Slayed wrote:
sexy slidersz
gen
unsnapped preview point doesn't need to be snapped. Often it's actually advised to use a unsnapped preview point because then you don't have a kick/snare or whatever as first sound what you hear in song selection
nrml00:05:834 (2) - blanket here can be improved a bit
shud be better.00:08:360 (2) - in case that 00:08:834 - here sound isnt that strong as it is here 00:08:992 -, i suggest u to use here this rhytm
http://cs627625.vk.me/v627625809/3d0a2/fK4agCc8bRk.jpg i wanna capture the whole segment. 00:11:360 (3) - same thing goes here aswell ^, here 00:13:886 (3) - too
ofc following here to^00:15:939 (2) - here i suggest u to use this rhytm
http://cs627625.vk.me/v627625809/3d0aa/6KRUC3fGtng.jpg what about the drumroll?00:20:360 (1) - x=276 y=346 for a better flow
flow is the same o.O?00:29:202 (3,4) - ye, this blanket
uh its good enough lol... 00:33:307 (2,3,4) - stacking too many notes in this place 00:34:255 (3) - isnt really a good idea, since this is your easiest diff. it may be hard to play for the new players, so i dont think that flow should go like this
the flow is alright, i see your concerns it might be hard to read, but tbh the time to react to the note is long enough since its a 1/1 repeat slider before every measure.00:38:992 (1,2,3,4) - triangle pls xdd
http://cs627625.vk.me/v627625809/3d0bd/IMWU5_eCpzM.jpg so the placement of the notes will look better
idk looks good enough to me o.o01:26:676 (4) -
http://cs627625.vk.me/v627625809/3d0c6/A2n7xs0SqQA.jpg this will fit the music better
yep let me snap this to a blue tick really fast in a normal diff :^D
adv00:00:307 - if u are skipping such strong beat, maybe u will skip 00:00:465 - this aswell? so it will be 3/2 slider and note 00:00:623 - here wont look so strange
i don't think it's sounds strange - seems reasonable to me 1 and 3 representing the drumroll.00:03:150 (2) - what is this note following? looks really strange
man that composition of this song is so weird, tbh. sometimes they use electric guitar here and sometimes they don't. so ya deleted.00:08:834 (3) - blanket
good enough...00:16:886 (4) - sound that u wanted to emphasize here starts on the red tick 00:17:044 -, but not here 00:16:886 -
but i wanna follow the drumroll :/00:17:834 (1) - ye, blankett xd
good enough. you are to strict with blanketing man, keep down. They don't need to be exact on point. They just shouldn't look off like shit.00:38:992 (1,2,3,4) - not sure if this spacing is not prohibited for advanced. but u really should change spacing 00:44:676 (1,2) - here caz its kinda unreadable
its allowed. i don't think it's unreadable 01:03:939 (6) - ctrl+j at least
ok, agree.01:14:992 (2) - stacking this note with the slider isnt really a good idea, caz its kinda hard to read
considering this as advanced diff - it should be fine. If a BN points it out with same reasoning I might change it.ok
hardod 7,5 thx for pp ayy
high 500:07:018 (3,4,1) - very strange spacing for the hard lol. exspeacially this 1/4 jump 00:07:097 (4,1) -
you never saw a hard without distance snapping? poor you. I can put donw these sliders this way because slider leniency allows me to.00:08:676 (5,6,1) - maybe u should try to do the spacing consistent? its just a hard diffm u dont need to develop smth xdd
^ that thing goes to all strange 1/4 stacks that u have in this part
as i said. Keep in mind you don't need to use distance snapping in hard diffs and ofcourse that sliders don't get the same treatment as cirlces, so if i put sliders farther away than usual its just to create more movement for the player. The reason alot of people use DS in hard diffs as well is so they don't need to think alot about what they are doing.00:14:992 (5,1) - kinda huge jump lol. probably stacking 00:14:834 (4,5) - these 2 notes with ethe end of the slider will do the work
00:14:360 (2,3,4) - visual spacing is more important than anything else. it's k that i used more distance to 4 since we actually have the downbeat there.00:21:623 (1,2,3,4) - ok dude this spacing is really unreadable
why.00:48:781 (1,2,1,2) - this too ^
not unreadable.00:50:834 (1,2) - shouldnt these 2 sliders be soft? since they are mapped on the lyrics
o yea whoops.00:53:518 (2,3) - what is this antijump? spacing here is less than ds spacing lo l
!!everything because you are triggered with mapping in DS the red tick is weaker than the white ticks (more spacing to whites less spacing to reds).01:14:044 (3,4,5) - why spacing here is lower?
bcs im creative and trying to get something out of an hard k. Im following vocals mainly here and prepare for the higher slider jumps.01:26:834 (4,5) - dude
wat, but i nerfed this jump abit.ok so consider renaming this diff into hyper or very hard idk. it has too many jumps to be a Hard
no lol. its an actual hard.
ins00:00:781 (1,2,3,4,5) - this play weird and also i dont hear any sounds on the blue ticks
look extra.00:15:386 - unrankable issue caz u have SV changes in the middle of the slider
wat, only one greenline has affect on slidervelocity. idk if its unrankable, but fixed anyways lol.00:29:992 (4,5) - so little spacing lol
its a insane pls lol.00:33:939 - it would sound much better if u will skip this beat and map on the vocals
http://cs627625.vk.me/v627625809/3d0dc/NoB7vu0cox8.jpg but i map the vocals o.o, the only thing u did was leaving out the slider lol00:50:834 (1,1) - lyrics are pretty loud in the song, why the volume is so low here? also think about HR players pls. all these ncs will do some shit to hp, so spobably u should nc this 00:51:307 (1) - since SV change isnt really big
about the HR thing look reasoning in extra. about the volume i don't mind raising the volume.00:53:123 (1,2,3,4) - because of u mapped the stream on the place where it should be this 00:53:676 (1) - note looks stupid
wat.00:56:202 (1) - SA,ME ^ (there will be some more these moments, so i wont mention them)
i didn't even understand what you were talking about.01:01:413 (1,2,3,4,5,6,1) - this is a bad idea, seriously
why? i did the same in extra.01:27:150 (1) - small suggestions about this slider
http://cs627625.vk.me/v627625809/3d11f/lRyKWryjpDI.jpg it's the same?
sextrapls think about any vanilla diff name kinda FalleN AnGel BurneD WingS or so
nah im not a fagit.00:00:781 (1,2,3,4,5) - as in the insane this is not a stream
i changed this part already, but haven't uploaded since.00:01:728 (2,3) - what is this little spacing
higher spacing would be pretty bad considering there are only vocals to represent this notes. 00:03:939 (1) - didnt u want to do smth like this?
http://cs627625.vk.me/v627625809/3d126/w4KSYCLB6fM.jpg no i use this sldier often.00:04:255 (2,3,4,5) - and what is this unsupported halfscreen jump lolz
how is it unsupported? The music is pretty intense in this area. I suppose you were speaking about 00:04:886 (7,1) - this one, but since the next obj. is a 1/1 slider and it's on a downbeat so it should be fine.00:10:571 (3) - i think this slider should start on the red tick 00:10:728 - caz sound there works with slider betta
i prefer having the slider with the clap.00:13:097 (3) - ^ same
^00:21:939 (3) - hmm
http://cs627625.vk.me/v627625809/3d13e/5gsq6szojWU.jpg its not supposed to be a blanket tbh.00:50:834 (1,1) - same thing about these sliders as in the insane
The drain is not as hard with HR. It doesn't even drain 15% of the hp.also, as in the insane i really dislike that kinda random 1/4 spam 00:53:202 (1,2,3) -
listen to the music, i mapped the electric guitar here, which fits with the 1/4.01:22:413 (2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - hi hw!!! thanks for rip
wataa
hope this helpsz
my map https://osu.ppy.sh/s/416553