forum

ICE - citanLu [OsuMania]

posted
Total Posts
84
Topic Starter
genkicho
This beatmap was submitted using in-game submission on Sunday, May 6, 2018 at 3:50:28 AM

Artist: ICE
Title: citanLu
Source: VOEZ
Tags: Ice L6 VOEZ rythmgame LHardcore lunatic meteo
BPM: 168
Filesize: 4405kb
Play Time: 02:06
Difficulties Available:
  1. Awakened - 4Key (5.45 stars, 1960 notes)
  2. EZ - 4Key (1.36 stars, 310 notes)
  3. HD - 4Key (3.04 stars, 934 notes)
  4. MX - 4Key (3.91 stars, 1301 notes)
  5. NM - 4Key (1.82 stars, 533 notes)
  6. SC - 4Key (4.78 stars, 1482 notes)
  7. SHD - 4Key (5.11 stars, 1935 notes)
Download: ICE - citanLu
Information: Scores/Beatmap Listing
---------------
VOEZ Song, enjoy !

EZ - All good
NM - More like NM+
HD - WIP
MX - More advanced patterns
SC - WIP Meta
/ SHD - Welcome to my map
Awakened - Can you?

Hitsound : Re-Hitsounding Now
Bubbled by ...
Qualified by ...




SHD - Tested by me
Awakened - WIP
Kirisaki Yumi
EZ
00:17:937 (17937|3,17937|0) - jadi > https://osu.ppy.sh/ss/5626207

NM
00:17:759 (17759|2,17848|1,17937|0,17937|3) - tambah Notenya jadi > 00:17:759 (17759|2,17848|1,17937|0,17937|3,18116|0,18294|1,18473|2,18652|3,18830|2,19009|1,19187|0,19366|1,19544|2,19723|3,19902|2,20080|1,20080|0) -

00:36:509 (36509|0) - delete ?

01:13:473 (73473|3,73562|2,73652|0,73652|3) - tambah Notenya kayak gini > https://osu.ppy.sh/ss/5626232

Segitu aja :D
Topic Starter
genkicho
[quote="Kirisaki Yumi"]EZ
00:17:937 (17937|3,17937|0) - jadi > https://osu.ppy.sh/ss/5626207

thx :)
Kirisaki Yumi

genkicho wrote:

Kirisaki Yumi wrote:

EZ
00:17:937 (17937|3,17937|0) - jadi > https://osu.ppy.sh/ss/5626207

thx :)
Ok :D Bagus Mapnya
HXJ_Crafter
Just a noob passing by. M4M https://osu.ppy.sh/forum/t/481583

4k column l 0 l 1 l 2 l 3 l
green-if you see that color, my suggestions :D
red- if you see that color, note/reminder :D

[General]

  • First, It's difficult to rank I think. A beatmap without much changes isn't right for rank. But don't be nervous XD. :?
    The Diff Name "Lunatic" usually uses in a song from Touhou right? SHD is better?
    use Ctrl+C and Ctrl+V too often isn't good.
    VOEZ?! :D
[Mania EZ]

  • 00:05:080 (5080|2,5259|2,5616|2,5794|2,6152|2,6330|2,6687|2,7044|2) - Move to column 1 to keep balance.
    00:17:759 (17759|2,17848|1,17937|0) - May be a little difficult. v
    00:20:080 (20080|1) - What's this :3
    00:30:616 (30616|2,30705|3,30794|2) - ^
    00:35:080 (35080|2,35616|1,35794|1,35973|2,36152|2) - Move to column 0/1?
    00:39:366 (39366|0) - move to column 2
    00:39:902 (39902|0,40080|0,40259|1) - Difficult for a Beginner
    00:43:116 (43116|2,43294|0,43473|1) - ^
    00:46:330 (46330|1,46509|0,46687|2) - ^
    00:55:259 (55259|2,55437|3,55616|2,55705|1,55794|2) - ^
    01:27:580 (87580|2,87759|2,88116|2,88473|2) - Column 3 better?
    01:29:723 (89723|3,89902|3,90259|3,90616|3) - ^ And Column 2
    01:37:223 (97223|1,97759|2) - Ctrl+H
[Mania NM]

  • 00:35:616 (35616|1,35794|1,35973|2,36152|2) - Move to column 0/1?
    00:56:152 (56152|0,56241|2,56330|0,56419|2) - Change to 00:56:241 (56241|1,56330|3)
    00:56:509 01:22:223 01:47:937 https://osu.ppy.sh/ss/5703076 Only pitch relevancy is boring...
    01:35:080 (95080|0,95259|0,95437|0) - Hmm....Is it suit here?
    01:45:794 (105794|0,105794|1,105973|0,106152|0) - This is not easy to play
[Mania HD]

  • 00:41:330 00:41:419 add notes here
    00:45:616 00:45:705 ^
    And same as NM mod.
[Mania MX]

  • 00:08:294 (8294|0,8473|0) - move to column 1 because the sound changes.
    00:08:830 (8830|3) - move to column 2 because ^
    00:14:009 (14009|3,14544|3,15080|3) - move to column 0 to keep balance
    00:31:169 I hear sound here.
    00:35:080 (35080|2) - move to column 3
    00:56:152 (56152|1,56152|0,56241|2,56241|3,56330|1,56330|0,56419|2,56419|3,56509|0,56509|1) - Ctrl+H to keep balance.
    01:04:009 (64009|3,64187|3,64544|3,64902|3) - move to column 2
    01:09:723 (69723|3,70259|3,70794|3) - move to column 0
    01:26:866 (86866|3,87402|3,87937|3) - ^
    02:04:009 666 Too difficult
SC and Lunatic... :? REFUSE TO MOD.

ljqandylee : 勿 忘 初 心
PP isn't everything.

XD good luck.
Topic Starter
genkicho

HXJ_Crafter wrote:

Just a noob passing by. M4M https://osu.ppy.sh/forum/t/481583

4k column l 0 l 1 l 2 l 3 l
green-if you see that color, my suggestions :D
red- if you see that color, note/reminder :D

[General]

  • First, It's difficult to rank I think. A beatmap without much changes isn't right for rank. But don't be nervous XD. :?
    The Diff Name "Lunatic" usually uses in a song from Touhou right? SHD is better?
    use Ctrl+C and Ctrl+V too often isn't good.
    VOEZ?! :D
[Mania EZ]

  • 00:05:080 (5080|2,5259|2,5616|2,5794|2,6152|2,6330|2,6687|2,7044|2) - Move to column 1 to keep balance.
    00:17:759 (17759|2,17848|1,17937|0) - May be a little difficult. v
    00:20:080 (20080|1) - What's this :3
    00:30:616 (30616|2,30705|3,30794|2) - ^
    00:35:080 (35080|2,35616|1,35794|1,35973|2,36152|2) - Move to column 0/1?
    00:39:366 (39366|0) - move to column 2
    00:39:902 (39902|0,40080|0,40259|1) - Difficult for a Beginner
    00:43:116 (43116|2,43294|0,43473|1) - ^
    00:46:330 (46330|1,46509|0,46687|2) - ^
    00:55:259 (55259|2,55437|3,55616|2,55705|1,55794|2) - ^
    01:27:580 (87580|2,87759|2,88116|2,88473|2) - Column 3 better?
    01:29:723 (89723|3,89902|3,90259|3,90616|3) - ^ And Column 2
    01:37:223 (97223|1,97759|2) - Ctrl+H
[Mania NM]

  • 00:35:616 (35616|1,35794|1,35973|2,36152|2) - Move to column 0/1?
    00:56:152 (56152|0,56241|2,56330|0,56419|2) - Change to 00:56:241 (56241|1,56330|3)
    00:56:509 01:22:223 01:47:937 https://osu.ppy.sh/ss/5703076 Only pitch relevancy is boring...
    01:35:080 (95080|0,95259|0,95437|0) - Hmm....Is it suit here?
    01:45:794 (105794|0,105794|1,105973|0,106152|0) - This is not easy to play
[Mania HD]

  • 00:41:330 00:41:419 add notes here
    00:45:616 00:45:705 ^
    And same as NM mod.
[Mania MX]

  • 00:08:294 (8294|0,8473|0) - move to column 1 because the sound changes.
    00:08:830 (8830|3) - move to column 2 because ^
    00:14:009 (14009|3,14544|3,15080|3) - move to column 0 to keep balance
    00:31:169 I hear sound here.
    00:35:080 (35080|2) - move to column 3
    00:56:152 (56152|1,56152|0,56241|2,56241|3,56330|1,56330|0,56419|2,56419|3,56509|0,56509|1) - Ctrl+H to keep balance.
    01:04:009 (64009|3,64187|3,64544|3,64902|3) - move to column 2
    01:09:723 (69723|3,70259|3,70794|3) - move to column 0
    01:26:866 (86866|3,87402|3,87937|3) - ^
    02:04:009 666 Too difficult
SC and Lunatic... :? REFUSE TO MOD.

ljqandylee : 勿 忘 初 心
PP isn't everything.

XD good luck.
thx for mods :D
Lunatic is the song name (CitanLu = L6 Lunatic)
Ochasan
Hi~

M4M denganku (jgn sembarang post lagi >:( kirim via msg)

EZ
EZ
00:00:795 - 00:16:866 apa nih diff ez ada jack 1/2, hapus semua (dan masih banyak lagi -_- ini diff EZ loh)
00:22:759 ^
00:24:902 (24902|0) & 00:25:259 (25259|2) ^
00:27:044 (27044|1,27402|3) ^
00:31:330 (31330|0,31509|0,31687|1,31866|1,32044|2,32223|1,32402|0) one sided
00:35:616 (35616|1,35794|1,35973|2,36152|2) mending jgn dibikin jack, jadiin stairs
00:49:723 (49723|2,50437|1) ganti circle
00:55:080 (55080|3,55259|2,55437|3,55616|1,55794|2) susun ulang
01:20:080 ubah timing 0,90x kesini
01:34:187 (94187|2,94366|2,94544|1,94723|1,94902|0,95080|0) stairs

NM
NM
00:17:759 http://osu.ppy.sh/ss/5742471
00:28:652 - 00:30:794 yg kyk gini mohon jgn dibuat yg kyk ginian
00:39:902 (39902|0,40080|0,40259|1) ganti LN/hold
00:44:187 (44187|0,44366|0,44544|1) ^
00:49:723 delete
00:50:437 ganti circle
00:54:187 ^
00:55:437 (55437|3) ke col 1
00:56:152 (56152|3,56241|2,56330|3,56419|2,56509|0,56509|1) dari semua NM, cuman ini yg 1/4 nya kyk bukan player nm. hapus jadi 1/2 note disisain
01:13:473 (73473|3) col 2
01:30:705 (90705|2) apus, 01:30:616 (90616|3) pindah ke col 3
01:35:080 - 01:38:294 apaan nih diff NM juga gini
01:39:366 - 01:46:687 ^
02:02:937 - 02:04:187 ^

HD
HD
00:28:652 - 00:30:259 hapus aja ln nya 01:35:080 - 01:38:294 juga 01:43:652 - 01:47:402
00:39:009 (39009|1) ^
00:39:098 add circle
02:04:009 apus ln, ganti sama 1/4 snap circle semua

MX
MX
00:15:527 (15527|1,15616|0,15616|2,15705|1) buat ulang
00:22:044 (22044|2) apus
00:29:723 - 00:30:259 ganti sama note aja semuanya
00:32:848 (32848|2,32937|2) disini suaranya gk kayak ngejack, ganti nih
01:28:384 (88384|1,88473|2,88473|0,88562|1) buat ulang
01:38:652 (98652|1) hapus
01:41:509 (101509|3,101687|3,101866|3,102044|3,102223|3) overjack, part yg ada disana ganti berati
01:54:098 (114098|1,114187|0,114187|2,114277|1) buat ulang
02:06:152 (126152|2) apus, bukan bass ini -_-

Ochasan wrote:

EZ and NM
sumpah, aku gak pernah liat mapper buat diff macam gini. ranked? pasti dimarahin langsung sama BN, baru pertama request kalau yang dibuat *ehem* overjack, LN with 1/4 snap note, bass jackhammer. kalau emang dibuat gitu mending jangan, seni? tidak. ini nantinya kalau mau ranked pikirin juga kenyamanan orang main, karena kalau ranked akan dimainin banyak orang. gpp di diff MX SC SHD gitu emang banyak yg g bisa mainin. contoh AiAe SHD, Japanese Tranformation, Bad Maniacs, The Empress dll tapi teteap memikirkan apakah bisa dipass oleh pemain yang setara sama diff nya

okeh sekian dari pencerahan saya, ganti sekarang diff EZ NM kamu. niat ngerank harus sabar juga pula, BN sama kayak org tua kerja kerja sama kehidupan yg nyata

bye~
Topic Starter
genkicho

Ochasan wrote:

Hi~

M4M denganku (jgn sembarang post lagi >:( kirim via msg)

EZ
EZ
00:00:795 - 00:16:866 apa nih diff ez ada jack 1/2, hapus semua (dan masih banyak lagi -_- ini diff EZ loh)
00:22:759 ^
00:24:902 (24902|0) & 00:25:259 (25259|2) ^
00:27:044 (27044|1,27402|3) ^
hmm ada yg gw hapus ada yg ngga, dan biar gampang drainnya gw ganti jadi 2.9
00:31:330 (31330|0,31509|0,31687|1,31866|1,32044|2,32223|1,32402|0) one sided fixed
00:35:616 (35616|1,35794|1,35973|2,36152|2) mending jgn dibikin jack, jadiin stairs
00:49:723 (49723|2,50437|1) ganti circle hmm nanti dipikir lagi
00:55:080 (55080|3,55259|2,55437|3,55616|1,55794|2) susun ulang Fixed
01:20:080 ubah timing 0,90x kesini tmen2 gw bilang benci map gw gara2 banyak SV
01:34:187 (94187|2,94366|2,94544|1,94723|1,94902|0,95080|0) stairs masalah stairs : gw gamau ganti ke stairs, karena gw gasuka stairs

NM
NM
00:17:759 http://osu.ppy.sh/ss/5742471 hmmm..
00:28:652 - 00:30:794 yg kyk gini mohon jgn dibuat yg kyk ginian fixed
00:39:902 (39902|0,40080|0,40259|1) ganti LN/hold no
00:44:187 (44187|0,44366|0,44544|1) ^no
00:49:723 deleteno, gw add 1 di atas biar sama (1 single note per white line)
00:50:437 ganti circle no
00:54:187 ^no
00:55:437 (55437|3) ke col 1
00:56:152 (56152|3,56241|2,56330|3,56419|2,56509|0,56509|1) dari semua NM, cuman ini yg 1/4 nya kyk bukan player nm. hapus jadi 1/2 note disisain fixed
01:13:473 (73473|3) col 2
01:30:705 (90705|2) apus, 01:30:616 (90616|3) pindah ke col 3 rearranged, tapi agak beda
01:35:080 - 01:38:294 apaan nih diff NM juga gini fixed
01:39:366 - 01:46:687 ^fixed
02:02:937 - 02:04:187 ^fixed

HD
HD
00:28:652 - 00:30:259 hapus aja ln nya 01:35:080 - 01:38:294 juga 01:43:652 - 01:47:402 fixed
00:39:009 (39009|1) ^ no
00:39:098 add circle no
02:04:009 apus ln, ganti sama 1/4 snap circle semua fixed

MX
MX
00:15:527 (15527|1,15616|0,15616|2,15705|1) buat ulang fixed
00:22:044 (22044|2) apus fixed
00:29:723 - 00:30:259 ganti sama note aja semuanya no
00:32:848 (32848|2,32937|2) disini suaranya gk kayak ngejack, ganti nih fixed
01:28:384 (88384|1,88473|2,88473|0,88562|1) buat ulang fixed
01:38:652 (98652|1) hapus no.. double notes per white line
01:41:509 (101509|3,101687|3,101866|3,102044|3,102223|3) overjack, part yg ada disana ganti berati rearranged
01:54:098 (114098|1,114187|0,114187|2,114277|1) buat ulang fixed
02:06:152 (126152|2) apus, bukan bass ini -_-no


Ochasan wrote:

EZ and NM
sumpah, aku gak pernah liat mapper buat diff macam gini. ranked? pasti dimarahin langsung sama BN, baru pertama request kalau yang dibuat *ehem* overjack, LN with 1/4 snap note, bass jackhammer. kalau emang dibuat gitu mending jangan, seni? tidak. ini nantinya kalau mau ranked pikirin juga kenyamanan orang main, karena kalau ranked akan dimainin banyak orang. gpp di diff MX SC SHD gitu emang banyak yg g bisa mainin. contoh AiAe SHD, Japanese Tranformation, Bad Maniacs, The Empress dll tapi teteap memikirkan apakah bisa dipass oleh pemain yang setara sama diff nya

okeh sekian dari pencerahan saya, ganti sekarang diff EZ NM kamu. niat ngerank harus sabar juga pula, BN sama kayak org tua kerja kerja sama kehidupan yg nyata

bye~
thx for mods ^^ akhirnya ada yg mods keanehan di MX
Fanty
"Modded" NM diff ingame, posting here on your request <3
https://osu.ppy.sh/ss/5883811
https://osu.ppy.sh/ss/5883802
Topic Starter
genkicho

Fantyful wrote:

"Modded" NM diff ingame, posting here on your request <3
https://osu.ppy.sh/ss/5883811
https://osu.ppy.sh/ss/5883802
thx for mods ^^
Ryu Sei
M4M yey!
1234
[General]
02:05:347 - I'd like a slowdown on here for the impact on the last note. Apply on harder diffs only, I recommend.
[SHD]
00:18:383 (18383|3,18472|0) - move to 23 for PR
00:19:276 (19276|3,19365|2,19454|1,19544|0,19633|1) - 42321 for PR too
01:13:919 (73919|1) - I don't like this note.............
01:31:061 (91061|1) - same
[SC]
00:02:669 (2669|0,2669|1) - what's the purpose of this short LN? Should be placed on harder diffs-
Rinse and repeat on similar notes.

Wait. Is this similar on SHD but has different hard sections?
Remap and differentiate it, please...
[MX]
00:30:972 (30972|0) - remove as it's unnecessary?
00:43:829 (43829|3) - too hard to hit, srsly.
02:04:276 (124276|0,124320|1,124365|2,124410|3,124454|2,124499|1,124544|3,124588|2,124633|1,124678|0,124722|1,124767|2,124811|0,124856|1,124901|2,124945|3,124990|2,125035|1,125079|3,125124|2,125169|1,125213|0,125258|1,125303|2,125347|3) - WHOA WHAT IS THIS NOTE
[EZ]
00:31:771 (31771|2) - convert to tap?
00:49:985 (49985|2,50699|1) - extend the LN to 1/2


That's it. I can't bear any strangeness on other map ehue
Topic Starter
genkicho

Ryu Sei wrote:

M4M yey!
1234
[General]
02:05:347 - I'd like a slowdown on here for the impact on the last note. Apply on harder diffs only, I recommend. ill think about it :3
[SHD]
00:18:383 (18383|3,18472|0) - move to 23 for PR
00:19:276 (19276|3,19365|2,19454|1,19544|0,19633|1) - 42321 for PR too
01:13:919 (73919|1) - I don't like this note.............fixed!
01:31:061 (91061|1) - samefixed!
[SC]
00:02:669 (2669|0,2669|1) - what's the purpose of this short LN? Should be placed on harder diffs-
Rinse and repeat on similar notes.

Wait. Is this similar on SHD but has different hard sections?
Remap and differentiate it, please...
oh yes im remapping SHD right now :3 ill put those mini LNs in SC and SHD, i cant put it in Lunatic (Full) :(
[MX]
00:30:972 (30972|0) - remove as it's unnecessary?
00:43:829 (43829|3) - too hard to hit, srsly. rearranged
02:04:276 (124276|0,124320|1,124365|2,124410|3,124454|2,124499|1,124544|3,124588|2,124633|1,124678|0,124722|1,124767|2,124811|0,124856|1,124901|2,124945|3,124990|2,125035|1,125079|3,125124|2,125169|1,125213|0,125258|1,125303|2,125347|3) - WHOA WHAT IS THIS NOTE fixed! now all single notes
[EZ]
00:31:771 (31771|2) - convert to tap? oh yea whats this... i dont realize. thx
00:49:985 (49985|2,50699|1) - extend the LN to 1/2 fixed! ill extend it in EZ and NM only


That's it. I can't bear any strangeness on other map ehue
:)
thx for mods :P
iAvii
Hi there! I'll try my best not to ruin your whole concept here. My policy is comfort playing for players, so I'll see if I can nudge something here without breaking your ideal with a little bit of my beatmapping habit :3

NM

Left to Right
|1| |2||3| |4|

SHD
00:30:436 - Maybe add 1 more note to column 4 since you were following for the piano because it's still playing till that triple.

00:39:276 (39276|1) - I think this LN is kinda unnecessary, I recommend to remove that and in return for the best comfort, move 00:39:186 (39186|0) - to 3, 00:39:365 - add 1 note to 2, 00:39:454 (39454|3) - move to 3, 00:39:544 (39544|0) - move to 3, 00:39:633 (39633|2) - move to 2. After that result, move 00:40:169 (40169|3) - to 1 and 00:40:258 (40258|0) - to 4 for that good rebound balance.

01:45:794 (105794|0,105794|1,105972|1,105972|0) - I know this is SHD, I get your AiAe reference, but maybe (if you want) move these notes to right side. I think it's better this way to make the transitions much more "sense" & 01:46:329 (106329|3,106329|0) - move these 2 notes to the middle (2 & 3) see if it'll blow your mind lmao.

Since I'm not really fond of SHD's concept, that's all I have for this diff, I think the rest is better for others to decide.

SC
00:39:365 - maybe add 1 note on 3?

starting 00:39:633 to 00:54:990 - on this this timeline (with the count of 3/4), add 1 note on the beat of 2 on every measures of this timeline. For ex. 00:39:990 and 00:41:061 and 00:42:133 and so on, put 1 note in each of them and add the following 2 notes before every beats, till the end of the noted measure. Ex. https://osu.ppy.sh/ss/6120271 , I know you're gonna put LNs along these measures, but this is what I mean.

01:38:561 - I don't know what this two pillars mean but I suggest to remove them and structure them more like this for much better play https://osu.ppy.sh/ss/6120200.

01:47:669 - no piano leftovers?

02:04:276 - I thought SC is easier than SHD? This is surely harder than SHD. Revise maybe?

I'm gonna skip Lunatic because LMFAO, and I think EZ, NM, HD, & MX are fine. SHD and SC are the most intriguing diffs to me, so those two catches my attention. But that is all. I hope you can agree to some of it :D
Topic Starter
genkicho

iAvii wrote:

Hi there! I'll try my best not to ruin your whole concept here. My policy is comfort playing for players, so I'll see if I can nudge something here without breaking your ideal with a little bit of my beatmapping habit :3

NM

Left to Right
|1| |2||3| |4|

SHD
00:30:436 - Maybe add 1 more note to column 4 since you were following for the piano because it's still playing till that triple. oh yea :3

00:39:276 (39276|1) - I think this LN is kinda unnecessary, I recommend to remove that and in return for the best comfort, move 00:39:186 (39186|0) - to 3, 00:39:365 - add 1 note to 2, 00:39:454 (39454|3) - move to 3, 00:39:544 (39544|0) - move to 3, 00:39:633 (39633|2) - move to 2. After that result, move 00:40:169 (40169|3) - to 1 and 00:40:258 (40258|0) - to 4 for that good rebound balance. rearraged

01:45:794 (105794|0,105794|1,105972|1,105972|0) - I know this is SHD, I get your AiAe reference, but maybe (if you want) move these notes to right side. I think it's better this way to make the transitions much more "sense" & 01:46:329 (106329|3,106329|0) - move these 2 notes to the middle (2 & 3) see if it'll blow your mind lmao. rearraged

Since I'm not really fond of SHD's concept, that's all I have for this diff, I think the rest is better for others to decide.

SC
00:39:365 - maybe add 1 note on 3? umm i didnt hear anything there..
starting 00:39:633 to 00:54:990 - on this this timeline (with the count of 3/4), add 1 note on the beat of 2 on every measures of this timeline. For ex. 00:39:990 and 00:41:061 and 00:42:133 and so on, put 1 note in each of them and add the following 2 notes before every beats, till the end of the noted measure. Ex. https://osu.ppy.sh/ss/6120271 , I know you're gonna put LNs along these measures, but this is what I mean.thx for suggestion, but its a bit confusing, so i wont do it ^^

01:38:561 - I don't know what this two pillars mean but I suggest to remove them and structure them more like this for much better play https://osu.ppy.sh/ss/6120200.rearranged

01:47:669 - no piano leftovers? rearranged
02:04:276 - I thought SC is easier than SHD? This is surely harder than SHD. Revise maybe? hmm maybe no - > https://osu.ppy.sh/ss/6120986


I'm gonna skip Lunatic because LMFAO, and I think EZ, NM, HD, & MX are fine. SHD and SC are the most intriguing diffs to me, so those two catches my attention. But that is all. I hope you can agree to some of it :D
woah thx for mods ^^
- Ly0572 -
Mark for m4m
Will mod later~
laughingcomet
Would be cool if you could m4m but if you don't want to mod my song you don't need to :D nice song choice anyway :)

EZ
00:39:628 (39628|3) - p sure it ends at 00:40:164 -
00:42:842 (42842|0) - ends at 00:43:378 -
00:43:914 (43914|3) - ends at 00:44:449 -
http://puu.sh/rMO1O/35f1d2cf94.jpg would map it like this instead ^
00:46:056 (46056|2) - ends at 00:46:592 -
http://puu.sh/rMO4o/31d60fbbe1.jpg^
you also always start your jack sections from the same way and keep the same pattern consider using CTRL + H on some of them
NM
00:09:990 (9990|1,10526|1,11061|1) - consider moving these to another hand
00:12:133 (12133|2,12669|2,13204|2) - 00:14:276 (14276|3,14811|3,15347|3) - like you've done here 00:16:419 (16419|1,16954|1,17490|1) -
01:05:347 - ~ 01:13:204 - same thing about keeping the notes on a different hand
01:22:490 - ~ 01:30:526 - did you just C/P these?

HD
i saw nothing majorly wrong here
Topic Starter
genkicho

laughingcomet wrote:

Would be cool if you could m4m but if you don't want to mod my song you don't need to :D nice song choice anyway :)

EZ
00:39:628 (39628|3) - p sure it ends at 00:40:164 - 00:39:628 (39628|3,40164|2,40342|0,40521|3) - it was like this, but i just make it simple
00:42:842 (42842|0) - ends at 00:43:378 - simple ver.
00:43:914 (43914|3) - ends at 00:44:449 - simple ver.
http://puu.sh/rMO1O/35f1d2cf94.jpg would map it like this instead ^ srry but that doesn't make sense for me :(
00:46:056 (46056|2) - ends at 00:46:592 - simple ver.
http://puu.sh/rMO4o/31d60fbbe1.jpg^
you also always start your jack sections from the same way and keep the same pattern consider using CTRL + H on some of themNice Idea :)
NM
00:09:990 (9990|1,10526|1,11061|1) - consider moving these to another hand those notes are warm-up for the next jack
00:12:133 (12133|2,12669|2,13204|2) - 00:14:276 (14276|3,14811|3,15347|3) - like you've done here 00:16:419 (16419|1,16954|1,17490|1) -
01:05:347 - ~ 01:13:204 - same thing about keeping the notes on a different hand hmm no.. that will make people confused because the notes are in every column with some jacks, like this -> 01:07:490 (67490|3,67669|3,67847|1,68026|3,68204|3,68383|0,68561|1,68740|0,68919|2,69097|3,69276|1,69454|0,69633|2,69811|2,69990|1,70169|2,70347|2,70526|0,70704|2,70883|1,71061|0,71240|3,71419|2) -
01:22:490 - ~ 01:30:526 - did you just C/P these? hmm no.. thats my mapping habbit. i will do ctrl+H like you said before :)

HD
i saw nothing majorly wrong here
Thanks For the Mods :)
- Ly0572 -
m4m

|1|2|3|4|
waw

i dont think ez and nm are supposed to be in that color

EZ
03:32:760 (212760|2,213000|2,213240|1,213240|3,213720|1,213960|2,214200|3,214200|1,214680|2,214920|2,215160|3,215160|1,215520|0,215640|3,215640|1,215880|2,216120|3,216120|0,216240|2,216360|1,216600|3,216600|1) - too many Ln's on the same column ~ as a nm player, too hard for this diff i suggest to change it in to single normal note like http://i.imgur.com/HrVA6ii.png
00:22:128 (22128|3,22128|0) - delete one note for that single clap
00:28:914 (28914|0,29449|3,29985|0,30521|3) - delete too hard
00:30:521 (30521|1) - extend this LN up to here 00:31:056 -
00:31:056 (31056|0,31056|2) - delete one of them
00:39:271 (39271|1,39628|0,39628|3,40342|0,40699|1,41414|3,41771|2,42485|1,42842|0,43556|1,43914|3,44628|0,44985|1,45342|2,45699|3,46056|2,46771|0,47128|3,47842|2,48199|0,48199|3,48556|0,49271|0,49628|3,49985|2,50342|2,50699|1,51414|0,51771|2,52128|1,52485|2,53199|1,53556|0,54271|3,54628|2,55342|0,55699|3,55878|1,56056|2,56235|0,56414|1,56771|0,57306|1,57842|1,58378|0,58735|0,58914|1,59449|1,59985|1,60521|1,60878|1,61056|2,61592|2,62128|2,62664|2,63021|2,63199|3,63735|3,64271|3) - y suddenly follow the violin y? and LN is making the players panic xD well in my case i panicked lol
01:44:449 (104449|1,105521|3) - change to normal notes

NM
00:43:383 (43383|2,43561|3,43561|0,43740|1,43919|2,43919|3) - to hard change to normal notes
00:44:454 (44454|0,44633|0,44811|1,44990|1) - ^^
00:46:597 (46597|1,46776|0,46776|3,46954|2) - rearrange a bit
00:52:133 (52133|1) - move to |1| to avoid 00:52:490 (52490|1) -
01:08:383 (68383|2,68561|1,68740|0,68919|2,69097|3,69276|1,69454|0) - y change of patterns when its all the same with others
01:38:561 (98561|2,98919|1,99276|2,99454|1,99633|2,99722|1) - ctrl+h feels more comfortable
01:43:919 (103919|3,103919|2,104097|3,104276|3,104990|2,104990|0,105169|0,105347|0,106061|0,106061|1,106240|0,106419|0,106597|1,106597|2,106776|1,106954|1) - those are absolutely hard for normal maybe u can delete the LN's
02:04:276 (124276|2,124276|0,124454|0,124811|0,125169|0) - same here, i suggest to delete one LN

sorry cant mod other maps coz i suck at reading hard notes.. gl~
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. I can tell the BG's writing is in arabic but it's used a wrong format for it therefor not readable, send me a PM about what it's trying to say along side the raw BG and i'll correct it since i'm proficient in the language
  2. How to get your map hated 101 make is dense overly mapped jack map in a 168 bpm song have raise HP to 8.8 and OD/10 for insta game over, please lower it to HP 8 an OD 8.5 maybe 9 but jacks are hard to accurately hit
  3. Disable widescreen support in your options since it's useless without storyboard
  4. Disable (use N+1 for mania) since it's useless too for a 4k map
    [SHD] Are you insane using that high of OD/HP for this diff too? lmao, i'm warning you of the dislikes it's gonna get though
  5. 00:22:490 - Add notes for the sounds
  6. 00:22:579 - Here
  7. 00:22:669 - Here
  8. 00:22:758 - And here
  9. 00:23:115 - You seem to not add notes to this particular time stamp, i suggest you to start adding it
  10. 00:24:365 - Adding a note to this would give the burst better feel i believe
  11. 00:30:883 - I suggest you rearange this part to this :https://osu.ppy.sh/ss/6352814
  12. 00:34:097 - Missing note for loud sound
  13. 00:34:454 - Same here
  14. 00:39:365 - Adding a note here will give it better feel like you're actually playing the violin
  15. 01:39:454 - Can't you rearrange this to be like this? https://osu.ppy.sh/ss/6352911
  16. 02:04:276 - Can i suggest this for your pattern choice, rearranging it like what i suggest will give it much more flow and pliability, the patterns feels really similar to IN2006 but i guess that's why you used Lunatic as a diff name: http://osu.ppy.sh/ss/6352920
    [Lunatic]
  17. 00:31:012 (31012|0,31056|0) - Think about what you're doing by keeping these jacks near quads it is unsettling to play and very annoying to have, not fun at all
  18. 01:13:854 (73854|1,73914|1) - Same here, i recommend you change it
  19. 01:30:997 (90997|2) - May i suggest moving this to 1 so the quad can atleast be hitable
  20. 01:48:199 (108199|2,108199|3,108378|1,108378|0,108735|0,108735|1,108914|2,108914|3) - Yeah, having those wont be as different as hitting quads, and i'm not even sure what kind of sound are you following for the LNs

Topic Starter
genkicho

- Ly0572 - wrote:

m4m

|1|2|3|4|
waw

i dont think ez and nm are supposed to be in that color

EZ
03:32:760 (212760|2,213000|2,213240|1,213240|3,213720|1,213960|2,214200|3,214200|1,214680|2,214920|2,215160|3,215160|1,215520|0,215640|3,215640|1,215880|2,216120|3,216120|0,216240|2,216360|1,216600|3,216600|1) - too many Ln's on the same column ~ as a nm player, too hard for this diff i suggest to change it in to single normal note like http://i.imgur.com/HrVA6ii.png whats this
00:22:128 (22128|3,22128|0) - delete one note for that single clap ok
00:28:914 (28914|0,29449|3,29985|0,30521|3) - delete too hard rearranged
00:30:521 (30521|1) - extend this LN up to here 00:31:056 - rearranged (without any LN)
00:31:056 (31056|0,31056|2) - delete one of them ok
00:39:271 (39271|1,39628|0,39628|3,40342|0,40699|1,41414|3,41771|2,42485|1,42842|0,43556|1,43914|3,44628|0,44985|1,45342|2,45699|3,46056|2,46771|0,47128|3,47842|2,48199|0,48199|3,48556|0,49271|0,49628|3,49985|2,50342|2,50699|1,51414|0,51771|2,52128|1,52485|2,53199|1,53556|0,54271|3,54628|2,55342|0,55699|3,55878|1,56056|2,56235|0,56414|1,56771|0,57306|1,57842|1,58378|0,58735|0,58914|1,59449|1,59985|1,60521|1,60878|1,61056|2,61592|2,62128|2,62664|2,63021|2,63199|3,63735|3,64271|3) - y suddenly follow the violin y? and LN is making the players panic xD well in my case i panicked lol notes variation :3
01:44:449 (104449|1,105521|3) - change to normal notes rearranged (deleted some LNs)

NM
00:43:383 (43383|2,43561|3,43561|0,43740|1,43919|2,43919|3) - to hard change to normal notes rearranged
00:44:454 (44454|0,44633|0,44811|1,44990|1) - ^^ rearranged
00:46:597 (46597|1,46776|0,46776|3,46954|2) - rearrange a bit rearranged
00:52:133 (52133|1) - move to |1| to avoid 00:52:490 (52490|1) - i will rethink about it
01:08:383 (68383|2,68561|1,68740|0,68919|2,69097|3,69276|1,69454|0) - y change of patterns when its all the same with others jack-jack-side-jack-jack-side-changepatterns6notes->repeat
01:38:561 (98561|2,98919|1,99276|2,99454|1,99633|2,99722|1) - ctrl+h feels more comfortable rearranged, a bit different, i dont want the 1/4 separated (ex : col.1 then col.3)
01:43:919 (103919|3,103919|2,104097|3,104276|3,104990|2,104990|0,105169|0,105347|0,106061|0,106061|1,106240|0,106419|0,106597|1,106597|2,106776|1,106954|1) - those are absolutely hard for normal maybe u can delete the LN's jacks removed, i cant delete the LN's because of the violins and piano :3
02:04:276 (124276|2,124276|0,124454|0,124811|0,125169|0) - same here, i suggest to delete one LNits okay i guess, because EZ also has 2 LNs there


sorry cant mod other maps coz i suck at reading hard notes.. gl~
thxxx ::>>>
Topic Starter
genkicho

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. I can tell the BG's writing is in arabic but it's used a wrong format for it therefor not readable, send me a PM about what it's trying to say along side the raw BG and i'll correct it since i'm proficient in the language whoa thx i will PM you later. im very busy with school right now ><
  2. How to get your map hated 101 make is dense overly mapped jack map in a 168 bpm song have raise HP to 8.8 and OD/10 for insta game over, please lower it to HP 8 an OD 8.5 maybe 9 but jacks are hard to accurately hit OMG i laughed when i read hated 101 XD i will fix the OD. thx :>
  3. Disable widescreen support in your options since it's useless without storyboard ok
  4. Disable (use N+1 for mania) since it's useless too for a 4k map oh yea i didnt realize. thxx
    [SHD] Are you insane using that high of OD/HP for this diff too? lmao, i'm warning you of the dislikes it's gonna get though HP is okay i guess. i will decrease OD. thx ::>
  5. 00:22:490 - Add notes for the sounds umm wait... theres a quad
  6. 00:22:579 - Here ok
  7. 00:22:669 - Here^
  8. 00:22:758 - And here
  9. 00:23:115 - You seem to not add notes to this particular time stamp, i suggest you to start adding it
  10. 00:24:365 - Adding a note to this would give the burst better feel i believe i was inspired by 7K ver of this map(pporse's 7K)
  11. 00:30:883 - I suggest you rearange this part to this :https://osu.ppy.sh/ss/6352814 ok
  12. 00:34:097 - Missing note for loud sound whats wrong there? :<
  13. 00:34:454 - Same here ^
  14. 00:39:365 - Adding a note here will give it better feel like you're actually playing the violin ok
  15. 01:39:454 - Can't you rearrange this to be like this? https://osu.ppy.sh/ss/6352911 i will rethink about it, but i guess some variation is okay, and i dont want that 1/4 jack on first column
  16. 02:04:276 - Can i suggest this for your pattern choice, rearranging it like what i suggest will give it much more flow and pliability, the patterns feels really similar to IN2006 but i guess that's why you used Lunatic as a diff name: http://osu.ppy.sh/ss/6352920 whoa thx . but you missed some double note. i will rearrange it later Lunatic diff name is from the real name of the song : L6 Lunatic
    [Lunatic]
  17. 00:31:012 (31012|0,31056|0) - Think about what you're doing by keeping these jacks near quads it is unsettling to play and very annoying to have, not fun at all
  18. 01:13:854 (73854|1,73914|1) - Same here, i recommend you change it ^ , i will change it if its not rankable
  19. 01:30:997 (90997|2) - May i suggest moving this to 1 so the quad can atleast be hitable thx :> moved
  20. 01:48:199 (108199|2,108199|3,108378|1,108378|0,108735|0,108735|1,108914|2,108914|3) - Yeah, having those wont be as different as hitting quads, and i'm not even sure what kind of sound are you following for the LNs oh thats the loud piano sound :<

thx for mods ::>>>> first person to mod lunatic ::>. :D :D
Unlucky_w
Hello
From modding queue
Might be late.. 've been busy


Column 1/2/3/4


Note
Note: EZ,NM,HD are all the same at beginning, don't do that.


EZ
00:05:164 (5164|0) - Move to 2, I almost mess up by pressing 2 instead of 1, also it's still repetitive.
00:08:556 (8556|3) - Not repetitive anymore, so move to 3
00:17:128 (17128|3,17306|3) - Move to 3 ^
only if you decided to change ^ , then 00:17:664 (17664|3) - move to 2; OR if you don't change it, then move to 3
01:49:092 - Change it to this maybe? https://osu.ppy.sh/ss/6362340 cause first it's very confusing, when you listen to the rythm, to double tap all the time, and second it makes it more easier. (For NM is better)
If you do agree, do it for these too: 01:51:235, 01:53:378. (Get the idea?) Optional: you may do it for these too, starting from 01:57:664.

NM
00:08:561 (8561|3,8740|3) - Move to 3, not repetitive from previous ones.
00:17:133 (17133|3,17311|3,17490|1) - Move them all to one space left, not repetitive sounds.
00:31:597 (31597|0,31776|0) - What? the sounds are even the same so why repetitive?
For a NM, too much double tap is not likely. For HD is better.
These are notes that are double-taps that almost don't follow rhythm
00:23:204 (23204|0) - Move to 2
00:27:490 (27490|1) - Move to 1
00:27:847 (27847|3) - Move to 3
00:31:597 (31597|0) - Move to 2
00:33:919 (33919|1) - To 1
00:34:276 (34276|2) - To 4
00:35:794 - Same...
00:39:186 (39186|2) - I rather remove this note..
02:01:419 (121419|1) - Move to 1, triple taps.. they don't follow rhythm
02:01:954 (121954|2) - Move to 2
02:02:490 (122490|3) - Move to 2
02:03:026 (123026|2) - Move to 1
02:03:204 - Don't confused them... try like this, https://osu.ppy.sh/ss/6370336
02:04:811 (124811|0,125169|0) - Move them both to 2
That's it for NM.

HD
The start... do you even follow the rhythm?
00:04:806 (4806|0,5164|0) - Move to 3
00:05:342 (5342|2,5521|2,5878|2,6056|2,6414|2,6592|2,6949|2,7306|2) - Move to 2
00:08:556 (8556|3,8735|3) - To 3
00:40:164 (40164|0) - Replace this by just a note.
00:44:449 (44449|0) - ^

MX
Quick check

It's looking pretty good.

SC
00:08:561 (8561|2,8740|2) - Move both to 2.


Final note
Anything above SC, I can't mod, it's too hard :p
Anyways, just make sure you check twice those repeated notes everytimes. I don't know if it's just me, but it's still recommended lol.

oh god that's some real spam in lunatic, is that really necessary tho? :>
Topic Starter
genkicho

FastYoshi wrote:

Hello
From modding queue
Might be late.. 've been busy


Column 1/2/3/4


Note
Note: EZ,NM,HD are all the same at beginning, don't do that.srry i cant do anything about it


EZ
00:05:164 (5164|0) - Move to 2, I almost mess up by pressing 2 instead of 1, also it's still repetitive. applied
00:08:556 (8556|3) - Not repetitive anymore, so move to 3 applied
00:17:128 (17128|3,17306|3) - Move to 3 ^ applied
only if you decided to change ^ , then 00:17:664 (17664|3) - move to 2; OR if you don't change it, then move to 3
01:49:092 - Change it to this maybe? https://osu.ppy.sh/ss/6362340 cause first it's very confusing, when you listen to the rythm, to double tap all the time, and second it makes it more easier. (For NM is better) thats the challenge, this is doubletap map, and thats why the HP is so low
If you do agree, do it for these too: 01:51:235, 01:53:378. (Get the idea?) Optional: you may do it for these too, starting from 01:57:664.

NM
00:08:561 (8561|3,8740|3) - Move to 3, not repetitive from previous ones.
00:17:133 (17133|3,17311|3,17490|1) - Move them all to one space left, not repetitive sounds.
00:31:597 (31597|0,31776|0) - What? the sounds are even the same so why repetitive?
For a NM, too much double tap is not likely. For HD is better.
These are notes that are double-taps that almost don't follow rhythm
00:23:204 (23204|0) - Move to 2
00:27:490 (27490|1) - Move to 1
00:27:847 (27847|3) - Move to 3
00:31:597 (31597|0) - Move to 2
00:33:919 (33919|1) - To 1
00:34:276 (34276|2) - To 4
00:35:794 - Same...
about double taps, some applied some not. thx anyway ::>
00:39:186 (39186|2) - I rather remove this note..
02:01:419 (121419|1) - Move to 1, triple taps.. they don't follow rhythm
02:01:954 (121954|2) - Move to 2
02:02:490 (122490|3) - Move to 2
02:03:026 (123026|2) - Move to 1
fixed, but different.
02:03:204 - Don't confused them... try like this, https://osu.ppy.sh/ss/6370336 applied, a bit different
02:04:811 (124811|0,125169|0) - Move them both to 2 why? ://
That's it for NM.

HD
The start... do you even follow the rhythm?
00:04:806 (4806|0,5164|0) - Move to 3 applied, a bit different
00:05:342 (5342|2,5521|2,5878|2,6056|2,6414|2,6592|2,6949|2,7306|2) - Move to 2
00:08:556 (8556|3,8735|3) - To 3
00:40:164 (40164|0) - Replace this by just a note. applied
00:44:449 (44449|0) - ^applied

MX
Quick check

It's looking pretty good thx

SC
00:08:561 (8561|2,8740|2) - Move both to 2 applied ( a bit different ).


Final note
Anything above SC, I can't mod, it's too hard :p
Anyways, just make sure you check twice those repeated notes everytimes. I don't know if it's just me, but it's still recommended lol.

oh god that's some real spam in lunatic, is that really necessary tho? :>
thx for fixing the repetitive notes placement ::>>
Koibenii
Hi! Mod requested from queue

General:
Check your AiMod. There are audio preview time conflicts and uninherited time points conflict between your diffs.

1|2|3|4
EZ
I think the HP and OD values for this diff is too low. Maybe you can start at hp7 od7
The minimum star rating for EZ diff is <1.5*(check out https://osu.ppy.sh/wiki/Ranking_Criteria&#41; so take note of the following points to reduce the sr:
00:09:628 (9628|0,9806|0) - make these two notes only a single LN like what you did at the start, because 1/2 jacks are too hard for this diff
00:10:164 (10164|0,10342|0,10699|0,10878|0) - ^
00:11:771 (11771|1,11949|1,12306|1,12485|1,12842|1,13021|1) - ^
00:13:914 (13914|2,14092|2,14449|2,14628|2,14985|2,15164|2) - ^
00:16:056 (16056|3,16235|3,16592|3,16771|3,17128|2,17306|2) - ^
00:18:199 (18199|0) - remove this note
00:28:914 (28914|0,28914|3,29449|3,29449|1,29985|0,29985|3,30521|0,30521|2,31056|3,31056|1) - suggest to re-arrange the notes like this:http://osu.ppy.sh/ss/6388441 to promote simplicity
00:39:628 (39628|0,39628|3) - pls remove [1]
00:48:199 (48199|0,48199|3) - ^
00:50:342 (50342|2,50699|1) - suggest to move this to [1] and [2] to prevent 1/2 jack
00:55:699 (55699|3,55878|1,56056|2,56235|0) - pls remove the 1/2 notes here
01:05:342 (65342|0,65521|0,65878|0,66056|0,66414|0,66592|0) - ^same issue as the first point
01:07:485 (67485|1,67664|1,68021|1,68199|1,68556|1,68735|1) - ^
01:09:628 (69628|2,69806|2,70164|2,70342|2,70699|2,70878|2) - ^
01:11:771 (71771|3,71949|3,72306|3,72485|3,72842|2,73021|2) - ^
01:22:485 (82485|0,82485|3) - remove [1]
01:22:128 (82128|2,82485|3,82664|3,83021|3,83199|3,83556|3,83735|3) - ^same issue as the first point
01:24:628 (84628|2,84806|2,85164|2,85342|2,85699|2,85878|2) - ^
01:26:771 (86771|1,86949|1,87306|1,87485|1,87842|1,88021|1) - ^
01:28:914 (88914|0,89092|0,89449|0,89628|0,89985|2,90164|2) - ^ and all other similar parts in the song
01:31:056 (91056|2) - remove this note to avoid 1/2 jacks and a double
01:39:628 (99628|1) - remove this note
01:44:449 (104449|1) - extend this LN to 01:44:985
01:44:985 (104985|2) - remove this note
01:48:199 (108199|3) - remove this note
02:04:271 (124271|3) - remove this note. a triple would be too hard for an EZ diff
00:56:771 - I think this timing point is useless. pls remove :)

If you followed all of my suggestions, the EZ diff should have a sr of 1.17* which is rankable
NM
Again, the HP and OD values are too low. Consider adjusting it with the EZ diff's HP and OD values (if you've followed my advice earlier)
00:09:990 (9990|1,10526|1,11061|1) - I think these notes are hard to hit for the NM diff. Consider moving them to [4] for hand balance because you did 00:11:776 (11776|1,11954|1,12133|2)
00:14:276 (14276|3,14811|3,15347|3) - ^. move to [1]
00:25:169 (25169|0,25347|0,25526|2,25704|2) - consider spreading this around like this: http://osu.ppy.sh/ss/6388548 because you did 00:23:026 (23026|0,23204|1,23383|3,23561|2) to be consistent
00:30:883 (30883|0) - you suddenly mapped the drum part. remove this note
00:31:061 (31061|1) - ^following up on the above suggestion, move this note to [1]
00:41:419 (41419|2) - you introduced the 1/2 jacks on this diff and I think that's enough of a difficulty curve, I would advise introducing the shields at a higher diff. pls swap lanes with this note 00:41:061 (41061|0)
00:41:776 (41776|0) - move to [2]
00:42:133 (42133|3) - move to [1]
00:42:490 (42490|0) - ^same issue as above, move to [4]
00:42:847 (42847|3) - move to [3]
00:43:204 (43204|1) - move to [4]
00:43:561 (43561|3) - move to [3]
00:43:919 (43919|2) - move to [1]
00:46:419 (46419|1,46776|3) - swap lanes. same issue as above
02:04:276 (124276|3,124276|2) - i think this should only be a single LN because you did 1/4 streams before this. That's really insane for a NM diff @@ 02:04:276 (124276|2) i prefer removing this LN
HD
00:16:146 (16146|2,16324|2,16681|2,16860|2,17217|2,17396|2) - i think these 1-hand trills are hard to hit for a HD diff. I suggest moving them to [1] since you balanced the trills on both hand on previous patterns.
00:39:271 (39271|3) - move this to [1] because I feel this anchor 00:39:271 (39271|3,39449|3,39628|3) is hard to hit
00:56:414 (56414|0,56503|2,56592|0,56681|2,56771|1,56771|0) - I would suggest moving these group of notes on [2][3][4] to avoid anchor at 00:56:235 (56235|0,56414|0,56592|0,56771|0)
01:05:342 - unnecessary timing point. pls remove
01:11:860 (71860|2,72039|2,72396|2,72574|2,72931|2,73110|2) - yep. one-hand trill issue. move to [1]
01:29:003 (89003|2,89181|2,89539|2,89717|2,90074|2,90253|2) - ^
01:47:128 (107128|2,107306|2,107485|2,107664|2) - ^, move to [2]
01:54:717 (114717|2,114896|2,115253|2,115431|2,115789|2,115967|2) - ^, move to [1]
01:56:503 (116503|2) - move this to [1] and move this 01:56:681 (116681|2) to [2] to prevent anchor at 01:56:146 (116146|2,116324|2,116503|2,116681|2,116860|2,117039|2)
SC
00:01:062 (1062|3,1062|0,1062|1,1240|1,1240|0,1240|3) - uhhhhhhhh you could've introduced the triples on the higher diff :( the previous diff only had single 1/2 jacks and now you're putting triple 1/2 jacks D: I suggest changing this to double only and apply this to similar patterns as these pattern make the diff spike between HD and SC really high D: D:
00:09:633 (9633|2,9633|3,9722|0,9722|1,9811|2,9811|3,9901|1,9901|0,9990|3,9990|2) - now you're introducing double note trills D: I suggest you re-arrange the pattern like this: http://osu.ppy.sh/ss/6388735 and introduce the double note trills on a higher diff
00:43:829 (43829|3) - i suggest you put this at 00:43:740 as you did at 00:41:240 (41240|3,41419|3)
01:06:954 (66954|1,66954|0) - pls don't put these LNs in as part of the pattern, if you are following the drums then follow it through and through, make the pattern as neat as possible. Also pls revise similar parts like this.
01:47:847 (107847|2,107966|2,108085|2) - please move this to [1] as if you already have enough right hand trills at 01:47:044 (107044|3,107133|2,107222|3,107311|2,107401|3,107490|2,107579|3,107669|2,107758|3)
Yeap. That's all that I have to say for now. Hope this mod helped uwu, as patterns need a lot more of a re-work especially on the higher diffs. Best of luck! :)
Topic Starter
genkicho

JztCallMeRon wrote:

Hi! Mod requested from queue

General:
Check your AiMod. There are audio preview time conflicts and uninherited time points conflict between your diffs. thx I will fix it

1|2|3|4
EZ
I think the HP and OD values for this diff is too low. Maybe you can start at hp7 od7 ok ::>>
The minimum star rating for EZ diff is <1.5*(check out https://osu.ppy.sh/wiki/Ranking_Criteria&#41; so take note of the following points to reduce the sr:
00:09:628 (9628|0,9806|0) - make these two notes only a single LN like what you did at the start, because 1/2 jacks are too hard for this diff fixed
00:10:164 (10164|0,10342|0,10699|0,10878|0) - ^
00:11:771 (11771|1,11949|1,12306|1,12485|1,12842|1,13021|1) - ^
00:13:914 (13914|2,14092|2,14449|2,14628|2,14985|2,15164|2) - ^
00:16:056 (16056|3,16235|3,16592|3,16771|3,17128|2,17306|2) - ^
00:18:199 (18199|0) - remove this note ok
00:28:914 (28914|0,28914|3,29449|3,29449|1,29985|0,29985|3,30521|0,30521|2,31056|3,31056|1) - suggest to re-arrange the notes like this:http://osu.ppy.sh/ss/6388441 to promote simplicity srry I cant D: I think its already good
00:39:628 (39628|0,39628|3) - pls remove [1] fixed
00:48:199 (48199|0,48199|3) - ^ fixed
00:50:342 (50342|2,50699|1) - suggest to move this to [1] and [2] to prevent 1/2 jack moved
00:55:699 (55699|3,55878|1,56056|2,56235|0) - pls remove the 1/2 notes here fixed
01:05:342 (65342|0,65521|0,65878|0,66056|0,66414|0,66592|0) - ^same issue as the first point
01:07:485 (67485|1,67664|1,68021|1,68199|1,68556|1,68735|1) - ^
01:09:628 (69628|2,69806|2,70164|2,70342|2,70699|2,70878|2) - ^
01:11:771 (71771|3,71949|3,72306|3,72485|3,72842|2,73021|2) - ^
01:22:485 (82485|0,82485|3) - remove [1] fixed
01:22:128 (82128|2,82485|3,82664|3,83021|3,83199|3,83556|3,83735|3) - ^same issue as the first point
01:24:628 (84628|2,84806|2,85164|2,85342|2,85699|2,85878|2) - ^
01:26:771 (86771|1,86949|1,87306|1,87485|1,87842|1,88021|1) - ^
01:28:914 (88914|0,89092|0,89449|0,89628|0,89985|2,90164|2) - ^ and all other similar parts in the song
01:31:056 (91056|2) - remove this note to avoid 1/2 jacks and a doublefixed
01:39:628 (99628|1) - remove this note rearranged, but different
01:44:449 (104449|1) - extend this LN to 01:44:985 no, its same like the next LN.
01:44:985 (104985|2) - remove this note
01:48:199 (108199|3) - remove this noterearranged that part, but different
02:04:271 (124271|3) - remove this note. a triple would be too hard for an EZ diff removed 1 LN
00:56:771 - I think this timing point is useless. pls remove :) oh its the mark to help me find some part in the song :<, and that's my mapping habbit, adding t.point in every part of song

If you followed all of my suggestions, the EZ diff should have a sr of 1.17* which is rankable fixed ::>> thx
NM
Again, the HP and OD values are too low. Consider adjusting it with the EZ diff's HP and OD values (if you've followed my advice earlier)
00:09:990 (9990|1,10526|1,11061|1) - I think these notes are hard to hit for the NM diff. Consider moving them to [4] for hand balance because you did 00:11:776 (11776|1,11954|1,12133|2)
00:14:276 (14276|3,14811|3,15347|3) - ^. move to [1] I will rethink about it. someone also modded my map like this, but I think the single notes are good for the 1/2jack warm-up, and also I give low HP
00:25:169 (25169|0,25347|0,25526|2,25704|2) - consider spreading this around like this: http://osu.ppy.sh/ss/6388548 because you did 00:23:026 (23026|0,23204|1,23383|3,23561|2) to be consistent no D: its the piano sound
00:30:883 (30883|0) - you suddenly mapped the drum part. remove this notefixed
00:31:061 (31061|1) - ^following up on the above suggestion, move this note to [1] fixed
00:41:419 (41419|2) - you introduced the 1/2 jacks on this diff and I think that's enough of a difficulty curve, I would advise introducing the shields at a higher diff. pls swap lanes with this note 00:41:061 (41061|0) fixed
00:41:776 (41776|0) - move to [2]
00:42:133 (42133|3) - move to [1]
00:42:490 (42490|0) - ^same issue as above, move to [4]
00:42:847 (42847|3) - move to [3]
00:43:204 (43204|1) - move to [4]
00:43:561 (43561|3) - move to [3]
00:43:919 (43919|2) - move to [1]
00:46:419 (46419|1,46776|3) - swap lanes. same issue as above all shields fixed
02:04:276 (124276|3,124276|2) - i think this should only be a single LN because you did 1/4 streams before this. That's really insane for a NM diff @@ 02:04:276 (124276|2) i prefer removing this LN f
ixed
HD
00:16:146 (16146|2,16324|2,16681|2,16860|2,17217|2,17396|2) - i think these 1-hand trills are hard to hit for a HD diff. I suggest moving them to [1] since you balanced the trills on both hand on previous patterns. fixed
00:39:271 (39271|3) - move this to [1] because I feel this anchor 00:39:271 (39271|3,39449|3,39628|3) is hard to hit rearranged
00:56:414 (56414|0,56503|2,56592|0,56681|2,56771|1,56771|0) - I would suggest moving these group of notes on [2][3][4] to avoid anchor at 00:56:235 (56235|0,56414|0,56592|0,56771|0) fixed
01:05:342 - unnecessary timing point. pls remove
01:11:860 (71860|2,72039|2,72396|2,72574|2,72931|2,73110|2) - yep. one-hand trill issue. move to [1] fixed
01:29:003 (89003|2,89181|2,89539|2,89717|2,90074|2,90253|2) - ^ fixed
01:47:128 (107128|2,107306|2,107485|2,107664|2) - ^, move to [2] fixed, but I don't move the LN
01:54:717 (114717|2,114896|2,115253|2,115431|2,115789|2,115967|2) - ^, move to [1]
01:56:503 (116503|2) - move this to [1] and move this 01:56:681 (116681|2) to [2] to prevent anchor at 01:56:146 all anchor fixed, thxx ::>>(116146|2,116324|2,116503|2,116681|2,116860|2,117039|2)
SC
00:01:062 (1062|3,1062|0,1062|1,1240|1,1240|0,1240|3) - uhhhhhhhh you could've introduced the triples on the higher diff :( the previous diff only had single 1/2 jacks and now you're putting triple 1/2 jacks D: I suggest changing this to double only and apply this to similar patterns as these pattern make the diff spike between HD and SC really high D: D: you missed the MX? D:
00:09:633 (9633|2,9633|3,9722|0,9722|1,9811|2,9811|3,9901|1,9901|0,9990|3,9990|2) - now you're introducing double note trills D: I suggest you re-arrange the pattern like this: http://osu.ppy.sh/ss/6388735 and introduce the double note trills on a higher diff
00:43:829 (43829|3) - i suggest you put this at 00:43:740 as you did at 00:41:240 (41240|3,41419|3) fixed (added1/4 note on that part)
01:06:954 (66954|1,66954|0) - pls don't put these LNs in as part of the pattern, if you are following the drums then follow it through and through, make the pattern as neat as possible. Also pls revise similar parts like this. its variation, because people will be bored if my map only contains double trills.
01:47:847 (107847|2,107966|2,108085|2) - please move this to [1] as if you already have enough right hand trills at 01:47:044 if I move that, the piano sounds wont match, and this is SC anyway. I make SC is the hardest normal diff, SHD and Lunatic are abnormal dff(107044|3,107133|2,107222|3,107311|2,107401|3,107490|2,107579|3,107669|2,107758|3)
Yeap. That's all that I have to say for now. Hope this mod helped uwu, as patterns need a lot more of a re-work especially on the higher diffs. Best of luck! :)
whoa thx for fixing anchor and SR :) :)
Parachor
~ From my M4M Queue ~.

[General]
- The inherited timing point at 00:01:062 - seems a little redundant. You may have a purpose for it that I haven't noticed though, so I'm pointing this out just in case ^^
| 1 | 2 | 3 | 4 |

[SC]
- 00:09:097 (9097|1,9097|2,9097|3,9454|2,9454|3,9454|1) - is a different pitch to 00:08:561 (8561|3,8561|1,8561|2,8740|2,8740|1,8740|3) - so I suggest you change the latter to a different kind of chord, if you want to stay consistent in this section.
- 00:18:204 (18204|2) - This is an SC diff, so you should be able to map the piano here. It's not fast/hard enough to warrant replacing the whole thing with an LN when it's still a 4.5* difficulty.
- 00:27:669 (27669|3,28026|1) - These two notes also have that light snare sound, which you've mostly mapped so far, so you could make these doubles if you'd like.
- 00:30:436 (30436|0,30526|1,30615|0,30794|0) - This is slightly awkward. Be cautious about notes in column 1 due to the LN on the same hand.
- 00:30:972 (30972|1,31017|0,31061|1,31151|0,31240|1) - This puts a lot of unnecessary strain on the left hand. That very quick 212 may work better with the other hand.
- 00:40:169 (40169|0,40347|0) - These change in pitch, while 00:40:526 (40526|1,40704|1) - does not. If you're going to repeat the column for the latter two, then you should continue your employed pitch relevancy by making the former two different columns.
- 00:44:454 (44454|0,44633|0) - Same with these ones.
- 00:43:829 (43829|3,43919|3) - You haven't used a minijack for the quick double-kick before, so I wouldn't start now. It becomes a little inconsistent if you do, and that's why this random minijack will stuff so many people up, because it's introduced way too late.
- There's some odd note repetition here, but it's not really a problem. Just something that stuck me as a little off. 00:53:026 (53026|1,53204|1,53383|0,53561|0) -
- 01:13:681 (73681|2,73800|2,73919|2) - You may want to put less strain on the right hand here. The 434 and the double right after makes it a little hard to hit.
- The whole section from 01:13:919 - to 01:21:419 - is left mostly blank, and yet you have some nice piano runs to map. You did it for Lunatic, but not for SHD and SC, which I find strange as it's a prominent part of the song. The potential patterning is not hard enough to warrant leaving it blank.
- 01:30:883 (90883|1,90942|0,91002|1,91061|0,91151|1,91240|0,91329|1,91419|0,91508|1) - Please try to avoid this hahaha. It would make sense if the piano did a trill here, but it's a bit late for that. Changing from 1/6 to 1/4 mid-trill is also a little odd in this section. I highly recommend changing around some of the columns to make this a nicer pattern.
- 01:39:499 (99499|2,99544|1,99588|2,99633|1) - This doesn't work very well. The way you did this in the SHD difficulty is much better.
- 01:44:454 (104454|0,104454|1,104633|0,104811|0) - This isn't much of a problem but I find this a little odd to play.
- 01:48:204 (108204|2,108204|3) - I recommend you start this double in column |12| instead of |34| due to the trill. This is very easily fixed if you just Ctrl+H everything from 01:48:204 - to 01:52:490 -
- The section from 01:56:776 - to 01:58:740 - has the same right hand trill as 01:58:919 - to 02:01:061 -. This is incredibly harsh on the right hand at this level, and it requires a disproportionate amount of control to hit properly compared to the rest of the map. I suggest changing the latter section to be a [12] [34] styled pattern.
- 02:04:276 - to 02:05:347 -: This needs some work. At a glance it looks quite messy. I attempted to rearrange it: http://prntscr.com/cxtpab But it still feels too fast for this difficulty level. Perhaps changing the doubles to singles will help?
- 02:06:419 - This piano chord is played in a delayed way, so map it something like this: http://prntscr.com/cxtq2m (might need to double check the timing.) This would need to be changed in the other difficulties that use a chord here as well.

Nice job with this. I'll probably use this set in future for when I need some jumptrill/doubletrill practice :P
Syadow-
M4M with me
Feel Free To Reject
bayangan
[NM]
00:17:490 (17490|0,17847|2) - make unconsistency, remove that
00:29:454 (29454|3) - move to col 3, too hard for novice player
00:30:526 (30526|2) - move col 4
00:31:597 (31597|0) - follow the pitch, remove that
00:32:669 (32669|1) - remove too
00:38:026 (38026|0) - remove
01:44:454 (104454|1,105526|3) - remove
[HD]
00:11:508 (11508|1) - remove, not fit or make a LN
00:13:472 (13472|2) - ^
00:15:615 (15615|1) - ^
00:17:401 (17401|2) - ^
00:28:919 - loud sound, double
00:29:454 - ^
00:29:990 - ^
00:30:436 (30436|3,30972|0) - remove
00:30:526 - double
00:39:990 - same like 00:40:347 - , make double in almost white tick until 00:56:419 -
---------------
okay start again
[NM]
02:01:061 - same sound like 00:01:062 - but difference pattern, i suggest to make same pattern with the first part in 00:01:062 -
[HD]
01:47:669 (107669|2) - maybe the LN release 01:48:204 - for piano sound not zzzz sound
02:01:419 (121419|1,121419|2,121597|1,121597|2) - not same pitch, but 02:01:597 (121597|2,121597|1,121776|0,121776|1) - same ! see the difference >w< i suggest to http://osu.ppy.sh/ss/6419618
02:01:419 - this sound maybe not finish sound but -> kick
[MX]
00:17:133 (17133|1,17669|1) - i suggest move to col 1 since over note in col 2
00:18:204 (18204|1) - better to follow the piano sound not only LN
01:10:794 (70794|1,70972|1,71151|1,71329|1,71508|1,71686|1) - okay over maybe re arrange again imba, spread it to col 3/4
01:12:669 (72669|1,72847|1,73026|1,73204|1,73383|1,73561|1,73740|1,73919|1) - same ^
01:13:919 - mapped for piano seems better than empty like that
01:47:669 (107669|2) - remove that LN n follow like this note 01:47:133 (107133|2,107222|3,107311|2,107401|3,107490|2,107579|3) -
02:01:061 - same suggest with hd diff conflict
02:04:276 - i suggest make a roll here since that pattern to hard
Will continue asap note : change ez + --> EZ since the same conflict had drama in the past
Good luck >w<
Topic Starter
genkicho
oops srry im very busy this week, I will reply later ><

thx for mods ><
Topic Starter
genkicho

Parachor wrote:

~ From my M4M Queue ~.

[General]
- The inherited timing point at 00:01:062 - seems a little redundant. You may have a purpose for it that I haven't noticed though, so I'm pointing this out just in case ^^
hehe srry my mapping habbit
| 1 | 2 | 3 | 4 |

[SC]
- 00:09:097 (9097|1,9097|2,9097|3,9454|2,9454|3,9454|1) - is a different pitch to 00:08:561 (8561|3,8561|1,8561|2,8740|2,8740|1,8740|3) - so I suggest you change the latter to a different kind of chord, if you want to stay consistent in this section. moved
- 00:18:204 (18204|2) - This is an SC diff, so you should be able to map the piano here. It's not fast/hard enough to warrant replacing the whole thing with an LN when it's still a 4.5* difficulty.added
- 00:27:669 (27669|3,28026|1) - These two notes also have that light snare sound, which you've mostly mapped so far, so you could make these doubles if you'd like.srry no.. that's insane :(
- 00:30:436 (30436|0,30526|1,30615|0,30794|0) - This is slightly awkward. Be cautious about notes in column 1 due to the LN on the same hand. rearranged
- 00:30:972 (30972|1,31017|0,31061|1,31151|0,31240|1) - This puts a lot of unnecessary strain on the left hand. That very quick 212 may work better with the other hand. rearranged
- 00:40:169 (40169|0,40347|0) - These change in pitch, while 00:40:526 (40526|1,40704|1) - does not. If you're going to repeat the column for the latter two, then you should continue your employed pitch relevancy by making the former two different columns. rearranged
- 00:44:454 (44454|0,44633|0) - Same with these ones.^
- 00:43:829 (43829|3,43919|3) - You haven't used a minijack for the quick double-kick before, so I wouldn't start now. It becomes a little inconsistent if you do, and that's why this random minijack will stuff so many people up, because it's introduced way too late. rearranged
- There's some odd note repetition here, but it's not really a problem. Just something that stuck me as a little off. 00:53:026 (53026|1,53204|1,53383|0,53561|0) - rearranged
- 01:13:681 (73681|2,73800|2,73919|2) - You may want to put less strain on the right hand here. The 434 and the double right after makes it a little hard to hit. rearranged
- The whole section from 01:13:919 - to 01:21:419 - is left mostly blank, and yet you have some nice piano runs to map. You did it for Lunatic, but not for SHD and SC, which I find strange as it's a prominent part of the song. The potential patterning is not hard enough to warrant leaving it blank. whoa that's a break time after doubletrill, so people can prepare for next doubletrill section. I did sv slow down there.. and if people didn't realize the slowdown, they will miss notes and... die :<
- 01:30:883 (90883|1,90942|0,91002|1,91061|0,91151|1,91240|0,91329|1,91419|0,91508|1) - Please try to avoid this hahaha. It would make sense if the piano did a trill here, but it's a bit late for that. Changing from 1/6 to 1/4 mid-trill is also a little odd in this section. I highly recommend changing around some of the columns to make this a nicer pattern. rearranged
- 01:39:499 (99499|2,99544|1,99588|2,99633|1) - This doesn't work very well. The way you did this in the SHD difficulty is much better. rearranged
- 01:44:454 (104454|0,104454|1,104633|0,104811|0) - This isn't much of a problem but I find this a little odd to play.
- 01:48:204 (108204|2,108204|3) - I recommend you start this double in column |12| instead of |34| due to the trill. This is very easily fixed if you just Ctrl+H everything from 01:48:204 - to 01:52:490 - moved
- The section from 01:56:776 - to 01:58:740 - has the same right hand trill as 01:58:919 - to 02:01:061 -. This is incredibly harsh on the right hand at this level, and it requires a disproportionate amount of control to hit properly compared to the rest of the map. I suggest changing the latter section to be a [12] [34] styled pattern. I want to make people go crazy :<
- 02:04:276 - to 02:05:347 -: This needs some work. At a glance it looks quite messy. I attempted to rearrange it: http://prntscr.com/cxtpab But it still feels too fast for this difficulty level. Perhaps changing the doubles to singles will help? rearranged (different)
- 02:06:419 - This piano chord is played in a delayed way, so map it something like this: http://prntscr.com/cxtq2m (might need to double check the timing.) This would need to be changed in the other difficulties that use a chord here as well. I don't put notes for piano :< that soft whistle is only for first piano sound :<

Nice job with this. I'll probably use this set in future for when I need some jumptrill/doubletrill practice :P
thx for modding ^^ SC patterns fixed
Topic Starter
genkicho

Syadow- wrote:

M4M with me
Feel Free To Reject
bayangan
[NM]
00:17:490 (17490|0,17847|2) - make unconsistency, remove that that's for drum :<
00:29:454 (29454|3) - move to col 3, too hard for novice player low OD and HP
00:30:526 (30526|2) - move col 4 ^
00:31:597 (31597|0) - follow the pitch, remove that piano
00:32:669 (32669|1) - remove too piano
00:38:026 (38026|0) - remove piano
01:44:454 (104454|1,105526|3) - remove violin
[HD]
00:11:508 (11508|1) - remove, not fit or make a LN
00:13:472 (13472|2) - ^
00:15:615 (15615|1) - ^
00:17:401 (17401|2) - ^ whats wrong with these notes
00:28:919 - loud sound, double added + hitsound
00:29:454 - ^ added
00:29:990 - ^^
00:30:436 (30436|3,30972|0) - remove why
00:30:526 - double np loud sound
00:39:990 - same like 00:40:347 - , make double in almost white tick until 00:56:419 - 1 note = 1 point, 1 LN start = 0 point, LN end = inconsistent, LN middle = 1 point. 00:40:347 -> 2 notes = 2 points , 00:39:990 LN mid + 1 note = 2 points
...........
Will continue asap there are still more? :::>>
Good luck >w<
thx for mod ^^
Topic Starter
genkicho

Syadow- wrote:

okay start again
[NM]
02:01:061 - same sound like 00:01:062 - but difference pattern, i suggest to make same pattern with the first part in 00:01:062 - really?? that's different....
[HD]
01:47:669 (107669|2) - maybe the LN release 01:48:204 - for piano sound not zzzz sound srry but I don't want to make it harder. when I was 2* player I cant do "LN release + single/double note"
02:01:419 (121419|1,121419|2,121597|1,121597|2) - not same pitch, but 02:01:597 (121597|2,121597|1,121776|0,121776|1) - same ! see the difference >w< i suggest to http://osu.ppy.sh/ss/6419618 :o I think you don't understand the meaning of those notes..
02:01:419 - this sound maybe not finish sound but -> kick ??
[MX]
00:17:133 (17133|1,17669|1) - i suggest move to col 1 since over note in col 2 fixed
00:18:204 (18204|1) - better to follow the piano sound not only LN I don't want to make it harder
01:10:794 (70794|1,70972|1,71151|1,71329|1,71508|1,71686|1) - okay over maybe re arrange again imba, spread it to col 3/4 fixed
01:12:669 (72669|1,72847|1,73026|1,73204|1,73383|1,73561|1,73740|1,73919|1) - same ^ fixed
01:13:919 - mapped for piano seems better than empty like that its breaktime, and I don't want to let people regen their HP
01:47:669 (107669|2) - remove that LN n follow like this note 01:47:133 (107133|2,107222|3,107311|2,107401|3,107490|2,107579|3) - I think 1/6 trill before chorus is insane for MX
02:01:061 - same suggest with hd diff conflict *
02:04:276 - i suggest make a roll here since that pattern to hard[/box] rearranged
Will continue asap note : change ez + --> EZ since the same conflict had drama in the past
Good luck >w<
whoa thx for fixing anchor :>>
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed!
BPM & Offset: MISS
  1. I think that the correct offset is 1049.
Diff.Spread: MISS
  1. You only can get 5/6 difficulties for yourself, if you need more difficulties, call GDs. Reason
Diff.Name: PASS
HP & OD: MISS
  1. Suggestions:
    1. EZ: OD=6 -> OD=7 | HP=6 -> HP=6.5
    2. NM: Both values to 7.
    3. HD: OD=7.7 -> OD=7.5 | HP=7.4 -> HP=7.5
    4. SC: Both values to 8.5.
    5. SHD: Both values to 9.
    6. Lunatic: OD=9.6 -> OD=9.5 | HP=9.6 -> HP=9
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS?
  1. Is related to Cytus too...
Widescreen Support: FAIL
  1. If you won't use storyboard, Uncheck Widescreen Support in all diffs.
Preview Point: PASS
AiMod Things: PASS

Mod!
[EZ]
00:57:311 (57311|1,57847|1) - I rather move these notes to |3| or |2|, so you don't overuse so much that hand.

01:30:883 (90883|2,91061|3,91419|2) - I don't like this, try move 01:31:061 (91061|3) - to |1| or |0|

I don't like to much those 3 LongNotes followed for the notes... you can spread more even... but well it's up to you.

[NM]
00:07:490 (7490|3,7669|3,8026|3,8204|3) - Bad, I think these notes go on |0|. So now, you cover all the columns.

00:09:990 (9990|1) - to |3|.

00:10:526 (10526|1) - to |2|.

00:11:061 (11061|1) - to |3|. This part can be less hard...

00:12:669 (12669|2) - to |3|.

00:14:276 (14276|3) - to |0|.

00:14:811 (14811|3) - to |1|.

00:15:347 (15347|3) - to |0|.

00:16:954 (16954|1) - to |0|.

^I think that part is a bit hard for a NM... those note movements can relax a bit the difficulty for both hands.

00:25:169 (25169|0,25347|0,25526|2,25704|2) - And 00:27:311 (27311|0,27490|1,27669|3,27847|3) - are different. Please be consistent. 00:25:347 (25347|0) - to |1|

00:58:383 (58383|0,58740|0) - to |2| or |3|. You are putting unnecessary effort in left/right hand, for using roll patterns...

01:05:704 (65704|1) - like before... to |3|

01:06:240 (66240|1) - to |2|

01:07:847 (67847|2) - to |1|

01:09:990 (69990|3) - to |1|

01:10:526 (70526|3) - to |0|

01:12:133 (72133|1) - to |3|

01:12:669 (72669|1) - to |2|

01:23:383 (83383|1) - to |2|

01:23:919 (83919|1) - to |3|

01:24:097 (84097|0,84454|0) - to |2|.

01:24:990 (84990|2) - to |3|

01:26:061 (86061|2) - to |3|

01:26:240 (86240|1,86597|1) - to |0|

01:27:133 (87133|3) - to |1|

01:27:669 (87669|3) - to |0|

01:28:204 (88204|3) - to |1|

01:28:383 (88383|2,88740|2) - to |0|

01:29:811 (89811|1) - to |0|

01:48:561 (108561|1) - to |2|

01:49:097 (109097|1) - to |3|

01:50:704 (110704|1) - to |0|

01:54:990 (114990|2) - to |1|

01:57:133 (117133|1) - to |3|

01:57:669 (117669|1) - to |2|

01:59:811 (119811|2) - to |3|

02:04:454 (124454|0) - to |1| and 02:04:811 (124811|0) - to |2|

I Repeat: You are putting unnecessary effort in left/right hand, for using roll patterns...

[HD]
Now...

00:09:097 (9097|3,11865|3) - There a lot of effort in three fingers... and you left all that column empty. That is bad. In All this section.
My suggestion is to spread more the notes.

00:58:383 (58383|0,58740|0,58919|1,59097|1,59454|1,59633|1,59990|1,60169|1,60526|1,60883|1,61061|2,61240|2,61597|2,61776|2,62133|2,62311|2,62669|2,63026|2) - ... http://i.imgur.com/O6nFKYs.jpg Just a suggestion because after i see this in NM, i don't know if you know some alternative to that really heavy and consecutive pattern.
If you like more this pattern please use it in NM too.

01:05:169 (65169|3,66865|3) - Again in all in this section: 00:09:097.

01:22:579 (82579|2) - to |1|... i Don't like the note right there + again 00:09:097.

01:33:204 (93204|2) - to |0|

01:34:276 (94276|1) - to |0|

01:48:204 - Again...

02:01:061 to the end - This part i really like it comparing the rest tbh.

In general, please spread more the notes.

[MX]
00:50:704 (50704|1) - It ends in 00:50:704 (50704|1).

00:57:311 (57311|0,57311|1,57490|1,57490|0,57847|0,57847|1,58026|0,58026|1,58383|0,58383|1,58740|0,58740|1) - Suggestion again, http://i.imgur.com/bVTudjP.jpg Try to do more dynamic the patterns, The empty columns still there...

01:09:276 (69276|3,69454|3,69633|3,69811|3) - Evade stacks...

01:12:847 (72847|2,73026|2,73204|2,73383|2) - ^

01:13:383 (73383|0,73561|0,73740|0,73919|0) - ^

01:27:936 (87936|1,88115|1,88294|1,88472|1,88651|1,88829|1) - ^

01:30:704 (90704|1,90883|1,91061|1,91240|1) - ^

01:48:204 (108204|3,109811|3) - empty and 01:48:204 (108204|1,108383|1,108561|1,108740|1,108919|1,109097|1,109276|1,109454|1,109633|1) - stack.

01:52:133 (112133|3,112311|3,112490|3,112669|3,112847|3,113026|3,113204|3,113383|3,113561|3,113740|3,113919|3,114097|3) - s t a c k.

02:01:061 to the end - Again here, i like this.

Tbh, there a lot of copypaste patterns? I really thinking this now.

[SC]
00:56:776 (56776|1,56776|3,56776|0,56954|0,56954|1,56954|3,57311|1,57311|0,57311|3,57490|3,57490|1,57490|0,57847|0,57847|3,57847|1,58026|1,58026|0,58026|3,58383|0,58383|3,58383|1,58740|1,58740|3,58740|0) - http://i.imgur.com/UPz8g3V.jpg Third suggestion.

This diff, has a lot of stacks... and chordtrills. You can use more JumpStreams to be honest...

00:56:776 - I expect 4 notes in the next diffs...? I think this will be the most hardest diff of this map. Beyond this difficulty, is just overmapping in my opinion.

[SHD]
Is like SC but without any rest between notes generating jacks.

No suggestions here.

[Lunatic]
00:09:633 (9633|3,9633|0,9633|1,9633|2,9722|2,9722|3,9811|0,9811|2,9811|3,9811|1,9901|1,9901|0,9990|2,9990|3,10169|3,10169|0,10169|2,10169|1,10258|0,10258|1,10347|2,10347|0,10347|3,10347|1,10436|2,10436|3,10526|0,10526|1) - The only thing that i can say, is try to do more variants of those chordtrills. (not only |0|1| or |2|3|)

00:28:919 (28919|1,28919|0,28919|2,28919|3,29008|3,29097|1,29097|0,29186|0,29186|1,29276|0,29276|1) - LongNotes + Doublejacks, is very hard...

00:31:017 (31017|0,31061|0) - Any E.T can do 1/8 jacks? I have all the doubts.

00:39:633 - Those jacks are really beyond my imagination...

01:13:859 (73859|1,73919|1) - Even 1/12 jack, i don't think so.

01:31:002 (91002|0,91061|0) - ^

01:37:133 (97133|3,97133|2,97222|2,97222|3,97311|3,97311|2,97401|3,97401|2,97490|3,97490|2) - Control the amount of doublejacks. Try three. Five or six is too much.

01:39:588 (99588|3,99633|3) - Same as 00:31:017.

Good Luck! :)
deadbill
dem stars.

ane kelarin modnya sekitar weekend yaa
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

I'll start my mod with saying: These patterns are way too repetitive. (I also don't enjoy the mapping style)

All difficulties
At the begaining most of the notes are not placed to pitch. (You should once its the only sounds present)
I hope you can hear the difference in pitch.


I can't really say much about the patterning because its very alien to me. sry bout that.
Topic Starter
genkicho

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Not needed!
BPM & Offset: MISS
  1. I think that the correct offset is 1049.
Diff.Spread: MISS
  1. You only can get 5/6 difficulties for yourself, if you need more difficulties, call GDs. Reason
Diff.Name: PASS
HP & OD: MISS
  1. Suggestions:
    1. EZ: OD=6 -> OD=7 | HP=6 -> HP=6.5
    2. NM: Both values to 7.
    3. HD: OD=7.7 -> OD=7.5 | HP=7.4 -> HP=7.5
    4. SC: Both values to 8.5.
    5. SHD: Both values to 9.
    6. Lunatic: OD=9.6 -> OD=9.5 | HP=9.6 -> HP=9
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: PASS?
  1. Is related to Cytus too...
Widescreen Support: FAIL
  1. If you won't use storyboard, Uncheck Widescreen Support in all diffs.
Preview Point: PASS
AiMod Things: PASS

Mod!
[EZ]
00:57:311 (57311|1,57847|1) - I rather move these notes to |3| or |2|, so you don't overuse so much that hand. fixed, ab it different

01:30:883 (90883|2,91061|3,91419|2) - I don't like this, try move 01:31:061 (91061|3) - to |1| or |0| fixed, a bit different

I don't like to much those 3 LongNotes followed for the notes... you can spread more even... but well it's up to you.

[NM]
00:07:490 (7490|3,7669|3,8026|3,8204|3) - Bad, I think these notes go on |0|. So now, you cover all the columns. fixed, a bit different

00:09:990 (9990|1) - to |3|.

00:10:526 (10526|1) - to |2|.

00:11:061 (11061|1) - to |3|. This part can be less hard...

00:12:669 (12669|2) - to |3|.

00:14:276 (14276|3) - to |0|.

00:14:811 (14811|3) - to |1|.

00:15:347 (15347|3) - to |0|.

00:16:954 (16954|1) - to |0|.

^I think that part is a bit hard for a NM... those note movements can relax a bit the difficulty for both hands. those suggestions make inconsistency of patterns

00:25:169 (25169|0,25347|0,25526|2,25704|2) - And 00:27:311 (27311|0,27490|1,27669|3,27847|3) - are different. Please be consistent. 00:25:347 (25347|0) - to |1| fixed

00:58:383 (58383|0,58740|0) - to |2| or |3|. You are putting unnecessary effort in left/right hand, for using roll patterns...

01:05:704 (65704|1) - like before... to |3|

01:06:240 (66240|1) - to |2|

01:07:847 (67847|2) - to |1|

01:09:990 (69990|3) - to |1|

01:10:526 (70526|3) - to |0|

01:12:133 (72133|1) - to |3|

01:12:669 (72669|1) - to |2|

01:23:383 (83383|1) - to |2|

01:23:919 (83919|1) - to |3|

01:24:097 (84097|0,84454|0) - to |2|.

01:24:990 (84990|2) - to |3|

01:26:061 (86061|2) - to |3|

01:26:240 (86240|1,86597|1) - to |0|

01:27:133 (87133|3) - to |1|

01:27:669 (87669|3) - to |0|

01:28:204 (88204|3) - to |1|

01:28:383 (88383|2,88740|2) - to |0|

01:29:811 (89811|1) - to |0|

01:48:561 (108561|1) - to |2|

01:49:097 (109097|1) - to |3|

01:50:704 (110704|1) - to |0|

01:54:990 (114990|2) - to |1|

01:57:133 (117133|1) - to |3|

01:57:669 (117669|1) - to |2|

01:59:811 (119811|2) - to |3| all denied :( ^ pls don't change my mapping style :(

02:04:454 (124454|0) - to |1| and 02:04:811 (124811|0) - to |2| rearranged a bit

I Repeat: You are putting unnecessary effort in left/right hand, for using roll patterns...some notes moved

[HD]
Now...

00:09:097 (9097|3,11865|3) - There a lot of effort in three fingers... and you left all that column empty. That is bad. In All this section.
My suggestion is to spread more the notes. fixed

00:58:383 (58383|0,58740|0,58919|1,59097|1,59454|1,59633|1,59990|1,60169|1,60526|1,60883|1,61061|2,61240|2,61597|2,61776|2,62133|2,62311|2,62669|2,63026|2) - ... http://i.imgur.com/O6nFKYs.jpg Just a suggestion because after i see this in NM, i don't know if you know some alternative to that really heavy and consecutive pattern. srry denied. too easy I think. I already nerfed it as much as I can, and I think that pattern isn't compatible with the song :( (hard to explain it)
If you like more this pattern please use it in NM too.

01:05:169 (65169|3,66865|3) - Again in all in this section: 00:09:097.

01:22:579 (82579|2) - to |1|... rearranged i Don't like the note right there + again 00:09:097.

01:33:204 (93204|2) - to |0| rearranged, different

01:34:276 (94276|1) - to |0| fixed

01:48:204 - Again... srry I wont change my mapping style .

02:01:061 to the end - This part i really like it comparing the rest tbh.

In general, please spread more the notes.I think those trills are enough to fill columns

[MX]
00:50:704 (50704|1) - It ends in 00:50:704 (50704|1).

00:57:311 (57311|0,57311|1,57490|1,57490|0,57847|0,57847|1,58026|0,58026|1,58383|0,58383|1,58740|0,58740|1) - Suggestion again, http://i.imgur.com/bVTudjP.jpg Try to do more dynamic the patterns, The empty columns still there... fixed hand balance, but that suggestion isn't compatible with the song (again, hard to explain) I map according to the song, not patterns difficulty

01:09:276 (69276|3,69454|3,69633|3,69811|3) - Evade stacks... fixed

01:12:847 (72847|2,73026|2,73204|2,73383|2) - ^fixed

01:13:383 (73383|0,73561|0,73740|0,73919|0) - ^fixed

01:27:936 (87936|1,88115|1,88294|1,88472|1,88651|1,88829|1) - ^fixed

01:30:704 (90704|1,90883|1,91061|1,91240|1) - ^fixed

01:48:204 (108204|3,109811|3) - empty and 01:48:204 (108204|1,108383|1,108561|1,108740|1,108919|1,109097|1,109276|1,109454|1,109633|1) - stack.fixed

01:52:133 (112133|3,112311|3,112490|3,112669|3,112847|3,113026|3,113204|3,113383|3,113561|3,113740|3,113919|3,114097|3) - s t a c k.fixed

02:01:061 to the end - Again here, i like this.

Tbh, there a lot of copypaste patterns? I really thinking this now.whoops srry that's just my mapping habbit

[SC]
00:56:776 (56776|1,56776|3,56776|0,56954|0,56954|1,56954|3,57311|1,57311|0,57311|3,57490|3,57490|1,57490|0,57847|0,57847|3,57847|1,58026|1,58026|0,58026|3,58383|0,58383|3,58383|1,58740|1,58740|3,58740|0) - http://i.imgur.com/UPz8g3V.jpg Third suggestion. denied :(

This diff, has a lot of stacks... and chordtrills. You can use more JumpStreams to be honest... I think we cant map without stack in hard diff

00:56:776 - I expect 4 notes in the next diffs...? I think this will be the most hardest diff of this map. Beyond this difficulty, is just overmapping in my opinion.umm... that's triple, and I think it can be harder than this

[SHD]
Is like SC but without any rest between notes generating jacks.

No suggestions here.

[Lunatic]
00:09:633 (9633|3,9633|0,9633|1,9633|2,9722|2,9722|3,9811|0,9811|2,9811|3,9811|1,9901|1,9901|0,9990|2,9990|3,10169|3,10169|0,10169|2,10169|1,10258|0,10258|1,10347|2,10347|0,10347|3,10347|1,10436|2,10436|3,10526|0,10526|1) - The only thing that i can say, is try to do more variants of those chordtrills. (not only |0|1| or |2|3|) variations are in half map and kiai time ::>>

00:28:919 (28919|1,28919|0,28919|2,28919|3,29008|3,29097|1,29097|0,29186|0,29186|1,29276|0,29276|1) - LongNotes + Doublejacks, is very hard...different hand

00:31:017 (31017|0,31061|0) - Any E.T can do 1/8 jacks? I have all the doubts.pls don't underestimate ppl.if ET cant 1/8 jack, then im a god..

00:39:633 - Those jacks are really beyond my imagination... lol

01:13:859 (73859|1,73919|1) - Even 1/12 jack, i don't think so. that's 1/6

01:31:002 (91002|0,91061|0) - ^^

01:37:133 (97133|3,97133|2,97222|2,97222|3,97311|3,97311|2,97401|3,97401|2,97490|3,97490|2) - Control the amount of doublejacks. Try three. Five or six is too much. its ET diff, no nerf. 3 doublejacks are just too easy to hit

01:39:588 (99588|3,99633|3) - Same as 00:31:017.?? :/

Good Luck! :)
thanks for modsssssss ::>>
Topic Starter
genkicho

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195

I'll start my mod with saying: These patterns are way too repetitive. (I also don't enjoy the mapping style) srry bout that, but I cant do anything about it

All difficulties
At the begaining most of the notes are not placed to pitch. (You should once its the only sounds present)
I hope you can hear the difference in pitch.could you pls give example? Im pretty sure its placed to pitch


I can't really say much about the patterning because its very alien to me. sry bout that.
Topic Starter
genkicho

deadbill wrote:

dem stars.

ane kelarin modnya sekitar weekend yaa
::>> oke
deadbill
MX

00:30:436 - add a note
00:37:311 (37311|3) - ctrl + left, since there is no piano here
01:13:472 - 1/8 would be nice, since this is MX diff
01:13:919 - why the piano is not mapped here?
01:30:615 - same as before, 1/8 would be nice

add a note at these part, since you are refering to piano
01:35:794 -
01:36:329 -
01:36:865 -
01:37:401 -

01:38:561 - one LN is enough, two are too much since you will make jacks instead. this may not inappropriate, because piano at this part has different tone
also 01:39:454 - 1/8


just a suggestion


01:46:686 (106686|0) - ghost note

01:47:133 - just a suggestion, map the piano (p.s. some notes are 1/3), remove the ln


or if you are a lil bit sadistic


01:48:204 - i dont mind if you are using the same pattern as before, since this part is similar to previous part.
however some players may feel otherwise. just a suggestion, either you refering to piano + synth at this part, or keep the pattern as it is. your call

02:06:419 - umm? piano? also LN for epicness


thats all goodluck m8
deadbill
yha malah pake bahasa bule... lupa ane... maap.. -.-
Topic Starter
genkicho

deadbill wrote:

MX

00:30:436 - add a note added
00:37:311 (37311|3) - ctrl + left, since there is no piano here I understand what you mean. fixed
01:13:472 - 1/8 would be nice, since this is MX diff you mean 1/6? rearranged
01:13:919 - why the piano is not mapped here?I map it in SC and higher diff
01:30:615 - same as before, 1/8 would be nice 1/6 rearranged

add a note at these part, since you are refering to piano
01:35:794 -
01:36:329 -
01:36:865 -
01:37:401 -
^all fixed + rearranged
01:38:561 - one LN is enough, two are too much since you will make jacks instead. this may not inappropriate, because piano at this part has different tone rearranged
also 01:39:454 - 1/8 rearranged


just a suggestion
i deleted those LNs

01:46:686 (106686|0) - ghost note thx. I don't hear piano, but I hear something with 25% play speed, so I changed the hitsound to soft hit

01:47:133 - just a suggestion, map the piano (p.s. some notes are 1/3), remove the ln no its 1/6, and 1/4+1/6 trill Is insane for MX I think


or if you are a lil bit sadistic whoa that pattern looks messy for me :( and too hard


01:48:204 - i dont mind if you are using the same pattern as before, since this part is similar to previous part.
however some players may feel otherwise. just a suggestion, either you refering to piano + synth at this part, or keep the pattern as it is. your call

02:06:419 - umm? piano? also LN for epicness I will rethink the piano, but LN for ending is a no :p


thats all goodluck m8
thx^^ I rearranged so many patterns from this mod ::>>>
Topic Starter
genkicho

- Ly0572 - wrote:

Mark for m4m
Will mod later~
whoa you already mod this map :/
Davin Fortune
Hello genkicho!
Guess my mod gonna be long since Awakened is less modded >_>

Little General
00:09:633 - until 00:18:204 -
01:05:347 - until 01:13:919 -
01:22:490 - until 01:31:061 - aren't these three point has same pattern here? (i see in awakened) so suggest to make them into kiai cause reff/kiai is a part of a song which usually play it repeatly cause reff is a part which usually people gonna love it (own definition :P)
02:05:347 - the last kiai should end here

AWAKEN FROM THE CENTER OF EARTH!!
00:15:615 (15615|1,15615|0) - delete this, this got pause between the 4 notes, cause the flow in here are 00:15:704 (15704|2,15704|3,15794|1,15794|0) - not included with that chords
00:17:758 (17758|3,17758|2) - ^
00:23:204 - 3 note same like 00:22:847 - , they have same sound though, i do agree with 00:24:990 - since i found extra sound beside the other chords' sound taken, but this one not
00:24:633 (24633|3) - move to col 1(see from left), for easier in playing
00:26:776 (26776|3) - move to col 2 for easier in playing
00:27:758 - i figured out there's piano in here, it's up to you want to add because of existing sound or want to keep the consistency of the pattern so the players won't be feel shocked when have to face this little note
00:29:186 (29186|0) - move to col 4, cause these chords don't take similar sound so i can decline about using this jack pattern and ask you to make a thrill patern
00:30:258 (30258|0,30258|1) - apply like ^ for this one too
00:31:151 (31151|2) - move to 00:31:329 - so these notes are synced with the triplets 00:31:419 - also 00:31:151 - got no any beat so i ask you to move it up
00:31:419 - make it 2 note since i listen it carefully and figured out that between three note and two notes are same, pls apply to all of them which has same problem
00:41:329 - make it 1 note, in this part the pattern is 2 1 1 1 2 and repeat again and again
00:41:597 (41597|2,41597|3,41686|1,41686|2) - ^
00:43:472 - ^
00:43:740 (43740|0,43740|3,43829|1,43829|0) - ^, pls apply to all pattern which has same pattern
01:13:264 (73264|1,73323|0) - delete and 01:13:294 - make chords here, as a flow with 01:13:204 (73204|0,73204|3) -
01:35:347 (95347|3,95347|0,95347|1,95347|2,95436|3,95526|0,95526|1,95615|1,95615|0,95704|1,95704|0) - make it same like 00:28:919 (28919|0,28919|3,28919|1,28919|2,29008|3,29097|0,29097|1,29186|0,29186|1,29276|0,29276|1) -
01:37:401 - make it 1 note for consistent pattern
01:37:936 - add ^
01:38:472 - ^
01:40:526 - Add some here
01:41:597 - ^
01:43:919 - ugh for this part pls just make it consistent with other part like the one in 01:35:347 - and 00:28:919 -
01:55:079 (115079|3) - delete this, pls just ignore this sound and give player to rest a bit, a flow in this part is like 01:55:169 (115169|1,115169|3,115169|2,115169|0,115258|3,115258|2,115347|3,115347|2,115347|1,115347|0,115436|1,115436|0,115526|2,115526|3) - sp just make it space between a flow and the other one
01:55:615 (115615|0) - ^
01:57:222 (117222|0) - ^
01:57:758 (117758|2) - ^

Diff awakened dolok, entar diff lain
PaladinKill
ga bisa nyentuh disini T_T
skin ininya mana? VOEZ skin (pas play ada tulisan merah)
Topic Starter
genkicho

Davin Fortune wrote:

Hello genkicho!
Guess my mod gonna be long since Awakened is less modded >_>

Little General
00:09:633 - until 00:18:204 -
01:05:347 - until 01:13:919 -
01:22:490 - until 01:31:061 - aren't these three point has same pattern here? (i see in awakened) so suggest to make them into kiai cause reff/kiai is a part of a song which usually play it repeatly cause reff is a part which usually people gonna love it (own definition :P)
02:05:347 - the last kiai should end here

AWAKEN FROM THE CENTER OF EARTH!!
00:15:615 (15615|1,15615|0) - delete this, this got pause between the 4 notes, cause the flow in here are 00:15:704 (15704|2,15704|3,15794|1,15794|0) - not included with that chords
00:17:758 (17758|3,17758|2) - ^
00:23:204 - 3 note same like 00:22:847 - , they have same sound though, i do agree with 00:24:990 - since i found extra sound beside the other chords' sound taken, but this one not
00:24:633 (24633|3) - move to col 1(see from left), for easier in playing
00:26:776 (26776|3) - move to col 2 for easier in playing
00:27:758 - i figured out there's piano in here, it's up to you want to add because of existing sound or want to keep the consistency of the pattern so the players won't be feel shocked when have to face this little note
00:29:186 (29186|0) - move to col 4, cause these chords don't take similar sound so i can decline about using this jack pattern and ask you to make a thrill patern
00:30:258 (30258|0,30258|1) - apply like ^ for this one too
00:31:151 (31151|2) - move to 00:31:329 - so these notes are synced with the triplets 00:31:419 - also 00:31:151 - got no any beat so i ask you to move it up
00:31:419 - make it 2 note since i listen it carefully and figured out that between three note and two notes are same, pls apply to all of them which has same problem
00:41:329 - make it 1 note, in this part the pattern is 2 1 1 1 2 and repeat again and again
00:41:597 (41597|2,41597|3,41686|1,41686|2) - ^
00:43:472 - ^
00:43:740 (43740|0,43740|3,43829|1,43829|0) - ^, pls apply to all pattern which has same pattern
01:13:264 (73264|1,73323|0) - delete and 01:13:294 - make chords here, as a flow with 01:13:204 (73204|0,73204|3) -
01:35:347 (95347|3,95347|0,95347|1,95347|2,95436|3,95526|0,95526|1,95615|1,95615|0,95704|1,95704|0) - make it same like 00:28:919 (28919|0,28919|3,28919|1,28919|2,29008|3,29097|0,29097|1,29186|0,29186|1,29276|0,29276|1) -
01:37:401 - make it 1 note for consistent pattern
01:37:936 - add ^
01:38:472 - ^
01:40:526 - Add some here
01:41:597 - ^
01:43:919 - ugh for this part pls just make it consistent with other part like the one in 01:35:347 - and 00:28:919 -
01:55:079 (115079|3) - delete this, pls just ignore this sound and give player to rest a bit, a flow in this part is like 01:55:169 (115169|1,115169|3,115169|2,115169|0,115258|3,115258|2,115347|3,115347|2,115347|1,115347|0,115436|1,115436|0,115526|2,115526|3) - sp just make it space between a flow and the other one
01:55:615 (115615|0) - ^
01:57:222 (117222|0) - ^
01:57:758 (117758|2) - ^

Diff awakened dolok, entar diff lain

waduu gimana cari ngasi kudos nya.. srry telat... laptop rusak soalnya.. skrg baru bener :(
"this post has been made too long blabla" gabisa kasi kudosu...
Topic Starter
genkicho
map ressurected.... uhh really im trying to rank this like a stupid because its kinda impossible to rank..
Topic Starter
genkicho

Davin Fortune wrote:

Hello genkicho!
Guess my mod gonna be long since Awakened is less modded >_>

Little General
00:09:633 - until 00:18:204 -
01:05:347 - until 01:13:919 -
01:22:490 - until 01:31:061 - aren't these three point has same pattern here? (i see in awakened) so suggest to make them into kiai cause reff/kiai is a part of a song which usually play it repeatly cause reff is a part which usually people gonna love it (own definition :P)
02:05:347 - the last kiai should end here
thanks for suggestion, but i think it doesnt really matter :) i will rearrange some repetitive patterns

AWAKEN FROM THE CENTER OF EARTH!!
00:15:615 (15615|1,15615|0) - delete this, this got pause between the 4 notes, cause the flow in here are its for consistency00:15:704 (15704|2,15704|3,15794|1,15794|0) - not included with that chords
00:17:758 (17758|3,17758|2) - ^
00:23:204 - 3 note same like 00:22:847 - , they have same sound though, i do agree with 00:24:990 - since i found extra sound beside the other chords' sound taken, but this one nothmm srry i dont get it :( 3 notes is for extra sound
00:24:633 (24633|3) - move to col 1(see from left), for easier in playingits on purpose, minijacks everytime that sound appear
00:26:776 (26776|3) - move to col 2 for easier in playing
00:27:758 - i figured out there's piano in here, it's up to you want to add because of existing sound or want to keep the consistency of the pattern so the players won't be feel shocked when have to face this little notehmm piano is on red line
00:29:186 (29186|0) - move to col 4, cause these chords don't take similar sound so i can decline about using this jack pattern and ask you to make a thrill paterni think 12 jack (chord jack if im not mistaken) is easier to hit because its 1 hand, and i dont want to confuse the other hand
00:30:258 (30258|0,30258|1) - apply like ^ for this one too
00:31:151 (31151|2) - move to 00:31:329 - so these notes are synced with the triplets 00:31:419 - also 00:31:151 - got no any beat so i ask you to move it up i can hear beat with 1/4 replay
00:31:419 - make it 2 note since i listen it carefully and figured out that between three note and two notes are same, pls apply to all of them which has same problemactually there are some extra sound, something like clap but not clap
00:41:329 - make it 1 note, in this part the pattern is 2 1 1 1 2 and repeat again and again the sound is telling me to give minijacks, but its volume kinda low so ppl cant really hear it
00:41:597 (41597|2,41597|3,41686|1,41686|2) - ^
00:43:472 - ^
00:43:740 (43740|0,43740|3,43829|1,43829|0) - ^, pls apply to all pattern which has same pattern
01:13:264 (73264|1,73323|0) - delete and 01:13:294 - make chords here, as a flow with 01:13:204 (73204|0,73204|3) -
01:35:347 (95347|3,95347|0,95347|1,95347|2,95436|3,95526|0,95526|1,95615|1,95615|0,95704|1,95704|0) - make it same like 00:28:919 (28919|0,28919|3,28919|1,28919|2,29008|3,29097|0,29097|1,29186|0,29186|1,29276|0,29276|1) - hmm nah i think already good
01:37:401 - make it 1 note for consistent pattern the sound is telling double
01:37:936 - add ^no beat
01:38:472 - ^no beat
01:40:526 - Add some here
01:41:597 - ^uhh i dont want make jumpstream.. its boring
01:43:919 - ugh for this part pls just make it consistent with other part like the one in 01:35:347 - and 00:28:919 -
01:55:079 (115079|3) - delete this, pls just ignore this sound and give player to rest a bit, a flow in this part is like 01:55:169 its a 6* map anyway.. for top tier :/ and for the piano(115169|1,115169|3,115169|2,115169|0,115258|3,115258|2,115347|3,115347|2,115347|1,115347|0,115436|1,115436|0,115526|2,115526|3) - sp just make it space between a flow and the other one
01:55:615 (115615|0) - ^
01:57:222 (117222|0) - ^
01:57:758 (117758|2) - ^

Diff awakened dolok, entar diff lain

thx for mods :D
Asherz007
Hey there! From a modding queue. :)

genkicho wrote:

map ressurected.... uhh really im trying to rank this like a stupid because its kinda impossible to rank..
Yeah... Sadly, there has been a rule change where BNs can only cast their judgement on a mapset in which they can pass all of the diffs... so you may be struggling to find capable people. But don't worry, the map is very promising.

General
I don't know... I'm just not a fan of using the drum sampleset for this. Up to you though, really.

Might I suggest a change to the OD/HP structure?
  1. EZ: OD 6, HP 6 (fine imo from the large number of LNs)
  2. NM: OD 7, HP 7
  3. HD: OD 8, HP 7.5
  4. MX: OD 8.2, HP 7.8
  5. SC: OD 8.5, HP 8
  6. SHD: OD 8.8, HP 8.2
  7. Awakened: OD 9, HP 8.5
Mania maps don't tend to go above OD/HP 9, from what I've seen.

Also, don't double-up on hitsounds... or more. (like at 00:22:133) It's often a little too much. (I reckon for this specific example, a double should be fine, whereas a triple isn't.)

0|1|2|3

EZ
As a general note, EZ diffs should not really have any SV changes in them at all. People need to get used to the notes alone first, never mind them scrolling down at different speeds. I'd suggest removing these.

  1. 00:01:062 (1062|3,1597|3,2133|3,2669|3,3026|3,3204|2,3740|2,4276|2,4811|2,5169|2,5347|1,5883|1,6419|1,6954|1,7311|1,7490|2,8026|2,8561|3,9097|3,9454|2) etc etc etc... - Ok, so at the moment, you're mapping the piano, right? How about mapping to the drum set? (the cymbal-sounding things actually have some sort of pitch, surprisingly.) It would allow you to map like this, instead of putting everything in the same column. Listen closely to the audio to see what I mean. (Looking at the other diffs, this idea could also apply there too.)
  2. 00:47:847 (47847|2) - Change to col 1 for hand balance?
  3. 01:13:919 (73919|0,76061|2,78204|1,80347|0) - Why not make these LNs?
  4. 02:06:419 (126419|3,126419|0) - Switch to cols 1+2? (only because the previous notes were in this column, plus this combo hasn't been used for the entire map.)

HD
Drum following idea still applicable here. Apart from that, there's not much. Hitsounding wise, I think you went a little overboard on using the soft whistle in some areas. Don't forget, hitsounds don't necessarily need to be on every note.
  1. 00:15:436 (15436|0) - On the white tick earlier in col 3 for the pattern?
  2. 00:22:847 - Don't really see any reason to have the minijacks here. What about like this? Many more occasions where the notes can be rearranged to avoid the unnecessary minijacks and improving hand balance at the same time.
  3. 00:39:454 (39454|3,39544|2) - Move one col left?
  4. 01:11:776 (71776|0,71895|2,72014|1,72133|3,72252|2,72371|0,72490|3,72609|1,72728|2) - I know what you're trying to map here, but being the only bar which is mapped to 1/3s, I don't think it's worth it. Consider remapping to the drums instead.
  5. 01:38:561 (98561|2,98829|2,98919|1,99097|1,99276|2,99454|1,99633|2) - Too much finish HS here.
  6. For the LN section at 01:56:776, I know you're trying for variation, but I really don't think this is necessary and thus should all be replaced with normal notes.
  7. 02:01:061 (121061|3,121061|2,121240|3,121240|2,121419|2,121419|1,121597|1,121597|2,121776|0,121776|1,121954|1,121954|0,122133|1,122133|2,122311|1,122311|2,122490|3,122490|2,122669|3,122669|2,122847|1,122847|2,123026|1,123026|2) - This isn't really following anything. You could follow the cymbals, or map the piano stream instead.
  8. 02:03:204 (123204|3,123294|0,123383|3,123472|0,123561|3,123651|0,123740|3,123829|0,123919|3,124008|0,124097|3,124186|0) - Put some notes in different columns. This is extremely hard to read and play when repeated for this long.

I hope this helps and good luck! :)
AHHHHHHHHHHHHHH
Hi, my name is Jeff
Let's go
Guide
Black text: Ghost note/Note that even when i put playback rate down to 25%, I still couldn't here a thing
Red text: Missing note
Blue text: Change the pattern
Pink text: Others
Overall
Too many jacks in the last diff that it doesn't even fun any more. Do you want this to be the next AiAe of osu!mania?
Some pattern are the same in 2 or more difficults. Consider changing it to make your beatmap to have more variety of notes arrangement :arrow: more fun
SC
00:11:151 (11151|1) - Remove this
00:13:294 (13294|1) - ^
00:15:436 (15436|3) - ^
00:17:579 (17579|1) - ^
00:40:526 (40526|0,40526|1) - Switch these two notes' placement and make the LN 1/2 long
00:44:811 (44811|0,44811|1) - ^
01:03:204 (63204|3,63383|3,63740|3,63919|3) - Why LNs here, the music didn't change too much that you use LNs here. Consider changing it to NM note
01:11:895 (71895|1,72014|0,72014|0) - These notes make no sense, remove this
01:12:252 (72252|1,72371|2,72609|3,72728|1) - ^
01:39:722 (99722|3) - Add a note here
01:43:561 (103561|0,103561|1) - Remove 1 of these 2 notes. The bass doesn't extremely stressed there to use a triple
01:56:776 (116776|3,116776|1,116865|2,116865|0,116954|1,116954|3,117044|0,117044|2,117133|1,117133|3,117222|2,117311|3,117311|1,117401|2,117401|0,117490|1,117490|3,117579|0,117579|2,117669|1,117669|3,117758|2,117847|3,117847|1,117936|0,117936|2,118026|1,118026|3,118115|2,118115|0,118204|1,118204|3,118294|0,118294|2,118383|3,118383|1,118472|2,118472|0,118561|1,118561|3,118651|0,118651|2,118740|3,118740|1,118829|2,118919|0,118919|3,119008|1,119008|2,119097|3,119097|0,119186|2,119186|1,119276|3,119276|0,119365|1,119454|0,119454|3,119544|1,119544|2,119633|3,119633|0,119722|2,119722|1,119811|0,119811|3,119901|1,119990|3,119990|0,120079|2,120079|1,120169|0,120169|3,120258|2,120258|1,120347|0,120347|3,120436|1,120436|2,120526|3,120526|0,120615|2,120615|1,120704|3,120704|0,120794|1,120794|2) - I dislike this pattern. There is no need to use LNs here. No violin, no long stretching sound, just NM base. Consider remake this part
Advice
Consider delete the last diff because with that diff, it is really hard to get this map ranked and it is not really fun to play with too
GL for ranking, big Voez fan here 8-)
Edit: forgot to color some text
riunosk
decided to mod SHD and Awakened instead since im quite free atm
Supa Hard Deefeeculty
00:20:347 (20347|1) - i suggest moving to 3 and changing to LN instead for playability and follow the extended sound until the next triple
00:28:204 (28204|1,28204|3,28294|2,28383|1) - suggested pattern
00:33:026 (33026|1,33204|1,33383|1,33561|1,33740|1,33919|1) - anchor here
00:45:704 (45704|1,45883|1,46061|1,46240|1,46419|1) - ^
00:52:044 (52044|1,52222|1,52401|1,52579|1,52758|1,52936|1) - ^
00:53:472 (53472|2,53651|2,53829|2,54008|2,54186|2,54365|2) - ^
01:30:704 (90704|3,90704|0,90764|1,90764|2,90823|3,90823|0,90883|1,90883|2,90942|3,90942|0,91002|2,91002|1) - i highly suggest changing this into 12 34 jtrill style for much better playability
02:01:061 - i feel that the SVs are too strong for weak sounds like this, maybe reduce them to 1.3 or something
02:06:419 (126419|2,126419|3,126419|0,126419|1) - maybe change to double and add 2 more notes at 3 4 that follows the piano?
i noticed the HP is 9.2 but awakening and sc is lower than 9, intentional or accidental?
wake me up inside
for this difficulty, i'll be very blunt, i find this overmapped in terms of massively excessive jacking. the quads dont seem to fit with the track although the pattern would make sense for the quads to be around. im unable to mod this due to me not familiar with this kind of mapping so i'll shoot one star as compensation
j a c k g a l o r e
Crumpey
As Requested in Crumpey's mod Queue


MX, HD
cols = 1|2|3|4

MX(Mod
00:18:204 (18204|2) - potential for a nice stream instead of a boring Ln right here.
00:40:526 (40526|1,40704|1) - id avoid things like this, really hard to hit
00:44:811 (44811|1,44990|1) - same as above
00:54:454 (54454|2,54633|2) - Same, it just so easy to mess up on them, although not objectively wrong, imo its better without them
01:12:847 (72847|0,72907|2,72966|0,73026|2,73085|0,73145|2,73204|0,73264|2,73323|0,73383|2,73442|0,73502|2) - try a pattern thats easier on the hands utilizing all 4 columns, thats super hard to hit.
01:13:919 - So much potential for some streams, yet theres no notes here?
01:37:490 (97490|1,98026|2,103919|2,104454|1,104990|2,105526|3,106061|1,106597|2,107133|1) - these lns dont feel like they are adding to the song at all, just have streams in that area imo

HD(Mod)
Feels and looks way too similar to mx, compare the diffs and i suggest changing them up a bit, HD just feels like MX with less notes imo
01:56:776
(116776|0,116865|1,116954|2,117044|3,117133|2,117222|0,117311|1,117401|2,117490|3,117579|2,117669|1,117758|2,117847|3,117936|2,118026|1,118115|0,118204|3,118294|2,118383|1,118472|0,118561|2,118651|1,118740|0,118829|1,118919|2,119008|0,119097|1,119186|3,119276|2,119365|0,119454|1,119544|3,119633|2,119722|0,119811|3,119901|2,119990|0,120079|1,120169|2,120258|3,120347|0,120436|1,120526|2,120615|3,120704|0) - wouldnt suggest this in a 3* song

Awakened Attempt
This feels waaaaaay too overmapped, there are some songs that just arnt meant to be a high starred song as it wont make sense.
Imo to keep this diff it will need an overhaul, the quads in the beginning arnt needed, and there are waaaaay too many jacks, imo, i would probably remove the diff.

Overall solid map
show more
Please sign in to reply.

New reply