Introduction
The Taiko Sight-Reading Tournament, or TSRT for short, is a Taiko teamed tournament and completely country-independent. It is scheduled for the current year (2016) and will last until there is only one remaining team. There is no minimal rank to join this tournament, but the only prerequisite is that you can pass at least 3-Star Taiko difficulties.
Tournament Staff
HOST - _Gezo_
CHARTERS / CHART REVIEW - Raiden, agu, Nwolf, Backfire, Nofool
REFEREES - Acrith, Raiden, agu, Nwolf, Backfire, Nofool
CHARTERS / CHART REVIEW - Raiden, agu, Nwolf, Backfire, Nofool
REFEREES - Acrith, Raiden, agu, Nwolf, Backfire, Nofool
Schedule
Depending on the number of registered teams, the first playing phases may be delayed.
Registration Opening - February 2016
End of Registration and Live Drawings April 29 - May 1 2016
First round - May 7 2016
Most matches will be played on Saturday / Sunday. Exceptions given if the participants accept to play on late Friday, or early Monday.
Registration Opening - February 2016
End of Registration and Live Drawings April 29 - May 1 2016
First round - May 7 2016
Most matches will be played on Saturday / Sunday. Exceptions given if the participants accept to play on late Friday, or early Monday.
Organization
Registration
Every player, along with two other teammates, is allowed to register for the tournament. In order to do so, the designated captain of the team must send the host a private message with subject "TSRT REGISTRATION" , and with contents:
Example:
The minimal amount of teams is 16, and may be extended up to 32 if needed. In case we have an unexpectedly high amount of registrations below a power of 2 (below 64, 128, 256...), we will calculate the average performance of each time and sort out the best ones.
Staff members will be unable to register to this tournament, as they might gain an unfair advantage against other players.
[b]Team Name[/b]: <team name>
[b]Captain:[/b] <nickname>
[b]2nd Player:[/b] <nickname>
[b]3rd Player:[/b] <nickname>
Example:
Team Name: TEAM DRAGONFORCE
Captain: Zetorux
2nd Player: WinDEU
3rd Player: Empress
Captain: Zetorux
2nd Player: WinDEU
3rd Player: Empress
The minimal amount of teams is 16, and may be extended up to 32 if needed. In case we have an unexpectedly high amount of registrations below a power of 2 (below 64, 128, 256...), we will calculate the average performance of each time and sort out the best ones.
Staff members will be unable to register to this tournament, as they might gain an unfair advantage against other players.
Elimination
The tournament will follow a very classic double-elimination tournament style, to leave teams a second chance to play in case of a loss against a stronger team.
Match play
Pre-Play
The teams are expected to come play in time, with a possible grace time of 10 minutes. The only circumstances that will leave a game postponed are natural disasters or emergency cases that are independant to this game.
Warm-up
Each team will be allowed 1 warm-up song to be played. However, a few specific rules apply to them:
- The warm-up must be uploaded and easily downloadable from the osu!website. External download links such as Dropbox, Bloodcat or Mediafire are not allowed.
- The difficulty level has to be adapted to the opposite players, so they can warm up as well.
- Gimmick charts heavily relying on the storyboard such as Lucent, MariannE or Volar aren't allowed. Charts that abuse SV such as Francium are allowed, but has to follow (2.)
- No mods will be allowed on the warm-up.
- Three chances will be given to the team. Breaking rules 1, 2 and 3 for three times will revoke their rights to use a warm-up for the current match.
Matches
As the tournament does not run on a classic map selection scheme (roll on first pick, bans, switching picker), only the referee will be allowed to pick maps from the current mappool. However, after picking the map, they will have to send players a link of the .osz file to play.
Each match will run using the Score V2 system, and the mods used will always be NoMod.
Each match will run using the Score V2 system, and the mods used will always be NoMod.
Winning Conditions
Each round will run on Best of 5, with exceptions for Quarterfinals (BO7), Semifinals, Finals (BO9) and Grand Finals (BO11). It means that teams need to get at least half the points to win a match.
The losing team, if they already to the loser's bracket, will be eliminated from the tournament.
The losing team, if they already to the loser's bracket, will be eliminated from the tournament.
Disconnections
As this tournament revolves around sightreading, a disconnection is quickly perturbing the premise. Some rules will be in place in case a disconnection happens:
- Before the first 25% of the map, and player still plays: If the disconnected player's score looks awkward, it will be nullified, and the point will be determined with the average of the two other players against the average of the other team.
- After the 75% mark has been hit: The point is given to the opposite team.
Round Mappool Composition
Round of 16/QF: 6 song mappool with medium-high difficulty (3,25 to 4,50 stars) and one harder tiebreaker.
Semifinals: 8 song mappool with semi-high to high difficulty (4,00 to 5,25 stars) and one tiebreaker of the same level.
Finals: 8 song mappool from high to very high difficulty (4,50 to 7,00 stars) and one tiebreaker of the same level.
Grandfinals: 10 song mappool that has no restrictions. Charters are free to do anything with them.
Semifinals: 8 song mappool with semi-high to high difficulty (4,00 to 5,25 stars) and one tiebreaker of the same level.
Finals: 8 song mappool from high to very high difficulty (4,50 to 7,00 stars) and one tiebreaker of the same level.
Grandfinals: 10 song mappool that has no restrictions. Charters are free to do anything with them.
Prizes
Please note these are not final, and may be subject to change.
1st Place - 4 month Supporter
2nd Place - 2 month Supporter
3rd Place - 1 month Supporter
1st Place - 4 month Supporter
2nd Place - 2 month Supporter
3rd Place - 1 month Supporter
Credits