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DM DOKURO - Reality Check Through The Skull

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Topic Starter
SnowNiNo_
This beatmap was submitted using in-game submission on 2016年5月15日 at 下午 01:48:46

Artist: DM DOKURO
Title: Reality Check Through The Skull
Source: UNDERTALE
Tags: -M4x Kaitjuh Reunited genocide toby fox undertale megalovania song that might play when you fight sans bonetrousle the underground radio DM DOKURO
BPM: 177
Filesize: 23990kb
Play Time: 05:30
Difficulties Available:
  1. UnReality (5.37 stars, 1165 notes)
Download: DM DOKURO - Reality Check Through The Skull
Information: Scores/Beatmap Listing
---------------
It's a beautiful day outside.
Birds are singing, Flowers are blooming.
On days like these, kids like you...
SHOULD BE BURNING IN HELL.


Enjoy :D


plz redownload if you downloaded it b4 05/05 (new SB

check out the Taiko map made by Skull Kid

UnReality - 100% by SnowNiNo_
Hitsounds - 100% by SnowNiNo_
Storyboard by Kaitjuh and -M4x(spectrum part
Nerova Riuz GX
long ass log
00:30 SnowNiNo_: 123
00:31 Nerova Riuz GX: 456
00:32 SnowNiNo_: 手熱ㄇ
00:32 SnowNiNo_: 求幫testplay
00:35 Nerova Riuz GX: sec
00:35 SnowNiNo_: k
00:40 Nerova Riuz GX: ok
00:40 *SnowNiNo_ is listening to [https://osu.ppy.sh/b/940378 DM DOKURO - Reality Check Through The Skull]
00:41 Nerova Riuz GX: source還寫錯
00:41 Nerova Riuz GX: 哭
00:41 SnowNiNo_: 阿
00:42 SnowNiNo_: ㄅ4undertailㄇ
00:42 Nerova Riuz GX: undertale
00:42 SnowNiNo_: 幹
00:42 SnowNiNo_: .
00:42 Nerova Riuz GX: 他是地底下的故事
00:42 SnowNiNo_: 好我等去改
00:42 Nerova Riuz GX: 不是你底下的尾巴
00:42 SnowNiNo_: lol
00:43 SnowNiNo_: 等你打完我有幾ㄍ問題
00:47 SnowNiNo_: offset是不次厝ㄌ阿
00:47 SnowNiNo_: .
00:48 Nerova Riuz GX: 有可能
00:48 SnowNiNo_: 感覺你都打快
00:49 Nerova Riuz GX: 而且
00:49 SnowNiNo_: 先問幾ㄍ問題可ㄇ
00:49 Nerova Riuz GX: 其實維持260就可以
00:49 SnowNiNo_: 痾你先說
00:49 Nerova Riuz GX: 如果你怕麻煩的話
00:49 SnowNiNo_: 我前面ㄉtimimg是看別人的普ㄉ
00:49 SnowNiNo_: 不知有木有錯
00:50 SnowNiNo_: 我可以問了嗎XD?
00:52 Nerova Riuz GX: 是有點偏
00:52 Nerova Riuz GX: offset -9
00:52 SnowNiNo_: 全部嗎
00:53 Nerova Riuz GX: 照理說是的
00:53 Nerova Riuz GX: 你等等再調
00:53 Nerova Riuz GX: 不然時間點會錯亂
00:54 SnowNiNo_: 全部憶起-9不是就好ㄌ嗎
00:54 Nerova Riuz GX: 你換時間點
00:54 Nerova Riuz GX: 如果複製丟過來會全部錯位
00:55 SnowNiNo_: 我不是用複製ㄉ
00:55 Nerova Riuz GX: 幹啊你不用傳位置嗎
00:56 SnowNiNo_: 紅線都我自己差ㄉ
00:56 SnowNiNo_: .
00:57 Nerova Riuz GX: 你他媽告訴別人是哪個東西
00:57 Nerova Riuz GX: 不是複製貼上
00:57 Nerova Riuz GX: 你改時間點我怎麼看
00:57 Nerova Riuz GX: 這樣有懂了嗎
00:58 SnowNiNo_: 痾
00:58 SnowNiNo_: 不太懂
00:58 Nerova Riuz GX: 01:00:933 (1) -
00:58 Nerova Riuz GX: 改了時間點就對不到同一個東西。
00:59 SnowNiNo_: 我知道阿
00:59 SnowNiNo_: 在移不是就可以了嗎
00:59 Nerova Riuz GX: 幹所以
01:00 Nerova Riuz GX: 你改了
01:00 Nerova Riuz GX: 然後傳給我
01:00 Nerova Riuz GX: 我點開
01:00 Nerova Riuz GX: 不就對不到了
01:00 Nerova Riuz GX: 那你問什麼問題
01:00 Nerova Riuz GX: 就叫你最後再改
01:00 SnowNiNo_: 為何你會對不到= =
01:00 SnowNiNo_: 我這邊是對好的
01:00 Nerova Riuz GX: 廢話
01:00 Nerova Riuz GX: 你手上的改過
01:00 Nerova Riuz GX: 我手上的沒有
01:01 SnowNiNo_: 那我要復原?
01:01 Nerova Riuz GX: 對
01:02 SnowNiNo_: 可是我剛剛改完上傳了
01:02 SnowNiNo_: .
01:02 Nerova Riuz GX: 算了
01:02 SnowNiNo_: 再改回去嗎
01:02 Nerova Riuz GX: 我更新
01:03 Nerova Riuz GX: 好你繼續
01:04 SnowNiNo_: 那我問我ㄉ問題可ㄇ
01:04 Nerova Riuz GX: 可
01:04 Nerova Riuz GX: 你可以問一堆
01:04 Nerova Riuz GX: 我有四天可以聽
01:05 SnowNiNo_: 痾
01:05 SnowNiNo_: 好...
01:05 SnowNiNo_: 其實也沒幾ㄍ
01:05 SnowNiNo_: 首先就是第一ㄍspin
01:05 SnowNiNo_: 刪掉ㄉ畫frain會不到5分鐘
01:05 SnowNiNo_: drain*
01:05 SnowNiNo_: 那還可以APP嗎?
01:05 Nerova Riuz GX: 不行
01:05 SnowNiNo_: 好
01:06 SnowNiNo_: 02:42:361 - 02:44:091 -
01:06 Nerova Riuz GX: 可是你放一個超長的spin很智障
01:06 SnowNiNo_: 這邊會不會太突然
01:06 Nerova Riuz GX: 不是說不行
01:06 SnowNiNo_: 沒法不然不到5分鐘
01:06 Nerova Riuz GX: 是明明有鐘聲
01:06 Nerova Riuz GX: 你可以拆成好幾個去配鐘聲
01:07 Nerova Riuz GX: 不要整個連在一起
01:07 SnowNiNo_: 00:05:452 - 向這邊?
01:07 Nerova Riuz GX: 對
01:07 SnowNiNo_: 00:10:537 - 跟這邊
01:07 SnowNiNo_: 好
01:07 SnowNiNo_: 還有我剛說的02:42:361 -
01:08 SnowNiNo_: 會不會太突然阿 前面一ㄍ大空拍
01:08 SnowNiNo_: 我自己打也絕ㄉ這樣太突然很不好打
01:08 Nerova Riuz GX: 這裡有一個問題
01:09 Nerova Riuz GX: 首先是你剛剛自己說太突然,這是一個
01:09 Nerova Riuz GX: 但是你改掉會很怪
01:09 SnowNiNo_: 所以我不知道
01:09 SnowNiNo_: 該怎修
01:09 Nerova Riuz GX: 因為從00:44:309 - 這個點也是做同樣的東西
01:09 Nerova Riuz GX: 如果只改後面不改前面會變成inconsistent
01:10 SnowNiNo_: 恩
01:10 Nerova Riuz GX: 要我就絕對不會全都單點
01:10 SnowNiNo_: 所以不要動嗎
01:10 SnowNiNo_: 放幾ㄍ滑條這樣?
01:11 Nerova Riuz GX: 不可以全部疊起來,會讀不到
01:11 Nerova Riuz GX: 你也沒別的選擇了
01:11 SnowNiNo_: 本來百分開的可是會太難
01:11 SnowNiNo_: 我絕ㄉ拉..
01:11 SnowNiNo_: 所以才想說這樣
01:12 SnowNiNo_: 那我把所有ㄉ00:44:308 (1,2) - 改滑條
01:12 SnowNiNo_: 配單點
01:12 SnowNiNo_: 這樣會好點
01:12 Nerova Riuz GX: 不錯
01:12 Nerova Riuz GX: 有進入狀況
01:12 SnowNiNo_: 好
01:13 SnowNiNo_: 還有 02:44:322 -
01:13 SnowNiNo_: 你會放kiai嗎?
01:13 Nerova Riuz GX: 應該會
01:14 SnowNiNo_: 可是我不知該在哪結束
01:14 Nerova Riuz GX: 這裡有四段 快慢快慢
01:14 Nerova Riuz GX: 就挑快的下手
01:14 SnowNiNo_: 恩
01:16 SnowNiNo_: 剛當掉= =
01:16 SnowNiNo_: 03:13:860 - 那這邊你會放kiai嗎
01:16 SnowNiNo_: 到03:42:475 -
01:16 Nerova Riuz GX: 不會
01:17 SnowNiNo_: 為啥
01:18 Nerova Riuz GX: 這裡就一個很普通的地方啊
01:18 Nerova Riuz GX: 怎麼會帶kiai
01:19 SnowNiNo_: 我是覺得跟前面那2段一樣是快的
01:19 SnowNiNo_: 就不向中間有放慢
01:19 Nerova Riuz GX: 那
01:19 Nerova Riuz GX: 前面跟這裡
01:19 Nerova Riuz GX: 你覺得哪個重要
01:20 SnowNiNo_: 我覺得都一樣
01:21 SnowNiNo_: 好吧以整體來看那邊不應該kiai
01:23 SnowNiNo_: 還有03:28:629 - 這部分
01:24 Nerova Riuz GX: 全錯
01:24 SnowNiNo_: .
01:24 SnowNiNo_: 我還在打字ㄟ
01:24 Nerova Riuz GX: 我猜一定是那種
01:24 Nerova Riuz GX: 覺得好像沒對道
01:24 SnowNiNo_: 痾
01:24 Nerova Riuz GX: 不然就是聽起來怪怪的
01:25 SnowNiNo_: 不是我是想問03:28:918 - 這空格要不要補起來
01:25 Nerova Riuz GX: 全錯
01:25 Nerova Riuz GX: 你如果做對了不會有空格
01:26 SnowNiNo_: 那全部補起來ㄋ
01:26 SnowNiNo_: 還是錯ㄇ
01:27 Nerova Riuz GX: 開25%慢慢聽
01:27 Nerova Riuz GX: 如果你還是不知道哪裡有錯再說
01:27 SnowNiNo_: 偏慢
01:32 SnowNiNo_: 1/3?
01:32 Nerova Riuz GX: 對
01:33 SnowNiNo_: 全部修完發現好多了
01:36 SnowNiNo_: 好我問題問完ㄌ
01:38 SnowNiNo_: 謝幫忙
01:38 SnowNiNo_: 你要放thread嗎
01:38 SnowNiNo_: 我給ㄍKD
01:38 Nerova Riuz GX: 隨意
sahuang
M4M from your queue
p/5009798#p5009798

就用中文写了,整体很多霸气的快速滑条+rabbit jumps(small size),打起来很爽

[General]
  1. MP3建议128 or 192kbps,320太高
  2. 5.53*的话。。我可能会建议ar9.2~9.4
  3. custom overrides&colours可以enable
  4. 02:59:091 - 2根绿线,删一个

[UnReaLiTy]
  1. 00:16:640 (1,2) - 不用叠起来吧,按照后面的00:20:334 (1,2) - 和00:24:026 (1,2) - 等来可能更好一点
  2. 00:45:347 (1,2,1,2,3,4) - 不是很好,00:45:001 (1,2) - 前面这种地方距离都挺大,现在突然来了个00:45:347 (1,2) - 然后还有00:45:578 (2,1) - 叠起来的,虽然音调确实在降低但还是不妥,考虑移动一下00:45:578 (2) - ?
  3. 01:40:616 (1,2,1,2,3,5,6) - 全部在一个点有点难了。。尤其是01:41:539 (1,2,3,5,6) - 只隔了一根白线一个三连一个分开的
  4. 01:46:169 (3,4) - 按照规律这边应该是一个直一个弯
  5. 02:14:553 - 漏音
  6. 02:27:476 (4,5,6,7) - 建议5,6,7分别放在现在6,7,4位置,正好三角形转一圈,和后面衔接也好
  7. 02:58:052 (4,5,6,7) - ^
  8. 03:12:822 (4,5,6,7) - ^其实我这样想的原因是,03:13:168 (7,8) - 这种地方音突然有个太高,可以弄成跳,所以三角形的话最后正好有个这样的跳,现在差不多等间距了
  9. (题外话)03:47:091 (1,1,1) - 这边好吵呀,耳朵差点炸lol
  10. 05:19:398 (1) - 2个音,圈为好
  11. 05:21:245 (1) - ^
  12. 05:23:091 (1) - 太长了,转盘一般5-7秒最多,我建议4个周期结束,也就是在05:30:475 -

Hope it helps :)
anna apple
M4M From https://osu.ppy.sh/forum/p/5009143#p5009143

Just note, I tried to not mention anything that was mentioned in a prior post.

Inconsistent spacing
  1. 05:10:975 (3,4) - this is inconsistent with 05:09:129 (1,2) - More specifically: There should be more space between the slider end of 3 and the start of 4, which would more appropriately match the 05:09:129 (1,2) -
  2. From about 00:46:155 (1) - to here 00:52:616 (1) - , the intensity of the section(of the music) is increasing. That being said, 00:47:655 (7,8) - , 00:49:616 (7,8) - , 00:51:462 (4,5) - , 00:53:308 (4) - should have some kind of growing trend. Currently the have the opposite.
  3. same thing as prior for 00:55:039 (7,8) - , 00:57:001 (8,9) - , 00:58:847 (4) -

More can be done here
Basically, there are spots where you mapped a slider end to a significant beat.
  1. 02:17:784 (4) -
  2. 02:21:476 (8) -
  3. 02:25:169 (8) -
  4. 02:32:553 (8) -
Here you should consider using more objects so the play can hit the beat on the white tick. 01:04:039 (8) -

Slider shapes
Slider shapes that don't make sense with their group.
  1. 00:59:308 (2) - The player can't tell the difference, but if you really wanted to.
  2. 01:04:847 (2) - Doesn't blanket, doesn't match. It looks a bit different from 01:04:616 (1) - (from the players perspective) which can make it looks accidentally different.
  3. 01:07:385 (1) - The player can't tell the difference, but it is really really close to the exact same.
  4. 01:20:770 (3,4) - The 3 in this case looks fine because it blankets to 01:20:308 (1) - , but the 4 doesn't blanket to anything. Instead of matching the 4 with the 3 I would match it with the 1 and 2.
  5. 01:33:924 (5) - almost blanketed but can be fixed up a bit ;)

Green point suggestions
  1. 00:38:765 (1) - The hitsounds for the notes you mapped over the guitar and this have the same volume when their volumes are different. I suggest lowering this volume a bit to match that. That way, it is more obvious to the player what your intention is.
  2. 00:47:424 (6) - More of a preference thing. I would suggest to make the slider end silent. Other spots with this 00:54:809 (6) - , 01:36:001 (1) - , 02:48:014 (2) - , 03:04:052 (3) - , 04:53:552 (1) -

One more thing, the sound cuts off about here. 05:34:168 (1) - , not sure how it works but you could consider chopping the end of the off? idk
Topic Starter
SnowNiNo_

sahuang wrote:

M4M from your queue
p/5009798#p5009798

就用中文写了,整体很多霸气的快速滑条+rabbit jumps(small size),打起来很爽

[General]
  1. MP3建议128 or 192kbps,320太高 之後會改
  2. 5.53*的话。。我可能会建议ar9.2~9.4 ar9.5是因為bpm不是因為星數
  3. custom overrides&colours可以enable
  4. 02:59:091 - 2根绿线,删一个已刪

[UnReaLiTy]
  1. 00:16:640 (1,2) - 不用叠起来吧,按照后面的00:20:334 (1,2) - 和00:24:026 (1,2) - 等来可能更好一点 恩 疊起來有點inconsistent
  2. 00:45:347 (1,2,1,2,3,4) - 不是很好,00:45:001 (1,2) - 前面这种地方距离都挺大,现在突然来了个00:45:347 (1,2) - 然后还有00:45:578 (2,1) - 叠起来的,虽然音调确实在降低但还是不妥,考虑移动一下00:45:578 (2) - ? 不妥是? 因為按照音樂這樣擺不知道有甚麼錯 至於00:45:578 (2,1) -疊起來是為了要emphasize 00:45:693 (1) - 的重音
  3. 01:40:616 (1,2,1,2,3,5,6) - 全部在一个点有点难了。。尤其是01:41:539 (1,2,3,5,6) - 只隔了一根白线一个三连一个分开的 很難是很難打還是flow不好 我自己打視覺麼並沒有甚麼問題, 至於01:41:539 (1,2,3,5,6) - 怪音樂八xd
  4. 01:46:169 (3,4) - 按照规律这边应该是一个直一个弯 01:45:707 (2) - 有不同的音 所以才用彎來express
  5. 02:14:553 - 漏音 02:13:630 (3,4,5,6) - 由於這邊跟鼓 所以02:14:553 - 就不擺了
  6. 02:27:476 (4,5,6,7) - 建议5,6,7分别放在现在6,7,4位置,正好三角形转一圈,和后面衔接也好 這邊我要emphasize 02:27:938 (6) - 的鼓聲 所以才把5>6的spacing加大
  7. 02:58:052 (4,5,6,7) - ^ 這個可接受 為了emphasize 02:58:514 (8) - 所以7>8的spacing增加 正是你03:12:822 (4,5,6,7) - 摸的
  8. 03:12:822 (4,5,6,7) - ^其实我这样想的原因是,03:13:168 (7,8) - 这种地方音突然有个太高,可以弄成跳,所以三角形的话最后正好有个这样的跳,现在差不多等间距了 ^
  9. (题外话)03:47:091 (1,1,1) - 这边好吵呀,耳朵差点炸lol 怪音樂八lol
  10. 05:19:398 (1) - 2个音,圈为好 沒必要 而且慧根整體inconsistent
  11. 05:21:245 (1) - ^ ^
  12. 05:23:091 (1) - 太长了,转盘一般5-7秒最多,我建议4个周期结束,也就是在05:30:475 - 已修改

Hope it helps :)
感謝摸圖XD
我會盡快找時間摸你的 最近時間不怎多 ;)
Topic Starter
SnowNiNo_

[alt][F4] wrote:

M4M From https://osu.ppy.sh/forum/p/5009143#p5009143

Just note, I tried to not mention anything that was mentioned in a prior post.

Inconsistent spacing
  1. 05:10:975 (3,4) - this is inconsistent with 05:09:129 (1,2) - More specifically: There should be more space between the slider end of 3 and the start of 4, which would more appropriately match the 05:09:129 (1,2) -
  2. From about 00:46:155 (1) - to here 00:52:616 (1) - , the intensity of the section(of the music) is increasing. That being said, 00:47:655 (7,8) - , 00:49:616 (7,8) - , 00:51:462 (4,5) - , 00:53:308 (4) - should have some kind of growing trend. Currently the have the opposite.
  3. same thing as prior for 00:55:039 (7,8) - , 00:57:001 (8,9) - , 00:58:847 (4) -

More can be done here
Basically, there are spots where you mapped a slider end to a significant beat.
  1. 02:17:784 (4) -
  2. 02:21:476 (8) -
  3. 02:25:169 (8) -
  4. 02:32:553 (8) -
Here you should consider using more objects so the play can hit the beat on the white tick. 01:04:039 (8) -

Slider shapes
Slider shapes that don't make sense with their group.
  1. 00:59:308 (2) - The player can't tell the difference, but if you really wanted to.
  2. 01:04:847 (2) - Doesn't blanket, doesn't match. It looks a bit different from 01:04:616 (1) - (from the players perspective) which can make it looks accidentally different.
  3. 01:07:385 (1) - The player can't tell the difference, but it is really really close to the exact same.
  4. 01:20:770 (3,4) - The 3 in this case looks fine because it blankets to 01:20:308 (1) - , but the 4 doesn't blanket to anything. Instead of matching the 4 with the 3 I would match it with the 1 and 2.
  5. 01:33:924 (5) - almost blanketed but can be fixed up a bit ;)

Green point suggestions
  1. 00:38:765 (1) - The hitsounds for the notes you mapped over the guitar and this have the same volume when their volumes are different. I suggest lowering this volume a bit to match that. That way, it is more obvious to the player what your intention is.
  2. 00:47:424 (6) - More of a preference thing. I would suggest to make the slider end silent. Other spots with this 00:54:809 (6) - , 01:36:001 (1) - , 02:48:014 (2) - , 03:04:052 (3) - , 04:53:552 (1) -
fixed all in Green point suggestions
Inconsistent spacing:well first what you mentioned isnt necessary to change since it all seems fine to me, and if you are only modding the Inconsistent spacing only for a short part then i think this map would got tons of Inconsistent spacing lol since i seldom used DS on this map, and im going to get used to not used DS for mapping since DS isnt really useful lol ( is there still a mapper who use DS with the whole map ?
More can be done here:ill think about this one, if there are still modder mention it then ill fixed it
Slider shapes:well if im not blanketing it then its mean i dont want to blanket, and i dont know what is "The player can't tell the difference" really mean tho lol, the flow is pretty fine imo, only do a small fixed on 01:33:924 (5) -
anyway thanks for mod ;)
Deppyforce
m4m from ur queue

[General]
offset sounds a bit early :/
audioleadin 2000ms
add genocide in tags
add bonetrousle in tags cuz dat song is playing in this area 04:09:296 -

[]
00:58:898 (4) - isnt this supposed to be 2 circles cuz its strong
01:17:591 (1,2,3,4) - ehh this should have 5 notes
01:32:359 (1,2,3,4) - ^
01:39:975 (3) - random whistle sliderslide here
01:43:436 (1) - ignored triple, if u think it'll be too hard after the 8x 1/2 notes then atleast try make a kickslider
01:43:898 (3) - ^
02:18:066 - ignored upbeat
02:37:220 (2) - should be just 1 circle on red since theres no sound on blue
02:39:066 (2) - ^
02:51:757 ~ alot of drums in this area got ignored which is sad for extra diff
03:06:526 ~ ^
03:43:449 (1,1,1,1,1,1,1) - spacing between these sliders should be decreasing
04:37:911 (3) - nc?
04:46:161 - pretty sure theres no sound here
05:04:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - drum is real strong in this part but theyre all unclickable..

gl with it
Topic Starter
SnowNiNo_

Deppyforce wrote:

m4m from ur queue

[General]
offset sounds a bit early :/ well sound fine to me
audioleadin 2000ms
add genocide in tags added
add bonetrousle in tags cuz dat song is playing in this area 04:09:296 - added

[]
00:58:898 (4) - isnt this supposed to be 2 circles cuz its strong lets keep it first cause seems not necessary
01:17:591 (1,2,3,4) - ehh this should have 5 notes in order to make the beat 01:17:821 (4) - more clear so i used triplet
01:32:359 (1,2,3,4) - ^ ^
01:39:975 (3) - random whistle sliderslide here not random whistle..
01:43:436 (1) - ignored triple, if u think it'll be too hard after the 8x 1/2 notes then atleast try make a kickslider this part doesnt got the same rhythm as 01:17:591 (1,2,3,1,2,3) - , so shouldnt map a triplet here
01:43:898 (3) - ^ ^
02:18:066 - ignored upbeat will be inconsistent with the whole part if i change this
02:37:220 (2) - should be just 1 circle on red since theres no sound on blue same above
02:39:066 (2) - ^ ^
02:51:757 ~ alot of drums in this area got ignored which is sad for extra diff since im following the main rhythm here not the drum
03:06:526 ~ ^^
03:43:449 (1,1,1,1,1,1,1) - spacing between these sliders should be decreasing sure, sound like it
04:37:911 (3) - nc? keep
04:46:161 - pretty sure theres no sound here oh, sure idk why i map here =w=
05:04:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - drum is real strong in this part but theyre all unclickable.. i really want to follow the drum sound here, but after i test play it i found it really hard to play, so i consider to follow the white tick and add hs on every sliderend in order to emphasized the drum sound...

gl with it
thanks for mod, ill mod you map asap :)
LMT
From our modding queue.

Overall I think it's a really nice map and there's nothing much I can say it's "wrong" , most of these are just suggestions on how to be more precise on following the music. This mod is highly subjective so feel free to disregard some of those without having to explain it in details.
Unreality
01:26:821 (1) - Not sure if following the electric guitar sound here is a wise choice. So you can hear very strong tom/bass drums sound here and you actually follow them later on ( 01:28:667 (1,2) - and 01:29:590 (1,2) - ).

--
01:32:359 (1,2,3,4) - Those are 1/3s.
01:41:590 (1,2,3,4,5,6,7) - all of these should also be 1/3s.
--
02:17:835 (4) - You might want to break this slider up into 2 notes since the sliderhead sound is weaker than the slider-end OR like this: https://osu.ppy.sh/ss/4923340 , there's a light cymbal sound on the red tick 02:18:297 - here so you can do that.
02:25:220 (8) - ^
02:32:604 (8) - ^
--
02:20:143 (4) - there are 1/6s here that you might want to emphasise: https://osu.ppy.sh/ss/4923358 .
--
02:46:449 (2,3) - the synth sound is quite prominent here so you might want to replace these sliders with circles instead.
02:48:296 (3,4,5,1,2,3) - ^ , more circles to emphasise the synth sound.

Changing those might break your flow so feel free to disregard this if you think it does.

--
02:53:026 (3) - try this : https://osu.ppy.sh/ss/4923401 to follow the synth more closely.
02:54:873 (3) - ^
02:56:719 (7) - ^
02:57:757 (3) - ^
--
02:59:834 (4,1,2) - the sounds here fit jumps or 1/4 sliders more imo, consider trying it out.
--
03:01:219 (2,3) - the sounds here are clearly different from 03:00:988 (1) - yet they have the same shape and structure. You might want to emphasise those two sliders more. Even consider using circles instead (like 3-note small jumps?)
03:02:603 (1,2,3) - ^ same stuff.
03:04:680 (1,2,3) - ^
--
03:07:796 (6) - you can break this up : https://osu.ppy.sh/ss/4923459 , again due to the synth line.
--
04:23:834 - you might want to emphasise this tick instead of being a sliderend.
04:31:219 - same, especially when 8 is a lot weaker than this but is emphasised instead.
--
05:03:296 (3) - This slider doesn't quite follow the synth : which is a very short sound , nor does it follow the drum (there's a very strong snare sound at the red tick). Consider mapping this tick 05:03:411 - as well . OR you can turn 05:03:065 (2,3) - into 1/4 sliders and make it slightly more technical (you can do this for a few more cases than just this).
--
05:10:219 (1) - consider breaking this up into 2 circles due to the synth sounds being identical in both sliderhead and sliderend. (Like how you did it here 05:17:603 (1,2) - )
05:12:065 (1) - ^
05:13:911 (1) - ^
05:15:757 (1) - ^
05:19:449 (1) - ^
05:21:296 (1) - ^
Good luck!
Topic Starter
SnowNiNo_

LMT1996 wrote:

From our modding queue.

Overall I think it's a really nice map and there's nothing much I can say it's "wrong" , most of these are just suggestions on how to be more precise on following the music. This mod is highly subjective so feel free to disregard some of those without having to explain it in details.
Unreality
01:26:821 (1) - Not sure if following the electric guitar sound here is a wise choice. So you can hear very strong tom/bass drums sound here and you actually follow them later on ( 01:28:667 (1,2) - and 01:29:590 (1,2) - ). well actually im mapping with the beat like 01:26:821 - and 01:27:052 - (idk what is this sound like =w=, and 01:26:821 (1) - is just a coincident that follow the guitar (oh god my english is sooo poor XD

--
01:32:359 (1,2,3,4) - Those are 1/3s.
01:41:590 (1,2,3,4,5,6,7) - all of these should also be 1/3s.
both fixed
--
02:17:835 (4) - You might want to break this slider up into 2 notes since the sliderhead sound is weaker than the slider-end OR like this: https://osu.ppy.sh/ss/4923340 , there's a light cymbal sound on the red tick 02:18:297 - here so you can do that. since there isnt a sound 02:18:297 - so your suggestion might sound a little bit weird, and since 02:18:066 - is more intense so i add a HS on sliderend in order to emphasized the drum sound at the sliderend
02:25:220 (8) - ^
02:32:604 (8) - ^
--
02:20:143 (4) - there are 1/6s here that you might want to emphasise: https://osu.ppy.sh/ss/4923358 . since the 1/6 piano sound is really weak and if i used 1/6 will be inconsistent with the whole part and im matching the beat and the drum in this part either, so i wont change it
--
02:46:449 (2,3) - the synth sound is quite prominent here so you might want to replace these sliders with circles instead. same as what i mention in 01:26:821 (1) -
02:48:296 (3,4,5,1,2,3) - ^ , more circles to emphasise the synth sound.

Changing those might break your flow so feel free to disregard this if you think it does.

--
02:53:026 (3) - try this : https://osu.ppy.sh/ss/4923401 to follow the synth more closely. i know there is a strong beat 02:53:142 - but im mapping with the main rhythm here, so lets keep it first
02:54:873 (3) - ^
02:56:719 (7) - ^
02:57:757 (3) - ^
--
02:59:834 (4,1,2) - the sounds here fit jumps or 1/4 sliders more imo, consider trying it out. i think the slider fit as well
--
03:01:219 (2,3) - the sounds here are clearly different from 03:00:988 (1) - yet they have the same shape and structure. You might want to emphasise those two sliders more. Even consider using circles instead (like 3-note small jumps?) same as what i mention in 01:26:821 (1) -, mainly follow the beat sound and the drum sound
03:02:603 (1,2,3) - ^ same stuff.
03:04:680 (1,2,3) - ^
--
03:07:796 (6) - you can break this up : https://osu.ppy.sh/ss/4923459 , again due to the synth line. same as what i mentioned at 02:53:026 (3) -
--
04:23:834 - you might want to emphasise this tick instead of being a sliderend. u r right, but consider to consist the whole part, if i change to what you said would break the consistent
04:31:219 - same, especially when 8 is a lot weaker than this but is emphasised instead.
--
05:03:296 (3) - This slider doesn't quite follow the synth : which is a very short sound , nor does it follow the drum (there's a very strong snare sound at the red tick). Consider mapping this tick 05:03:411 - as well . OR you can turn 05:03:065 (2,3) - into 1/4 sliders and make it slightly more technical (you can do this for a few more cases than just this). do a little fix
--
05:10:219 (1) - consider breaking this up into 2 circles due to the synth sounds being identical in both sliderhead and sliderend. (Like how you did it here the slider and notes both fit so no change here 05:17:603 (1,2) - )
05:12:065 (1) - ^
05:13:911 (1) - ^
05:15:757 (1) - ^
05:19:449 (1) - ^
05:21:296 (1) - ^
Good luck!
thanks for mod :)
Kaitjuh
M4M from your queue~

Smol Mod

General

  1. bonetrousle is in the tags twice :P

UnReality

  1. 00:39:075 (2) - Maybe lower the volume on the sliderends like these since theres no sound at this part.
  2. 02:20:258 & 02:35:027 add a circle or turn into a 1/4 slider? sounds like a triple belongs here.
  3. 03:02:834 (2) - NC
  4. 03:30:988 (3,4) - Might be a little too close to 03:30:526 (1,2) -
  5. 04:24:065 (1,2,3,4) - slight overlap
  6. 05:04:680 (1,2,3) - evenly space sliderends?
  7. 05:23:142 (1,1,1) - have these spinners end on the big white tick? That way the audible end can be heard on the strong beat. I don't know if that's not allowed though xD.

also I found a background image you may like from Ozumii
I also made a very basic storyboard to go with it, but that's up to you whether you want one or not. (if you do want to use it enable Wide Screen Support and Epilepsy Warning.)

Welp, modding maps I can't play are hard enough without them being well made already lol

I hope this was useful to some degree, Good Luck ^^ /
Topic Starter
SnowNiNo_

Kaitjuh wrote:

M4M from your queue~

Smol Mod

General

  1. bonetrousle is in the tags twice :P delete one

UnReality

  1. 00:39:075 (2) - Maybe lower the volume on the sliderends like these since theres no sound at this part.not necessary tho
  2. 02:20:258 & 02:35:027 add a circle or turn into a 1/4 slider? sounds like a triple belongs here. since im following the main drum sound and beat here, these two part dont need to add a note
  3. 03:02:834 (2) - NC ok
  4. 03:30:988 (3,4) - Might be a little too close to 03:30:526 (1,2) - well it didnt overlap tho
  5. 04:24:065 (1,2,3,4) - slight overlap fixed
  6. 05:04:680 (1,2,3) - evenly space sliderends? ok
  7. 05:23:142 (1,1,1) - have these spinners end on the big white tick? That way the audible end can be heard on the strong beat. I don't know if that's not allowed though xD. well idk either, fixed

also I found a background image you may like from Ozumii
I also made a very basic storyboard to go with it, but that's up to you whether you want one or not. (if you do want to use it enable Wide Screen Support and Epilepsy Warning.)

Welp, modding maps I can't play are hard enough without them being well made already lol

I hope this was useful to some degree, Good Luck ^^ /
thanks for the mod and the BG and storyboard
i like it :D
Strategas
from queue

[General]

Unused hitsounds:
soft-hitclap4.wav


[Skull Fracturing Nightmare]

man your slider art suck :(

00:57:167 (9,1) - flow
00:57:859 (4,5,1) - 01:09:629 (7,8) - 02:42:757 (4,1) - 04:39:988 (7,8) - 04:45:526 (8,9) - ^

01:32:244 (8,1,2,3,4) - looks what autostacking ACTUALLY does https://imgur-archive.ppy.sh/OFWRZTN.png I'm quite sure you didn't want that xd, so yea you should move it or manually stack

01:42:282 (7,1,2,3,4,5,6) - polish needed, it doesn't circle that slider head evenly :(

01:45:758 (2) - why is this the only slider that is curved in there, straighten it for consistency and looks better

02:48:065 (2) - nc?

03:42:526 (1) - 03:48:988 (1) - maybe make 1/6 instead? or 1/8 like the others

pretty decent map, I'm suprised you managed to do such low star rating with this bpm, good luck!
Kaitjuh
Whoops the Storyboard doesn't disable the background image because I used the previous one to test xD

New osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,2,46206,47129,1,0
S,2,46206,47129,0.625,0.75
F,2,53590,54513,1,0
S,2,53590,54513,0.625,0.75
F,2,60975,61898,1,0
S,2,60975,61898,0.625,0.75
F,2,68359,69282,1,0
S,2,68359,69282,0.625,0.75
F,2,75744,76667,1,0
S,2,75744,76667,0.625,0.75
F,2,83129,84052,1,0
S,2,83129,84052,0.625,0.75
F,2,90513,91436,1,0
S,2,90513,91436,0.625,0.75
F,2,97898,98821,1,0
S,2,97898,98821,0.625,0.75
F,2,278834,279757,1,0
S,2,278834,279757,0.625,0.75
F,2,286219,287142,1,0
S,2,286219,287142,0.625,0.75
F,2,293603,294526,1,0
S,2,293603,294526,0.625,0.75
F,2,300988,301911,1,0
S,2,300988,301911,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,24106,0,1
F,0,24106,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,2,249296,250219,1,0
S,2,249296,250219,0.625,0.75
F,2,264065,264988,1,0
S,2,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,2,164373,165296,1,0
S,2,164373,165296,0.625,0.75
F,2,168065,168988,1,0
S,2,168065,168988,0.625,0.75
F,2,171757,172680,1,0
S,2,171757,172680,0.625,0.75
F,2,179142,180065,1,0
S,2,179142,180065,0.625,0.75
F,2,182834,183757,1,0
S,2,182834,183757,0.625,0.75
F,2,186526,187449,1,0
S,2,186526,187449,0.625,0.75
F,2,193911,194834,1,0
S,2,193911,194834,0.625,0.75
F,2,201296,202219,1,0
S,2,201296,202219,0.625,0.75
F,2,208680,209603,1,0
S,2,208680,209603,0.625,0.75
F,2,216065,216988,1,0
S,2,216065,216988,0.625,0.75
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,276930,276988,0,1
M,0,276988,277103,417,331,369,365
M,0,277103,277219,369,365,315,366
M,0,277219,277334,315,366,377,363
M,0,277334,277449,377,363,419,333
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
M,0,277911,278026,378,196,315,203
M,0,278026,278142,315,203,282,240
M,0,278142,278257,282,240,314,206
M,0,278257,278373,314,206,378,197
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
//Storyboard Sound Samples


And lastly the combo on 04:36:988 (1) - doesn't match the SB effect color anymore xD Maybe you could switch up the combo colors so it matches.

Everything should be good after that ^^
-Kanzaki
Hello



UnReality:

:arrow: how about end the spinner at 00:04:774 - same for others end it on white tick

:arrow: 00:20:414 (1) - Volume could be lower for this part also those slider tick sound is pretty annoying for this part use an empty .wav file and name it soft-slidertick1.wav but if you call it like this on every S:C1 part slider tick will be silenced so up to you you can make that calm part S:C3 and call the file soft-slidertick3.wav too.

:arrow: 00:33:355 (3) - Maybe a circle here and circle 00:33:693 (4) - this also after it make a slider here like you did before 00:34:032 (5) -

:arrow: eh 2.00 SV for 260 bpm is too high for me.

:arrow: 02:52:680 (1) - Delete this slider and turn it to 2 circles since there is a sound fto emphasize and fiitting better with it. Same for same other parts. (like 02:58:103 (4,5,6,7) - )

:arrow: 04:26:603 (4) - Eh this part is different from previous one you have to actually make 3 longer and delete 4.

:arrow: 04:39:988 (7,8) - 04:45:526 (8,9) - This flow pretty bad imo unlike all other same parts. (04:47:373 (8,9) - this is good)

:arrow: 05:22:103 (4) - ew outside of the screen on gameplay. Is actually unrankable.

:arrow: Found unused .wav files:
- soft-hitclap4.wav

:arrow:
Unsnapped objects

wrote:

Snapping
00:37:974 (2) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (end).
02:40:681 (1) - Unsnapped slider (repeat).
04:08:834 (1) - Unsnapped slider (repeat).

:arrow: Missing SB Elements : reality.png

:arrow: Also check AIMOD for further



Thats all good luck!
Topic Starter
SnowNiNo_

Strategas wrote:

from queue

[General]

Unused hitsounds:
soft-hitclap4.wav deleted it


[Skull Fracturing Nightmare]

man your slider art suck :( sorry >.< ill remake it ;w;

00:57:167 (9,1) - flow what is the problem? flow seem pretty fine to me
00:57:859 (4,5,1) - 01:09:629 (7,8) - 02:42:757 (4,1) - 04:39:988 (7,8) - 04:45:526 (8,9) - ^

01:32:244 (8,1,2,3,4) - looks what autostacking ACTUALLY does https://imgur-archive.ppy.sh/OFWRZTN.png I'm quite sure you didn't want that xd, so yea you should move it or manually stack yea fix it

01:42:282 (7,1,2,3,4,5,6) - polish needed, it doesn't circle that slider head evenly :( fixed

01:45:758 (2) - why is this the only slider that is curved in there, straighten it for consistency and looks betteryou can heard the guitar sound is higher here then the others, so i used a curve slider to emphasized (well idk if that was a guitar sound XD

02:48:065 (2) - nc? oh i forgot about this one

03:42:526 (1) - 03:48:988 (1) - maybe make 1/6 instead? or 1/8 like the others well sound more like 1/6

pretty decent map, I'm suprised you managed to do such low star rating with this bpm, good luck! thanks

-Kanzaki wrote:

Hello



UnReality:

:arrow: how about end the spinner at 00:04:774 - same for others end it on white tick well some spinner end at red tick sound better

:arrow: 00:20:414 (1) - Volume could be lower for this part also those slider tick sound is pretty annoying for this part use an empty .wav file and name it soft-slidertick1.wav but if you call it like this on every S:C1 part slider tick will be silenced so up to you you can make that calm part S:C3 and call the file soft-slidertick3.wav too. add it

:arrow: 00:33:355 (3) - Maybe a circle here and circle 00:33:693 (4) - this also after it make a slider here like you did before 00:34:032 (5) - idk if want i changed is want you mean XD

:arrow: eh 2.00 SV for 260 bpm is too high for me. 2.0sv for 260bpm seem pretty fine to me tho

:arrow: 02:52:680 (1) - Delete this slider and turn it to 2 circles since there is a sound fto emphasize and fiitting better with it. Same for same other parts. (like 02:58:103 (4,5,6,7) - ) a slider is fine here since the sliderhead sound higher and stronger then the sliderend, so no fix

:arrow: 04:26:603 (4) - Eh this part is different from previous one you have to actually make 3 longer and delete 4.this part is same as 04:24:065 (1,2,3,4) - tho, and i want these two part the same

:arrow: 04:39:988 (7,8) - 04:45:526 (8,9) - This flow pretty bad imo unlike all other same parts. (04:47:373 (8,9) - this is good) well every mapper have different opinion on whick flow is good and which flow is bad, but as a player, this flow is pretty good to play with

:arrow: 05:22:103 (4) - ew outside of the screen on gameplay. Is actually unrankable.move it upward

:arrow: Found unused .wav files: delete at Strategas's mod
- soft-hitclap4.wav

:arrow:
Unsnapped objects

wrote:

Snappingjust fix this before you mod it XD
00:37:974 (2) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (end).
02:40:681 (1) - Unsnapped slider (repeat).
04:08:834 (1) - Unsnapped slider (repeat).

:arrow: Missing SB Elements : reality.png well sb isnt made by me so .... idk hoe to fix this lol

:arrow: Also check AIMOD for furtherchecked already



Thats all good luck!
thanks both for mod
Kaitjuh
:arrow: Missing SB Elements : reality.png well sb isnt made by me so .... idk hoe to fix this lol
Reality.png was the name of the previous background image that was used xD. So it just needs to be replaced with BG.png in the coding which is in the last post I made.

Kaitjuh wrote:

New osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,2,46206,47129,1,0
S,2,46206,47129,0.625,0.75
F,2,53590,54513,1,0
S,2,53590,54513,0.625,0.75
F,2,60975,61898,1,0
S,2,60975,61898,0.625,0.75
F,2,68359,69282,1,0
S,2,68359,69282,0.625,0.75
F,2,75744,76667,1,0
S,2,75744,76667,0.625,0.75
F,2,83129,84052,1,0
S,2,83129,84052,0.625,0.75
F,2,90513,91436,1,0
S,2,90513,91436,0.625,0.75
F,2,97898,98821,1,0
S,2,97898,98821,0.625,0.75
F,2,278834,279757,1,0
S,2,278834,279757,0.625,0.75
F,2,286219,287142,1,0
S,2,286219,287142,0.625,0.75
F,2,293603,294526,1,0
S,2,293603,294526,0.625,0.75
F,2,300988,301911,1,0
S,2,300988,301911,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,24106,0,1
F,0,24106,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,2,249296,250219,1,0
S,2,249296,250219,0.625,0.75
F,2,264065,264988,1,0
S,2,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,2,164373,165296,1,0
S,2,164373,165296,0.625,0.75
F,2,168065,168988,1,0
S,2,168065,168988,0.625,0.75
F,2,171757,172680,1,0
S,2,171757,172680,0.625,0.75
F,2,179142,180065,1,0
S,2,179142,180065,0.625,0.75
F,2,182834,183757,1,0
S,2,182834,183757,0.625,0.75
F,2,186526,187449,1,0
S,2,186526,187449,0.625,0.75
F,2,193911,194834,1,0
S,2,193911,194834,0.625,0.75
F,2,201296,202219,1,0
S,2,201296,202219,0.625,0.75
F,2,208680,209603,1,0
S,2,208680,209603,0.625,0.75
F,2,216065,216988,1,0
S,2,216065,216988,0.625,0.75
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,276930,276988,0,1
M,0,276988,277103,417,331,369,365
M,0,277103,277219,369,365,315,366
M,0,277219,277334,315,366,377,363
M,0,277334,277449,377,363,419,333
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
M,0,277911,278026,378,196,315,203
M,0,278026,278142,315,203,282,240
M,0,278142,278257,282,240,314,206
M,0,278257,278373,314,206,378,197
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
//Storyboard Sound Samples
Just copy/paste and overwrite this in the .osb file of the mapset and it should work as planned ^^

Also this remix plays the song Reunited during the slow part so might wanna add that to the tags as well
Topic Starter
SnowNiNo_

Kaitjuh wrote:

:arrow: Missing SB Elements : reality.png well sb isnt made by me so .... idk hoe to fix this lol
Reality.png was the name of the previous background image that was used xD. So it just needs to be replaced with BG.png in the coding which is in the last post I made.

Kaitjuh wrote:

New osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,2,46206,47129,1,0
S,2,46206,47129,0.625,0.75
F,2,53590,54513,1,0
S,2,53590,54513,0.625,0.75
F,2,60975,61898,1,0
S,2,60975,61898,0.625,0.75
F,2,68359,69282,1,0
S,2,68359,69282,0.625,0.75
F,2,75744,76667,1,0
S,2,75744,76667,0.625,0.75
F,2,83129,84052,1,0
S,2,83129,84052,0.625,0.75
F,2,90513,91436,1,0
S,2,90513,91436,0.625,0.75
F,2,97898,98821,1,0
S,2,97898,98821,0.625,0.75
F,2,278834,279757,1,0
S,2,278834,279757,0.625,0.75
F,2,286219,287142,1,0
S,2,286219,287142,0.625,0.75
F,2,293603,294526,1,0
S,2,293603,294526,0.625,0.75
F,2,300988,301911,1,0
S,2,300988,301911,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,24106,0,1
F,0,24106,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,2,249296,250219,1,0
S,2,249296,250219,0.625,0.75
F,2,264065,264988,1,0
S,2,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,2,164373,165296,1,0
S,2,164373,165296,0.625,0.75
F,2,168065,168988,1,0
S,2,168065,168988,0.625,0.75
F,2,171757,172680,1,0
S,2,171757,172680,0.625,0.75
F,2,179142,180065,1,0
S,2,179142,180065,0.625,0.75
F,2,182834,183757,1,0
S,2,182834,183757,0.625,0.75
F,2,186526,187449,1,0
S,2,186526,187449,0.625,0.75
F,2,193911,194834,1,0
S,2,193911,194834,0.625,0.75
F,2,201296,202219,1,0
S,2,201296,202219,0.625,0.75
F,2,208680,209603,1,0
S,2,208680,209603,0.625,0.75
F,2,216065,216988,1,0
S,2,216065,216988,0.625,0.75
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,276930,276988,0,1
M,0,276988,277103,417,331,369,365
M,0,277103,277219,369,365,315,366
M,0,277219,277334,315,366,377,363
M,0,277334,277449,377,363,419,333
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
M,0,277911,278026,378,196,315,203
M,0,278026,278142,315,203,282,240
M,0,278142,278257,282,240,314,206
M,0,278257,278373,314,206,378,197
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
//Storyboard Sound Samples
Just copy/paste and overwrite this in the .osb file of the mapset and it should work as planned ^^

Also this remix plays the song Reunited during the slow part so might wanna add that to the tags as well
add Reunited in tags and fix the sb
thanks
Vivyanne
queue

00:39:075 (2) - on sliders like these, I don't here the second tick. might just be me, but I don't hear anything that you can refer to in the song, so simply overmapped, consider making it a hitcircle

00:45:398 (1,2) - for some reason, the spacing here feels really awkward, too small when compared with the rest of the jumps. I get the emphasis, but I'd still increase the spacing just a little bit so that it feels better for the players

00:49:782 (8) - maybe you can put this note up a bit higher, would follow the song better imo

01:00:052 (1,2,3,4,5,6,7) - this part is so confusing :( I'd just make sliders only, because then the tapping would be easier and can still be spaced

01:03:859 (7,8) - it somehow feels like you're skipping an important part of the song here, please listen to it again and maybe change some stuff

01:12:052 (1,2) - weird negative flow, would try to see if (1) could be placed differently

01:17:591 (1,2,3,4) - I'm p sure those are 1/4s ;; also please change this in the other situations

01:34:782 (5,6,7) - awkward flow, would make it more linear myself

02:13:681 (3) - wouldn't this need a NC because of the song speedig up, and thus can confuse the player this way since the stacking is the same?

02:40:681 (1) - I'd still watch out with these sliders, osu is stupid sometimes and can cause random sliderbreaks!

03:24:296 (2,3,4,5,6,7,8,9,10,1) - since this is p hard to play, I'd make it reverse sliders instead, also it's so sudden ;;

03:48:988 (1) - is it just me or is this supposed to be 1/3?

+Maybe you could map a bit of the soft melody in the break, would be fun just to have the sudden change when playing

04:18:065 (7,8,1) - very misleading, can be misread easily as triple. I'd increase spacing a bit

04:58:334 (7,8) - idk why but this feels awkward, please reconsider it

05:25:046 (1) - I'd start these kind of spinners on the red tick instead, so the players get time to react to them when sightreading

that's it!

map's looking hot, I can see it approved, would love to see that too

gl and hf :D
Kaitjuh
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