forum

mothy ft. Kagamine Rin - Regret Message

posted
Total Posts
14
Topic Starter
Hokichi
This map has been deleted on the request of its creator. It is no longer available.
MokouSmoke
from my queue~
[Hard]
  1. 00:07:766 (4,1,2) - http://puu.sh/nlNAW/6cc35bc3e1.jpg to avoid overlap between 00:07:244 (3,1) -
  2. 00:11:940 (3,1,2) - too much unnecessary overlap here as well. suggestion: http://puu.sh/nlNPR/9e1b612eac.jpg http://puu.sh/nlNTe/9253fbee35.jpg
  3. 00:15:070 (2,4) - avoid overlap and make nice blanket instead. http://puu.sh/nlNZx/03e48942f6.jpg
  4. 00:18:722 (4,5,6,7) - avoid overlap. I think you get the point, so I'll stop commenting on these.
  5. 00:20:809 (8,9,10) - flow break, pls fix. http://puu.sh/nlOcC/cd7d53e120.jpg a few other places such as 01:15:592 (2,3) - 01:23:939 (2) - 02:48:200 (2,3) - have similar issues as well.
  6. 00:23:940 (3,4) - blanket?
  7. 00:38:287 (6) - change this to something else. 00:38:809 - should be clickable object, especially since you map drums with clap here
  8. 00:54:201 (1,2,3,4,5) - use ctrl+shift+d for better star pattern
  9. 01:21:853 (2,3,4,5) - why are these spacings so big when identical sounding part at 01:13:504 (1,2,3) - has normal spacing?
  10. 01:58:374 (7,8,9) - could blanket
  11. 02:03:853 (1,2,3) - I don't think music here calls for such big jumps.
  12. 02:41:418 (7,8,2) - stack these
  13. 02:59:418 (4,5) - jump doesn't fit song. you don't use similar spacing at 02:57:331 (6) - even though it sounds similar
[Normal]
  1. 00:14:548 - strong downbeat here (you even put finish) so make this clickable
  2. 00:15:070 (1,2,3) - generally linear flow doesn't play very well
  3. 00:22:114 (5) - move to [235,293] for better flow
  4. 00:22:896 (1) - make this flatter for smoother flow http://puu.sh/nlP7U/ab7eb37474.jpg
  5. 00:28:114 (4,5) - these don't look very nice since the slidertail overlaps with sliderhead
I'll stop here for now. In general, the aesthetics could use some polishing by avoiding unnecessary overlaps and using more patterns. Also, read this post if you haven't already t/86329 which is a guide on how improve the flow in your maps. PM me if you have any questions about my mod. Good luck!
Black Emptiness
hi.

* Text "Thanks For Playing" could last longer. Extend it a little. (+ It doesn't show in Normal)
* MP3 isn't in 192kbps quality.
* Add some custom colors.
* You can turn off an epilepsy warning since there isn't anything flashy.

Easy:
* 00:38:548 - Remove a reverse arrow here and put a note instead of it.

Normal:
* 00:06:201 (1,3) - Stack them together.
* 00:32:287 (4,2) - Shouldn't be overlaping. Redesign a slider 4 a little.
* 00:59:939 (8) - Move this a little bit down to perform a better blanket.
* 02:19:244 (1) - End this slider on 02:20:287 - . Not enough recovery time.

Hard:
* 00:08:287 (1,2,3,4) - Place them symmetrically.
* 00:16:114 (4,1) - I see here some attempt for a blanket, but a failed one. Try something like this. [Image]
* 00:53:679 (4,2) - Not properly stacked.
* 02:20:026 (6,7) - Unreadable. Replace (7) with a normal circle and place in the middle of (6) & (8).

Good luck, Itsuki Hako.
Topic Starter
Hokichi

MokouSmoke wrote:

[Hard]
  1. 00:07:766 (4,1,2) - http://puu.sh/nlNAW/6cc35bc3e1.jpg to avoid overlap between 00:07:244 (3,1) -
  2. 00:11:940 (3,1,2) - too much unnecessary overlap here as well. suggestion: http://puu.sh/nlNPR/9e1b612eac.jpg http://puu.sh/nlNTe/9253fbee35.jpg
  3. 00:15:070 (2,4) - avoid overlap and make nice blanket instead. http://puu.sh/nlNZx/03e48942f6.jpg
  4. 00:18:722 (4,5,6,7) - avoid overlap. I think you get the point, so I'll stop commenting on these. - Yep, I have fixed them
  5. 00:20:809 (8,9,10) - flow break, pls fix. http://puu.sh/nlOcC/cd7d53e120.jpg a few other places such as 01:15:592 (2,3) - 01:23:939 (2) - 02:48:200 (2,3) - have similar issues as well. - Fixed
  6. 00:23:940 (3,4) - blanket? - Not anymore, I turned it into a flow
  7. 00:38:287 (6) - change this to something else. 00:38:809 - should be clickable object, especially since you map drums with clap here - Yep, I replaced it with a slider
  8. 00:54:201 (1,2,3,4,5) - use ctrl+shift+d for better star pattern - I don't know how, can you help me?
  9. 01:21:853 (2,3,4,5) - why are these spacings so big when identical sounding part at 01:13:504 (1,2,3) - has normal spacing? - Fixed
  10. 01:58:374 (7,8,9) - could blanket - Did blanket, fixed
  11. 02:03:853 (1,2,3) - I don't think music here calls for such big jumps. - Something like this ok? https://osu.ppy.sh/ss/4609851
  12. 02:41:418 (7,8,2) - stack these - Stacked :)
  13. 02:59:418 (4,5) - jump doesn't fit song. you don't use similar spacing at 02:57:331 (6) - even though it sounds similar - Like this? https://osu.ppy.sh/ss/4609852
[Normal]
  1. 00:14:548 - strong downbeat here (you even put finish) so make this clickable - DONE
  2. 00:15:070 (1,2,3) - generally linear flow doesn't play very well - Something like this will do? https://osu.ppy.sh/ss/4609857
  3. 00:22:114 (5) - move to [235,293] for better flow - I moved the 3 objects so it gonna be like this https://osu.ppy.sh/ss/4609860
  4. 00:22:896 (1) - make this flatter for smoother flow http://puu.sh/nlP7U/ab7eb37474.jpg - I don't understand what " flatter" is. Sorry I'm new. Here's what I did https://osu.ppy.sh/ss/4609863
  5. 00:28:114 (4,5) - these don't look very nice since the slidertail overlaps with sliderhead - I blanket them, yeah... https://osu.ppy.sh/ss/4609865
You don't mod easy... Well, that's up to you, thanks for modding :) :)
Topic Starter
Hokichi

Black Emptiness wrote:

hi.
* Text "Thanks For Playing" could last longer. Extend it a little. (+ It doesn't show in Normal) - I'll add it
* MP3 isn't in 192kbps quality. - It's 320kpbs I supposed...
* Add some custom colors. - Sure
* You can turn off an epilepsy warning since there isn't anything flashy. - Done

Easy:
* 00:38:548 - Remove a reverse arrow here and put a note instead of it. - Oh, so you mean like this? https://osu.ppy.sh/ss/4609945

Normal:
* 00:06:201 (1,3) - Stack them together. - Fixed
* 00:32:287 (4,2) - Shouldn't be overlaping. Redesign a slider 4 a little. - Replaced with a blanket instead
* 00:59:939 (8) - Move this a little bit down to perform a better blanket. - I moved the all, at the same time created a great blanket :)
* 02:19:244 (1) - End this slider on 02:20:287 - . Not enough recovery time. - FIXED

Hard:
* 00:08:287 (1,2,3,4) - Place them symmetrically. - Done
* 00:16:114 (4,1) - I see here some attempt for a blanket, but a failed one. Try something like this. [Image] - Oh, ModouSmoke helped me, so I fixed them
* 00:53:679 (4,2) - Not properly stacked. - Fixed
* 02:20:026 (6,7) - Unreadable. Replace (7) with a normal circle and place in the middle of (6) & (8). - Fixed

Good luck, Itsuki Hako.
Thanks a lot!
LMT
Random mod hehe.
Hard
00:52:114 (2,3) - so generally sliders shouldn't start on red tick just because it's reserved for highlights otherwise the player's going to feel slightly off when they play. My suggestion is: https://osu.ppy.sh/ss/4877733 . Redesign how the objects should be placed as you wish.
01:42:722 (2,3) - same stuff.
02:20:548 (4,1) - spacing? Not sure. If it's intentional then it's not wrong.
01:05:157 (3) - NC?
01:07:244 (8) - ^
01:15:070 (1) - remove NC this? And NC the downbeat.
01:21:331 (1) - here as well. You might be following the vocals, but then the downbeats are way too strong to ignore.
01:23:418 (1) - same
01:55:766 (1) - same
01:32:287 (8) - NC this to break the combo up?
01:58:374 (7) - same
02:01:505 (3,4) - There isn't a note on 4, so turn 3 to a slider that ends at 4 fits the music more imo.
02:18:200 (5) - NC to highlight this note.
03:14:548 (3) - might want to NC to emphasise this note, not sure.
03:09:331 (1,1) - spinner then there's a note here right away is quite mean, especially for Hard diff. Either shorten the spinner (might cause the spinner to be too short), or start the spinner 1 or 2 white ticks earlier.
No kidding this might get ranked if you get enough good mods. Things are pretty clean and nice already.
Log Off Now
PM Mod Request

[General]

Audio needs to be 192kbps or lower to be rankable, you can use audacity to compress your mp3

Blankets can be improved in all difficulties (if you haven't already, turning grid snap off will help a lot) and NCing can also be improved (big white ticks are usually good spots for new combos)

[Easy]

I'm not sure if slider velocity changes are that good in easy difficulties, they can be extremely hard to play/read for new players, but I would ask for more feedback first before changing things

00:39:331 - 01:13:504 - 01:30:200 - 02:54:722 - 03:11:418 - These green lines don't do anything in this difficulty, delete these

00:48:983 (2,3) - Fix distance spacing

01:05:156 (1,2) - Fix distance spacing

00:09:853 (4) - I think I would prefer it if you used Ctrl + H -> J -> G then redo distance spacing here, it gives a clearer indication of flow and also improves aesthetics

00:22:896 - Downbeat here should be clickable, pretty loud cymbal is on this note and is also where the chorus starts, consider changing 00:22:374 (1) - into two separate circles

00:54:722 (1,1) - This isn't enough recovery time for a spinner and is currently unrankable, you need at least 2 ticks of recovery time, and usually you want at least 3, would be better just to leave this section empty and use a break imo?

01:07:243 (3) - This would play better as a single repeat slider + circle or two 1/1 sliders imo

01:11:417 (1) - Same comment as 00:54:722 (1,1) -

01:18:722 (2,3) - Ugly overlap q.q

01:21:330 (1) - Remove NC

01:21:852 (2) - NC

01:23:417 (1) - Remove NC

01:23:939 (4) - NC

01:44:809 (1) - Same comment as 01:11:417 (1) - 00:54:722 (1,1) -

01:50:026 (3) - Same comment as 01:07:243 (3) -

02:19:244 (1) - Same comment as 01:44:809 (1) - 01:11:417 (1) - 00:54:722 (1,1) -

[Normal]

00:39:331 - 01:12:982 - 01:13:504 - 02:54:722 - 03:11:418 - Useless green line

00:14:548 (7) - NC
00:15:070 (1) - Remove NC - NC's are usually on the main downbeat (big white tick)
00:26:809 (1) - Remove NC
00:27:070 (2) - NC
00:30:722 (1) - Remove NC
00:31:244 (2) - NC
00:32:809 (1) - Remove NC
00:33:331 (2) - NC - Gonna stop here, hopefully you can see the pattern by now

00:51:331 (7,1) - This overlap doesn't look very nice q.q

01:28:113 (6) - Double repeating sliders like this can be hard to read especially when the music doesn't really call for it, this slider also feels out of place as it looks like you were following the drums and this misses out a few important drum beats towards the end, this can definitely be swapped out for a more interesting rhythm imo

02:00:983 (2,3) - Ugly overlap q.q, maybe make 3 blanket 2 instead?

02:19:244 (1,1) - This still isn't that much recovery time, would suggest at least 2 white ticks

02:22:896 (5,6,7,8) - This doesn't flow very well considering you had a curved flow previously and now a shark janked turn into a square pattern, if you're sure you want to keep this pattern rotate it 31 degrees (Select the notes -> Ctrl + Shift + R) for a better lead in/out of this section

[Hard]

00:06:201 (1,2,3,4) - Use consistent distance spacing here please since the music doesn't really call for that small jump between 00:07:244 (3,4) -

00:23:940 (3) - Ctrl + G for better flow, consider rotating this to be straight aswell?

Ok I didn't mod the rest of this difficulty since osu started lagging really hard for some reason, idk lol

[]

Hope this helps!
Topic Starter
Hokichi

Log Off Now wrote:

Hope this helps!
Yes it does indeed. Thanks. The mod was very helpful :)
Topic Starter
Hokichi

LMT1996 wrote:

Random mod hehe.
Hard
00:52:114 (2,3) - so generally sliders shouldn't start on red tick just because it's reserved for highlights otherwise the player's going to feel slightly off when they play. My suggestion is: https://osu.ppy.sh/ss/4877733 . Redesign how the objects should be placed as you wish.
01:42:722 (2,3) - same stuff.
02:20:548 (4,1) - spacing? Not sure. If it's intentional then it's not wrong.
01:05:157 (3) - NC?
01:07:244 (8) - ^
01:15:070 (1) - remove NC this? And NC the downbeat.
01:21:331 (1) - here as well. You might be following the vocals, but then the downbeats are way too strong to ignore.
01:23:418 (1) - same
01:55:766 (1) - same
01:32:287 (8) - NC this to break the combo up?
01:58:374 (7) - same
02:01:505 (3,4) - There isn't a note on 4, so turn 3 to a slider that ends at 4 fits the music more imo.
02:18:200 (5) - NC to highlight this note.
03:14:548 (3) - might want to NC to emphasise this note, not sure.
03:09:331 (1,1) - spinner then there's a note here right away is quite mean, especially for Hard diff. Either shorten the spinner (might cause the spinner to be too short), or start the spinner 1 or 2 white ticks earlier.
No kidding this might get ranked if you get enough good mods. Things are pretty clean and nice already.
I'm not gonna say anything... Thanks...
CookieBite
Hello there, from my modding queue.
*M4M

[Easy]
AR = 3
00:09:853 (4) - NC
00:19:244 (1) - change to this would be better?
00:24:461 (3,4) - blanket
00:41:679 (3) - recommend use 1 arrow only in easy difficulty, cause newbie players may cannot read that
00:52:114 (2,3) - blanket
00:54:331 - map something here or put a break here
00:56:809 (1,3) - too close
01:11:417 - map something here or put a break here
01:25:504 (1,2) - too close
01:44:804 - map something here or put a break here
01:47:940 (1,2) - too close
01:50:026 (3,4) - blanket
01:52:113 (1,2) - clone the first one and instead of slider 2?
01:57:331 (2,3) - blanket
02:21:331 - should begin here
02:31:766 (3) - use 1 arrow

[Normal]
HP can be higher
00:23:940 (3,4) - blanket
00:23:940 (3,6) - too close
00:31:244 (1,2,3) - blanket
00:56:287 (1) - in normal difficulty should be no sv change stuff
00:58:635 (5,7) - too close
00:59:417 (7,8) - improve blanket
01:13:504 - different kiai end with easy difficulty
01:16:113 (2,4) - close
02:38:026 (1,2) - ^
02:39:070 (3,4) - ^^

Lots of sv changing, not recommend

kk too many thing still need to improve, no mod for hard difficulty (cuz im tired).

gl with your map!
(btw nice sb)
Nitrous
From my Modding Queue

General
  1. I don't know if its from my end but I get several Storyboard-related errors regarding missing files. Check AI-mod
  2. Use these colors. The pale colors suit the theme of the song.
    [Colours]
    Combo1 : 255,172,47
    Combo2 : 231,244,62
    Combo3 : 57,57,251
    Combo4 : 248,90,63
Easy
  1. HP: 3, AR: 3, OD: 3
  2. 01:12:983 - Unsnapped Kiai
  3. 02:04:635 to 02:21:853 - I feel this break is too long even for Easy. Try to atleast shorten the break.
  4. 02:21:331 - Add Circle
Hard
  1. 03:17:156 (4) - Unsnapped object end

Nice Storyboard and thank you for using my Queue! Good luck on Ranking too!
Topic Starter
Hokichi

CookieBite wrote:

Hello there, from my modding queue.
*M4M

[Easy]
AR = 3
00:09:853 (4) - NC
00:19:244 (1) - change to this would be better?
00:24:461 (3,4) - blanket
00:41:679 (3) - recommend use 1 arrow only in easy difficulty, cause newbie players may cannot read that
00:52:114 (2,3) - blanket
00:54:331 - map something here or put a break here
00:56:809 (1,3) - too close
01:11:417 - map something here or put a break here
01:25:504 (1,2) - too close
01:44:804 - map something here or put a break here
01:47:940 (1,2) - too close
01:50:026 (3,4) - blanket
01:52:113 (1,2) - clone the first one and instead of slider 2?
01:57:331 (2,3) - blanket
02:21:331 - should begin here
02:31:766 (3) - use 1 arrow

[Normal]
HP can be higher
00:23:940 (3,4) - blanket
00:23:940 (3,6) - too close
00:31:244 (1,2,3) - blanket
00:56:287 (1) - in normal difficulty should be no sv change stuff
00:58:635 (5,7) - too close
00:59:417 (7,8) - improve blanket
01:13:504 - different kiai end with easy difficulty
01:16:113 (2,4) - close
02:38:026 (1,2) - ^
02:39:070 (3,4) - ^^

Lots of sv changing, not recommend

kk too many thing still need to improve, no mod for hard difficulty (cuz im tired).

gl with your map!
(btw nice sb)
Thanks for the mod. Very appriciate
Topic Starter
Hokichi

LeNitrous wrote:

From my Modding Queue

General
  1. I don't know if its from my end but I get several Storyboard-related errors regarding missing files. Check AI-mod - Those files are not missing. I was just too lazy to add the extension, so osu can't find them. But they do show in SB.
  2. Use these colors. The pale colors suit the theme of the song. - Nice
    [Colours]
    Combo1 : 255,172,47
    Combo2 : 231,244,62
    Combo3 : 57,57,251
    Combo4 : 248,90,63
Easy
  1. HP: 3, AR: 3, OD: 3
  2. 01:12:983 - Unsnapped Kiai
  3. 02:04:635 to 02:21:853 - I feel this break is too long even for Easy. Try to atleast shorten the break.
  4. 02:21:331 - Add Circle
Hard
  1. 03:17:156 (4) - Unsnapped object end

Nice Storyboard and thank you for using my Queue! Good luck on Ranking too! - Thanks
Elally
Hello! M4M form queues

CR = Cricle
SR = Slider
DS = Distance spacing

Easy time 2:54 fix
Normal time 2:54 fix
Hard time 3:18

Easy

SPOILER
Song setup: AR = 3 or 4, Add 3 combo colours 3+2=5.
00:09:853 (4,5) -

00:32:809 (3,4) - DS
00:52:114 (2,3) -

00:54:201 - 00:56:287 Spinner?
01:03:069 (3) -

01:11:417 - 01:13:504 Spinner?
01:16:113 (3) -

01:19:765 (3,4,1) -

01:27:591 (3,4) -

01:44:809 - 01:47:417 Spinner?
02:23:940 (3) -

02:27:592 (3) -

Normal

SPOILER
Song setup: HP = 5, AR = 5 or 4, OD = 5, Add 3 combo colours 3+2=5.
00:46:114 - CR?
00:52:896 (3) -

01:42:722 (3) -

01:46:113 (7,8,9) - Delete
01:56:809 (4,5) - As for me but it looks better

01:57:853 (6,1) -

02:16:635 (5) - delete and add CR 02:16:635
02:19:244 -

02:28:113 (7) -

02:45:592 (9) - remove


Hard

SPOILER
Song setup: Add 3 combo colours 3+2=5.
00:13:505 (1,2) -

00:20:809 (1,2,3) -

00:23:940 (3) - SR 1\2
00:23:940 (3,4) -

00:30:201 (3,4) -

00:32:287 (3) -

00:51:069 (5,6) - SR? or 00:51:330 (6) - remove CR
00:52:114 (1) -

00:55:766 (6) -

01:14:548 (4) -

01:16:113 (2,3) -

01:20:809 (3,4) -

01:28:114 (1,2,3,4,5) - Spinner?
01:42:722 (2,3,4) -

01:54:722 (2,3,4) - ctrl+g
01:58:374 (1,2) -

02:20:548 (4) - remove CR
02:41:157 (6,7,8) - SR?
02:45:331 (3,4) - ^


Hope i helped you
If something is not clear please send me a PM
Good luck!
Please sign in to reply.

New reply