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Ramin Djawadi - Pacific Rim

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Total Posts
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Topic Starter
Prospettiva
This beatmap was submitted using in-game submission on Thursday, January 28, 2016 at 5:14:52 PM

Artist: Ramin Djawadi
Title: Pacific Rim
Source: Pacific Rim
Tags: OST
BPM: -600
Filesize: 7404kb
Play Time: 04:47
Difficulties Available:
  1. Activating Normal Reactor (2.24 stars, 429 notes)
  2. Gipsy Danger (5.38 stars, 850 notes)
Download: Ramin Djawadi - Pacific Rim
Information: Scores/Beatmap Listing
---------------
dun dun dun dun

change log, don't open
1. Removed some unneccesary long ass sliders

2.BPM Fix

3. Pattern Fixin'

Gipsy Danger

Mapping - 100% done! (Modding needed obvs)

Hitsounding - 100% done (Very basic hitsounding, I'm not good with these, please mod accordingly)

Overall - 100% done


Activating Normal Reactor


Mapping - 100% done

Hitsounding - 100% done (used hitsound copier bc lazy but it works B) )


Waiting on [ microisms ]'s hard
Cerulean Veyron
#modhelp

Did some timing check and other stuff of fixing some spacing or w/e lmao
Topic Starter
Prospettiva

Cerulean Veyron wrote:

#modhelp

Did some timing check and other stuff of fixing some spacing or w/e lmao
kthx
nerd 8-) 8-) 8-)
Diamondis
Ayy lmao, I'm here to look through files and stuffs.

Activating Normal Reactor-
General- http://prntscr.com/9lazlm
No preview time, consider - 01:38:533
Disable countdown
Metadata - http://prntscr.com/9lazx5
Is there a source? If so add it.
Add some tags.
Difficulty
Pretty high approach rate for a 2 star song imo.

Gipsy Danger-
General- http://prntscr.com/9lb0rp
No preview time, consider - 01:38:533
Disable countdown
Metadata- http://prntscr.com/9lb11s
Is there a source? If so add it.
Add some tags.

I'll go through the map itself if you'd like. I hope this helps.
Diamondis
IRC Mod :)
12:09 Daddy Volibear: It all checked out okay, but just add some tags and some preview times
12:10 Daddy Volibear: Also, I made a forum post about it so its all there
12:10 Prospettiva: Alright, let me go to it~
12:11 Prospettiva: alright, thank you for the metadata check~ I completely forgot about preview time
12:11 Daddy Volibear: If you want I can go through the map as well :)
12:12 Prospettiva: Go through Gipsy Danger, the normal is not finished yet and there's a GD coming from someone so yee
12:12 Prospettiva: I'd like to know if the flow is alright
12:12 Daddy Volibear: Okay
12:12 Prospettiva: I know i need to change some stuff
12:12 Daddy Volibear: Oh
12:12 Daddy Volibear: The normal map
12:12 Daddy Volibear: Start the spinner about the same time on Gipsy Danger
12:12 Daddy Volibear: The spinner right off the bat is a lil much imo
12:13 Prospettiva: alright
12:13 Daddy Volibear: 00:31:905 NC
12:14 Daddy Volibear: 00:32:603 this (4) of the combo
12:14 Prospettiva: um
12:14 Daddy Volibear: Idk just opinions ;x
12:14 Prospettiva: wait, for some reason, those things are an invalid formap
12:14 Daddy Volibear: huh?
12:14 Prospettiva: you have to send the combo, then the suggestion~
12:14 Daddy Volibear: Gipsy danger?
12:15 Prospettiva: it doesn't work if you put the combo and suggestion together
12:15 Daddy Volibear: Oh
12:15 Daddy Volibear: 00:31:905
12:15 Prospettiva: so it'll be like
12:15 Daddy Volibear: NC
12:15 Daddy Volibear: I'm really new to this so sorry ;x
12:16 Prospettiva: alright, let me teach you something then really quick so you won't get stomped on by other modders
12:16 Daddy Volibear: Ty ty
12:16 Prospettiva: whenever you're refrencing a note, click the note, then do ctrl+c
12:16 Prospettiva: then, when you have it
12:16 Daddy Volibear: 00:31:905 (7) -
12:16 Daddy Volibear: :D
12:16 Prospettiva: mhm!
12:16 Prospettiva: nice job
12:16 Daddy Volibear: Ty ty x3
12:17 Daddy Volibear: 00:31:905 (7) - NC
12:17 Daddy Volibear: like that
12:17 Daddy Volibear: o3o
12:17 Prospettiva: mhm
12:17 Daddy Volibear: Sigh. Thank you haha
12:17 Prospettiva: no problem, just helpin'
12:17 Daddy Volibear: We're both helpin eachother out so it works :3
12:18 Prospettiva: mhm~!
12:18 Daddy Volibear: 00:40:975 (8) - NC
12:18 Prospettiva: hmm
12:18 Prospettiva: alright
12:18 Daddy Volibear: 01:04:173 (6) - NC
12:19 Daddy Volibear: And with the combos, it just looks nice imo
12:19 Daddy Volibear: But again, preference.
12:19 Prospettiva: nah, I can't do that one
12:19 Prospettiva: It's needed to completel the pattern you see?
12:19 Daddy Volibear: Yeah I see it, I just thought it'd portion it up a little.
12:20 Daddy Volibear: These maps by the way are really nice
12:20 Daddy Volibear: I played them both.
12:20 Prospettiva: Thank you~!
12:20 Daddy Volibear: The jumps are really smooth
12:20 Prospettiva: please don't look at my other maps
12:20 Prospettiva: horrid things
12:21 Prospettiva: Well, I think there are some parts which are really comfusing
12:21 Prospettiva: even for me, and I'm a good reader
12:21 Daddy Volibear: 01:46:557 (1,2,3,4,5,6,7,8,9) - This combo is really nice. Gotta put a little praise in there :3
12:21 Daddy Volibear: like it jumps nicely and my eyes are like "unf"
12:22 Prospettiva: Thanks, there were a lot of re-dos
12:23 Daddy Volibear: 02:40:975 (1,2,3,4,5) - Since the entire section before that was all stacks, maybe do something with these 5 notes, Perhaps a small circle or something
12:24 Prospettiva: eeh
12:24 Prospettiva: sure, why not
12:24 Prospettiva: it's getting pretty boring at that part imo
12:24 Prospettiva: so might as well
12:24 Daddy Volibear: It gets way hard with the jumps in the end
12:24 Daddy Volibear: Just don't get too crazy ;3
12:25 Prospettiva: I didn't think the ending jumps were too hard
12:25 Prospettiva: the really hard ones
12:25 Prospettiva: are ... hold up, let me get em
12:25 Prospettiva: 03:39:580 (1) -
12:25 Prospettiva: they start here
12:26 Daddy Volibear: I was talking more
12:26 Daddy Volibear: 04:18:650 (10,11,12,13) -
12:26 Prospettiva: oooh
12:26 Prospettiva: yeah
12:26 Prospettiva: expanding ones
12:27 Daddy Volibear: I really like Kiai btw in this song
12:27 Daddy Volibear: Bc like it's in there perfectly
12:28 Prospettiva: I had to reduce the kiai of the fourt one
12:28 Daddy Volibear: I can tell
12:28 Prospettiva: AImod said that i had to much kiai
12:28 Daddy Volibear: 3 + 4
12:28 Daddy Volibear: If you want to add onto 4, take off of 5.
12:28 Prospettiva: 5 is important though! ;-;
12:28 Daddy Volibear: And by the way, you have a combo of like 21. Do you think thats too much or leave it be?
12:28 Prospettiva: it's the ending
12:29 Prospettiva: where?
12:29 Prospettiva: oh
12:29 Daddy Volibear: You could take off kiai at 04:46:557
12:29 Prospettiva: Yeah, I think it's appropiate at some points
12:29 Daddy Volibear: Thats why I didn't make a big deal out of it. Those jumps are too hard for me, but perfect for the map :3
12:30 Prospettiva: Trust me man, I can't do them either
12:30 Daddy Volibear: I snooped around your profile
12:30 Prospettiva: I had to ask Doomsday to play test for me
12:30 Daddy Volibear: So It's really impressive how you're mapping :3
12:30 Prospettiva: nah
12:30 Daddy Volibear: "hey rrtyui could you test a 5 star map for me."
12:30 Prospettiva: my second to recent map is so shit
12:30 Prospettiva: dear god
12:30 Prospettiva: "Heart Attack"
12:30 Daddy Volibear: I don't map for qualification. More of just for me to understand the game better.
12:30 Prospettiva: there we go
12:30 Daddy Volibear: x3
12:31 Prospettiva: Ah, i see
12:31 Prospettiva: Well, this map is going for rank
12:31 Daddy Volibear: I hope i'm helping a little x3
12:31 Prospettiva: btw, before you log, you should find out how to get this IRC chat into the thread
12:32 Prospettiva: because I can't award you 2 kudosu I think, only 1 per map
12:32 Daddy Volibear: Oh no I only want 1 :)
12:33 Prospettiva: kk
12:33 Daddy Volibear: I'm working on getting it
12:34 Prospettiva: alright
fat pear
give me kd when i finish my GD >:(
-sandAI
Gipsy Danger


00:59:800 (5) - This would be a bit confusing to some players. Make this segment of jumps consistent, dont overlap 4 and 5.

01:47:242 (5) - This works a bit better because it is followed by a slider; I'm thinking again, a jump instead of overlapped tapping.

02:57:358 (3)
02:58:753 (9) - This section with the center notes is a bit confusing, try spacing out these two beats.

03:00:323 (8) - Rather make this a triplet or just make it jumpy.

03:29:277 (10) - Don't overlap 10 and 11.

03:33:899 (1) - This should start on the White bar, not the 1/4 (blue)

03:54:044 (3) -
03:55:091 (3) -
03:55:788 (3) -
03:56:486 (3) - These four should be evenly spaced with the rest of the combo.

04:07:300 (1) - This should start on the 1/1 (white) not the 1/2 (red)

04:15:498 (8) -
04:35:381 (1) -
04:39:219 (1) - These three apply to the overlapping instead of jumping.
Topic Starter
Prospettiva

HonestE wrote:

Gipsy Danger


00:59:800 (5) - This would be a bit confusing to some players. Make this segment of jumps consistent, dont overlap 4 and 5. Fixed

01:47:242 (5) - This works a bit better because it is followed by a slider; I'm thinking again, a jump instead of overlapped tapping.It's fine how it is, though I'll change it if i see this again.

02:57:358 (3)
02:58:753 (9) - This section with the center notes is a bit confusing, try spacing out these two beats. Adjusted it

03:00:323 (8) - Rather make this a triplet or just make it jumpy. It's leading up to the duuuuuun, nothing changed

03:29:277 (10) - Don't overlap 10 and 11. It's easier for the player to come back to the slider after 12, nothing changed

03:33:899 (1) - This should start on the White bar, not the 1/4 (blue) Fixed

03:54:044 (3) -
03:55:091 (3) -
03:55:788 (3) -
03:56:486 (3) - These four should be evenly spaced with the rest of the combo. Fixed

04:07:300 (1) - This should start on the 1/1 (white) not the 1/2 (red)Fixed

04:15:498 (8) -
04:35:381 (1) -
04:39:219 (1) - These three apply to the overlapping instead of jumping.It's fine how it is, no change
Thanks for mod~! 8-)
squirrelpascals
Gipsy stranger danger
• 00:24:393 (1) - Remove nc

• 00:26:312 (1) - Space more evenly between 9 and 2 to keep flow

• 00:27:532 (2,3) - Stack 4 with 2

• 00:46:719 (1,2) - Put 1 closer to 2? Stretchy jump

• 00:51:951 (1) - I feel like the rhythm calls for this slider starting on the white tick after it

• 00:51:951 (1,2,3,4) - also blanket 1 and 4 better

• 00:57:707 (8) - I would recommend NCing here and more often in general.

• 01:08:695 (1) - Start this on the white tick maybe

• 01:39:393 (1) - Delete this note. Feels overmapped

• 01:40:091 (3) - Please put this on the sliderend of 2

• 01:50:556 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This consolation is reallllly messy. Jumps feel very random and don't flow well. Please go back to all your longer consolations such as this one () and consider remapping these bits

• 01:53:870 (2) - sv change here is very uncalled for bc there's no slow part in the music. Delete

• 01:58:405 (3,4,5,6,7) - Delete 3 and move everyting back half a beat? Then just fill in whatever gap you have.

• 02:03:812 (4,1,2) - 1 should act as more of a transition between 4 and 2

• 02:07:998 (6,7,8) - Put 6 on top of 8

• 02:18:637 (5,6) - Delete 6, and do the following:copy paste 5, hit ctrl > twice. Then ctrl g.

• 02:24:567 (13) - nc here?

• 02:28:056 (5,6,7) - Stack 5 and 7?

• 02:28:928 (2) - This slider design doesn't is veryyyy messy and just randon. please redo and make it look neat and end on a white tick.It doesn't really feel like the song calls for it.

• 02:48:986 (9,10) - Please position 9 and 10 so that they're blanketed better with 11

That's all I'm going to do, you should be able to apply the same things I said above to the second half of the map.

Cool song, I like the cinematic feel. Good luck :D
Topic Starter
Prospettiva

squirrelpascals wrote:

Gipsy stranger danger
• 00:24:393 (1) - Remove nc fixed

• 00:26:312 (1) - Space more evenly between 9 and 2 to keep flow fixed

• 00:27:532 (2,3) - Stack 4 with 2 gixed

• 00:46:719 (1,2) - Put 1 closer to 2? Stretchy jump Music is picking up, this is fine imo

• 00:51:951 (1) - I feel like the rhythm calls for this slider starting on the white tick after it True, fixerinno

• 00:51:951 (1,2,3,4) - also blanket 1 and 4 better It's not supposed to be a blanket

• 00:57:707 (8) - I would recommend NCing here and more often in general. fixed

• 01:08:695 (1) - Start this on the white tick maybe Fine how it is

• 01:39:393 (1) - Delete this note. Feels overmapped Changed it, this slider works with the lead up

• 01:40:091 (3) - Please put this on the sliderend of 2 fixed

• 01:50:556 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This consolation is reallllly messy. Jumps feel very random and don't flow well. Please go back to all your longer consolations such as this one () and consider remapping these bits Will do

• 01:53:870 (2) - sv change here is very uncalled for bc there's no slow part in the music. Delete Works well with the music, though I'll change if it's brought up again

• 01:58:405 (3,4,5,6,7) - Delete 3 and move everyting back half a beat? Then just fill in whatever gap you have. fixed

• 02:03:812 (4,1,2) - 1 should act as more of a transition between 4 and 2 fixed

• 02:07:998 (6,7,8) - Put 6 on top of 8 fixed

• 02:18:637 (5,6) - Delete 6, and do the following:copy paste 5, hit ctrl > twice. Then ctrl g. fixed

• 02:24:567 (13) - nc here? sure

• 02:28:056 (5,6,7) - Stack 5 and 7? Leading to drum

• 02:28:928 (2) - This slider design doesn't is veryyyy messy and just randon. please redo and make it look neat and end on a white tick.It doesn't really feel like the song calls for it. Fixed, except the white tick part, the weird violin thingy ends on red tick

• 02:48:986 (9,10) - Please position 9 and 10 so that they're blanketed better with 11fixed

That's all I'm going to do, you should be able to apply the same things I said above to the second half of the map.

Cool song, I like the cinematic feel. Good luck :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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