forum

Ntreev - Junction

posted
Total Posts
9
Topic Starter
polka
This map has been deleted on the request of its creator. It is no longer available.
CernTheLion
Hi there! Normal Mod as requested in #modreqs ^^
You're completely free to ignore this because I've been doing this for a short time, so let's start :)

[Mapset]

Disable the countdown, you no need that
Normal
[Beatmap]
  1. 00:03:142 (2) - New Combo here
Advanced
[General]
  1. HP Drain Rate is so extreme...set it to 3
  2. Approach Rate is too high for a 2 stars. Set it to 3/3.5
  3. Overall Difficulty definetely too high, set it to 3
[Beatmap]

Nothing to fix here
Hard
[General]
  1. HP Drain Rate is too high for a hard. Set it to 4, maximum to 5
  2. Overall Difficulty is too high, set it to 4/4.5
[Beatmap]
  1. 00:21:336 (3) - move this to x:396 y:264
  2. 00:34:304 (2) - that's not snapped
Hyper
[General]
  1. HP Drain Rate is too high for a 3.4 stars. Set it to 5, maximum to 5.5
[Beatmap]
  1. 00:06:626 (1) - move this to x:384 y:100
  2. 00:07:400 (3) - ^ x:148 y:140
  3. 00:21:336 (4) - x:424 y:141, so u made an overlap with 00:21:336 (4,2)
  4. 00:28:497 (1,2) - blanket them
  5. 00:34:304 (1) - that's out of time man :/
That's a funny map, hope it will be ranked, good luck man :)
Topic Starter
polka

-Bumblebee- wrote:

Hi there! Normal Mod as requested in #modreqs ^^
You're completely free to ignore this because I've been doing this for a short time, so let's start :)

[Mapset]

Disable the countdown, you no need thatDone.
Normal
[Beatmap]
  1. 00:03:142 (2) - New Combo hereDone.
Advanced
[General]
  1. HP Drain Rate is so extreme...set it to 3Ehh. I moved it down to like 4.5. The goal is to get it between normal and hard.
  2. Approach Rate is too high for a 2 stars. Set it to 3/3.5You can't determine if a setting is too much based off of the star difficulty. The star difficulty is a result of the settings. The settings should not be the result of the star difficulty. I'll change this if more people say this.
  3. Overall Difficulty definetely too high, set it to 3I moved it to 4.
[Beatmap]

Nothing to fix here
Hard
[General]
  1. HP Drain Rate is too high for a hard. Set it to 4, maximum to 5Done.
  2. Overall Difficulty is too high, set it to 4/4.5Put to 5.
[Beatmap]
  1. 00:21:336 (3) - move this to x:396 y:264That messes with the flow too much. Sorry.
  2. 00:34:304 (2) - that's not snappedDone.
Hyper
[General]
  1. HP Drain Rate is too high for a 3.4 stars. Set it to 5, maximum to 5.5Same as I mention before. But I did tone it down a bit.
[Beatmap]
  1. 00:06:626 (1) - move this to x:384 y:100 I feel that would be confusing to stack these. Sorry
  2. 00:07:400 (3) - ^ x:148 y:140^
  3. 00:21:336 (4) - x:424 y:141, so u made an overlap with 00:21:336 (4,2)That would be REALLY confusing.
  4. 00:28:497 (1,2) - blanket themThat'll mess with the flow too much. Sorry.
  5. 00:34:304 (1) - that's out of time man :/It goes to the drum beat here.
That's a funny map, hope it will be ranked, good luck man :)..Funny? Haha. But seriously thank you so much. I'm hoping it's ranked as well.
Nerova Riuz GX
drop something

[general]
the metadata seems wrong, but i cant be sure about that. The game is originally from Korea, and the artist slot won't usually be filled with a game corporation's name. you should find some to confirm it.

fix the HP spread: 2 > 4 > 4.5 > 5 > 6.5 is not a real good spread.
You dont really need to use HP 6.5 for such a calm song. Considering about the drain, I think 5 is high enough for the highest diff.

[Easy]
basically its good, but you should reduce NCs. too much NCs will make the map hard to read for those people in that level. Also, You won't need that much HP heal in this diff (NC can be arranged to increase HP heal).

[Normal]
Actually you can do OD 3 here, for balancing the gap.

still, some NC problem:
00:20:175 (3) - NC to keep the consistency (NC every 4 white ticks)
00:35:465 (3) - 00:51:142 (3) - You can have NCs on them too. The first one is because of the length, and the second one is for the finisher. it's up to you.

00:16:691 (3,1) - personally i dont like patterns in only one straight line like this, the opportunity on making fun sliders is lost for almost no reason.

[advanced]
00:11:271 (3,4) - maybe you can stack them together, so you'll get a little burst for build-up. It can provide a nice feeling too.
00:25:787 (3) - Probably unrankable...? You should try some more different resolutions and make sure all of the objects are not out of screen.

[Hard]
00:03:142 (1,2) - Though they are all clearly audible, this placement is really questionable. you have nothing starts on 00:01:787 - and 00:04:884 - , so the note there is kina useless and could ruin the consistency.
00:31:400 (2) - add a NC here because of 00:19:013 (1) - (SV change)

[Hyper]
00:10:691 (5) - NC. keep it consistent.
00:27:723 (4,1) - you should better switch your NC here, so the two combos can be balanced.
00:35:465 (4) - yeah, the uniqueness deserves a NC too.

[]
simple is good
Topic Starter
polka

Nerova Riuz GX wrote:

drop something

[general]
the metadata seems wrong, but i cant be sure about that. The game is originally from Korea, and the artist slot won't usually be filled with a game corporation's name. you should find some to confirm it.I posted in a metadata mod queue. We'll see if I hear back.

fix the HP spread: 2 > 4 > 4.5 > 5 > 6.5 is not a real good spread.
You dont really need to use HP 6.5 for such a calm song. Considering about the drain, I think 5 is high enough for the highest diff.Done.

[Easy]
basically its good, but you should reduce NCs. too much NCs will make the map hard to read for those people in that level. Also, You won't need that much HP heal in this diff (NC can be arranged to increase HP heal).How would you suggest I change this?

[Normal]
Actually you can do OD 3 here, for balancing the gap.Done.

still, some NC problem:
00:20:175 (3) - NC to keep the consistency (NC every 4 white ticks)Good catch.
00:35:465 (3) - 00:51:142 (3) - You can have NCs on them too. The first one is because of the length, and the second one is for the finisher. it's up to you.Done.

00:16:691 (3,1) - personally i dont like patterns in only one straight line like this, the opportunity on making fun sliders is lost for almost no reason.Eh. In easier difficulties like this, I don't see a reason to change this. But thanks for your opinion.

[advanced]
00:11:271 (3,4) - maybe you can stack them together, so you'll get a little burst for build-up. It can provide a nice feeling too.Good idea!
00:25:787 (3) - Probably unrankable...? You should try some more different resolutions and make sure all of the objects are not out of screen.Moved.

[Hard]
00:03:142 (1,2) - Though they are all clearly audible, this placement is really questionable. you have nothing starts on 00:01:787 - and 00:04:884 - , so the note there is kina useless and could ruin the consistency.I getcha. Changed.
00:31:400 (2) - add a NC here because of 00:19:013 (1) - (SV change)Good catch.

[Hyper]
00:10:691 (5) - NC. keep it consistent.Done.
00:27:723 (4,1) - you should better switch your NC here, so the two combos can be balanced.Done.
00:35:465 (4) - yeah, the uniqueness deserves a NC too.Done.

[]
simple is goodIndeed.
bejewelled
Hey, from my NM queue.

General
A lot of your notes and sliders are partially off the map. Idk if this is a problem, but you might want to look it up b/c it could DQ your map.

I do a lot of rhythm-based modding, so some of my mods may be Nazi-like. Please consider this when looking at them.


Easy

Change HP to 2
00:11:271 (2) - Maybe something like this?
00:23:658 (1,1) - ^^^

Normal
Change HP to 2.5, but otherwise no issues!

Advanced
Change OD to 5
00:08:175 (3) - Put a note 1/2 beat after this.
00:12:239 (1) - Do something like this.
00:35:078 (3,4) - Maybe switch with a 3 note stream?
00:35:465 (4,1) - Put a break in between these.
00:38:562 (1) - This looks pretty far off the map, idk if this would be an issue or not, just letting you know.
00:40:110 (1,2,3,4,5,6,7) - This? Sorry for the terrible photo, but just repeat the 1st pattern after (4).

Hard
Change OD to 6
00:06:626 (1,2,1) - I don't like this particularly b/c in the advanced diff you had a fast-ish paced rhythm, and I would expect a faster rhythm here than 1/1 sliders.
00:09:723 (4,5,6) - ^^^
00:24:626 (1,2) - Stick a circle in between the sliders to accommodate for the (synth?) pitch increase.
00:34:304 (2) - Change this to a 1/2 repeat slider, the 3/4 sounds weird even with the distortion in the music.
00:35:465 (5,1) - Break in between.
00:40:110 (1,2,3,4,5,6) - I would do something like the thing I recommended in advanced (at 40:110). I won't show a photo b/c I think you can figure it out, but try some quarter notes maybe? You miss a decent part of the beat with the gaps.

Hyper
Change HP to 6
00:14:562 (2,3,4,1) - You go from a semi-long jump to a basically half-screen jump. A little annoying and could easily break an SS.
00:26:368 (1,2,3,4) - ^^^ with 3 and 4.
00:30:239 (3,4,5) - Flip this triangle over the X axis (swap 3 and 5). Again a distance issue.
00:34:304 (1,2) - Again the 3/4 slider kind of odd.
00:51:917 (3,4,5) - Move these down a little bit.

Overall, great map!
Topic Starter
polka

Swegmec wrote:

Hey, from my NM queue.

General
A lot of your notes and sliders are partially off the map. Idk if this is a problem, but you might want to look it up b/c it could DQ your map.off the grid a bit. Not a huge issue, but I guess we'll see, huh?

I do a lot of rhythm-based modding, so some of my mods may be Nazi-like. Please consider this when looking at them.Perfectly fine with me.


Easy

Change HP to 2Done.
00:11:271 (2) - Maybe something like this?Sorry, this doesn't match the music well enough.
00:23:658 (1,1) - ^^^^

Normal
Change HP to 2.5, but otherwise no issues!I moved it to 3.

Advanced
Change OD to 5Way too much. Leaving it at 4.
00:08:175 (3) - Put a note 1/2 beat after this.I'm mapping the beat, to map the rhythm here would throw people off.
00:12:239 (1) - Do something like this.I don't see how that fits.
00:35:078 (3,4) - Maybe switch with a 3 note stream?No triplets in advanced. I feel thats overkill.
00:35:465 (4,1) - Put a break in between these.Right. Done.
00:38:562 (1) - This looks pretty far off the map, idk if this would be an issue or not, just letting you know.If more people mention it, I will make a change.
00:40:110 (1,2,3,4,5,6,7) - This? Sorry for the terrible photo, but just repeat the 1st pattern after (4).I don't like the idea of landing on an important beat.

Hard
Change OD to 6I moved to 5. Six would be a bad spread.
00:06:626 (1,2,1) - I don't like this particularly b/c in the advanced diff you had a fast-ish paced rhythm, and I would expect a faster rhythm here than 1/1 sliders.Advanced is not faster than this. Sorry but no change here.
00:09:723 (4,5,6) - ^^^^
00:24:626 (1,2) - Stick a circle in between the sliders to accommodate for the (synth?) pitch increase.I like the idea but I don't feel it works. I'm sorry.
00:34:304 (2) - Change this to a 1/2 repeat slider, the 3/4 sounds weird even with the distortion in the music.I felt I mapped the guitar a lot, so to map the drum distortion would be a nice switch up to keep things fun. However, I like your idea and if more people point this out, I will change it.
00:35:465 (5,1) - Break in between.Good catch.
00:40:110 (1,2,3,4,5,6) - I would do something like the thing I recommended in advanced (at 40:110). I won't show a photo b/c I think you can figure it out, but try some quarter notes maybe? You miss a decent part of the beat with the gaps.There's not beat here other than the bass, which I mapped. I don't see why you suggest your pattern works, sorry.

Hyper
Change HP to 65 for the spread.
00:14:562 (2,3,4,1) - You go from a semi-long jump to a basically half-screen jump. A little annoying and could easily break an SS. Although they look different, I tested the lengths, and the jump before it and this jump are the same length apart.
00:26:368 (1,2,3,4) - ^^^ with 3 and 4.Same distance as the other jumps.
00:30:239 (3,4,5) - Flip this triangle over the X axis (swap 3 and 5). Again a distance issue.I'm sorry you don't like the jumps, but I can assure you they are all the same distance.
00:34:304 (1,2) - Again the 3/4 slider kind of odd.If more people dislike this, I will change it.
00:51:917 (3,4,5) - Move these down a little bit. I moved it down by 1 grid row, if that helps.

Overall, great map!Thank you!
Thank you for the mod!
Lefia
Hi, this from NM queue

MOD
[General]

Ummm.... there isn't a kiai mode there, why?

[Normal]

00:35:271 (2,1) Please make it blanket with 00:33:723 (3)

[Advanced]

00:02:526 (2) the slider have a whistle hitsound, please remove it. the SLIDER, not the circle.
00:27:142 (2,3,4,5,1) Maybe, i'll make pentagon here

[Hyper]

00:04:884 (2,3,4) maybe, i'll make it like this

i think, the other difficulties don't have a problem
Great map! :)
Topic Starter
polka

MadaoX wrote:

Hi, this from NM queue

MOD
[General]

Ummm.... there isn't a kiai mode there, why?It's not necessary anywhere. The song never calls for a special chorus.

[Normal]

00:35:271 (2,1) Please make it blanket with 00:33:723 (3)How do you suppose that's possible without the heavy distortion of spacing?

[Advanced]

00:02:526 (2) the slider have a whistle hitsound, please remove it. the SLIDER, not the circle.This is intended.
00:27:142 (2,3,4,5,1) Maybe, i'll make pentagon hereI love that idea. I actually wanted to do that. However, it wouldn't flow well with the shape of the slider after it, and I did not want to change the slider shape.

[Hyper]

00:04:884 (2,3,4) maybe, i'll make it like thisGood idea. Done.

i think, the other difficulties don't have a problemWoot.
Great map! :)WOOT.
Thanks for the mod
Please sign in to reply.

New reply