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OxT - Clattanoia

posted
Total Posts
15
Topic Starter
Feb
This beatmap was submitted using in-game submission on Donnerstag, 31. März 2016 at 19:40:11

Artist: OxT
Title: Clattanoia
Source: オーバーロード
Tags: OVERLORD Masayoshi Oishi x Tom-H@ck albedo オーイシマサヨシ hotaru 大石昌良 opening tv size
BPM: 190
Filesize: 10017kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2,47 stars, 177 notes)
  2. Extra (5,63 stars, 432 notes)
  3. Hard (3,62 stars, 297 notes)
  4. Insane (4,68 stars, 412 notes)
  5. Normal (1,7 stars, 129 notes)
Download: OxT - Clattanoia
Download: OxT - Clattanoia (no video)
Information: Scores/Beatmap Listing
---------------
Difficulties - Me
mp3 - Me
Video - [Epicz]

- urnamecouldbehere
- wowlookatthisnameitssocurvy
Kyouren
No Kudosu!
Metadata check!

We can follow in single album picture: http://puu.sh/n7I7O/5ec1f10149.jpg
or OxT (オーイシマサヨシ × Tom-H@ck): http://puu.sh/n7I9z/17f4a5e3f0.png

But i think better used OxT as artist because original they used OxT!

If OxT is artist, adding "オーイシマサヨシ" in tags because it's japanese word of Masayoshi Oishi
and "hotaru 大石昌良" to tags because maybe they making a this song too!

Source: http://www.oxt-music.com/discography.html
http://overlord-anime.com/products/music.html


Good luck~ w/
Topic Starter
Feb
Thanks for Check - I'm going to change it next time I update!
Kalibe
Ahh, I was going to map that song, but anyways, good luck with this !
kunka
Hi.
From your Q~
General

  1. I think that a start of the music is early. Woul you change AudioLeadIn to 1,000 or 1,500?
  2. Please add tag. 「opening」「tv size」
  3. Combo color of the 3 is similar to 1 and can't tell the difference. I recommend that I change either.
  4. Would you change the previewtime to 00:50:783 - ? I think it to be in the unnatural point now.
Extra

  1. Offset is different from other diff. A correction is necessary. When the previewtime change mentioned above adopts it, please don't forget the change it.
  2. 00:25:728 (1) - I don't feel need of the NC. Would you remove it?
  3. 00:32:044 (1) - ^
  4. 00:32:755 (1) - ^
  5. 00:51:307 (1) - ^ It's in particular NC zone here.
  6. 01:20:676 (1) - ^
  7. 00:56:518 (3,4) - I recommend ctrl+G. I think that a flow improves to the next 00:56:834 (1) - .
  8. 00:59:992 (1,2,1,2) - NC is strange. try this pls http://puu.sh/nqCKX.jpg
  9. 01:07:571 (1,2,1,2) - ^
  10. 01:01:728 (5,6) - I recommend kick slider personally. In addition, would you change 01:01:886 (1) - to kinda jump? I think that I can get dynamism by change it.
  11. 01:03:781 (1,2) - I think that nc is reverse.
  12. 01:06:307 (1,2) - ^
  13. 01:16:886 (1,2) - Seemingly it look like to didn't have a problem. However, Because you pick up NC by a pattern of the 01:14:360 (3,1) - well, I recommend it.
Insane

  1. There is an error of slider. 00:00:649 - 00:03:256 (4) - 00:03:572 (5) - 00:09:414 (3) -
Hard

  1. 00:59:309 (1,2) - I feel a sense of incongruity to distance. The 00:59:309 (1) - has the sound that is stronger than 00:59:783 (2) - . However, The 00:59:309 (1) - distance is narrow, and the 00:59:783 (2) - is wide. I think that it contradicts.
  2. 01:03:888 (4,1) - ^
Advanced

  1. Please remove widescreen support.
  2. 00:16:362 (3,4) - I recommend snap of finish. try this plz http://puu.sh/nqFwm.jpg
  3. 00:44:309 - 00:44:941 - Would you add circle?
  4. 01:19:677 (1,2) - I felt a sense of kinda incongruity. try this plz http://puu.sh/nqFO6.jpg
Normal

  1. 00:34:520 (4) - I recommend move. I think that a flow to 00:35:467 (1) - improves. http://puu.sh/nqGnS.jpg
  2. 00:42:572 (1) - I feel a sense of incongruity in rhythm. I recommend a start of the 00:42:730 - obediently. In the case of adoption, please regulate the length of slider.
  3. 00:44:625 (2,3) - It is kinda difficult to playing the start of the 00:45:099 (3) - . try this plz http://puu.sh/nqGJh.jpg
GL ;)
Topic Starter
Feb
kitty adventure

KittyAdventure wrote:

No Kudosu!
Metadata check!

We can follow in single album picture: http://puu.sh/n7I7O/5ec1f10149.jpg
or OxT (オーイシマサヨシ × Tom-H@ck): http://puu.sh/n7I9z/17f4a5e3f0.png

But i think better used OxT as artist because original they used OxT!

If OxT is artist, adding "オーイシマサヨシ" in tags because it's japanese word of Masayoshi Oishi
and "hotaru 大石昌良" to tags because maybe they making a this song too!

Source: http://www.oxt-music.com/discography.html
http://overlord-anime.com/products/music.html


Good luck~ w/
I applied everything you have mentioned including the tags. I wanna stay with OxT.

Again thanks for checking metadata kitty :).

kunka

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. I think that a start of the music is early. Woul you change AudioLeadIn to 1,000 or 1,500? applied
  2. Please add tag. 「opening」「tv size」applied
  3. Combo color of the 3 is similar to 1 and can't tell the difference. I recommend that I change either. i think they are different enough. 3 is much darker than 1.
  4. Would you change the previewtime to 00:50:783 - ? I think it to be in the unnatural point now. applied
Extra

  1. Offset is different from other diff. A correction is necessary. When the previewtime change mentioned above adopts it, please don't forget the change it. whoops applied 150 as offset for all difficulties.
  2. 00:25:728 (1) - I don't feel need of the NC. Would you remove it? nah i think it fits the vocal.
  3. 00:32:044 (1) - ^ ^same reasoning
  4. 00:32:755 (1) - ^ okay why not.
  5. 00:51:307 (1) - ^ It's in particular NC zone here. I don't understand what you mean here :(
  6. 01:20:676 (1) - ^ ^would help if you could elobrate on the thing above.
  7. 00:56:518 (3,4) - I recommend ctrl+G. I think that a flow improves to the next 00:56:834 (1) - . the downbeat slider would be very hard to hit not hard actually .. rather uncomfortably. In my opinion it flows worse.
  8. 00:59:992 (1,2,1,2) - NC is strange. try this pls http://puu.sh/nqCKX.jpg applied. I thought I ncd for the vocal, but i didn't.
  9. 01:07:571 (1,2,1,2) - ^ nc'd because of the vocal here.
  10. 01:01:728 (5,6) - I recommend kick slider personally. In addition, would you change 01:01:886 (1) - to kinda jump? I think that I can get dynamism by change it. nah the kickslider would emphasize this moment more, but i don't want to emphasize this section so much since you hear the drums actually get quieter not louder. This is more so the reason I decreased the spacing here.
  11. 01:03:781 (1,2) - I think that nc is reverse. I don't understand what you mean here either.
  12. 01:06:307 (1,2) - ^^elobrate pls.
  13. 01:16:886 (1,2) - Seemingly it look like to didn't have a problem. However, Because you pick up NC by a pattern of the 01:14:360 (3,1) - well, I recommend it. seems alright to me :/

Insane

  1. There is an error of slider. 00:00:649 - 00:03:256 (4) - 00:03:572 (5) - 00:09:414 (3) -
yep fixed!

Hard

  1. 00:59:309 (1,2) - I feel a sense of incongruity to distance. The 00:59:309 (1) - has the sound that is stronger than 00:59:783 (2) - . However, The 00:59:309 (1) - distance is narrow, and the 00:59:783 (2) - is wide. I think that it contradicts. The distance is actually not that far for an 190 bpm-hard difficulty. I also disagree with the reading problem ( i suppose you wanted to speak abou this ), I think this kind of pattern could be a problem in E/N/Advanced - Diffs, but not in an Hard where people usually meet new pattern structures like this.
  2. 01:03:888 (4,1) - ^ same reasoning - the distance should be fine. It's not that huge. 01:26:676 (3,4,5,1) - this one is actually much farther and even though this jumps is actually higher, than usually in hard diffs it's still only 3.6*.

Advanced

  1. Please remove widescreen support. whoopsi
  2. 00:16:362 (3,4) - I recommend snap of finish. try this plz http://puu.sh/nqFwm.jpg 4 represents the drumroll which should be fine and 3 doesn't so is seperated them.
  3. 00:44:309 - 00:44:941 - Would you add circle? would fit the vocal yes, but i rather not map the vocal if it isn't needed (in lower diffs)
  4. 01:19:677 (1,2) - I felt a sense of kinda incongruity. try this plz http://puu.sh/nqFO6.jpg o shit. yes you're right.. lol

Normal

  1. 00:34:520 (4) - I recommend move. I think that a flow to 00:35:467 (1) - improves. http://puu.sh/nqGnS.jpg the flow is pretty much the same, so I keep the current.
  2. 00:42:572 (1) - I feel a sense of incongruity in rhythm. I recommend a start of the 00:42:730 - obediently. In the case of adoption, please regulate the length of slider. The current slider represents the leading drums, who start at 00:42:623 - so it should be fine.
  3. 00:44:625 (2,3) - It is kinda difficult to playing the start of the 00:45:099 (3) - . try this plz http://puu.sh/nqGJh.jpg
I map 00:41:834 (4) - sound again at 2 so I want to map it again - If possible i want to stay consistent with what i do. 3 again represents the drums. It should be fine in my eyes.
GL ;)

Thanks for modding kunka, I'll get to your map soon.
C00L
eyyyyyyy M4M




[Hard]
  1. 00:20:044 (5) - delete this maybe?
  2. 01:26:992 (5) - and delete this

[Insane]
  1. 00:00:150 (1,2,4,5) - why go down with these, just feels weird imo ;-;
  2. 00:26:676 (3,4,1) - this plays/sounds weird i tried somehow making it sound better but i just cant find anything. I got to this sounds a bit better imo but youll need to adjust it to the DS if you change it
  3. 01:03:228 (1,2,3) - i would say dont curve this just make it straight

[Extra]
  1. 00:01:571 (1) - wayyy too loud dude theres no music in the bg and the only thing you hear are the lyrics and the annoying clicks, i would recommend like 35-40% volume. If you change this then consider changing this in the other diffs too
  2. 00:51:307 (1,1) - not a fan of overlaps like these but up to you
  3. 00:53:123 (5) - x:236 y:316 for the flow it just feels weird when the slider gets you down and then you have to go back up, and the rest of the sliders go down as well just plays better imo
  4. short mod lol soz, plays good

can't really find that much since it plays not bad
Good luck buddy!
Slayed_old_1
sexy slidersz

gen

unsnapped preview point

nrml

00:05:834 (2) - blanket here can be improved a bit

00:08:360 (2) - in case that 00:08:834 - here sound isnt that strong as it is here 00:08:992 -, i suggest u to use here this rhytm http://cs627625.vk.me/v627625809/3d0a2/fK4agCc8bRk.jpg

00:11:360 (3) - same thing goes here aswell ^, here 00:13:886 (3) - too

00:15:939 (2) - here i suggest u to use this rhytm http://cs627625.vk.me/v627625809/3d0aa/6KRUC3fGtng.jpg

00:20:360 (1) - x=276 y=346 for a better flow

00:29:202 (3,4) - ye, this blanket

00:33:307 (2,3,4) - stacking too many notes in this place 00:34:255 (3) - isnt really a good idea, since this is your easiest diff. it may be hard to play for the new players, so i dont think that flow should go like this

00:38:992 (1,2,3,4) - triangle pls xdd http://cs627625.vk.me/v627625809/3d0bd/IMWU5_eCpzM.jpg so the placement of the notes will look better

01:26:676 (4) - http://cs627625.vk.me/v627625809/3d0c6/A2n7xs0SqQA.jpg this will fit the music better

adv

00:00:307 - if u are skipping such strong beat, maybe u will skip 00:00:465 - this aswell? so it will be 3/2 slider and note 00:00:623 - here wont look so strange

00:03:150 (2) - what is this note following? looks really strange

00:08:834 (3) - blanket

00:16:886 (4) - sound that u wanted to emphasize here starts on the red tick 00:17:044 -, but not here 00:16:886 -

00:17:834 (1) - ye, blankett xd

00:38:992 (1,2,3,4) - not sure if this spacing is not prohibited for advanced. but u really should change spacing 00:44:676 (1,2) - here caz its kinda unreadable

01:03:939 (6) - ctrl+j at least

01:14:992 (2) - stacking this note with the slider isnt really a good idea, caz its kinda hard to read

ok

hard

od 7,5 thx for pp ayy

00:07:018 (3,4,1) - very strange spacing for the hard lol. exspeacially this 1/4 jump 00:07:097 (4,1) -

00:08:676 (5,6,1) - maybe u should try to do the spacing consistent? its just a hard diffm u dont need to develop smth xdd

^ that thing goes to all strange 1/4 stacks that u have in this part

00:14:992 (5,1) - kinda huge jump lol. probably stacking 00:14:834 (4,5) - these 2 notes with ethe end of the slider will do the work

00:21:623 (1,2,3,4) - ok dude this spacing is really unreadable

00:48:781 (1,2,1,2) - this too ^

00:50:834 (1,2) - shouldnt these 2 sliders be soft? since they are mapped on the lyrics

00:53:518 (2,3) - what is this antijump? spacing here is less than ds spacing lo l

01:14:044 (3,4,5) - why spacing here is lower?

01:26:834 (4,5) - dude

ok so consider renaming this diff into hyper or very hard idk. it has too many jumps to be a Hard

ins

00:00:781 (1,2,3,4,5) - this play weird and also i dont hear any sounds on the blue ticks

00:15:386 - unrankable issue caz u have SV changes in the middle of the slider

00:29:992 (4,5) - so little spacing lol

00:33:939 - it would sound much better if u will skip this beat and map on the vocals http://cs627625.vk.me/v627625809/3d0dc/NoB7vu0cox8.jpg

00:50:834 (1,1) - lyrics are pretty loud in the song, why the volume is so low here? also think about HR players pls. all these ncs will do some shit to hp, so spobably u should nc this 00:51:307 (1) - since SV change isnt really big

00:53:123 (1,2,3,4) - because of u mapped the stream on the place where it should be this 00:53:676 (1) - note looks stupid

00:56:202 (1) - SA,ME ^ (there will be some more these moments, so i wont mention them)

01:01:413 (1,2,3,4,5,6,1) - this is a bad idea, seriously

01:27:150 (1) - small suggestions about this slider http://cs627625.vk.me/v627625809/3d11f/lRyKWryjpDI.jpg

sextra

pls think about any vanilla diff name kinda FalleN AnGel BurneD WingS or so

00:00:781 (1,2,3,4,5) - as in the insane this is not a stream

00:01:728 (2,3) - what is this little spacing

00:03:939 (1) - didnt u want to do smth like this? http://cs627625.vk.me/v627625809/3d126/w4KSYCLB6fM.jpg

00:04:255 (2,3,4,5) - and what is this unsupported halfscreen jump lolz

00:10:571 (3) - i think this slider should start on the red tick 00:10:728 - caz sound there works with slider betta

00:13:097 (3) - ^ same

00:21:939 (3) - hmm http://cs627625.vk.me/v627625809/3d13e/5gsq6szojWU.jpg

00:50:834 (1,1) - same thing about these sliders as in the insane

also, as in the insane i really dislike that kinda random 1/4 spam 00:53:202 (1,2,3) -

01:22:413 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - hi hw!!! thanks for rip

aa


hope this helpsz

my map https://osu.ppy.sh/s/416553
Topic Starter
Feb
cool

C00L wrote:

eyyyyyyy M4M !

[Hard]
  1. 00:20:044 (5) - delete this maybe? nah i can't ignore this.
  2. 01:26:992 (5) - and delete this ^



[Insane]
  1. 00:00:150 (1,2,4,5) - why go down with these, just feels weird imo ;-; remapped this part after kunkas mod.
  2. 00:26:676 (3,4,1) - this plays/sounds weird i tried somehow making it sound better but i just cant find anything. I got to this sounds a bit better imo but youll need to adjust it to the DS if you change it sound bad, because the composition is so bad at this point, but its alright. if you listen the drummer starts earlier with the downbeat, than with drumroll - this guy...
  3. 01:03:228 (1,2,3) - i would say dont curve this just make it straight something like this yea.

[Extra]
  1. 00:01:571 (1) - wayyy too loud dude theres no music in the bg and the only thing you hear are the lyrics and the annoying clicks, i would recommend like 35-40% volume. If you change this then consider changing this in the other diffs too reduced abit.
  2. 00:51:307 (1,1) - not a fan of overlaps like these but up to you should be fine.
  3. 00:53:123 (5) - x:236 y:316 for the flow it just feels weird when the slider gets you down and then you have to go back up, and the rest of the sliders go down as well just plays better imo well you actually don't draw the 1/4 sliders, most people play 1/4 sliders like notes, so they draw only a line here.
  4. short mod lol soz, plays good

can't really find that much since it plays not bad thats cool i guess.
Good luck buddy!


slayed

Slayed wrote:

sexy slidersz

gen

unsnapped preview point doesn't need to be snapped. Often it's actually advised to use a unsnapped preview point because then you don't have a kick/snare or whatever as first sound what you hear in song selection


nrml

00:05:834 (2) - blanket here can be improved a bit shud be better.

00:08:360 (2) - in case that 00:08:834 - here sound isnt that strong as it is here 00:08:992 -, i suggest u to use here this rhytm http://cs627625.vk.me/v627625809/3d0a2/fK4agCc8bRk.jpg i wanna capture the whole segment.

00:11:360 (3) - same thing goes here aswell ^, here 00:13:886 (3) - too ofc following here to^

00:15:939 (2) - here i suggest u to use this rhytm http://cs627625.vk.me/v627625809/3d0aa/6KRUC3fGtng.jpg what about the drumroll?

00:20:360 (1) - x=276 y=346 for a better flow flow is the same o.O?

00:29:202 (3,4) - ye, this blanketuh its good enough lol...

00:33:307 (2,3,4) - stacking too many notes in this place 00:34:255 (3) - isnt really a good idea, since this is your easiest diff. it may be hard to play for the new players, so i dont think that flow should go like this the flow is alright, i see your concerns it might be hard to read, but tbh the time to react to the note is long enough since its a 1/1 repeat slider before every measure.

00:38:992 (1,2,3,4) - triangle pls xdd http://cs627625.vk.me/v627625809/3d0bd/IMWU5_eCpzM.jpg so the placement of the notes will look better idk looks good enough to me o.o

01:26:676 (4) - http://cs627625.vk.me/v627625809/3d0c6/A2n7xs0SqQA.jpg this will fit the music better yep let me snap this to a blue tick really fast in a normal diff :^D

adv

00:00:307 - if u are skipping such strong beat, maybe u will skip 00:00:465 - this aswell? so it will be 3/2 slider and note 00:00:623 - here wont look so strange i don't think it's sounds strange - seems reasonable to me 1 and 3 representing the drumroll.

00:03:150 (2) - what is this note following? looks really strange man that composition of this song is so weird, tbh. sometimes they use electric guitar here and sometimes they don't. so ya deleted.

00:08:834 (3) - blanket good enough...

00:16:886 (4) - sound that u wanted to emphasize here starts on the red tick 00:17:044 -, but not here 00:16:886 - but i wanna follow the drumroll :/

00:17:834 (1) - ye, blankett xd good enough. you are to strict with blanketing man, keep down. They don't need to be exact on point. They just shouldn't look off like shit.

00:38:992 (1,2,3,4) - not sure if this spacing is not prohibited for advanced. but u really should change spacing 00:44:676 (1,2) - here caz its kinda unreadable its allowed. i don't think it's unreadable :(

01:03:939 (6) - ctrl+j at least ok, agree.

01:14:992 (2) - stacking this note with the slider isnt really a good idea, caz its kinda hard to read considering this as advanced diff - it should be fine. If a BN points it out with same reasoning I might change it.

ok

hard

od 7,5 thx for pp ayy high 5

00:07:018 (3,4,1) - very strange spacing for the hard lol. exspeacially this 1/4 jump 00:07:097 (4,1) - you never saw a hard without distance snapping? poor you. I can put donw these sliders this way because slider leniency allows me to.

00:08:676 (5,6,1) - maybe u should try to do the spacing consistent? its just a hard diffm u dont need to develop smth xdd

^ that thing goes to all strange 1/4 stacks that u have in this part as i said. Keep in mind you don't need to use distance snapping in hard diffs and ofcourse that sliders don't get the same treatment as cirlces, so if i put sliders farther away than usual its just to create more movement for the player. The reason alot of people use DS in hard diffs as well is so they don't need to think alot about what they are doing.

00:14:992 (5,1) - kinda huge jump lol. probably stacking 00:14:834 (4,5) - these 2 notes with ethe end of the slider will do the work 00:14:360 (2,3,4) - visual spacing is more important than anything else. it's k that i used more distance to 4 since we actually have the downbeat there.

00:21:623 (1,2,3,4) - ok dude this spacing is really unreadable why.

00:48:781 (1,2,1,2) - this too ^ not unreadable.

00:50:834 (1,2) - shouldnt these 2 sliders be soft? since they are mapped on the lyrics o yea whoops.

00:53:518 (2,3) - what is this antijump? spacing here is less than ds spacing lo l !!everything because you are triggered with mapping in DS :( the red tick is weaker than the white ticks (more spacing to whites less spacing to reds).

01:14:044 (3,4,5) - why spacing here is lower? bcs im creative and trying to get something out of an hard k. Im following vocals mainly here and prepare for the higher slider jumps.

01:26:834 (4,5) - dude wat, but i nerfed this jump abit.

ok so consider renaming this diff into hyper or very hard idk. it has too many jumps to be a Hard no lol. its an actual hard.

ins

00:00:781 (1,2,3,4,5) - this play weird and also i dont hear any sounds on the blue ticks look extra.

00:15:386 - unrankable issue caz u have SV changes in the middle of the slider wat, only one greenline has affect on slidervelocity. idk if its unrankable, but fixed anyways lol.

00:29:992 (4,5) - so little spacing lol its a insane pls lol.

00:33:939 - it would sound much better if u will skip this beat and map on the vocals http://cs627625.vk.me/v627625809/3d0dc/NoB7vu0cox8.jpg but i map the vocals o.o, the only thing u did was leaving out the slider lol

00:50:834 (1,1) - lyrics are pretty loud in the song, why the volume is so low here? also think about HR players pls. all these ncs will do some shit to hp, so spobably u should nc this 00:51:307 (1) - since SV change isnt really big about the HR thing look reasoning in extra. about the volume i don't mind raising the volume.

00:53:123 (1,2,3,4) - because of u mapped the stream on the place where it should be this 00:53:676 (1) - note looks stupid wat.

00:56:202 (1) - SA,ME ^ (there will be some more these moments, so i wont mention them) i didn't even understand what you were talking about.

01:01:413 (1,2,3,4,5,6,1) - this is a bad idea, seriously why? i did the same in extra.

01:27:150 (1) - small suggestions about this slider http://cs627625.vk.me/v627625809/3d11f/lRyKWryjpDI.jpg it's the same?

sextra

pls think about any vanilla diff name kinda FalleN AnGel BurneD WingS or so nah im not a fagit.

00:00:781 (1,2,3,4,5) - as in the insane this is not a stream i changed this part already, but haven't uploaded since.

00:01:728 (2,3) - what is this little spacing higher spacing would be pretty bad considering there are only vocals to represent this notes.

00:03:939 (1) - didnt u want to do smth like this? http://cs627625.vk.me/v627625809/3d126/w4KSYCLB6fM.jpg no i use this sldier often.

00:04:255 (2,3,4,5) - and what is this unsupported halfscreen jump lolz how is it unsupported? The music is pretty intense in this area. I suppose you were speaking about 00:04:886 (7,1) - this one, but since the next obj. is a 1/1 slider and it's on a downbeat so it should be fine.

00:10:571 (3) - i think this slider should start on the red tick 00:10:728 - caz sound there works with slider betta i prefer having the slider with the clap.

00:13:097 (3) - ^ same ^

00:21:939 (3) - hmm http://cs627625.vk.me/v627625809/3d13e/5gsq6szojWU.jpg its not supposed to be a blanket tbh.

00:50:834 (1,1) - same thing about these sliders as in the insane The drain is not as hard with HR. It doesn't even drain 15% of the hp.

also, as in the insane i really dislike that kinda random 1/4 spam 00:53:202 (1,2,3) - listen to the music, i mapped the electric guitar here, which fits with the 1/4.

01:22:413 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - hi hw!!! thanks for rip wat

aa


hope this helpsz

my map https://osu.ppy.sh/s/416553

Thanks for modding - I'll get back to you guys soon.
Kaitjuh
M4M from your queue ^^ /

Egh

General

  1. I have no clue why, but It feels like the hitsound on 00:02:518 is delayed slightly every time, but in other parts of the song it seems fine o.O

Normal

  1. 00:26:676 (3) - Could be a little more parallel to 00:26:044 (2) -
  2. 00:42:623 (1) - Feels really awkward bc it sounds like it's mapped in the middle of a word. It also doesnt follow the electric guitar well. Maybe start on 00:42:781 and scale it down so it ends on 00:43:728 again.

Advanced

  1. 00:16:413 (3) - There's a Finish on the sliderend that doesnt quite belong there.
  2. 00:16:886 (4) - Feels like this is mapped on air again.
  3. 00:25:255 (5,1) - The slider should come first here. It sounds better this way imo. I know this probably follows the guitar line instead of the vocals, but I feel like it's too soft/in the background to have the map focus on that part.
  4. 00:44:676 (1,2,1) - Combo Colors might help in reading this like you have done, but the distance spacing still throws me off a little here since 00:44:676 (1,2) - are closer together when they are half a meassure apart and 00:45:150 (2,1) - are further away from each other but are 1/2. Maybe change this up?
  5. 01:14:044 (6,2) - Stack?

Hard

  1. 00:00:623 (3,4,5,6) - Might look nicer if this was more evenly square shaped
  2. 00:04:413 (2,3,4) - Was the spacing here intentional? Since this occurs throughout the song a lot it's most likely the case xD. Otherwise, even this out
  3. 00:41:518 (1) - Might throw people off since it's so close to 00:40:886 (6) - but far apart rhythm wise
  4. 01:24:781 (1) - Should have the slider start on 01:24:623 (4) - imo because of the guitar line being more fitting for a slider than a circle here.

Insane

  1. 00:47:518 (1,2,1,2,1,2) - Mute/Lower Volume on sliderends

Good Luck!
Spork Lover
M4M from queue :)

BEFORE YOU READ THE MOD:
Reading the colour coding explains the importance of said suggestion or necessity.

Color coding
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

Lookin' good!

Normal

00:42:623 (1) - On normals, people have a very hard time figuring out when to hit red ticks by themselves, especially when the section is this slow. Here's a suggestion to not make the slider awkward to click: http://osu.ppy.sh/ss/4784885(You can change the angle of the slider like you want.) (Basically, just make sure to not make a red-tick slider stand by itself.)
01:13:255 (3) - Doesn't this need a finish? :o
01:18:465 (3) - Same here (I guess it's intentional, but it sounds weird with the custom hitsounds)

Advanced

00:34:255 (3,4) - This is not following the music very well. You should have the reverse slider first, then the single tap.
00:47:518 (1) - Why does this have a curve, when these two don't? (00:48:150 (2,3) - )(Consider curving the other other sliders a bit.)
01:18:307 - imo a note is missing here. It feels a bit empty when playing it through, since you can hear a pretty clear audible section.

Hard

00:04:886 (4) - This is very audible compared to 3, so consider spacing those a bit more.
00:36:781 - Since the slider ends on a big white tick, you should consider a kickslider + singletap to add some flow into the jump pattern.

Insane

00:00:623 (6,9,12) - A fun spice (wild suggestion) could be NC'ing those 3 notes. The newly NC'ed 12 will also look cool with 00:01:571 (1,1) - then, 'cause it looks like an "NC spam" triple.
00:41:518 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) - There are way more overlaps (Especially with the same number) on this jump patterns compared to the same jump pattern in the Extra diff, making this a lot harder to read. Consider positioning 00:42:781 (1,2,3,1,2,3) - differently for better readability.
00:49:571 (2) - I would Ctrl+G this and 00:50:044 (2) - for more readability as well as adding a singletap instead on 00:50:360 (1) - . :)
01:07:886 (1) - Same thing with this NC, it feels a bit weird to me, might just be me tho who knows x)
01:26:755 (2,4) - Remove the blue tick claps, feels overdone imo :)

Extra

For the extra, I for one actually don't have anything, apart from that some of the Insane Difficulty spikes are harder to read than the extra. The suggestions I thought about would probably destroy the diff more than it would help, so very nice job on this!

Final thoughts:
Solid mapset, a few more mods and it's good to go, I'm sure! I like your mapping style a lot :) Good luck! :D

If you don't wanna go to the forum for my map, here it is: https://osu.ppy.sh/s/409038
Topic Starter
Feb
sry kajituh i was about to answer to insane and closed the tab accidently >.<
and im to lazy to answer again. but i applied some things.

Insane

  1. 00:47:518 (1,2,1,2,1,2) - Mute/Lower Volume on sliderends why should i do that? i mean you feel the tail is to loud? or wut
Spork Lover

Spork Lover wrote:

Normal

00:42:623 (1) - On normals, people have a very hard time figuring out when to hit red ticks by themselves, especially when the section is this slow. Here's a suggestion to not make the slider awkward to click: http://osu.ppy.sh/ss/4784885&#40;You can change the angle of the slider like you want.) (Basically, just make sure to not make a red-tick slider stand by itself.) idk who told you this, but its extremly dumb.
01:13:255 (3) - Doesn't this need a finish? :o there's no cymbal so no..

Hard

00:04:886 (4) - This is very audible compared to 3, so consider spacing those a bit more. well that's why I spaced it more to the downbeat 00:04:886 (4,1) - has considerable more spacing then the others.
00:36:781 - Since the slider ends on a big white tick, you should consider a kickslider + singletap to add some flow into the jump pattern. sry but i would never use kicksliders in hard difficulty.

Insane

00:00:623 (6,9,12) - A fun spice (wild suggestion) could be NC'ing those 3 notes. The newly NC'ed 12 will also look cool with 00:01:571 (1,1) - then, 'cause it looks like an "NC spam" triple. nah i like the long combo.
00:41:518 (1,2,1,2,3,1,2,3,1,2,3,1,2,3) - There are way more overlaps (Especially with the same number) on this jump patterns compared to the same jump pattern in the Extra diff, making this a lot harder to read. Consider positioning 00:42:781 (1,2,3,1,2,3) - differently for better readability. tbh the hardest part in readability in this pattern is 00:42:150 (3,1) - since you have to realize the antijump here, but the rest of the pattern is pretty easy to read imo.
00:49:571 (2) - I would Ctrl+G this and 00:50:044 (2) - for more readability as well as adding a singletap instead on 00:50:360 (1) - . :) no? that destroys the pattern completely :(
01:07:886 (1) - Same thing with this NC, it feels a bit weird to me, might just be me tho who knows x) 01:07:571 (1,2) - this actually had to be ctrl+g'd to make sense in ncing here. Should be fine now.
01:26:755 (2,4) - Remove the blue tick claps, feels overdone imo :) clapusage can be done however someone likes it's not overdone its the most critical point in the song. More claps = more emphasize. Same with whistles and what not. In this case its totally fine.

Extra

For the extra, I for one actually don't have anything, apart from that some of the Insane Difficulty spikes are harder to read than the extra. The suggestions I thought about would probably destroy the diff more than it would help, so very nice job on this! [/color]

Final thoughts:
Solid mapset, a few more mods and it's good to go, I'm sure! I like your mapping style a lot :) Good luck! :D

If you don't wanna go to the forum for my map, here it is: https://osu.ppy.sh/s/409038

If i haven't replied to a point i most likely changed it. I also did some selfchanges.

Thanks for modding.
I'll get to your maps soon.

can't update atm, because my provider is bugging out.
Bluekrait
Feb's M4M Request

[General]
  1. Consider changing combo 3 to a lighter shade or different color; it's a bit hard to see the approach circle on dim or fully dimmed backgrounds.
[Normal]
  1. 00:08:360 (2,4) - I know you're mapping the drums but I feel like the guitar is more prominent and might be a safer bet to map for normal players. Suggestion to move back 1/2 tick
  2. 00:10:886 (2,4) - ^
  3. 00:13:413 (2,4) - ^
  4. 00:33:307 (2) - Maybe try something like this? Mostly for aesthetics than flow.
[Advanced]
  1. 00:08:360 (2,3) - Fix blanket (minor)
  2. 00:16:886 (4) - Consider moving this forward to 00:17:044 and filling the gap with a pattern similar to the previous ones at 00:13:886 (3,4) and 00:11:360 (3,4) . This may result in replacing 00:16:413 (3) with something else.
  3. 00:30:465 (1) - Rotate -30 degrees on selection center or shallow out the curve so that the slider end points towards 00:31:413 (2)
  4. 01:00:623 (4) - Nice
  5. 01:24:150 (6,1) - Missing a note in between these?
[Hard]
  1. 00:00:307 (2,3,4,5,6) - Even out the spacing
  2. 00:04:413 (2) - I'm confused why this is here since there's no indication in the music for it.
  3. 00:06:465 (1) - I think this should be a 1/2 slider like the ones preceding it.
  4. 00:13:097 (3,4) - Increase DS
  5. 00:15:623 (2,3,4,5,6) - This pattern plays kind of weird to me (timeline wise).
  6. 00:27:465 (6) - Might be a bit confusing since it's two reverses longer than the one before it.
  7. 01:01:413 (5) - ^
[Insane]
  1. 00:15:150 (1,2) - Why not use same pattern as you did previously?
  2. 00:27:150 (1) - Shorten by 1/4 tick and put a circle here 00:27:386
  3. 01:26:518 (1) - Why NC here and here 01:26:676 (1) ?
[Extra]
  1. 01:27:150 (1) - Make the last half more circular (minor)
  2. Good job with the extra!
All done :D Sorry for the late mod. I was subscribed to your queue, but didn't receive any notification when there was a reply.

Advertisement
Manic by cYsmix

Topic Starter
Feb

Bluekrait wrote:

Feb's M4M Request

[General]
  1. Consider changing combo 3 to a lighter shade or different color; it's a bit hard to see the approach circle on dim or fully dimmed backgrounds. well unless the colour stays in bad contrast with the background the colour doesn't matter. I think its fine.
[Normal]
  1. 00:08:360 (2,4) - I know you're mapping the drums but I feel like the guitar is more prominent and might be a safer bet to map for normal players. Suggestion to move back 1/2 tick i feel the same, but drums > electric guitar in normal for me "always".
  2. 00:10:886 (2,4) - ^
  3. 00:13:413 (2,4) - ^
  4. 00:33:307 (2) - Maybe try something like this? Mostly for aesthetics than flow. i prioritize the flow over aestethics :/


[Advanced]
  1. 00:16:886 (4) - Consider moving this forward to 00:17:044 and filling the gap with a pattern similar to the previous ones at 00:13:886 (3,4) and 00:11:360 (3,4) . This may result in replacing 00:16:413 (3) with something else. i think this is wrongly snapped, so I'll leave this one out, otherwise i'll cover the drumroll anyway.
  2. 00:30:465 (1) - Rotate -30 degrees on selection center or shallow out the curve so that the slider end points towards 00:31:413 (2) butttt it points at 2 o.o
  3. 01:00:623 (4) - Nice
  4. 01:24:150 (6,1) - Missing a note in between these? wanted
[Hard]
  1. 00:00:307 (2,3,4,5,6) - Even out the spacing ?
  2. 00:04:413 (2) - I'm confused why this is here since there's no indication in the music for it. electric guitar?
  3. 00:06:465 (1) - I think this should be a 1/2 slider like the ones preceding it. i don't understand.
  4. 00:13:097 (3,4) - Increase DS why?
  5. 00:15:623 (2,3,4,5,6) - This pattern plays kind of weird to me (timeline wise).
  6. 00:27:465 (6) - Might be a bit confusing since it's two reverses longer than the one before it. well i map the drumroll here, and in this case the 1st and 2nd are different from the long one.
  7. 01:01:413 (5) - ^same
[Insane]
[list]
[*]00:15:150 (1,2) - Why not use same pattern as you did previously? I wanna use this because I want the player to recognize that this is the last pattern before vocal starts idk.
[*]00:27:150 (1) - Shorten by 1/4 tick and put a circle here 00:27:386 i don't touch this part atm, because i think it's wrongly snapped in hard and above diffs.

All done :D Sorry for the late mod. I was subscribed to your queue, but didn't receive any notification when there was a reply. ok!
Thanks for modding. Not mentioned = fix.

I'll get to yours and the other 2 modders maps on the weekend. I promise!
Tashi-
i'm going to try it
BanchoBot
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