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Ookoshi Kaori - Seiya no Bokou

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Topic Starter
Nozhomi
This beatmap was submitted using in-game submission on mercredi 16 décembre 2015 at 18:56:48

Artist: Ookoshi Kaori
Title: Seiya no Bokou
Source: 艦隊これくしょん -艦これ-
Tags: Kancolle Kantai Collection winter christmas 2015
BPM: 110
Filesize: 2328kb
Play Time: 01:12
Difficulties Available:
  1. Easy (1,32 stars, 56 notes)
  2. Hard (2,18 stars, 115 notes)
  3. Normal (1,78 stars, 94 notes)
  4. Snowfield (3,08 stars, 153 notes)
Download: Ookoshi Kaori - Seiya no Bokou
Information: Scores/Beatmap Listing
---------------

Christmas 2015 Kancolle BGM
Myxo
2015-12-09 17:34 Nozhomi: Despe-kun pls mod my winter map for more Nozhomoe quality >< (it's only 4*1:12)
2015-12-09 17:34 Desperate-kun: give link
2015-12-09 17:34 Nozhomi: ACTION is listening to [https://osu.ppy.sh/b/847208 Ookoshi Kaori - Seiya no Bokou]
2015-12-09 17:35 Nozhomi: ><
2015-12-09 17:38 Desperate-kun: the whole approach of the mapset is rather unusual for this kind of song
2015-12-09 17:38 Desperate-kun: usually calm music box / piano things call for small circles and lower spacing, you are going with a relatively high base-DS approach
2015-12-09 17:39 Desperate-kun: i am not sure wether it was intentional or is just simply your style but i need to get used to it first
2015-12-09 17:39 Nozhomi: I'm not a Krfawy pls
2015-12-09 17:39 Nozhomi: XD
2015-12-09 17:40 Nozhomi: that's how I map stuff
2015-12-09 17:40 Desperate-kun: the question is if it's sensible
2015-12-09 17:40 Desperate-kun: i would say it is
2015-12-09 17:40 Desperate-kun: you should try to map a pop song with that style
2015-12-09 17:41 Desperate-kun: anyway let me see if i can find something to mod here
2015-12-09 17:41 Nozhomi: well dunno if pop mapping is my cup of tea XD
2015-12-09 17:41 Nozhomi: but k
2015-12-09 17:42 Desperate-kun: well i think that would be super neat with the style lol xD ofc i won't force you to map a song you dislike or smt lol
2015-12-09 17:42 Desperate-kun: 00:10:481 (5,1) -
2015-12-09 17:42 Desperate-kun: no matter if style related or not
2015-12-09 17:42 Desperate-kun: this jump is overdoing it
2015-12-09 17:42 Desperate-kun: the 3/4 slider should probably be replaced by a circle
2015-12-09 17:43 Desperate-kun: oh btw i'm looking at insane
2015-12-09 17:43 Nozhomi: ik
2015-12-09 17:43 Nozhomi: but I love this 120 patterns ;w;
2015-12-09 17:43 Nozhomi: but well
2015-12-09 17:43 Desperate-kun: but this 3/4 slider hurts my heart ;_; the song's so calm
2015-12-09 17:43 Desperate-kun: you could argue that that beat is strong
2015-12-09 17:43 Desperate-kun: but it isn't strong, there are no strong beats in this song
2015-12-09 17:44 Desperate-kun: that would need a 1/4 jump :c
2015-12-09 17:44 Desperate-kun: 00:36:118 (3,1) - same here then even though there is no jump
2015-12-09 17:44 Desperate-kun: imo it would be better to shorten the slider to 1/1
2015-12-09 17:44 Nozhomi: k
2015-12-09 17:45 Desperate-kun: 00:45:936 (1,2) - 4.5x jump here... hmm
2015-12-09 17:45 Desperate-kun: i mean it doesn't feel that big
2015-12-09 17:45 Desperate-kun: because the sv is just low
2015-12-09 17:45 Desperate-kun: but the movement speed increase and decrease is still intense
2015-12-09 17:45 Nozhomi: k will change sliders form
2015-12-09 17:45 Desperate-kun: a spacing like 00:47:027 (2,3) - would be more appropriate
2015-12-09 17:45 Desperate-kun: yeah that's nice
2015-12-09 17:46 Desperate-kun: 00:54:663 (1,2) - for some odd reason these fit
2015-12-09 17:46 Desperate-kun: 01:07:754 (1,2,3,4,5,6) - that's cool
2015-12-09 17:46 Nozhomi: ><
2015-12-09 17:47 Desperate-kun: OD 7.1
2015-12-09 17:47 Desperate-kun: okay
2015-12-09 17:47 Nozhomi: maybe 7
2015-12-09 17:47 Nozhomi: I put 7.2 before but
2015-12-09 17:47 Desperate-kun: it makes absolutely no difference
2015-12-09 17:47 Desperate-kun: it's probably 1ms of hitwindow difference
2015-12-09 17:47 Desperate-kun: even though i have never tried calculating these numbers
2015-12-09 17:48 Desperate-kun: but it shouldn't be much more than that
2015-12-09 17:48 Nozhomi: ya
2015-12-09 17:49 Desperate-kun: okay hard
2015-12-09 17:49 Desperate-kun: 00:20:572 (3) - these sliders are so short that your curved ones look a bit overcurved
2015-12-09 17:50 Desperate-kun: i don't really care about aesthetics usually but
2015-12-09 17:50 Desperate-kun: well, sometimes i do
2015-12-09 17:50 Nozhomi: ok will just remove the curve
2015-12-09 17:50 Desperate-kun: yeah same for like 00:24:936 (2) - that would be nice :D
2015-12-09 17:50 Nozhomi: almost no difference
2015-12-09 17:50 Desperate-kun: mhm
2015-12-09 17:51 Desperate-kun: also i can't help but mention that this slidershape 00:41:572 (1) - coudl have better curves, right now it looks a bit .. dunno
2015-12-09 17:51 Desperate-kun: the curves have the white anchors far from the center so it's squished towards the red anchor
2015-12-09 17:52 Nozhomi: too much curved ?
2015-12-09 17:52 Desperate-kun: no
2015-12-09 17:52 Desperate-kun: wait
2015-12-09 17:52 Desperate-kun: https://osu.ppy.sh/ss/4101924
2015-12-09 17:52 Desperate-kun: i would prefer this but it's up to you really
2015-12-09 17:52 Nozhomi: oh not perfectly symetrical
2015-12-09 17:53 Desperate-kun: but usually if you want to get bezier curves to look similar to 3-point curves you can move the pointsin the middle
2015-12-09 17:53 Desperate-kun: wait it's supposed to be symmetrical?
2015-12-09 17:53 Desperate-kun: xD
2015-12-09 17:53 Nozhomi: yes
2015-12-09 17:53 Desperate-kun: oh
2015-12-09 17:53 Nozhomi: XD
2015-12-09 17:53 Desperate-kun: OMG learn how 2 slider
2015-12-09 17:53 Desperate-kun: sorry not wanting to be rood i'm just kidding xD
2015-12-09 17:53 Nozhomi: SRY SENPAI ><
2015-12-09 17:53 Desperate-kun: yeah make it symmetrical then
2015-12-09 17:53 Desperate-kun: i thought it wasn't supposed to be
2015-12-09 18:04 Desperate-kun: pc crashed
2015-12-09 18:05 Nozhomi: wb XD
2015-12-09 18:05 Desperate-kun: and i need to dinner orz
2015-12-09 18:05 Nozhomi: well you can dinner
2015-12-09 18:05 Nozhomi: I can wait for you
2015-12-09 18:05 Desperate-kun: heh that's nice
2015-12-09 18:05 Desperate-kun: you are a good baguette
2015-12-09 18:05 Nozhomi: go baka :D
2015-12-09 18:05 Nozhomi: Ikr
2015-12-09 18:05 Nozhomi: ♥
2015-12-09 18:06 Nozhomi: poke me when you're back
2015-12-09 18:06 Desperate-kun: ACTION disappears in a puff of smoke
2015-12-09 18:06 Nozhomi: :3
2015-12-09 19:02 Desperate-kun: i'm back
2015-12-09 19:03 Nozhomi: yay
2015-12-09 19:03 Nozhomi: wb
2015-12-09 19:03 Desperate-kun: my dinner was fucking terrible
2015-12-09 19:03 Desperate-kun: i am so tired that i was too lazy to cook the potatos long enough
2015-12-09 19:03 Desperate-kun: okay back to your map XD
2015-12-09 19:04 Nozhomi: LOL
2015-12-09 19:04 Nozhomi: I'll do potatoes just after that
2015-12-09 19:04 Nozhomi: XD
2015-12-09 19:04 Desperate-kun: yay
2015-12-09 19:04 Desperate-kun: potatoes with baguette?
2015-12-09 19:04 Desperate-kun: the joke is getting old i know
2015-12-09 19:05 Nozhomi: XD
2015-12-09 19:05 Nozhomi: maybe for the DESSERT
2015-12-09 19:05 Desperate-kun: YES
2015-12-09 19:06 Nozhomi: I updated the map while you're was out
2015-12-09 19:06 Desperate-kun: E/N are fine
2015-12-09 19:06 Desperate-kun: set is good
2015-12-09 19:06 Nozhomi: can you
2015-12-09 19:06 Nozhomi: just tell me
2015-12-09 19:07 Nozhomi: if 00:10:481 (5,1) - is ok like that on Snowdown ?
2015-12-09 19:07 Desperate-kun: yeah it is but you could also space it properly XD
2015-12-09 19:08 Nozhomi: I dunno how to space it without break pattern
2015-12-09 19:08 Desperate-kun: then keep it :3
2015-12-09 19:09 Nozhomi: will try to find a way
2015-12-09 19:11 Nozhomi: k good
2015-12-09 19:11 Nozhomi: it's fine now
2015-12-09 19:17 Nozhomi: thx moe senpai ><

Irc modded. Thank you for letting me be the first to mod, I'm still newbie so I just check sets with <2 mods.
Topic Starter
Nozhomi

Desperate-kun wrote:

I'm still newbie so I just check sets with <2 mods.
That's why I love you ♥
Thx a lot moe :3
Mao
Cool! literally
Exa
Snowdown:

00:03:118 (3,4,5,6,8) - These are not parallel, please make them.
00:03:663 (7,8,1) - Can you make (7,1) symmetrical to 8?
00:09:936 (4,5) - I would ctrl+G (4), move it a bit upwards to avoid the huge jump and reposition (5) accordingly. I think this slider deserves a bit more spacing because of the strength of the sound it's representing.
00:19:209 (8) - Literally where it is, rotate by 25 (no selection center). It makes a nice continuation of the previous slider and also provides some diversity in the angle which sliders are played.
00:19:754 (1) - If you go with my previous suggestion do not touch this! The sudden (yet cool) change of angle makes this a nice way of indicating the beginning of the new section.
00:30:936 (2,3) - Too big compared to the rest before and after for a while. I think you saw this coming >.<
00:30:936 (2,3,4) - Not to mention that the linear-wannabe movement makes this even harder to play. Not only because of that, but also because it's gradually decreasing, so it becomes even more weird.
00:34:754 (4,2) - You've got enough space to avoid this nasty overlap.
00:48:663 (4,5,6) - I find these to be too impactful for the sound they are supposed to represent. A reverse slider should do the trick.
00:53:572 (4,5) - Same really.
00:57:936 (4,5,4,5) - Aaand same.
01:11:027 - Lower volume.
01:11:572 - Lower volume.

Hard:

00:24:936 (2) - Rotate this by 90 degrees so it actually looks like it can flow in and out properly, then move the patterns afterwards to avoid le jump. Nothing really wrong with it though.
00:26:027 (4,1) - Haven't stacked before, shouldn't stack now. It is not only inconsistent, but also you should not stop the cursor movement now since you are going into a huge white tick (tense).
00:27:663 (4) - Rotate this by 90 degrees to make this sound stand out more since it now looks like it is part of the previous pattern (but it shouldn't be because the sound does not belong in the previous sound pattern) or to put it better, it is different, more tense and so, it could use a kinetic difference in comparison to everything before it.
00:33:936 (2,4) - Nothing really wrong, but my inner OCD is telling me that the blanket could be improved.
00:41:300 - Should really map this, something like this should work.
00:41:572 (1) - How to: Symmetry.
00:44:845 (6,1) - (6)'s tail between (1)'s head and tail please!
00:44:845 (6,2) - Nobody will see it, but if you do the previous thing, you can blanket (2)'s down part with (6)'s head.
01:04:209 (3) - Would Ctrl+J for diversity but meh.
01:05:027 (5,2) - Stack.
01:11:027 - Lower volume.
01:11:572 - Lower volume.

Normal:

- Cuul.
01:11:027 - Lower volume.
01:11:572 - Lower volume.

Easy:

- Cullest.
01:11:027 - Lower volume.
01:11:572 - Lower volume.

General:

- Calm map, well approached. I am used to small objects on these kinds of songs but I think that the normal CS you went with provies kinetic calmness that goes well along with the musical and rhythmical ones.

Nozhomoe

Nozhomoe wrote:

Bored of modding same shit all day? Mod a Nozhomoe map and be happy for the rest of the day :D
It's 11pm, no more happiness for me :(
Topic Starter
Nozhomi

Exa wrote:

Snowdown:

00:03:118 (3,4,5,6,8) - These are not parallel, please make them. - Fix
00:03:663 (7,8,1) - Can you make (7,1) symmetrical to 8? - No want to keep triangle with next circles.
00:09:936 (4,5) - I would ctrl+G (4), move it a bit upwards to avoid the huge jump and reposition (5) accordingly. I think this slider deserves a bit more spacing because of the strength of the sound it's representing. - I don't like the idea sorry :c
00:19:209 (8) - Literally where it is, rotate by 25 (no selection center). It makes a nice continuation of the previous slider and also provides some diversity in the angle which sliders are played. - Kinda cool.
00:19:754 (1) - If you go with my previous suggestion do not touch this! The sudden (yet cool) change of angle makes this a nice way of indicating the beginning of the new section. - k
00:30:936 (2,3) - Too big compared to the rest before and after for a while. I think you saw this coming >.< - It's super fine.
00:30:936 (2,3,4) - Not to mention that the linear-wannabe movement makes this even harder to play. Not only because of that, but also because it's gradually decreasing, so it becomes even more weird. - ^
00:34:754 (4,2) - You've got enough space to avoid this nasty overlap. - Not overlaping because circle disapear before new one c:
00:48:663 (4,5,6) - I find these to be too impactful for the sound they are supposed to represent. A reverse slider should do the trick. - I prefer MUCH MORE circles/
00:53:572 (4,5) - Same really.
00:57:936 (4,5,4,5) - Aaand same.
01:11:027 - Lower volume. - Fix
01:11:572 - Lower volume. - ^

Hard:

00:24:936 (2) - Rotate this by 90 degrees so it actually looks like it can flow in and out properly, then move the patterns afterwards to avoid le jump. Nothing really wrong with it though. - Prefer my ver.
00:26:027 (4,1) - Haven't stacked before, shouldn't stack now. It is not only inconsistent, but also you should not stop the cursor movement now since you are going into a huge white tick (tense). - Ok :/
00:27:663 (4) - Rotate this by 90 degrees to make this sound stand out more since it now looks like it is part of the previous pattern (but it shouldn't be because the sound does not belong in the previous sound pattern) or to put it better, it is different, more tense and so, it could use a kinetic difference in comparison to everything before it. - I prefer symetry here c:
00:33:936 (2,4) - Nothing really wrong, but my inner OCD is telling me that the blanket could be improved. - Fix
00:41:300 - Should really map this, something like this should work. - I didn't because I let empty 00:38:027 - c:
00:41:572 (1) - How to: Symmetry. - It was, but we did it with Desperate-kun on purpose. I prefer flow with next circle like that.
00:44:845 (6,1) - (6)'s tail between (1)'s head and tail please! - I changed this because...yeah was kinda wrong.
00:44:845 (6,2) - Nobody will see it, but if you do the previous thing, you can blanket (2)'s down part with (6)'s head. - No more needed.
01:04:209 (3) - Would Ctrl+J for diversity but meh. - No !
01:05:027 (5,2) - Stack. - Fix
01:11:027 - Lower volume. - Fix
01:11:572 - Lower volume. - ^

Normal:

- Cuul.
01:11:027 - Lower volume. - Fix
01:11:572 - Lower volume. - ^

Easy:

- Cullest.
01:11:027 - Lower volume. - Fix
01:11:572 - Lower volume. - ^

General:

- Calm map, well approached. I am used to small objects on these kinds of songs but I think that the normal CS you went with provies kinetic calmness that goes well along with the musical and rhythmical ones.

Nozhomoe

Nozhomoe wrote:

Bored of modding same shit all day? Mod a Nozhomoe map and be happy for the rest of the day :D
It's 11pm, no more happiness for me :(
PLSSSSSSSSSSSSSSSSS orz

Thx~ :3
Yauxo
[Snowdown]
■ 00:09:936 (4) - I think it'd have a more chill effect if this was repeated instead of having a circle stacked underneath it (lik 00:27:390 (4) - )
■ 00:15:390 (1,2,3) - Maybe space them a bit further apart? So far, the map feels like a greatly spaced one (objects dont seem to touch at all), and these kinda throw it off
■ 00:29:572 (3,4,1,2) - I find this flow/curve rather weird Maybe put some makeup on that :c
■ 00:39:936 (3,4,5) - Move down to equalize spacing of 00:39:663 (2,3) - and 00:40:481 (5,6) - ?
■ 00:55:754 (2,4) - NOT EVEN STACKED ;W;
■ 01:08:845 (3,4,5,6) - The spacing ;w; The intensity ;w;

[Hard]
■ 00:39:936 (5,6) - feels kind of way too close.


[Hard]
■ 00:50:300 (1) - Not even symmetric ;w;

How did the others find so many points ;w;
Cute map (◕▿◕✿)
WingSilent

NekoLumi's Modding



  • Easy :

    00:28:481 (1,3) - Tu pourrais faire en sorte que les anchors (carrés rouges) soient sur les ticks rouges pour que tes 2 sliders soient plus jolis
    00:52:482 (3) - Un peu pareil, le mini carré rouge du slider est pas bien aligné sur ce red tick : 00:53:300 -
    01:03:390 (1,3) - Un tout petit millimètre sur le white tick (et le carré rouge) du milieu peut faire la différence, tes sliders sont bien cependant ^^

  • Normal :

    00:09:936 (5) - Je sais pas ... je dirais de virer le reverse et de mettre un hitcircle, ça sonnerait mieux.
    00:22:481 (2) - 490/109 pour plus de lisibilité sur une normal ?
    00:31:481 (5) - 2 hitcircles seraient mieux pour ce genre de notes
    00:40:209 (2,3) - J'trouve ça moyen, essaie ça maybe > http://puu.sh/lRYeE.jpg ?
    00:43:481 (3) - 236/366 pour une meilleur lisibilité sur une normal, les stacks c'est pas trop le top surtout pour les jeunes débutants qui veulent commencer a les DT. ^^
    00:43:754 (4,6) - Corrige un peu ce stack
    00:50:300 (1) - http://puu.sh/lRYtD.jpg ajuste un peu le carré rouge la ou se trouve la baballe, sinon l'overlap avec 00:48:663 (2) - c'est bof, mais comme ton pattern qui suit est très précis, j'doute que tu veuille changer. ^^


  • Snowdown :

    00:23:572 (4) - J'ai loop-play ça 5 ou 7 fois, ça colle pas trop au rhytme ;w; je recommande juste de le fix
    00:27:390 (4) - Enlève la reverse et met un hitcircle a la place pour que la derniere note du piano soit "clickable". :3
    01:09:390 (4,5,6) - Je pige pas trop pourquoi tu fais des gros jumps quand la musique se calme (même presque du silence) sur la fin... :|


Modder's Word

Mesdames et Messieurs, le moddeur a attribué sa note ! NekoLumi : 9 ! Danse avec les stars c'est naze. xD
Sérieusement, très bonne map pas trop dure et plutôt douce. <3

Have fun o/ Nya~
CSLM
hi, m4m

Unrankeable
Important
Suggestion

General

  • Fine in my eyes :o

Easy

  1. 00:12:118 (2) - *nazi* move this a little bit up, for conect better with 00:11:027 (1) -
  2. 00:32:845 (1,2) - idk, this pattern usually is bounced, with the higher space up the note for avoid confusions, specially in an Easy diff
  3. 00:37:209 (1) - aaa no plz, that note up there ruin the aesthetic of the map imo, plzz put it down the slider for get better with the flow
  4. 00:42:663 (2) - the same thing that i said in 00:12:118 (2)
  5. 00:48:118 (2) - ctrl-g, for consistency with 00:54:663 (1,2) -
  6. 01:01:209 (3) - this slider doesn't seem symmetrycal at all
  7. 01:03:390 (1) - ^

Normal

  1. 00:26:845 (2,3,4,5) - mmm, why not move this pattern more to the right, of that way 00:27:390 (3,4,5) - it's in the centre of the playfield?
  2. 00:35:845 (5,1) - stack plz
  3. 00:43:754 (4,6) - ^
  4. 00:48:663 (2,1) - ^

Hard

  1. 00:08:845 (1,2,3) - make the arc of this sliders more soft, of that way fits more with the song imo
  2. 00:16:209 (3) - no plz, make this slider curve for pattern consistency
  3. 00:17:572 (1) - ^
  4. 00:40:481 (6,7) - move both upper (close of (5)'s tail), for a movement cleaner
  5. 01:00:118 (2) - ctrl-g?
  6. 01:08:845 (2,3,1) - this pattern you should stack it in 01:07:481 (4) - or make a vertical triangle pattern instead of an horizontal one, now it looks weird imo

Snowdown

  1. 00:29:300 (2,4) - stack plz
  2. 00:39:118 (4,1,2,3,4) - why not better a star pattern for this circles? and the 1/6 stream in where it's (1)? like this: http://puu.sh/lSW04/e1c7a7ec17.jpg
  3. 01:01:209 (3,4,5) - spacing inconsistent, move (5) a little bit down
  4. 01:07:209 (6) - ctrl-g? flows better with 01:07:754 (1) -

GL with rank
choo choo~
Topic Starter
Nozhomi
Back tomorrow or monday to fix mods.

Yauxo wrote:

[Snowdown]
■ 00:09:936 (4) - I think it'd have a more chill effect if this was repeated instead of having a circle stacked underneath it (lik 00:27:390 (4) - ) - Ok
■ 00:15:390 (1,2,3) - Maybe space them a bit further apart? So far, the map feels like a greatly spaced one (objects dont seem to touch at all), and these kinda throw it off - Now 1.60x.
■ 00:29:572 (3,4,1,2) - I find this flow/curve rather weird Maybe put some makeup on that :c - I like it like this.
■ 00:39:936 (3,4,5) - Move down to equalize spacing of 00:39:663 (2,3) - and 00:40:481 (5,6) - ? - This is do on purpose to emphasis this part.
■ 00:55:754 (2,4) - NOT EVEN STACKED ;W; - okok
■ 01:08:845 (3,4,5,6) - The spacing ;w; The intensity ;w; - Despe-kun liked it and I agree this is cool. So won't change it.

[Hard]
■ 00:39:936 (5,6) - feels kind of way too close. - Hope it's a little better.


[Hard]
■ 00:50:300 (1) - Not even symmetric ;w; - Fix

How did the others find so many points ;w;
Cute map (◕▿◕✿)

NekoLumi wrote:

NekoLumi's Modding



  • Easy :

    00:28:481 (1,3) - Tu pourrais faire en sorte que les anchors (carrés rouges) soient sur les ticks rouges pour que tes 2 sliders soient plus jolis - Non
    00:52:482 (3) - Un peu pareil, le mini carré rouge du slider est pas bien aligné sur ce red tick : 00:53:300 - - La symétrie donc non.
    01:03:390 (1,3) - Un tout petit millimètre sur le white tick (et le carré rouge) du milieu peut faire la différence, tes sliders sont bien cependant ^^ - Tssss kk orz.

  • Normal :

    00:09:936 (5) - Je sais pas ... je dirais de virer le reverse et de mettre un hitcircle, ça sonnerait mieux. - Bof non.
    00:22:481 (2) - 490/109 pour plus de lisibilité sur une normal ? - T'es crazy ?
    00:31:481 (5) - 2 hitcircles seraient mieux pour ce genre de notes - J'aime pas trop et je préfère ce pattern.
    00:40:209 (2,3) - J'trouve ça moyen, essaie ça maybe > http://puu.sh/lRYeE.jpg ? - Changé à ma façon.
    00:43:481 (3) - 236/366 pour une meilleur lisibilité sur une normal, les stacks c'est pas trop le top surtout pour les jeunes débutants qui veulent commencer a les DT. ^^ - C'est du stack de queue de slider donc il n'y a pas de problème de lecture.
    00:43:754 (4,6) - Corrige un peu ce stack - Nazi.
    00:50:300 (1) - http://puu.sh/lRYtD.jpg ajuste un peu le carré rouge la ou se trouve la baballe, sinon l'overlap avec 00:48:663 (2) - c'est bof, mais comme ton pattern qui suit est très précis, j'doute que tu veuille changer. ^^ - Je préfère la symétrie du slider :c


  • Snowdown :

    00:23:572 (4) - J'ai loop-play ça 5 ou 7 fois, ça colle pas trop au rhytme ;w; je recommande juste de le fix - J'ai écoute à 25% et c'est ça dsl. Sinon propose un truc :c
    00:27:390 (4) - Enlève la reverse et met un hitcircle a la place pour que la derniere note du piano soit "clickable". :3 - Sonne bien comme ça.
    01:09:390 (4,5,6) - Je pige pas trop pourquoi tu fais des gros jumps quand la musique se calme (même presque du silence) sur la fin... :| - Parce que 01:07:754 (1,2,3,4,5,6) - et ça emphasis le passage tellement bien.


Modder's Word

Mesdames et Messieurs, le moddeur a attribué sa note ! NekoLumi : 9 ! Danse avec les stars c'est naze. xD
Sérieusement, très bonne map pas trop dure et plutôt douce. <3

Have fun o/ Nya~

CSLM wrote:

hi, m4m

Unrankeable
Important
Suggestion

General

  • Fine in my eyes :o

Easy

  1. 00:12:118 (2) - *nazi* move this a little bit up, for conect better with 00:11:027 (1) - - Already k imo.
  2. 00:32:845 (1,2) - idk, this pattern usually is bounced, with the higher space up the note for avoid confusions, specially in an Easy diff - Pattern is quite clear.
  3. 00:37:209 (1) - aaa no plz, that note up there ruin the aesthetic of the map imo, plzz put it down the slider for get better with the flow - Explain better because I don't see what is wrong here at all.
  4. 00:42:663 (2) - the same thing that i said in 00:12:118 (2) - Same
  5. 00:48:118 (2) - ctrl-g, for consistency with 00:54:663 (1,2) - - No
  6. 01:01:209 (3) - this slider doesn't seem symmetrycal at all - It is.
  7. 01:03:390 (1) - ^ - Fix with previous mods.

Normal

  1. 00:26:845 (2,3,4,5) - mmm, why not move this pattern more to the right, of that way 00:27:390 (3,4,5) - it's in the centre of the playfield? - because kill the rest of the map.
  2. 00:35:845 (5,1) - stack plz - Fix
  3. 00:43:754 (4,6) - ^ - Nazi
  4. 00:48:663 (2,1) - ^ - No because want to keep symetric slider.

Hard

  1. 00:08:845 (1,2,3) - make the arc of this sliders more soft, of that way fits more with the song imo - I don't want to. Works nice here.
  2. 00:16:209 (3) - no plz, make this slider curve for pattern consistency - No
  3. 00:17:572 (1) - ^ - ^
  4. 00:40:481 (6,7) - move both upper (close of (5)'s tail), for a movement cleaner - Fix in previous mods.
  5. 01:00:118 (2) - ctrl-g? - Was intentionnal.
  6. 01:08:845 (2,3,1) - this pattern you should stack it in 01:07:481 (4) - or make a vertical triangle pattern instead of an horizontal one, now it looks weird imo - I just up a little it but looks fine.

Snowdown

  1. 00:29:300 (2,4) - stack plz - Fix
  2. 00:39:118 (4,1,2,3,4) - why not better a star pattern for this circles? and the 1/6 stream in where it's (1)? like this: http://puu.sh/lSW04/e1c7a7ec17.jpg - Because 00:39:390 (1,2,3,4,5,6) -
  3. 01:01:209 (3,4,5) - spacing inconsistent, move (5) a little bit down - You didn't play much maps right ? This is quite common pattern here.
  4. 01:07:209 (6) - ctrl-g? flows better with 01:07:754 (1) - - Not at all.

GL with rank
choo choo~

Thx you guys for mods <3
Updated.
Okoratu
i said things
noz post the things
Topic Starter
Nozhomi
oko is so lazy than I have to post for him gg
2015-12-14 19:10 Okoratu: your bg reminds me of
2015-12-14 19:10 Okoratu: ACTION is editing [http://osu.ppy.sh/b/591049 AKINO from bless4 - MIIRO [Julie's EZ]]
2015-12-14 19:10 Okoratu: and that's a bad thing
2015-12-14 19:10 Okoratu: and squigly had it as an avatar once
2015-12-14 19:10 Okoratu: so that's 2x bad
2015-12-14 19:11 Nozhomi: oh
2015-12-14 19:11 Okoratu: r your combocolors srs
2015-12-14 19:11 Nozhomi: OH
2015-12-14 19:11 Nozhomi: I KNOW I FORGET SMTH
2015-12-14 19:11 Nozhomi: *knowed
2015-12-14 19:12 Nozhomi: about bg
2015-12-14 19:12 Nozhomi: I'll puush you smth I could use
2015-12-14 19:12 Okoratu: your english
2015-12-14 19:12 Okoratu: kill urself lol
2015-12-14 19:12 Okoratu: xd
2015-12-14 19:12 Okoratu: knew.
2015-12-14 19:12 Nozhomi: yes sry I'm a little dead inside
2015-12-14 19:13 Nozhomi: http://puu.sh/lVpMY/ef651c5794.jpg
2015-12-14 19:13 Okoratu: the view from behind her must be amazing
2015-12-14 19:13 Nozhomi: Ikr
2015-12-14 19:13 Nozhomi: so this one is better or ?
2015-12-14 19:15 Okoratu: do you like it more ?
2015-12-14 19:16 Nozhomi: honestly both are cool
2015-12-14 19:16 Nozhomi: but don't want to put 2 bgs for this map
2015-12-14 19:18 Okoratu: the snowflake on the description triggers me
2015-12-14 19:18 Okoratu: more specifically its white bg
2015-12-14 19:18 Okoratu: what the fuck is snowdown
2015-12-14 19:19 Nozhomi: well actually that's a bad diff name
2015-12-14 19:19 Nozhomi: because related to LoL
2015-12-14 19:19 Nozhomi: ^^'
2015-12-14 19:19 Okoratu: 00:17:572 (5) - pls
2015-12-14 19:20 Nozhomi: ?
2015-12-14 19:20 Okoratu: combo
2015-12-14 19:20 Okoratu: .
2015-12-14 19:20 Nozhomi: oh
2015-12-14 19:21 Okoratu: 00:23:572 (4) - seems unnecessary
2015-12-14 19:21 Nozhomi: if I listen to 25% there is something
2015-12-14 19:21 Okoratu: w/e im deaf
2015-12-14 19:21 Nozhomi: thx <3
2015-12-14 19:21 Okoratu: still seems unnecessary lol
2015-12-14 19:22 Nozhomi: meh
2015-12-14 19:22 Nozhomi: it's fine tbh because other are 1/6 and here you can hear it's 1/4 and so pass pretty well
2015-12-14 19:22 Okoratu: can u come up with a symmetric pattern that doesn't break the chill atmosphere by being a 3x jump on 00:31:209 (3) -
2015-12-14 19:22 Okoratu: lol
2015-12-14 19:24 Nozhomi: ...not really :/
2015-12-14 19:25 Nozhomi: because will kill the jump for 00:31:482 (4,5) -
2015-12-14 19:28 Okoratu: do these need a bigger jump for structure
2015-12-14 19:28 Okoratu: because
2015-12-14 19:28 Okoratu: http://puu.sh/lVqKv/dc06c9dfc0.jpg that took me like 20 seconds to do lol
2015-12-14 19:28 Nozhomi: so rip spacing between 00:31:754 (5,6) -
2015-12-14 19:30 Okoratu: oh god most of this diff is distancesnapped isnt it lol
2015-12-14 19:31 Nozhomi: ^^'
2015-12-14 19:31 Nozhomi: k your idea is accepted
2015-12-14 19:31 Okoratu: did you find a way to rearrange lol
2015-12-14 19:33 Okoratu: i'd also prefer 00:28:481 (1,2,3) - more calm
2015-12-14 19:33 Okoratu: but uh
2015-12-14 19:33 Okoratu: like 00:37:209 (1,2,3) - are much calmer than that
2015-12-14 19:35 Nozhomi: :/
2015-12-14 19:35 Nozhomi: this is way enough calm imo
2015-12-14 19:35 Okoratu: well ok fair enough i had you nerf the 2nd half of the pattern lol
2015-12-14 19:36 Nozhomi: I update for new bg and combo color
2015-12-14 19:36 Okoratu: 00:45:390 (4) -
2015-12-14 19:36 Okoratu: i wouldnt have a jump for this weak sound lol
2015-12-14 19:36 Nozhomi: was for symetric pattern
2015-12-14 19:38 Okoratu: pff
2015-12-14 19:39 Nozhomi: :c
2015-12-14 19:40 Okoratu: i prefer music over symmetry uh
2015-12-14 19:42 Nozhomi: I just try differents things
2015-12-14 19:43 Okoratu: 00:40:754 (6,7,8,9) - also im not really a fan of this because it's so different than the other 1/6 roll things
2015-12-14 19:43 Okoratu: sound-wise
2015-12-14 19:44 Nozhomi: make it differently would be quite strange, it's a good way to see that's 1/6
2015-12-14 19:45 Okoratu: i would just delete 7,8 tbh lol
2015-12-14 19:46 Nozhomi: I prefer follow the 1/6, they're here and I want them
2015-12-14 19:46 Nozhomi: :c
2015-12-14 19:50 Okoratu: in my ass zzz
2015-12-14 19:51 Nozhomi: if you want but it will hurt
2015-12-14 19:51 Nozhomi: :>
2015-12-14 19:51 Okoratu: the only problem i might have is with sliderends having stronger sounds than their heads sometimes but
2015-12-14 19:52 Nozhomi: really ? example ?
2015-12-14 19:52 Okoratu: ACTION is editing [http://osu.ppy.sh/b/847209 Ookoshi Kaori - Seiya no Bokou [Hard]]
2015-12-14 19:52 Okoratu: 00:03:936 -
2015-12-14 19:52 Okoratu: 00:08:027 (4) -
2015-12-14 19:53 Nozhomi: oh k
2015-12-14 19:53 Okoratu: 00:09:936 (3,4) - nice idea you should do that in insane too
2015-12-14 19:53 Nozhomi: well it wazs
2015-12-14 19:53 Nozhomi: *was
2015-12-14 19:53 Nozhomi: but Yauxo said reverse was better
2015-12-14 19:54 Nozhomi: maybe step back on it XD
2015-12-14 19:54 Okoratu: well
2015-12-14 19:54 Okoratu: or do the reverse in hard too
2015-12-14 19:54 Okoratu: i don't really mind
2015-12-14 19:55 Nozhomi: I mapped it like hard so
2015-12-14 19:55 Nozhomi: :>
2015-12-14 19:56 Nozhomi: well better to said Hard like Snow
2015-12-14 19:56 Nozhomi: renamed for Snowfield btw
2015-12-14 19:56 Okoratu: 00:15:390 (1,2,3) - is not even symmetrical
2015-12-14 19:56 Okoratu: and
2015-12-14 19:56 Okoratu: empasis on 3
2015-12-14 19:56 Okoratu: muhhh
2015-12-14 19:57 Okoratu: 00:27:936 -
2015-12-14 19:57 Okoratu: you do that all the time
2015-12-14 19:57 Okoratu: asd
2015-12-14 19:57 Nozhomi: not symmetrical is on purpose
2015-12-14 19:57 Nozhomi: but emphasis...it's k
2015-12-14 19:57 Nozhomi: all the time ?
2015-12-14 19:58 Okoratu: these sounds are split in pairs of 12 12 12 12
2015-12-14 19:58 Okoratu: and you start a slider from 2 to next 1 all day
2015-12-14 19:58 Okoratu: x---x
2015-12-14 19:59 Nozhomi: you mean 00:32:027 (7) - like this one ?
2015-12-14 19:59 Okoratu: ya
2015-12-14 19:59 Okoratu: it's a general thing that you do and that i don't like lol
2015-12-14 19:59 Nozhomi: ^^'
2015-12-14 20:00 Nozhomi: but it works
2015-12-14 20:00 Nozhomi: it follow nicely piano
2015-12-14 20:00 Okoratu: it works becausethe song is not fast in any way
2015-12-14 20:00 Nozhomi: that's why I did it like that ;w;
2015-12-14 20:00 Okoratu: piano in most cases is more stressed in whites than reds
2015-12-14 20:00 Okoratu: in this
2015-12-14 20:00 Okoratu: zzzzzzz
2015-12-14 20:01 Nozhomi: :/
2015-12-14 20:02 Nozhomi: well
2015-12-14 20:02 Nozhomi: I'll see if not too hard to reverse them then
2015-12-14 20:04 Okoratu: https://vine.co/v/ePZzz163vvi
2015-12-14 20:04 Nozhomi: oh same style than the last time
2015-12-14 20:10 Nozhomi: I changed 00:21:118 (4,5) - / 00:25:481 (3,4) - / 00:31:754 (6,7) - because they was...yeah kinda not so good
2015-12-14 20:10 Nozhomi: other are FINE !
2015-12-14 20:10 Nozhomi: :>
2015-12-14 20:11 Okoratu: normal looks fine lol
2015-12-14 20:11 Nozhomi: on Easy one question
2015-12-14 20:11 Nozhomi: 00:32:845 (1,2) - is it too hard for this diff ?
2015-12-14 20:17 Nozhomi: did I lost you on the process ? XD
2015-12-14 20:18 Okoratu: what exactly is hard there
2015-12-14 20:18 Nozhomi: dunno just asking
2015-12-14 20:18 Nozhomi: someone mention it on a mod
2015-12-14 20:19 Nozhomi: and imo it's fine but prefer have your thought about it
Krfawy
#THEPOWEROFBAGUETTE
22:00 Krfawy: Yes, I think I am somewhere near the end of my modding session xD
22:01 Nozhomi: yeaaaaaaaaaaaaaaaah
22:01 Nozhomi: \o/
22:32 Krfawy: [http://puu.sh/lWT3Q/2af8bb82b6.jpg THANKS NOZHOMI]
22:32 Krfawy: Me: I will rape you someday o3o
22:32 Krfawy: Liuth: Uhm, thanks, I'd rather rape Noz
22:32 Krfawy: FUCK YOU VERY MUCH
22:32 Krfawy: :/
22:32 Nozhomi: WTF
22:32 Nozhomi: MEH
22:33 Nozhomi: but Noza is not Noz
22:36 Krfawy: it is one of the grammar cases for your shorter nickname
22:36 Krfawy: at least in Polish
22:36 Krfawy: like people could say 'call Krfawy'
22:36 Krfawy: in Polish: "zawołaj Krfawego"
22:37 Nozhomi: fk
22:37 Nozhomi: hell no
22:37 Krfawy: what .3.
22:37 Krfawy: XD
22:37 Nozhomi: too long
22:37 Nozhomi: nut k
22:37 *Krfawy is playing [http://osu.ppy.sh/b/795548 Keri Hilson - I like [Hard Krfawego i Bathorego]]
22:37 Nozhomi: *but
22:37 Krfawy: XD
22:37 Nozhomi: oh k I see
22:38 Krfawy: because why not
22:38 Krfawy: everyone will notice it is made by me
22:39 Krfawy: and Bathory Bitch
22:39 Krfawy: \o3o/
22:41 Nozhomi: XDDDD
22:41 Nozhomi: k
22:42 Nozhomi: check my winter map now or I sex you so hard than you will not be able to wake up tomorrow
22:42 Nozhomi: and I mod one of your map
23:04 Nozhomi: LOL
23:04 Nozhomi: nice let me play it
23:04 Krfawy: okokokokok
23:05 Krfawy: np the winter song agayn XD
23:05 *Nozhomi is listening to [https://osu.ppy.sh/b/847211 Ookoshi Kaori - Seiya no Bokou]
23:05 Nozhomi: and now
23:05 *Nozhomi is playing [https://osu.ppy.sh/b/831943 Verka Serdyuchka - Novogodnyaya [FCL's Insane]] +Hidden +HardRock
23:05 Nozhomi: XD
23:05 Krfawy: I HOPE THE METADATA IS CORRECT?!
23:28 Nozhomi: well
23:28 Nozhomi: Metadata is the only point I'm not sure
23:28 Nozhomi: to explain it
23:28 Nozhomi: there is 3 music composer for KC game
23:29 Nozhomi: but there is no indication on who did what
23:29 Nozhomi: a friend who play the game is kinda sure it's her but not 100% sure
23:29 Nozhomi: still name of artist and song is corretly named
23:31 Krfawy: XD
23:31 Krfawy: I see .3.
23:32 Nozhomi: and I don't know a way to know exept ask on twitter artist hitself about it
23:32 Nozhomi: but I can't jap
23:32 Nozhomi: so I suppose that's correct ^^'
23:32 Nozhomi: and if not because oko want to qualify iy
23:32 Nozhomi: *it
23:32 Nozhomi: he'll double check
23:33 Nozhomi: (you can say that after bubbled -> next BN pls double check metadata)
23:34 Krfawy: XD
23:35 Nozhomi: best plan :D
23:35 Krfawy: OMG now I am waiting for Feerum's diffu for Three Stars
23:35 Krfawy: and for Juan's diffs
23:35 Krfawy: and this will be in pending :D
23:35 Nozhomi: loooool
23:35 Nozhomi: yay
23:35 Nozhomi: finally
23:35 Nozhomi: soon
23:38 *Krfawy is editing [http://osu.ppy.sh/b/847209 Ookoshi Kaori - Seiya no Bokou [Hard]]
23:38 Krfawy: 00:41:572 (1) - why is it not symmetrical
23:38 Krfawy: XD
23:39 Nozhomi: that's on purpose
23:39 Nozhomi: for a little better flow
23:39 Nozhomi: we did that with Despe-kun
23:39 Krfawy: okay .3.
23:39 Nozhomi: :)
23:40 Krfawy: btw dat BG
23:40 Krfawy: XD
23:41 Nozhomi: Ikr I changed it after oko complain about old one
23:43 Nozhomi: http://kancolle.wikia.com/wiki/Music this is all I have for metadata
23:44 Krfawy: okay D:
23:44 Krfawy: em I cannot find anything
23:44 *Krfawy is editing [http://osu.ppy.sh/b/847208 Ookoshi Kaori - Seiya no Bokou [Easy]]
23:44 Krfawy: 00:52:482 (3) - so I will be nazi XD
23:44 Krfawy: NOT SYMMETRICAL FOR GOD'S SAKE
23:45 Krfawy: DO YOU WANT ME TO DIE YOU GODLESS FUDGE
23:45 Krfawy: BAGUETTE*
23:46 Nozhomi: oh
23:46 Nozhomi: well
23:47 Nozhomi: oh should be better
23:47 Krfawy: 01:07:209 (4) - and this might be moved to X=458 Y=192 so it's totally parallel to 01:05:027 (2) -
23:48 Krfawy: 01:07:754 (1) - and this might be placed at X=420 Y=77 (orz) so it flows nicer ;3;
23:48 Krfawy: you know, I just placed it at the end of this: 01:05:572 (3) - slider and then I rotated it for 180* and CTRL + H'd it XD
23:49 Krfawy: I think it's all Captain Baguette! \o/
23:49 Krfawy: *I can post it so you can KDS this totally helpful mod XD*
23:49 Nozhomi: :3
23:50 Nozhomi: let me update this
23:50 Nozhomi: :D
23:50 Krfawy: okokokokokokok
23:50 Nozhomi: done :D
23:50 Krfawy: o3o
IamKwaN
As requested, title and artist proof here: 1 / 2
That's all I can find, good luck and merry christmas!
Topic Starter
Nozhomi
Thx a lot IamKwaN >< and Krfawy too.
Okoratu
as a wide screen player
your bg triggers me by being stretched xddddddddddddddd

where did you find the mp3 anyways it's spectrograph loooks funny

A snow field, snowfield or neve is an accumulation of permanent snow and ice, typically found above the snow line, normally in mountainous and glacial terrain.

Glaciers originate in snowfields. The lower end of a glacier is usually free from snow and névé in summer. In the upper end and above the upper boundary of a glacier, the snow field is an ice field covered with snow. The glacier upper boundary, where it emerges from under a snow field, is ill-defined because of gradual transition.

really. interesting.

1/6 previewpoint seems useless and only there to trigger modders which is nice
would do the same tbh lol

[]

easy
00:56:845 (2) - could this overlap itself less in the end idk lol
the diff is missing some whistles that should be there because you copied shit from the highest diff but forgot that this diff has no red tick rhythms so it's missing some whistles that you would normally expect in this diff

normal
idk some whistles seem lol here too
and 00:31:481 (5) - is uhh
01:07:754 (6,1) - combos why

hard
ok so you have
00:03:118 (2,3) - 00:07:481 (3,4) - 00:11:845 (3,4) - trigger me a lot because now you got 00:20:572 (3,4,5) - 00:24:936 (2,3,4) - 01:04:209 (3,4,5) - and we already talked about that lol
00:13:209 (6) - nc this shit i told you the last time i looked at it what the fuck are you doing

neve
00:39:390 (1,2,3,4,5) - may look all fancy and symmetrical and stuff but uhh jump from 00:39:663 (2,3) - makes sense while that would mean 00:40:209 (4,5) - should also be one instead of 00:40:481 (5,6) - lol


the way every spinner starts on a different point every diff makes no sense at all
longer spinners put more pressure on newer players because they spin huge ass circles
and you make them spin longer in every diff and it looks kind of lazy.....
Topic Starter
Nozhomi

Okoratu wrote:

as a wide screen player
your bg triggers me by being stretched xddddddddddddddd - :/

where did you find the mp3 anyways it's spectrograph loooks funny - Taked the 10min version and make it like it should be :>

A snow field, snowfield or neve is an accumulation of permanent snow and ice, typically found above the snow line, normally in mountainous and glacial terrain.

Glaciers originate in snowfields. The lower end of a glacier is usually free from snow and névé in summer. In the upper end and above the upper boundary of a glacier, the snow field is an ice field covered with snow. The glacier upper boundary, where it emerges from under a snow field, is ill-defined because of gradual transition.

really. interesting. - Desho ?

1/6 previewpoint seems useless and only there to trigger modders which is nice
would do the same tbh lol - Tbh I did it for having a good and precise start of preview.

[]

easy
00:56:845 (2) - could this overlap itself less in the end idk lol - Redo slider.
the diff is missing some whistles that should be there because you copied shit from the highest diff but forgot that this diff has no red tick rhythms so it's missing some whistles that you would normally expect in this diff - Are you kidding me ? There is almost whistle everywhere :c I add some but not so much because there is not so much places to put good one

normal
idk some whistles seem lol here too - Same
and 00:31:481 (5) - is uhh - is k :c
01:07:754 (6,1) - combos why - Fix

hard
ok so you have
00:03:118 (2,3) - 00:07:481 (3,4) - 00:11:845 (3,4) - trigger me a lot because now you got 00:20:572 (3,4,5) - 00:24:936 (2,3,4) - 01:04:209 (3,4,5) - and we already talked about that lol - 00:07:481 (3,4) - will be the only one I won't change because (4) is strong enough to have it clicked.
00:13:209 (6) - nc this shit i told you the last time i looked at it what the fuck are you doing - I did it...I think...? Fox orz.

neve
00:39:390 (1,2,3,4,5) - may look all fancy and symmetrical and stuff but uhh jump from 00:39:663 (2,3) - makes sense while that would mean 00:40:209 (4,5) - should also be one instead of 00:40:481 (5,6) - lol - Reduce these jumps :c not a regular 6 points pattern.


the way every spinner starts on a different point every diff makes no sense at all
longer spinners put more pressure on newer players because they spin huge ass circles
and you make them spin longer in every diff and it looks kind of lazy.....- Now same for Easy/Normal/Hard. Only Snowfield have a lower spinner due to difficulty up.
Thx² oko
Okoratu
please use this one on the description:

[centre][img]http://puu.sh/lXQyw/564e816315.png[/img][/centre]

thank you.
Topic Starter
Nozhomi

Okoratu wrote:

please use this one on the description:
Sure~

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