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Soyeon - Love Poem

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Total Posts
10
Topic Starter
Marianna
This beatmap was submitted using in-game submission on domingo, 10 de abril de 2016 at 19:06:39

Artist: Soyeon
Title: Love Poem
Tags: Park So-yeon T-ara Tiara Tara Bunny Style Jpop MkGuh
BPM: 74
Filesize: 6760kb
Play Time: 05:13
Difficulties Available:
  1. Love For You <3 (2,27 stars, 542 notes)
Download: Soyeon - Love Poem
Information: Scores/Beatmap Listing
---------------
Mapped for: MkGuh

Happy Birthday ♥
Guh ♥ Desculpa ter mappeado uma musica que provavelmente não é o seu estilo mas eu tava meio que sem idéia mas... Espero que me perdoe por isso '3'
Sabe você foi um dos meu primeiros (e unicos) amigos no osu... Você aguentou por muito muuuuuuuito tempo e... É... Sei lá... Não sou bom com esse tipo de coisas ;w; help
Mas eu te amo migs ♥
Mekki
Lindoooooooo ♥
Topic Starter
Marianna

MkGuh wrote:

Lindoooooooo ♥
Gostosoooooo ♥
ZekeyHache
Sup Mari!~
ezek reporting his m4m thingy xd

General
Your BG is 1152x768 (It isn't 16:9 aspect ratio), so I resized it for you at 1366x768. Since is a different aspect ratio, some content had to be lost, so I left you two options to choose from~
Option 1
Option 2

<3

  1. 01:05:459 (1) - Use a bigger spacing to emphasize the hitfinish like you did in 01:02:216 (1) - and other places. I know you did a symmetrical pattern, but it will feel better if you use a bigger spacing~
  2. 01:54:108 (1) - Same thing here.
  3. 03:25:730 (2) - ^
  4. 03:28:162 (1) - ^
  5. 03:37:892 (1) - ^
  6. 03:45:189 (2,3) - Bad blanket, it should be easy to fix~
  7. 04:18:432 (1) - Missed finish? If it was intentional, I suggest you to add a hitfinish here anyway, sounds good~
  8. 04:41:946 (6) - Move the middle point 4 grids to the right (on grid level 4) and your blanket will look cleaner~
  9. 04:42:757 (1) - Use a bigger spacing to emphasize the finish~
  10. 02:46:000 (5) - AAAnd, going back... I think you forgot to add an NC here~

And that's all I could see ;_;
Topic Starter
Marianna

ezek wrote:

Sup Mari!~
ezek reporting his m4m thingy xd

General
Your BG is 1152x768 (It isn't 16:9 aspect ratio), so I resized it for you at 1366x768. Since is a different aspect ratio, some content had to be lost, so I left you two options to choose from~
Option 1
Option 2

Fixed :3

<3

  1. 01:05:459 (1) - Use a bigger spacing to emphasize the hitfinish like you did in 01:02:216 (1) - and other places. I know you did a symmetrical pattern, but it will feel better if you use a bigger spacing~ O
  2. 01:54:108 (1) - Same thing here.
  3. 03:25:730 (2) - ^
  4. 03:28:162 (1) - ^
  5. 03:37:892 (1) - ^~
  6. 03:45:189 (2,3) - Bad blanket, it should be easy to fix~ It makes no difference ingame
  7. 04:18:432 (1) - Missed finish? If it was intentional, I suggest you to add a hitfinish here anyway, sounds good~ Fixed
  8. 04:41:946 (6) - Move the middle point 4 grids to the right (on grid level 4) and your blanket will look cleaner~ Ok xD
  9. 04:42:757 (1) - Use a bigger spacing to emphasize the finish~ Okay
  10. 02:46:000 (5) - AAAnd, going back... I think you forgot to add an NC here~ xD Okay

And that's all I could see ;_;

Sankyuu ♥
Nozhomi
Hey there is finally my M4M~
Quite a nice song.

- General :

  1. Your normal-hitfinish have a little delay on start. Take this one http://puu.sh/nHYxg/dbc9fd150d.wav.

- <3 :

  1. 00:36:270 (1) - Do a simple curve, slider just look weird and there is not much differences between a normal curved one than your, and it kills the flow like that.
  2. 00:51:473 (2,3,4) - Finish hitsounds are too loud here, put them to 30%. Also there is no drum at 00:51:574 (3) - so remove this Finish.
  3. 01:03:635 (3,4) - Can you move them to 284:156 to have a perfect flow with 01:03:027 (2) - ? Also it would make a little jump for 01:04:649 (5,6,7) - who is good since 01:04:649 (5) - beat is strong.
  4. 01:11:541 (6,1) - Why not a spacing like other before (01:05:054 (7,1) - / 01:07:892 (4,1) - ) ? It goes same for some other on the map, so I let you check them.
  5. 01:18:432 (1,2) - I think you could curve them more to make the movement to between 01:19:243 (2,3) - less forced.
  6. 01:31:405 (1) - So it's weird to not have same spacing, even if the SV is up here. So move it to 348:260.
  7. 02:11:338 (2,3) - I think you should do them as a slider, because right now you put 02:11:135 (1,2,3) - together, but it don't work because 02:11:135 (1) - is drum and 02:11:338 (2,3) - is vocal, so it should be separated and a slider is a good solution here.
  8. 03:16:000 (2) - Curve it more for the flow with 03:16:608 (3,4) - .
  9. 03:32:486 (4) - Maybe CTRL+J to get the movement to 03:33:432 (5) - more smooth ? Could be good since it's a calm song.
  10. 03:33:432 (5,2,3) - Could you blanket that correctly pls ?
  11. 03:47:216 (4,1) - So I don't understand this jump. It's more than other, but for no real reason because you didn't do one for 03:43:973 (4,1) - who is the same. Also the flow between 03:47:622 (1,2) - is destroyed because you absolutly wanted to stack. So nerf the jump and adjust flow pls.
  12. 04:28:162 (2,3) - I think it could be worth to avoid this little overlap no ?
  13. 04:31:811 (1,2,3) - The reverse arrows are a little hidden, so could you space them or rotate them more ?
  14. 04:39:513 (1) - To do a similar pattern than your triple reverse sliders, move it to 340:120.
  15. 04:59:784 - So why you decide to map the piano sound here, but nowhere else Like 05:02:824 (2) - or 04:53:297 - ? It makes no sense at all. Don't map it or do it everywhere.
  16. 05:05:257 (1,2) - Remove them for two reason : first, there is no sound on blue tic if you listen at 25%, it's just unsnaped badly. 2nd, you didn't do it for 04:52:284 - so it's inconsistent.

Okay that's all for me. Quite clean actually. Good luck.
Mukyu~
Topic Starter
Marianna

Nozhomi wrote:

Hey there is finally my M4M~
Quite a nice song.

- General :

  1. Your normal-hitfinish have a little delay on start. Take this one http://puu.sh/nHYxg/dbc9fd150d.wav.

- <3 :

  1. 00:36:270 (1) - Do a simple curve, slider just look weird and there is not much differences between a normal curved one than your, and it kills the flow like that.
  2. 00:51:473 (2,3,4) - Finish hitsounds are too loud here, put them to 30%. Also there is no drum at 00:51:574 (3) - so remove this Finish.
  3. 01:03:635 (3,4) - Can you move them to 284:156 to have a perfect flow with 01:03:027 (2) - ? Also it would make a little jump for 01:04:649 (5,6,7) - who is good since 01:04:649 (5) - beat is strong.
  4. 01:11:541 (6,1) - Why not a spacing like other before (01:05:054 (7,1) - / 01:07:892 (4,1) - ) ? It goes same for some other on the map, so I let you check them.
  5. 01:18:432 (1,2) - I think you could curve them more to make the movement to between 01:19:243 (2,3) - less forced.
  6. 01:31:405 (1) - So it's weird to not have same spacing, even if the SV is up here. So move it to 348:260.
  7. 02:11:338 (2,3) - I think you should do them as a slider, because right now you put 02:11:135 (1,2,3) - together, but it don't work because 02:11:135 (1) - is drum and 02:11:338 (2,3) - is vocal, so it should be separated and a slider is a good solution here.
  8. 03:16:000 (2) - Curve it more for the flow with 03:16:608 (3,4) - .
  9. 03:32:486 (4) - Maybe CTRL+J to get the movement to 03:33:432 (5) - more smooth ? Could be good since it's a calm song.
  10. 03:33:432 (5,2,3) - Could you blanket that correctly pls ?
  11. 03:47:216 (4,1) - So I don't understand this jump. It's more than other, but for no real reason because you didn't do one for 03:43:973 (4,1) - who is the same. Also the flow between 03:47:622 (1,2) - is destroyed because you absolutly wanted to stack. So nerf the jump and adjust flow pls.
  12. 04:28:162 (2,3) - I think it could be worth to avoid this little overlap no ?
  13. 04:31:811 (1,2,3) - The reverse arrows are a little hidden, so could you space them or rotate them more ?
  14. 04:39:513 (1) - To do a similar pattern than your triple reverse sliders, move it to 340:120.
  15. 04:59:784 - So why you decide to map the piano sound here, but nowhere else Like 05:02:824 (2) - or 04:53:297 - ? It makes no sense at all. Don't map it or do it everywhere.
  16. 05:05:257 (1,2) - Remove them for two reason : first, there is no sound on blue tic if you listen at 25%, it's just unsnaped badly. 2nd, you didn't do it for 04:52:284 - so it's inconsistent.

Okay that's all for me. Quite clean actually. Good luck.
Mukyu~
All Fixed, Thanks Nozhomi ♥
riffy
As requested.

[General]
  1. Personally I'd prefer a more meaning ful difficulty name. Something like [Love] or [Forever] or anything of that kind would make more sense than a simple emoticon.
[<3]
  1. 00:38:500 - this should be a clickable circle, please, finish (4) at 00:38:297, so, you can emphasize the piano beat at 00:38:500 - properly by placing a clickable circle at that point.
  2. 01:43:973 (9) - minor - move it down a it, so the whole stream thingy forms a lovely heart.
    Note: 01:44:378 (1) - you'll have to move that a little as well.
  3. 01:48:432 (2,3) - please, unstack them to make the 1/3 gap mor readable. This will help players with low reading skill to read the 1/3 gap. I'd probably also stress this part with new combos, but it's optional.
    Note: 03:32:216 (3,4) - same about new combos.
  4. 03:13:365 (6) - this one has to be startd 1/4 later, as the actual beat/vocals that require slider start at
  5. 03:40:122 (5,6,7) - these sliders end on strong beats, making the feedback from them rather weird. Please, hit Ctrl+G to swap the rhythm properly and fix the spacing afterwards.
    Note: click here if anything is unclear.

    Overall I am quite unhappy with the fact that there are little if any jjumps used. Kiai times of the song support and need sme for the sake of placing proper emphasis on stronger beats. I am also not sure about the way 02:57:149 (3,4) - stacks like these work. I would rather keep the flow with no stacks, as the song is going smoothly, with no stops/breaks. Overall, the difficulty seems to be well done, although I'd still love to hear your comments on the things I've written down.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Marianna

Bakari wrote:

As requested.

[General]
  1. Personally I'd prefer a more meaning ful difficulty name. Something like [Love] or [Forever] or anything of that kind would make more sense than a simple emoticon. Now its 'Love For You <3'
[<3]
  1. 00:38:500 - this should be a clickable circle, please, finish (4) at 00:38:297, so, you can emphasize the piano beat at 00:38:500 - properly by placing a clickable circle at that point. Okay
  2. 01:43:973 (9) - minor - move it down a it, so the whole stream thingy forms a lovely heart. I had not thought of that, Okay!
    Note: 01:44:378 (1) - you'll have to move that a little as well. Fixed, i hope
  3. 01:48:432 (2,3) - please, unstack them to make the 1/3 gap mor readable. This will help players with low reading skill to read the 1/3 gap. I'd probably also stress this part with new combos, but it's optional.
    Note: 03:32:216 (3,4) - same about new combos. Okay
  4. 03:13:365 (6) - this one has to be startd 1/4 later, as the actual beat/vocals that require slider start at Fixed
  5. 03:40:122 (5,6,7) - these sliders end on strong beats, making the feedback from them rather weird. Please, hit Ctrl+G to swap the rhythm properly and fix the spacing afterwards. I did not understand very well but I tried to fix
    Note: click here if anything is unclear.

    Overall I am quite unhappy with the fact that there are little if any jjumps used. Kiai times of the song support and need sme for the sake of placing proper emphasis on stronger beats. I am also not sure about the way 02:57:149 (3,4) - stacks like these work. I would rather keep the flow with no stacks, as the song is going smoothly, with no stops/breaks. Overall, the difficulty seems to be well done, although I'd still love to hear your comments on the things I've written down.

    Well I stack some things to make the map easier for new players, so do not abuse a lot of jumps and emphasis on things
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Sankyu Bakari ♥
Mekki
mt bom meu mapa revive ai
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