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xi - Akasha

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Total Posts
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Topic Starter
Atsuro
This beatmap was submitted using in-game submission on viernes, 24 de junio de 2016 at 12:12:37 a. m.

Artist: xi
Title: Akasha
Tags: Side Nerova Riuz GX FCL 100sec records stream deathstream
BPM: 185
Filesize: 7039kb
Play Time: 04:20
Difficulties Available:
  1. Aether (6.14 stars, 1414 notes)
  2. Easy (1.78 stars, 252 notes)
  3. FCL's Hyper (4.3 stars, 817 notes)
  4. Hard (3.49 stars, 644 notes)
  5. Insane (4.87 stars, 1054 notes)
  6. N/A's Another (5.54 stars, 1263 notes)
  7. Side's Normal (2.31 stars, 341 notes)
Download: xi - Akasha
Information: Scores/Beatmap Listing
---------------
Normal by Side
Hyper by FCL
Another by Nerova Riuz GX

mp3 from this set https://osu.ppy.sh/s/118768

FOUR DIMENSIONS by Spaghetti https://osu.ppy.sh/s/461512 decided to drop out of the set D:
Spaghetti
Akashaka brah
DeletedUser_6181859
First mod:)
And sorry for my bad english...
Song and beatmaps
Blue (and light-blue) combo colours is a little blends into the background. I think it is better to replace them with others.
Easy
02:09:873 (1) and 04:14:738 (1) - Spinners is too close to the last note. Maybe move them a little further?
Side's Normal
Maybe change the name to "Side's Advanced"? :D
01:21:792 (1,2,3) - Notes are not in rhythm? For mapper - decide youself ;)
03:01:359 (5,1,2) - this double... Maybe make a jump?
04:09:143 (1,2) - very cool moment :lol:
Waiting for "Hard"!
Topic Starter
Atsuro

100bit wrote:

First mod:)
And sorry for my bad english...
Song and beatmaps
Blue (and light-blue) combo colours is a little blends into the background. I think it is better to replace them with others. They where kind of placeholder-ish until i found a good bg, thanks for reminding me lol. I'll change them later.
Easy
02:09:873 (1) and 04:14:738 (1) - Spinners is too close to the last note. Maybe move them a little further? Moved them a bit, to keep with the only 1/2 divisor thing
Side's Normal
Maybe change the name to "Side's Advanced"? :D Nah, it's mapped as a normal (a hard one but still a normal)
Waiting for "Hard"! Soon TM
Thanks for modding
Cryptic
hihi, here because I felt like modding FD

[General]
  1. FCL and Nerova aren't in the tags
  2. Shouldn't the source on this be 100sec records? At least put it in the tags.
  3. Spagetti's diff makes me think the timing may be off a bit (offset-wise).
[The Spaghooti One]
Typed this out before deciding IRC, forwarded it to Spaghooti before IRC
  1. 00:21:792 (1,2,3,4,5) - Incorrect timing here. 1, 2 and 3 should be 1/3, then 4 should be 1/6. Kind of like thisss:
  2. 00:26:981 (1,2) - More timing issues. Whats below sounds more correct. Additionally, the 1 may just need to move forward 1/6th.
  3. 00:29:576 (1,2) - ^ (I think its just the 1 here though. A lot of the timing here just sounds really off tbh. The offset may be off.)
  4. 00:32:170 (4) - ^
  5. 00:36:062 (2,3) - ^
  6. 00:37:359 (1,2,3,4,5) - ^
  7. 00:39:954 (7) - ^
  8. 00:42:549 (3,4,5,6,1) - Difference in DS here compared to 00:43:035 (2,3,4,5,6) - here for no observable reason. Make them the same?
  9. 00:45:143 (2) - So this one is finnicky. The cymbal that the 1st repeat is "playing" sounds to me like its on the blue tick rather than the purple 1/6th tick. More or less, I think it'd be better to do a 1/4th then 1/6th here rather than what you have now, as what you have now sounds incorrect to me when playing it on 25% a bajillion times over and over. (Btw, I'm fairly confident its 1/4th because theres a constant 1/4th beat in the background)
  10. So, as far as I'm aware, Four Dimensions is about mapping like, everything, right? If so you need a kick slider in the following locations:
    00:47:089 (4) - 00:47:414 (2) - 00:47:738 (2) - 00:48:062 (2) - 00:48:387 (2) - because they all have strong, noticeable piano beats.
    In general, that section is a bit iffy because 00:46:927 (2,3,4,1) - should technically be 5 notes which means your first NC should technically be 00:47:414 (2) - there which would screw up your entire pattern. What I suggested was a work around (the kicksliders) but overall this section would be best remapped IMO.
  11. 00:55:522 (2) - ^
  12. 00:56:495 (3) - There should be one more repeat here
  13. 00:57:468 (1) - through 00:58:765 (1) - you fall to the same issues as before, but this time with completely different NC patterns. I think you should fix the consistency between these two sections and map those other piano notes.
  14. Everything after the spinner is halp:
    1. 01:05:900 (1,2,3,4,5,6,7,8,9,10,11,12) - Incorrect rhythm, should be:

      or something along those lines. Its 100% incorrectly mapped at the moment.
    2. 01:07:522 (1,2,3,4,5,6,7,8) - ^
    3. 01:08:819 (1,2,3,4,5,6) - Why did you get it right here but not up there...?
    4. 01:10:603 (3,4,5) - 3 should be 3/4 slider, 4 and 5 should be kicksliders.
    5. 01:11:414 (1,2,3,4,5,6,7,8) - Starting to lose faith ;=; ^
    6. 01:12:711 (1,2,3,4,5) - ^ the only difference on this one is 5 should be 3/4 again and there should be a note on the beginning of the next measure. This is musically accurate and also helps accentuate the strong beat.
    7. 01:14:251 - and 01:14:332 - there should be beats in both of these locations.
    8. 01:14:657 (2) - This should be another 3/4 into strong circle or something.

IRC day 1
21:14 CrypticMech: modding FD
21:14 Spaghetti: o gawd
21:15 CrypticMech: Sorry
21:15 CrypticMech: its gonna be lengthy
21:15 Spaghetti: lmao
21:15 Spaghetti: rip me
21:15 CrypticMech: rip
21:15 CrypticMech: Its a good song
21:15 CrypticMech: it deserved a good mod
21:15 CrypticMech: I was gonna mod all the sets but then I was like
21:15 CrypticMech: "Thats too much effort"
21:15 Spaghetti: tru
21:15 Spaghetti: im just
21:15 Spaghetti: so
21:15 Spaghetti: l a a a z yt
21:16 CrypticMech: WELP
21:16 CrypticMech: so far I have like
21:16 CrypticMech: 8 bullet points on timing alone
21:16 CrypticMech: :p
21:17 Spaghetti: [ahh]
21:17 Spaghetti: thats atsuro lol
21:18 CrypticMech: hmmm?
21:18 CrypticMech: wait wa
21:27 Spaghetti: ?
21:27 Spaghetti: atsuro timed the map
21:27 Spaghetti: not me
21:27 Spaghetti: its his set
21:27 CrypticMech: Wait
21:27 CrypticMech: not
21:27 CrypticMech: timing
21:27 Spaghetti: lol
21:27 CrypticMech: rhythm
21:27 CrypticMech: Rhythm is donezo boi
21:29 CrypticMech: so
21:29 Spaghetti: wh
21:29 CrypticMech: I'm going to post a mod of the first 1:15
21:29 CrypticMech: and we can do the rest IRC some other time
21:29 CrypticMech: or
21:29 Spaghetti: why
21:29 Spaghetti: o
21:29 CrypticMech: because its a lot already
21:29 Spaghetti: make it irc for another day
21:29 CrypticMech: okay
21:29 CrypticMech: Well I'll post the first bit now
21:29 CrypticMech: and we can IRC some other time
21:30 Spaghetti: nopls
21:30 Spaghetti: i dont want
21:30 Spaghetti: double post
21:30 Spaghetti: just make it full irc lol
21:30 Spaghetti: when you have the time
21:30 CrypticMech: err
21:30 Spaghetti: i dont want to send an update to atsuro
21:30 Spaghetti: twice
21:30 Spaghetti: i send him enough already lol
21:30 Spaghetti: pls im begging u
21:31 CrypticMech: Well like, what I'd like to do is post it on the thread and then after I finish my HW tonight, we can do the rest IRC and I can just edit that post.
21:31 CrypticMech: and attach the IRC
21:31 Spaghetti: aaa
21:31 CrypticMech: Is that cool w/ you?
21:31 Spaghetti: i dont want to check twice
21:31 Spaghetti: save the point
21:31 Spaghetti: s
21:31 Spaghetti: send them in pm
21:31 Spaghetti: and after i reply here continue with the rest of the irc
21:31 CrypticMech: okay.
21:32 CrypticMech: sent you the thread
21:32 CrypticMech: privately
21:32 Spaghetti: mk
21:33 CrypticMech: You can ask me whatever while I'm doing HW
21:33 CrypticMech: I just need to get this done first
21:34 Spaghetti: is it fine if i dont reply to the mod and just apply what i think i should
21:34 Spaghetti: or nah
21:34 CrypticMech: Well, everthing I've pointed out is timing only
21:34 CrypticMech: so
21:34 CrypticMech: Most of it is need-to-apply
21:34 Spaghetti: ill determine that :^)
21:34 CrypticMech: Well
21:34 CrypticMech: the entire intro is 1/3rd 1/6th so
21:34 CrypticMech: :p
21:34 Spaghetti: this song is very inconsistant with timing
21:34 Spaghetti: so idk
21:35 CrypticMech: Nah, its pretty consistently switching between 1/4th, 1/3rd, 1/6th
21:36 Spaghetti: first point is wronhg
21:36 Spaghetti: already
21:36 Spaghetti: lol
21:36 CrypticMech: wat?
21:36 Spaghetti: there's 5 beats in the bar
21:36 Spaghetti: its just timed wrong
21:36 CrypticMech: yeah
21:36 Spaghetti: on atsuro's part
21:36 CrypticMech: I have the 5 beats there
21:36 Spaghetti: its not 1/3 to 1/8 tho lol
21:36 Spaghetti: that'd be impossible to hit
21:36 CrypticMech: Its 1/3rd to 1/6th
21:36 Spaghetti: nothanks
21:36 Spaghetti: 1/3 to 1/6 ok
21:36 Spaghetti: still no
21:37 CrypticMech: But thats the correct timing... :c
21:37 Spaghetti: nope
21:37 Spaghetti: its a violin
21:37 Spaghetti: with a drifing bpm
21:37 Spaghetti: you cant time an instrument like that so perfectly
21:37 CrypticMech: I'm aware of that, I'm a musician...
21:37 Spaghetti: and you can tell by listening to the song that the violin isnt perfectly timed
21:38 Spaghetti: think about it like this
21:38 Spaghetti: would a player play the intended 1/4 but a bit drifted
21:38 Spaghetti: or go from 1/3 to 1/6 in the span of a 1/4 of a bar
21:38 CrypticMech: Well, as a pianist, both are things I do
21:38 CrypticMech: The 1/3rd to 1/6th would be an accent note
21:38 Spaghetti: especially when it's the first stream of the song with little to no rhythmic context
21:38 CrypticMech: which is actually incredibly common
21:39 Spaghetti: but this isnt playing the piano lol
21:39 Spaghetti: you're reacting to something
21:39 CrypticMech: It applies in most music...
21:39 Spaghetti: and trying to get a perfect hit
21:39 CrypticMech: Meh
21:39 CrypticMech: Its still sounds more accurate my way IMO
21:39 CrypticMech: if you listen to it
21:39 Spaghetti: sounds accurate
21:39 Spaghetti: but plays like shit
21:39 Spaghetti: and isnt what the music intended
21:40 CrypticMech: Eh, not entirely sure. It makes sense rhythmically to me to have it either way
21:40 CrypticMech: I mean, the music could have fully intended that tbh
21:41 Spaghetti: second part sounds accurate
21:41 Spaghetti: plus
21:41 Spaghetti: the second beat isnt tapped
21:41 Spaghetti: so it works
21:42 CrypticMech: so
21:42 CrypticMech: I'm looking at a ranked Akasha
21:42 CrypticMech: and
21:42 CrypticMech: http://puu.sh/ni1sj/3a68919bf7.png
21:42 CrypticMech: If anything, make it 1/3rd notes then a 1/6th kick slider to make it easier to play
21:42 Spaghetti: mania=/=standard
21:42 Spaghetti: they cope with fucky rhythm easier
21:43 CrypticMech: Yeah, but I mean, should you not map the correct rhythm on a hardest difficulty?
21:43 Spaghetti: i rather map the music the way its intended with 5 beats or time it perfectly
21:43 CrypticMech: I mean, maybe its just my weird opinion but yeah
21:43 Spaghetti: sorry but no dood deal w/ it
21:43 CrypticMech: whatevs
21:43 Spaghetti: the rhythm i mapped is correct, song is drifted
21:43 Spaghetti: give me exact timings and ill consider it :^)
21:44 Spaghetti: now that i listen to the second and 3rd point more
21:44 Spaghetti: it sounds like a swing
21:44 Spaghetti: when the music doesnt produce that
21:44 CrypticMech: It is..
21:44 Spaghetti: so no change either lol
21:45 Spaghetti: 4th point i dont even hear it LOL
21:45 CrypticMech: ok
21:46 Spaghetti: remember this game is play by ear
21:46 Spaghetti: people dont have sheet music
21:46 Spaghetti: so i have to go with what sounds rhythmically accurate on a sightread
21:47 CrypticMech: btw
21:47 CrypticMech: Try moving the first 4 notes forward a 1/16th
21:47 CrypticMech: and tell me what you think
21:47 Spaghetti: PLS
21:47 Spaghetti: that's so edgy
21:47 CrypticMech: not edgy enough tbh
21:47 Spaghetti: bn's would kill me
21:47 Spaghetti: nothankslmao
21:47 Spaghetti: save this mod for boogie Xd
21:47 CrypticMech: w0o0w
21:49 CrypticMech: well
21:49 CrypticMech: everything past the intro should be correct tho
21:49 CrypticMech: because thats piano and so you theres less lead on it
21:52 Spaghetti: and the piano is timed correctly in the song
21:52 Spaghetti: Xddd
21:52 CrypticMech: huh?
21:52 Spaghetti: like
21:52 CrypticMech: Where are you referring to?
21:52 Spaghetti: everything past the intro is correct
21:52 Spaghetti: cuz the music is properly timed
21:53 Spaghetti: and for the first point on this
21:53 Spaghetti: 00:42:549 (3,4,5,6,1) -
21:53 Spaghetti: i was like "holy shit they look exactly the same why is the DS different"
21:53 CrypticMech: Its a SV change that causes the DS change
21:53 Spaghetti: and it was cuz i didnt put the 1x SV on the pickup notes
21:53 Spaghetti: yeagh
21:53 CrypticMech: yepyep
21:53 CrypticMech: most of the points past that are correct tho
21:54 CrypticMech: because its less iffy
21:54 Spaghetti: the finish on 00:45:143 (2) - is on the first beat
21:54 Spaghetti: .-.
21:54 CrypticMech: huh?
21:54 CrypticMech: nah, I'm saying the 1st repeat isn't there
21:55 CrypticMech: fuck
21:55 CrypticMech: wait
21:55 CrypticMech: I hear it now
21:55 Spaghetti: cymbal covers it but its there
21:55 Spaghetti: LOL
21:55 CrypticMech: fuck me
21:55 Spaghetti: lmao
21:55 CrypticMech: I thought it was on the 1/4th
21:55 CrypticMech: I checked that shit like
21:55 CrypticMech: 5 times
21:55 CrypticMech: my ears plz
21:55 CrypticMech: actually wait
21:55 CrypticMech: no
21:56 CrypticMech: I was right, theres a constant 1/4th beat in the background, and there should only be the first and the last 2 notes. The 2nd one doesn't exist
21:56 Spaghetti: its on the white tick
21:56 Spaghetti: lol
21:56 CrypticMech: 00:45:143 (2) - on this
21:56 Spaghetti: im mapping the 1/6 tho
21:56 Spaghetti: the piano
21:56 CrypticMech: the 2nd repeat isn't there
21:56 Spaghetti: ye it is
21:56 Spaghetti: pianoooo
21:56 CrypticMech: is there a really quiet piano tick I can't hear?
21:56 Spaghetti: yep
21:56 CrypticMech: All I hear is doo dodo
21:56 CrypticMech: okay
21:56 Spaghetti: you can hear it on 100%
21:56 CrypticMech: oh
21:56 CrypticMech: fuck
21:56 CrypticMech: gross, okay
21:57 Spaghetti: again this song has retardedly weird rhythm
21:57 Spaghetti: so ya gotta cope
21:57 Spaghetti: "So, as far as I'm aware, Four Dimensions is about mapping like, everything, right?"
21:57 Spaghetti: where'd u get that lol
21:57 Spaghetti: this aint no standard dump chart nigga
21:58 Spaghetti: 4D is an xi map that is interpretted and mapped as hard as one can whilst staying playable and rational
21:58 Spaghetti: like most (if not all) top diff maps with a cool name
21:58 Spaghetti: compare mine to Jemmmmy's
21:58 CrypticMech: ah
21:59 Spaghetti: you cant get much harder than i did without overmapping
21:59 Spaghetti: which i kinda did
21:59 Spaghetti: LOl
21:59 CrypticMech: eh
21:59 CrypticMech: The rhythm isn't really that weird but okay
22:00 Spaghetti: next p o i nt
22:00 Spaghetti: er
22:00 Spaghetti: same point iguess
22:00 Spaghetti: removed the triplets cuz they dont rlly make sense
22:00 CrypticMech: Yeah.
22:00 Spaghetti: id k what i was thinking lol
22:01 Spaghetti: and uh the jumps grow so
22:01 Spaghetti: isnt that enough emphasis?
22:02 CrypticMech: hmm?
22:02 CrypticMech: Either I really wrote my mod poorly or theres a disconnect :p
22:02 CrypticMech: 00:47:251 (1,2,1,2,1,2,1,2) - there are missing notes in this bit
22:02 CrypticMech: like, very noticeable
22:04 Spaghetti: well yeahg
22:04 Spaghetti: but thatd make a stream
22:04 Spaghetti: and piano is muuuuuch louder
22:04 Spaghetti: i have to choose to emphasize something and i chose piano
22:04 CrypticMech: but
22:04 CrypticMech: what I'm pointing out is piano
22:04 CrypticMech: like
22:04 CrypticMech: 900:48:062 (2,1) - there should be a piano note between those
22:04 CrypticMech: Like, I hear that on 35%
22:05 Spaghetti: but
22:05 Spaghetti: listen to how
22:05 Spaghetti: quiet that is
22:05 Spaghetti: LOL
22:05 Spaghetti: hell i can map this whole thing like ice angel if i wanted to hit every beat present
22:05 Spaghetti: but
22:05 Spaghetti: thats not how i interpret the music
22:05 Spaghetti: its very noticable on 25%
22:05 Spaghetti: but always think, "can I hear it without trying on 100%?"
22:06 Spaghetti: trust me id love to hit all these beats and make a 7 star map
22:06 Spaghetti: but that would be overmapping at that point lol
22:06 Spaghetti: thats why those kind of mania maps are called "dump charts"
22:06 Spaghetti: oh and everytime i uh
22:06 CrypticMech: Eh, the way I see it is if you map an instrument you follow the entirety of that instrument
22:06 Spaghetti: have a thing with one less repeat
22:07 Spaghetti: thats on purpose
22:07 CrypticMech: So if theres piano there, then I would personally map the piano
22:07 Spaghetti: i have to omit it or it'd be unplayable
22:07 CrypticMech: Thats fair enough
22:07 Spaghetti: but its like
22:07 CrypticMech: The only way it wouldn't is if you stacked it
22:07 Spaghetti: 100% volume
22:07 CrypticMech: and that'd require reworking
22:07 Spaghetti: vs 5% volume
22:07 CrypticMech: I hear it on 35% volume
22:07 CrypticMech: tho
22:08 Spaghetti: i mean like
22:08 Spaghetti: the note before is like super loud
22:08 Spaghetti: 100% volume
22:08 Spaghetti: and the note right after is super quiet
22:08 Spaghetti: its a reverb LOL
22:08 CrypticMech: But you mapped an almost unhearable note wiht the 1/6th sliders fam, it just seems inconsistent to me, thats all
22:08 Spaghetti: 5% volume
22:08 CrypticMech: Sorry to be a nazi about it ;=;
22:08 Spaghetti: it doenst deserve to be emphasized the same way as the other one
22:08 Spaghetti: what unhearable note?
22:09 Spaghetti: send
22:10 CrypticMech: the 1/6th repeat we were talking about earlier
22:10 CrypticMech: uh
22:10 CrypticMech: 00:45:143 (2) - this one
22:10 Spaghetti: but thats cuz it sounds identical to this one 00:44:819 (1) - at 100% volume
22:10 Spaghetti: itd be inconsistent not to hit it
22:11 CrypticMech: I get that, but I'm just saying that if you're mappin ga 5% sound there why not in the other places if its the same instrument?
22:11 CrypticMech: I mean, I guess in general its just a different mapping philosophy
22:12 Spaghetti: trust me
22:12 Spaghetti: if you create a standard dump chart
22:12 Spaghetti: youll never rank anything ever
22:13 Spaghetti: its just not possible
22:13 Spaghetti: nobody can do it
22:13 Spaghetti: in mania maybe idk
22:13 Spaghetti: bn's will murder you
22:13 Spaghetti: qat's will murder you
22:14 CrypticMech: fair enough I spose
22:17 CrypticMech: so I'm assuming I don't need to finish the IRC then...?
22:21 Spaghetti: yee do it
22:21 Spaghetti: there's some rhythm things i mightve fucked up
22:21 Spaghetti: on
22:21 CrypticMech: okay, lemme finish this stuff first
22:21 Spaghetti: lol
22:21 CrypticMech: Well
22:21 Spaghetti: ya :D
22:21 CrypticMech: I can't tell if that was sarcasm or not
22:21 Spaghetti: i just redid all my NC patterns btw lol
22:21 Spaghetti: why would it be
22:22 CrypticMech: I didn't know if you were making a snide remark at all the timing things I'd pointed out so far
22:23 CrypticMech: thats all
22:23 CrypticMech: I didn't think you were mea or anything
22:23 CrypticMech: but
22:23 CrypticMech: idk
22:23 CrypticMech: I'm a bit disheartened
22:23 CrypticMech: lemme finish this up a sec and then I'll finish w/ you
22:23 Spaghetti: then dont do it, u just gotta get that im not gonna agree with everything u say
22:23 Spaghetti: oh and btw im not gonna redo this rhythm 01:06:224 (1,2,3,4,5,6,7,8) - LOL
22:24 Spaghetti: there's many wyas you can go at it i chose this one, no way im remapping the entire map
22:24 CrypticMech: Nah I get it, I'll focus more on structure of note placement and if theres any really jarring rhythmic stuff I'll point it out
22:25 CrypticMech: But let me finish phys quickly, I have like 3 more problems
22:25 Spaghetti: ye
22:25 Spaghetti: sorry for being strict with this Xd
22:25 CrypticMech: Nah, its just I think I approach maps a bit differently, its no problem :p
22:25 CrypticMech: but your method clearly works
22:25 CrypticMech: with yer ranked maps and all
22:27 CrypticMech: well fuck
22:27 CrypticMech: I accidentally closed my HW
22:27 CrypticMech: lets hope it saved my shit
22:27 CrypticMech: IT DID
22:29 Spaghetti: lol
22:29 Spaghetti: saved
22:30 CrypticMech: yepyep
22:40 CrypticMech: Okay
22:40 CrypticMech: lets do an aesthetic gameplay rundown then
22:40 CrypticMech: 00:44:738 (8,1) - these two kind of form an ugly angle with each other, just rotate 1 a bit to the left in my opinion to make it look a bit more aesthetically please
22:41 CrypticMech: If you wanted to, you could also 00:45:143 (2) - center that in your stream that led to those 1/6th sliders for some more structure. That doesn't particularly matter though - just a suggestions.
22:42 Spaghetti: b-but
22:42 Spaghetti: the angle is perfect ;w;
22:42 Spaghetti: ctrl+h'd
22:42 CrypticMech: wa?
22:42 Spaghetti: but stacked 00:45:468 (3) - on the stream Xd
22:42 CrypticMech: okay okay, err
22:42 Spaghetti: actually nvm that stack it ruins spacing
22:43 CrypticMech: I was saying that this 00:44:494 (5,6,7,8,1) - has an ugly flow to it, because your stream is a beautiful arc that runs into a really rigid slider angle
22:43 CrypticMech: Also, 00:45:468 (3) - isn't blanketed either, if it was meant to be.
22:44 Spaghetti: nah not rlly
22:44 Spaghetti: and there's a pause on those sliders anyways so flow doesnt really fuck up
22:44 Spaghetti: they're meant to be played snappy i guess
22:44 CrypticMech: I meant more aesthetic flow than anything
22:44 Spaghetti: hmm idk i like what i have
22:45 CrypticMech: fair enough I spose
22:45 Spaghetti: will change if someone else asks but i dont really care enough to change it xd
22:46 CrypticMech: 01:25:684 (1,2,3,4,5,6,7,8,9,10,11) - rhythm here is really jacked
22:46 CrypticMech: tbh
22:46 Spaghetti: following drum
22:46 CrypticMech: because theres strong beats 01:26:008 - during the drum
22:46 CrypticMech: I get that
22:46 CrypticMech: yeah
22:47 CrypticMech: its just, the drum is more faint than the synth so its a bit disorienting IMO
22:47 Spaghetti: no it isnt lol
22:47 Spaghetti: drum comes to the ear way more to me
22:47 Spaghetti: since its a new entering sound
22:48 CrypticMech: Okay
22:48 Spaghetti: depends on who you ask for this but its a new and different sound and I think it should be focused on
22:48 CrypticMech: I'm not saying you shouldn't map the drums, I'm just saying its a bit disorienting to me to not include the synths since they're really really prominent.
22:48 Spaghetti: and plus I focused on the drum for all this too 01:24:387 (2,1,2,3,4,5,6) -
22:48 Spaghetti: how do you include the synth and doubles at the same time .-.
22:48 CrypticMech: then maybe
22:48 CrypticMech: err
22:49 CrypticMech: 01:25:603 - needs a drum note then?
22:49 CrypticMech: 01:25:197 (5) - theres also drums during this slider...?
22:49 Spaghetti: holy how did i miss that LOLK
22:49 CrypticMech: I'm just saying it seems really inconsistent I guess. Like, I can't tell what you're following in some places
22:49 CrypticMech: But I get it when you point it out
22:49 CrypticMech: I just think you're missing prominent beats here and there probably
22:50 Spaghetti: ima keep that slider tho cuz it works
22:50 CrypticMech: okay
22:50 CrypticMech: 01:33:468 (1,2,3) - are you following piano or drum here?
22:50 Spaghetti: paino
22:51 CrypticMech: 01:33:954 (3) - make this 1/4 then?
22:51 CrypticMech: I mean a kick
22:51 CrypticMech: sorry
22:51 CrypticMech: you miss adrum beat but it fits the pinao better
22:51 Spaghetti: it is 1/4
22:51 Spaghetti: o
22:51 Spaghetti: i dun see it
22:51 CrypticMech: ?
22:52 Spaghetti: o i hear it
22:52 Spaghetti: nah i like how i have it
22:52 Spaghetti: and that creates a huge rhythm gap that id have to fill
22:52 CrypticMech: okay.
22:52 Spaghetti: using a note on the white tick
22:52 Spaghetti: that is rlly quiet
22:53 CrypticMech: 01:35:576 (3,4,5) - the 4 is placed really weird in respect to the other notes
22:53 CrypticMech: You have a fairly linear path and then you just go down
22:53 CrypticMech: Its not really expected
22:53 Spaghetti: I see
22:53 Spaghetti: ye that whole part kinda sucks
22:53 CrypticMech: Yeah :p
22:53 Spaghetti: ill remap gimme a sec
22:53 CrypticMech: Okay
22:55 Spaghetti: fixed
22:55 Spaghetti: i gotta go eat dinner brb
22:55 CrypticMech: rip
22:55 CrypticMech: ok
23:39 Spaghetti: bakku
23:40 Spaghetti: wanna continue tomorrow?
23:40 CrypticMech: its up to you
23:40 CrypticMech: I have a bit before I need to go
23:40 CrypticMech: wbakku btw
23:40 Spaghetti: im really tired ;w;
23:40 Spaghetti: tomorrow would be better i guess
23:40 CrypticMech: okay
23:40 CrypticMech: well
23:40 CrypticMech: let me mention one thing then
23:40 Spaghetti: mk
23:40 CrypticMech: 01:47:737 (1,2,3,4,5,6,7,8,9,10,11) -
23:40 CrypticMech: so
23:41 CrypticMech: You're following the drums I think, but its a really weird bit, becuase it goes from like, piano, to drums, then to a run of piano
23:41 CrypticMech: and it just sounds weird
23:41 Spaghetti: ye the drum is more prominent there but i think the drums give more enetgy
23:41 Spaghetti: it just feels weird to ignore them ><M
23:41 Spaghetti: ><*
23:41 CrypticMech: Yeah
23:41 CrypticMech: Like
23:41 CrypticMech: I think a good fix to this tbh
23:41 CrypticMech: is to make the 1 a kick
23:42 CrypticMech: and then make the stream at the end like, SV 0.5 1/8th kick sliders
23:42 CrypticMech: but thats just my personal opinion
23:42 CrypticMech: Because that'd be following the drums but also capturing the louder piano there
23:42 Spaghetti: 1/8 kickslider stream would be inconsistent around the map
23:42 Spaghetti: and just plays ugly lol idk who those exsist
23:42 Spaghetti: there's veeeeery few people who can pull that off
23:43 CrypticMech: SW did it fairly well on Crystallized
23:43 Spaghetti: im not one of them
23:43 CrypticMech: if you want a reference
23:43 Spaghetti: I didnt like it, I thought it kinda played like shit imo but that's just me
23:43 Spaghetti: people who can do it right are priti
23:43 Spaghetti: and idk whoelse really he knows whats up
23:43 CrypticMech: NO
23:43 CrypticMech: THEY MADE HIM REMOVE IT
23:44 CrypticMech: THEY'RE GONE
23:44 CrypticMech: my heart is broken
23:44 CrypticMech: but yeah, up until that point I think that covers most of my issues with Akasha
23:44 Spaghetti: LOL
23:45 CrypticMech: But ye
23:45 CrypticMech: we can continue this tomorrow

IRC day 2
18:11 CrypticMech: hihi
18:11 Spaghetti: hi~
18:11 CrypticMech: Would it be cool to do the IRC sometime after the next 3-ish hours?
18:11 CrypticMech: I'm working on a slew of HW now but if you won't be on then I can do it now
18:12 Spaghetti: sure
18:12 CrypticMech: Coolcool
18:13 CrypticMech: I'll message you when I'm done, but it'll def be sometime then
23:17 CrypticMech: Hey Pasketti, I can do FD Akasha now :>
23:22 CrypticMech: WHATS THAT RANK THO
23:22 Spaghetti: `lol
23:22 Spaghetti: its me decaying
23:22 Spaghetti: cuz i fucking suck at this game
23:22 CrypticMech: 33333 hype tho
23:23 CrypticMech: same tho boi
23:23 CrypticMech: so
23:23 CrypticMech: FD Ahsaka now?
23:23 Spaghetti: sure
23:23 CrypticMech: coolcool
23:24 CrypticMech: We did everything before here: 01:49:035 (1) -
23:24 CrypticMech: so
23:24 CrypticMech: now for the rest
23:26 CrypticMech: `I mentioned it earlier and I'm going to mention it again, I don't like the way you have this rhythm mapped becuase strong beats (like on this slider end 01:49:359 (3) - ) aren't clickable
23:26 CrypticMech: But thats just me
23:26 Spaghetti: there's a lot of sound in the kiai
23:26 Spaghetti: and im still emphasizing the main beat
23:26 Spaghetti: so i think its fine Xd
23:26 CrypticMech: Okayokay
23:26 CrypticMech: 01:49:684 (4) - this is an unintuitive jump since its almost perpendicular to the slider's trajectory
23:26 Spaghetti: just trying a different approach since Jemmmmy
23:27 Spaghetti: 'Jemmmmy's does that and is way too popular Xd
23:27 Spaghetti: ye so?
23:27 Spaghetti: not everything needs to go in a circular motion
23:27 CrypticMech: It 'd be better with more of an obtuse angle w/ the slider
23:27 Spaghetti: why?
23:27 CrypticMech: It doesn't need to be circular, its just most of your map isn't squarish like this
23:28 Spaghetti: its a sharp angle I don't see what's wrong with it
23:28 Spaghetti: andgles like this are seen in every map lol
23:28 Spaghetti: its not even that sharp either
23:28 CrypticMech: No it isn't.
23:28 CrypticMech: It'd be fine if it was sharper tbh
23:29 Spaghetti: hmm
23:29 CrypticMech: Its >90 degrees which makes it a bit ugly aestehtically speaking and it creates a weird flow with the horizontal slider
23:29 CrypticMech: Like, if the slider was curved, it'd be fine
23:29 CrypticMech: but you have a flat straight slider than a nearly vertical straight upwards jump
23:29 CrypticMech: It just doesn't play well
23:29 Spaghetti: ima keep it cuz i rlly dont see the issuew
23:29 CrypticMech: You're making a right angle tbh
23:29 CrypticMech: And thats weird coming out of a slider like that
23:29 CrypticMech: fair 'nough
23:30 CrypticMech: 01:57:468 (4,5,6) - this is kind of another weird jump pattern
23:30 Spaghetti: ye that's really sharp
23:31 Spaghetti: will fix
23:31 CrypticMech: huge downard jump 01:57:305 (3,4) - , weird sideways jump going in the opposite momentum 01:57:468 (4,5) - another huge sideways jump 01:57:630 (5,6) - going into a large vertical jump 01:57:954 (6,7) -
23:31 CrypticMech: I don't like the section at all
23:31 CrypticMech: 01:58:603 (2,3) - this is a really ugly transition and its ne of the things I hate most about the map atm
23:31 CrypticMech: Make the slider more parallel with the stream or something :<
23:32 CrypticMech: 01:59:414 (1,2,3) - tbh this is also really extreme
23:33 CrypticMech: You're jumping into the slider, its going the opposite direction and its actually a 370 BPM jump
23:33 Spaghetti: slow down brah
23:33 Spaghetti: im still on the first point
23:33 CrypticMech: sorry sorry
23:33 Spaghetti: keeping stream transition cuz i dont see why its bad
23:33 CrypticMech: its just ugly tbh
23:34 CrypticMech: its not bad to play
23:34 CrypticMech: it just looks bad
23:34 Spaghetti: and the second one flows pretty nice since it's so spaced
23:34 Spaghetti: I think it looks nice ._.
23:34 CrypticMech: But its a 370 bpm jump?
23:34 Spaghetti: played as a double
23:34 Spaghetti: first note of the triple isnt played
23:34 CrypticMech: Yeah, I get that
23:35 CrypticMech: I'm just saying that the momentum is really weird here
23:35 CrypticMech: Like, if I could draw out why i think its bad I would
23:35 CrypticMech: but I can't :c
23:35 Spaghetti: see
23:35 Spaghetti: thats the thing
23:35 CrypticMech: ?
23:35 Spaghetti: dont call stuff bad if it isnt actually objectively bad
23:36 Spaghetti: you called it bad, but you dont know why
23:36 CrypticMech: I do know why
23:36 Spaghetti: its fine personally, I can fc it everytime
23:36 CrypticMech: I just can't actually draw it out.
23:36 Spaghetti: and im 33k
23:37 CrypticMech: Basically what I'm saying is its a hard snap from 01:59:414 (1) - here to 01:59:657 (2) - and then you instantly move in the opposite direction of that snap. Typically after a snap so large a player's cursor tends to drift towards their original trajectory, meaning the player would want to go leftish after that, but you have them going right. Thats all I'm saying.
23:37 CrypticMech: Its fine normally, but I think the spsacing for that movement is too big here.
23:37 Spaghetti: i nerfed it a little cuz it looks better
23:37 Spaghetti: LOL:
23:38 CrypticMech: Okay.
23:38 CrypticMech: 02:03:792 (3,4,5) - this is a bad jump sequence because the curve on the slider implies that the jump pattern will be going up and left but instead you have it going downward
23:38 CrypticMech: It'd be awkward as fuck on sightread.
23:39 Spaghetti: ?
23:39 Spaghetti: the note after the slider very much goes the right direction
23:39 Spaghetti: 02:03:792 (3,4) - ??
23:39 CrypticMech: Yeah, but then you'd expect the 5 to still be going towards the left
23:39 CrypticMech: but in reality it goes downwards
23:40 Spaghetti: why lol
23:40 Spaghetti: you have veeeeery circular flow
23:40 Spaghetti: that isnt good
23:40 CrypticMech: 02:03:305 (1,2,3) - these have a upward momentum
23:40 Spaghetti: its just a jump
23:40 CrypticMech: 02:03:792 (3,4) - this has an upward momentum
23:40 CrypticMech: 02:04:116 (4,5) - and then th emomentum changes here a bit. It just didn't make much sesne to me at all
23:40 Spaghetti: but listen to the music
23:40 CrypticMech: I'm fine with anti-circular things
23:40 Spaghetti: that jump compliments a transition
23:40 Spaghetti: it isnt even the same part of the phrase
23:42 CrypticMech: 02:28:441 (6,1) - this slider doesn't really do a good job of indicating where the next stream would start
23:42 CrypticMech: if anything I'd point it more parallel to the 5 and put a slight downward curve in it
23:43 Spaghetti: can i just link examples from different maps
23:43 Spaghetti: cuz you're pointing out stuff thats like
23:43 Spaghetti: veeeeeery common in other maps
23:43 CrypticMech: I mean, I'm just pointing otu what I personally think should be changed for this map. I'm aware maps like this are ranked, but that doesn't mean I think every ranked map is good.
23:43 CrypticMech: 02:42:062 (4,1) - this is another really bad transition tbh
23:44 CrypticMech: it has exact opposite momentum for no apparent reason
23:44 Spaghetti: i dont mean it like that
23:44 Spaghetti: i mean it like
23:44 Spaghetti: youre asking me to change the most basic fundamental patterns
23:44 Spaghetti: that are found everywhere
23:44 Spaghetti: with no good reasoning besides that the pattern "doesnt play right"
23:44 Spaghetti: (which it does lol)
23:45 CrypticMech: I'm pretty sure I said that the slider didn't really indicate where the next stream was starting
23:45 Spaghetti: whats bad about this i dun get it
23:45 CrypticMech: Which is actually a reason IMO
23:45 Spaghetti: right
23:45 Spaghetti: left
23:45 Spaghetti: back right into the stream
23:45 CrypticMech: 02:28:441 (6,1) - here?
23:45 Spaghetti: it would work going forward but it works well my way too
23:45 Spaghetti: nolol
23:45 Spaghetti: the next thing you said
23:45 CrypticMech: yeah but the next one is a different problem entirely
23:45 Spaghetti: i know
23:46 Spaghetti: and i just addressed it
23:46 CrypticMech: Okay.
23:46 Spaghetti: http://puu.sh/njkxu/6da0af7122.jpg
23:46 CrypticMech: The issue there though is that the stream is still going opposite of the player's trajectory
23:46 CrypticMech: and its actually creating like, a really severe mini-circular motion
23:49 CrypticMech: 03:14:657 (1,2) - I mentioned something along this line earlier
23:49 CrypticMech: its a really harsh transition
23:51 CrypticMech: rip?
23:52 Spaghetti: nope
23:52 Spaghetti: was fixing it
23:52 Spaghetti: lol
23:52 CrypticMech: oh okay
23:52 Spaghetti: mk done
23:52 CrypticMech: This plays really cramped. 04:12:549 (3,4,5,6) - Its also not really visually attractive
23:53 CrypticMech: I'm not sure if you're using a specific DS in this area, but if you aren't I'd just move that out a bit and then remap the beginning of the next stream a tiny bit
23:53 Spaghetti: aaa fuck
23:53 Spaghetti: how am i gonna fix it lol
23:53 CrypticMech: err
23:53 Spaghetti: o wait i got an idea
23:53 CrypticMech: oh okay
23:53 Spaghetti: i dont want to remap the stream
23:53 Spaghetti: it plays pretty nice
23:53 CrypticMech: I was gonna suggestion something but if you gots one
23:53 CrypticMech: go for it
23:55 Spaghetti: fixed
23:55 CrypticMech: hype.exe
23:56 CrypticMech: tbh thats it
23:56 CrypticMech: Really my main issues with the map are rhythm, but you're pretty stuck to what ya got so I've pointed out all I felt was super wrong aside from rhythm
23:57 Spaghetti: mk
23:57 CrypticMech: Sorry if I wasn't of much help
23:57 Spaghetti: na u were
23:57 Spaghetti: u got me on some stuff
23:58 CrypticMech: mmk, gonna post the logs to the thread and whatnot

[]
Thats it, good luck w/ stuff and things
Topic Starter
Atsuro
Timing is the same as Jemmmmy's set so it should be as good as it gets. I'll add the metadata stuff on the next update.
Spaghetti
I think he think's timing is off because the violin has a drifting bpm, nothing you can really do about it.
Xantaria
The Four Dimensions doesn't feel like a Four Dimensions diff because it gains it's difficulty rather from annoying kicksliders and patterns than from a stream stamina battle. :P
Topic Starter
Atsuro
The diff name depends on spaghetti, but i think four dimensions fits it just fine (very hard, streamy xi map)
Side

100bit wrote:

Side's Normal
Maybe change the name to "Side's Advanced"? :D Atsuro explained that I think
01:21:792 (1,2,3) - Notes are not in rhythm? For mapper - decide youself ;) yeah they follow the loud sounds of the synth thing.
03:01:359 (5,1,2) - this double... Maybe make a jump? I like the stack here cuz it's like a pause in the drums
04:09:143 (1,2) - very cool moment :lol: thx :v
Thanks! :)
Spaghetti

Xantaria wrote:

The Four Dimensions doesn't feel like a Four Dimensions diff because it gains it's difficulty rather from annoying kicksliders and patterns than from a stream stamina battle. :P
"FOUR DIMENSIONS" is originally the name for the highest diff in the spread in BMS (twice the difficulty of the chart before by twice as much iirc).

In osu!, "FOUR DIMENSIONS" is used for and xi map that is interpreted and mapped as difficult as possible while, of course, still maintaining quality and rationality. If this xi song was 200 BPM+, it would be as difficult, or more difficult, than the other "FOUR DIMENSIONS" difficulties.

Also.

Xantaria wrote:

it gains it's difficulty rather from annoying kicksliders and patterns
This argument makes no sense whatsoever. You think I should change the difficulty because the map is hard for another reason? What?

Also, the patterns I mapped are annoying to some, fun for others, its all subjective. That piece of the argument is completely invalid.

If people continue to question the diff name, I'll just link them to this post. I'm taking this difficulty name up to the DQ.
Nerova Riuz GX
I'M COMING
WAIT FOR A SEC
MAYBE TOMORROW
IM SO SLOW PLEASE BLAME ME
Side

Nerova Riuz GX wrote:

I'M COMING
WAIT FOR A SEC
MAYBE TOMORROW
IM SO SLOW PLEASE BLAME ME
/me blames NRG
Nerova Riuz GX
http://puu.sh/nNgHf/c05288124e.rar

ok finally i finished this thingy
Shirona
[ Extra (mod this one, not the other one) ]
01:02:981 (9) - NC
02:49:359 (9) - NC
03:10:927 (2,3,4,5,6,7) - i think this is much better then stack
http://puu.sh/nPLah/a40e9993fc.png
03:16:927 (4) - NC
03:38:657 - drum sound here, how about 03:38:495 (3) - change this reverse slider
i'm suck at mod, sorry. :c
Topic Starter
Atsuro

Flamie Spidlow wrote:

[ Extra (mod this one, not the other one) ]
01:02:981 (9) - NC
02:49:359 (9) - NC
03:10:927 (2,3,4,5,6,7) - i think this is much better then stack Good idea, did something different but still changed the stacks
http://puu.sh/nPLah/a40e9993fc.png
03:16:927 (4) - NC These nc are not necessary, not added
03:38:657 - drum sound here, how about 03:38:495 (3) - change this reverse slider Trying to emphasize the piano here as much as i can, so no
i'm suck at mod, sorry. :c
Thanks!
Shirona

Atsuro wrote:

Flamie Spidlow wrote:

[ Extra (mod this one, not the other one) ]
01:02:981 (9) - NC
02:49:359 (9) - NC
03:10:927 (2,3,4,5,6,7) - i think this is much better then stack Good idea, did something different but still changed the stacks
http://puu.sh/nPLah/a40e9993fc.png
03:16:927 (4) - NC These nc are not necessary, not added
03:38:657 - drum sound here, how about 03:38:495 (3) - change this reverse slider Trying to emphasize the piano here as much as i can, so no
i'm suck at mod, sorry. :c
Thanks!
waiting your rank!
Good Luck!
DeletedUser_3821342
Mod as promised

[Easy]
  1. 01:02:332 (5) - Make the curve on that a bit smoother. As it is you can tell that there's a red point there.
  2. 02:45:792 (4,3) - A nazi's eventually going to point this out anyway, you could stack those.


[Side]
  1. You have a few spacing errors
  2. 03:01:684 (1,2) - I think it'd be a better idea to stack the (2) on top of the (3) like this. The 03:01:035 (4,5) - previous to it were fast 1/2 notes so it might lead the player to think that the (1) and (2) are also 1/2 notes with the way you have them stacked.

[Hard]
  1. 00:56:495 (2,3) - Try a rhythm like this? You could use sliders instead of notes if it's too streamy for you

[FCL]
  1. 01:19:846 (2,3,1) - Create a manual stack here that looks a bit weird.
  2. 01:30:224 (2,3,1) - Same goes for any more of these
  3. 04:13:846 (4,5,6,7,8,9,1) - The slider is a bit hard to see under the circle stream so I'd advise against it.

[Insane]
  1. 01:09:062 (2,3,4) - The spacing for the 3/4 notes is the same as the 1/2 notes which can be a bit misleading.
  2. Why not add notes at 02:20:170 - and 02:21:468 - to emphasize the piano sound?

[N/A]
  1. Your NCs are extremely spammy throughout the entire map. In some sections you're only letting the combo go up to 2 or 4 before NCing. I don't see any harm in letting it go up higher to like 8 or something.

[Extra (mod this one, not the other one)]
  1. These kind of stacks look a bit weird to me. I'd do something like that instead.
  2. 02:17:414 (3,1) - Move slightly so the (3) is the note being blanketed not the (1).

Can't play the 4d. My mod's kind of short and useless but I really don't have a lot to complain about when I'm dealing with competent mappers that know what they're doing.
Xayler
Heya, from my mod queue. I'll check what I can do. ^^

Side's Normal
00:37:035 (2) - I would suggest to make this a reverse slider, sounds better in my opinion: https://osu.ppy.sh/ss/4778641

FOUR DIMENSIONS
This is just my opinion as I can't play this of course, but the spacing in the last refrain I think is too high. It's a climax but still.

Hard
00:44:900 (4) - I would suggest to add a circle there.
01:01:603 (4) - ^
04:07:197 (6,7) - This place looks kinda confusing to me, would suggest adding 2 reverse sliders: https://osu.ppy.sh/ss/4778760
04:14:657 (1) - Maybe move it to the top of the slider?
Also in Insane and Extra ^

All other seem to be okay for me, all diffs past hard are very hard for me to notice as I haven't used 1/4 that much like in that map, but it remembers me the Blue Zenith map a lot. Sorry for the low mod as it's perfect already in my opinion and doesn't need any more changes than I listed here.
I think that it's ready for rank, I'm not a BN tho but everything should be right in terms of mapping.

Good luck!
Topic Starter
Atsuro

Yoges wrote:

Mod as promised

[Easy]
  1. 01:02:332 (5) - Make the curve on that a bit smoother. As it is you can tell that there's a red point there. Fix
  2. 02:45:792 (4,3) - A nazi's eventually going to point this out anyway, you could stack those. Stacked

[Hard]
  1. 00:56:495 (2,3) - Try a rhythm like this? You could use sliders instead of notes if it's too streamy for you I prefer it to remain like that, as long as sliders still don't have a hit window, since this makes it easier to play (and makes more sense with how the piano sounds imo)

[Insane]
  1. 01:09:062 (2,3,4) - The spacing for the 3/4 notes is the same as the 1/2 notes which can be a bit misleading. Fixed i think
  2. Why not add notes at 02:20:170 - and 02:21:468 - to emphasize the piano sound? I don't want to make the rhythm more complex in this part, since it's kinda slow

[Extra (mod this one, not the other one)]
  1. These kind of stacks look a bit weird to me. I'd do something like that instead. Missing timestamp? are you talking about this one 01:24:549 (2,3,4,5) - ? If so, made it better :p
  2. 02:17:414 (3,1) - Move slightly so the (3) is the note being blanketed not the (1). DFix

Can't play the 4d. My mod's kind of short and useless but I really don't have a lot to complain about when I'm dealing with competent mappers that know what they're doing.
Thank u

Xayler wrote:

Heya, from my mod queue. I'll check what I can do. ^^

Hard
00:44:900 (4) - I would suggest to add a circle there. Did this to reduce difficulty
01:01:603 (4) - ^ Same
04:07:197 (6,7) - This place looks kinda confusing to me, would suggest adding 2 reverse sliders: https://osu.ppy.sh/ss/4778760 The piano is following a 1/6 rhythm that i simplified to 1/3
04:14:657 (1) - Maybe move it to the top of the slider? Nah, i like it better like that, since it's a completely different sound
Also in Insane and Extra ^

All other seem to be okay for me, all diffs past hard are very hard for me to notice as I haven't used 1/4 that much like in that map, but it remembers me the Blue Zenith map a lot. Sorry for the low mod as it's perfect already in my opinion and doesn't need any more changes than I listed here.
I think that it's ready for rank, I'm not a BN tho but everything should be right in terms of mapping.

Good luck!
Thanks!
Side

Yoges wrote:

[Side]
  1. You have a few spacing errors idk aimod doesn't mention any and I don't see them. If you're referring to the .5x/1.0x part in the intro it's because of the long pause between sliders so it has to be shorter but .5x looks ugly for the 1/1 sliders. Doesn't cause any misreading trust me.
  2. 03:01:684 (1,2) - I think it'd be a better idea to stack the (2) on top of the (3) like this. The 03:01:035 (4,5) - previous to it were fast 1/2 notes so it might lead the player to think that the (1) and (2) are also 1/2 notes with the way you have them stacked. tbh both options work but I prefer the way I have it

Xayler wrote:

Side's Normal
00:37:035 (2) - I would suggest to make this a reverse slider, sounds better in my opinion: https://osu.ppy.sh/ss/4778641 eh...I'll consider it since it would mean changing a lot of things here to keep the spacing right.
Thanks! :v
SnowNiNo_
From my diff
well no test play tho, so many diff lol

  • [Insane]
  1. 00:56:495 (4,5) - change to stream or 1/2 slider maybe? 1/3 slider just dont fit the music
  2. 01:20:738 (2) - stick with 01:19:846 (4) -
  3. 01:21:468 (4) - this note should be emphasize more imo
  4. 01:21:630 - i think here can put a triplet if you want to emphasize 01:21:792 (1) -
  5. 01:52:278 (5) - stick with 01:51:225 (5) -
  6. 03:00:549 (2,3) - i dont think the music sound like this lol, should be sth like 03:00:224 (1) -
  7. 03:26:819 (3) - sliderend stick with 03:26:332 (1) - sliderend
  8. 03:46:441 (4,5) - same as 00:56:495 (4,5)
  9. 04:02:332 (5) - make this start at 04:02:170 - since you dont got a strong beat as the previous pattern 00:51:468 (4) - , so i dont think you need to put a note 04:02:170 - , and seems like you are matching the music here and streams sound perfect
  10. 04:07:197 (4,5) - same as 00:56:495 (4,5) -
  11. 04:13:359 (5) - NC
  • [N/A's Another]
  1. 01:33:468 (1,2) - consist the spacing with 01:33:711 (2,3,4,5) -
  2. 02:05:900 (1,2,1,2,1,2) - the sapcing should be decreasing imo
  3. 02:31:846 - well i will use chinese on this mod lol, 因為從 02:31:846 - 到 02:33:143 - 的pitch越來越低 所以我覺得 02:31:846 (1,2,3,4,5,6,7,8) - 的spacing應該跟 02:32:495 (1,2,3,4,5,6,7,8) - 互換
  4. 03:08:169 (1,2,1,2,1,2) - the sapcing should be decreasing imo
  5. 03:28:927 (1,2,3,4,5,6) - ^ and 03:28:927 (1,2) - should have big spacing
  6. 03:44:657 (2) - stick 03:43:684 (6) - sliderend?
  7. 04:13:521 (3) - 1/8 slider dont fit the music, emphasizing sth?
  • [Extra]
  1. 02:26:008 (6,7,8,9,1) - well i dont think the spacing should increase here
  2. 02:57:630 (1,2,3) - stick with 02:56:495 (3) -
  3. 03:36:386 (6) - NC?
  4. 03:42:224 (5) - ^
  5. 03:55:684 (1) - NC off and 03:56:170 (4) - NC
  6. 03:59:251 (3) - stick with 03:58:278 (4) - sliderend
  7. 04:02:981 (5,6,7,8,9,10,11) - spacing here can be decreased more

^Fk this lol delete this diff plz XDDD^

  • [Extra (mod this one, not the other one)]
  1. 01:02:657 (5,9) - NC
  2. 01:27:305 (5,9) - ^
  3. 01:33:143 (7) - ^
  4. 01:59:089 (5) - ^
  5. 02:28:603 (7) - ^
  6. 02:57:630 (1,2,3) - stick with 02:56:495 (3) -
  7. 03:42:224 (5) - NC
  8. 03:59:251 (3) - stick with 03:58:278 (4) - sliderend
  9. all the NCs are just a suggestion since i think NC on change-spacing stream seems more comfortable :)
  • [FOUR DIMENSIONS]
  1. more stream on FOUR DIMENSIONS instead of kick slider ! or you can just change the diff name tho
  2. the part like 01:43:846 - 01:46:278 - and 02:04:603 - 02:07:035 - and 03:08:170 - 03:09:305 - and 03:28:927 - 03:30:062 - and 03:36:711 - 03:38:819 - could change all to streeeeeeams
  3. 01:58:603 (2,1) - consist the spacing with 01:58:765 (1,2,3,4,5,6,7,8,1) - ?
  4. 02:26:819 (2,3) - ^
  5. 03:00:873 (5,1) - ^
  6. 03:15:954 (1,2,3) - well these seems you are emphasizing the music but you didnt do on all the previous pattern so this seems kinda weird
  7. 03:54:468 - make a streams here
well i think FOUR DIMENSIONS just need more streams
you can see Blue Zenith's FOUR DIMENSIONS got the same drain time with this song but the circle got way many then yours
i know the song is different but is just a compare tho
anyway GL~
Nerova Riuz GX

Yoges wrote:

[N/A]
  1. Your NCs are extremely spammy throughout the entire map. In some sections you're only letting the combo go up to 2 or 4 before NCing. I don't see any harm in letting it go up higher to like 8 or something.
    Those NCs are showing how complicate the part is. like most of them are specifying some certain patterns that should be intentionally marked, so the current NCing is fine. at least none of them are placed with no reason at all.

SnowNiNo_ wrote:

  • [N/A's Another]
  1. 01:33:468 (1,2) - consist the spacing with 01:33:711 (2,3,4,5) - 為了美觀以及區別前後兩者的差異,1.2會比1.0好
  2. 02:05:900 (1,2,1,2,1,2) - the sapcing should be decreasing imo 只看這一小段可能是對的,可是考慮到整體,漸進式拉低距離反而更奇怪,因為這裡剛剛好是副歌快結束的最高潮,尤其歌長又沒有很多單點跳
  3. 02:31:846 - well i will use chinese on this mod lol, 因為從 02:31:846 - 到 02:33:143 - 的pitch越來越低 所以我覺得 02:31:846 (1,2,3,4,5,6,7,8) - 的spacing應該跟 02:32:495 (1,2,3,4,5,6,7,8) - 互換 也是整體問題,整段都是走低>高的次序進行,沒道理為了一個細節放棄整體的次序
  4. 03:08:169 (1,2,1,2,1,2) - the sapcing should be decreasing imo
  5. 03:28:927 (1,2,3,4,5,6) - ^ and 03:28:927 (1,2) - should have big spacing
  6. 03:44:657 (2) - stick 03:43:684 (6) - sliderend? 沒看到我是故意分開的嗎
  7. 04:13:521 (3) - 1/8 slider dont fit the music, emphasizing sth? 調25%有1/8
Amane Kanata
good map :^)
Makeli
hai

what is thiiiiis

4d
hi spaghetti
I. 00:22:116 (5) - If you wanna give ebin emphasis and HP rain you NC this like you did 00:23:414 (1) -
II. 00:37:684 (1) - Idk this felt like super fast compared to before but I guess this is fine
III. 00:44:819 (1) - I really think that the red tick should be clickable since the sound is kinda powerful. Even if it's after 1/6 stuff it shouldn't be too hard to click
IV. 00:45:143 (2) - Triple would fit better imo
V. 00:55:197 (1,2) - Same as the stuff I already said
VI. 01:06:468 (2,3) - I don't really like how you make this a triple. And then that 1/2 slider skips a sound on that blue tick :(((
VII. 01:13:684 (5) - Ehh seems kinda random to me that you ended this slider on a sound like this and then skipped a sound at 01:14:332 -'
VIII. 01:32:170 (1) - ?
IX. 01:38:549 (8) - This might be kinda unexpected
X. 01:47:737 (1,2,3) - This feels kinda lackluster since you just added some 1/6 stuff when the piano pitch it going higher than ever. A spaced stream would be really cool since the piano is still in 1/4
XI. 02:24:062 (1,2,1,2) - this rythm would fit better imo cause of the piano. You could silence the 1/2 sliderends to give better emphasis
XII. 02:35:089 (1) - Make this also two 1/6 sliders. Cause it fits better imo.
XIII. 02:40:603 (2,3) - Here I think that just one 1/6 slider would fit better
XVI. 02:45:468 (5) - Same as 02:35:089 (1) -
ok

mod this extra
I. 00:22:116 (2) - yea if you wanna give ebin emphasis and HP rain you NC this lel
II. 01:24:873 (3,4,5) - I think that this custom stack thingy looks kinda ugly now since it's kinda on the "wrong" side. This would liike better imo
III. 01:25:846 (2,3,4,5) - This sounds so awkward to my ear when you skip that sound on the white tick aaaaaaa
IV. 01:35:008 (4,5) - This is kinda not cool to do for a stream since now you're giving the biggest emphasis to (4) which is not really an important sound. (5) is the one you would want to emphasize in this stream. So yea (5) should be at that angle twist thing imo like 01:35:414 (9) - here it is. (I love overexplaining stuff)
V. 02:17:414 (3,1) - Nice blanket bro
VI. 02:51:305 (6) - Eh i don't like this break since you mapped the same kind of stuff before. Still this is 100% your choice wether you wanna map this or not
VII. 02:59:576 (1,2,3) - Is this even supposed to be a custom stack thing
VIII. 03:00:630 (3) - ^ i'm filling my mod with these
IX. 03:01:684 (1) - Wow this seemed really awkward. Because skipping cool sounds seems really random to me. And tbh this doesn't really fit here
X. 03:22:116 (1,2,3,4,1) - Wow sudden big spacing this seems inconsistent.
cool

N/A
I like how I was able to stay full HP almost the whole thing
I. 00:22:116 (1) - I salute you for ebin emphasis (this is an important note don't mind this)
II. 00:37:684 (1) - Yea this sudden change in SV felt really awkward but idk I guess it's fine. I also don't like that you ended the slider on a sound like that
III. 01:13:522 (2,3) - Kinda unfitting stack imo since the sounds are not the same and (3) is more powerful
IV. 01:15:305 (1,2) - Yea this also felt kinda unfitting since the song does triples and you do 3/4 sliders
V. 01:25:846 (1,2,3,4) - I know what these are mapping but it still hurts me that you skipped the sounds on the white ticks
VI. 01:47:738 (1,2,3,4,5,6,7,8) - These are like really high pitch and really powerful and yet you give them such a small spacing.
VII. 02:51:305 (1) - Same thing as Atsuro's extra. But it's still your choice wether you wanna map this or not
really enjoyed this diff

insane
I. 00:22:116 (2) - that ebin NC emphasis thing lol
II. 00:56:495 (4) - Just one 1/6 return slider would be more playable
III. 01:03:305 (10) - I think the ending should be clickable
IV. 01:44:819 (6,3) - It's only gay if they touch and now it's a bit gay (lol this is 100% nitpick now)
V. 02:09:792 (12) - NC for ebin emphasis
VI. 02:51:305 (10) - ^
VII. 03:01:684 (1) - I didn't like this before, I don't like this now
VIII. 03:06:873 (1,2,3,4,5,6,7) - This is probably subjective but imo this flow is bad to play
IX. 03:46:441 (4,5) - The 1/6 slider thing I mentioned earlier
X. 04:07:197 (4) - ^
ye cool

fcl
hi fcl!!
I. 00:16:927 (1) - wow a spinner that only you and Side have xD
II. 00:37:359 (3) - This thing is also 1/4
III. 00:41:332 (1) - akhgalsd you skip a piano sound with this i am triggered
IV. 00:58:278 (1) - emphasis pls
V. 01:53:738 (2,3) - Kinda unfitting imo to stack these since sounds are not the same and stuff and yea and stuff
VI. 02:02:657 (3) - emphasis pls (i'm repeating myself cool but i'm not gonna repeat myself anymore)
VII. 02:34:035 (7) - Yea this seems really unfitting cuz the strong sound is at the white tick
VIII. 03:37:035 (2) - this sounded also awkward since you skipped a piano sound
IX. 03:45:468 (8,9) - pls unstack seems unfitting imo aaaa
X. 04:14:657 (1) - pls teach me how to make long sliders holy shit
bye fcl!!

hard
I. 00:56:495 (2,3) - this is just too damn hard
II. 01:24:224 (3,4,1) - nice blanket xD
III. 02:37:035 (1) - emphasis pls. Unstack pls. Check for same kind of stuff
IV. 03:46:441 (2) - too damn hard
V. 04:07:197 (2) - waaaaaa
I have just started modding E/N/H diffs as you can probably see

side
I. 00:16:927 (1) - only fcl and you did this nice
II. 01:16:603 (1) - I think it would melt my mind if I had to map a easy or a normal for a song like this xD
III. 02:48:711 (1,1) - is this enough recover space in a normal cause i don't know :O
IV. 04:14:332 - imo you should add a not here cause sounds
lol why did i even try to mod this

easy
check aimod
owls are cool

xi is actually a really good composer
nice map and hope this helps
Topic Starter
Atsuro

SnowNiNo_ wrote:

From my diff
well no test play tho, so many diff lol

  • [Insane]
  1. 00:56:495 (4,5) - change to stream or 1/2 slider maybe? 1/3 slider just dont fit the music That's what the piano is doing so yeah
  2. 01:20:738 (2) - stick with 01:19:846 (4) - Can't due to distance snap
  3. 01:21:468 (4) - this note should be emphasize more imo I prefer to keep the emphazis on here 01:21:630 (5,1) -
  4. 01:21:630 - i think here can put a triplet if you want to emphasize 01:21:792 (1) - That would be a small overmap, will consider it for later
  5. 01:52:278 (5) - stick with 01:51:225 (5) - Distance snap, using it because the song's rhythm is hard
  6. 03:00:549 (2,3) - i dont think the music sound like this lol, should be sth like 03:00:224 (1) - You're right, fixed
  7. 03:26:819 (3) - sliderend stick with 03:26:332 (1) - sliderend Oke
  8. 03:46:441 (4,5) - same as 00:56:495 (4,5) Same
  9. 04:02:332 (5) - make this start at 04:02:170 - since you dont got a strong beat as the previous pattern 00:51:468 (4) - , so i dont think you need to put a note 04:02:170 - , and seems like you are matching the music here and streams sound perfect Nah, i'm trying my best to avoid the 1/6 piano
  10. 04:07:197 (4,5) - same as 00:56:495 (4,5) - s
  11. 04:13:359 (5) - NC Ok
  • [Extra]
  1. 02:26:008 (6,7,8,9,1) - well i dont think the spacing should increase here
  2. 02:57:630 (1,2,3) - stick with 02:56:495 (3) -
  3. 03:36:386 (6) - NC?
  4. 03:42:224 (5) - ^
  5. 03:55:684 (1) - NC off and 03:56:170 (4) - NC
  6. 03:59:251 (3) - stick with 03:58:278 (4) - sliderend
  7. 04:02:981 (5,6,7,8,9,10,11) - spacing here can be decreased more

^Fk this lol delete this diff plz XDDD^ Blame USA tournament

  • [Extra (mod this one, not the other one)]
  1. 01:02:657 (5,9) - NC
  2. 01:27:305 (5,9) - ^
  3. 01:33:143 (7) - ^
  4. 01:59:089 (5) - ^
  5. 02:28:603 (7) - ^
  6. 02:57:630 (1,2,3) - stick with 02:56:495 (3) -
  7. 03:42:224 (5) - NC
  8. 03:59:251 (3) - stick with 03:58:278 (4) - sliderend
  9. all the NCs are just a suggestion since i think NC on change-spacing stream seems more comfortable :)
Did all here

Maakkeli wrote:

hai

what is thiiiiis Can't update the extra so it has old tags. Will delete it once the usa tournament is over

mod this extra
I. 00:22:116 (2) - yea if you wanna give ebin emphasis and HP rain you NC this lelSure
II. 01:24:873 (3,4,5) - I think that this custom stack thingy looks kinda ugly now since it's kinda on the "wrong" side. This would liike better imo Did something
III. 01:25:846 (2,3,4,5) - This sounds so awkward to my ear when you skip that sound on the white tick aaaaaaa I like this switch to drums, idk
IV. 01:35:008 (4,5) - This is kinda not cool to do for a stream since now you're giving the biggest emphasis to (4) which is not really an important sound. (5) is the one you would want to emphasize in this stream. So yea (5) should be at that angle twist thing imo like 01:35:414 (9) - here it is. (I love overexplaining stuff) I was intending to do that but idk why i did it wrong when mapping it lol
V. 02:17:414 (3,1) - Nice blanket bro Thank
VI. 02:51:305 (6) - Eh i don't like this break since you mapped the same kind of stuff before. Still this is 100% your choice wether you wanna map this or not It fits since it's after the most intense part of the map
VII. 02:59:576 (1,2,3) - Is this even supposed to be a custom stack thing No
VIII. 03:00:630 (3) - ^ i'm filling my mod with these It's the automatic stack leniency
IX. 03:01:684 (1) - Wow this seemed really awkward. Because skipping cool sounds seems really random to me. And tbh this doesn't really fit here I didn't skip anything here D:
X. 03:22:116 (1,2,3,4,1) - Wow sudden big spacing this seems inconsistent. It's the same as 01:58:765 (1,2,3,4,1,2,3,4) -, the spacing is bigger because the SV is also faster
cool

insane
I. 00:22:116 (2) - that ebin NC emphasis thing lol lol
II. 00:56:495 (4) - Just one 1/6 return slider would be more playable Ok
III. 01:03:305 (10) - I think the ending should be clickable It might be hard to catch though
IV. 01:44:819 (6,3) - It's only gay if they touch and now it's a bit gay (lol this is 100% nitpick now) It's only visible through the editor
V. 02:09:792 (12) - NC for ebin emphasis Ok
VI. 02:51:305 (10) - ^ OK
VII. 03:01:684 (1) - I didn't like this before, I don't like this now a
VIII. 03:06:873 (1,2,3,4,5,6,7) - This is probably subjective but imo this flow is bad to play I don't see how, if i get this again i'll change but it plays good enough for me
IX. 03:46:441 (4,5) - The 1/6 slider thing I mentioned earlier Used 2 1/6 repeats, it works i think
X. 04:07:197 (4) - ^ ^
ye cool


hard
I. 00:56:495 (2,3) - this is just too damn hard Ok Ok i'll use a single slider
II. 01:24:224 (3,4,1) - nice blanket xD Best blanket
III. 02:37:035 (1) - emphasis pls. Unstack pls. Check for same kind of stuff Trying to keep the difficulty low
IV. 03:46:441 (2) - too damn hard It's called hard for something (changed)
V. 04:07:197 (2) - waaaaaa aaaaasadafa
I have just started modding E/N/H diffs as you can probably see

easy
check aimod
owls are cool Agreed

xi is actually a really good composer
nice map and hope this helps
Side

Maakkeli wrote:

side
I. 00:16:927 (1) - only fcl and you did this nice same
II. 01:16:603 (1) - I think it would melt my mind if I had to map a easy or a normal for a song like this xD tbh
III. 02:48:711 (1,1) - is this enough recover space in a normal cause i don't know :O it's about 2/1 should be fine for a normal.
IV. 04:14:332 - imo you should add a not here cause sounds not a note but I am considering changing (4) to a 1/1 slider since there is a sound there but it's kinda weak so it would have to be a slider end. I'll change this later with more mods cuz it's one change lol
lol why did i even try to mod this fam
Thanks!
Nerova Riuz GX

Maakkeli wrote:

N/A
I like how I was able to stay full HP almost the whole thing umm i guess one day I'll have to raise my HP because of the other diffs
I. 00:22:116 (1) - I salute you for ebin emphasis (this is an important note don't mind this) im not ebin *input deadman face*
II. 00:37:684 (1) - Yea this sudden change in SV felt really awkward but idk I guess it's fine. I also don't like that you ended the slider on a sound like that slap me for the new slower slider
III. 01:13:522 (2,3) - Kinda unfitting stack imo since the sounds are not the same and (3) is more powerful i guess i'll keep it because i want some more impact on (1)
IV. 01:15:305 (1,2) - Yea this also felt kinda unfitting since the song does triples and you do 3/4 sliders i feel there's nothing wrong tho :/
V. 01:25:846 (1,2,3,4) - I know what these are mapping but it still hurts me that you skipped the sounds on the white ticks gahhh that's too complicate i dont want to map them out
VI. 01:47:738 (1,2,3,4,5,6,7,8) - These are like really high pitch and really powerful and yet you give them such a small spacing. same bc i want to drop more things in kiai
VII. 02:51:305 (1) - Same thing as Atsuro's extra. But it's still your choice wether you wanna map this or not i'll leave it blank for atsuro i guess
really enjoyed this diff
http://puu.sh/o4eNZ/026c157681.rar
Incise
Hello from my queue, Some issues/ opinions!

FOUR DIMMENSIONS
00:57:143 (1,2,1) - I feel having a NC stacked under, will make players possibly misread it

01:02:332 (1,2,3,4,5,6,7,8) - I feel since the spacing between the streams in the beginning, was consistent, having a big spaced stream, like this, slightly threw me off, and may aswell other players.

01:25:846 (1,2,3,4,5,6,7,8) - I don't think this part is emphasized as half stacks, listen closely, sounds more like triples

02:20:170 (1,2,3,4,5,6,7,8,1,2,3,4) - I don't feel the NC on the stream fits, as I don't here and special beat being emphasized there, so If can keep it the same color?

02:25:359 (1,2,3,4,5,6,7,8,1,2,3,4) - ^

02:27:062 (4,5,6,1,2,3,4,5,6) - ^

Ok no more NC stream issues, you know what im trying to say... *phew* Back to modding!

02:29:414 (2,3,4,5,6,7,8,9) - If your emphasizing the drum beat here, It goes, but If your following the musical rhythm, then these stacks o don't really go. Imo
03:29:089 (1,2,1,2,1,2) - I feel this spacing is slightly over the edge, may cause a lot of miss aim/ miss-read

03:32:170 (1,2,3,4,1,1,1,1) - Spacing I feel is a little on the strong side, yes It's well emphasized, but try slightly decreasing it.

04:09:305 (1,2,1) - This may be a miss-read, But, imo

Overall Nice map atsuro, play's well! GL on the rank!
Len
from q

Hard:
  1. 02:01:359 (1) - remove nc
  2. 02:02:008 (1,2,3,4,5,6) - so hard for hard

FCL:
  1. ar is too high

wow nice map
Topic Starter
Atsuro
@Len Fixed the nc, will change the circles if more people suggest it (that pattern and this 03:25:035 (1,2,3,4,5,6) - are supposed to be hard)
Spaghetti
:lol:

Xayler wrote:

This is just my opinion as I can't play this of course, but the spacing in the last refrain I think is too high. It's a climax but still. na

SnowNiNo_ wrote:

  • [FOUR DIMENSIONS]
  1. more stream on FOUR DIMENSIONS instead of kick slider ! or you can just change the diff name tho p/4928920
  2. the part like 01:43:846 - 01:46:278 - and 02:04:603 - 02:07:035 - and 03:08:170 - 03:09:305 - and 03:28:927 - 03:30:062 - and 03:36:711 - 03:38:819 - could change all to streeeeeeams na
  3. 01:58:603 (2,1) - consist the spacing with 01:58:765 (1,2,3,4,5,6,7,8,1) - ? People will pause to hit that so I don't want them to have to jump into a stream right out of it, especially with such a weird rhythm.
  4. 02:26:819 (2,3) - ^ ^
  5. 03:00:873 (5,1) - ^ ^
  6. 03:15:954 (1,2,3) - well these seems you are emphasizing the music but you didnt do on all the previous pattern so this seems kinda weird No I emphasized just not with those sliders.
  7. 03:54:468 - make a streams here That'd be inconsistent
well i think FOUR DIMENSIONS just need more streams
you can see Blue Zenith's FOUR DIMENSIONS got the same drain time with this song but the circle got way many then yours
i know the song is different but is just a compare tho lets mix it up a bit xd
anyway GL~

Maakkeli wrote:

hai

what is thiiiiis

4d
hi spaghetti
I. 00:22:116 (5) - If you wanna give ebin emphasis and HP rain you NC this like you did 00:23:414 (1) - nc spam tho
II. 00:37:684 (1) - Idk this felt like super fast compared to before but I guess this is fine ya that was by accident lol fixd
III. 00:44:819 (1) - I really think that the red tick should be clickable since the sound is kinda powerful. Even if it's after 1/6 stuff it shouldn't be too hard to click i disagree cuz i like how the kick slider kinda builds up the energy towards it, and it plays much better anyways so ya jh
IV. 00:45:143 (2) - Triple would fit better imo na coz thatd conflict the 1/6 beats
V. 00:55:197 (1,2) - Same as the stuff I already said g
VI. 01:06:468 (2,3) - I don't really like how you make this a triple. And then that 1/2 slider skips a sound on that blue tick :((( The synth is muuuuch more louder than that reverb on the blue lo
VII. 01:13:684 (5) - Ehh seems kinda random to me that you ended this slider on a sound like this and then skipped a sound at 01:14:332 - g
VIII. 01:32:170 (1) - ? me likey
IX. 01:38:549 (8) - This might be kinda unexpected cant ignore the 1/6 and its played like any other kickslider anyways so ya
X. 01:47:737 (1,2,3) - This feels kinda lackluster since you just added some 1/6 stuff when the piano pitch it going higher than ever. A spaced stream would be really cool since the piano is still in 1/4 im gay so i just spaced out the sliders more i rlllllly wanna keep them
XI. 02:24:062 (1,2,1,2) - this rythm would fit better imo cause of the piano. You could silence the 1/2 sliderends to give better emphasis i made this edgy as fuckj
XII. 02:35:089 (1) - Make this also two 1/6 sliders. Cause it fits better imo. i dont understand
XIII. 02:40:603 (2,3) - Here I think that just one 1/6 slider would fit better ^
XVI. 02:45:468 (5) - Same as 02:35:089 (1) - ^
ok

HaloMaster96 wrote:

00:57:143 (1,2,1) - I feel having a NC stacked under, will make players possibly misread it i dont understand

01:02:332 (1,2,3,4,5,6,7,8) - I feel since the spacing between the streams in the beginning, was consistent, having a big spaced stream, like this, slightly threw me off, and may aswell other players. i got testplays and nobody had issues with it so g

01:25:846 (1,2,3,4,5,6,7,8) - I don't think this part is emphasized as half stacks, listen closely, sounds more like triples wh ur crazy

02:20:170 (1,2,3,4,5,6,7,8,1,2,3,4) - I don't feel the NC on the stream fits, as I don't here and special beat being emphasized there, so If can keep it the same color? literally i nc evry half measure holy

02:25:359 (1,2,3,4,5,6,7,8,1,2,3,4) - ^ ^

02:27:062 (4,5,6,1,2,3,4,5,6) - ^ ^

Ok no more NC stream issues, you know what im trying to say... *phew* Back to modding!

02:29:414 (2,3,4,5,6,7,8,9) - If your emphasizing the drum beat here, It goes, but If your following the musical rhythm, then these stacks o don't really go. Imo consistency

03:29:089 (1,2,1,2,1,2) - I feel this spacing is slightly over the edge, may cause a lot of miss aim/ miss-read na its 1/4 hits in the end so it shouldnt be hard for people who are playing this, plus i got testplays and it was fine so g

03:32:170 (1,2,3,4,1,1,1,1) - Spacing I feel is a little on the strong side, yes It's well emphasized, but try slightly decreasing it. nop

04:09:305 (1,2,1) - This may be a miss-read, But, imo nop

Overall Nice map atsuro, play's well! GL on the rank! nop 3 strikes ur out
i cant post the update here coz the code is too long so here u go xd
Natsu
FOUR DIMENSIONS

  1. From 00:21:792 - to 00:42:224 - hitsounds are super loud and the slider ticks are really annoying to hear, you can reduce the volume of hitsounds there, about the slider ticks I tested at 20% volume, they are still audible, but more friendly to players ears.
  2. 00:42:549 (2) - there is a prominent change in the music, from the clam section to the fast one, so you are missing a NC there.
  3. 00:53:900 (1,2,3) - can we make the different gaps in the timeline more noticeable? I'm talkin about the spacing between the 1/4 gap 00:53:900 (1,2) - being almost the same with the 1/2 gap 00:54:062 (2,3) - , probably is readable now, but can be more intuitive if you space them in a different way
  4. 00:55:846 (3) - according to the music and mostly the way you placed your NCs, the NC should be at 00:55:846 (3) - , but not in 00:56:008 (1) -
  5. 00:58:927 (2,3) - same rhythm mistake that I found on some ¨side¨ map, starting the stream at the blue tick doesn't make much sense with the song and make the gameplay a bit uncomfrotable, since the melody is starting at 00:59:251 -, that beat should be click able according to the music >:
  6. 01:14:008 - I feel this beat should be clickable, using a slider + circle can fit here nicely IMO
  7. 01:24:387 (2,1) - NC should be on 2 not in your actual 1 according to the music, I prefer if you have combos that fit the music rather than a pattern that don't follow the music nicely, even if it looks nice.
  8. 01:31:684 (7,8,9) - similar suggestion as 00:53:900 (1,2,3) -
  9. 01:34:278 (4) - a NC would fit the music better, I suppose
  10. 01:37:846 (4) - you are missing a repeat in this slider not sure if on purpose or not, but your current way doesn't sounds that nice, so I strongly suggest you to add it
  11. 01:46:441 (2) - a new patten in the music is starting here, we need a NC to indicate this, also it fits your comboing, please don't make inconsistencies like this one for the sake of a pattern, that don't feel nicely because of this.
  12. 01:48:387 (4) - seems you are missing a NC here, since you have one at 02:50:657 (1) -
  13. 01:58:603 (2) - seems you are missing a repeat here too, I think there are other places, anyways if this is on purpose, then it doesn't follow the music that nicely
  14. 02:07:197 (2) - again you are missing a NC, for the sake of a pattern, even by adding the NC you will improve the readability
  15. 02:09:143 (2) - ^
  16. from 02:09:792 (1) - to 02:19:522 - hitsounds are too loud also the slider ticks, basically the same as 00:21:792 - to 00:42:224 -
  17. 02:19:846 (3) - music change alot here, this don't belongs to the previous combo, add a new one here.
  18. 02:38:332 (1,2) - the previous stream build a different flow than this pattern, it feels forced, hope you can think in a way to make the gameplay more comfortable here.
  19. 03:09:468 (2) - again you missing a NC here for the sake of a pattern or maybe you just forgot to add it, the music change a lot and is the start of a new measure.
  20. 03:11:414 (4) - I'd NC this too, to be consistent with 03:11:738 (1) -
  21. 03:12:305 (2,3,4) - this pattern can be really confuse to play, because the 1/2 gap and the 1/4 gap have a similar spacing, hope you can make the difference more notable.
  22. 03:19:035 (3,4,5,6) - I love symmetry, but under my modding experience this kind of patterns are really bad to play, is ¨technically¨ straigh flow
  23. 03:28:927 (9) - again missing a NC for the sake of a pattern, pls don't do this, try to make your patterns fit the music, instead of the music fit your patterns, atleast the comboing
  24. 03:32:495 (1,1,1,1) - basically all of them have the same spacing, why everyone one is NC? the combo spam is not needed, with the exception of 03:32:495 (1) -
  25. 03:35:414 (1,2) - this kind of patterns sometimes play with the player mind and are really tricky, is the slider 1 or 2? is like when someone is repeating 121212121212 and then he make some change in the pattern and confuse u
  26. 03:45:954 (1) - the NC is spammy and don't fit anything, this is part of the previous pattern
  27. 03:54:224 (1,2,3) - spacing becomes really weird here, why the 1/4 jump is bigger than the 1/2 gap?? personally I can't agree with this
  28. 04:14:657 (1) - use less volume for the slider tail >:
  29. diff have really nice things, but I didn't like your comboing at certain parts
Extra

  1. from 00:22:116 - to 00:42:224 - hitsounds and slider ticks are really loud and not nice to hear IMO, check my suggestion at FOUR DIMENSION diff
  2. 00:44:981 (1,2) - after the previous 1/4 jump, the 1/2 one 00:44:981 (1,2) - feels so bad to play, add more spacing pls, believe it will improve the playability alot
  3. 00:51:143 (1) - this being a NC doesn't make much sense, since you are being really consistent with yout comboing, so looking at this single triplet being a combo alone is weird, just remove it
  4. 01:08:819 (1,2,3,4) - when using patterns like this, circles with different gaps in the music, please space them properly, you will make alot of players mad when they play 1 2 and 3, then 4 appears with the same spacing, but different gap in the timeline, is just really uncomfortable to play, use different spacing or a stack
  5. 01:11:414 (1,2,3,4) - same as above
  6. 01:20:819 ignoring this, but mapping 01:20:738 (3,4) - which are part of the same melody in the song, doesn't make much sense, I strongly suggest to map 01:20:819 - otherwise is just random doubles ignoring what is happening in the music, or atleast make 01:20:738 (3,4) a single slider as FOUR DIMENSION diff does, your current rhythm isn't nicely to play and listen IMO
  7. 01:54:224 (1,2,3) - Usually I don't point blankets too much, but this one is really off o.o
  8. 02:02:008 (1,2,3,4,5) - I don't want to sound rude, but this pattern don't belong to this map, I mean the map is really 2015-2016 style, and the you make this which is basically something that u will see in 2010 or before, I strongly suggest you to do something else here
  9. from 02:11:089 - to 02:19:522 - hitsounds and slidet ticks sounds too loud, basically the same suggestion as 00:22:116 - to 00:42:224 -
  10. 02:25:197 (4,1,2) - comboing here is super weird and don't fit the music, since the new measure is starting at 02:25:359 - but due to your rhythm choice you can't NC that part, I strongly suggest to make this clickable 02:25:359 - and add NC on it, if you really don't want to do this, then atleast remove the NC from 02:25:522 (1) - and add one at 02:25:684 (2) - will sounds atleast better than what you have atm.
  11. 04:14:711 (1) - gradually reduce the volume of this spinner until 5% at then of it, your actual volume is too high and dont fit this part.
  12. map is fine, but it can still be polish more, not about getting more mods, but self modding, tiny details, blankets, slider shapes, patterns, etc. those tiny things make your map looks better, now is a fine map, but not a shiny map
N/A's Another

  1. from 00:22:116 (1) - to 00:42:387 - hitsounds and slider ticks are super loud and hurt ears, check my suggestion in the hardest diff.
  2. 00:48:549 (3,4) - starting to stream at blueticks is really uncomfortable to play, also the song isn't suggesting you this, the melody is obviously starting at 00:48:873 - which mean the stream should be starting there too, not at the blue tick, sliders tails aren't considered ¨active objects¨ since they don't need a click action, that's why your rhythm feels really bad
  3. 00:58:927 (3,4) - ^
  4. 00:53:251 (1,2) - this looks like 1/2 pattern, the spacing is too big compared to other 1/4 jumps at the beginning, for example 00:51:954 (1,2,1) - , so believe don't do this, unless you want to have a huge line of fails and retries at this point of the map, just reduce the spacing and make it more noticeable
  5. 01:25:522 (1) - sometimes is like you are missing an extra repeat to fit the song properly
  6. 01:37:359 (1,2,3) - no pls, don't make the spacing that confuse, any person will play 1 and 2 as 1/2 or they will rush the hit and will end in a 100 or 50 hit, make things more noticeables, players will appreciate that for sure!.
  7. 01:48:387 (1) - even the two hardest diff aren't doing this, why? because this will cause alot of combo breaks, due to the small hitwindow that this slider require, try a long slider, follow another track in the music, or simple reduce the rhythm, but avoid doing this as the other diffs avoided this as well
  8. from 02:11:089 (1) - to 02:18:873 - hitsounds and slider ticks become loud again, basically the same as 00:22:116 (1) - to 00:42:387 -
  9. 02:19:522 (1,2) - same rhythm mistake as 00:48:549 (3,4) - but this one is worse, because you are merging the slow part of the song with the change to the fast part
  10. 03:00:224 (5) - same as 01:25:522 (1) -
  11. 03:43:522 (5,6,7) - 1/4s and 1/2s with basically the same spacing, well this is the worse case, since even the 1/4 jump is bigger than the 1/2 spacing, pls try to map with more consitent spacing, this doesn't mean using distance snap, but try to make your objects spacing according to the song and timeline gaps. I saw the same happening at other of your maps, so I guess is something that you should be improving
  12. 04:14:738 (1) - same suggestion as extra diff
  13. not a fan, but acceptable with some spacing and rhythm fixes
Insane

  1. from 00:22:116 (1) - to 00:42:224 - same as the other diffs about hitsounds and slider ticks being too loud
  2. 00:42:549 (3) - this stream don't belong to the before calm part, can you add NC to make the difference notable?
  3. 01:03:305 (10) - remove a repeat from this slider and att a circle in 01:03:630 - that will represent the song better
  4. 01:08:819 (1,2,3,4) - already explained this on other diff, circle patterns with different gaps in the time line and same spacing visually talking plays really bad, use a noticeable spacing, or stack 3 and 4 to differentiate them
  5. 01:09:468 (4,5,6,1) - ^
  6. 02:09:873 (1) - reduce the volume at the slider tail a bit.
  7. 04:14:738 (1) - ^
    basically the same as your other diff, is fine, but can be better if you polish some tiny details
FCL's Hyper

  1. 00:16:927 (1) - could you just remove this spinner and start as the rest of mappers did? i think you should respect the set onwer drain time, anyways if you don't want then atleast reduce the volume of it
  2. from 00:22:116 to 00:42:387 - hitsounds are really loud, also the slider ticks.
  3. 01:01:035 (1,2) - nazi can you stack them properly, the auto stack ins't working there.
  4. 01:21:468 (4) - lets end the slider in 01:21:630 - since the beat is more loud and feels weird when playing.
  5. 01:50:981 (3) - this is touching the HP bar, is ¨fine¨, but doesn't looks planned and looks more like a mistake from the mapper to have objects overlapping with the game interface
  6. 01:54:224 (1,2) -you don't have enough sv to archive a perfect blanket, and you ended with a ugly overlap, try other pattern, the actual one looks not nicely
  7. 04:17:008 (1) - reduce the volume at the spinner tail
    fine
other diffs are mostly fine, but take a look at some volume suggestion that I made and good luck with this mapset
FCL
@MKL fixed almost things
@Len ar is pretty fine since it's 4.3 star map plus it has 184 bpm what bpm is high in my opinion

Natsu wrote:

  1. 00:16:927 (1) - could you just remove this spinner and start as the rest of mappers did? i think you should respect the set onwer drain time, anyways if you don't want then atleast reduce the volume of it reduced to 25%
  2. from 00:22:116 to 00:42:387 - hitsounds are really loud, also the slider ticks. changed to 35%
  3. 01:01:035 (1,2) - nazi can you stack them properly, the auto stack ins't working there. well
  4. 01:21:468 (4) - lets end the slider in 01:21:630 - since the beat is more loud and feels weird when playing. my bad, fixed
  5. 01:50:981 (3) - this is touching the HP bar, is ¨fine¨, but doesn't looks planned and looks more like a mistake from the mapper to have objects overlapping with the game interface ok
  6. 01:54:224 (1,2) -you don't have enough sv to archive a perfect blanket, and you ended with a ugly overlap, try other pattern, the actual one looks not nicely welll
  7. 04:17:008 (1) - reduce the volume at the spinner tail ok
    fine
    omg all fixed
Ty for modding guys
osu file format v14

[General]
AudioFilename: xiAkasha.mp3
AudioLeadIn: 0
PreviewTime: 103278
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56711,68170,70116,78792,97846,105630,148770,149089,156224,156229,159148,167581,188419,188743,188824,198143,200495,209495,211040,213062,221089
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Akasha
TitleUnicode:Akasha
Artist:xi
ArtistUnicode:xi
Creator:Atsuro
Version:FCL's Hyper
Source:
Tags:Side Spaghetti Nerova Riuz GX FCL 100sec records stream deathstream
BeatmapID:909551
BeatmapSetID:403427

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,131289,139246
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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245,82,253846,1,4,3:0:0:0:
224,82,253927,1,4,0:3:0:0:
213,64,254008,1,2,3:0:0:0:
224,45,254089,1,0,0:0:0:0:
245,45,254170,1,2,3:0:0:0:
255,64,254251,1,0,0:0:0:0:
245,82,254332,6,0,L|305:78,1,52.5,0|0,0:0|0:0,0:0:0:0:
389,94,254657,6,0,B|337:101|296:79|296:79|323:126|330:168|319:219|280:260|187:286|112:224|143:134|190:86|279:90|289:173|299:236|277:310|277:310|312:289|350:284|350:284|313:262,1,735.000028038026,4|0,1:2|0:0,0:0:0:0:
256,192,257008,12,0,260819,2:0:0:0:
Nerova Riuz GX

Natsu wrote:

N/A's Another

  1. from 00:22:116 (1) - to 00:42:387 - hitsounds and slider ticks are super loud and hurt ears, check my suggestion in the hardest diff.
  2. 00:48:549 (3,4) - starting to stream at blueticks is really uncomfortable to play, also the song isn't suggesting you this, the melody is obviously starting at 00:48:873 - which mean the stream should be starting there too, not at the blue tick, sliders tails aren't considered ¨active objects¨ since they don't need a click action, that's why your rhythm feels really bad
  3. 00:58:927 (3,4) - ^
  4. 00:53:251 (1,2) - this looks like 1/2 pattern, the spacing is too big compared to other 1/4 jumps at the beginning, for example 00:51:954 (1,2,1) - , so believe don't do this, unless you want to have a huge line of fails and retries at this point of the map, just reduce the spacing and make it more noticeable
  5. 01:25:522 (1) - sometimes is like you are missing an extra repeat to fit the song properly
  6. 01:37:359 (1,2,3) - no pls, don't make the spacing that confuse, any person will play 1 and 2 as 1/2 or they will rush the hit and will end in a 100 or 50 hit, make things more noticeables, players will appreciate that for sure!.
  7. 01:48:387 (1) - even the two hardest diff aren't doing this, why? because this will cause alot of combo breaks, due to the small hitwindow that this slider require, try a long slider, follow another track in the music, or simple reduce the rhythm, but avoid doing this as the other diffs avoided this as well
  8. from 02:11:089 (1) - to 02:18:873 - hitsounds and slider ticks become loud again, basically the same as 00:22:116 (1) - to 00:42:387 -
  9. 02:19:522 (1,2) - same rhythm mistake as 00:48:549 (3,4) - but this one is worse, because you are merging the slow part of the song with the change to the fast part
  10. 03:00:224 (5) - same as 01:25:522 (1) -
  11. 03:43:522 (5,6,7) - 1/4s and 1/2s with basically the same spacing, well this is the worse case, since even the 1/4 jump is bigger than the 1/2 spacing, pls try to map with more consitent spacing, this doesn't mean using distance snap, but try to make your objects spacing according to the song and timeline gaps. I saw the same happening at other of your maps, so I guess is something that you should be improving
  12. 04:14:738 (1) - same suggestion as extra diff
  13. not a fan, but acceptable with some spacing and rhythm fixes
only changed some minor stuff and those volume problems.
The rest things are all fine, considering the slider leniency.
not going to say more about the problems about kick sliders.
Also, for the overall momentum building, the slider ends are not replaced as well.

http://puu.sh/oo0OJ/8252f9cefd.rar
Natsu

Nerova Riuz GX wrote:

only changed some minor stuff and those volume problems.
The rest things are all fine, considering the slider leniency.
not going to say more about the problems about kick sliders.
Also, for the overall momentum building, the slider ends are not replaced as well.
can you bring me a proper reply of why, because took me a few hours to mod this map, so I think i deserve a better response. You know ignored mods are a DQ issue, and byt not reply them properly, people would think you are ignoring them.
Nerova Riuz GX
ok, if you insist

Natsu wrote:

N/A's Another
  1. 00:48:549 (3,4) - starting to stream at blueticks is really uncomfortable to play, also the song isn't suggesting you this, the melody is obviously starting at 00:48:873 - which mean the stream should be starting there too, not at the blue tick, sliders tails aren't considered ¨active objects¨ since they don't need a click action, that's why your rhythm feels really bad
    As a part which is mainly expressing piano samples, that slider is prepared to implement an important feedback on that echo, so it's intentionally made to become a 1/1 slider. And about your slider end problem, I would say that's totally fine because that can still be considered as a part of the stream during the gameplay (you still have to hold until the end.) Maybe you'll ask me to change it into a 1/2 or even a 3/4 one, but please take a look at this: 03:38:495 (3,4) - . They are quite similar, but using two different beat placements. Though they have the same piano samples, those drums in the backgrounds provide two totally different momentum on those two parts, which made the second part feel more intense than the first one. I did make something on slider so they could express the difference.
    -
  2. 00:58:927 (3,4) - ^ same above
    -
  3. 00:53:251 (1,2) - this looks like 1/2 pattern, the spacing is too big compared to other 1/4 jumps at the beginning, for example 00:51:954 (1,2,1) - , so believe don't do this, unless you want to have a huge line of fails and retries at this point of the map, just reduce the spacing and make it more noticeable
    that won't make tons of fails and retries. It's a basic way of splitting streams. If you have problems about the spacing, maybe you should check these: 00:44:170 (1,2) - . They used similar spacing in a 1/4 gap. You might think that they are kick sliders so this shouldn't be an example, but a kick slider can do make an obvious chance for you to increase the spacing between two streams. Also, there is a clear cymbal that should be emphasized (00:53:251 - ), but I increased the spacing between (1) and (2) instead of (8) and (1). The first intention is to make the previous stream more easier to hit, and the second is to make a slow down on the next stream, so you can clearly feel there's a speed up on the kick slider for emphasizing.
    -
  4. 01:25:522 (1) - sometimes is like you are missing an extra repeat to fit the song properly
    Sometimes we need to make it shorter to prevent useless combo break and give players a nicer hit window on the next note
    -
  5. 01:37:359 (1,2,3) - no pls, don't make the spacing that confuse, any person will play 1 and 2 as 1/2 or they will rush the hit and will end in a 100 or 50 hit, make things more noticeables, players will appreciate that for sure!.
    At player's side, kick sliders can be looked as single circles with "tails". That's how slider leniency works, you can just click the slider head and ignore the end, after that you can still get a plain 300. I feel that you're mainly noticing that player will misread on this thing, but I can provide many testplays from players at this level to prove it.
    -
  6. 01:48:387 (1) - even the two hardest diff aren't doing this, why? because this will cause alot of combo breaks, due to the small hitwindow that this slider require, try a long slider, follow another track in the music, or simple reduce the rhythm, but avoid doing this as the other diffs avoided this as well
    Already calculated the hit window, it's big enough. If the player can hold their accuracy, they can still hit the slider properly. it can also gain some health for your game, too. and btw, i did shrink the hold so catching the next stream won't be an actual problem at all.
    -
  7. 02:19:522 (1,2) - same rhythm mistake as 00:48:549 (3,4) - but this one is worse, because you are merging the slow part of the song with the change to the fast part
    The main, actual burst for emphasizing is settled at 02:20:170 - . it's not even a real problem if the first note on that stream is a slider end. but if you still want a proper reply from my side, well...I'm gonna say things before that burst are still be considered as "slow ones", so they are not limited by such a slider end problem as you thought
    -
  8. 03:00:224 (5) - same as 01:25:522 (1) - same
    -
  9. 03:43:522 (5,6,7) - 1/4s and 1/2s with basically the same spacing, well this is the worse case, since even the 1/4 jump is bigger than the 1/2 spacing, pls try to map with more consitent spacing, this doesn't mean using distance snap, but try to make your objects spacing according to the song and timeline gaps. I saw the same happening at other of your maps, so I guess is something that you should be improving
    basically the same as I said above. I think it's clear enough for you to figure out.
So I hope these could be a "better response" as you said. (not meant to be salty)
Natsu
rereply

Nerova Riuz GX wrote:

ok, if you insist

Natsu wrote:

N/A's Another
  1. 00:48:549 (3,4) - starting to stream at blueticks is really uncomfortable to play, also the song isn't suggesting you this, the melody is obviously starting at 00:48:873 - which mean the stream should be starting there too, not at the blue tick, sliders tails aren't considered ¨active objects¨ since they don't need a click action, that's why your rhythm feels really bad
    As a part which is mainly expressing piano samples, that slider is prepared to implement an important feedback on that echo, so it's intentionally made to become a 1/1 slider. And about your slider end problem, I would say that's totally fine because that can still be considered as a part of the stream during the gameplay (you still have to hold until the end.) Maybe you'll ask me to change it into a 1/2 or even a 3/4 one, but please take a look at this: 03:38:495 (3,4) - . They are quite similar, but using two different beat placements. Though they have the same piano samples, those drums in the backgrounds provide two totally different momentum on those two parts, which made the second part feel more intense than the first one. I did make something on slider so they could express the difference. the intro sliders are part of the same section if you have a bit knowledge about rhythm you will figure out that the section starting at your slider tail is completely different from the previous one, what you are doing is basically the same as starting a kiai with a slider tail, but mapping them like that is rankable anyways, since wrong emphasis beats are not much a problem
    -
  2. 00:53:251 (1,2) - this looks like 1/2 pattern, the spacing is too big compared to other 1/4 jumps at the beginning, for example 00:51:954 (1,2,1) - , so believe don't do this, unless you want to have a huge line of fails and retries at this point of the map, just reduce the spacing and make it more noticeable
    that won't make tons of fails and retries. It's a basic way of splitting streams. If you have problems about the spacing, maybe you should check these: 00:44:170 (1,2) - . They used similar spacing in a 1/4 gap. You might think that they are kick sliders so this shouldn't be an example, but a kick slider can do make an obvious chance for you to increase the spacing between two streams. Also, there is a clear cymbal that should be emphasized (00:53:251 - ), but I increased the spacing between (1) and (2) instead of (8) and (1). The first intention is to make the previous stream more easier to hit, and the second is to make a slow down on the next stream, so you can clearly feel there's a speed up on the kick slider for emphasizing. I don't think you need that unreasonable high spacing, specially in a diff like this one, but well..

  3. 01:25:522 (1) - sometimes is like you are missing an extra repeat to fit the song properly
    Sometimes we need to make it shorter to prevent useless combo break and give players a nicer hit window on the next note
    -
  4. 01:37:359 (1,2,3) - no pls, don't make the spacing that confuse, any person will play 1 and 2 as 1/2 or they will rush the hit and will end in a 100 or 50 hit, make things more noticeables, players will appreciate that for sure!.
    At player's side, kick sliders can be looked as single circles with "tails". That's how slider leniency works, you can just click the slider head and ignore the end, after that you can still get a plain 300. I feel that you're mainly noticing that player will misread on this thing, but I can provide many testplays from players at this level to prove it.
    -
  5. 01:48:387 (1) - even the two hardest diff aren't doing this, why? because this will cause alot of combo breaks, due to the small hitwindow that this slider require, try a long slider, follow another track in the music, or simple reduce the rhythm, but avoid doing this as the other diffs avoided this as well
    Already calculated the hit window, it's big enough. If the player can hold their accuracy, they can still hit the slider properly. it can also gain some health for your game, too. and btw, i did shrink the hold so catching the next stream won't be an actual problem at all. So you are worry for the other sliders that are missing a repeat to fit the song properly, but you are fine with this one that for sure will break combos? kinda double standards o.o
    -
  6. 02:19:522 (1,2) - same rhythm mistake as 00:48:549 (3,4) - but this one is worse, because you are merging the slow part of the song with the change to the fast part
    The main, actual burst for emphasizing is settled at 02:20:170 - . it's not even a real problem if the first note on that stream is a slider end. but if you still want a proper reply from my side, well...I'm gonna say things before that burst are still be considered as "slow ones", so they are not limited by such a slider end problem as you thought its a problem with is a transition from a slowdown to a fast part
    -
    -
  7. 03:43:522 (5,6,7) - 1/4s and 1/2s with basically the same spacing, well this is the worse case, since even the 1/4 jump is bigger than the 1/2 spacing, pls try to map with more consitent spacing, this doesn't mean using distance snap, but try to make your objects spacing according to the song and timeline gaps. I saw the same happening at other of your maps, so I guess is something that you should be improving
    basically the same as I said above. I think it's clear enough for you to figure out. they are not like hitcircles idk why people tend to jutify things with not true things, sliders still need a hold and when u map different gaps in this way is really not nice to play, but I think 2016 is having less care about spacing
So I hope these could be a "better response" as you said. (not meant to be salty)

Thanks for the reply, since that should be done when someone mod your map, hope u keep it for future mods you get C:.

Anyways seems we don't agree with each other, so GL with the beatmap Atsuro.
Topic Starter
Atsuro

Natsu wrote:

Extra

  1. from 00:22:116 - to 00:42:224 - hitsounds and slider ticks are really loud and not nice to hear IMO, check my suggestion at FOUR DIMENSION diff Added some lines to fix the volume
  2. 00:44:981 (1,2) - after the previous 1/4 jump, the 1/2 one 00:44:981 (1,2) - feels so bad to play, add more spacing pls, believe it will improve the playability alot These set of jumps are made to emphasize the piano notes found on the red ticks, they play fine since the slider leads directly into the note and then is a sharp turn to the next circle, making it actually fairly easy to play. It's something i do on other parts too like 03:34:765 (7,1,2,3,4) - and 03:45:144 (7,1,2,3,4) -
  3. 00:51:143 (1) - this being a NC doesn't make much sense, since you are being really consistent with yout comboing, so looking at this single triplet being a combo alone is weird, just remove it That was a mistake :p
  4. 01:08:819 (1,2,3,4) - when using patterns like this, circles with different gaps in the music, please space them properly, you will make alot of players mad when they play 1 2 and 3, then 4 appears with the same spacing, but different gap in the timeline, is just really uncomfortable to play, use different spacing or a stack The way i make the rhythm change obvious is by changing the direction where the pattern is going, there have been a ton of playtests by players of different rankings and none of them had a problem here so it means it works. Also i already made the rhythm clear with the sliders before these circles.
  5. 01:11:414 (1,2,3,4) - same as above same
  6. 01:20:819 ignoring this, but mapping 01:20:738 (3,4) - which are part of the same melody in the song, doesn't make much sense, I strongly suggest to map 01:20:819 - otherwise is just random doubles ignoring what is happening in the music, or atleast make 01:20:738 (3,4) a single slider as FOUR DIMENSION diff does, your current rhythm isn't nicely to play and listen IMO Uh i actually never map that note on this section, i decided to change up from sliders to doubles to emphasize the song changing tone but it's really the same rhythm the sliders have (which makes the fact of it sounding bad to you strange :v). Only thing that is missing are the slider tracks.
  7. 01:54:224 (1,2,3) - Usually I don't point blankets too much, but this one is really off o.o Fixed lol
  8. 02:02:008 (1,2,3,4,5) - I don't want to sound rude, but this pattern don't belong to this map, I mean the map is really 2015-2016 style, and the you make this which is basically something that u will see in 2010 or before, I strongly suggest you to do something else here If someone else mentions it playing bad i'll change it, so far no one has had a problem here and i kinda like how this plays.
  9. from 02:11:089 - to 02:19:522 - hitsounds and slidet ticks sounds too loud, basically the same suggestion as 00:22:116 - to 00:42:224 - Added some lines to make them quieter
  10. 02:25:197 (4,1,2) - comboing here is super weird and don't fit the music, since the new measure is starting at 02:25:359 - but due to your rhythm choice you can't NC that part, I strongly suggest to make this clickable 02:25:359 - and add NC on it, if you really don't want to do this, then atleast remove the NC from 02:25:522 (1) - and add one at 02:25:684 (2) - will sounds atleast better than what you have atm. Did your second suggestion, it originally was clickable but it felt weird and felt more appropiate to use a repeat slider coming from these 02:24:224 (1,2,3) -
  11. 04:14:711 (1) - gradually reduce the volume of this spinner until 5% at then of it, your actual volume is too high and dont fit this part. Damn i always forget to do this lol
  12. map is fine, but it can still be polish more, not about getting more mods, but self modding, tiny details, blankets, slider shapes, patterns, etc. those tiny things make your map looks better, now is a fine map, but not a shiny map I can't find anything worth fixing, that's how i map i guess? idk
Insane

  1. from 00:22:116 (1) - to 00:42:224 - same as the other diffs about hitsounds and slider ticks being too loud Fixed
  2. 00:42:549 (3) - this stream don't belong to the before calm part, can you add NC to make the difference notable? Ok
  3. 01:03:305 (10) - remove a repeat from this slider and att a circle in 01:03:630 - that will represent the song better Oke
  4. 01:08:819 (1,2,3,4) - already explained this on other diff, circle patterns with different gaps in the time line and same spacing visually talking plays really bad, use a noticeable spacing, or stack 3 and 4 to differentiate them Same reasoning as extra
  5. 01:09:468 (4,5,6,1) - ^ Wooo
  6. 02:09:873 (1) - reduce the volume at the slider tail a bit. Spinner* and ok
  7. 04:14:738 (1) - ^ Ye
    basically the same as your other diff, is fine, but can be better if you polish some tiny details R u tellin' me that my maps look shitty adfnalfdk i'll try
Thanks for modding Natsu :^)
Spaghetti

Natsu wrote:

FOUR DIMENSIONS

  1. From 00:21:792 - to 00:42:224 - hitsounds are super loud and the slider ticks are really annoying to hear, you can reduce the volume of hitsounds there, about the slider ticks I tested at 20% volume, they are still audible, but more friendly to players ears. @Atsuro
  2. 00:42:549 (2) - there is a prominent change in the music, from the clam section to the fast one, so you are missing a NC there. i believe the nc should be placed where the new section actually starts (00:42:873 (1) - ) plus its much more powerful there
  3. 00:53:900 (1,2,3) - can we make the different gaps in the timeline more noticeable? I'm talkin about the spacing between the 1/4 gap 00:53:900 (1,2) - being almost the same with the 1/2 gap 00:54:062 (2,3) - , probably is readable now, but can be more intuitive if you space them in a different way theyre p much played the same way so i think its fine
  4. 00:55:846 (3) - according to the music and mostly the way you placed your NCs, the NC should be at 00:55:846 (3) - , but not in 00:56:008 (1) - first note of the melody in this bar starts on the off beat after and is very powerful so i put it there yaya
  5. 00:58:927 (2,3) - same rhythm mistake that I found on some ¨side¨ map, starting the stream at the blue tick doesn't make much sense with the song and make the gameplay a bit uncomfrotable, since the melody is starting at 00:59:251 -, that beat should be click able according to the music >: and i wouldve gotten away with it if it werent for you meddling kids
  6. 01:14:008 - I feel this beat should be clickable, using a slider + circle can fit here nicely IMO tru, fixed my own way tho
  7. 01:24:387 (2,1) - NC should be on 2 not in your actual 1 according to the music, I prefer if you have combos that fit the music rather than a pattern that don't follow the music nicely, even if it looks nice. pattern xd
  8. 01:31:684 (7,8,9) - similar suggestion as 00:53:900 (1,2,3) - g
  9. 01:34:278 (4) - a NC would fit the music better, I suppose nah but i placed one at 01:35:738 (1) - if u care
  10. 01:37:846 (4) - you are missing a repeat in this slider not sure if on purpose or not, but your current way doesn't sounds that nice, so I strongly suggest you to add it on purpose, those kinds of sliders would be break-mania if fully repeated
  11. 01:46:441 (2) - a new patten in the music is starting here, we need a NC to indicate this, also it fits your comboing, please don't make inconsistencies like this one for the sake of a pattern, that don't feel nicely because of this. its very common to obscure comboing consistency for patterns i dont understand
  12. 01:48:387 (4) - seems you are missing a NC here, since you have one at 02:50:657 (1) - mhmmm
  13. 01:58:603 (2) - seems you are missing a repeat here too, I think there are other places, anyways if this is on purpose, then it doesn't follow the music that nicely g
  14. 02:07:197 (2) - again you are missing a NC, for the sake of a pattern, even by adding the NC you will improve the readability g
  15. 02:09:143 (2) - ^ ^
  16. from 02:09:792 (1) - to 02:19:522 - hitsounds are too loud also the slider ticks, basically the same as 00:21:792 - to 00:42:224 - @Atsuro
  17. 02:19:846 (3) - music change alot here, this don't belongs to the previous combo, add a new one here. g
  18. 02:38:332 (1,2) - the previous stream build a different flow than this pattern, it feels forced, hope you can think in a way to make the gameplay more comfortable here. i would agree, but with the 1/4 gap i think theres enough time for players to make it to the next stream without it feeling jolty
  19. 03:09:468 (2) - again you missing a NC here for the sake of a pattern or maybe you just forgot to add it, the music change a lot and is the start of a new measure. g
  20. 03:11:414 (4) - I'd NC this too, to be consistent with 03:11:738 (1) - yee
  21. 03:12:305 (2,3,4) - this pattern can be really confuse to play, because the 1/2 gap and the 1/4 gap have a similar spacing, hope you can make the difference more notable. i use that pattern throughout the map though D;
  22. 03:19:035 (3,4,5,6) - I love symmetry, but under my modding experience this kind of patterns are really bad to play, is ¨technically¨ straigh flow agreed, fixed i think
  23. 03:28:927 (9) - again missing a NC for the sake of a pattern, pls don't do this, try to make your patterns fit the music, instead of the music fit your patterns, atleast the comboing g
  24. 03:32:495 (1,1,1,1) - basically all of them have the same spacing, why everyone one is NC? the combo spam is not needed, with the exception of 03:32:495 (1) - since the music peaked there i thought it was fine, and plus a lot of other maps have done this. removed tho cuz i kinda think it looks ugly LOL
  25. 03:35:414 (1,2) - this kind of patterns sometimes play with the player mind and are really tricky, is the slider 1 or 2? is like when someone is repeating 121212121212 and then he make some change in the pattern and confuse u this one plays fine though :P
  26. 03:45:954 (1) - the NC is spammy and don't fit anything, this is part of the previous pattern oopsie that was accidental
  27. 03:54:224 (1,2,3) - spacing becomes really weird here, why the 1/4 jump is bigger than the 1/2 gap?? personally I can't agree with this evened out but the clickable beats are the same distance apart so ye
  28. 04:14:657 (1) - use less volume for the slider tail >: yee
thanks!
Puyi
Nice map
Rizia
hi late

Extra
00:45:305 (3,4) - for me, ctrl+g will have better flow
02:50:981 (2) - better have nc here

N/A's Another
01:58:278 (2) - recommend use 1/4 for better gameplay
04:13:684 (1,2,3,4,5,6,7,8,9) - i think the stream should start at around x176 y352

FCL's Hyper
00:41:576 (4) - whistle
00:56:008 - why don't follow this sound

Hard
01:47:414 (1) - how about this rhythm

sorry for bad mod, cuz i don't know too much on stream maps
i like Extra diff more then hardest diff
good luck
Topic Starter
Atsuro

Rizia wrote:

hi late

Extra
00:45:305 (3,4) - for me, ctrl+g will have better flow nah, the sharp flow is intentional to emphasize the piano
02:50:981 (2) - better have nc here yeah

Hard
01:47:414 (1) - how about this rhythm changed

sorry for bad mod, cuz i don't know too much on stream maps
i like Extra diff more then hardest diff
good luck
Thanks!
Nerova Riuz GX
didnt change that 1/8 slider. i want to keep the hold tho.
but i did move the stream for a little bit.

http://puu.sh/oBcvf/f437301092.txt
Monstrata
Four Dimensions

00:29:900 (1,2) - Blanket's off xP
00:33:792 (1) - Can you make this circular track better? Put a circle in the middle of the track, and use the approach circle to trace out a perfect outline like you would in a blanket.
00:44:819 (1,2) - I don't think these repeats adequately follow those piano notes on the red ticks.
01:25:197 (5) - 2 circles instead? Making that white tick clickable would be really nice.
01:33:711 (2) - Circle and kickslider instead?
02:39:468 (4,7) - Not stacked it that matters
02:46:116 - After this part, the drums become a lot more intense, I think you can afford to make this section more difficult xD. Use some longer streams here imo. I mean, this is Four Dimensions, you could make this entire section up to 02:50:008 - streams imo.
02:55:684 (5) - What about using a slider here for a better transition? Doubels into 1/1 gaps feel a bit weird for me. Can apply elsewhere where you have 1/1 gaps.
03:06:062 (3) - This slider shape is quite different from the others.
03:30:224 (2) - I would NC here.
04:07:684 (3,2) - Can you not stack them? Just cuz its really easy to miss the repeat and stuff.

Hmm... Overall this didn't feel that streamy... I think you should have included some more deathstreams if you wanted to use that diff name. I think the longest stream you had was only like 32 notes or something, which is kinda disappointing for me ;c.

Extra

00:33:792 (1) - This is actually a really cool slider-point design lol.
01:11:089 (4,5) - 1/2 slider instead? since the note on 5 is really different from the other circles.
01:37:197 (8,9,1,2,3) - This felt undermapped for me. Try this:
02:43:522 (1,2,3,4,5,6,7,8) - These kinds of rhythms don't really emphasize the blue tick. Parts like 02:42:954 (10) - are what define this rhythm imo. Try and follow them if you can, because the piano rhythm here is quite different from the rest of the map since it emphasizes the blue ticks so strongly.
02:51:305 - Not really getting the break xP.
03:07:359 (4,5) - This jump doesn't seem all that necessary.. Make the jump from 03:07:684 (6,7) - instead since 7 is quite strong.
03:30:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,1) - Im surprised you don't use larger spacing here even tho its basically the climax, or last part of the Kiai. Spacing fits better here than 03:22:116 (1,2,3,4) - imo...

Insane

01:16:603 (1,2) - From a design perspective, it would look better if you kept the slider-borders separate. As in, don't overlap like this cuz its so minimal it look looks untidy. Maybe increase the DS by 0.1?
01:17:900 (1,2,3,1,2,3) - Like if you compare visuals, the first combo is overlapping, but the second one isnt touching, so it looks a bit inconsistent visually. Applies to other places where this occurs
01:22:278 (2,3) - Can u blanket?
01:48:387 (5) - 1/6 repeats?
02:19:846 (1) - Remove one repeat and add a circle?

I wish you used more deathstreams tbh xD. Okay, good luck!
Topic Starter
Atsuro

Monstrata wrote:

Extra

00:33:792 (1) - This is actually a really cool slider-point design lol. lol
01:11:089 (4,5) - 1/2 slider instead? since the note on 5 is really different from the other circles. I prefer the stack since in the song it's two separate notes instead of a long one
01:37:197 (8,9,1,2,3) - This felt undermapped for me. Try this: Those beats you want me to map are too silent, i don't see the need to map them
02:43:522 (1,2,3,4,5,6,7,8) - These kinds of rhythms don't really emphasize the blue tick. Parts like 02:42:954 (10) - are what define this rhythm imo. Try and follow them if you can, because the piano rhythm here is quite different from the rest of the map since it emphasizes the blue ticks so strongly. I'll think about it, i do this because i wanted more variety here instead of using only triples. I'll try thinking about another rhythm that doesn't play horrible and makes it clickable :P
02:51:305 - Not really getting the break xP. It's a quieter section after the most intense part of the song, it fits imvho
03:07:359 (4,5) - This jump doesn't seem all that necessary.. Make the jump from 03:07:684 (6,7) - instead since 7 is quite strong. Fixd
03:30:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,1) - Im surprised you don't use larger spacing here even tho its basically the climax, or last part of the Kiai. Spacing fits better here than 03:22:116 (1,2,3,4) - imo... But the spacing is larger, not larger than the other part you linked but if i made it the same spacing it would be too hard and a bit forced (and increase the sd a lot). Ended up doing this lol

Insane

01:16:603 (1,2) - From a design perspective, it would look better if you kept the slider-borders separate. As in, don't overlap like this cuz its so minimal it look looks untidy. Maybe increase the DS by 0.1? I don't get why people get so triggered with small overlaps like these but changed xd
01:17:900 (1,2,3,1,2,3) - Like if you compare visuals, the first combo is overlapping, but the second one isnt touching, so it looks a bit inconsistent visually. Applies to other places where this occurs Fix
01:22:278 (2,3) - Can u blanket? I can but i don't think it would look any better, i like how these look
01:48:387 (5) - 1/6 repeats? I think having movement feels better here
02:19:846 (1) - Remove one repeat and add a circle? Ok

I wish you used more deathstreams tbh xD. Okay, good luck!
`
Nathan
FOUR DIMENSIONS
00:21:792 (1,2,3,4) - I really recommend using a repeat here, going straight into a quint with no previous rhythm will make the start pretty annoying
00:44:819 (1,2) - could space these out a lot more tbh, 1/2 gaps between repeats with no movements feels underwhelming with this distance
00:57:143 (1,2,1,2,1) - NC pattern is inconsistent with 00:46:765 (1,2,3,1,2)
01:23:576 (1) - this slider angle looks pretty out of place imo
01:25:684 - I'd reduce the repeat and add a circle here to follow the melody/drums properly from the start
01:27:954 (5) - maybe NC for the spacing decrease, it's also a major change in pitch
01:38:549 (8) - this is 1/8 not 1/6
01:47:900 (2,3) - I feel that it's kinda unintuitive to have these be of different lengths, I'd take off a repeat from the first and add a circle
01:48:711 (5) - NC for spacing acceleration?
01:58:278 (1) - same thing mentioned earlier, you did this a few more times so not gonna mention it again, idek if you agree
02:05:251 (5,6,7) - this wide angle feels underwhelming and out of place for such a high note on 7, maybe ctrl+g it?

everything else in this set is nice and clean, but I'm a bit uncomfortable with some stream spacing/shapes in the highest diff
I can be more specific if you want
Nathan
fix the unsnapped object on the highest diff and remove spaghetti from tags
also the settings on the easy seem a bit high for this bpm, how about lowering the OD and AR by 1?
Topic Starter
Atsuro

sukiNathan wrote:

fix the unsnapped object on the highest diff and remove spaghetti from tags
also the settings on the easy seem a bit high for this bpm, how about lowering the OD and AR by 1?
Changed/fixed all, also did some buffing in the difficulty on aether on this part 03:30:224 - and mapped this break 02:51:468 - since it's now the hardest diff
Nathan
ok
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