Hi, from my Taiko modding queue. Perhaps this is your first Taiko map, some elementary mapping skills are weak tbh. I'd like to give a brief idea of mapping Taiko in all difficulties, instead of mods because the mapset is not ready for getting mods imo. (I don't mean to be too harsh, please understand.)
[General]
> OD/ HP settings:
-The current settings in all difficulties are set too high for each level players respectively.
Futsuu: 3/7
Muzukashii: 4/6
Oni: 5/5 | 6/5
> Size of BG
- Taiko uses 1366*768 for the resolution. You may find another picture for the BG with higher resolution to prevent poor qua. of BG displaying.
> Metadata settings:
-Check
https://en.wikipedia.org/wiki/More_(Usher_song) for the detailed info.. 'Raymond v. Raymond' in the tag should be moved to source because it is the name of album of the song. Also, please add 'high energy', 'Hi-NRG' into tags, they are genres of the song.
> Length of mapset:
-You should have made good uses of the intro and outro parts. The elements there support notes of Taiko well. When it comes to the breaks, I would say it is acceptable in Futsuu due to a easier difficulty, but for Muzu and Oni, the length and no. of sessions of breaks should be reduced. You can keep the break at 02:22:170 - , though, the reason is obvious and it is fine.
> Volume of Hitsounds:
It can increase up to 75~80% due to the genre and dynamic of the music itself.
[Oni]
> 00:50:010 - you should add some notes at this break. There are vocal, drum set and off beat sfx. You can follow the vocal with drum set actually. This is not a place for a break.
> 01:01:050 (1) - this spinner should be replaced by a bunch of notes with some streams as you can hear from the BGM. Maybe take a try like this: 01:01:050 (16) -
It is just a sample to show how you can utilise the BGM but not just using a plain and boring spinner.
> 01:12:810 (43,44,45) - dkK is not allowed because Finish cannot appear at the end of a series of 1/4 notes except the colour of the Finish and the last second note are intercepted. That means dkD can work well, or you can just leave that be dkk because you did not put emphasize on the accompanishment before, such as 01:05:370 (3) - / 01:09:210 (25) - / ... .
> 01:42:570 (197,198,199) - No matter what, in taiko we try to avoid these situations. It is hard to hit and should be solely used in very special or exceptional cases. Apparently this song is neither of the mentioned scenarios.
> Notes consistencies are low. 02:52:890 (2) - is K, but 02:56:730 (15) - is not a D (a Finish note). Despite, some drum kicks are put randomly in d or k. They should be unified, like 03:01:530 (45,49) - .
> Check more details by your own, or it would just be a super long list.
[Muzukashii]
> 00:19:530 (3,4,5) - / 00:23:370 (18,19,20) - /... loads of them in Muzukashii/ In 99% of Muzukashii do not contain polychrome triplets because Muzukashii level players take a pretty long time to read the notes and they will be in a chaos easily.
> Shorten the spinner at 02:19:770 (1) - to 02:21:690 - from 02:22:170 - . You can check the end of notes in Oni.
> 02:22:650 - This break is toooooo long. Insert some notes please...
> 01:11:130 (26,27,28,29,30) - / 02:58:170 (18,19,20,21,22) - 5-plets should be strongly avoided although you can still use them, still the principle of using monochrome notes applies. dkdkd is just a joke.
> Continue mapping after 03:23:130 - ! You have notes after 03:23:130 - in Oni, considering the notes spread, you should keep mapping!
> 02:29:370 - start mapping here if you intend on having a break.
> Map outro please...
[Futsuu]
> Same idea in Muzukashii. Don't leave too much space. 01:51:450 - this break is not a wise choice.
> 02:29:370 - start mapping here if you intend on having a break.
> Map outro please...
I am really not going to give a deep mod because it is not the time.
Have fun on mapping!