forum

Yall feat. Gabriella Richardson - Hundred Miles (Sombury Rem

posted
Total Posts
30
Topic Starter
Vovan
This map has been deleted on the request of its creator. It is no longer available.
Lully
meow. :3
Topic Starter
Vovan
meow :3

CookieKivi wrote:

meow. :3


Thx for your diff ;)

I try to finish the mapset As Soon As Possible.

I don't know If I make the hard or if I search a Guest mapper ._.
Wintermute
Hihi, Mod for your thread~

(This is all for your Normal; I'm terrible at formatting these things :| )

00:14:120 (5,1) - I'm already noticing a few blanket problems (Just using this one as an example). Don't be afraid to drag stuff around on the timeline to make blankets align more cleanly. For example:

00:18:808 (1) - I'm not entirely sure what this is supposed to be mapped to, considering the rhythm you had worked out in the prior measure was just fine.
00:27:011 (1) - Seeing as this is a normal difficulty, avoid starting measures on red ticks. I know you want to map that vocal, but for rhythm's sake rather than just starting it on the red tick, consider a 1/2 slider starting from the white tick. That will pick it up without compromising the down beat.
00:27:245 (6) - This slider is again, not mapped to anything. Try something like this: it can line it up so your NCs are on the starts of measures and it will put slider starts on beats 1 & 3, which are generally considered the "strong" beats. 00:30:526 (9,1) - Sort of the same deal in two places here: Make 9 into a 1/2 slider for the sake of rhythm, and again the long slider doesn't seem to be mapped to anything. The reverse kicking into (2,3,4) sort of fit, but blanket it all with the slider end. Then for quality overlaps put 00:35:214 (5) right back where the slider ends.

Hihi!~ M4M for your thread.


00:35:448 (1) - Don't make a new combo until the new measure~! (The big white ticks) But of course just be sure to actually map that tick-- down beats are important!

00:41:308 (5) - This should be the NC, not 00:42:245 (1) You're sort of doing this a lot though; watch where your NC's are.

00:49:745 (4) - Why 3/4 here with the slider? It should be 1/2.
01:05:448 (4,5) - bad overlap with 01:01:933 (1,2)


I could go on, but it's going to be more particular iterations of the same thing. So OVERALL: watch your overlaps/blankets, focus a bit more on the aesthetics of the map, and please stop mapping strong beats like 01:01:933 (1) as slider ends. They're important~ :P

Good luck!
Topic Starter
Vovan

Wintermute wrote:

Hihi, Mod for your thread~

(This is all for your Normal; I'm terrible at formatting these things :| )

00:14:120 (5,1) - I'm already noticing a few blanket problems (Just using this one as an example). Don't be afraid to drag stuff around on the timeline to make blankets align more cleanly. For example:
Fixed
00:18:808 (1) - I'm not entirely sure what this is supposed to be mapped to, considering the rhythm you had worked out in the prior measure was just fine.
Fixed
00:27:011 (1) - Seeing as this is a normal difficulty, avoid starting measures on red ticks. I know you want to map that vocal, but for rhythm's sake rather than just starting it on the red tick, consider a 1/2 slider starting from the white tick. That will pick it up without compromising the down beat.
Yes, I want to map vocals, I keep this~
00:27:245 (6) - This slider is again, not mapped to anything. Try something like this: it can line it up so your NCs are on the starts of measures and it will put slider starts on beats 1 & 3, which are generally considered the "strong" beats. He is mapped to something : The vocals, okay, we haven't any beat, but I can't make unconsistency, so I keep this. And your slider 5 begins on a bad beat for a Normal diff.
00:30:526 (9,1) - Sort of the same deal in two places here: Make 9 into a 1/2 slider for the sake of rhythm, and again the long slider doesn't seem to be mapped to anything. The reverse kicking into (2,3,4) sort of fit, but blanket it all with the slider end. Then for quality overlaps put 00:35:214 (5) right back where the slider ends. Again, the long slider is mapped to something : Beginning : Vocal , Reverse : Vocal + beat, End : Beat.

Hihi!~ M4M for your thread.


00:35:448 (1) - Don't make a new combo until the new measure~! (The big white ticks) But of course just be sure to actually map that tick-- down beats are important! Fixed

00:41:308 (5) - This should be the NC, not 00:42:245 (1) You're sort of doing this a lot though; watch where your NC's are.
I agree, but the next white tick have a beat who is hard to hear, so I don't mapped this beat, so I can't make a New Combo here.
00:49:745 (4) - Why 3/4 here with the slider? It should be 1/2. Fixed
01:05:448 (4,5) - bad overlap with 01:01:933 (1,2) No, when 4 & 5 appears, 1 & 2 have disappeared, so 1 & 2 don't touch 4 & 5, not an overlap.

I could go on, but it's going to be more particular iterations of the same thing. So OVERALL: watch your overlaps/blankets, focus a bit more on the aesthetics of the map, and please stop mapping strong beats like 01:01:933 (1) as slider ends. They're important~ :P I don't change

Good luck!
Thanks !
Lully
uhm, im ded for a month. so you can change the stuff that gets modded for my diff by urself. -ded- sorry.
Topic Starter
Vovan

CookieKivi wrote:

uhm, im ded for a month. so you can change the stuff that gets modded for my diff by urself. -ded- sorry.
Okay o.o
Saoji
Hi, M4M
[General]
I suggest your to reduce your hitsounds to 70% the music is pretty calm, no need to have it loud.

[Easy]
  1. AR feels pretty high.. It's just an Easy slow bpm!
  2. 00:07:558 (1) - I'd add a finish on the top of the slider.
  3. 00:21:620 (4) - Clap on top+end
  4. 00:22:558 (1) - New section, reduce hitsounds volume by 20% ~ (50% if you put 70%). If that sounds good to you~
  5. 00:30:058 - You miss a pretty strong note here. If you add it, don't forget whistle + finish! (and the NC as it is missing here 00:30:526 (4) - )
  6. 00:37:558 (4) - Add finish + NC and 00:38:495 (1) - remove NC as the new section is starting on the previous note ;P
  7. 00:42:245 (5) - NC? the pattern is pretty big as you even let a white tick empty just before
  8. 00:52:089 (2) - add a note? (finish+clap)
  9. 00:59:589 (1) - You did it here, add a finish ?
  10. 01:06:620 (5) - Add finish on the tail? OR on the top of the next slider.
  11. 01:14:589 (4) - Finish
  12. 01:15:058 (1) - Finish on the tail
  13. 01:15:058 (1) - End the kiai on the top of the slider, and make it start again at the end.
  14. 01:22:558 (1,2,3) - Cool rythme
  15. 01:26:308 (1) - Remove finish and put whistle instead? x) It's way too loud and reduce hitsound volume at the end to something like 20% ~ 30%
[Normal]
  1. AR feels pretty high.. It's just a Normal slow bpm!
  2. 00:06:620 (1) - I'd go for a clap instead of Finish
  3. 00:07:089 (2) - Whistle
  4. 00:07:558 (1) - Finish (well, about hitsounds, it's exactly the same as Easy so if you agree with my suggestions on Easy change everything here too x) ) So we can focus on something else.
  5. 00:10:370 (5) - Bad shape, just arrange blanket! http://puu.sh/n40nB/0499a49431.jpg
  6. 00:16:933 (4,5,6) - I find the overlaps a bit confusing tbh..
  7. 00:22:558 (6) - NC here and once more overlap is a bit confusing to me.
  8. 00:27:245 (2,3) - Don't really like the shape, not neat. I replaced a bit the pattern but do something you like to arrange it http://puu.sh/n40QI/1493107ea8.jpg
  9. 00:33:339 (2,3) - Cool rythme
  10. 00:35:448 (6) - But don't really agree with this one don't overdo a normal
  11. 00:37:323 (3) - And then this one is cool :)
  12. 00:42:245 (1) - http://puu.sh/n40Yc/ef4562534c.jpg to arrange shape
  13. 00:46:933 (1) - ^
  14. 01:15:058 (1) - The tick at the middle of the slider should be mapped. (same suggestion than easy for the kiai)
[Insane]
  1. 00:07:089 (6) - You should place a note on the downbeat instead, pretty strong beat
  2. 00:10:839 (5) - ^
  3. 00:08:261 (3) - Move it to x128 y176 you missed the blanket
  4. 00:10:370 (3,4) - I'd go for the same rythme you did here (with or without reverse) 00:08:495 (4) - for constancity (and also because I think it was better lol)
  5. 00:11:542 (6) - You miss the combo color to prevent it. You missed the blanket and aside the fact that the DS is not constant so it doesn't look that neat and make it even harder to read...it's really sudden and actually doesn't make any sense to me. Why putting such a high spacing at this postion? The music is like the same...
  6. 00:14:120 (1,2,3) - ^ I really don't get it, it feels like mapped for the difficulty ;c
  7. 00:13:183 (5) - NC should be here
  8. 00:13:651 (6) - x156y216 for blanket
  9. 00:14:589 (4) - You keep missing the Downbeat, it's the basis of a music you know ><
  10. 00:16:464 (9) - ^
  11. 00:17:167 (1,2,3,4,5,6,1) - Ahh, this part is going way better, rythme feels pretty natural!
  12. 00:19:276 (2) - x100y64 for blanket
  13. 00:20:214 (6) - Oh and for those sliders, I think the NC should be here
  14. 00:20:917 (7,8,9) - mhh ^
  15. 00:22:558 (1) - Reduce hitsounds volume a bit?
  16. 00:24:433 (5) - NC
  17. 00:24:901 (6) - x352 y200 to avoid the little overlap
  18. 00:28:651 (2) - ^ x312y296
  19. 00:27:245 (1,2,3,4,5,1) - Cool rythme
  20. 00:30:058 - Add note, it's the stronger beat, and doubles like this feels more natural if there's actually 2 doubles
  21. 00:30:292 (1,2) - The sliders on the red tick on that catchy http://puu.sh/n423E/eadcfec880.jpg
  22. 00:32:870 (7) - At least add NC here and don't make a spacing between 00:32:636 (6,7) - those 2 smaller than 00:32:870 (7,8) - What I mean is you should make a clear difference between the 2 patterns in order to make it readable
  23. 00:33:339 (10) - And NC goes here
  24. 00:35:448 (3) - The downbeat... It's not the end of the slider anymore, it's just not mapped at all ><
  25. 00:36:151 (4) - Fix spacing
  26. 00:37:792 (2) - You seem to overall want to add some difficulty so here's a rythme I can suggest http://puu.sh/n42jH/dc582ecabd.jpg (just a suggestion obivously)
  27. 00:40:839 (5) - http://puu.sh/n42lQ/e422dbdd48.jpg to hit the downbeat
  28. 00:44:354 (4) - Place it around x264 y320 to arrange flow?
  29. 00:45:526 (5) - Place it around x336 y168 to rebalance it about... after that those little jumps here are cool! It does follow something that might call for a fast jumps like that in the music!
  30. 00:46:229 (6) - Then move this one around x292y244
  31. 00:46:698 (8) - avoid the overlap, doesnt look neat ><
  32. 00:47:401 (2) - x40y176 for blanket
  33. 00:48:808 (5) - NC goes here not 00:49:511 (1) - here
  34. 00:50:683 (5) - NC
  35. 00:52:089 - Note please !!!
  36. 00:58:183 (1) - Arrange shape a bit http://puu.sh/n42CN/9e92eadc22.jpg
  37. 01:00:995 (7) - Extend it to the next blue tick? Sounds great and the slow down is kinda needed after the jumps. 01:04:745 (5) - You even did it here
  38. 01:00:058 (2) - NC cause new section
  39. 01:00:526 (6) - NC cause new rythme
  40. 01:04:276 (4) - ^
  41. 01:06:151 (4) - ^
  42. 00:58:183 (1,2,3,4,5,6,7,8) - Really cool by the way! Follows the music pretty great and it's the kiai so nothing else to say that it's cool here :)
  43. 01:13:300 (7) - NC!
  44. 01:14:237 (2,3) - Place it around x204y232 too confusing the way it is I think
  45. 01:15:058 (1) - Remove kiai at the beginning at it back on the end?
  46. 01:24:550 (7,9) - remove to stay constant as you didnt put them here 01:22:558 (1) -
Aside the NCs and some downbeats not mapped the kiai was well made.
Topic Starter
Vovan

Yales wrote:

Hi, M4M
[General]
I suggest your to reduce your hitsounds to 70% the music is pretty calm, no need to have it loud.
I prefer 80%
[Easy]
  1. AR feels pretty high.. It's just an Easy slow bpm!
  2. 00:07:558 (1) - I'd add a finish on the top of the slider.
  3. 00:21:620 (4) - Clap on top+end
  4. 00:22:558 (1) - New section, reduce hitsounds volume by 20% ~ (50% if you put 70%). If that sounds good to you~
  5. 00:30:058 - You miss a pretty strong note here. If you add it, don't forget whistle + finish! (and the NC as it is missing here 00:30:526 (4) - )
  6. 00:37:558 (4) - Add finish + NC and 00:38:495 (1) - remove NC as the new section is starting on the previous note ;P
  7. 00:42:245 (5) - NC? the pattern is pretty big as you even let a white tick empty just before Oh yes I forgot it ^^
  8. 00:52:089 (2) - add a note? (finish+clap) Umm no I don't like this :c
  9. 00:59:589 (1) - You did it here, add a finish ? Oh yes thanks !
  10. 01:06:620 (5) - Add finish on the tail? OR on the top of the next slider.
  11. 01:14:589 (4) - Finish
  12. 01:15:058 (1) - Finish on the tail
  13. 01:15:058 (1) - End the kiai on the top of the slider, and make it start again at the end.
  14. 01:22:558 (1,2,3) - Cool rythme I need to make the ryrhm more cool ? Or you say the rythm is cool, and I don't change it ? o.o
  15. 01:26:308 (1) - Remove finish and put whistle instead? x) It's way too loud Umm no. That don't fit with the rythm. and reduce hitsound volume at the end to something like 20% ~ 30%
[Normal]
  1. AR feels pretty high.. It's just a Normal slow bpm! 5 Is high ?
  2. 00:06:620 (1) - I'd go for a clap instead of Finish
  3. 00:07:089 (2) - Whistle
  4. 00:07:558 (1) - Finish (well, about hitsounds, it's exactly the same as Easy so if you agree with my suggestions on Easy change everything here too x) ) So we can focus on something else.
  5. 00:10:370 (5) - Bad shape, just arrange blanket! http://puu.sh/n40nB/0499a49431.jpg
  6. 00:16:933 (4,5,6) - I find the overlaps a bit confusing tbh.. That's not overlaps, I just stack ._.
  7. 00:22:558 (6) - NC here and once more overlap is a bit confusing to me.
  8. 00:27:245 (2,3) - Don't really like the shape, not neat. I replaced a bit the pattern but do something you like to arrange it http://puu.sh/n40QI/1493107ea8.jpg
  9. 00:33:339 (2,3) - Cool rythme Like Easy, I don't understand ._.
  10. 00:35:448 (6) - But don't really agree with this one don't overdo a normal Changed to a slider
  11. 00:37:323 (3) - And then this one is cool :) Yayyy ;3
  12. 00:42:245 (1) - http://puu.sh/n40Yc/ef4562534c.jpg to arrange shape
  13. 00:46:933 (1) - ^
  14. 01:15:058 (1) - The tick at the middle of the slider should be mapped. (same suggestion than easy for the kiai) For now, I keep this because I like It
[Insane]
  1. 00:07:089 (6) - You should place a note on the downbeat instead, pretty strong beat
  2. 00:10:839 (5) - ^
  3. 00:08:261 (3) - Move it to x128 y176 you missed the blanket
  4. 00:10:370 (3,4) - I'd go for the same rythme you did here (with or without reverse) 00:08:495 (4) - for constancity (and also because I think it was better lol) I keep this
  5. 00:11:542 (6) - You miss the combo color to prevent it. You missed the blanket and aside the fact that the DS is not constant so it doesn't look that neat and make it even harder to read...it's really sudden and actually doesn't make any sense to me. Why putting such a high spacing at this postion? The music is like the same... Changed a bit.
  6. 00:14:120 (1,2,3) - ^ I really don't get it, it feels like mapped for the difficulty ;c Changed a bit
  7. 00:13:183 (5) - NC should be here
  8. 00:13:651 (6) - x156y216 for blanket Changed, but don't like you say.
  9. 00:14:589 (4) - You keep missing the Downbeat, it's the basis of a music you know ><
  10. 00:16:464 (9) - ^
  11. 00:17:167 (1,2,3,4,5,6,1) - Ahh, this part is going way better, rythme feels pretty natural!
  12. 00:19:276 (2) - x100y64 for blanket x100y68
  13. 00:20:214 (6) - Oh and for those sliders, I think the NC should be here
  14. 00:20:917 (7,8,9) - mhh ^
  15. 00:22:558 (1) - Reduce hitsounds volume a bit? I keep this
  16. 00:24:433 (5) - NC
  17. 00:24:901 (6) - x352 y200 to avoid the little overlap
  18. 00:28:651 (2) - ^ x312y296
  19. 00:27:245 (1,2,3,4,5,1) - Cool rythme Like Easy & Normal, I don't understand
  20. 00:30:058 - Add note, it's the stronger beat, and doubles like this feels more natural if there's actually 2 doubles
  21. 00:30:292 (1,2) - The sliders on the red tick on that catchy http://puu.sh/n423E/eadcfec880.jpg I keep this, that's cool
  22. 00:32:870 (7) - At least add NC here and don't make a spacing between 00:32:636 (6,7) - those 2 smaller than 00:32:870 (7,8) - What I mean is you should make a clear difference between the 2 patterns in order to make it readable
  23. 00:33:339 (10) - And NC goes here
  24. 00:35:448 (3) - The downbeat... It's not the end of the slider anymore, it's just not mapped at all ><
  25. 00:36:151 (4) - Fix spacing
  26. 00:37:792 (2) - You seem to overall want to add some difficulty so here's a rythme I can suggest http://puu.sh/n42jH/dc582ecabd.jpg (just a suggestion obivously) The patterns are pretty the sames, so I keep this
  27. 00:40:839 (5) - http://puu.sh/n42lQ/e422dbdd48.jpg to hit the downbeat
  28. 00:44:354 (4) - Place it around x264 y320 to arrange flow?
  29. 00:45:526 (5) - Place it around x336 y168 to rebalance it about... after that those little jumps here are cool! It does follow something that might call for a fast jumps like that in the music!
  30. 00:46:229 (6) - Then move this one around x292y244
  31. 00:46:698 (8) - avoid the overlap, doesnt look neat >< + I made a blanket
  32. 00:47:401 (2) - x40y176 for blanket Fixed but that's x172 for blanket.
  33. 00:48:808 (5) - NC goes here not 00:49:511 (1) - here I agree.
  34. 00:50:683 (5) - NC
  35. 00:52:089 - Note please !! No, that break the slider if a fix this.
  36. 00:58:183 (1) - Arrange shape a bit http://puu.sh/n42CN/9e92eadc22.jpg
  37. 01:00:995 (7) - Extend it to the next blue tick? Sounds great and the slow down is kinda needed after the jumps. 01:04:745 (5) - You even did it here Yep but I don't want slow down here.
  38. 01:00:058 (2) - NC cause new section
  39. 01:00:526 (6) - NC cause new rythme
  40. 01:04:276 (4) - ^
  41. 01:06:151 (4) - ^
  42. 00:58:183 (1,2,3,4,5,6,7,8) - Really cool by the way! Follows the music pretty great and it's the kiai so nothing else to say that it's cool here :)
  43. 01:13:300 (7) - 01:09:901 (4) -
  44. 01:14:237 (2,3) - Place it around x204y232 too confusing the way it is I think No 'cause i remapped the moment.
  45. 01:15:058 (1) - Remove kiai at the beginning at it back on the end? I made it, like for all diffs.
  46. 01:24:550 (7,9) - remove to stay constant as you didnt put them here 01:22:558 (1) -
Aside the NCs and some downbeats not mapped the kiai was well made.
Thx for your very very very very long mod !
deadpon3
Hi, m4m from #modreq :)
my map
https://osu.ppy.sh/forum/t/408665/start=15

Easy:

You can give every note some distance, there's no need for them to touch with each other. I suggest to set Distance Snap on 1,1x and move every object.

Normal:
00:11:308 (1,2) - Strange sliders, remake their shapes.
00:22:558 (1) - Remove NC.
00:35:683 (1) - Another strange slider.
00:39:433 (3) - Give it a funky shape.
00:50:448 (5,6) - Space them.
00:56:542 (2) - Place it on 00:55:136 (6).
00:56:776 (3) - Place the begging and end of it exactly like 00:54:667 (4,5).
01:13:183 (7) - Add NC.
01:18:339 (4,5,6) - Weird flow and strange slider's shape.
01:20:214 (7) - Add NC.
Topic Starter
Vovan

deadpon3 wrote:

Hi, m4m from #modreq :)
my map
https://osu.ppy.sh/forum/t/408665/start=15

Easy:

You can give every note some distance, there's no need for them to touch with each other. I suggest to set Distance Snap on 1,1x and move every object.
No? I like map easy diffs like this.
Normal:
00:11:308 (1,2) - Strange sliders, remake their shapes. That's not strange ._.
00:22:558 (1) - Remove NC. No, it don't need to be deleted. It need to be added xD
00:35:683 (1) - Another strange slider. Yep, but I like it.
00:39:433 (3) - Give it a funky shape. Mmh... okay.
00:50:448 (5,6) - Space them. No.
00:56:542 (2) - Place it on 00:55:136 (6). Uh... no i don't like this xD
00:56:776 (3) - Place the begging and end of it exactly like 00:54:667 (4,5). Same, I don't really like this :c
01:13:183 (7) - Add NC. Wut ? No, I use a regular NC
01:18:339 (4,5,6) - Weird flow and strange slider's shape. I don't think that's strange
01:20:214 (7) - Add NC.Same, I use regular combo.
Lully
welp, imma back. o:
so imma do everythin' by myself again. '^'
Topic Starter
Vovan
Yay ! Thanks (I just apply 1mod [I waited you])
Shirodome
My Mod! I Hope i can help you!

~Sry i can't help u that much cause your map seem "perfect to me"~

I don't know why but the sound of the samples comes a bit to late >.< ( problem solved = offset: 3.790 + resnap all notes )

easy
perfect

normal
00:22:323 (7,1) - This looks tricky for a "normal" diff, draw it more to the left

Hard
perfect
Insane
01:11:641 (3) - Draw the note a little closer to the top! A curve will be better for this pattern
01:13:633 (4) - change the slider to smth like this! Example
01:15:040 (1) - Maybe smth went wrong ?change the slider and delete the circle in the middle example ONLY 1 NOTE A TIME
Topic Starter
Vovan

Shirodome wrote:

[centre]My Mod! I Hope i can help you!

~Sry i can't help u that much cause your map seem "perfect to me"~

I don't know why but the sound of the samples comes a bit to late >.< ( problem solved = offset: 3.790 + resnap all notes ) THANKS !
Cookiekivi, I applied this ↑ in your diff ;)


normal
00:22:323 (7,1) - This looks tricky for a "normal" diff, draw it more to the left
Changed, not like you say, but changed ^^
Skaemon
Hello, hope you're doing good! ^_^

From modreq# !


I'm not a pro mapper, but i'll try my best to give you interesting comments. I'm playing around 11k.
All of what's following is personnal opinion only, don't take anything for yourself buddy!

Only took a look at the INSANE MAP COOKIEKIVI YAY

Best of luck!



Everything is in there
CookieKivi's Insane


After first play, here is what I feel: I struggled to FC the map that's 3.93 stars.
What I would say is that you need to make all your map easier to read.
You follow the music properly most of the time, but it looks like a draft most of the time, and it's confusing even if the map is quite easy.
Don't pack too much the stuff you're trying to make.

Respect the distance snap and try to stick with it.
Readability is key. Rest will give your map soul but it HAS to come second to make your map enjoyable in any way.


IN MORE DETAIL:

00:07:071 (6,7,1,2) - I would question this slider n°6, there isn't any rythm on it, and it's confusing with what follows. Maybe make a simple circle.

00:11:524 (1,2,3,4,5,6,7,8) - Distance isn't respected, making the pattern look totally random.

00:12:696 (8,1) - Distance snap.If you want to begin near the 8, start from the 8 position, not just next to it. Confusing otherwise.

00:13:165 (1,2) - This is a good idea, looks nice and fun. But you gotta make the rest super clear if you want it to be easy to read aswell, because again it doesn't respect distance snap.

00:14:102 (3,4,5) - When you design your map try not to do to much different things with the triplets imo. So we can see you actually chose sth if you see what I mean :)

00:13:633 (2,6) - Little overlap, can be avoided

00:15:040 (7,1) - 00:15:743 (3,4) - Again these two spaces (between 7 and 1 then 3 and 4) are supposed to represent the same rhythm! Distance snap.

00:17:969 (4,5) - 00:18:321 (6,1) - Same comment. When you have cleared 70% of your distance problems, you will be actually able to have some freedom and make that kind possible.

00:20:899 (2,3,4,5,1,2,3) - This looks really messy and not fun imo. :)

00:23:477 (2,3,4) - Distance.

00:24:415 (1,2,3,4,5) - That was great.

00:29:571 (3,4) - Since distance is so poorly respected, we fail at reading stuff like this properly atm.

00:39:415 (1,2) - That's fun and following the music.

00:41:524 (6,7,8,9) - And that's impossible to read.

00:48:790 (1,2,3) - have to change that aswell.

01:02:383 (4,5,6) - Can be improved to me, the patterns are kinda nice in this area of the song.

01:05:782 (1,2,3,4) - you can't do this kind of stuff unless the player is really prepared to it. IMO

01:13:633 (4,5,6,7) - Explain me how you manage to pass that :D

01:21:836 (2,3,4,5) - Have you given up here? ;)


EDIT: put 9.3 AR to make the map easier to read IS NOT VERY FAIR: it should be 9 max. :) :)



Ok Conclusion:


Distance snap made it not possible to be truely enjoyable. Because it made all your ideas look like drafted and not nicely designed.

I think fixing that will improve grantly the map for sure.

Sorry if I sounded rude; just trying to help, good luck, and have the freedom NOT TO FOLLOW ANY OF MY ADVICE !

\O/
Lully

Shirodome wrote:

My Mod! I Hope i can help you!


Insane
01:11:641 (3) - Draw the note a little closer to the top! A curve will be better for this pattern Fixed
01:13:633 (4) - change the slider to smth like this! Example Fixed
01:15:040 (1) - Maybe smth went wrong ?change the slider and delete the circle in the middle There's no circle. o:example [b]ONLY 1 NOTE A TIME

Skaemon wrote:

Hello, hope you're doing good! ^_^

From modreq# !


I'm not a pro mapper, but i'll try my best to give you interesting comments. I'm playing around 11k.
All of what's following is personnal opinion only, don't take anything for yourself buddy!

Only took a look at the INSANE MAP COOKIEKIVI YAY Yaaay ~

Best of luck!



Everything is in there
CookieKivi's Insane


After first play, here is what I feel: I struggled to FC the map that's 3.93 stars.
What I would say is that you need to make all your map easier to read.
You follow the music properly most of the time, but it looks like a draft most of the time, and it's confusing even if the map is quite easy.
Don't pack too much the stuff you're trying to make.

Respect the distance snap and try to stick with it.
Readability is key. Rest will give your map soul but it HAS to come second to make your map enjoyable in any way. Ik ik. Old mapstyle tho. I'll fix some errors i find. ~


IN MORE DETAIL:

00:07:071 (6,7,1,2) - I would question this slider n°6, there isn't any rythm on it, and it's confusing with what follows. Maybe make a simple circle. Fixed

00:11:524 (1,2,3,4,5,6,7,8) - Distance isn't respected, making the pattern look totally random. Fixed

00:12:696 (8,1) - Distance snap.If you want to begin near the 8, start from the 8 position, not just next to it. Confusing otherwise. Fixed. Won't use full DS for that.

00:13:165 (1,2) - This is a good idea, looks nice and fun. But you gotta make the rest super clear if you want it to be easy to read aswell, because again it doesn't respect distance snap. Fixed it... in another way.

00:14:102 (3,4,5) - When you design your map try not to do to much different things with the triplets imo. So we can see you actually chose sth if you see what I mean :) Yup. Fixed

00:13:633 (2,6) - Little overlap, can be avoided Changed that to a underlap

00:15:040 (7,1) - 00:15:743 (3,4) - Again these two spaces (between 7 and 1 then 3 and 4) are supposed to represent the same rhythm! Distance snap. Fixed

00:17:969 (4,5) - 00:18:321 (6,1) - Same comment. When you have cleared 70% of your distance problems, you will be actually able to have some freedom and make that kind possible. Fixed

00:20:899 (2,3,4,5,1,2,3) - This looks really messy and not fun imo. :) Fixed.. .w.

00:23:477 (2,3,4) - Distance. Fixd.

00:24:415 (1,2,3,4,5) - That was great. Thanks. :33

00:29:571 (3,4) - Since distance is so poorly respected, we fail at reading stuff like this properly atm. Fixd

00:39:415 (1,2) - That's fun and following the music. Thanks²

00:41:524 (6,7,8,9) - And that's impossible to read. Fixed

00:48:790 (1,2,3) - have to change that aswell.

01:02:383 (4,5,6) - Can be improved to me, the patterns are kinda nice in this area of the song.

01:05:782 (1,2,3,4) - you can't do this kind of stuff unless the player is really prepared to it. IMO

01:13:633 (4,5,6,7) - Explain me how you manage to pass that :D

01:21:836 (2,3,4,5) - Have you given up here? ;) Eww... remapped this part..

EDIT: put 9.3 AR to make the map easier to read IS NOT VERY FAIR: it should be 9 max. :) :)



Ok Conclusion:


Distance snap made it not possible to be truely enjoyable. Because it made all your ideas look like drafted and not nicely designed.

I think fixing that will improve grantly the map for sure.

Sorry if I sounded rude; just trying to help, good luck, and have the freedom NOT TO FOLLOW ANY OF MY ADVICE !

\O/
update. yaaay http://puu.sh/o9x98.txt

uhm.. hitsound my diff, oki?.. .w. nu time. pls.
Xenonia
I'm noob at modding but I'll do my best to mod your map! :D

General
Add source, tags

Hard
00:21:602 (3,4,5) - how about stack them?
00:46:680 (5,6) - add a little jump? feels weird coming from 1.7 to 1.1 (look here 00:50:430 (5,6) )
00:51:602 (7) - add finish
00:58:165 - how about a spinner instead?
01:00:040 - make volume higher?
01:02:032 (1,2,3) - pattern too hard for a hard diff i think?
01:03:907 (1,2,3) - ^

Normal
00:07:071 (2) - how about a slider?
00:21:602 (6) - copy this pattern 00:06:602 (1,2)
00:23:243 (1) - remove nc
00:30:508 (5) - add nc and remove here 00:30:977 (1)
00:37:540 (4) - add nc and remove here 00:38:477 (1)
01:00:040 - make volume higher

CookieKivi's Insane
AR too high for a 4* map
00:15:040 (7) - add nc and remove here 00:15:040 (7,1)
00:20:196 (1) - remove nc
00:23:477 (2) - use distance snap pls... feels really weird
00:30:040 (4) - add nc, remove nc here 00:30:274 (1)
00:32:618 (1) - remove nc
01:00:040 - make volume higher... also, from this point on... hitsounds are weird imo...
01:15:040 (1,2) - fix blanket... or is it just my eye? i think it's a bit off
01:17:383 (9) - nc

Easy diff looks perfect...

Good luck on further mapping <3
Skaemon
It's actually really nice you show us what you updated, never did that on my own, but I should.
I feel more introduced into your mapping ^_^
Did you ask for me to make the hitsounds? (didn't check any hitsounds during my mod...)

Feel free to ask me any help, I would do what I can.
Topic Starter
Vovan

SonKungSWK wrote:

I'm noob at modding but I'll do my best to mod your map! :D

General
Add source, tags
I have some tags, I'll add them later ^^

Hard
00:21:602 (3,4,5) - how about stack them? I don't like that, sorry :c
00:46:680 (5,6) - add a little jump? feels weird coming from 1.7 to 1.1 (look here 00:50:430 (5,6) ) I don't understand the end but yes a jump can be cool
00:51:602 (7) - add finish No, he don't need to be here
00:58:165 - how about a spinner instead? Too short.
01:00:040 - make volume higher? The hitsounds will be too high for the music
01:02:032 (1,2,3) - pattern too hard for a hard diff i think?
01:03:907 (1,2,3) - ^ I don't think that we just need to tap 2 times and the slider give a small time for the player ^^

Normal
00:07:071 (2) - how about a slider? I know, I need to change, but I like this small moment of unconsistency. sorry x)
00:21:602 (6) - copy this pattern 00:06:602 (1,2) Thanks
00:23:243 (1) - remove nc No. It needs to go here
00:30:508 (5) - add nc and remove here 00:30:977 (1) No. I got some reasons but Idk how to translate xD
00:37:540 (4) - add nc and remove here 00:38:477 (1) No. I can't cuz we have a long moment of unconsistency.
01:00:040 - make volume higher No (reason : check HD diff

Easy diff looks perfect... Omg srsly *-*

Good luck on further mapping <3 I_try_my_best_on_this_map_!
show more
Please sign in to reply.

New reply