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Alan Walker - Faded

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Topic Starter
Astarte
This beatmap was submitted using in-game submission on Saturday, April 8, 2017 at 02:41:36 AM

Artist: Alan Walker
Title: Faded
Tags: Iselin Solheim EDM electro ballad house pop _DT3 HydroCannon13 dtm9 nowa
BPM: 90
Filesize: 14779kb
Play Time: 03:26
Difficulties Available:
  1. Advanced (2.21 stars, 305 notes)
  2. HC's Hard (2.59 stars, 314 notes)
  3. Hyper (3.33 stars, 410 notes)
  4. Nowa's Eternal Silence (4.11 stars, 404 notes)
  5. Turtle's Standard (1.56 stars, 243 notes)
Download: Alan Walker - Faded
Information: Scores/Beatmap Listing
---------------
CONTAINS SLOW SV

Mapset

Turtle's Standard
Advanced
HC's Hard
Hyper
Nowa's Insane

SB by me
Timing by Bonsai

Special thanks to:

SPOILER
  1. _DT3, NazuSan for the hs
  2. All star shooters
  3. All modders
  4. Bakari for the help offer and get my motivation back :^)
  5. And especially all GDers
RogueKitten
The name of this song is actually Fade, not Faded. :)

Also, the "Visible" difficulty has a couple of problems. These include:
At the start of the level, the sliders and circles represent both instruments and vocals. But, later on, the notes only represent the vocals. There are a couple of sliders to be removed, or many to be added, that means... :(
Another mistake is the BPM. Around the drop, the BPM seems to be too slow, and is off-sync with the notes a bit. Then, when it returns to normal, the BPM barely seems to change at all (if it even does), and then syncs well again. I think the problem is either the timing for the drop was incorrect, or there is no separate timing section for the drop. This is your second map, after all, so this is an understandable mistake.

This is just a question: Is the "Fading" difficulty meant to blank? By that, I mean, do you plan to have a beatmap for that difficulty? Or did you either mean to delete the difficulty, or had a beatmap for it and it disappeared? I'm not sure.

If any of this is offensive to you: no offense was meant to be given. This is just some constructive criticism. :)
Topic Starter
Astarte
Thanks for your feedback.

"Fade" is the name of the non vocal song, while "Faded" is the vocal version.
See here: https://www.youtube.com/watch?v=60ItHLz5WEA

The other difficulty "Fading" is not yet touched. That's why I uploaded this in the helping section, not the ready for ranking one. I just finished the 1st difficulty.

I'm looking at the whole thing again to look at other things you pointed out, but it would be helpful if you showed me the time :? Like when was the bpm not synced well? I spent so much time on it and I still make mistakes... :(

I see no offenses at all. tks for it though. :D
RogueKitten
Ah okay. :)

The BPM was off-sync at the about the drop...

Also, I forgot to play the Taiko, CtB, and osumania modes for your level! Oops! But I did now.

Your Taiko mode for this level is amazingly synced. I think, however, you shouldn't have made it all reds, because it's a bit too easy... but that's just a suggestion, you don't have to change it. :D

The CtB is well-synced, and has a good difficulty. The end seems to be a bit off, however. The long piano notes that close the song are at first represented by a singular fruit, but the last two notes are represented with fruit chains.

As for the osu!mania... note I didn't actually play it. I did the auto mode for this, because I'm VERY bad at osu!mania. But it looks like the osu!mania has similar problems to the osu! mode. The notes that are represented are constantly switching between vocals and instruments. What I like to do when I make my maps is focus on the instruments in an instrumental section, and where there are vocals, only represent the vocals. Another thing about the osu!mania is that significant notes of the song are ignored, and quieter notes are generally represented in your beatmap, which is odd. Sadly, I think you should completely remake the osu!mania. :( :( :(

Again, I mean to give no offense at all! :D
Topic Starter
Astarte
About the bmp... I still don't understand what you mean by "the drop". Pls give me the time span in numbers when it is off-synced.

Maps other than osu! mode are not made by me. They are automatically created based on my osu! map. So I have no control over them. If you want the taiko to be more varied than just red, I'll just have to change the hitsounds in the osu! map, which I might do later if I'm not lazy enough.

So, pls focus only on the normal osu! mode sine that's what I only make. Cheers and Merry Christmas ;)
RogueKitten
Okay, that's good to know. The Taiko, CtB, and osumania were automatically made. I'll keep that in mind. ;D

And... the drop. The drop?! The beat drop? Bass drop? This is basic music terminology! But I'll give you the timespan for it. ...well I'm not sure how to give a time how far into the level it is. But the drop is the part right after the first spinner, where you see a significant change in the music, and it doesn't have the same BPM anymore. The bad sync ends when the music returns to how it was before. :)
Welkin Kamino
Here's some things I think you should fix.

Visible Difficulty
00:14:118 (1,2) - First slider should be better around it. Example ---> http://puu.sh/n4D6G/64e40db5f8.jpg
00:21:451 (1) - Delete the middle point so it's straight
00:21:451 (1,2) - Make it better around it slider 1 (aka blanket)
00:32:784 (1,2,3) - The circle 2 is not in the middle of the sliders
00:35:451 (1) - Make it better blanket Example ---> http://puu.sh/n4DMj/8a07c88e64.jpg
00:57:451 (4) - When you have small sliders like this, bending them too much looks bad.
01:08:784 (3,1) - Make a better blanket
01:16:118 (1,2) - Make a better blanket
01:16:784 (2,4) - The start of Slider 4 is not on the end of slider 2
01:18:118 (3,4) - Make a better blanket
01:30:118 (1,2) - Make a better blanket
01:40:118 (3,4) - Make a better blanket
01:55:118 (1) - Too curve for a small slider
02:16:451 (2,3) - Make a better blanket
02:39:451 (1,2) - Slider are not perfectly symmetric
02:50:117 (5,6) - Make a better blanket
02:52:784 (1,2) - Make a better blanket
02:53:451 (2,3,4) - make better blanket and I think you should change this a bit so it looks and feels better
03:03:451 (1) - Delete the middle point so it's straight
03:04:784 (2,3) - I think these sliders are not symmetric (try use Ctrl + C and Ctrl + V)
03:06:784 (1,2) - Make a better blanket
03:10:117 (1,2) - Ctrl + c the first slider then paste it and Ctrl + J to make the slider symmetric then extend the slider by pulling the slider on top in the time zone
03:12:118 (1,2) - Make a better blanket

Fading
00:13:451 (6,1) - Too close or put right under the end of slider 6
00:19:451 (3) - Too close?
00:20:118 (5,6) - Too close
00:25:451 (2,3) - Make a better blanket Example http://puu.sh/n4GI5/0963274f54.jpg
00:29:451 (2,3,4) - Distance is not the same
00:47:118 (7) - Ctrl + C the first slider then paste it and Ctrl + J abd Ctrl + H to make the slider symmetric
00:53:784 (1) - Too curved
00:55:784 (3,4) - Make a better blanket
00:56:784 (5,8) - Sliders don't look nice (my opinion) Suggestion ---> http://puu.sh/n4H2A/def867a68b.jpg
01:05:784 (3,4) - Ctrl + C the first slider then paste it and Ctrl + J and Ctrl + H to make the slider symmetric
01:07:451 (2,3) - Slider 3 too close
01:10:784 (2,3) - Ctrl + C the first slider then paste it and Ctrl + J and Ctrl + H to make the slider symmetric
01:12:451 (1,2,3,4) - The Circles are to close when you map like this ("this" meaning it stops
01:18:118 (5) - Looks weird
01:22:451 (4,5) - Ctrl + C the first slider then paste it and Ctrl + H to make the slider symmetric
01:24:118 (2) - This slider should look like this -->http://puu.sh/n4HJK/501f560eb2.jpg
01:25:451 (2,3) - Too close and move it a bit farther
01:33:118 (2,3) - Up to you if you want to make them symmetric
01:36:118 (2,3) - Too close Suggestion ---> http://puu.sh/n4HVW/5b9664af32.jpg

Hope this helps! :D
Topic Starter
Astarte

WelkinTheWolf wrote:

Here's some things I think you should fix.

Visible Difficulty
00:14:118 (1,2) - First slider should be better around it. Example ---> http://puu.sh/n4D6G/64e40db5f8.jpg
00:21:451 (1) - Delete the middle point so it's straight
00:21:451 (1,2) - Make it better around it slider 1 (aka blanket)
00:32:784 (1,2,3) - The circle 2 is not in the middle of the sliders
00:35:451 (1) - Make it better blanket Example ---> http://puu.sh/n4DMj/8a07c88e64.jpg
00:57:451 (4) - When you have small sliders like this, bending them too much looks bad.
01:08:784 (3,1) - Make a better blanket
01:16:118 (1,2) - Make a better blanket
01:16:784 (2,4) - The start of Slider 4 is not on the end of slider 2
01:18:118 (3,4) - Make a better blanket
01:30:118 (1,2) - Make a better blanket
01:40:118 (3,4) - Make a better blanket
01:55:118 (1) - Too curve for a small slider
02:16:451 (2,3) - Make a better blanket
02:39:451 (1,2) - Slider are not perfectly symmetric
02:50:117 (5,6) - Make a better blanket
02:52:784 (1,2) - Make a better blanket
02:53:451 (2,3,4) - make better blanket and I think you should change this a bit so it looks and feels better
03:03:451 (1) - Delete the middle point so it's straight
03:04:784 (2,3) - I think these sliders are not symmetric (try use Ctrl + C and Ctrl + V)
03:06:784 (1,2) - Make a better blanket
03:10:117 (1,2) - Ctrl + c the first slider then paste it and Ctrl + J to make the slider symmetric then extend the slider by pulling the slider on top in the time zone
03:12:118 (1,2) - Make a better blanket

Fading
00:13:451 (6,1) - Too close or put right under the end of slider 6
00:19:451 (3) - Too close?
00:20:118 (5,6) - Too close
00:25:451 (2,3) - Make a better blanket Example http://puu.sh/n4GI5/0963274f54.jpg
00:29:451 (2,3,4) - Distance is not the same
00:47:118 (7) - Ctrl + C the first slider then paste it and Ctrl + J abd Ctrl + H to make the slider symmetric
00:53:784 (1) - Too curved
00:55:784 (3,4) - Make a better blanket
00:56:784 (5,8) - Sliders don't look nice (my opinion) Suggestion ---> http://puu.sh/n4H2A/def867a68b.jpg
01:05:784 (3,4) - Ctrl + C the first slider then paste it and Ctrl + J and Ctrl + H to make the slider symmetric
01:07:451 (2,3) - Slider 3 too close
01:10:784 (2,3) - Ctrl + C the first slider then paste it and Ctrl + J and Ctrl + H to make the slider symmetric
01:12:451 (1,2,3,4) - The Circles are to close when you map like this ("this" meaning it stops
01:18:118 (5) - Looks weird
01:22:451 (4,5) - Ctrl + C the first slider then paste it and Ctrl + H to make the slider symmetric
01:24:118 (2) - This slider should look like this -->http://puu.sh/n4HJK/501f560eb2.jpg
01:25:451 (2,3) - Too close and move it a bit farther
01:33:118 (2,3) - Up to you if you want to make them symmetric
01:36:118 (2,3) - Too close Suggestion ---> http://puu.sh/n4HVW/5b9664af32.jpg

Hope this helps! :D
Thank you :) I'll fix what you suggested.
FadingAway
go harder difficulty :D
Topic Starter
Astarte

Awapeer wrote:

go harder difficulty :D
Well I think I could try... but I'm not really good at harder diffs :P
Moreover, do you think this song is a bit slow and gentle for an insane :?:
RogueKitten

Astarte wrote:

Awapeer wrote:

go harder difficulty :D
Well I think I could try... but I'm not really good at harder diffs :P
Moreover, do you think this song is a bit slow and gentle for an insane :?:
I think it could be possible to make an Insane, or at least a Hyper with this song without overmapping. If you're not the best with mapping higher difficulties, you can just have a friend do a guest difficulty. :)
Topic Starter
Astarte
Updated the map :?

RogueKitten wrote:

I think it could be possible to make an Insane, or at least a Hyper with this song without overmapping. If you're not the best with mapping higher difficulties, you can just have a friend do a guest difficulty. :)
I don't have a single friend who play this game :v
I will make a harder diff if I have time lol 8-)
Topic Starter
Astarte
I have added SB, please delete and download the mapset again.
Thanks :oops:
_DT3
Hi dude, great map, song and SB! Hope this helps you:

General:
AIMod lists some important stuff:
Your map might need an Epilepsy Warning because of its SB.
(Kiai-Time is toggled for more than 1/3 of the map. Try removing the Kiai-Time between 00:54:784 (1) - 01:37:451 (3).) - Optional

Visible:
00:15:118 (2) - Might sound better if moved to white tick
00:28:784 (2) - Same
00:54:118 - It would be good if there is a hit circle here

Fading
AR 8.3 is a bit harsh for an advanced map, maybe AR 7 - 7.7 is better?
00:47:118 (7) - Following the pattern of the previous combos, make a new combo here
00:49:118 (9) - Here too then and remove the NC here 00:49:784 (3)
00:57:451 (1) - Same here and remove NC here 00:58:118 (2)
00:58:118 (2) - NC?
01:05:784 (1) - Here too?
01:21:451 (1) - BTW, when I say I would like a new NC, it is to put an emphasis on the different combos, so here too (and they are optional)
02:09:118 (3,4,5) - Um, make it cleaner maybe? (So put 4 closer to 5)
02:10:451 (3,4,5) - Same here, even though they are intentional, they look weird
02:11:784 (3,4,5) - Same
02:34:784 (1) - NC here and remove NC here 02:35:451 (2)
02:43:117 (1) - Same and remove NC here 02:44:451 (3)

Since I have no more time, I want to ask if I should still mod Lost. Good luck with your map!
Topic Starter
Astarte

TurtleStuffs wrote:

Hi dude, great map, song and SB! Hope this helps you:

General:
AIMod lists some important stuff:
Your map might need an Epilepsy Warning because of its SB.
(Kiai-Time is toggled for more than 1/3 of the map. Try removing the Kiai-Time between 00:54:784 (1) - 01:37:451 (3).) - Optional

Visible:
00:15:118 (2) - Might sound better if moved to white tick
00:28:784 (2) - Same
00:54:118 - It would be good if there is a hit circle here

Fading
AR 8.3 is a bit harsh for an advanced map, maybe AR 7 - 7.7 is better?
00:47:118 (7) - Following the pattern of the previous combos, make a new combo here
00:49:118 (9) - Here too then and remove the NC here 00:49:784 (3)
00:57:451 (1) - Same here and remove NC here 00:58:118 (2)
00:58:118 (2) - NC?
01:05:784 (1) - Here too?
01:21:451 (1) - BTW, when I say I would like a new NC, it is to put an emphasis on the different combos, so here too (and they are optional)
02:09:118 (3,4,5) - Um, make it cleaner maybe? (So put 4 closer to 5)
02:10:451 (3,4,5) - Same here, even though they are intentional, they look weird
02:11:784 (3,4,5) - Same
02:34:784 (1) - NC here and remove NC here 02:35:451 (2)
02:43:117 (1) - Same and remove NC here 02:44:451 (3)

Since I have no more time, I want to ask if I should still mod Lost. Good luck with your map!
Thank you very much!!! I will fix what you suggested. :)
I haven't finished insane yet. So if you don't want to you don't have to mod it :oops:
TheNayce
I really like it, good job for your great work :D
RogueKitten
Just shot all my kudosu to this map. :) I think with some work this map could definitely get ranked!
Topic Starter
Astarte

TheNayce wrote:

I really like it, good job for your great work :D

RogueKitten wrote:

Just shot all my kudosu to this map. :) I think with some work this map could definitely get ranked!
Thanks a ton :) . It motivates me a lot.
I need a hitsound teacher though :v, and someone to check the insane diff :oops:
GrampasBack
so, i never modded anything nor do i know the formal stuff of doing so, but i got some suggestions for the insane diff or a higher diff if you plan on doing one.
First of all, for your second beatmap, its awesome how much work you put in with the storyboard and the quality of mapping overall, it looks and feels good to play most of the time ( i let more expirienced mappers make recommendetaions for circle/slider placement optimization because i suck at it).
I noticed that you try to follow the synthesyzer and the vocals in the refrain (wich is good cause both are awesome ^^), but i think you could sync your map better with the synth part. i played around with the beatsnap divisor (if thats the right name in english) and you can get some good resaults with using 1/6 on certain parts. i could pm you my slightly editet version of your map to show you examples if you want.

excuse my english and spelling mistakes ;)
Topic Starter
Astarte

GrampasBack wrote:

so, i never modded anything nor do i know the formal stuff of doing so, but i got some suggestions for the insane diff or a higher diff if you plan on doing one.
First of all, for your second beatmap, its awesome how much work you put in with the storyboard and the quality of mapping overall, it looks and feels good to play most of the time ( i let more expirienced mappers make recommendetaions for circle/slider placement optimization because i suck at it).
I noticed that you try to follow the synthesyzer and the vocals in the refrain (wich is good cause both are awesome ^^), but i think you could sync your map better with the synth part. i played around with the beatsnap divisor (if thats the right name in english) and you can get some good resaults with using 1/6 on certain parts. i could pm you my slightly editet version of your map to show you examples if you want.

excuse my english and spelling mistakes ;)
Thank you!!! :oops: I might need to pm you since I never used divisors other than 1/4 so I'm not really sure how it works (Imma noob :P). Thanks for the help again! :)
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