Here for a M4M:
[General Thoughts]I've played through the map, but I forgot to record the replay
. It was a good song and relaxing map.
That said, I think a lot of the weird sliders don't look strange. I'll cover the first few sliders I notice, but my comments apply to all of the sliders in the map. More importantly, I thought your map wasn't fun to play. I explain why I think this way below, but it's not because the map itself is easy.
[Specifics]
00:01:023 (1,2,1,2,1,2) - I think a rhythm like this would match the song better:
00:07:467 (1,1) - I think this would work better.
00:07:911 - Not a really big fan of the normal hitsounds are a bit loud in this section.
00:09:911 (1) - Slightly curved sliders like these can be made using only 3 points:
(The 2 slider is identical to the one you have right now, except it only uses 3 points.)
00:11:022 (2,3) - Switch these two (and adjust slider accordingly):
00:11:688 (1) - If you use over 3 points, the slider stops being circular. This is useful for making interesting curved shapes, but it looks strange when you have a parabola shaped slider.
00:12:577 (3,4) - A bit overmapped. I would only put things at 00:12:577 (white tick), 00:12:910 (blue tick), and 00:13:243 (red tick).
00:14:132 (2,4) - A bit overmapped.
00:14:354 (3) - Slider doesn't look that great. It also feels too slow for this part of the song.
00:17:020 (1,2,3,4,1,2,3,4) - A bit overmapped.
00:20:575 (1,2,3,4,5,1,2,3,4) - A bit overmapped.
00:22:353 (1) - Hitsounds are a bit too quiet in this section.
00:28:574 (3,4) - A bit overmapped.
00:32:129 (6,7) - Very rarely do you want long sliders that end on blue ticks, just to have a second slider start right after - especially in a slow song.
00:35:461 (3,2) - 00:36:794 (2) - Triple stacked circles would work better here.
00:41:905 (1,2,1,2,1,2,1,2) - Artificially adding in build up that doesn't correspond to anything in the music takes away from the music.
00:50:125 (1,2,3,1,2,1,2) - This is why I think your map isn't very fun to play. This is a very significant difficulty spike, and you shouldn't have something like this until a "climax point" in the song. It makes the important parts of your song boring in comparison. You should make this part a lot less intense.
01:05:011 (1,2,3,4) - (Continued from above) Yeah, so the most exciting part of the song - the part you even selected as Kiai mode - is boring compared to the previous section. You should make this part a lot more intense, and gradually drop down the intensity starting at 01:33:450.
02:30:328 (1) - Same as above, you have a stream leading into another Kiai section, only for the Kiai section to be slow and boring in comparison.
02:37:438 (6) - Creating a really long slow slider creates a dip in the difficulty curve, which you want to avoid in an intense part of the song.
03:34:316 (1) - Again with the difficulty spike right before the Kiai section, and dropping off right as you get to it. This is the last Kiai section, so it is where you want the climax of your map to be.
04:43:636 (1) - Don't have a spinner going after the song ends.