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DragonForce - Soldiers of the Wasteland

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Total Posts
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Topic Starter
Atsuro
This beatmap was submitted using in-game submission on domingo, 18 de septiembre de 2016 at 02:16:38 p. m.

Artist: DragonForce
Title: Soldiers of the Wasteland
Tags: sonic firestorm stream deathstream speedmetal power speed metal powermetal
BPM: 200
Filesize: 16209kb
Play Time: 09:43
Difficulties Available:
  1. Legend (7 stars, 3452 notes)
Download: DragonForce - Soldiers of the Wasteland
Information: Scores/Beatmap Listing
---------------
Operation Ground and Pound
Inside the Winter Storm
Midnight Madness
Spaghetti
not dforce bg 0/10
Topic Starter
Atsuro

Spaghetti wrote:

not dforce bg 0/10
No cs5
Spaghetti
THIS ISNT OK
Topic Starter
Atsuro
And you took the last one with a cool color(s) :v
sahuang
ahh mark for m4m
My map: Blade of Hope(TV size)

Here we go, another DF masterpiece

[Legend]
  1. 00:33:427 (5,6) - ctrl+G? the blunt to sharp angle now doesn't flow well imo
  2. 00:38:227 (5,6) - same here
  3. 00:53:227 (8,9) - i think 1/8 here is inconsistent with 00:58:027 (7,8) - 01:02:827 (8,9) - etc.
  4. 02:27:577 (3,4,1,2,3) - tbh not quite like the flow here,angle from blunt to sharp to blunt,maybe adjust angle?
  5. 03:11:977 (3) - ctrl+G this for better flow for 03:11:527 (1,2,3) - ,plus 03:11:977 (3,4) - judging from music the distance here should be short.
  6. 03:49:177 (3,4) - rip blanket
  7. 03:58:777 (4,5) - ^
  8. 04:22:327 (5) - maybe NC? long tick and red tick is also here
  9. 05:08:250 (8,9,1) - 05:30:403 (1,2,3) - inconsistent NC
  10. 05:09:173 (5,6,7,8,9,10) - 05:31:327 (1,2,3,4,5,6) - same
  11. 06:22:673 (2,3,1,2,3) - NC them all,you have 1/3 here so better NC
  12. 06:27:403 (2) - 06:31:096 (2,3) - NC
  13. 07:08:850 (1,2) - too far and flow is not good...
  14. 08:39:300 (2,3) - NC for 1/6 reverse
  15. 09:17:250 (6) - NC?same as 09:26:850 (1) -
  16. 09:42:650 (2,3) - NC

Those streams and jumps....imo are too hard to fc even for top 10 player lol :(

good luck on ranking another great marathon :)
Side
Hi here's a thing :v

SPOILER
[Ultra Legendary]

Cambia el color de tu bg >:v

00:40:777 (3) - Podria ser un 1/2 slider con reverse para no ignorar el normal sample aqui 00:40:927 -

00:45:577 (3) - Algo similar aqui podrias hacer un 1/2 slider con una nota en 00:45:877 - estackeada sobre 00:45:427 (2) - Despues si piensas que el salto es demasiado grande puedes mover 00:46:027 (4) - por x:176 y:80 algo asi

01:24:427 (3) - Creo que el finish en el slider end deberia de estar en esta nota 01:24:727 (4) -

03:01:927 (1) - Le hace falta Drum finish al slider head

03:37:702 - 03:37:852 - se siente muy vacio :( que tal si cambias 03:37:627 (11) - a un 1/4 slider y pones otro en 03:37:777 - asi

05:38:481 (4) - quitale el drum addition a este. Deberia de ser como 05:37:558 (7) -

06:09:403 (1) - el lado derecho se ve mas angosto que el lado izquierdo y en general un poco desigual :/

06:22:673 (2,3,1,2,3) - AAAA esta seccion me parece que esta en 1/12 pero estoy muy seguro que esta mal actualmente. Lo que hice es usar 1/12 snap y snappie cada nota por 8/12 osea (3) estaria en 06:22:980 - (1) en 06:23:288 - (2) en 06:23:596 - y (3) en 06:23:903 - porque el ritmo que tiene la bateria es consistente entre estas 5 notas y pues eso me parece mas cerca al ritmo de la musica. Checalo con otros BNs para asegurarte si quieres.

07:47:025 - 07:47:175 - Tambien se siente muy vacio tenerlo asi :( Eliminia todo el momentum que acumulas. Seria mejor si 07:46:950 (5) - fuera 1/4 slider con otro en 07:47:100 - como en la otra sugerencia. Tal vez algo asi.

08:32:850 (1) - Me gustaria mas si fuera un 1/2 slider con una nota.

09:02:850 (1) - Le falta clap :v


Bueno fue todo lo que pude encontrar. Suerte :)
Topic Starter
Atsuro

Side wrote:

Hi here's a thing :v Una cosa wow

SPOILER
[Ultra Legendary]https://osu.ppy.sh/s/386282

Cambia el color de tu bg >:v Background bi-color pronto

00:40:777 (3) - Podria ser un 1/2 slider con reverse para no ignorar el normal sample aqui 00:40:927 - Hice algo, ya no me salto el normal sample

00:45:577 (3) - Algo similar aqui podrias hacer un 1/2 slider con una nota en 00:45:877 - estackeada sobre 00:45:427 (2) - Despues si piensas que el salto es demasiado grande puedes mover 00:46:027 (4) - por x:176 y:80 algo asi same tbh

01:24:427 (3) - Creo que el finish en el slider end deberia de estar en esta nota 01:24:727 (4) - Whoops

03:01:927 (1) - Le hace falta Drum finish al slider head Kappa

03:37:702 - 03:37:852 - se siente muy vacio :( que tal si cambias 03:37:627 (11) - a un 1/4 slider y pones otro en 03:37:777 - asi Está vacio porque la canción está vacia igual :v. No se, queria reflejar eso.

05:38:481 (4) - quitale el drum addition a este. Deberia de ser como 05:37:558 (7) - woop

06:09:403 (1) - el lado derecho se ve mas angosto que el lado izquierdo y en general un poco desigual :/ Ya deberia estar más simetrico

06:22:673 (2,3,1,2,3) - AAAA esta seccion me parece que esta en 1/12 pero estoy muy seguro que esta mal actualmente. Lo que hice es usar 1/12 snap y snappie cada nota por 8/12 osea (3) estaria en 06:22:980 - (1) en 06:23:288 - (2) en 06:23:596 - y (3) en 06:23:903 - porque el ritmo que tiene la bateria es consistente entre estas 5 notas y pues eso me parece mas cerca al ritmo de la musica. Checalo con otros BNs para asegurarte si quieres. Está muy rara esta parte, ahora lo escucho en 1/8 :v en el peor de los casos lo haré con sliders

07:47:025 - 07:47:175 - Tambien se siente muy vacio tenerlo asi :( Eliminia todo el momentum que acumulas. Seria mejor si 07:46:950 (5) - fuera 1/4 slider con otro en 07:47:100 - como en la otra sugerencia. Tal vez algo asi. Prefiero apegarme a la guitarra, agregué un slider ahi mientras :p

08:32:850 (1) - Me gustaria mas si fuera un 1/2 slider con una nota. Estoy haciendo lo mismo que aqui 08:30:450 (1,2) - y es porque estoy intentando seguir a las guitarras lo mejor que pueda :p (ademas es una parte "de descanso" :v)

09:02:850 (1) - Le falta clap :v :v


Bueno fue todo lo que pude encontrar. Suerte :)
Graciass
Kathex
Hello M4M
Legend
The CS is 4,5 the why not use a OD a bit more permissive like 8.5 or even 8.7?
Check AiMod = Ctrl+Shift+A and fix all unsnapped objects!
  1. 00:34:327 (1) - Move x208 y316 for trail line appears
  2. 00:49:477 (7) - what about move x72 y112
  3. 01:09:127 (1,2,3,4) - i cant hear difference in the sounds, so i think u can keep same SV for the slider 01:09:577 (4) - x380 y164
  4. 01:25:252 (11,1,2,3,4,5,6) - this stream curve looks too much hard, can you make it more smooth?
  5. 01:35:527 (1) - this slider could be more polished, the first point angle doesnt the same of last point
  6. 02:23:002 (9) - i think without this note sounds better, cause its close between two streams, can u delete this note and change the jumps close of it?
  7. 02:40:777 (4) - you can improve this slider points to have same angles
  8. 03:08:977 (10) - this click slider without triples looks alone :(, i think just a circle works better
  9. 04:16:327 (1,2,3,4,5,6,1,2,3,4,5,6) - you already using a difficult pattern here, why dont reduce the SV of triples to just 1x?
  10. 04:17:527 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - the whole stream flow looks random, try make it less random
  11. 04:19:927 (1) - improve the slider angles
  12. 04:53:711 (1) - make the first angle pefect in horizontal?
  13. 05:04:558 (6) - considering thats a strong beat in compared to other notes close of it, you could give move SV for this one
  14. 06:03:864 (1) - to 06:05:557 - why not use a 1/6 rhytmh with 4 groups of 5 notes streams? Example , Sounds so fun :D
  15. 06:10:673 (2) - COMBOBREAKER! :o
  16. 07:23:250 (1,2,3,4,5,6,1,2,3,4,5,6) - again that case, i think just 1xSV is enough for this pattern, cause its too easy to combobreak
  17. 08:10:050 (1,2,3,4,5,6,7,8,9) - here i liked :D
  18. 08:25:050 (5) - improve slider angles, when you rotate is visible that isnt 100% example
  19. 08:30:150 (5,6,7,8) - i few the SV too little for this stream
Excellent map dude, have luck! 8-)
Topic Starter
Atsuro

Kathex wrote:

Hello M4M
Legend
The CS is 4,5 the why not use a OD a bit more permissive like 8.5 or even 8.7? It's a 7 star map, anything below 9 is too low imo :p
Check AiMod = Ctrl+Shift+A and fix all unsnapped objects! Will do
  1. 00:34:327 (1) - Move x208 y316 for trail line appears yeah
  2. 00:49:477 (7) - what about move x72 y112 Nah, it's a mirrored pattern with this one 00:48:727 (1,2,3,4,5) -
  3. 01:09:127 (1,2,3,4) - i cant hear difference in the sounds, so i think u can keep same SV for the slider 01:09:577 (4) - x380 y164 Okey
  4. 01:25:252 (11,1,2,3,4,5,6) - this stream curve looks too much hard, can you make it more smooth? Made it look less ugly, the flow was ok
  5. 01:35:527 (1) - this slider could be more polished, the first point angle doesnt the same of last point Improved
  6. 02:23:002 (9) - i think without this note sounds better, cause its close between two streams, can u delete this note and change the jumps close of it? That's how the drums go on the song and i'm mapping to the drums there
  7. 02:40:777 (4) - you can improve this slider points to have same angles Improved the slider
  8. 03:08:977 (10) - this click slider without triples looks alone :(, i think just a circle works better Changed, the slider end was actually overmapped lol
  9. 04:16:327 (1,2,3,4,5,6,1,2,3,4,5,6) - you already using a difficult pattern here, why dont reduce the SV of triples to just 1x? Because i'm evil :v
  10. 04:17:527 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - the whole stream flow looks random, try make it less random But it isnt :p
  11. 04:19:927 (1) - improve the slider angles Made it be more handsome
  12. 04:53:711 (1) - make the first angle pefect in horizontal? Not necessary imo
  13. 05:04:558 (6) - considering thats a strong beat in compared to other notes close of it, you could give move SV for this one But then i'd have to give this even more spacing 05:04:558 (6,1) - since it's stronger
  14. 06:03:864 (1) - to 06:05:557 - why not use a 1/6 rhytmh with 4 groups of 5 notes streams? Example , Sounds so fun :D You're more evil than me :v Introducing such an unexpected rhythm so late in the map and on a slow part of the map is too evil
  15. 06:10:673 (2) - COMBOBREAKER! :o How did that get there?
  16. 07:23:250 (1,2,3,4,5,6,1,2,3,4,5,6) - again that case, i think just 1xSV is enough for this pattern, cause its too easy to combobreak It's not that hard, and the SV fits the intensity perfectly
  17. 08:10:050 (1,2,3,4,5,6,7,8,9) - here i liked :D It's less intense so yeah :p
  18. 08:25:050 (5) - improve slider angles, when you rotate is visible that isnt 100% example I'm really lazy with slider shapes :p
  19. 08:30:150 (5,6,7,8) - i few the SV too little for this stream A rest from the crazyness
Excellent map dude, have luck! 8-)
Thanks!
sahuang
double post in case you didn't see my mod above xD ;)
Topic Starter
Atsuro

sahuang wrote:

ahh mark for m4m
My map: Blade of Hope(TV size)

Here we go, another DF masterpiece

[Legend]
  1. 00:33:427 (5,6) - ctrl+G? the blunt to sharp angle now doesn't flow well imo Nah, it's so slow that it doesn't matter, prefer to keep the note pairing
  2. 00:38:227 (5,6) - same here Same reason
  3. 00:53:227 (8,9) - i think 1/8 here is inconsistent with 00:58:027 (7,8) - 01:02:827 (8,9) - etc.That's because the song is also inconsistent, the drums there are snares so it made sense to me. I'll consider changing it later or if it's mentioned again
  4. 02:27:577 (3,4,1,2,3) - tbh not quite like the flow here,angle from blunt to sharp to blunt,maybe adjust angle? This would flow bad if the triples were not placed there, those make the transitions from pattern to pattern more easy. If it were only circles the flow would be bad yeah
  5. 03:11:977 (3) - ctrl+G this for better flow for 03:11:527 (1,2,3) - ,plus 03:11:977 (3,4) - judging from music the distance here should be short. I think we don't have the same view of how to flow, the distance is already short, slider leniency does the work :p. Also 03:11:827 (2,3) - this jump works well with the vocals and the snare.
  6. 03:49:177 (3,4) - rip blanket I always blanket the first note of a stack, looks better for me
  7. 03:58:777 (4,5) - ^ Same
  8. 04:22:327 (5) - maybe NC? long tick and red tick is also here Ok
  9. 05:08:250 (8,9,1) - 05:30:403 (1,2,3) - inconsistent NC Fixed
  10. 05:09:173 (5,6,7,8,9,10) - 05:31:327 (1,2,3,4,5,6) - same yes
  11. 06:22:673 (2,3,1,2,3) - NC them all,you have 1/3 here so better NC Added 1 nc due to the weird rhythm
  12. 06:27:403 (2) - 06:31:096 (2,3) - NC Not necessary
  13. 07:08:850 (1,2) - too far and flow is not good... It's supposed to be a flow breaker, also if i moved it closer it would kill the momentum
  14. 08:39:300 (2,3) - NC for 1/6 reverse It's pretty obvious that it's 1 slider per beat so not necessary
  15. 09:17:250 (6) - NC?same as 09:26:850 (1) - Added
  16. 09:42:650 (2,3) - NC Not needed (nc spamming looks ugly D:)

Those streams and jumps....imo are too hard to fc even for top 10 player lol :( It's fun mapping stuff i can't even pass

good luck on ranking another great marathon :)
Thanks!
Azuren
Here we go bruh

Chatlog
2016-05-16 17:49 Atheneon: Ahora si
2016-05-16 17:49 Atheneon: Moddeo
2016-05-16 17:49 Atheneon: 00:28:177 (4,5,6,7,8) -
2016-05-16 17:49 Atsuro: rip cuadrado
2016-05-16 17:49 Atheneon: Este patron... No lo se, no lo siento muy comodo, jugable pero algo raro su flow
2016-05-16 17:50 Atheneon: Entiendo tu idea, pero tal vez algo mas... CRN? Maybe, tendria que ver otras opiniones
2016-05-16 17:51 Atsuro: https://osu.ppy.sh/ss/5172983 how 'bout dis
2016-05-16 17:53 Atheneon: Nice
2016-05-16 17:53 Atheneon: 01:04:927 (6,7,8,9) -
2016-05-16 17:53 Atheneon: El 9 fluye mejor en direccion opuesta
2016-05-16 17:54 Atheneon: No da el flow de estrella al estar tan apretado todo
2016-05-16 17:54 Atsuro: es una estrella?
2016-05-16 17:55 Atheneon: Lo testie y da ese flow
2016-05-16 17:55 Atheneon: Pero lo siento mas comodo con el 9 por aca
2016-05-16 17:55 Atheneon: https://osu.ppy.sh/ss/5173002
2016-05-16 17:55 Atsuro: no poshi
2016-05-16 17:55 Atheneon: Just a suggestion tho
2016-05-16 17:55 Atsuro: tendria que ponerme a ver en donde coloco al slider luego :v
2016-05-16 17:56 Atheneon: Yup
2016-05-16 17:56 Atheneon: Los kick sliders no te sabria decir hasta que los juegue bien bien
2016-05-16 17:56 Atheneon: 01:17:527 (1,2,3,4) -
2016-05-16 17:57 Atheneon: Dat angles
2016-05-16 17:57 Atheneon: Dificil de jugar ese paralelogramo tan abajo y con el cambio subito de angulo cerrado a tan abierto
2016-05-16 17:57 Atsuro: https://osu.ppy.sh/ss/5173013 he arreglado todo lo que está mal en el mapa
2016-05-16 17:57 Atheneon: lol
2016-05-16 17:58 Atsuro: cambié el palalelogramo
2016-05-16 17:59 Atsuro: palaleloglamo
2016-05-16 17:59 Atheneon: 01:50:827 (8,9,10) -
2016-05-16 17:59 Atheneon: Not a fan of this one
2016-05-16 18:00 Atheneon: No se juega mal o asi pero not a fan lol
2016-05-16 18:00 Atsuro: im a fan tho
2016-05-16 18:01 Atsuro: no, si me gustó como se ve contrario al slider 01:51:127 (1) -
2016-05-16 18:01 Atheneon: Yeh
2016-05-16 18:02 Atheneon: 02:53:527 (1,2,3,4,5,6,1,2,3,4,5,6) -
2016-05-16 18:02 Atheneon: Este tal vez se jugaria un poco mejor con kick sliders curveados
2016-05-16 18:02 Atheneon: Y se veria un poco mas estetico
2016-05-16 18:03 Atheneon: Son triples que se ven cuadrados pero van a flow circular
2016-05-16 18:03 Atsuro: los curvee un poquillo
2016-05-16 18:04 Atheneon: 03:04:027 (5) -
2016-05-16 18:04 Atheneon: Not a fan of this slider
2016-05-16 18:04 Atheneon: Un poco rara la posicion
2016-05-16 18:04 Atsuro: si funciona
2016-05-16 18:04 Atsuro: creeme
2016-05-16 18:04 Atsuro: lol
2016-05-16 18:04 Atheneon: Just sayin tho
2016-05-16 18:04 Atheneon: Not a fan
2016-05-16 18:05 Atsuro: es solo una manera de cambiar el flow para el clap
2016-05-16 18:06 Atheneon: 04:16:327 (1,2,3,4,5,6,1,2,3,4,5,6) -
2016-05-16 18:07 Atheneon: Hmm
2016-05-16 18:07 Atheneon: Esta van varias veces que la juego
2016-05-16 18:07 Atheneon: Y sigue siendo un reto sacar esos triples
2016-05-16 18:07 Atsuro: thats the point.exe xd
2016-05-16 18:08 Atsuro: pero si, hay cosas que a veces hago para que sean dificiles de aimear
2016-05-16 18:08 Atheneon: 05:17:019 (8,9,10) -
2016-05-16 18:08 Atsuro: eso es especificamente para darle enfasis a partes intensas
2016-05-16 18:08 Atheneon: Un poco mas arriba?
2016-05-16 18:09 Atsuro: 05:16:096 (2,10) - learn 2 ocd
2016-05-16 18:09 Atheneon: kek
2016-05-16 18:10 Atsuro: bueno, si lo subi jaja
2016-05-16 18:10 Atheneon: Llevabas muy buen flow circular
2016-05-16 18:10 Atheneon: Cada vez que juego esa parte ese triple rompe el flow haha
2016-05-16 18:10 Atsuro: ahora lo stackee con el 4
2016-05-16 18:11 Atheneon: 06:18:847 -
2016-05-16 18:11 Atheneon: Holy slider arts
2016-05-16 18:11 Atheneon: So much Van Gogh
2016-05-16 18:11 Atsuro: son las lombrices del wasteland
2016-05-16 18:12 Atheneon: 06:47:325 (2,3,4,5,6,7) -
2016-05-16 18:12 Atheneon: No se que tan bien fluya
2016-05-16 18:12 Atheneon: kek
2016-05-16 18:12 Atsuro: worms of the wasteland
2016-05-16 18:12 Atheneon: Tendria que jugarlo
2016-05-16 18:13 Atsuro: pues muy poca gente falla ahi
2016-05-16 18:13 Atsuro: y pues muchos otros mapas usan ese tipo de flow asi que y0l0
2016-05-16 18:14 Atsuro: si no fuera asi igual tendria que cambiar estos 06:52:500 (7,1,7,1) -
Lasse
m4m
my map: https://osu.ppy.sh/s/450533

[general]
I'd make the dark red combocolor at least a bit brigher. It would work better with the others and would also be a bit easier to read on the black spots of the bg/with dim
slow parts and 1/6-1/3 spots would work so well with colorhax but I wouldn't want to do that for an 8min drain map either : d
some of your hitsounds either had delay and/or long silence at the end
=> http://puu.sh/oWeE3/754178bbf9.zip should be fine now


[map]
00:09:127 - considered starting with a spinner? would go well with the fading-in sound before your first note
00:13:777 (4) - spacing here is bit low compared to your other 1/2 spacing around this. I'd just move it down and adjust the sliders a little bit. spacing to 5 will still be fine sionce that is really strong anyways
00:16:627 - kinda unique distorted guitar sound on the sldierend would be nice if clickable
00:58:627 (3,4,5,8,9,10) - why are thos suddenly so low spaced? doesnt reall work with since the music is rather consistent with before. you could try to swap their positions but that might make the spacing too high in comparison
01:15:877 (7,8,9,10,1) - kinda awkward movement wise since low spacing - stop - high spacing on a really obtuse angle :/ could move the satck a bit like this http://i.imgur.com/lnDVjq2.jpg
01:34:327 (1) - lower volume on the sliders to a point where the sliderticks are quiet but not inaudible since that works better with mapping those sldiers to held sounds. same for some other sliders later like 02:55:927 (1) -
01:43:927 (1) - nc for each of those stack would work really well visually
01:45:202 - here you did the voilume thing, but 25% is still a little much . you could also actually add a whistle to the sliderbody
02:38:527 (6) - having the pattern change to work nicely with the vocals would be good, you could just ctrl g 02:38:527 (6,8) - for that or sth
02:52:927 (5) - and maybe also 02:55:327 (9) - would go well with nc fo continue thte 2/1 pattern (and for the first it also works well with the music)
02:55:927 (1) - those sliders are perfect to play around with sliderwhistle volume changes :(
02:58:627 (2) - not sure if this is correctly snapped since some hits seem a bit off, but it's only sliderrepeats
03:11:977 (9) - jump onto this seems a bit bit compared with surrounding spacing and music
03:15:127 (1) - curve on this would look so much nicer with this pattern lol
03:35:527 (1) - cymbal could really use more spacing than this here, and then 03:35:977 (4) - suddenly gets a way bigger jump?
05:11:250 (4,5,6,7,1,2,3,4,1,2,3,4) - just feel like this pattern doesnt work at all: http://i.imgur.com/HaV2Oku.jpg => blue one is how the music goes and red what the current pattern suggests with those jump into doubles on blue ticks. if you want to keep the sliderpattern which is nice for some tapping variety, equal spacing for tail-circle-head would fit the music much better, same for when similar things repeat for this section
07:05:850 - how about adding sliderbody whistles for the some of the guitar sliders for this part?
07:51:750 (1,2,3,4) - why the sudden spacing decrease? same eas before or even increasing (could rerduce before a bit to compensate) should work better
08:37:650 (1,2,3,4) - makign this into 2 sliders instead would make it not a "high chance for underserved combobreak on sightread" spot lol
also I wouldnt use normal hitsounds for all the ticks of those 1/6 sliders
08:52:050 - spinnerend feels way too passive for how strong this is, consider shortening it and adding a note
could also add a break for that empty spot afterwards since it might kill people if they messed up on that last really high spaced stream (also lets people know they can pause lol)
09:30:450 (1) - cymbal spacing again, would be worth to "sacrifice" the 09:30:150 (3,4,1) - pattern for

gl
Topic Starter
Atsuro

Lasse wrote:

m4m
my map: https://osu.ppy.sh/s/450533

[general]
I'd make the dark red combocolor at least a bit brigher. It would work better with the others and would also be a bit easier to read on the black spots of the bg/with dim Yeah, i'm going to change the background soon tho (to a bi-color one :p) so i wasn't paying attention to the combo colors
slow parts and 1/6-1/3 spots would work so well with colorhax but I wouldn't want to do that for an 8min drain map either : d They're perfectly sight-readable by the target audience of this map lol
some of your hitsounds either had delay and/or long silence at the end
=> http://puu.sh/oWeE3/754178bbf9.zip should be fine now I love u


[map]
00:09:127 - considered starting with a spinner? would go well with the fading-in sound before your first note I've never liked those kind of spinners either as a mapper or player :v
00:13:777 (4) - spacing here is bit low compared to your other 1/2 spacing around this. I'd just move it down and adjust the sliders a little bit. spacing to 5 will still be fine sionce that is really strong anyways It's perfectly readable and it's meant to emphasize the next finish more so idk, seems fine to me
00:16:627 - kinda unique distorted guitar sound on the sldierend would be nice if clickable Prefer to keep for consistenccy
00:58:627 (3,4,5,8,9,10) - why are thos suddenly so low spaced? doesnt reall work with since the music is rather consistent with before. you could try to swap their positions but that might make the spacing too high in comparison It works fine but changed anyway
01:15:877 (7,8,9,10,1) - kinda awkward movement wise since low spacing - stop - high spacing on a really obtuse angle :/ could move the satck a bit like this http://i.imgur.com/lnDVjq2.jpg Changed the whole stream instead
01:34:327 (1) - lower volume on the sliders to a point where the sliderticks are quiet but not inaudible since that works better with mapping those sldiers to held sounds. same for some other sliders later like 02:55:927 (1) - Forgot about this
01:43:927 (1) - nc for each of those stack would work really well visually Yeah looks nice
01:45:202 - here you did the voilume thing, but 25% is still a little much . you could also actually add a whistle to the sliderbody Applied
02:38:527 (6) - having the pattern change to work nicely with the vocals would be good, you could just ctrl g 02:38:527 (6,8) - for that or sth Nice idea
02:52:927 (5) - and maybe also 02:55:327 (9) - would go well with nc fo continue thte 2/1 pattern (and for the first it also works well with the music) Added on the first one (looks ugly on the second one :v)
02:55:927 (1) - those sliders are perfect to play around with sliderwhistle volume changes :( Added them whistles
02:58:627 (2) - not sure if this is correctly snapped since some hits seem a bit off, but it's only sliderrepeats It's the closest it gets to being perfectly snapped imo
03:11:977 (9) - jump onto this seems a bit bit compared with surrounding spacing and music Made it a bit shorter
03:15:127 (1) - curve on this would look so much nicer with this pattern lol Yeah
03:35:527 (1) - cymbal could really use more spacing than this here, and then 03:35:977 (4) - suddenly gets a way bigger jump? The cymbal gets it's emphazis from the flow break in this pattern 03:35:527 (1,2,3) - , where the slider is only following the circular flow so it ends up being with less emphazis
05:11:250 (4,5,6,7,1,2,3,4,1,2,3,4) - just feel like this pattern doesnt work at all: http://i.imgur.com/HaV2Oku.jpg => blue one is how the music goes and red what the current pattern suggests with those jump into doubles on blue ticks. if you want to keep the sliderpattern which is nice for some tapping variety, equal spacing for tail-circle-head would fit the music much better, same for when similar things repeat for this section I get what you're saying but placing them like that is way more easy to play than using equal spacing, i prefer to keep that aim easy-ness than to fit the song just a tiny bit more (players won't even care about that :p)
07:05:850 - how about adding sliderbody whistles for the some of the guitar sliders for this part? Sure
07:51:750 (1,2,3,4) - why the sudden spacing decrease? same eas before or even increasing (could rerduce before a bit to compensate) should work better Following the guitar pitch, the intensity decreases a lot so reducing the spacing made the most sense
08:37:650 (1,2,3,4) - makign this into 2 sliders instead would make it not a "high chance for underserved combobreak on sightread" spot lol
also I wouldnt use normal hitsounds for all the ticks of those 1/6 sliders Most playtests did this without a problem, also who would fc on a sightread until that point on this map? would be an incredibly lucky run lol. Did the hitsound change
08:52:050 - spinnerend feels way too passive for how strong this is, consider shortening it and adding a note
could also add a break for that empty spot afterwards since it might kill people if they messed up on that last really high spaced stream (also lets people know they can pause lol) Added the break, not the note since i dislike notes directly after spinners (one of the reasons i didn't add the spinner at the beginning)
09:30:450 (1) - cymbal spacing again, would be worth to "sacrifice" the 09:30:150 (3,4,1) - pattern for Same reason, different pattern and flow gives the emphazis

gl
Thanks! i'll do your mod later today this friday/saturday done lol
DeRandom Otaku
Hi ~ M4M

Map for u to mod : t/456707

Playtime : 555s Good Shit

General

  1. Since you dont have SB , Disable widescreen support

Legend

  1. Fix Your Unsnapped objects from aimod
  2. 00:25:177 (2) - move it right from x:42 to x:43
  3. 00:25:777 (4) - ^ but opposite direction
  4. 01:24:727 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - i think you should use 1/3 snap here
  5. 01:45:127 (1,1) - not stacked properly
  6. 02:17:152 (12,13) - these two are far from each other compared to the spacing of the rest of the stream
  7. 03:03:727 (4,1) - not noticeable , but nazi blanket , move 03:03:727 (4) - to 167,165
  8. 03:07:477 (4) - move right to x:286
  9. 03:33:577 (2) - move down to y:168
  10. 03:46:027 (13,14) - too close imo , stack 03:46:177 (14) - with 03:45:802 (10) - instead
  11. 04:04:327 (1) - move down to y:201
  12. 05:49:673 (4,5) - why not make blanket?
  13. 06:23:942 (1) - remove nc
  14. 07:37:650 (1) - Move it down
  15. 07:58:050 (9) - start nc from here instead
  16. 09:16:950 (5,7) - stack these properly
Thats all from me , This map is a fucking masterpiece tbh .. Take a star for this

GL!
Topic Starter
Atsuro

DeRandom Otaku wrote:

Hi ~ M4M

Map for u to mod : t/456707

Playtime : 555s Good Shit Ye

General

  1. Since you dont have SB , Disable widescreen support oko


Legend

  1. Fix Your Unsnapped objects from aimod
  2. 00:25:177 (2) - move it right from x:42 to x:43
  3. 00:25:777 (4) - ^ but opposite direction
  4. 01:24:727 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - i think you should use 1/3 snap here Nah, playability would suck, i'll stick to the drums for this part
  5. 01:45:127 (1,1) - not stacked properly
  6. 02:17:152 (12,13) - these two are far from each other compared to the spacing of the rest of the stream
  7. 03:03:727 (4,1) - not noticeable , but nazi blanket , move 03:03:727 (4) - to 167,165 Not noticeable
  8. 03:07:477 (4) - move right to x:286
  9. 03:33:577 (2) - move down to y:168
  10. 03:46:027 (13,14) - too close imo , stack 03:46:177 (14) - with 03:45:802 (10) - instead
  11. 04:04:327 (1) - move down to y:201
  12. 05:49:673 (4,5) - why not make blanket? Because i like how it plays
  13. 06:23:942 (1) - remove nc Nah, the rhythm is weird here so it's like a warning
  14. 07:37:650 (1) - Move it down Why
  15. 07:58:050 (9) - start nc from here instead Prefer to start it on the stream since that's where the rhythm changes for the player
  16. 09:16:950 (5,7) - stack these properly
Thats all from me , This map is a fucking masterpiece tbh .. Take a star for this

GL!
Thanks! no answer = fixed
Will do your mod soon
Lucyii
I'm sorry put the map looks really perfect to me, I can't find errors, just found some little things to fix imo. If you don't want to mod my map because my mod is too useless, you're free to do that lol, sorry.
Anyway your DFs are too fucking good, next gen Lesjuh hype

02:37:177 (3) - Ugh I don't like this slidershape--
06:22:673 (2,3,1,2,1) - I think the volume of hitsounds here is really too high.
07:20:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I don't like this shape too, try to make it "smoother" like the rest of this stream ;w;
08:52:050 (x) - The sound is really strong here, you should put a beat and end the spin earlier imo.

PS: my english is trasher then my aim
Topic Starter
Atsuro

Kayne wrote:

I'm sorry put the map looks really perfect to me, I can't find errors, just found some little things to fix imo. If you don't want to mod my map because my mod is too useless, you're free to do that lol, sorry.
Anyway your DFs are too fucking good, next gen Lesjuh hype But he's a... Legend :v

02:37:177 (3) - Ugh I don't like this slidershape-- Me neither tbh
06:22:673 (2,3,1,2,1) - I think the volume of hitsounds here is really too high. Whoops
07:20:850 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I don't like this shape too, try to make it "smoother" like the rest of this stream ;w; I'll leave this one for variety's sake, the gameplay wouldn't change if it was a circle anyway :p
08:52:050 (x) - The sound is really strong here, you should put a beat and end the spin earlier imo. I want to let the players enjoy the fact that they survived the superspaced megadeathstream

PS: my english is trasher then my aim Mine too (nah my aim is worse)
Thanks! I'll mod yours

(woo priority 13, who wants to rank this?)
Pozidriv
Damn, I really love that map
04:04:777 (4,5) - that blanket is off by one pixel. nazimod ik but... there's nothing to say :(
You just need a good storyboard now and it'll be perfect.
Can't wait to see this map ranked, here's a star for ya!
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