. The rotative flow here would really fit though. Few blankets and triangles make it tasty. Here's what's on my mind:

Remapping most of the patterns with rotative flow, well-thinked jumps and blankets is the thing you actually has to do. Because now every object is random, and patterns are ugly. Oh and don't make every slider straight please, curving them makes the diff really pretty! It's not HW map so you need to put a lot of work here.

00:09:276 (1) - Try not to place objects out the grid, they are outside the play area.

00:10:648 (1,2,3) - This pattern is a cool concept, but it needs to be a blanket or it's going to look bad otherwise. Also if you really don't know a cool blanket for it, try making it symmetrical.

00:38:076 (1,2,1,2) - Please make it a symmetrical copy-past, would look juicy.

01:48:019 (1,3) - You should fix this blanket.

02:24:362 (4,5,6) - The timing distance between these 3 objects is equal, but spacing between 5 and 6 is smaller than 4 and 5, it looks confusing.

02:45:619 (1,2,3) - I really don't like this straing flow, it would be better as opposite side reversing jumps or a triangle.

03:51:448 (5) - Move it to X:304 Y:208 so the stream doesn't turn back that sharp.

04:40:819 (1) - Why whistle?

Okay so uhh, you can inspirate your map with Putin's Boner Extra diff, both maps have similliar rhytm etc.
Good luck with the map :)
Topic Starter
hi-mei

deadpon3 wrote:

Hello, m4m for my Disco Polo map xD 8-)

Pareidolia:

Okay, first of all I don't want to be rude, but the diff itself is pretty bad. Remapping it seems like a good idea, though the timing and rhytm is really nice. All that I can do is suggest few patterns remap in a way I would personally do. I love the song tho, my neighbours don't xD (I don't really have neighbours but whoa what a joke! :o)
@ what? why

00:01:048 (1,2) - The flow here is strange. Slider end of "1" is facing the right side of screen and then right from the top there is another one, I suggest moving the sliderend of "1" to the top and maybe changing the shape. The rotative flow here would really fit though. Few blankets and triangles make it tasty. Here's what's on my mind:
@ ok seems legit
Remapping most of the patterns with rotative flow, well-thinked jumps and blankets is the thing you actually has to do. Because now every object is random, and patterns are ugly. Oh and don't make every slider straight please, curving them makes the diff really pretty! It's not HW map so you need to put a lot of work here.

00:09:276 (1) - Try not to place objects out the grid, they are outside the play area.
@ no its good
00:10:648 (1,2,3) - This pattern is a cool concept, but it needs to be a blanket or it's going to look bad otherwise. Also if you really don't know a cool blanket for it, try making it symmetrical.
@ hmm ill look into it
00:38:076 (1,2,1,2) - Please make it a symmetrical copy-past, would look juicy.
@ no, it would break the structure
01:48:019 (1,3) - You should fix this blanket.
@ ok

02:24:362 (4,5,6) - The timing distance between these 3 objects is equal, but spacing between 5 and 6 is smaller than 4 and 5, it looks confusing.
@ ok
02:45:619 (1,2,3) - I really don't like this straing flow, it would be better as opposite side reversing jumps or a triangle.
@ no its decent
03:51:448 (5) - Move it to X:304 Y:208 so the stream doesn't turn back that sharp.
@ remapped that place in other way
04:40:819 (1) - Why whistle?
@ to keep the rhythm
Okay so uhh, you can inspirate your map with Putin's Boner Extra diff, both maps have similliar rhytm etc.
Good luck with the map :)
thanks~
Topic Starter
hi-mei

Myko wrote:

Hi, m4m because why not \o

If you want to go for Approval, you'll need to make it have at least 5:00 drain time (if not, please quote =X cause I'm curious)

PS : Actually pretty fun map

SPOILER
00:12:019 (1) - Starting from this slider, the rhythm that repeat, try keeping the same spacing over and over again (maybe a time where it's bigger, or maybe you increase it on the second repeat, but at least make it consistent in some form)
00:28:133 (2,1) - This jump feels very big compared to the one right before. Maybe change to have roughly the same length
00:57:276 (1) - Why is this curved instead of having a red anchor?
01:04:133 (1,2,3,4,5,6,7,8) - Plays very good, but I'd suggest to stretch it horizontally a little bit more since this is meant to be a kinda big jump, but it feels minuscule compared to the rest of the map
01:20:248 (7) - This circle being a bit further it feels weird to play and looks weird because afterwards the jump is littler
01:26:590 (3) - the sudden jump when circles arrive contrasts with the slow sliders with medium jumps. Would suggest putting this circle closer to the one before so it keeps some kind of consistency before going on the big jumps
01:27:962 (4) - This one should maybe be a little further because the song keep on going more and more intense yet this one slows the jumps a bit
01:40:305 (2,3,1,2,1,2) - Either make all duos big or all duos little. Not one little and 2 bigs afterwards
01:43:048 (2,3) - maybe stay consistent with the jumps afterwards?
01:48:533 (2,3) - ^
01:50:248 (3,1) - I think something should be here, even a wiggly slider
01:55:219 (6,1) - Same as earlier, this one feels awfully big compared to 01:54:876 (5,6) - (jumps)
02:03:790 (1,2) - You were continuously increasing the length of the jumps and this one is littler =/
02:04:476 (1,2,1,2,1,2,1,2) - I'd use the same spacing as the 4 beforehand except 02:06:533 (1,2) - that should stay littler
02:09:962 (1,2,1,2) - Maybe make it the same spacing as 02:08:590 (1,2,1,2) - since it's the exact same thing in the music
02:10:648 (1,2,1,2,1,2) - These should be increasing as well
02:46:476 (6) - This should be an actual stream. Making it a slider while the one beforehand is a stream emphasizes the one before while this one sounds more important since it's the climax of the rhythm
02:49:219 (6) - ^
02:51:962 (6) - ^ I'd also make this one with a bit more spacing to make it understandable that it's more important (doesn't need outrageous increase)
02:53:848 (1,2,3) - The bigger jump should be (2,3) since the music suggest it, instead of (1,2). And it would lead better into another big jump into the stream
02:58:305 (2,3,4,5,6) - This is not a good pentagram if you're wondering. The pattern fits and is well performed, but it's not a good pentagram
03:02:076 (1,2) - Make these 2 have the same angle to the horizontal for aesthetics
03:02:762 (3,4) - ^
03:14:762 (1,2,3) - a repeat slider fits better in my eyes, but keep whichever you want
03:17:848 (5,7) - Reverse both of them (make them go down and left) to have a nice pattern. Won't change gameplay much
03:20:933 (6,1) - I'd have made it a between-sliders stream but this is fine too. You only lose an important beat localy but otherwise it's fine (good flow and such)
03:26:762 (1,2,3,4,1,2,3,4) - It might play well, it's still overmapping =/ reduce the distance between the slider starts
03:39:790 (4,5) - Either make those 1/2 sliders, or lower drastically the sound on sliderends with timing points. The sliderends destroy the idea of the robotic voice on the background, and making it 1/2 makes it blend better with the overall music
03:46:305 (2,3,4) - You suddenly changed the type of slider you were going for, why not straight sliders going outwards? It'd fit well and would stay consistent with the rest of the map
03:50:419 (1,2,3,4,1,2,3,4) - Keep a consistent spacing for this part of the stream. please q-q
03:51:190 (2,3,4,5) - more of a sharp turn than a curve
04:03:790 (1,2) - There again, straight sliders fit probably better since the same sound were mapped with straight sliders earlier multiple times
04:04:819 (4) - See 03:20:933 - (stream-inbetween-sliders)
04:08:248 (2,3,4,1,1,1,2,1,2,3,4,5,6,7) - You should have kept going with straight sliders. Adding curved sliders like this feels weird, especially for the kicksliders part
04:12:019 (1,2) - Lower drastically the sound on the sliderends here, it destroys the robotic voice once again
04:13:733 (4) - WHY CURVED SLIDERS QQ you've been mapping the whole thing with straight sliders (or at least semi-straight)
LIST OF SLIDERS LIKE THIS
04:15:105 (4) -
04:16:476 (4) -
04:20:590 (4) -
04:24:705 (4) -
04:26:076 (4) -
04:27:448 (4) -
@ Curved sliders emphasizing the melody, they are good as they are
04:19:219 (2,3,4) - Why is this one not a slider? weird to have a stream here where you usually put sliders
@ ok
04:28:990 (4) - I'd have place that one to make a kind of curve with 04:28:648 (2,6,8) -
@ no, its intended and good as it is
04:38:076 (1,2,1,2,1,2,3,4,1) - I'd have kept a consistent 1/2 rhythm going on like earlier up until 04:46:305 (1) - . Add circles =X
@ its good, the melody intensity goes down as the patterns does
04:57:619 (1) - I'd have put it on the first blue tick after the last circle since the remaining cymbal sound starts there
@ ok
Holy shit dude... thats a lot of work! Thanks for your input!
I agreed with most parts. Sorry but i cant reply for each commit because i forgot which of i applied and which one i did not.
So yea, I'll try to mod ur map asap.
Zallies
hi m4m

look dad i made a-z mods
[extra]
a. 00:05:848 (1,2) - this is a 2 1/2 slider (00:16:819 (1,2) - this is looks like)
b. 00:13:048 (4,5) - make these two, jumps\
c. 00:22:305 (1) - just ctrl+g with the 1, its nice
d. 01:01:305 (3,1,3) - too close each other
e. 01:25:733 (4) - this is so random i guess make a downward slider
f. 01:31:562 (1) - slider should be 01:31:390 - here. AND no need to "blue' the break time
g. 02:13:990 - this is a triplet circle
h. 02:40:048 (2,1) - my think is stacking the 1
i. 03:08:933 (5,1) - switch nc
j. 03:15:105 (5) - this must be triplet
k. 03:16:305 (4,1) - you can also make a blast stream

ok im ded x(

sorry for bad mod..
Topic Starter
hi-mei

zeroallies wrote:

hi m4m

look dad i made a-z mods
[extra]
a. 00:05:848 (1,2) - this is a 2 1/2 slider (00:16:819 (1,2) - this is looks like)
@ no its good as it is
b. 00:13:048 (4,5) - make these two, jumps\
@ no
c. 00:22:305 (1) - just ctrl+g with the 1, its nice
@ no
d. 01:01:305 (3,1,3) - too close each other
@ ok fixed for a bit
e. 01:25:733 (4) - this is so random i guess make a downward slider
@ fixed
f. 01:31:562 (1) - slider should be 01:31:390 - here. AND no need to "blue' the break time
@ idk about this, maybe ill fix it
g. 02:13:990 - this is a triplet circle
@ no it would be the rhythm
h. 02:40:048 (2,1) - my think is stacking the 1
@ no
i. 03:08:933 (5,1) - switch nc
@ no
j. 03:15:105 (5) - this must be triplet
@ ok
k. 03:16:305 (4,1) - you can also make a blast stream
@ lol no

ok im ded x(

sorry for bad mod..
thanks~
Maelstrrom
Привет, m4m

00:22:990 (1,2,3,4,5,6,7,8) - музыка тут совсем не плавная, нужен более резкий флоу чем звезда(например Z)
00:24:362 (5,6,7,8) - можно сделать эту часть точной копией с первой(какой там будет паттерн - неважно) и Ctrl+G. Т.е. просто развернуться в обратную сторону на пятом круге
00:55:905 (1,2,3,4,1,2,3,1,2,1,2,1) - эта часть как-то совсем не смотрится. Лучше ремапни
01:31:562 (1) - я бы заменил на более короткий слайдер стартующий сразу после 01:28:819 (5) -
01:40:305 (2,3) - все даблы кроме этой идут сверху вниз. Может стоит перенаправить некоторые снизу вверх для разнообразия ?
03:00:019 (5,6) - стаки выглядят неаккуратно. Уменьши stack leniency в настройках
03:06:705 - с этого момента будут неплохо смотреться несколько слайдеров разной скорости
03:32:933 (3,4,5) - нужен равный спейсинг до триплы и после
03:35:676 (3,4,5) - к тому же он и так непоследовательный
03:51:619 (1) - слишком долгий имо
04:35:162 (8) - странный флоу(если сравнивать с предыдущими 04:33:962 (1,2,3,4,5,6,7) - ) стакни 04:35:162 (8) - с началом 04:35:676 (2) -
04:42:876 (3,1) - непоследовательный спейсинг

24/sep/16 - restr :D cture ... again
Удачи!
ItashaS13
hi, from a m4m


  • 00:19:905 (4) - why do this have a whistle? and the rest doesnt, I don't hear any change in the music here or anything
    00:25:733 (1,2) - both of this r in a linear flow but then here 00:27:105 (1,2) - you're moving the second circle, not linear, partially breaking the flow followed previously in the same sound, so..either move the slider to the buttom to make a line straight with 00:27:448 (2) - or make something similar 00:25:733 (1,2) -
    00:27:790 (1,2) - make them curvy? curves fits the sound better imo
    00:31:219 (1,2) - -see- again a line straight, but why does this have less spacing than the others before? yea its the same here 00:32:590 (1,2) - and again same here 00:33:962 (1,2) - the sound its the same as before so, reduce the spacing on the previous parts like this
    00:35:333 (1,2) - make this angle the same as 00:34:990 (2,3) - ?
    00:36:705 (1,2) - move this up (or the slider) equal to 00:36:019 (3) -
    also I recommend to move this to the right mooore 00:36:019 (3,4) - because the spacing on this 1/1 gap 00:35:676 (2,3) - is not too different than 00:34:990 (2,3,1) - <this is 1/2 gap, so move it to the right, and then you can easily make this 00:36:705 (1,2) - equal to 00:36:019 (3,4) -
    00:37:390 (1,2) - and we're back to the high spacing, even if the sound its the same - actually it changes here 00:38:076 - so more spacing its okay
    00:38:762 (1,2) - the sound on these two are different than 00:38:076 (1,2) - so make them different?
    00:39:448 (1,2,3) - this spacing of 1/2 gap is different than spacing like this 00:34:990 (2,3,1) - you've used before, and the music doesnt really change to that point so fix it
    00:40:819 (1,2,1,2,1,2) - Im gonna say the same of the linear shapes and the break in the first one.. its on you to change (to make them equal)
    00:44:248 (1,2,3) - they look a bit messed up. you can do something better here !
    01:07:219 (4,4,4) - they should have the same shape.. no?
    01:12:705 (4) - make this into two circles? the music changes a bit, more powerful, you can emphatize more this sound with two circles
    01:17:162 (3) - rotate this slider to make a line straight with the next circles
    01:19:048 (8,4) - blanket.?
    01:42:533 (1,2) - why is this spacing different than 01:39:790 (1,2) -
    01:45:276 (1,2) - ^
    01:48:019 (1) - You can improve this shape ==
    01:51:276 (2,4) - since you can't stack these, why not move this 01:51:962 (4) - up ? like this http://prntscr.com/cn4ct2
    01:52:305 (2,4) - same with these
    02:23:333 (4) - rotate this to point directly to the next circle
    02:27:276 (6,7,1) - ds¡ move the circle between the sliders
    02:29:162 (1,2) - do cntrl+j? <and move a bit close> a break in the flow would fit better here to make better emphasis on the sound
    02:30:019 (5,6,1) - ds?
    02:38:076 (3) - rotate this like.. https://osu.ppy.sh/ss/6194806 ??¿¿
    02:39:276 (4,5) - 02:39:619 (7,1) - equal ds?
    02:44:248 (1,2) - sliders can be improved... make them circular?
    02:46:305 (5,6) - fix this... move the slider to the left to make the line straight with the shape of the triplet
    02:48:362 (1,2) - wot happen to the ds? 02:46:819 (7,1) - 02:49:562 (7,1) - < check em
    03:00:362 (7,8,1) - ds, move the slider
    03:06:105 (8,1) - ds
    03:02:076 - Why not increase the DS of everything until the stream? this part is increasing its intensity, but I can't feel it with these sliders <yea, sliders are faster.. but still, add more spacing
    03:09:276 (1,2) - <now this part has more spacing between the sliders than the kiai one pointed out before^^^>
    03:26:762 - kiai here :p?
    03:36:019 (6) - to > https://osu.ppy.sh/ss/6194851
    03:37:390 (6) - also add more spacing here
    03:50:933 (3,4,1) - uhuhuhuh this... ahmm please fix it
    04:10:305 (2) - end this on he blue tick?
    04:15:105 (4) - ds... move this away from here, like 241/120?
    04:16:305 (3,4) - ss ds
    04:18:190 (5,6,7,8) - I'd say to reduce its spacing since the sound changes <and decrease its intensity>
    04:28:476 (1,2,3,4,5,6,7) - same in this part
    04:40:476 (4) - nc oooolol
    04:56:590 (3) - nc
Hope this helps, GL
Topic Starter
hi-mei

Maelstrrom wrote:

Привет, m4m

00:22:990 (1,2,3,4,5,6,7,8) - музыка тут совсем не плавная, нужен более резкий флоу чем звезда(например Z)
@ сложно казать, если поступят еще жалобы на этот паттерн то буду менять, тут кстати и было что-то вроде зигзага изначально.
00:24:362 (5,6,7,8) - можно сделать эту часть точной копией с первой(какой там будет паттерн - неважно) и Ctrl+G. Т.е. просто развернуться в обратную сторону на пятом круге
~
00:55:905 (1,2,3,4,1,2,3,1,2,1,2,1) - эта часть как-то совсем не смотрится. Лучше ремапни
@ раза 3 ремапал
01:31:562 (1) - я бы заменил на более короткий слайдер стартующий сразу после 01:28:819 (5) -
@ тут точно нет, нужны спиннеры
01:40:305 (2,3) - все даблы кроме этой идут сверху вниз. Может стоит перенаправить некоторые снизу вверх для разнообразия ?
@ переделал все на сверху-вниз хехе
03:00:019 (5,6) - стаки выглядят неаккуратно. Уменьши stack leniency в настройках
@ не понимаю о чем ты, все выглядит нормально
03:06:705 - с этого момента будут неплохо смотреться несколько слайдеров разной скорости
@ уже менял это место 3 раза, не думаю что тут можно что-то улучшить
03:32:933 (3,4,5) - нужен равный спейсинг до триплы и после
@ ок
03:35:676 (3,4,5) - к тому же он и так непоследовательный
@ ок
03:51:619 (1) - слишком долгий имо
@ нормальный
04:35:162 (8) - странный флоу(если сравнивать с предыдущими 04:33:962 (1,2,3,4,5,6,7) - ) стакни 04:35:162 (8) - с началом 04:35:676 (2) -
@ ок сменил расп. (1) слайдера.
04:42:876 (3,1) - непоследовательный спейсинг
@ ок
24/sep/16 - restr :D cture ... again
Удачи!
Thanks~
ItashaS13
btw ~
I was searching on internet and ...

add to tags:
Lilium Records
THIS IS HELL

http://lilium-rec.com/release/this-is-the-hell/
Topic Starter
hi-mei

Itasha_S13 wrote:

hi, from a m4m


  • 00:19:905 (4) - why do this have a whistle? and the rest doesnt, I don't hear any change in the music here or anything
    @ to the sound!
    00:25:733 (1,2) - both of this r in a linear flow but then here 00:27:105 (1,2) - you're moving the second circle, not linear, partially breaking the flow followed previously in the same sound, so..either move the slider to the buttom to make a line straight with 00:27:448 (2) - or make something similar 00:25:733 (1,2) -
    @ ok fixed all of them... with ds of x2.0
    00:27:790 (1,2) - make them curvy? curves fits the sound better imo
    @ nah, i dont really like to use any of curved sliders in this part
    00:31:219 (1,2) - -see- again a line straight, but why does this have less spacing than the others before? yea its the same here 00:32:590 (1,2) - and again same here 00:33:962 (1,2) - the sound its the same as before so, reduce the spacing on the previous parts like this
    @ fixed all of them
    00:35:333 (1,2) - make this angle the same as 00:34:990 (2,3) - ?
    @ yea
    00:36:705 (1,2) - move this up (or the slider) equal to 00:36:019 (3) -
    @ fixed
    also I recommend to move this to the right mooore 00:36:019 (3,4) - because the spacing on this 1/1 gap 00:35:676 (2,3) - is not too different than 00:34:990 (2,3,1) - <this is 1/2 gap, so move it to the right, and then you can easily make this 00:36:705 (1,2) - equal to 00:36:019 (3,4) -
    @ yea
    00:37:390 (1,2) - and we're back to the high spacing, even if the sound its the same - actually it changes here 00:38:076 - so more spacing its okay
    @ fixed
    00:38:762 (1,2) - the sound on these two are different than 00:38:076 (1,2) - so make them different?

    00:39:448 (1,2,3) - this spacing of 1/2 gap is different than spacing like this 00:34:990 (2,3,1) - you've used before, and the music doesnt really change to that point so fix it
    00:40:819 (1,2,1,2,1,2) - Im gonna say the same of the linear shapes and the break in the first one.. its on you to change (to make them equal)
    00:44:248 (1,2,3) - they look a bit messed up. you can do something better here !
    -----
    Ive changed all of the placed you mentioned.
    01:07:219 (4,4,4) - they should have the same shape.. no?
    @ well it used to be... but i heard that its wrong and changed it to linear. fixed
    01:12:705 (4) - make this into two circles? the music changes a bit, more powerful, you can emphatize more this sound with two circles
    @ it would break the structure and the rhythm repeating
    01:17:162 (3) - rotate this slider to make a line straight with the next circles
    @ ok
    01:19:048 (8,4) - blanket.?
    @ yea lmao
    01:42:533 (1,2) - why is this spacing different than 01:39:790 (1,2) -
    @ because of the structure
    01:45:276 (1,2) - ^
    ^
    01:48:019 (1) - You can improve this shape ==
    @ changed it
    01:51:276 (2,4) - since you can't stack these, why not move this 01:51:962 (4) - up ? like this http://prntscr.com/cn4ct2
    @ okay lets try
    01:52:305 (2,4) - same with these
    ^
    02:23:333 (4) - rotate this to point directly to the next circle
    @ ok seems good
    02:27:276 (6,7,1) - ds¡ move the circle between the sliders
    @ ok
    02:29:162 (1,2) - do cntrl+j? <and move a bit close> a break in the flow would fit better here to make better emphasis on the sound
    @ moved it a bit further instead
    02:30:019 (5,6,1) - ds?
    @ fix
    02:38:076 (3) - rotate this like.. https://osu.ppy.sh/ss/6194806 ??¿¿
    @ okay...
    02:39:276 (4,5) - 02:39:619 (7,1) - equal ds?
    @ ?
    02:44:248 (1,2) - sliders can be improved... make them circular?
    @ its a copy paste from the previous part...
    02:46:305 (5,6) - fix this... move the slider to the left to make the line straight with the shape of the triplet
    @ i moved the trippled instead
    02:48:362 (1,2) - wot happen to the ds? 02:46:819 (7,1) - 02:49:562 (7,1) - < check em
    @ yea but i followed the structure, not the ds consistency
    03:00:362 (7,8,1) - ds, move the slider
    @ ok
    03:06:105 (8,1) - ds
    @ yea
    03:02:076 - Why not increase the DS of everything until the stream? this part is increasing its intensity, but I can't feel it with these sliders <yea, sliders are faster.. but still, add more spacing
    @ idk, they are stuctured well, i dont really see any good reason to touch them...
    03:09:276 (1,2) - <now this part has more spacing between the sliders than the kiai one pointed out before^^^>
    03:26:762 - kiai here :p?
    @ ok
    03:36:019 (6) - to > https://osu.ppy.sh/ss/6194851
    @ ok seems good
    03:37:390 (6) - also add more spacing here
    @ okay
    03:50:933 (3,4,1) - uhuhuhuh this... ahmm please fix it
    @ its ok. i slowly increased ds from 0.9 to 1.9. its all pretty accurate.
    04:10:305 (2) - end this on he blue tick?
    @ idk, dont really see any reason of changing it
    04:15:105 (4) - ds... move this away from here, like 241/120?
    @ i dont really understand what u talking about, ds seemed good here
    04:16:305 (3,4) - ss ds
    @ yea...
    04:18:190 (5,6,7,8) - I'd say to reduce its spacing since the sound changes <and decrease its intensity>
    @ ok
    04:28:476 (1,2,3,4,5,6,7) - same in this part
    @ ok
    04:40:476 (4) - nc oooolol
    @ ok
    04:56:590 (3) - nc
    @ ok
Hope this helps, GL
Thanks a lot!
its actually annoying to mod, i know.
and its also annoying to apply such big mods.
gl
voynich
#modreqs

This will mainly involve spacing.
Pareidolia
[Testplay]
Your map's spacing seems strange.There's not enough buildup in some places.
While this ultimately might be your goal,the streams are very bizarre.
[Metadata]
It seems a bit weird to have 4.1 circles.
[Map]
00:01:048 through 00:12:019 - The spacing should be lighter in between beats,it's the beginning and the atmosphere is lighter around here.In addition,even though the song's atmosphere is different in the next section,the notes are spaced closer than before.Try making the space between beats match the tone of the section i.e Faster section,kiai,add more space between notes.Slower section,quiet,put closer to each other.
00:11:333 (3) - This should go slightly slower,as to "hype" the next part up,due to the slight change in sound.Maybe try 0.5x slider in timing.
00:12:019 (1) - This should have a finish hitsound,like 00:01:048 (1) before it.
00:20:933 (3,4) - These two should be tilted by an angle to match 00:20:248 (1,2) before it.
00:22:648 (2) - This should be vertical,closer to 00:22:305 (1) ,and be slower than 00:22:305 (1) ,like at 00:11:333 (3) .Image material:

I used 0.75x in this example.
00:26:762 (4) - This should be spaced a bit farther from 00:26:076 (2) ,maybe around X:308,Y:64?
00:27:448 (2) - This should be moved as to snap at where 00:26:762 (4) would be if you go along with ^.If you didn't do ^,then disregard this.
00:34:476 - A beat should be placed here to create a pattern with 00:34:648 (1,2,3) .
00:36:705 (1,2) - As in line with how the rest of the map has been,either put the beat closer to the slider to make it straight or rotate the slider to meet up with the beat.
00:37:905 (3) - This would look good on top of 00:38:076 (1) .
00:38:076 (1,2,1,2) - These should be placed closer,and a beat should be placed on each line between the sliders,as there is a clear beat in between these sliders.
00:49:048 (1) - Move this to come after 00:44:933 (3) .
00:56:590 (2) - Pull down the red tick lower in this slider.
01:06:876 to 01:28:819 - This section should be spaced more.It is the kiai after all.
01:17:162 (3) - There should be a beat immediately after this.
01:21:962 (1,2,3,4,5,6,7,8) - This section is a bit confusing.You should change it,even if only a little.
01:28:819 (5) - There should be a New Combo (NC) right here.
01:28:905 (1) - Again,this should be moved to go after the beat before it.
01:49:562 (1,2) - Maybe rotate these slightly,as the other beats before it were angled.
01:50:076 (1,2,3) - This might work better as a slider,which would end at 01:50:590 .
02:01:733 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - In order to hype this section up,shouldn't all of these have a finish hitsound attached to them?
02:13:390 (1,2) - In order to keep in line with areas like 02:19:219 (4,5,1) after it,I suggest adding a beat in between.
02:17:505 (1,2) - ^
03:05:505 (1,2,3,4,5,6,7,8) - This area should be spaced a little bit better.Streams tend to do this in order to give the illusion of it becoming faster with time.
03:06:190 (1) - This might work better with multiple sliders instead of just one.
03:13:390 (1,2,3,4,5,6,7,8) - This area might be a bit confusing,as it focuses on the rising background beat rather than the foreground.Focus on the foreground for even if just this section.
03:17:848 (5,6,7,8) - Like 03:05:505 (1,2,3,4,5,6,7,8) before it.
03:20:933 (6,1) - This is a bit out of line from how it usually flows in the song.Try to make it like 03:23:676 (6,7,1) .
03:51:019 (4) - This could be placed a bit better.
04:13:390 to 04:35:333 - Because this is the last kiai,you should probably space this out the most.
04:57:276 (5) - An NC would probably fit right here.

Sorry this took so long to mod.I took a short break in between.Good luck with rank! :)
Nao Tomori
ok

general:

5 mins drain time issue, we talked about. you could just map through your breaks.

pareidolia
intro:
i think all the red ticks should have stuff on it, maybe you can leave a few out but there is a beat on almost all of them.
with that in mind:
00:01:048 (1) - could be a 3/4 slider into a 1/2 slider. same with all the other times this happens

aside from that, i think that those sliders should be different from your normal 1/2 things in slider velocity. increasing SV wouold put more emohasis on them and make it seem like the music is more dynamic.

00:28:476 (1) - the slider end here has a strong beat under it, you could put a circle there with higher spacing > https://osu.ppy.sh/ss/6201731

00:38:076 (1) - here i think it would be good to abandon the boring 1/2 and 1/1 stuff and map the 1/4 stuff in the background to make the rhythm more diverse.

00:49:048 (1) - this could be replaced with a bunch of sliders.
after the spinner, there isn't a reason to be ignoring the drum hits 00:54:876 - 00:55:219 -
and the little triplet that happens before the next slider too
00:55:733 -

01:05:505 (1) - there is no reason for a spinner here, you can just make it a bunch of sliders that actually follow the song. like in this rhythm or smth: http://puu.sh/rr6rD/0d335cc0ea.jpg

01:17:162 (3) - this sounds very different from the other parts, it should be mapped differently too. maybe circles there > https://osu.ppy.sh/ss/6201760

01:21:962 (1,2,3,4,5,6,7,8) - this pattern is kind of uninventive, you can hear different intensities in the notes so the jumps should not all be copy pasted stuff.

01:31:219 - this is something that you always had a slider on in the intro, maybe it should be here too?

01:39:790 (1) - this is ugly

01:48:019 (1) - this is also ugly

01:57:276 (5,6) - these kinds of jumps have bigger spacing than the actual strong bass downbeats 01:55:562 (1) - 01:56:248 (1) - 01:57:962 -

also, some of them got stuck under slider ends, i think it should always be clickable object.

02:14:076 - in this section you completely ignored the smaller rhythms going on in the bckground of the map and instead just put some 1/1 and 1/2 stuff. i think you should follow the quieter stuff more closely so that your map's difficulty isnt entirely based on boring 1/2 jumps.

02:30:627 - this section is much better

02:50:762 (4) - fix blanket :^^^^

03:39:790 (4,5) -i think you can make it look more clean. like this: https://osu.ppy.sh/ss/6201789 or something.

03:51:619 (1) - this could start 1/4 beat earlier

04:01:390 - here are a bunch of ignored strong beats

04:17:505 (1,2,3,4,5,6,7,8) - you can make a better pattern than this, you are not shiro... you know that 4,5,6,7,8 have lower intensity so you can make it a smaller jump or different angle or something

04:38:419 (2) - why do you just randomly stop 1/2 slidering? i dont hear a change in the music.
04:39:962 (3) - this would be super confusing to play because up till then you have 1/2 slider > circle > break > slider but now its just straight into the slider.

04:48:362 (3) - you can make this symmetrical

i think a lot of the aesthetics are kind of meh.. you have ugly wiggly sliders that can be straight or simple curves and look better, you have some straight sliders that are not parallel or just look like random directions like old angelhoney maps. some of your 1/2 sliders don't flow out of the jump, they are pointing in a different direction. it needs work.
Topic Starter
hi-mei

-Nishiki- wrote:

#modreqs

This will mainly involve spacing.
Pareidolia
[Testplay]
Your map's spacing seems strange.There's not enough buildup in some places.
While this ultimately might be your goal,the streams are very bizarre.
[Metadata]
It seems a bit weird to have 4.1 circles.
@ i think theres not many maps with 4.1 cs. so i thought it would be interesting to put 4.1 here.
[Map]
00:01:048 through 00:12:019 - The spacing should be lighter in between beats,it's the beginning and the atmosphere is lighter around here.In addition,even though the song's atmosphere is different in the next section,the notes are spaced closer than before.Try making the space between beats match the tone of the section i.e Faster section,kiai,add more space between notes.Slower section,quiet,put closer to each other.
@ i dont like this idea, cuz i tried to make the spacing consistent in this part.
00:11:333 (3) - This should go slightly slower,as to "hype" the next part up,due to the slight change in sound.Maybe try 0.5x slider in timing.
@ yea ok
00:12:019 (1) - This should have a finish hitsound,like 00:01:048 (1) before it.
@ no i dont think so
00:20:933 (3,4) - These two should be tilted by an angle to match 00:20:248 (1,2) before it.
@ ok
00:22:648 (2) - This should be vertical,closer to 00:22:305 (1) ,and be slower than 00:22:305 (1) ,like at 00:11:333 (3) .Image material:

I used 0.75x in this example.
@ okay but i did it in a different way
00:26:762 (4) - This should be spaced a bit farther from 00:26:076 (2) ,maybe around X:308,Y:64?
@ remapped
00:27:448 (2) - This should be moved as to snap at where 00:26:762 (4) would be if you go along with ^.If you didn't do ^,then disregard this.
@ remapped
00:34:476 - A beat should be placed here to create a pattern with 00:34:648 (1,2,3) .
@ i dont think so
00:36:705 (1,2) - As in line with how the rest of the map has been,either put the beat closer to the slider to make it straight or rotate the slider to meet up with the beat.
@ ?
00:37:905 (3) - This would look good on top of 00:38:076 (1) .
@ ok but do you realize that i got to change the whole structure because of that?
00:38:076 (1,2,1,2) - These should be placed closer,and a beat should be placed on each line between the sliders,as there is a clear beat in between these sliders.
@ remapped
00:49:048 (1) - Move this to come after 00:44:933 (3) .
@ it used to be like this, but i changed it due to many complaints
00:56:590 (2) - Pull down the red tick lower in this slider.
@ ok
01:06:876 to 01:28:819 - This section should be spaced more.It is the kiai after all.
@ what? its spaced enough!
01:17:162 (3) - There should be a beat immediately after this.
@ no please, i dont want to fuck up the structure and map feeling
01:21:962 (1,2,3,4,5,6,7,8) - This section is a bit confusing.You should change it,even if only a little.
@ its ok
01:28:819 (5) - There should be a New Combo (NC) right here.
@ nah
01:28:905 (1) - Again,this should be moved to go after the beat before it.
@ no
01:49:562 (1,2) - Maybe rotate these slightly,as the other beats before it were angled.
@ nah
01:50:076 (1,2,3) - This might work better as a slider,which would end at 01:50:590 .
@ its good as it is
02:01:733 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - In order to hype this section up,shouldn't all of these have a finish hitsound attached to them?
@ ok lets try...
02:13:390 (1,2) - In order to keep in line with areas like 02:19:219 (4,5,1) after it,I suggest adding a beat in between.
@ no
02:17:505 (1,2) - ^
@ ^
03:05:505 (1,2,3,4,5,6,7,8) - This area should be spaced a little bit better.Streams tend to do this in order to give the illusion of it becoming faster with time.
@ no
03:06:190 (1) - This might work better with multiple sliders instead of just one.
@ it used to be like this, but i got too many complaints about it
03:13:390 (1,2,3,4,5,6,7,8) - This area might be a bit confusing,as it focuses on the rising background beat rather than the foreground.Focus on the foreground for even if just this section.
@ im not sure about it
03:17:848 (5,6,7,8) - Like 03:05:505 (1,2,3,4,5,6,7,8) before it.
@ no
03:20:933 (6,1) - This is a bit out of line from how it usually flows in the song.Try to make it like 03:23:676 (6,7,1) .
@ okay
03:51:019 (4) - This could be placed a bit better.
@ moved it for a bit but the thing it that the DS is slowly increasing from 0.9 to 1.9. its all pretty accurate.
04:13:390 to 04:35:333 - Because this is the last kiai,you should probably space this out the most.
@ changed it in a different way.
04:57:276 (5) - An NC would probably fit right here.
@ ok
Sorry this took so long to mod.I took a short break in between.Good luck with rank! :)
Thanks~
Aaozora
m4m <:

Pareidolia
00:12:019 (1) - from this point on there's a clear beat in the music, maybe add hitsounds to follow those beats?
00:27:790 (1, 2) - maybe make these sliders extend as long as possible? fits the music better imo
01:48:019 (1) - this slider looks a bit off, consider changing the shape?
02:59:248 (1) - why is there a nc here i think it should be on the hitcircle after
03:39:790 (4, 5) - maybe increase or decrease the slider velocity here to enhance the music more; maybe even this whole section's velocity can be increased so that it matches the progression of the song
04:10:648 (1, 2, 3 ,4, 5, 6, 7) - maybe play with increasing the amount that each slider curves?
04:48:362 (3) - weird slider shape
04:49:048 (1) - weird slider shape

hihi sorry for the short mod! your map is already super clean and the style of the map is relatively simple so it was hard to suggest things that you could improve on. all in all great map! good luck with it! ~ :)
Topic Starter
hi-mei

Aaozora wrote:

m4m <:

Pareidolia
00:12:019 (1) - from this point on there's a clear beat in the music, maybe add hitsounds to follow those beats?
00:27:790 (1, 2) - maybe make these sliders extend as long as possible? fits the music better imo
@ idk maybe
01:48:019 (1) - this slider looks a bit off, consider changing the shape?
@ it would break the structure
02:59:248 (1) - why is there a nc here i think it should be on the hitcircle after
@ it would break the structure and ds ;w;
03:39:790 (4, 5) - maybe increase or decrease the slider velocity here to enhance the music more; maybe even this whole section's velocity can be increased so that it matches the progression of the song
@ idk im not sure, it structured properly, i dont really want to change it just "because"
04:10:648 (1, 2, 3 ,4, 5, 6, 7) - maybe play with increasing the amount that each slider curves?
@ it placed by ctrl+shift+r tool with by ds of 1.5. so its pretty accurate.
04:48:362 (3) - weird slider shape
@ fixed
04:49:048 (1) - weird slider shape
@ fixed

hihi sorry for the short mod! your map is already super clean thanks ;w; and the style of the map is relatively simple so it was hard to suggest things that you could improve on. all in all great map! good luck with it! ~ :)
Thanks~
Topic Starter
hi-mei

Nao Tomori wrote:

ok

general:

5 mins drain time issue, we talked about. you could just map through your breaks.

pareidolia
intro:
i think all the red ticks should have stuff on it, maybe you can leave a few out but there is a beat on almost all of them.
with that in mind:
@ ok ill remap it after finishing this mod
00:01:048 (1) - could be a 3/4 slider into a 1/2 slider. same with all the other times this happens
@ holy shit it feels a lot better
aside from that, i think that those sliders should be different from your normal 1/2 things in slider velocity. increasing SV wouold put more emohasis on them and make it seem like the music is more dynamic.

00:28:476 (1) - the slider end here has a strong beat under it, you could put a circle there with higher spacing > https://osu.ppy.sh/ss/6201731
@ ok
00:38:076 (1) - here i think it would be good to abandon the boring 1/2 and 1/1 stuff and map the 1/4 stuff in the background to make the rhythm more diverse.
@ not sure about this
00:49:048 (1) - this could be replaced with a bunch of sliders.
after the spinner, there isn't a reason to be ignoring the drum hits 00:54:876 - 00:55:219 -
and the little triplet that happens before the next slider too
00:55:733 -
@ ok
01:05:505 (1) - there is no reason for a spinner here, you can just make it a bunch of sliders that actually follow the song. like in this rhythm or smth: http://puu.sh/rr6rD/0d335cc0ea.jpg
@ no
01:17:162 (3) - this sounds very different from the other parts, it should be mapped differently too. maybe circles there > https://osu.ppy.sh/ss/6201760
@ no
01:21:962 (1,2,3,4,5,6,7,8) - this pattern is kind of uninventive, you can hear different intensities in the notes so the jumps should not all be copy pasted stuff.
@ i think its good as it is
01:31:219 - this is something that you always had a slider on in the intro, maybe it should be here too?
@ ok lets try
01:39:790 (1) - this is ugly
@ fixed
01:48:019 (1) - this is also ugly
@ fixed
01:57:276 (5,6) - these kinds of jumps have bigger spacing than the actual strong bass downbeats 01:55:562 (1) - 01:56:248 (1) - 01:57:962 -
@ fixed them for a bit
also, some of them got stuck under slider ends, i think it should always be clickable object.
@ idk
02:14:076 - in this section you completely ignored the smaller rhythms going on in the bckground of the map and instead just put some 1/1 and 1/2 stuff. i think you should follow the quieter stuff more closely so that your map's difficulty isnt entirely based on boring 1/2 jumps.
@ i think its good
02:30:627 - this section is much better

02:50:762 (4) - fix blanket :^^^^
@ no its good
03:39:790 (4,5) -i think you can make it look more clean. like this: https://osu.ppy.sh/ss/6201789 or something.
@ idk
03:51:619 (1) - this could start 1/4 beat earlier
@ idk man../color]
04:01:390 - here are a bunch of ignored strong beats
@ fixed
04:17:505 (1,2,3,4,5,6,7,8) - you can make a better pattern than this, you are not shiro... you know that 4,5,6,7,8 have lower intensity so you can make it a smaller jump or different angle or something
[color=#FF00FF]@ idk man.../color]
04:38:419 (2) - why do you just randomly stop 1/2 slidering? i dont hear a change in the music.
@ its just to change the rhythm and make the pace slower
04:39:962 (3) - this would be super confusing to play because up till then you have 1/2 slider > circle > break > slider but now its just straight into the slider.

04:48:362 (3) - you can make this symmetrical
@ done
i think a lot of the aesthetics are kind of meh.. you have ugly wiggly sliders that can be straight or simple curves and look better, you have some straight sliders that are not parallel or just look like random directions like old angelhoney maps. some of your 1/2 sliders don't flow out of the jump, they are pointing in a different direction. it needs work.
thanks a lot~
Topic Starter
hi-mei
ksg plz wait till i apply that mod first
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