forum

Kenta Nagata - 2 A.M.

posted
Total Posts
70
Topic Starter
polka
This beatmap was submitted using in-game submission on Sunday, June 19, 2016 at 10:47:40 PM

Artist: Kenta Nagata
Title: 2 A.M.
Source: Animal Crossing
Tags: Nintendo ezek gamecube game theme soundtrack どうぶつの森 Population: Growing!
BPM: 123
Filesize: 3109kb
Play Time: 01:37
Difficulties Available:
  1. Hard Twilight (2.26 stars, 181 notes)
  2. Normal Early Morning (1.61 stars, 135 notes)
  3. Simple Midnight (1.32 stars, 76 notes)
Download: Kenta Nagata - 2 A.M.
Information: Scores/Beatmap Listing
---------------




<<#2>>






read for info!
Going for a rank with this kiddo.

Simple by ezek (thanks!)

HARD TWILIGHT
ZekeyHache
Houses are expensive.... better start working for a raccoon~
Topic Starter
polka

ezek wrote:

Houses are expensive.... better start working for a raccoon~
He's actually a tanuki k thx

http://animalcrossing.wikia.com/wiki/Category:Tanuki

EDIT: Yo thanks for the star fam
Beige
As your M4M request!

General

  1. I think Normal needs AR +1, also HP and OD need +0.5 each other.

Easy

  1. 00:13:150 (2) - : Well, Normal and Hard Used Circle and Slider which had a space. I think it is a little bit fulled.
  2. 00:17:053 (2) - : ^
  3. 00:56:077 (2) - : before the last point of the slider, it needs to move the middle between the last point and red point.

Normal

  1. 00:10:711 (6) - : How about to move the place (360,292)? Don't forget to move the next pattern.
  2. 01:06:321 (1,2,3) - I think it is weird, imo

Hard

  1. 01:15:833 (4) - Humm... How about to change like 00:44:614 (5) -
  2. 01:21:931 (8) - Strange place, the place of right is much better, imo
  3. 01:33:151 (9) - I think, To move (312,312) is much better. Don't forget to move the next pattern.

Really good mapset. Good Luck!
ZekeyHache

W h i t e wrote:

As your M4M request!

Easy

  1. 00:13:150 (2) - : Well, Normal and Hard Used Circle and Slider which had a space. I think it is a little bit fulled. I get what you mean but.. I would have to place a note on the red tick, and that would be harder to hit for beginners because the whole map is following a constant rhythm pattern and doing that might be confusing for them even though is a strong note imo.
  2. 00:17:053 (2) - : ^ ^
  3. 00:56:077 (2) - : before the last point of the slider, it needs to move the middle between the last point and red point. oki, fixed!
Thanks for the mod!

Update *_*
osu file format v14

[General]
AudioFilename: Animal Crossing (GameCube) - Original Soundtrack - 2AM.mp3
AudioLeadIn: 0
PreviewTime: 3760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3882,42906,89736
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:2 A.M.
TitleUnicode:2 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Simple Midnight
Source:Animal Crossing Population: Growing!
Tags:Nintendo
BeatmapID:994744
BeatmapSetID:462614

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,82131,88296
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3882,-100,4,2,0,60,0,1
4126,-100,4,2,1,60,0,1
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89736,-100,4,2,1,60,0,1
92175,-100,4,2,1,40,0,1
93638,-100,4,2,1,20,0,1
95589,-100,4,2,1,20,0,0
97053,-100,4,2,1,5,0,0


[Colours]
Combo1 : 132,255,255
Combo2 : 255,255,128
Combo3 : 255,255,0
Combo4 : 134,255,13
Combo5 : 128,255,128
Combo6 : 145,255,200

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Topic Starter
polka

W h i t e wrote:

As your M4M request!

General

  1. I think Normal needs AR +1, also HP and OD need +0.5 each other.I think that's a bit too much.

Easy

  1. 00:13:150 (2) - : Well, Normal and Hard Used Circle and Slider which had a space. I think it is a little bit fulled.
  2. 00:17:053 (2) - : ^
  3. 00:56:077 (2) - : before the last point of the slider, it needs to move the middle between the last point and red point.

Normal

  1. 00:10:711 (6) - : How about to move the place (360,292)? Don't forget to move the next pattern.It might confuse normal mode players as to where the start of the slider is.
  2. 01:06:321 (1,2,3) - I think it is weird, imo Hard
    1. 01:15:833 (4) - Humm... How about to change like 00:44:614 (5) - They're both wave sliders, I don't understand.
    2. 01:21:931 (8) - Strange place, the place of right is much better, imoDone.
    3. 01:33:151 (9) - I think, To move (312,312) is much better. Don't forget to move the next pattern.I don't understand; I'm sorry.

Really good mapset. Good Luck!
Thank you thank you! Updated.
ZekeyHache
You made me cry...
Topic Starter
polka

ezek wrote:

You made me cry...
#sorrynotsorry
Izzywing
from queue

[General]

AImod says something about conflicting tags so I'd check that out

[Simple]

00:07:784 (1,2) - I'm not sure if this is supposed to be a blanket, but if it is, you could make the end of 00:09:248 (2) more vertical

Otherwise pretty solid difficulty. Only other thing I could comment on is the overlap 01:14:126 (1,2) but I assume that's intentional.

[Normal Early Morning]

01:12:906 (5,6,1) - Move 1's bend to the right so it blankets 6 better.

[Advanced Something or Another]

Legit could not find anything lol.

This mod was pathetic so a) dont kudosu and b) you don't have to do your end of the m4m
Rieri
M4M from my queue

General
  1. Tags are conflicting, may want to fix that quickly.
  2. About your hitsounds, all the whistles in it sorta makes it annoying cause there's like a loud whistle every white line.

Couldn't find anything on easy but, you use like only 1 rhythm that repeats throughout the whole song.

Normal
  1. 00:03:882 (1,2) - fix distance
  2. 00:07:784 (1,2) - ^
  3. 00:11:687 (1,2) - ^
  4. 00:15:589 (1,2) - ^ not doing anymore of these xD
  5. 01:19:979 (4) - there's not an actual sound here but then again it would be too boring..

Advanced
  1. 01:35:346 (6) - just get rid of this and add 1 circle and pull the spinner so it starts on 01:35:589 -

I could barely find anything, nice map. Good luck on getting it ranked.
Ashton
M4M

Simple midnight

00:20:955 (2,3,1) - I think blanketing (2) with (3) and fixing (1) I think it'll look better

01:14:126 (1,2) - I think you can make these sliders overlap nicer to make a more visually appealing look

Normal Early Morning

00:16:077 (2,3,4) - a double stack may be too hard too read for beginners, remember this is a normal and stacks are very hard too read for starters



advanced

00:36:809 (5) - now usually i'm not this picky but sinse you were here we go it's a slider that ends on a downbeat which could be clickable

00:48:516 (6) - slider that ends on a downbeat which could be clickable

01:00:467 - missed a down beat, there's a small beat there so maybe add a slightly dimmed circle? like 30 audio? Idk just do something

okay well have fun and gl
Topic Starter
polka

Hobbes2 wrote:

from queue

[General]

AImod says something about conflicting tags so I'd check that out Done.

[Simple]

00:07:784 (1,2) - I'm not sure if this is supposed to be a blanket, but if it is, you could make the end of 00:09:248 (2) more vertical

Otherwise pretty solid difficulty. Only other thing I could comment on is the overlap 01:14:126 (1,2) but I assume that's intentional.

[Normal Early Morning]

01:12:906 (5,6,1) - Move 1's bend to the right so it blankets 6 better. Done.

[Advanced Something or Another]

Legit could not find anything lol.*flips hair*

This mod was pathetic so a) dont kudosu and b) you don't have to do your end of the m4m
If you insist! Thank you~
Topic Starter
polka

ProEzreal wrote:

M4M from my queue

General
  1. Tags are conflicting, may want to fix that quickly. Fixed in previous mod.
  2. About your hitsounds, all the whistles in it sorta makes it annoying cause there's like a loud whistle every white line.It's called for by the song.

Couldn't find anything on easy but, you use like only 1 rhythm that repeats throughout the whole song.Easy is supposed to be simple and predictable.

Normal
  1. 00:03:882 (1,2) - fix distance It is distance snapped; I don't understand....?
  2. 00:07:784 (1,2) - ^^
  3. 00:11:687 (1,2) - ^^
  4. 00:15:589 (1,2) - ^ not doing anymore of these xD^
  5. 01:19:979 (4) - there's not an actual sound here but then again it would be too boring..I deleted the note, and yes, there is a sound.

Advanced
  1. 01:35:346 (6) - just get rid of this and add 1 circle and pull the spinner so it starts on 01:35:589 -Did something like that.

I could barely find anything, nice map. Good luck on getting it ranked.
Thank you thank you.
Topic Starter
polka

Whirl wrote:

M4M

Simple midnight

00:20:955 (2,3,1) - I think blanketing (2) with (3) and fixing (1) I think it'll look better

01:14:126 (1,2) - I think you can make these sliders overlap nicer to make a more visually appealing look

Normal Early Morning

00:16:077 (2,3,4) - a double stack may be too hard too read for beginners, remember this is a normal and stacks are very hard too read for starters I think I fixed it..?



advanced

00:36:809 (5) - now usually i'm not this picky but sinse you were here we go it's a slider that ends on a downbeat which could be clickableThere is almost no sound on that beat. Not needed.

00:48:516 (6) - slider that ends on a downbeat which could be clickable^

01:00:467 - missed a down beat, there's a small beat there so maybe add a slightly dimmed circle? like 30 audio? Idk just do somethingLegit no sound on this beat.

okay well have fun and gl
Thank you!
ZekeyHache
^^^ T-T-T-T-T-T-T-T-T-TRIPLE POST! ^^^

Hobbes2 wrote:

from queue
[Simple]

00:07:784 (1,2) - I'm not sure if this is supposed to be a blanket, but if it is, you could make the end of 00:09:248 (2) more vertical Yes, it is a blanket, but is just blanketing the curved part of the slider only because I decided to do it like that, looks pretty to me~

Otherwise pretty solid difficulty. Only other thing I could comment on is the overlap 01:14:126 (1,2) but I assume that's intentional. Yes sir, that is intentional~

ProEzreal wrote:

M4M from my queue
Couldn't find anything on easy but, you use like only 1 rhythm that repeats throughout the whole song.
I don't want beginners struggling with different rhythms~

Whirl wrote:

Simple midnight

00:20:955 (2,3,1) - I think blanketing (2) with (3) and fixing (1) I think it'll look better I would have to make (2) smaller to blanket with (3) because of the spacing I have to follow, and I don't like the appearance of it.... And what's wrong with (1)?

01:14:126 (1,2) - I think you can make these sliders overlap nicer to make a more visually appealing look I really like the way they are overlapping, you'll have to give me an example to be more convincing~
Thanks for the mods guys!

No changes by my part~
Ashton
Nice map! I shot kudo I like it
Topic Starter
polka

Whirl wrote:

Nice map! I shot kudo I like it
Thank you so much o:

ezek wrote:

^^^ T-T-T-T-T-T-T-T-T-TRIPLE POST! ^^^
Was I not supposed to do that? Sht sorry.
ReFaller
Sudden mod, because i watched W h i t e modded this XD

[ezek's Simple cośtam]
00:27:297 (1,2) - would you work for better look? (this blanket)
[normal morning]
00:16:077 (2,3) - i played that without problems, but don't make jumps, you are using 1,0 ds when these objects have 1,45, you know what you should do
[hard blablasralala]
I don't want notice hitsound overuses, but i can say what is there too much and unecessary: claps. One time are good, when don't used, and one time used without thinking, what i can't notice in previous difficulties.

DZIĘKUJĘ DOBRANOC
Topic Starter
polka

ReFaller wrote:

Sudden mod, because i watched W h i t e modded this XD Coolio.

[ezek's Simple cośtam]
00:27:297 (1,2) - would you work for better look? (this blanket)
[normal morning]
00:16:077 (2,3) - i played that without problems, but don't make jumps, you are using 1,0 ds when these objects have 1,45, you know what you should do Fixed.
[hard blablasralala]
I don't want notice hitsound overuses, but i can say what is there too much and unecessary: claps. One time are good, when don't used, and one time used without thinking, what i can't notice in previous difficulties.I didn't over use them. I only used them where they were called for. However, I took out some kicks to make ya happy.

DZIĘKUJĘ DOBRANOC
ZekeyHache

ReFaller wrote:

Sudden mod, because i watched W h i t e modded this XD I thought it was because I was here! What kind of friend are you? D: KURWA!

[ezek's Simple cośtam]
00:27:297 (1,2) - would you work for better look? (this blanket) ok ok ok...


DZIĘKUJĘ DOBRANOC jesteś brzydka
Thanks!! ^^

@PolkaMocha: You should add gamecube to tags since the game was exlusive for that console :v

UPDATEEEEEEEEEEEEEEEEEEE
osu file format v14

[General]
AudioFilename: Animal Crossing (GameCube) - Original Soundtrack - 2AM.mp3
AudioLeadIn: 0
PreviewTime: 3760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3882,42906,89736
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:2 A.M.
TitleUnicode:2 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Simple Midnight
Source:Animal Crossing Population: Growing!
Tags:Nintendo ezek
BeatmapID:994744
BeatmapSetID:462614

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,82131,88296
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-20,487.80487804878,4,2,1,60,1,0
3882,-100,4,2,0,60,0,1
4126,-100,4,2,1,60,0,1
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42906,-100,4,2,1,60,0,1
50711,-100,4,2,1,60,0,0
89736,-100,4,2,1,60,0,1
92175,-100,4,2,1,40,0,1
93638,-100,4,2,1,20,0,1
95589,-100,4,2,1,20,0,0
97053,-100,4,2,1,5,0,0


[Colours]
Combo1 : 132,255,255
Combo2 : 255,255,128
Combo3 : 255,255,0
Combo4 : 134,255,13
Combo5 : 128,255,128
Combo6 : 145,255,200

[HitObjects]
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240,172,7297,1,10,0:0:0:0:
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156,228,11199,1,10,0:0:0:0:
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232,292,15101,1,10,0:0:0:0:
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252,160,19004,1,10,0:0:0:0:
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336,216,22906,1,10,0:0:0:0:
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216,172,30711,1,10,0:0:0:0:
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Topic Starter
polka

ezek wrote:

@PolkaMocha: You should add gamecube to tags since the game was exlusive for that console :v
Done.
propasy
Hey, mod from my queue, I would like to do an m4m with you.

General Comments
I cannot find a lot of mistakes in this beatmap, however I’ve found that the overall beatmap is very repetitive. I think it would be better off being a 1 min beatmap or you find a way to create variety in patterns in your map because even 1.30min long felt like the song was overstaying too long.

Normal Early Morning
00:14:614 (5,6,1) – I think having the sliders here curved would be appealing and would reinforce the introduction of 00:20:467 (3,4)
00:49:736 (6,7) – Perhaps having 6 be a repeating slider that ends at 7 would be a better alternative

Advanced Twilight
00:07:297 (9) – I think it would add more variety in the pattern of the beatmap if you had this slider end at one tick (with the volume of the end of the slider set very low cause otherwise, it sounds out of place)
00:42:906 (1) – I think its more appropriate to add more spacing at this kiai mode or else the entire song will feel very repetitive
01:05:345 (8,9) – you should probably add more distance between these two notes due to being shortly played after 01:04:370 (5,6)
01:29:736 – everything after this point feels out of place due to the music suddenly lowering in volume and ending. Perhaps just remove this map entirely?
Topic Starter
polka

propasy wrote:

Hey, mod from my queue, I would like to do an m4m with you.

General Comments
I cannot find a lot of mistakes in this beatmap, however I’ve found that the overall beatmap is very repetitive. I think it would be better off being a 1 min beatmap or you find a way to create variety in patterns in your map because even 1.30min long felt like the song was overstaying too long. Only mapping a minute? That's just lazy lmao.

Normal Early Morning
00:14:614 (5,6,1) – I think having the sliders here curved would be appealing and would reinforce the introduction of 00:20:467 (3,4) I prefer to keep my patterns varied.
00:49:736 (6,7) – Perhaps having 6 be a repeating slider that ends at 7 would be a better alternative I see what you're saying, and will keep that in mind.

Advanced Twilight
00:07:297 (9) – I think it would add more variety in the pattern of the beatmap if you had this slider end at one tick (with the volume of the end of the slider set very low cause otherwise, it sounds out of place) That would be landing on a clickable downbeat. That's a lower quality mapping technique I would like to avoid.
00:42:906 (1) – I think its more appropriate to add more spacing at this kiai mode or else the entire song will feel very repetitive I don't know what you mean by spacing? Further apart notes? Longer kiai?
01:05:345 (8,9) – you should probably add more distance between these two notes due to being shortly played after 01:04:370 (5,6) If more people bring this up, change will be made.
01:29:736 – everything after this point feels out of place due to the music suddenly lowering in volume and ending. Perhaps just remove this map entirely?I quieted down the map samples for the fade out. Removing it and ending the map shortly is just lazy imo.
Thank you very much for your mod.
Doyak
Not a BN check, just a quick mod

IRC mod
05:50 PolkaMocha: You're a standard BN right?
05:51 Doyak: Yes
05:51 PolkaMocha: Can you take a look at something for me? I can do a mod4 mod if youd like
05:51 *PolkaMocha is listening to [https://osu.ppy.sh/b/990786 Kazumi Totaka - 2 A.M.]
05:51 PolkaMocha: If youre busy or dont want to I understand
05:51 Doyak: Umm not really can do a mod now
05:52 Doyak: just a quick check is possible
05:52 PolkaMocha: Oh
05:52 PolkaMocha: That would be fine
05:52 PolkaMocha: Thank you
05:54 Doyak: Simple Midnight:
05:54 Doyak: 00:03:882 (1,2,3) - really gonna do this for like 20 times?
05:55 Doyak: 00:50:711 (1,2,3) - this is where you actually used a variation for the first time
05:55 Doyak: not a reverse slider for the first one
05:55 PolkaMocha: How would you prefer to see them vaired
05:55 PolkaMocha: *varied
05:55 PolkaMocha: Oh shit wait
05:55 PolkaMocha: this isnt my diff
05:55 Doyak: I mean, just split the first slider into a 1/1 and a circle lol
05:55 Doyak: oh
05:55 Doyak: alright
05:56 PolkaMocha: Here wait Ill tell the guy waht you said
05:56 PolkaMocha: Alrighty
05:56 Doyak: btw
05:56 *Doyak is listening to [http://osu.ppy.sh/b/24253 Tomoko Sasaki - 2:00 a.m.]
05:56 Doyak: Same name from same game not different song? lol
05:56 Doyak: but*
05:57 PolkaMocha: hats a remix
05:57 Doyak: I don't see any similarity between these two though
05:57 Doyak: lol well anyway
05:57 PolkaMocha: And its for SUper Smash Bros, which features animal corssing
05:57 PolkaMocha: *crossing
05:58 Doyak: That's all for the easiest diff
05:58 Doyak: as the rhythm is just alllllllll the same for the entire diff, some frequent variety would be needed
05:59 PolkaMocha: Got it
06:00 Doyak: Normal:
06:00 Doyak: 00:38:028 (1) - Wrong NC
06:01 PolkaMocha: Done thanks
06:01 Doyak: 00:56:565 (4) - Would prefer deleting this, like 00:12:662 (3,4) -
06:01 Doyak: 01:04:370 (4) - same
06:02 PolkaMocha: Taken
06:02 PolkaMocha: one
06:02 Doyak: 01:19:979 (4) - ^
06:02 PolkaMocha: Well wait
06:02 PolkaMocha: thats going to cause some serious respacing
06:02 PolkaMocha: If you delete the note
06:02 PolkaMocha: there is noise where I put it
06:03 Doyak: Then add one 00:13:638 - here as well
06:03 PolkaMocha: But if you really think its in best interest to remove them all
06:03 PolkaMocha: I can
06:03 Doyak: and 00:17:540 - here
06:03 Doyak: Yeah, all is about the consistency
06:03 PolkaMocha: Hold on a sec
06:03 PolkaMocha: Are we still talking about removing things
06:03 Doyak: Just need some rearrangement
06:03 Doyak: shouldn't be that hard
06:03 PolkaMocha: I suppose
06:04 PolkaMocha: some patterns need to be changed though
06:04 PolkaMocha: because removing notes causes sapcing to be further
06:04 PolkaMocha: meaning some pattenrs wont fit.
06:04 Doyak: Yeah
06:04 Doyak: Hope you can manage it xD
06:04 PolkaMocha: Hold on a sec
06:04 Doyak: Also why not extend the last spinner to 01:37:540 - ?
06:04 PolkaMocha: Im deleting 56:565 1:04:370 and 1:19:979?
06:05 Doyak: yes
06:05 PolkaMocha: Also spinner cant be extended because all audible noise was done before that anyway
06:05 PolkaMocha: it would be purposless
06:05 PolkaMocha: removing those btw
06:05 Doyak: the purpose is
06:05 Doyak: to give more time for the beginners
06:06 Doyak: and finishing it on a downbeat
06:06 PolkaMocha: Thats true
06:06 PolkaMocha: Will do
06:06 Doyak: actually feels better
06:07 Doyak: Also a thing I would really recommend
06:07 Doyak: is to adjust the volumes for the sliderends
06:07 Doyak: and differentiate these sounds
06:07 Doyak: where an actual sound exist
06:07 PolkaMocha: ???
06:07 PolkaMocha: Hold up what do you mean
06:07 Doyak: oh okay
06:08 Doyak: gonan explain again
06:08 PolkaMocha: Please
06:08 Doyak: Advanced:
06:08 Doyak: 00:16:809 - like here as barely a sound
06:08 Doyak: has&
06:08 Doyak: *
06:08 Doyak: damn typos
06:09 PolkaMocha: Lmao
06:09 Doyak: and like 00:18:760 - here
06:09 PolkaMocha: So I should silence slider ends?
06:09 Doyak: silence, or just lower the volume
06:09 PolkaMocha: The ones that arent mapping anything audible?
06:09 Doyak: because this music is really just like that
06:09 Doyak: yeah
06:09 PolkaMocha: So I need a lower volume timing sect for each slider end on aything that isnt audible? @ @
06:09 Doyak: Just having all the same volume whether there's an audible sound or not would be well...
06:10 Doyak: That's gonna be a job, but if you want to make the map more fit to the song
06:10 Doyak: This should be done I think
06:10 PolkaMocha: Yikes
06:10 PolkaMocha: Um
06:10 PolkaMocha: If thats suggested more, Ill do it
06:10 PolkaMocha: but as of right now i think thats a bit of a stretch
06:11 Doyak: There's a clear sound on sliderends like 00:28:516 - this, so yeah I really want to see it handled differently then those silent sounds
06:11 PolkaMocha: ;-;
06:11 PolkaMocha: Ill think about it
06:12 Doyak: 00:34:126 (6,7) - this jump is quite sudden
06:13 Doyak: You have fixed all the distances before
06:13 Doyak: pretty unexpected for me
06:13 PolkaMocha: hmm
06:13 PolkaMocha: Well i like how it looks
06:13 Doyak: 00:55:101 (2,3) - and this is the only other jump on the map, I guess?
06:13 PolkaMocha: If I can find a way to rearrange that pattern Ill fix it
06:14 Doyak: 00:58:028 (5,1) - this feels not much of a jump
06:14 PolkaMocha: Yeah jumps are usually just to aid in appearance
06:14 PolkaMocha: Its not
06:14 PolkaMocha: like I said they are just for looks most of the time
06:14 Doyak: You could have made the distance more consistently on the first place though
06:15 Doyak: becaus 1.20x to 2.1x is really not just a 'little' jump
06:16 Doyak: Maybe
06:16 PolkaMocha: Where is that again sorry
06:16 PolkaMocha: is that the 34 one?
06:16 Doyak: you could just add some more jumps on the first part too
06:16 Doyak: 00:34:126 (6,7) - 00:55:101 (2,3) - these two
06:16 PolkaMocha: Soooo more jumps?
06:16 PolkaMocha: Got it
06:16 Doyak: more jumps, or no jumps
06:16 PolkaMocha: Those dont seem so bad though
06:17 PolkaMocha: I mean the BPM isnt like 150 or something like that
06:17 Doyak: Those two are just out of the map's basic structure atm
06:17 PolkaMocha: Alrighty
06:17 PolkaMocha: Well.
06:17 PolkaMocha: To remove or to add more would be a lot of effore
06:17 PolkaMocha: Ill probably just add some more
06:17 PolkaMocha: Well see.
06:18 PolkaMocha: Like I said, the jumps are usually for appearance purposes, so If Im happy with the appearance, I dont want to add more jumps to mess it up
06:18 PolkaMocha: but I guess I can make it work somehow
06:18 Doyak: Yeah, but the fact is that I'm a modder who doesn't care about the appearance much xD
06:18 PolkaMocha: RIP
06:18 Doyak: If you checked my userpage, you can see that
06:19 PolkaMocha: I did I just thought I could brainwash ya
06:19 Doyak: Also the AR should be lowered much
06:19 PolkaMocha: Whatever Ill see what I can doo
06:19 PolkaMocha: Alrighty
06:19 PolkaMocha: to what?
06:19 Doyak: 6~7
06:19 PolkaMocha: 6.5?
06:19 PolkaMocha: 6/5 it is
06:19 Doyak: would go with 6.5 if it was me
06:19 PolkaMocha: *6.5
06:20 Doyak: and probably use 2 or 2.5 for the easiest one
06:20 Doyak: Otherwise the set looks good enough
06:20 PolkaMocha: Told him
06:20 PolkaMocha: WOOT
06:20 PolkaMocha: Ill see what I can do about those jumps.
06:20 PolkaMocha: Thank you for your time!
06:21 Doyak: even 200bpm Easies use AR3 tbh
06:21 Doyak: np :D
06:21 Doyak: (I guess I can just get a quick kudosu from this xD)
06:21 PolkaMocha: Yeah sure
riffy
[eZEK's Easy]
  1. Tick Rate 2 should not ve used unless you utilize 1/2 beats a lot. This difficulty is not the case., so, please, stick to STR 1.
Also did a few things via IRC with the mapper.

Changes:
  1. Minor skinning fixes
  2. Polished patterns
  3. Changed a few things in the rhythm
IRC log
09:38 PolkaMocha: Also would you say jumps are uncalled for and inconsistent?
09:38 PolkaMocha: To the point of withdrawing from the quality of the map?
09:39 Bakari: 00:55:101 (2,3) - this one is overdone, indeed
09:39 Bakari: the rest is alright
09:39 PolkaMocha: Alrighty
09:39 PolkaMocha: thank you thank you
09:41 PolkaMocha: does this look any better?
09:41 PolkaMocha: https://osu.ppy.sh/ss/5361875
09:41 Bakari: Sure
09:42 PolkaMocha: Awesome. Can I have some time to rearrange and upload around that major change before you go through with ya mod?
09:42 Bakari: Sure thing, go ahead
09:44 PolkaMocha: Okay update the map
09:44 PolkaMocha: Thanks again for the mod
09:48 Bakari: Do you prefer IRC or forum?
09:50 PolkaMocha: IRC
09:50 PolkaMocha: I like to respond to you directly
09:50 PolkaMocha: and have more of a conversation
09:56 Bakari: Okay, let's start
09:56 Bakari: boring general stuff
09:56 PolkaMocha: Coo
09:57 Bakari: The last spinner ends in different spots in every difficulty
09:57 PolkaMocha: .-.
09:57 Bakari: some consistency here would be a better idea
09:57 PolkaMocha: Oops
09:57 Bakari: I'd go or a longer spinner
09:57 PolkaMocha: Done.
09:57 PolkaMocha: Yup
09:57 Bakari: so Easy has enough space to let beginners get the score from the spinner
09:58 PolkaMocha: Ill tell Ezek
09:58 PolkaMocha: K we good
09:58 *Bakari is editing [https://osu.ppy.sh/b/994744 Kazumi Totaka - 2 A.M. [Simple Midnight]]
09:58 Bakari: is it ezek's diff?
09:58 PolkaMocha: It is sorry
09:58 PolkaMocha: I shoulda told ya
09:59 Bakari: just list it somewhere in the description if you haven't already done that
09:59 PolkaMocha: I think i did
09:59 PolkaMocha: Yeah i did
10:00 Bakari: I'll just scan through it later
10:00 Bakari: Boring skinning stuff:
10:00 Bakari: sliderborder colour is missing
10:00 PolkaMocha: Shit
10:00 PolkaMocha: k
10:00 Bakari: Remember that thing we've done with your previous map? that's that
10:00 PolkaMocha: Yup yup
10:01 PolkaMocha: Real quick whats the code for that
10:01 PolkaMocha: under colours
10:01 PolkaMocha: its sliderbordercolor: R,B,G?
10:01 Bakari: Not sure why you would want to use default menu buttons for this map
10:01 Bakari: Yeah, SliderBorder : RRR,GGG,BBB
10:01 PolkaMocha: I was told to do that
10:02 PolkaMocha: Because I have the fail thing
10:02 PolkaMocha: which is part of a pause menu
10:02 PolkaMocha: therefore all pause menu components are to be in there
10:02 Bakari: then menu-pause should also be here, I assume
10:02 PolkaMocha: They didn't call me out on that last time
10:03 PolkaMocha: 7 Pm had the same skin set up
10:03 PolkaMocha: Should I add it there for the lols anyway?
10:03 Bakari: I don't know, probably that'd be better
10:03 Bakari: if you have an idea for that
10:03 PolkaMocha: Ill do that then
10:05 Bakari: More tags would be cool, if you have ideas for that. something like "theme game soundtrack" and this kind of stuff
10:05 PolkaMocha: Fair fair
10:06 PolkaMocha: Alrighty
10:06 Bakari: in case people search for "ANIMAL CROSSING SOUNDTRACK DOWNLOAD MAP FREE"
10:06 Bakari: the last three words should not be in the tags, though
10:06 PolkaMocha: Cool cool
10:06 *Bakari is editing [https://osu.ppy.sh/b/990787 Kazumi Totaka - 2 A.M. [Normal Early Morning]]
10:07 Bakari: Could use AR 4,5 just to balance things in the set a bit better
10:07 Bakari: also, I'm always up for higher AR's when 1/2s are spaced freely
10:07 PolkaMocha: Ill do 4.4
10:08 PolkaMocha: 4.5 seems to fast 4.3 too slow
10:08 PolkaMocha: *too
10:08 Bakari: it's hard to believe there were the times when people had only 10 ARs to choose from :D
10:09 PolkaMocha: What a scary time
10:09 Bakari: 00:07:784 (1,2) - spacing here feels a bit jumpy. probably it's better if we keep stuff consistent
10:09 PolkaMocha: Alrighty Ive changed everything youve suggested up to now
10:09 Bakari: people were starting forum wars just to see AR10 instead of AR9 and this kind of stuff
10:10 PolkaMocha: Its Distance snapped though...
10:10 PolkaMocha: Damn
10:10 Bakari: Normal DS is x1.0, it's x1,3 there
10:10 PolkaMocha: OH
10:10 PolkaMocha: Nvm I see what you mean
10:10 Bakari: 00:16:565 (3) - could go a bit higher just to prevent an overlap with the score metre thingy
10:11 Bakari: 00:41:199 (5) - goes a bit too close to the offscreen
10:11 Bakari: just for the sake of my mental comfort I'd rather have it moved a bit higher
10:12 Bakari: 00:53:638 (6) - the second beat that is mapped with the slidertail feels a bit stronger, so I'd prefer this slider to be replaced with two circles
10:13 Bakari: 01:09:248 - ever heard of polarity? jif yes - just add a circle here, so the whole thing is 2/1 snapped and is super-easy to play
10:14 PolkaMocha: I have heard of polarity
10:14 Bakari: 01:15:833 (4) - something about wo circles applies here
10:15 PolkaMocha: So uh
10:15 PolkaMocha: that polarity thing
10:15 PolkaMocha: Im going to have to pass
10:15 PolkaMocha: It changes too much about the flow of the map
10:16 PolkaMocha: I think thats not much of a big deal anyway
10:16 Bakari: also, I've missed the fact that we have letterboxes on
10:16 Bakari: this enables those black lines during the break
10:16 Bakari: you sure you want them to be there?
10:16 PolkaMocha: Do they need to be .-.
10:17 PolkaMocha: Im gonna say no those are fugly
10:17 Bakari: disable them!
10:17 PolkaMocha: Alright
10:17 PolkaMocha: DONE
10:17 Bakari: song setup > storyboarding > letterboxes
10:18 PolkaMocha: I did .-.
10:18 PolkaMocha: I turned them on because of background resolution issues but
10:18 PolkaMocha: I changed the background and forgot to turn them off
10:18 PolkaMocha: Anything else?
10:19 Bakari: nah
10:19 Bakari: moving on to the next diff
10:19 PolkaMocha: Coo
10:20 PolkaMocha: I already know I need to get rid of the timing points
10:20 PolkaMocha: and the uh weird jumps in the begininng Iput there for whatever reason
10:21 Bakari: the diff feels more like a Hard to me
10:21 Bakari: think about it, probably renaming is a good thing
10:22 PolkaMocha: Okie dokie
10:23 PolkaMocha: The diff names sounds like an awful vampire fan fiction now
10:23 PolkaMocha: I love it
10:23 Bakari: 00:18:516 (7,8) - try to stack them
10:23 Bakari: this would match well with the fading sound and a drum beat you have
10:24 Bakari: if you do, the same goes 00:26:321 (8,9) - here
10:24 PolkaMocha: Im gonna disagree with that
10:24 PolkaMocha: the stack in my opinion would ruin the flow of the map
10:24 PolkaMocha: I want to keep things generally in a forward motion
10:25 PolkaMocha: So if I can avoid 1/2 pauses, I will. sorry
10:27 Bakari: Sure thing, that's totally up to you
10:28 PolkaMocha: Cool cool
10:29 Bakari: 00:34:126 (6,7) - test this and see if the jump works well
10:29 Bakari: might be a bit overdone. at least I feel it this way
10:29 PolkaMocha: I think it works nice
10:30 PolkaMocha: Any suggestion on how to improve it?
10:31 Bakari: http://puu.sh/poxjT.jpg
10:32 PolkaMocha: Oh thats nice
10:34 PolkaMocha: Done
10:34 PolkaMocha: Anything else?
10:36 Bakari: Let's see
10:36 *Bakari is loading
10:36 PolkaMocha: lmao
10:36 Bakari: nah, we are cool
10:37 PolkaMocha: Sweet
10:37 Bakari: Do you like want a bubble or something?
10:37 PolkaMocha: ...That would be nice
10:37 PolkaMocha: Only if you believe it deserves it tho
10:38 Bakari: Why else would I ask?
10:38 PolkaMocha: Idk
10:38 Bakari: It's not like I just wander around and throw bubbles by spinning a roulette
10:38 PolkaMocha: Nah I trust you
10:38 PolkaMocha: I just thought maybe you thought I was hinting or something
10:47 Bakari: doing some general stuff with logs and preparing for the icon
10:47 PolkaMocha: Okie dokie
10:47 Bakari: do you have 3 or 5 mods?
10:47 PolkaMocha: ezek just sent me his fix
10:47 PolkaMocha: Yeah
ZekeyHache
Added variations to my patterns (Doyak) and fixed the tick rate thingy (Bakari)~

bubble, here we go~
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Topic Starter
polka

ezek wrote:

Added variations to my patterns (Doyak) and fixed the tick rate thingy (Bakari)~

bubble, here we go~
osu file format v14

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Added.
riffy
Nothing else to add.

Bubbled.
Gero
Oh, really nice, I'll check it tomorrow.
Topic Starter
polka

Gero wrote:

Oh, really nice, I'll check it tomorrow.


k
Izzywing
Congrats on the bubble! I don't think I said this in my mod but I really like the animal crossing soundtrack, and this mapset is great, so I shot some stars at ya. Good luck in the push for rank ~
Topic Starter
polka

Hobbes2 wrote:

Congrats on the bubble! I don't think I said this in my mod but I really like the animal crossing soundtrack, and this mapset is great, so I shot some stars at ya. Good luck in the push for rank ~
Holy shit thanks man haha!

I saw the SP and thought I accidentally shot off all my stars lmao.
Gero
Hello~

General

  1. 01:28:150 - I really don't get for which reason you've used this manual break, I think you should make it as you did in your Hard difficulty, since it's kinda useless and it doesn't affect or help the gameplay at all, also it looks more like an unsnapped break than anything else.
  2. Currently you are ignoring the use of "Slider Border" in two difficulties which causes an inconsistency between them, besides that isn't rankable because there is a skin involved.
  3. The tags are inconsistent too, you should fix that in ezek's difficulty, because is the only one which has this issue.
  4. Delete "Watch Replay" thingy because is not even skinnable at all, and it's unnecessary right now.
  5. Disable "Widescreen Support" and "Letterbox During Breaks" in all difficulties, they aren't consistent each other either.
  6. "Fail-Background" has a very poor quality, so I highly suggest you to change it by something else that could be better, also I find it kinda unrelated to "Animal Crossing" even if there's a cat or whatever it is.
Simple Midnight

  1. 00:47:784 (2) - En comparación a las demás dificultades al parecer haz olvidado la adición de un Finish en este circulo, considera añadirlo ya que suena bastante vació sin el.
  2. 01:35:101 - Se te olvido un Clap al final del slider.
Normal Early Morning

  1. 00:24:858 (3) - Alright, this kind of rhythm is not that bad but somehow feels weird when you're ignoring an important beat at 00:25:101 - here, so I'd suggest to change it by this or this.
    00:54:126 (7) - I think you've forgot to add one Clap with Finish at here.
  2. 00:53:638 - Same thing as above, but in this case is Whistle with Finish, you should try them.
Hard Twilight

  1. 00:52:906 (5,6) - I think this kind of rhythm is not following in a properly way the instrumental in the background music, so I think you could improve it by doing this, remember to check the hitsounds after fixing this.
  2. 01:21:931 (8) - Consider to add a New Combo at here due that there is a change of stanza at the music, just as you did at your Normal difficulty.
  3. 01:35:101 (5) - Clap at the head of this slider.
Sadly but after seeing so many general issues in this mapset I have to pop your bubble for now, call me back.
Topic Starter
polka

Gero wrote:

Hello~

General

  1. 01:28:150 - I really don't get for which reason you've used this manual break, I think you should make it as you did in your Hard difficulty, since it's kinda useless and it doesn't affect or help the gameplay at all, also it looks more like an unsnapped break than anything else. I have no idea how that happened. Fixed.
  2. Currently you are ignoring the use of "Slider Border" in two difficulties which causes an inconsistency between them, besides that isn't rankable because there is a skin involved.Fixed.
  3. The tags are inconsistent too, you should fix that in ezek's difficulty, because is the only one which has this issue.
  4. Delete "Watch Replay" thingy because is not even skinnable at all, and it's unnecessary right now.Done.
  5. Disable "Widescreen Support" and "Letterbox During Breaks" in all difficulties, they aren't consistent each other either.Done in everyone of them so far but ezek's.
  6. "Fail-Background" has a very poor quality, so I highly suggest you to change it by something else that could be better, also I find it kinda unrelated to "Animal Crossing" even if there's a cat or whatever it is.Today I learned that the Animal Crossing Movie is unrelated to Animal Crossing. I'll do my best to fix the quality.
Simple Midnight

  1. 00:47:784 (2) - En comparación a las demás dificultades al parecer haz olvidado la adición de un Finish en este circulo, considera añadirlo ya que suena bastante vació sin el.
  2. 01:35:101 - Se te olvido un Clap al final del slider.
Normal Early Morning

  1. 00:24:858 (3) - Alright, this kind of rhythm is not that bad but somehow feels weird when you're ignoring an important beat at 00:25:101 - here, so I'd suggest to change it by this or this.First suggestion taken.
    00:54:126 (7) - I think you've forgot to add one Clap with Finish at here.Done.
  2. 00:53:638 - Same thing as above, but in this case is Whistle with Finish, you should try them.k.
Hard Twilight

  1. 00:52:906 (5,6) - I think this kind of rhythm is not following in a properly way the instrumental in the background music, so I think you could improve it by doing this, remember to check the hitsounds after fixing this.There's a little tick where the slider starts, and a firm noise where it ends. This slider works where it is.
  2. 01:21:931 (8) - Consider to add a New Combo at here due that there is a change of stanza at the music, just as you did at your Normal difficulty.Done.
  3. 01:35:101 (5) - Clap at the head of this slider.Done.
Sadly but after seeing so many general issues in this mapset I have to pop your bubble for now, call me back.
Alrighty. Changed basically everything. Waiting on ezek :o
ZekeyHache
Fixed everything (basically, just a couple of forgotten hitsounds xd)

Update
osu file format v14

[General]
AudioFilename: Animal Crossing (GameCube) - Original Soundtrack - 2AM.mp3
AudioLeadIn: 0
PreviewTime: 3760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3882,42906,89736
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:2 A.M.
TitleUnicode:2 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Simple Midnight
Source:Animal Crossing Population: Growing!
Tags:Nintendo ezek gamecube
BeatmapID:994744
BeatmapSetID:462614

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
polka

ezek wrote:

Fixed everything (basically, just a couple of forgotten hitsounds xd)

Update
osu file format v14

[General]
AudioFilename: Animal Crossing (GameCube) - Original Soundtrack - 2AM.mp3
AudioLeadIn: 0
PreviewTime: 3760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3882,42906,89736
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:2 A.M.
TitleUnicode:2 A.M.
Artist:Kazumi Totaka
ArtistUnicode:Kazumi Totaka
Creator:PolkaMocha
Version:Simple Midnight
Source:Animal Crossing Population: Growing!
Tags:Nintendo ezek gamecube
BeatmapID:994744
BeatmapSetID:462614

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:2.5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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256,84,46809,6,0,P|208:72|160:84,1,100,6|8,0:0|0:0,0:0:0:0:
208,172,47784,1,6,0:0:0:0:
308,164,48272,2,0,L|276:312,2,150,8|6|4,0:0|0:0|0:0,0:0:0:0:
396,112,50223,1,10,0:0:0:0:
444,200,50711,6,0,L|420:304,1,100,6|8,0:0|0:0,0:0:0:0:
336,348,51687,1,6,0:0:0:0:
240,316,52175,2,0,L|84:328,2,150,10|6|6,0:0|0:0|0:0,0:0:0:0:
272,220,54126,1,10,0:0:0:0:
176,188,54614,6,0,B|124:192|124:192|84:160,2,100,6|8|6,0:0|0:0|0:0,0:0:0:0:
228,104,56077,2,0,B|192:84|156:92|156:92|132:64|88:60,2,150,8|6|6,0:0|0:0|0:0,0:0:0:0:
276,192,58028,1,10,0:0:0:0:
336,272,58516,6,0,B|368:308|368:308|420:308,1,100,6|8,0:0|0:0,0:0:0:0:
488,236,59492,1,6,0:0:0:0:
420,164,59979,2,0,B|356:164|356:164|304:164|272:192,2,150,10|6|6,0:0|0:0|0:0,0:0:0:0:
488,88,61931,1,10,0:0:0:0:
420,16,62419,6,0,L|312:16,2,100,6|8|6,0:0|0:0|0:0,0:0:0:0:
488,88,63882,2,0,P|496:160|488:236,2,150,10|6|6,0:0|0:0|0:0,0:0:0:0:
392,112,65833,1,10,0:0:0:0:
304,164,66321,6,0,P|256:176|208:164,1,100,6|8,0:0|0:0,0:0:0:0:
156,76,67297,1,6,0:0:0:0:
64,116,67784,2,0,L|36:276,2,150,8|6|6,0:0|0:0|0:0,0:0:0:0:
156,76,69736,1,10,0:0:0:0:
207,163,70223,6,0,B|235:203|235:203|235:259,1,100,6|8,0:0|0:0,0:0:0:0:
196,348,71199,1,6,0:0:0:0:
296,328,71687,2,0,B|368:296|368:356|440:328,2,150,8|6|6,0:0|0:0|0:0,0:0:0:0:
196,348,73638,1,10,0:0:0:0:
116,284,74126,6,0,L|16:304,2,100,6|8|6,0:0|0:0|0:0,0:0:0:0:
212,252,75589,2,0,L|68:204,2,150,8|6|6,0:0|0:0|0:0,0:0:0:0:
304,288,77540,1,10,0:0:0:0:
396,252,78028,6,0,P|408:200|396:156,1,100,6|8,0:0|0:0,0:0:0:0:
316,92,79004,1,6,0:0:0:0:
220,120,79492,2,0,B|168:120|168:120|120:136|120:136|72:136,2,150,8|6|6,0:0|0:0|0:0,0:0:0:0:
276,204,81443,1,10,0:0:0:0:
220,288,81931,5,4,0:0:0:0:
296,256,89736,6,0,B|296:308|296:308|328:344,2,100,6|8|6,0:0|0:0|0:0,0:0:0:0:
228,184,91199,2,0,L|76:168,2,150,8|6|4,0:0|0:0|0:0,0:0:0:0:
292,108,93150,1,10,0:0:0:0:
392,128,93638,6,0,L|432:220,1,100,6|8,0:0|0:0,0:0:0:0:
356,288,94614,2,0,L|312:192,1,100,6|8,0:0|0:0,0:0:0:0:
256,192,95589,12,0,97540,0:0:0:0:
Everything has been updated and fixed!
Gero
~ Bubbled ~
Topic Starter
polka

Gero wrote:

~ Bubbled ~
Thank you!
riffy
I was promised a free N3DS.

Qualified!
Mekki
I'd give mine, but I like to keep things that I don't use with me (? Gratz >3
ZekeyHache
I want a 3DS too! ;-;
Topic Starter
polka

Bakari wrote:

I was promised a free N3DS.

Qualified!
Thank you!
Topic Starter
polka

MkGuh wrote:

Gratz >3
Thank you!
Izzywing
Ay, grats on the qualify! (and rank, soon, hopefully)
Topic Starter
polka

Hobbes2 wrote:

Ay, grats on the qualify! (and rank, soon, hopefully)
THENK
IamKwaN
you have source for metadata?
Topic Starter
polka

IamKwaN wrote:

you have source for metadata?
Title: http://gh.ffshrine.org/soundtracks/450

Artist: needs to be changed actually http://nintendo.wikia.com/wiki/Animal_Crossing/credits (under Field BGM: Kenta Nagata)

Source: Can be seen right on the cover
Izzywing
Since the nintendo wikia isn't sourced, for official proof that the field BGM artist was Kenta Nagata here's in game footage of the credits.
riffy
As per your request. Let me know via forums, when we can get it back.
Gero
Everything's seems fine.
~ Rebubbled ~
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