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T & Sugah x Lexurus - No More

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Topic Starter
Strategas
This beatmap was submitted using in-game submission on 2016 m. rugsėjo 2 d. at 17:10:56

Artist: T & Sugah x Lexurus
Title: No More
Tags: High Tea Music liquid dnb drum & and bass liquicity
BPM: 174
Filesize: 4648kb
Play Time: 02:12
Difficulties Available:
  1. Another (5,18 stars, 545 notes)
  2. Easy (1,9 stars, 149 notes)
  3. Extra (5,76 stars, 604 notes)
  4. Hard (3,4 stars, 372 notes)
  5. Insane (4,28 stars, 455 notes)
  6. Normal (2,24 stars, 227 notes)
Download: T & Sugah x Lexurus - No More
Information: Scores/Beatmap Listing
---------------
osu! World Cup 2016 SF FM3 (Extra)
Milan-
m4m from ur q' . my map https://osu.ppy.sh/s/458931 ty xd

easy
-00:00:130 (1,1) - i think it'd make more sense to either start the spinner right after the circle to give more time of spinning or start it from 00:00:819 - where a new instrument is introduced
-00:35:302 (4,1,2) - this angle is so flow breaking tho, you could do stuff like http://puu.sh/pYxno/7f228eeb1b.jpg if you wanna have this kind of angle
-00:57:371 (4,1,2) - this one could be less edgy aswell but dunno.. the other one after is better somehow
-for the 1/2 instances i'd suggest you to use a longer slider afterwards, so the player doesnt have to think too much (?

normal
-00:00:130 (1,1) - same?
-00:42:716 (4,5,1) - wouldnt something like this http://puu.sh/pYxL6/5f1640d358.jpg sound better?
-02:03:405 (5,3) - im so triggered
-also one super subjective thing, 00:25:819 (1,2,3,4,1,2,3) - this part feels kinda clustered in one place and doesnt look too nice ><

hard
-01:25:130 (3,4,1) - this thing so hard to acc and move aaa, maybe move (4) like 64/307 to keep ur structure and stuff?
-dam so dense, u may wanna use 7.5 ar or so

light
-01:36:681 (1,2,3,4,1,2,3,4) - this pattern doesnt feel fitting with how you mapped the rest of the section. copying this rhythm 01:47:888 (1,2,3,4,1,2,3,4) - will be better i think

insane
-01:05:819 (5,6,7) - shouldnt (6) be more apart of (7)? i believe you like doing these emphasizing things so ya
-02:12:026 (4,5,6,7) - uuhm 8/10 would keep streaming again .. move 7 to 256/256?

the
-00:04:957 (4,5) - these hitsounds are so loud compared to the rest,. pls
-00:43:578 (1,4,5) - use ncs for readability?
everything looks so messy with this cs and intensity balance ;;

no much to say lo, hard has the better sliders tbh
DeRandom Otaku
Hi ~ M4M , Queue , blah blah

General

  1. Forgot to uncheck widescreen support in easy , normal and lite insane

Big circles

  1. 00:43:578 (1,2,3,4,5,6,7) - No More fc on sightread ;w;
  2. 01:11:854 (1,1) - stack?
  3. 01:55:992 (1,1) - fix stack

Insane

  1. 00:43:578 (5) - NC here like in the highest diff
  2. 02:12:198 (6,7) - too close ;w;

Light Insane

  1. 00:55:302 - in hard diff u used 1/2 sliders here and in here there are easy 1/1 sliders which make Hard look more denser than light insane in this part -w-
  2. 01:04:957 (1,2,3,4,5) - this might be too hard for ametuers and also not a very nice pattern for a "light insane" diff
  3. 02:12:026 (4,5,6) - a normal stack would work better here

Hard

  1. 00:43:578 (5) - nc
  2. also ~ increase AR to 7,5 or something? AR 7 is slow for this

Normal

  1. 00:44:267 - make this clickable?
  2. 02:10:302 (2) - move it a bit higher? would flow better

Easy

  1. 01:40:819 (3,4) - DS
Thats it ~ Great map

My map https://osu.ppy.sh/s/473066

gl gl
_IxApplePie_
m4m from your queue. my map -> https://osu.ppy.sh/s/479175
Suggestion only. Feel free to reject.

Easy
  1. There's some probs that the AiMod picked up abt the distance snap
  2. 00:00:130 (1) - i think the spinner should start here instead of the red tick... like the others which started on white
  3. 00:38:750 (1) - either straighten or angle at the first point. It looks weird now, neither a "v" or "L"
  4. 01:32:543 (3,4) - blanket more
  5. 01:40:819 (3,4) - 4 is kind out of place for the blanket

Normal
  1. 00:00:130 (1) - the spinner thing, same as Easy
  2. 01:16:336 (5,6) - you could stack this, if you dw it's fine :)
  3. 01:42:198 (1,2,3,4) - i think reverse for the short.s would be nice
  4. 01:57:026 (2) - this note shift up to 01:56:854?

Hard
  1. 01:12:371 (2,3,4) - imo, the straight flow up is not so smooth :? maybe shift 3 out a little bit
  2. 01:18:750 (1,4) - move your 01:18:750 (1) - to overlap, tried 01:19:957 (4) and it couldn't be perfect </3

That's all I can find :)
Light Insane seems fine i guess.
Can't play Insane and Extra.

Good luck! :)
Topic Starter
Strategas

Milan- wrote:

m4m from ur q' . my map https://osu.ppy.sh/s/458931 ty xd

easy
-00:00:130 (1,1) - i think it'd make more sense to either start the spinner right after the circle to give more time of spinning or start it from 00:00:819 - where a new instrument is introduced but where I start has a piano tick and I think it's best place to start spinner from there
-00:35:302 (4,1,2) - this angle is so flow breaking tho, you could do stuff like http://puu.sh/pYxno/7f228eeb1b.jpg if you wanna have this kind of angle
-00:57:371 (4,1,2) - this one could be less edgy aswell but dunno.. the other one after is better somehow
-for the 1/2 instances i'd suggest you to use a longer slider afterwards, so the player doesnt have to think too much (? changed one of two

normal
-00:00:130 (1,1) - same?
-00:42:716 (4,5,1) - wouldnt something like this http://puu.sh/pYxL6/5f1640d358.jpg sound better?
-02:03:405 (5,3) - im so triggered
-also one super subjective thing, 00:25:819 (1,2,3,4,1,2,3) - this part feels kinda clustered in one place and doesnt look too nice >< I've seen worse xd

hard
-01:25:130 (3,4,1) - this thing so hard to acc and move aaa, maybe move (4) like 64/307 to keep ur structure and stuff?
-dam so dense, u may wanna use 7.5 ar or so

light
-01:36:681 (1,2,3,4,1,2,3,4) - this pattern doesnt feel fitting with how you mapped the rest of the section. copying this rhythm 01:47:888 (1,2,3,4,1,2,3,4) - will be better i think but it's cool, and it's in the most intense section so it fits imo, 01:14:612 (1,2,3,4,5) - this was the less extreme version, so mb I'll switch to that if needed

insane
-01:05:819 (5,6,7) - shouldnt (6) be more apart of (7)? i believe you like doing these emphasizing things so ya the note isn't that important so I skipped emphasizing it for playability and aesthetics
-02:12:026 (4,5,6,7) - uuhm 8/10 would keep streaming again .. move 7 to 256/256?

the
-00:04:957 (4,5) - these hitsounds are so loud compared to the rest,. pls
-00:43:578 (1,4,5) - use ncs for readability?
everything looks so messy with this cs and intensity balance ;; ;;;;;;;;;;;;;;;;;;;;;;;;

no much to say lo, hard has the better sliders tbh hard best diff confirmed
thanks, changed a lot

DeRandom Otaku wrote:

Hi ~ M4M , Queue , blah blah

General

  1. Forgot to uncheck widescreen support in easy , normal and lite insane

Big circles

  1. 00:43:578 (1,2,3,4,5,6,7) - No More fc on sightread ;w;
  2. 01:11:854 (1,1) - stack? no, I used manual stack for this slider to go opposite direction
  3. 01:55:992 (1,1) - fix stack

Insane

  1. 00:43:578 (5) - NC here like in the highest diff
  2. 02:12:198 (6,7) - too close ;w;

Light Insane

  1. 00:55:302 - in hard diff u used 1/2 sliders here and in here there are easy 1/1 sliders which make Hard look more denser than light insane in this part -w- nerfed in hard
  2. 01:04:957 (1,2,3,4,5) - this might be too hard for ametuers and also not a very nice pattern for a "light insane" diff
  3. 02:12:026 (4,5,6) - a normal stack would work better here I tried, but I like this more

Hard

  1. 00:43:578 (5) - nc don't need imo
  2. also ~ increase AR to 7,5 or something? AR 7 is slow for this

Normal

  1. 00:44:267 - make this clickable?
  2. 02:10:302 (2) - move it a bit higher? would flow better a few pixels all I can move xd

Easy

  1. 01:40:819 (3,4) - DS
Thats it ~ Great map

My map https://osu.ppy.sh/s/473066

gl gl
thank you

_IxApplePie_ wrote:

m4m from your queue. my map -> https://osu.ppy.sh/s/479175
Suggestion only. Feel free to reject.

Easy
  1. There's some probs that the AiMod picked up abt the distance snap
  2. 00:00:130 (1) - i think the spinner should start here instead of the red tick... like the others which started on white there's very strong beat I wanted it to be clickable
  3. 00:38:750 (1) - either straighten or angle at the first point. It looks weird now, neither a "v" or "L"
  4. 01:32:543 (3,4) - blanket more
  5. 01:40:819 (3,4) - 4 is kind out of place for the blanket

Normal
  1. 00:00:130 (1) - the spinner thing, same as Easy same
  2. 01:16:336 (5,6) - you could stack this, if you dw it's fine :) having only one stack in whole map might be confusing so just gonna go with no stacks
  3. 01:42:198 (1,2,3,4) - i think reverse for the short.s would be nice want to keep consistant with before
  4. 01:57:026 (2) - this note shift up to 01:56:854? full mapped snares this normal instead of kicks

Hard
  1. 01:12:371 (2,3,4) - imo, the straight flow up is not so smooth :? maybe shift 3 out a little bit I think it's ok, not completely straight and still plays fine
  2. 01:18:750 (1,4) - move your 01:18:750 (1) - to overlap, tried 01:19:957 (4) and it couldn't be perfect </3

That's all I can find :)
Light Insane seems fine i guess.
Can't play Insane and Extra.

Good luck! :)
thanks

fixed all but red
Irohas
no more no no more from your queue

light insane
00:04:267 (1) - what about making slider 1/1 instead as sound at 00:04:440 (2) - is not really important, but if you want to keep it its still okay
00:22:198 (1) - here too, is a bit boring, you should make this differently, as you could make a 1/1 slider until 00:22:543 (7) - and then completed by circles/1/2 slider
00:27:716 (1) - ^
00:57:371 (2,1) - dont really like to check that, but blanket pls : (
00:59:094 (4,1) - i think it should be as spaced as 00:58:750 (3,4) - or more
01:28:923 (3,4,5) - too hard for a light insane, you should maybe decrease a bit spacing if you want absolutely keep this pattern imo
01:30:302 (4,5,6) - ^
01:31:681 (3,4,5) - ^
01:33:061 (6,7,8,9,10) - ^
etc.
01:42:198 (1) - it will be confusing with 01:39:957 (2,3,4) - imo
01:50:992 (2) - overmap, i estimate that sound at 01:51:078 - is less important than 01:51:250 -
01:54:181 (3) - overmap
01:55:474 (4,5,6) - ^
etc.
02:00:130 (1,2,3) - you should maybe overlap instead of stack completely for better readability

insane
00:00:130 (1) - try being more original and map this part
00:22:198 (1) - same as light
00:38:664 - don't skip
00:42:026 (7,8,9,10,11,1) - I think it's make a weird "concatenation", it's difficult to follow your rhythm since first you decided to follow vocal at 00:42:026 (7,8,9,10,11) - and after you continue following drums (just my opinion)
00:59:095 (4,1) - same as light
01:10:130 (6,7) - more space imo
01:44:612 (7,8) - spacing feels off

hard
01:15:302 (3,4,5) - spacing inconsistent imo
01:44:095 (4,5,6,7,8,9,1) - too much pressure imo you should maybe replace 01:44:785 (8,9,1) - by a 1/2 reverse ?
01:48:578 (2) - start it maybe at 01:48:405 ?
02:04:785 (3,4) - bad overlap
good and neat diff

normal
00:40:992 (5) - why a reverse only here ?

[]
i hope it was helpful and good luck!
my map: https://osu.ppy.sh/s/472742
-NanoRIPE-
m4m from your q

[General]
looks fine ~

[Easy]
00:21:509 - this unherited timing looks unnecessary ~ (and also the next one)
01:05:647 - ^
01:11:854 (1) - finish?
01:19:095 (4,3) - try to stacked it?
01:27:716 - same as before
01:32:543 (3,5) - hmmm maybe make it neater? http://prntscr.com/bs6u4u
01:34:957 (2,4) - are u sure about this overlap?
01:49:440 - too many unherited timing here (looks unnecessary too)
02:11:164 (5) - NC?

[Normal]
01:11:854 (1) - finish?
01:25:647 (1,4) - overlap
01:50:130 - this unherited timing looks unnecessary

[Hard]
00:33:233 until 00:44:267 - hmm i'm not sure about this rhythm (i think if u follow vocal would be better) and also to make it easier
01:11:854 (1) - finish
01:33:922 (1) - what about finish?
02:04:785 (3,4) - bad pattern (maybe ctrl j slider(4)

[Light Insane]
01:06:164 (5) - hmm i think 1 circle would be better (i'm not sure about this kickslider on light insane)
01:10:992 (6) - ctrl g (for better flow)
01:11:854 (1) - finish
01:21:509 (1,2) - ehh the stacked looks hard to read it (for me) what about this? http://prntscr.com/bs70e6
02:00:474 (2,3) - what about usntack (2) and ctrl (3)? like this http://prntscr.com/bs71as

[Insane]
01:25:130 (3,4,5,6) - this pattern looks hard to read it :>

Nice diff

[No more small circles??]
none ~

GL ~ and sorry for my terrible english and short mod ;w;
Topic Starter
Strategas

MugiwaraSekai wrote:

no more no no more from your queue

light insane
00:04:267 (1) - what about making slider 1/1 instead as sound at 00:04:440 (2) - is not really important, but if you want to keep it its still okay I follow piano here and I can hear piano on those ticks so keep. 1/1 works too as I've used it on insane diff
00:22:198 (1) - here too, is a bit boring, you should make this differently, as you could make a 1/1 slider until 00:22:543 (7) - and then completed by circles/1/2 slider I'm emphasizing powerful downbeat and there's nothing more important to map than it
00:27:716 (1) - ^
00:57:371 (2,1) - dont really like to check that, but blanket pls : ( oops, not sure how that happened
00:59:094 (4,1) - i think it should be as spaced as 00:58:750 (3,4) - or more it's ok, this spacing shouldn't be too much difference from 00:57:371 (2,1) -
01:28:923 (3,4,5) - too hard for a light insane, you should maybe decrease a bit spacing if you want absolutely keep this pattern imo it's already baby spacing, and this insane introduces to leniency stuff
01:30:302 (4,5,6) - ^ ^
01:31:681 (3,4,5) - ^ ^
01:33:061 (6,7,8,9,10) - ^ ^
etc. it's just what the part/diff is built around
01:42:198 (1) - it will be confusing with 01:39:957 (2,3,4) - imo
01:50:992 (2) - overmap, i estimate that sound at 01:51:078 - is less important than 01:51:250 - most of the blue ticks are audible and are more or less even strenght
01:54:181 (3) - overmap audible
01:55:474 (4,5,6) - ^ audible
etc.
02:00:130 (1,2,3) - you should maybe overlap instead of stack completely for better readability I tried, but I think it makes readability worse

insane
00:00:130 (1) - try being more original and map this part well it's calm part and it's suppose to have low density
00:22:198 (1) - same as light
00:38:664 - don't skip
00:42:026 (7,8,9,10,11,1) - I think it's make a weird "concatenation", it's difficult to follow your rhythm since first you decided to follow vocal at 00:42:026 (7,8,9,10,11) - and after you continue following drums (just my opinion) it's mostly to combat the density, I don't want to make full stream here, so I just used the chance for suing 1/2 stuff
00:59:095 (4,1) - same as light fixed this one though
01:10:130 (6,7) - more space imo nothing special to increase spacing for I think
01:44:612 (7,8) - spacing feels off all good

hard
01:15:302 (3,4,5) - spacing inconsistent imo
01:44:095 (4,5,6,7,8,9,1) - too much pressure imo you should maybe replace 01:44:785 (8,9,1) - by a 1/2 reverse ? I think it's good, most intense in music for most hardest part
01:48:578 (2) - start it maybe at 01:48:405 ? it's to keep consistant with other diff rhythm wise
02:04:785 (3,4) - bad overlap
good and neat diff

normal
00:40:992 (5) - why a reverse only here ?

[]
i hope it was helpful and good luck!
my map: https://osu.ppy.sh/s/472742

-NanoRIPE- wrote:

m4m from your q

[General]
looks fine ~

[Easy]
00:21:509 - this unherited timing looks unnecessary ~ (and also the next one) well I coppied them from other diff so they stayed, but they don't hurt so just letting them be
01:05:647 - ^
01:11:854 (1) - finish?
01:19:095 (4,3) - try to stacked it?
01:27:716 - same as before
01:32:543 (3,5) - hmmm maybe make it neater? http://prntscr.com/bs6u4u
01:34:957 (2,4) - are u sure about this overlap?
01:49:440 - too many unherited timing here (looks unnecessary too)
02:11:164 (5) - NC? nc every 2nd downbeat for consistency here

[Normal]
01:11:854 (1) - finish?
01:25:647 (1,4) - overlap
01:50:130 - this unherited timing looks unnecessary

[Hard]
00:33:233 until 00:44:267 - hmm i'm not sure about this rhythm (i think if u follow vocal would be better) and also to make it easier don't think it's hard to press and hold reverse lol, but the rhythm I like because it has background drums starting from here
01:11:854 (1) - finish
01:33:922 (1) - what about finish?
02:04:785 (3,4) - bad pattern (maybe ctrl j slider(4)

[Light Insane]
01:06:164 (5) - hmm i think 1 circle would be better (i'm not sure about this kickslider on light insane) I used many kicksliders in this diff so I think it's ok
01:10:992 (6) - ctrl g (for better flow) I want that movement on purpose
01:11:854 (1) - finish
01:21:509 (1,2) - ehh the stacked looks hard to read it (for me) what about this? http://prntscr.com/bs70e6
02:00:474 (2,3) - what about usntack (2) and ctrl (3)? like this http://prntscr.com/bs71as

[Insane]
01:25:130 (3,4,5,6) - this pattern looks hard to read it :> shouldn't be too difficult, the flow motion goes in one direction

Nice diff

[No more small circles??]
none ~

GL ~ and sorry for my terrible english and short mod ;w;
thanks for mod guys, fixed all but red
Akali
General

I hate the idea of kiai for half of the map, I figure you cut the mp3 messing up the song structure a bit but you can easily drop kiai of some parts. Either 1:05 - 1:28 , 1:28-1:50 or what would be even better - both. But might be just me.

Easy,Normal,Hard can't find nuthin

Light Insane
00:37:371 (1,2,3) - can increase spacing to 1,4 or something

00:43:923 (1,2,3) - rotate 3 degrees CW nothing big but looks better

01:21:509 (1,2) - don't like 1/1 stop and go here, 01:15:992 (1,2) - one here is enough and fits song structure better

01:24:785 (2,3) - dislike this, effectively stopping player in one place for no reason, inconsistent with previous interpretation of this

01:38:061 (1,2,3) - might be bit confusing for this difficulty level?

01:47:888 (1,2,3,4,1,2,3,4) - this fits the music in a way but I just hate those in terms of how they feel when played, consider something more standard here

Insane

00:27:716 (1) - coool

01:08:233 (2,3) - again like on Light, this is sort of lame for flow, I get the reason for it but a)piano sounds have different pitch b) there is no particular "slowdown" in music, it just keeps going. I guess bass does something different but still it would rather warrant a bigger spacing in my book rather than this

01:10:992 (2,3) - again, comparing this to 01:09:095 (1,2) - where nothing is happening it could be waaaay more jumpy. Not as important for me as the sliders before on 1:08 though

01:13:750 (2,3) - low spacing fits those better as piano goes lower than before, but again don't like this stack anyway

01:19:267 (2,3) - variety I guess, still random

01:23:405 (2,3,4) - fits previous slider designwise which is cool idea, but still no reason for a wiggle

01:24:785 (2,3,4,5) -

01:47:888 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I know there is already a lot of 1/4 sliders in previous section but they would fit this better. At least consider making these more spaced and/or making them one stream not two

the cool diff

00:00:130 (1,1,1,1) - Typing out MORE in a song where dude repeats NO MORE to his death is kinda conflicting, don't you think :D

00:11:164 (1) - R looks just a bit lame, make the loop a bit smaller so the "leg" is longer maybe http://puu.sh/q5J8L.jpg rough estimate

00:43:923 (1) - 228:222 for readability and cool flow?

01:25:647 (1,1,1) - 01:27:026 (1,1,1) - SV changes feel funky but pretty great throughout most of the diff, however this is just weird and unreadable, NCs don't help at all. Also note previous SV changes go with vocals/bass/synth, this part is mostly focused on being a drum passage and I don't like mapping drums this way. If you want to keep the SV at least try to make it more readable using spacing, something like this might be better https://osu.ppy.sh/ss/5635067

01:47:888 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - like on insane, continous stream or sliders would be better for build up

01:58:578 (8,9,1) - looks like you got cornered, first and only time you use this approach angle into a slider, not significantly harder but stands out for no reason
Topic Starter
Strategas

Akali wrote:

General

I hate the idea of kiai for half of the map, I figure you cut the mp3 messing up the song structure a bit but you can easily drop kiai of some parts. Either 1:05 - 1:28 , 1:28-1:50 or what would be even better - both. But might be just me. well I just put the kiai at the biggest drop spot, but ye, basicly cutting the song in half made this thing, but I'll keep kiai as it is cuz it's fits perfectly imo

Easy,Normal,Hard can't find nuthin

Light Insane
00:37:371 (1,2,3) - can increase spacing to 1,4 or something is good, because density increase by a lot is already hard enough here

00:43:923 (1,2,3) - rotate 3 degrees CW nothing big but looks better

01:21:509 (1,2) - don't like 1/1 stop and go here, 01:15:992 (1,2) - one here is enough and fits song structure better

01:24:785 (2,3) - dislike this, effectively stopping player in one place for no reason, inconsistent with previous interpretation of this

01:38:061 (1,2,3) - might be bit confusing for this difficulty level? it doesn't completely overlap cuz of leniency setting so I think it's still ok

01:47:888 (1,2,3,4,1,2,3,4) - this fits the music in a way but I just hate those in terms of how they feel when played, consider something more standard here I think it's pretty cool, and don't want to make the map too boring and stuff even if the challenge might be a bit too high

Insane

00:27:716 (1) - coool

01:08:233 (2,3) - again like on Light, this is sort of lame for flow, I get the reason for it but a)piano sounds have different pitch b) there is no particular "slowdown" in music, it just keeps going. I guess bass does something different but still it would rather warrant a bigger spacing in my book rather than this in this diff it's consistant so I will keep these

01:10:992 (2,3) - again, comparing this to 01:09:095 (1,2) - where nothing is happening it could be waaaay more jumpy. Not as important for me as the sliders before on 1:08 though

01:13:750 (2,3) - low spacing fits those better as piano goes lower than before, but again don't like this stack anyway

01:19:267 (2,3) - variety I guess, still random wouldn't call it random, it complements the shape of 01:18:750 (1) -

01:23:405 (2,3,4) - fits previous slider designwise which is cool idea, but still no reason for a wiggle as you said it's design wise, not everything has to complement the music 100 % to the max

01:24:785 (2,3,4,5) -

01:47:888 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I know there is already a lot of 1/4 sliders in previous section but they would fit this better. At least consider making these more spaced and/or making them one stream not two I listened closely here when I mapped and felt like this would feel the best to play, how it's on light insane I like less.

the cool diff

00:00:130 (1,1,1,1) - Typing out MORE in a song where dude repeats NO MORE to his death is kinda conflicting, don't you think :D I'm a confilicting person... will see what I can do later lol

00:11:164 (1) - R looks just a bit lame, make the loop a bit smaller so the "leg" is longer maybe http://puu.sh/q5J8L.jpg rough estimate

00:43:923 (1) - 228:222 for readability and cool flow?

01:25:647 (1,1,1) - 01:27:026 (1,1,1) - SV changes feel funky but pretty great throughout most of the diff, however this is just weird and unreadable, NCs don't help at all. Also note previous SV changes go with vocals/bass/synth, this part is mostly focused on being a drum passage and I don't like mapping drums this way. If you want to keep the SV at least try to make it more readable using spacing, something like this might be better https://osu.ppy.sh/ss/5635067 it's probably one of the hardest to read paterns, but once you're able to read this it's really fun to play, and I had over half of testplayers sightread this so it's a matter of being able to read and listen to music closely enough. I plan to keep this even if it's hard, but it's the point of this diff lol

01:47:888 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - like on insane, continous stream or sliders would be better for build up

01:58:578 (8,9,1) - looks like you got cornered, first and only time you use this approach angle into a slider, not significantly harder but stands out for no reasonit's more that it looked very dumb when it was curved into a straight slider, so I just made this, but I'll keep in mind if I get any ideas nvm fixed
ty all change but red, except the repeating ones
pishifat
maybe someone interested in m4m with me

here's the map: https://osu.ppy.sh/b/856035

easy
SPIN
00:55:302 (1,2,3,4) - tbh separate so that tails aren't closer to next objects' tails https://osu.ppy.sh/ss/5668296
easier to understand whats happening for target audience of scrubs

hard
SLIDE
00:20:043 (1) - 00:53:923 (1) - hards actually need 1 beat of recovery time gg

light
00:16:681 (1) - google knows my past
01:00:819 (1,2,3,4,1,2,3,4) - excuse me 17:19:838 (1,2,3,4,1,2,3,4) -
meaningful modding right here

insane
02:12:026 (4,5,6,7,1) - more indicative of what rhythm is if comboing were like 12312
like for whatever reason i can tell it's a spaced triple through starting a combo there


big boy
00:04:785 (3) - these could use whistles tbh and 00:05:474 (7,1) - could use drumclap7 and drumfinish1 tbh. neither are really necessary tho, just sounds cooler
00:16:681 (1) - >not symmetrical
00:55:992 (3,1) - so easy to avoid l'overlap downpls
01:06:336 (1) - 01:50:474 (1) - entire sections too good
01:25:130 (3,4) - can always just lower stack leniency to achieve what you're trying to do lol. actually seeing 02:00:647 (2,4) - im not sure waht you want to do

1 10-12
3 3-5
4 2-4
5 2-4
6 4-6
8 1 2-3
i had to write down some dates and times while i was on a phone call and this page was open so ty

im ready to bubble call me back in 10 months
Topic Starter
Strategas

pishifat wrote:

maybe someone interested in m4m with me

here's the map: https://osu.ppy.sh/b/856035

easy
SPIN
00:55:302 (1,2,3,4) - tbh separate so that tails aren't closer to next objects' tails https://osu.ppy.sh/ss/5668296
easier to understand whats happening for target audience of scrubs this actually triggers me because I wanted to give this suggestion to someone else and don't apply by myself g

hard
SLIDE
00:20:043 (1) - 00:53:923 (1) - hards actually need 1 beat of recovery time gg well it just makes it harder for them but lets go

light
00:16:681 (1) - google knows my past
01:00:819 (1,2,3,4,1,2,3,4) - excuse me 17:19:838 (1,2,3,4,1,2,3,4) - yes, thanks for giving me a perfect patern for a light insane, you will now forever regret using such paterns in extra
meaningful modding right here

insane
02:12:026 (4,5,6,7,1) - more indicative of what rhythm is if comboing were like 12312 I felt like something was wrong with it, but now I see tyy
like for whatever reason i can tell it's a spaced triple through starting a combo there


big boy
00:04:785 (3) - these could use whistles tbh and 00:05:474 (7,1) - could use drumclap7 and drumfinish1 tbh. neither are really necessary tho, just sounds cooler sur
00:16:681 (1) - >not symmetrical painful
00:55:992 (3,1) - so easy to avoid l'overlap downpls o, ye when I moved something, this happened
01:06:336 (1) - 01:50:474 (1) - entire sections too good will try to make it worse I guess
01:25:130 (3,4) - can always just lower stack leniency to achieve what you're trying to do lol. actually seeing 02:00:647 (2,4) - im not sure waht you want to do I don't want to hide it completely that's what I want to do, I personally hate stuff like hidding circles under sliders, so I just manual stack, because autostacking both of these things seemed not a good choice for me, but yea I guess I could have just changed the leniency thing

1 10-12
3 3-5
4 2-4
5 2-4
8 1 2-3
i had to write down some dates and times while i was on a phone call and this page was open so ty, what kind of dates and time are those :shock: :shock:

im ready to bubble call me back in 10 months ty :)
bn hunting begins
pishifat
10 months later
Pho
let me try to get to this by sunday, placeholding

We discussed things IRC, qualified.

SPOILER
14:26 *Pho is editing [https://osu.ppy.sh/b/1018755 T & Sugah x Lexurus - No More [Light Insane]]
14:26 Pho: sorry for the waiting, will check it up right now
14:26 Strategas: ey
14:27 Pho: hi xd
14:27 Strategas: xd
14:27 Strategas: how you doing
14:28 Strategas: hmm
14:28 Pho: a bit better
14:28 Strategas: noice
14:29 Strategas: oh fuk just noticed I forgot the liquid tag
14:29 Pho: i just really cant stand doing this job on a weekly basis
14:29 Pho: that's fine, isn't pop-worthy anyway lol
14:30 Strategas: ye but I want to add it now
14:30 Strategas: maybe you don't want to be a BN anymore?
14:30 Strategas: like burned out from the job or smth
14:31 Pho: that's not the problem i believe
14:31 Pho: i really like helping people out
14:32 Pho: fck can't explain it properly but i tend to put too much time into doing this
14:32 Pho: and thinking about that makes me sad
14:33 Strategas: ah, you want to focus on doing things elswhere?
14:33 Strategas: or am I getting it wrong again
14:33 Pho: like my real life and studies? yea definitely lol
14:33 Strategas: oh so you feel like the time you use here you could have used in life?
14:34 Pho: basically that
14:34 Strategas: dunno, don't think it's anything wrong and nothing to be sad about if it's something you really enjoy
14:36 Pho: it's not, yes. and i do enjoy myself discussing with (ofc nice and respectful) mappers along this
14:36 Pho: i just dont want to get dragged down into this game that much anymore like last year
14:37 Pho: guess it's a sign that i might leave this game soon lol
14:38 Pho: or at least reducing it to a very low minimum activity. anyway, mind if we do this irc?
14:38 Pho: pishi checked up things, so i believe i dont have to do too much here anymore
14:40 Strategas: you don't have anything to mention about the map?
14:41 Pho: i mean i don't have to make an extra post bout it except this log maybe then
14:42 Strategas: oki
14:42 *Pho is editing [https://osu.ppy.sh/b/1018755 T & Sugah x Lexurus - No More [Light Insane]]
14:42 Pho: 00:31:854 (7,1) - NC switch?
14:42 Pho: 00:43:578 (8,1) - ^
14:43 Pho: 01:16:164 - this gap here was kind of awkward
14:43 Pho: i mean you had some pretty motion-heavy section right before 01:14:612 (1,2,3,4,5) -
14:43 Strategas: the nc things
14:44 Strategas: I like to keep them for better visuals
14:44 Strategas: I do it in most of my maps now
14:44 Strategas: but the other nc I can swap
14:44 Pho: then maybe set the NC on the whole triple at 00:31:681 (5,1) - already then, feels more fitting to the music
14:45 Strategas: ok
14:45 Strategas: the gap is something to emphasize the start of new sectio
14:45 Strategas: and the piano plays well with it I think
14:46 Strategas: but maybe it's too incosistant in this diff idk
14:47 Strategas: dam this light insane so dense
14:47 Strategas: maybe I should switch to AR9
14:47 Strategas: and hard to AR8
14:47 Pho: it just feels off. and i mean setting a circlebeat wouldn't hurt, it's not that significant part in the music either imo
14:47 Pho: might be good yea
14:47 Pho: especially for these triples at the end of it
14:49 Pho: better call ' light insane' insane and 'insane' another instead, this would actually make more sense to me lol
14:52 Strategas: I don't really remember now but is "another" used by default osu maps
14:52 Strategas: not like touhou or beatmania or smth
14:52 Pho: 01:35:819 (1) - NC is there for readability purposes, but it makes the NCing at this part inconsistent
14:53 Pho: Not by default, but you can use it for harder insanes
14:53 Strategas: ok
14:53 Strategas: removed nc I'll rename them too
14:55 *Pho is editing [https://osu.ppy.sh/b/1015314 T & Sugah x Lexurus - No More [Insane]]
14:56 Pho: 00:27:716 (1) - this fcked me up during testplay lol
14:57 Strategas: one secondf
14:58 Strategas: hm
14:58 Strategas: well it's fine lo
14:58 Strategas: what exactly fucked you up
14:58 Strategas: the shape?
14:58 Strategas: or jump
14:58 Pho: the shape, but that's personal lol
14:58 Strategas: alright
14:59 Strategas: others told me it was cool :X
14:59 Pho: 00:59:440 - just saying for all diffs, but you make people click to 10% vol. beats which give really(!) faint audible feedback
15:00 Pho: it is, but if you play with no-sliderend skins you thought the slider would've ended at that anchor xd
15:00 Strategas: is 15 good enough?
15:01 Pho: 20 would actually be great
15:01 Pho: maybe set 00:58:061 - and 00:58:750 - on 25 instead
15:01 Pho: if you want that vol. slowdown... kinda
15:01 Strategas: yeah I want that
15:01 Strategas: it gets quieter
15:02 Strategas: oh yeah it's because fo the finishes
15:02 Strategas: on higher volume they felt too high but I guess I can up them a bit
15:03 Pho: 01:18:750 (1,2) - :c
15:04 Strategas: 01:18:750 (1,2,3) -
15:04 Strategas: paternnn
15:04 Strategas: you don't want them to overlap?
15:05 Pho: i can't see aesthetics in that tbh but maybe im just blind
15:06 Pho: idk i'd believe something like [http://puu.sh/qXlHf/866e51efee.jpg this] would be more beautiful
15:06 Pho: 01:22:888 (1,2,3,4) - wh
15:07 Strategas: it's to copy slider shape
15:07 Strategas: it doesn't play bad because it closely overlaps
15:09 Pho: still weird just looking at it, i kind of miss the flow on this pattern
15:11 Pho: otherwise seems fine. got a feeling you're trying too hard to push objects into structure
15:11 Strategas: doesn't really need to be that flowy there
15:12 Strategas: like I tried my cursor is there very early
15:12 Strategas: cause low distance
15:12 Strategas: I like strucure xd
15:12 Pho: i guess. i just prefer flow-oriented patterns more than forcing up structure too hard
15:12 Pho: yea, guessed so xD
15:13 *Pho is editing [https://osu.ppy.sh/b/1007896 T & Sugah x Lexurus - No More [Extra]]
15:13 Strategas: and those are all below extra diffs
15:13 Strategas: I usually make those by default
15:13 Strategas: not too fancy just structured
15:14 Strategas: can never try too hard :P
15:14 Pho: i tend to make my maps flowy starting at hard where freestyle is more or less allowed
15:16 Strategas: I'm just restricted too much by my mapping stlye
15:16 Strategas: I try to make structure and seperate beat emphasis
15:16 Pho: 01:16:250 (4,1,2,1,2) - this was one of the critical movements in this maps just due to the narrow angles between circles
15:17 Pho: but then again its cs2 so uhhh
15:17 Strategas: yeah I know
15:17 Strategas: this is hardestpart
15:17 Strategas: stream wise
15:17 Strategas: but it emphasizes what I want really well imo
15:19 Pho: okay, quickchecking the lower diffs
15:19 *Pho is editing [https://osu.ppy.sh/b/1023197 T & Sugah x Lexurus - No More [Hard]]
15:20 Pho: 00:37:371 (1,2,3,4) - care, you spaced them the same like the previous 1/4 triples at 00:32:371 (3,4,5) -
15:21 Pho: manually spacing them here might not be the best idea
15:21 Strategas: oh ye
15:21 Strategas: zz I do that later too
15:21 Strategas: maybe I'll just change the first tripples
15:22 Pho: ya
15:22 Pho: 00:41:165 (4) - ctrg+g fits better here imo
15:23 Strategas: it makes the distance uneven
15:24 Strategas: wait no I'm moron
15:24 Strategas: did it
15:27 Strategas: m guess tripples too hard to change to look nicely
15:27 Strategas: http://image.prntscr.com/image/f60c02aa ... 823f93.png
15:27 Strategas: is this good enough
15:29 Pho: you could just leave the current 0.5xDS spacing on the triples
15:29 Pho: and stack the 1/2 instead
15:29 Strategas: well yea I am stacking them
15:29 Strategas: I just manually stacked them how much the editor would move from autostacking
15:31 Pho: looks odd... well, should be fine, but i need to recheck that lol
15:31 Strategas: k
15:31 *Pho is editing [https://osu.ppy.sh/b/1026029 T & Sugah x Lexurus - No More [Normal]]
15:31 Pho: the spinners at the beginning
15:32 Pho: you know spinners add a lot of pressure by default right? it feels misfitting for the calmest part of the track
15:33 Strategas: for me spinners are the chillest thing
15:33 Strategas: xd
15:33 Strategas: but I guess I missjudged who is gonna play them
15:35 Strategas: I'll use breaktime instead then
15:35 Pho: it's for beginner players
15:35 Pho: they'll spin around like crazy lol
15:35 Strategas: because sliders too fast
15:35 Strategas: yeah
15:35 Pho: just make the sliders slightly slower?
15:36 Strategas: don't like different slider speed in low diffs
15:37 Pho: not sure about breaks, that'd feel too sluggish
15:37 Pho: i think
15:38 Strategas: can't do it otherwise
15:39 Strategas: having intensity wise same as light insane and hard
15:39 Strategas: so breaks
15:39 Strategas: - suk
15:39 Pho: yea, seems like the best option hmm. allright
15:40 Pho: yup, that's all from me
15:41 Strategas: k
15:41 Strategas: updated
15:41 Strategas: easy normal intro a bit changed
15:42 Strategas: oh
15:42 Strategas: forgot hs
15:42 Strategas: ops
15:43 Pho: allright, fix it up then xd
lilelf29
Extra:

Can you make this symmetrical at the bottom it's triggering me

Also why isn't this symmetrical too?
Cheesecake
Extra

00:16:681 (1) - Isn't this unrankable? I'm sure that sliders aren't allowed to cross over themselves so closely like that, if you watch it on 25% you can clearly see the sliderball turn in such a way that it's going back over itself. I know this is very very minor in terms of gameplay, but rules are rules :\
Topic Starter
Strategas
lilelf29: didn't notice the first one lol, second one seems close enough to me, didn't go for hundred percent symmetry as long as it looks neat

Cheesecake: it would be unrankable if it slowed down your movement, but it doesn't even stop. this is impossible to misread, it's really easy to expect
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