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Reol - Midnight Stroller

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Topic Starter
Jabba
This beatmap was submitted using in-game submission on 18 января 2016 г. at 22:06:45

Artist: Reol
Title: Midnight Stroller
Tags: richly colored gokusaishiki 極彩色 utaite ezfg
BPM: 140
Filesize: 5637kb
Play Time: 03:26
Difficulties Available:
  1. Darkness (5,12 stars, 954 notes)
  2. Hard (3,08 stars, 479 notes)
  3. Insane (4,43 stars, 668 notes)
  4. Normal (1,81 stars, 289 notes)
Download: Reol - Midnight Stroller
Information: Scores/Beatmap Listing
---------------
osu! needs more Reol <3
redl 18/01, hitsounds change
Shyotamaze
Hi, from #modreqs ;)
it's my first mod so don't expect too much :?
General
  1. The white color seems too bright I think you should change it to a darker one
Insane
  1. 01:01:709 (3,4,5,6,7,8) - Weird spacing
  2. 01:03:423 (4,5) - Some flow errors
  3. 01:04:709 (3) - ^
  4. 01:07:495 (1,2,3,1,2,3) - Not sure about the spacing
  5. 01:35:566 (3,4,5,6,7,1,2) - ^
  6. 01:40:066 (1) - Unnecessary jump imo
  7. 01:40:709 (3,4,5,6) - Strange shape
  8. 01:43:709 (2,3,4,5,6,7,8,9) - ^
  9. 01:50:566 (2,3,4,5,6,7,8) - Maybe curve it a bit ?
  10. 01:51:531 (9) - Unnecessary jump imo
  11. 02:16:066 (1,2,3,4,5,6,7,8,9,10,11) - Strange shape
  12. 02:40:281 (2,3,4,5,6,7,8,9) - ^
  13. 02:41:137 (10) - Flow error and feels bad right after a spaced stream imo
  14. 03:17:138 (4) - Flow error
I love the song and I still enjoyed playing it so good luck ! :D
I'm only modding Insane because I'm lazy
Topic Starter
Jabba

Shyotamaze wrote:

Hi, from #modreqs ;)
it's my first mod so don't expect too much :? it's fine :3
General
  1. The white color seems too bright I think you should change it to a darker one intended; made it a liiiitle bit darker

Insane
  1. 01:01:709 (3,4,5,6,7,8) - Weird spacing woah how did it happen, fixed
  2. 01:03:423 (4,5) - Some flow errors looks fine for me already, moved it down a little bit
  3. 01:04:709 (3) - ^ kinda fixed
  4. 01:07:495 (1,2,3,1,2,3) - Not sure about the spacing DS increased to 2.0 in the first triangle
  5. 01:35:566 (3,4,5,6,7,1,2) - ^ changed something
  6. 01:40:066 (1) - Unnecessary jump imo it's fine, there's a lot of similar jumps
  7. 01:40:709 (3,4,5,6) - Strange shape curved it a bit better
  8. 01:43:709 (2,3,4,5,6,7,8,9) - ^ ^
  9. 01:50:566 (2,3,4,5,6,7,8) - Maybe curve it a bit ? sure
  10. 01:51:531 (9) - Unnecessary jump imo nerfed those a bit
  11. 02:16:066 (1,2,3,4,5,6,7,8,9,10,11) - Strange shape curved it a bit better
  12. 02:40:281 (2,3,4,5,6,7,8,9) - ^ ^
  13. 02:41:137 (10) - Flow error and feels bad right after a spaced stream imo fixed the flow thing, the slider itself is fine
  14. 03:17:138 (4) - Flow error fixed
I love the song and I still enjoyed playing it so good luck ! :D
I'm only modding Insane because I'm lazy
thanks! :3
xDarxen
Hullo, from my queue

[General]
  1. There are a lot of flow issues in the map, which can improve it if you fix them.
[Darkness]
  1. 00:23:352 (3,4) - The gap between them feels awkward. What about adding a circle? Like 00:17:137 (6,7,8) for example.
  2. 00:30:423 - Same ^
  3. 00:33:852 - ^
  4. 00:37:280 - ^
  5. 00:49:923 (8,9,10,1) - This doesn't have a good flow, because 00:50:030 (9) is on a blue tick. Maybe switch 00:50:030 (9) with 00:49:923 (8)?
  6. 01:01:387 (1,2,3) - Same issue. 01:01:602 (3) is on blue tick and this makes 01:02:245 (6) end on a downbeat, which doesn't sound right. Try removing 01:01:495 (2) and move everything one tick to the left. Then add a circle here 01:02:352
  7. 01:18:423 - The gap thingy ^
  8. 01:25:280 - ^ I'm a nazi lol
  9. 01:28:709 ^
  10. 01:32:137 - ^
[Normal]
  1. 00:33:209 (3) - Two reverses don't feel right, it might confuse new players. You can replace the second reverse with a circle.
  2. 00:36:637 (3) - ^
  3. 01:24:637 (3) - ^
  4. 01:48:852 (1) - ^
  5. 02:04:066 (1) - This spinner is unranked. There should be a gap between the spinner end and the next note. Cut it till 02:06:637
That's it. Good luck!
Topic Starter
Jabba

xDarxen wrote:

Hullo, from my queue

[General]
  1. There are a lot of flow issues in the map, which can improve it if you fix them. I know, still have no idea how to do that flow thingie properly LOL
[Darkness]
  1. 00:23:352 (3,4) - The gap between them feels awkward. What about adding a circle? Like 00:17:137 (6,7,8) for example. I'm using this pattern like everywhere, the sound at that red tick is pretty much weak so I decided not to map it
  2. 00:30:423 - Same ^
  3. 00:33:852 - ^
  4. 00:37:280 - ^
  5. 00:49:923 (8,9,10,1) - This doesn't have a good flow, because 00:50:030 (9) is on a blue tick. Maybe switch 00:50:030 (9) with 00:49:923 (8)? I'm keeping the 7-8-9 for the whole song so I don't really want to change it; replaced 10 and 11 with a slider though, like in 3rd kiai (02:45:102 (9))
  6. 01:01:387 (1,2,3) - Same issue. 01:01:602 (3) is on blue tick and this makes 01:02:245 (6) end on a downbeat, which doesn't sound right. Try removing 01:01:495 (2) and move everything one tick to the left. Then add a circle here 01:02:352 sounds legit, fixed
  7. 01:18:423 - The gap thingy ^
  8. 01:25:280 - ^ I'm a nazi lol
  9. 01:28:709 ^
  10. 01:32:137 - ^
[Normal]
  1. 00:33:209 (3) - Two reverses don't feel right, it might confuse new players. You can replace the second reverse with a circle.
  2. 00:36:637 (3) - ^
  3. 01:24:637 (3) - ^
  4. 01:48:852 (1) - ^
  5. 02:04:066 (1) - This spinner is unranked. There should be a gap between the spinner end and the next note. Cut it till 02:06:637
    I actually just remapped that diff like completely, everything mentioned fixed
That's it. Good luck!
thanks! :>
Electoz
IRC
20:37 Electoz: hey
20:37 Electoz: from modding queue
20:37 Electoz: are you free at the moment?
20:37 MadHypnofrog: heyy
20:37 MadHypnofrog: yea pretty much
20:37 Electoz: this is your first map?
20:38 Electoz: feel like irc mod here
20:38 MadHypnofrog: how'd you know ROFL
20:38 MadHypnofrog: same, irc is easier for me
20:40 Electoz: just checked on your profile and asking you as a confirmation
20:40 Electoz: so I'll start with general comments now, please don't mind my English tho
20:40 Electoz: kinda suck sometimes
20:41 MadHypnofrog: if I understand everything correctly than it's fine
20:41 MadHypnofrog: not my first language either lol
20:41 Electoz: alright, first off
20:41 Electoz: your bg image
20:41 Electoz: I think it's too small
20:42 Electoz: I mean, the standard size for bg is either 1024*768 or 1366*768
20:42 MadHypnofrog: can't even remember how much is it
20:42 MadHypnofrog: wait lemme check
20:43 MadHypnofrog: yea sure, will expand that
20:43 MadHypnofrog: afair there's no album coverage in highres on the web
20:44 Electoz: I gonna start with Normal
20:44 Electoz: In Normal we used Distance Snap at all times
20:45 Electoz: I checked AImod and saw that you didn't use it, yes?
20:45 MadHypnofrog: it's the same almost everywhere, except for NCs in kiais that are 1.2x instead of usual 1x
20:45 Electoz: really?
20:45 Electoz: I mean
20:45 Electoz: I check AImod and I found many DS breaks there
20:46 MadHypnofrog: well on 1/2 beats I'm using 1.6x so they won't overlap, and on everything else it's 1.2x
20:46 MadHypnofrog: using 1.6x instead of 1.2 will be a little bit to much imo
20:47 Electoz: DS should be the same through out the song imo.
20:47 Electoz: If DS aren't the same, new players will have tough time figuring the change of DS in the song.
20:48 MadHypnofrog: so you want me to use 1.6x for everything? xD and 1.4x in kiais since that's almost equal to 1.6x in the rest of the song
20:50 Electoz: Give it a try
20:50 MadHypnofrog: will think about that
20:50 Electoz: AImod is a very reliable in terms of DS checking
20:51 Electoz: So if you change about those DS things I mentioned will probably caused another remap.
20:51 MadHypnofrog: yea I tried enabling that 'check distance snap' thing once on the last diff
20:51 MadHypnofrog: it was like full of warnings LOL
20:51 Electoz: last diff is fine LOL
20:51 Electoz: I mean no one cares that much about DS in Insane or more
20:51 MadHypnofrog: that's right
20:52 Electoz: I'll probably mod your map after you remap normal, or I'll mod it asap if you decide not to remap
20:52 MadHypnofrog: I just don't want to overlap things on this diff and in if I want to make the DS constant the spacing will be pretty much big
20:52 Electoz: up to you, I have much free time so either is fine
20:53 Electoz: let's see
20:53 MadHypnofrog: lemme ask another guy who actually told me to remap this
20:53 MadHypnofrog: hnnnggg he's DCd again
20:53 MadHypnofrog: ._.
20:54 Electoz: LOL
20:54 Electoz: well, first of, if you don't want to overlap
20:54 Electoz: maybe use the least ds that won't cause it?
20:55 Electoz: and we'll see it later that what we can do about big spacings
20:56 MadHypnofrog: 1.6x is the least I think
20:56 MadHypnofrog: cause on 1.5x this happens http://cdn.shigetora.pw/i/smwusqx.png
20:57 Electoz: can you give me an example? about where are you troubled with big spacings
21:00 MadHypnofrog: well it seems it'
21:00 MadHypnofrog: 's not actually much bigger
21:01 Electoz: will you still use 1.4x in kiai?
21:01 Electoz: since you said that 1.6x probably the least that won't cause overlap
21:02 MadHypnofrog: yea, kiais will have 1.4x but they will look almost the same
21:04 MadHypnofrog: 1.3x should be fine as well but let's say the spacing increases a liittle bit since you know, it's the kiai time
21:05 Electoz: fine or not should be based on AImod in my opinion.
21:05 MadHypnofrog: it'll still indicate the change huh?
21:05 Electoz: If you want to emphasis kiai's part then you can increase the volume of hitsounds
21:05 MadHypnofrog: since there's a SV change in kiai
21:06 Electoz: maybe you can try it and ask the others
21:06 Electoz: I think comments from more perspectives will get the map better
21:06 MadHypnofrog: true
21:06 MadHypnofrog: lemme tweak this
21:12 Electoz: As for Hard, maybe I'll just skim through this a bit. Since remapping Normal is already pain in the ass.
21:12 MadHypnofrog: it's not really
21:13 MadHypnofrog: it doesn't impact the flow that much
21:13 Electoz: wow
21:13 MadHypnofrog: I'll be done with that in like 10 minutes I think
21:13 Electoz: if I were you
21:13 MadHypnofrog: well half of the notes were already spaced properly
21:13 Electoz: I might scream in front of my computer lol
21:13 Electoz: I hate remap
21:13 MadHypnofrog: at what lol
21:14 MadHypnofrog: I did this once with normal already
21:14 MadHypnofrog: the old diff was
21:14 MadHypnofrog: well
21:14 MadHypnofrog: not really good
21:14 MadHypnofrog: e.g. the rhythm at 02:07:495 (1) - was so shitty
21:14 Electoz: normal?
21:15 MadHypnofrog: it's like I tried to follow the vocals there but it ended up into having like 15 1/2 beats in a row
21:15 MadHypnofrog: since you can't really use 1/4
21:15 MadHypnofrog: yep
21:15 MadHypnofrog: then after I talked with that guy he advised me to remap it completely and showed me an example of the rhythm that can be used in kiai
21:15 MadHypnofrog: I just tried to follow the vocals for the whole diff
21:16 MadHypnofrog: that's not really good for such a song that has a lot of 1/4 vocals lol
21:17 Electoz: In my opinion
21:17 Electoz: if it's 1/4, then we can do nothing about it in Normal
21:18 MadHypnofrog: except for 3/4 reversesliders
21:18 MadHypnofrog: 00:18:637 (3) -
21:18 MadHypnofrog: I'm sure this is rankable since I found it in another ranked map already lol
21:18 *MadHypnofrog is editing [https://osu.ppy.sh/b/728364 TheLaxOne - Skrillex Circulation [Arphi's Normal]]
21:18 MadHypnofrog: 00:01:235 (2) -
21:20 Electoz: now my pc
21:20 Electoz: took 5 mins to dl 1 min song
21:20 MadHypnofrog: wow
21:21 Electoz: that's Thailand for you
21:21 Electoz: lol
21:21 MadHypnofrog: having bad connection kinda sucks
21:22 Electoz: yeah
21:22 Electoz: especially when playing moba
21:22 Electoz: btw
21:22 Electoz: as for 02:07:495
21:22 MadHypnofrog: oh pls this should be literally impossible
21:22 Electoz: I have a personal suggestion here since you said the rhythm was kinda bad
21:23 Electoz: I would delete this 02:08:780 (3)
21:23 MadHypnofrog: hm?
21:24 Electoz: and move that slider to the same place that the circle was deleted instead
21:24 Electoz: just my personal preference though
21:24 Electoz: If you think it's fine to keep it as it is then keep it
21:25 MadHypnofrog: by 'moving to the same place' you mean moving it on the map itself and not the timeline?
21:25 MadHypnofrog: imo it feels empty without that beat
21:25 Electoz: sry, my bad english
21:26 MadHypnofrog: it's fine dude
21:26 MadHypnofrog: don't worry about that
21:26 Electoz: I mean in terms of timeline
21:26 Electoz: I would expand the slider to end it here 02:08:780
21:27 MadHypnofrog: so it'll be a 1/1 slider huh
21:27 Electoz: probably
21:27 Electoz: does it fit better? in your opinion
21:27 MadHypnofrog: the whole section with 1/1 beats sounds kinda boring IMO
21:27 MadHypnofrog: it's pretty much long you know
21:28 Electoz: LOL
21:28 Electoz: then just keep it if you think it's fine
21:29 Electoz: Is it fine if I don't mod hard now?
21:29 Electoz: maybe later
21:29 MadHypnofrog: ofc it is
21:29 Electoz: cause I need to mod the others too.
21:29 Electoz: alright then
21:29 MadHypnofrog: yea sure
21:29 MadHypnofrog: I'll call you when I finish normal
21:29 Electoz: good luck with your map tho
21:29 Electoz: alright
21:29 MadHypnofrog: thanks! :>
21:29 Electoz: either irc or pm is fine
21:29 Electoz: yeah
21:30 Electoz: you're welcome
21:30 Electoz: :)
Topic Starter
Jabba

Electoz wrote:

IRC
20:37 Electoz: hey
20:37 Electoz: from modding queue
20:37 Electoz: are you free at the moment?
20:37 MadHypnofrog: heyy
20:37 MadHypnofrog: yea pretty much
20:37 Electoz: this is your first map?
20:38 Electoz: feel like irc mod here
20:38 MadHypnofrog: how'd you know ROFL
20:38 MadHypnofrog: same, irc is easier for me
20:40 Electoz: just checked on your profile and asking you as a confirmation
20:40 Electoz: so I'll start with general comments now, please don't mind my English tho
20:40 Electoz: kinda suck sometimes
20:41 MadHypnofrog: if I understand everything correctly than it's fine
20:41 MadHypnofrog: not my first language either lol
20:41 Electoz: alright, first off
20:41 Electoz: your bg image
20:41 Electoz: I think it's too small
20:42 Electoz: I mean, the standard size for bg is either 1024*768 or 1366*768
20:42 MadHypnofrog: can't even remember how much is it
20:42 MadHypnofrog: wait lemme check
20:43 MadHypnofrog: yea sure, will expand that
20:43 MadHypnofrog: afair there's no album coverage in highres on the web
20:44 Electoz: I gonna start with Normal
20:44 Electoz: In Normal we used Distance Snap at all times
20:45 Electoz: I checked AImod and saw that you didn't use it, yes?
20:45 MadHypnofrog: it's the same almost everywhere, except for NCs in kiais that are 1.2x instead of usual 1x
20:45 Electoz: really?
20:45 Electoz: I mean
20:45 Electoz: I check AImod and I found many DS breaks there
20:46 MadHypnofrog: well on 1/2 beats I'm using 1.6x so they won't overlap, and on everything else it's 1.2x
20:46 MadHypnofrog: using 1.6x instead of 1.2 will be a little bit to much imo
20:47 Electoz: DS should be the same through out the song imo.
20:47 Electoz: If DS aren't the same, new players will have tough time figuring the change of DS in the song.
20:48 MadHypnofrog: so you want me to use 1.6x for everything? xD and 1.4x in kiais since that's almost equal to 1.6x in the rest of the song
20:50 Electoz: Give it a try
20:50 MadHypnofrog: will think about that
20:50 Electoz: AImod is a very reliable in terms of DS checking
20:51 Electoz: So if you change about those DS things I mentioned will probably caused another remap.
20:51 MadHypnofrog: yea I tried enabling that 'check distance snap' thing once on the last diff
20:51 MadHypnofrog: it was like full of warnings LOL
20:51 Electoz: last diff is fine LOL
20:51 Electoz: I mean no one cares that much about DS in Insane or more
20:51 MadHypnofrog: that's right
20:52 Electoz: I'll probably mod your map after you remap normal, or I'll mod it asap if you decide not to remap
20:52 MadHypnofrog: I just don't want to overlap things on this diff and in if I want to make the DS constant the spacing will be pretty much big
20:52 Electoz: up to you, I have much free time so either is fine
20:53 Electoz: let's see
20:53 MadHypnofrog: lemme ask another guy who actually told me to remap this
20:53 MadHypnofrog: hnnnggg he's DCd again
20:53 MadHypnofrog: ._.
20:54 Electoz: LOL
20:54 Electoz: well, first of, if you don't want to overlap
20:54 Electoz: maybe use the least ds that won't cause it?
20:55 Electoz: and we'll see it later that what we can do about big spacings
20:56 MadHypnofrog: 1.6x is the least I think
20:56 MadHypnofrog: cause on 1.5x this happens http://cdn.shigetora.pw/i/smwusqx.png
20:57 Electoz: can you give me an example? about where are you troubled with big spacings
21:00 MadHypnofrog: well it seems it'
21:00 MadHypnofrog: 's not actually much bigger
21:01 Electoz: will you still use 1.4x in kiai?
21:01 Electoz: since you said that 1.6x probably the least that won't cause overlap
21:02 MadHypnofrog: yea, kiais will have 1.4x but they will look almost the same
21:04 MadHypnofrog: 1.3x should be fine as well but let's say the spacing increases a liittle bit since you know, it's the kiai time
21:05 Electoz: fine or not should be based on AImod in my opinion.
21:05 MadHypnofrog: it'll still indicate the change huh?
21:05 Electoz: If you want to emphasis kiai's part then you can increase the volume of hitsounds
21:05 MadHypnofrog: since there's a SV change in kiai
21:06 Electoz: maybe you can try it and ask the others
21:06 Electoz: I think comments from more perspectives will get the map better
21:06 MadHypnofrog: true
21:06 MadHypnofrog: lemme tweak this
21:12 Electoz: As for Hard, maybe I'll just skim through this a bit. Since remapping Normal is already pain in the ass.
21:12 MadHypnofrog: it's not really
21:13 MadHypnofrog: it doesn't impact the flow that much
21:13 Electoz: wow
21:13 MadHypnofrog: I'll be done with that in like 10 minutes I think
21:13 Electoz: if I were you
21:13 MadHypnofrog: well half of the notes were already spaced properly
21:13 Electoz: I might scream in front of my computer lol
21:13 Electoz: I hate remap
21:13 MadHypnofrog: at what lol
21:14 MadHypnofrog: I did this once with normal already
21:14 MadHypnofrog: the old diff was
21:14 MadHypnofrog: well
21:14 MadHypnofrog: not really good
21:14 MadHypnofrog: e.g. the rhythm at 02:07:495 (1) - was so shitty
21:14 Electoz: normal?
21:15 MadHypnofrog: it's like I tried to follow the vocals there but it ended up into having like 15 1/2 beats in a row
21:15 MadHypnofrog: since you can't really use 1/4
21:15 MadHypnofrog: yep
21:15 MadHypnofrog: then after I talked with that guy he advised me to remap it completely and showed me an example of the rhythm that can be used in kiai
21:15 MadHypnofrog: I just tried to follow the vocals for the whole diff
21:16 MadHypnofrog: that's not really good for such a song that has a lot of 1/4 vocals lol
21:17 Electoz: In my opinion
21:17 Electoz: if it's 1/4, then we can do nothing about it in Normal
21:18 MadHypnofrog: except for 3/4 reversesliders
21:18 MadHypnofrog: 00:18:637 (3) -
21:18 MadHypnofrog: I'm sure this is rankable since I found it in another ranked map already lol
21:18 *MadHypnofrog is editing [https://osu.ppy.sh/b/728364 TheLaxOne - Skrillex Circulation [Arphi's Normal]]
21:18 MadHypnofrog: 00:01:235 (2) -
21:20 Electoz: now my pc
21:20 Electoz: took 5 mins to dl 1 min song
21:20 MadHypnofrog: wow
21:21 Electoz: that's Thailand for you
21:21 Electoz: lol
21:21 MadHypnofrog: having bad connection kinda sucks
21:22 Electoz: yeah
21:22 Electoz: especially when playing moba
21:22 Electoz: btw
21:22 Electoz: as for 02:07:495
21:22 MadHypnofrog: oh pls this should be literally impossible
21:22 Electoz: I have a personal suggestion here since you said the rhythm was kinda bad
21:23 Electoz: I would delete this 02:08:780 (3)
21:23 MadHypnofrog: hm?
21:24 Electoz: and move that slider to the same place that the circle was deleted instead
21:24 Electoz: just my personal preference though
21:24 Electoz: If you think it's fine to keep it as it is then keep it
21:25 MadHypnofrog: by 'moving to the same place' you mean moving it on the map itself and not the timeline?
21:25 MadHypnofrog: imo it feels empty without that beat
21:25 Electoz: sry, my bad english
21:26 MadHypnofrog: it's fine dude
21:26 MadHypnofrog: don't worry about that
21:26 Electoz: I mean in terms of timeline
21:26 Electoz: I would expand the slider to end it here 02:08:780
21:27 MadHypnofrog: so it'll be a 1/1 slider huh
21:27 Electoz: probably
21:27 Electoz: does it fit better? in your opinion
21:27 MadHypnofrog: the whole section with 1/1 beats sounds kinda boring IMO
21:27 MadHypnofrog: it's pretty much long you know
21:28 Electoz: LOL
21:28 Electoz: then just keep it if you think it's fine
21:29 Electoz: Is it fine if I don't mod hard now?
21:29 Electoz: maybe later
21:29 MadHypnofrog: ofc it is
21:29 Electoz: cause I need to mod the others too.
21:29 Electoz: alright then
21:29 MadHypnofrog: yea sure
21:29 MadHypnofrog: I'll call you when I finish normal
21:29 Electoz: good luck with your map tho
21:29 Electoz: alright
21:29 MadHypnofrog: thanks! :>
21:29 Electoz: either irc or pm is fine
21:29 Electoz: yeah
21:30 Electoz: you're welcome
21:30 Electoz: :)
thanks! :> will call you later
__Hatsune_Miku
Hi i see your map #modreqs (#m4m?)

basic

  1. Re-size BG 1366x 768

Normal

  1. can you able to make same Distance Normal diff? I recommend x1.40 distance
  2. 02:04:066 (1) - in normal diff you need 3 white tick space
  3. 00:40:709 (1) - ^
  4. 01:35:566 (1) - ^
  5. 02:22:709 (1) - ^ delete spiner and make long slider
  6. 02:21:209 (1) - no 2 more than Repeate slider

Hard

  1. 02:04:066 (1) - delete spinner

Insane

  1. AR 8.8 is higher. down to 8

Darkness

  1. down AR,OD <- ( 9 , 8)
Topic Starter
Jabba

_ Hatsune Miku wrote:

Hi i see your map #modreqs (#m4m?)

basic

  1. Re-size BG 1366x 768 yea gotta fix that

Normal

  1. can you able to make same Distance Normal diff? I recommend x1.40 distance using 1.4x outside of kiai will result in overlaps so I don't really want to do that, it's pretty much consistent right now
  2. 02:04:066 (1) - in normal diff you need 3 white tick space as far as I know there should be only 2 white ticks, need confirmation on that
  3. 00:40:709 (1) - ^
  4. 01:35:566 (1) - ^
  5. 02:22:709 (1) - ^ delete spiner and make long slider won't really fit in there I think
  6. 02:21:209 (1) - no 2 more than Repeate slider I use such sliders like everywhere and don't really want to have 3/4 spaced objects, maybe will fix that later

Hard

  1. 02:04:066 (1) - delete spinner nope, symbolises a buildup, other diffs have that as well

Insane

  1. AR 8.8 is higher. down to 8 I don't really want to change this since the object density is pretty much high

Darkness

  1. down AR,OD <- ( 9 , 8) same as in Insane, same OD with Insane won't feel right
thanks! :3
P o M u T a
[General]
  1. try find 800x600 or 1024x768 or 1366x768 BG size. your BG size bit bad now.
[Normal]
  1. Actually AR4 better.
  2. 02:21:209 (1) - It's short slider and many reverse. beginner confuse. so, try this.
  3. 02:24:637 (1,2) - Unrankable issue. remove this. need spinner recovery. It's least difflulty diff
    I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
  4. 02:58:923 (1) - add finish. Actually finish part. Also, add other diffs.
[Hard]
  1. This diff have many blue→red, red→blue rhythm, white→blue rhythm, blue→white rhythm. not recommend except Insane difficluty. so, please reduce better.
  2. 00:40:495 - spinner start here. fit music.
  3. 00:46:387 - add whistle? idk.
[Insane]
  1. 00:42:209 - add note and put (3) slider head.
  2. 01:16:280 - triplet here. or 1/4 reverse slider.
[Darkness]
  1. 00:14:352 (1) - add finish and Additions is soft.
  2. 01:16:280 - triplet here. or 1/4 reverse slider.
good luck
Topic Starter
Jabba

P o M u T a wrote:

[General]
  1. try find 800x600 or 1024x768 or 1366x768 BG size. your BG size bit bad now. yea will resize that
[Normal]
  1. Actually AR4 better. done
  2. 02:21:209 (1) - It's short slider and many reverse. beginner confuse. so, try this. sure
  3. 02:24:637 (1,2) - Unrankable issue. remove this. need spinner recovery. It's least difflulty diff I heard that you can only have 1 measure after the spinner on normal, anyway shortened it
    I recommend to map the spinners. If you want you can also shorten them and start the new lines properly but make sure to leave ~1 measure between the spinner ending and the next note.
  4. 02:58:923 (1) - add finish. Actually finish part. Also, add other diffs. if by that you meant 'add the finish hitsound' then done
[Hard]
  1. This diff have many blue→red, red→blue rhythm, white→blue rhythm, blue→white rhythm. not recommend except Insane difficluty. so, please reduce better. so-called polarity issues? I thought they are allowed on hards and higher. will fix
  2. 00:40:495 - spinner start here. fit music. uhhhh k
  3. 00:46:387 - add whistle? idk. sure
[Insane]
  1. 00:42:209 - add note and put (3) slider head. didn't really get this, is it supposed to be like that?
  2. 01:16:280 - triplet here. or 1/4 reverse slider. I'm not really mapping triplets like this one on Insane, but on Darkness instead
[Darkness]
  1. 00:14:352 (1) - add finish and Additions is soft. done
  2. 01:16:280 - triplet here. or 1/4 reverse slider. idk I'm fine with the way this triple is already, the first slider kinda fits the lyrics and breaking the 1/4 slider into two notes.. meh. might change though
good luck
thanks! :3
Originality
Hihi!

[Normal]

Be careful with consistency here, sometimes you go from mapping vocals to mapping drums really abruptly, which can be hard for a normal diff, and flows not smoothly

00:15:209 (3) - Try out this pattern here instead of the blue tick on the return slider, feels a little wacky
http://puu.sh/lw66O/2a4c183047.png
00:16:923 (5) - ^^
After I finished playing through: the return blue tick is fine (it's pretty common throughout map) -- it goes with the song extremely well -- but I'm going to leave this suggestion on here anyway
00:20:352 (1,2) - These two sliders are mapped same as following two, but vocals are different, potential to mix this up here?
00:26:352 (3) - slow these down to 50% and listen, I believe you're mapping the vocal hit on the beginning of the slider, but a drum beat on the end? This, maybe?
http://puu.sh/lw6pf/69179d59c1.png
00:40:602 (1) - space this spinner out so that's more prep time for the player, maybe something like this? could extend further than that too
http://puu.sh/lw6yj/7390d52e46.png
00:43:495 (1) - This slider isn't needed, and makes coming back in awkward
00:47:137 (2) - Feel like this is a major vocal, should be a start of a slider, not end
00:52:066 (1) - ^^
00:53:780 (1) - ^^
00:55:495 (1) - ^ (this section feels inconsistent with drum beats/vocal hits)
You're mapping drums in this section here, but there are vocal hits I think you could map as well, along with drums
01:14:352 (1) - Same as earlier, second set of these sliders should sound different than first
01:31:495 - would go with this here
http://puu.sh/lw7rk/1d68b2fd2e.png
01:35:352 (4) - This needs spaced out, same as earlier
01:38:352 - Same comments as previous kiai section
02:07:495 - Much rough sketch, but this would mix this section up a bit and integrate vocals. Drums going on whole time is kind of eh -- and they're on offbeats, which makes it kind of tough to read
http://puu.sh/lw88y/ce732436f9.png
02:22:709 (1) - spinner needs space before
02:25:280 - 02:26:995 (2) - The polarity on these is kind of tricky for an easy, but there may be enough time for player to prep. keep an eye on these, they go with the beat just fine
02:37:495 (2) - Transition from vocal to drums feels a little choppy here, although since 02:38:352 (1) - is there you're prob fine
03:13:495 (2) - Would add single here for polarity change
03:16:923 - ^^
03:20:245 - ^^

Best of luck getting ranked :D
Topic Starter
Jabba

Originality wrote:

Hihi!

[Normal]

Be careful with consistency here, sometimes you go from mapping vocals to mapping drums really abruptly, which can be hard for a normal diff, and flows not smoothly

00:15:209 (3) - Try out this pattern here instead of the blue tick on the return slider, feels a little wacky
http://puu.sh/lw66O/2a4c183047.png
00:16:923 (5) - ^^
After I finished playing through: the return blue tick is fine (it's pretty common throughout map) -- it goes with the song extremely well -- but I'm going to leave this suggestion on here anyway yep, I just like how those 3/4 reversesliders sound, kinda fits the vocals and makes the map not-so-boring
00:20:352 (1,2) - These two sliders are mapped same as following two, but vocals are different, potential to mix this up here? changed to 3/4 repeatsliders as well
00:26:352 (3) - slow these down to 50% and listen, I believe you're mapping the vocal hit on the beginning of the slider, but a drum beat on the end? This, maybe?
http://puu.sh/lw6pf/69179d59c1.png yes, this slider is supposed to fit the vocals, but I can definitely hear her voice at that blue tick as well as on the red tick before it, but not on the 00:26:780, so I guess I'll leave it like that
00:40:602 (1) - space this spinner out so that's more prep time for the player, maybe something like this? could extend further than that too
http://puu.sh/lw6yj/7390d52e46.png I ended it on (00:42:209) on purpose cause that long continuous sound ends there, and everyone tells me the different thing about how many white ticks there should be between the spinner and the next object. might change it though
00:43:495 (1) - This slider isn't needed, and makes coming back in awkward there's a rhythm like this all through the kiai
00:47:137 (2) - Feel like this is a major vocal, should be a start of a slider, not end don't really want to have 3 1/2 circles in a row so I switched them, no idea if it is fine
00:52:066 (1) - ^^ I changed this whole section, it's now circle-slider-slider, kinda fixed I guess
00:53:780 (1) - ^^ ^
00:55:495 (1) - ^ (this section feels inconsistent with drum beats/vocal hits) ^
You're mapping drums in this section here, but there are vocal hits I think you could map as well, along with drums
01:14:352 (1) - Same as earlier, second set of these sliders should sound different than first sure
01:31:495 - would go with this here
http://puu.sh/lw7rk/1d68b2fd2e.png uh nope, doesn't really fit in there IMO
01:35:352 (4) - This needs spaced out, same as earlier fixed?
01:38:352 - Same comments as previous kiai section did the same
02:07:495 - Much rough sketch, but this would mix this section up a bit and integrate vocals. Drums going on whole time is kind of eh -- and they're on offbeats, which makes it kind of tough to read
http://puu.sh/lw88y/ce732436f9.png looks neat, did something like that in the second half
02:22:709 (1) - spinner needs space before I actually want to remove this one since it's kinda short, but I have no idea how to fill this gap -.-
02:25:280 - 02:26:995 (2) - The polarity on these is kind of tricky for an easy, but there may be enough time for player to prep. keep an eye on these, they go with the beat just fine I guess those are good lol
02:37:495 (2) - Transition from vocal to drums feels a little choppy here, although since 02:38:352 (1) - is there you're prob fine can't see nothing wrong with that, yep
03:13:495 (2) - Would add single here for polarity change sure
03:16:923 - ^^ ^
03:20:245 - ^^ ^

Best of luck getting ranked :D
thanks! :3
Makeli
i'm bad with anything lower than insane

your bg seems a bit low quality to me

insane
00:08:352 (4,5) - idk this overlap just doesn't look good to me. then again this is subjective
00:09:638 (3) - give this a bit of a curve like this http://puu.sh/lyiGf/fab78cb56d.jpg
00:14:566 (2) - any reason why this is curved this way when you could've curved it the other way to make it look better and maybe make it play a bit better but the look thing is subjective again
00:14:995 (3) - do something to this also
00:16:066 (1,2) - shouldn't these be in a straight line? they aren't now
00:26:352 (2) - make this blanket better
00:28:709 (3,4) - sraight line thing
00:29:245 (4,1) - the straight line thing
00:39:531 (5,1) - tbh i don't really get your slider curvings
00:57:209 (1,2) - straight line thing i'm not gonna point out any more of these i guess you can find them yourself if you want to
01:42:638 (5,6) - you can give these more space
tbh i would probably just point these same things out the whole map. i also think your hitsounds are a bit weird

darkness
tbh ar 9.4 is too much 9 or 9.1 should be fine imo
00:20:137 (3) - tbh when starting a stream with a kickslider it would in my opinion feel better to put some more space between 00:20:137 (3,4) -
00:30:209 (3) - ctrl+g
00:33:637 (3) - ^
00:43:495 (1,2,3) - i don't really know about this flow. i'm not really good at judging flow in low bpm maps but linear patterns are pretty dumb imo
00:46:602 (10) - a good rule is to not place kicksliders on blue ticks
again i'd probably be just repeating myself here with stuff from insane but this diff seems a bit "overspaced" if that's the correct word. like you have really big jumps in a song that's only 140bpm and your spacing and circle placement seem somewhat random to me

i'm not really the best guy to mod this but i tried
Topic Starter
Jabba

Maakkeli wrote:

i'm bad with anything lower than insane

your bg seems a bit low quality to me kinda, the original was 800x700 or smth like that and I turned it into 1366x768 // upd: found a 1000x886 one, will replace

insane
00:08:352 (4,5) - idk this overlap just doesn't look good to me. then again this is subjective meh I like this one
00:09:638 (3) - give this a bit of a curve like this http://puu.sh/lyiGf/fab78cb56d.jpg sure
00:14:566 (2) - any reason why this is curved this way when you could've curved it the other way to make it look better and maybe make it play a bit better but the look thing is subjective again yea fixed, sliders like those are only after the rap part
00:14:995 (3) - do something to this also ^
00:16:066 (1,2) - shouldn't these be in a straight line? they aren't now now they are
00:26:352 (2) - make this blanket better uh, how did I miss this one. removed the blanket since 1.8x DS
00:28:709 (3,4) - sraight line thing intended, (3) is blanketing (1) (although no one will ever notice this), moved (4) to the right though
00:29:245 (4,1) - the straight line thing fixd
00:39:531 (5,1) - tbh i don't really get your slider curvings I don't either, fixed
00:57:209 (1,2) - straight line thing i'm not gonna point out any more of these i guess you can find them yourself if you want to yea will try to fix those
01:42:638 (5,6) - you can give these more space why did I put a slider in there, fixed
tbh i would probably just point these same things out the whole map. i also think your hitsounds are a bit weird they might be, I really need someone to check those, how2hitsound

darkness
tbh ar 9.4 is too much 9 or 9.1 should be fine imo nerfed to 9.2, it's that high since the object density is pretty much high
00:20:137 (3) - tbh when starting a stream with a kickslider it would in my opinion feel better to put some more space between 00:20:137 (3,4) - fixed
00:30:209 (3) - ctrl+g meh, looks fine for me as it is now
00:33:637 (3) - ^ ^
00:43:495 (1,2,3) - i don't really know about this flow. i'm not really good at judging flow in low bpm maps but linear patterns are pretty dumb imo wouldn't really call this linear, but rotated those a bit
00:46:602 (10) - a good rule is to not place kicksliders on blue ticks I use this kind of pattern like everywhere, kicksliders stand for the vocals (like I did them in insane) and that circle inbetween is for the beat on the white tick
again i'd probably be just repeating myself here with stuff from insane but this diff seems a bit "overspaced" if that's the correct word. like you have really big jumps in a song that's only 140bpm and your spacing and circle placement seem somewhat random to me you can't make a hard lowbpm map without doing this :< e.g. kuchizuke diamond, zetsubou restaurant etcetc, they're pretty much playable

i'm not really the best guy to mod this but i tried whatever, any opinion is appreciated!
thanks! :>
Keada
Hi there o/ from my queue


  • General

  1. Never use pure white on combo colours
    use these instead, fits more imo
    [Colours]
    Combo1 : 17,17,255
    Combo2 : 197,191,120
  2. AR 9.2 fits better imo
  3. these hitsound would be awesome in that map http://puu.sh/lziIO/7603463f0b.rar just add them to the map folder and make these to S:C1


  • Darkness

  1. 00:08:352 (4) - make this a reverse slider and place 00:08:887 (5) - at 00:08:887 - instead
  2. 00:10:066 (4) - make this a 1/2 slider and make a new slider 00:10:387 - 3/4 slider
  3. 01:54:637 (1,2,3,4) - make these go another way, for example http://puu.sh/lziP0/5822754a52.jpg because the music changes
    And the same with future ones
  4. 03:13:280 (5,6,7,8,9,10,11,12,13,14,1) - this stream didnt fit the music imo
  5. 03:15:423 (6,7,8,9,10,11,1) - ^
  6. 03:16:709 (5,6,7,8,9,10,11,12,13,14,1) - ^
  7. 03:20:245 - consider adding a note here D: cause its a strong note
  8. 03:22:709 (4) - make this a triple from here 03:22:495 -
  9. 03:23:673 - add note


Good luck! :D
Topic Starter
Jabba

Keada wrote:

Hi there o/ from my queue


  • General

  1. Never use pure white on combo colours
    use these instead, fits more imo
    [Colours]
    Combo1 : 17,17,255
    Combo2 : 197,191,120
    the blue color is fine as it is imo, tweaked the first one a bit (223, 219, 202)
  2. AR 9.2 fits better imo I forgot to update it yesterday, yep, fixed
  3. these hitsound would be awesome in that map http://puu.sh/lziIO/7603463f0b.rar just add them to the map folder and make these to S:C1
    wow these sound good, thanks!


  • Darkness

  1. 00:08:352 (4) - make this a reverse slider and place 00:08:887 (5) - at 00:08:887 - instead I like this pattern :< it's appearing in all the diffs except normal; might change it later
  2. 00:10:066 (4) - make this a 1/2 slider and make a new slider 00:10:387 - 3/4 slider apparently there's a sound on that red tick, fixed
  3. 01:54:637 (1,2,3,4) - make these go another way, for example http://puu.sh/lziP0/5822754a52.jpg because the music changes
    And the same with future ones good idea, done
  4. 03:13:280 (5,6,7,8,9,10,11,12,13,14,1) - this stream didnt fit the music imo idk there are weak 1/4 beats in there, plays fine as well
  5. 03:15:423 (6,7,8,9,10,11,1) - ^ ^
  6. 03:16:709 (5,6,7,8,9,10,11,12,13,14,1) - ^ ^
  7. 03:20:245 - consider adding a note here D: cause its a strong note sure
  8. 03:22:709 (4) - make this a triple from here 03:22:495 - there's a possibility to do a 7-note stream though, but it's like the ending of the map and I don't really want to do that
  9. 03:23:673 - add note ^

Good luck! :D
omg those hitsounds <3
thanks!
Chibi Maruko
Hai there! Modding Queue

Normal are great

Hard
  • 00:16:709 (3,4) - Use DS
    00:20:566 (3) - Blanket
    00:24:634 (3) - ^
    00:52:066 - Add note if u want
    01:09:209 - ^
    01:20:995 (1) Circle look slanting, move it
    01:34:709 (1) - Blanket
    02:11:030 (1) - ^
    03:20:352 - Add note
    03:23:780 - ^
Insane
  • 00:16:280 (2,3) - Blanket
    00:25:066 - Add note if u want
    01:05:995 (2,3) - Blanket
    01:09:102 - Add note into stream
    02:17:673 (13) - NC
    03:05:995 (2) - Blanket
Darkness
  • 00:45:852 (5,6,7,8,9) - The style stream/singletap doesn't look nice
    00:53:566 (6) - The circle look slanting, move into big triangle O.o
    01:22:309 (6) - ^
    01:29:566 (1,2,3) - The stream/singletap are slanting again, just straight like this
    01:38:352 (1) - Change clap into Finish/Whistle
    02:07:602 (1) - Why new combo
    02:19:495 (1,2,3,4) - Bad stack and change into jump star
    03:19:387 - Add note into stream
    03:24:637 (1) - Blanket
What different Darkness and Insane? Look same style but what different?
Topic Starter
Jabba

Chibi Maruko wrote:

Hai there! Modding Queue

Normal are great

Hardhttps://osu.ppy.sh/forum/posting.php?mode=quote&f=6&p=4691184#
  • 00:16:709 (3,4) - Use DS slightly increased spacing is intentional, although for some reason it wasn't spaced properly as I wanted it to be. fixed something
    00:20:566 (3) - Blanket not really possible with increased DS
    00:24:634 (3) - ^ done
    00:52:066 - Add note if u want I skip those on purpose, might change later
    01:09:209 - ^ ^
    01:20:995 (1) Circle look slanting, move it tweaked this one a bit
    01:34:709 (1) - Blanket sure
    02:11:030 (1) - ^ will probably result in overlaps since there are two repeating kicksliders, don't really want to do that
    03:20:352 - Add note there's actually a strong sound on the blue tick but w/e since I did the same pattern in normal, done
    03:23:780 - ^ ^
Insane
  • 00:16:280 (2,3) - Blanket meh I like that straight pattern more
    00:25:066 - Add note if u want intended, this part is following the vocals mostly
    01:05:995 (2,3) - Blanket ^
    01:09:102 - Add note into stream won't really fit in there imo, there's a possibility to do a longer stream but I'm sticking with those 3/4 jumps in that diff
    02:17:673 (13) - NC almost all NCs in this part are on the white ticks, so it's fine; though I found another one that wasn't placed right
    03:05:995 (2) - Blanket (3) is a jump so it won't fit
Darkness

  • wait dude I feel that this one is actually meant for insane as well because the object numbers in darkness are different from the ones that are listed in there, and the screenshot is from insane as well
    00:45:852 (5,6,7,8,9) - The style stream/singletap doesn't look nice I end this kind of streams with kicksliders because they fit the vocals and I just use it everywhere
    00:53:566 (6) - The circle look slanting, move into big triangle O.o can't really do much about that since the objects have different distance between them on the timeline and I don't want to mess up with DS in there, might do smth with that if I figure out how
    01:22:309 (6) - ^ there's no object on that timestamp huh?
    01:29:566 (1,2,3) - The stream/singletap are slanting again, just straight like this
    wut I didn't get it again, everything is fine with that one?
    01:38:352 (1) - Change clap into Finish/Whistle meh it's fine
    02:07:602 (1) - Why new combo the vocals start in there; I moved it one beat back though to be consistent
    02:19:495 (1,2,3,4) - Bad stack and change into jump star looks more like a star with increasing DS now
    03:19:387 - Add note into stream same as I answered before
    03:24:637 (1) - Blanket sure
What different Darkness and Insane? Look same style but what different? the style is indeed similar; Darkness has more complex patterns, more streams, more beats mapped, harder jumps etcetc
thanks! :>
dylansantosh
Hey nm from #modreq!
Normal
00:56:352 (3,1) - This flow looks somewhat strange
01:29:780 (1) - I'd curve this slightly more down
01:53:352 (4) - You could make this a 1/4th slider, think that would really fit with the vocal (just like you did on hard)
02:47:137 (2) - I feel like this slider might look better when its pointing at the slider that is about to come

Hard
00:08:780 (4) - Kickslider might fit
00:33:745 (3,3) - Might not be very noticeable, but these could blanket hahaha
00:34:923 (3,5) - ^
01:15:423 (3) - This could be a kickslider
01:40:280 (2) - ^
02:16:923 (5) - I would copy 02:16:602 (4) - and ctrl+h it to take its place
02:26:780 (2,3) - Strange flow imo
02:34:066 (3) - Would make this one wiggly like 02:32:352 (2) -
02:50:995 (2) - I'd move this down one pixel to make it on a same line as the previous slider

Insane
00:12:102 (6,1) - Blanket maybe?
00:19:495 (1,3) - Thats one ugly blanket
00:27:852 (1,3) - Uh this is correct, but i'd blanket it more like http://puu.sh/lAycU.jpg
00:49:495 (8) - I'd start a kickslider here because of the noticeable voice change at that tick
00:50:352 (1,3) - Stack maybe?
01:10:923 (1,2) - This could be a distant blanket
01:22:495 (5) - I'd move this a bit further away from the previous note, feels way too close
02:14:352 (1,2,3,4,5,6,7) - Strange flow
02:17:888 (2) - I'd curve this a bit more downwards
02:20:138 (4,1) - You could stack these
03:00:852 (2,3) - These feel weird maybe one is a bit too high
03:08:995 (6,2) - You could blanket these

This is just nitpicking lol

Darkness
00:39:209 (3,4) - This flows a bit strange
01:13:709 (5,6) - ^
01:51:745 (11,2) - This could blanket
02:15:745 (9,10,1,2,3,4,5) - This could be more of a u curve doesnt quite look symetrical as is
02:22:709 (11) - I would move this note a bit down so that it lines up with the 8th one horizontally

love this diff
Topic Starter
Jabba

DylanSan wrote:

Hey nm from #modreq!
Normal
00:56:352 (3,1) - This flow looks somewhat strange tweaked
01:29:780 (1) - I'd curve this slightly more down sure
01:53:352 (4) - You could make this a 1/4th slider, think that would really fit with the vocal (just like you did on hard) I'm unsure if it's actually fine for a normal even if there are no objects after it, gonna ask a BN about that
02:47:137 (2) - I feel like this slider might look better when its pointing at the slider that is about to come yep, fixed

Hard
00:08:780 (4) - Kickslider might fit not really imo
00:33:745 (3,3) - Might not be very noticeable, but these could blanket hahaha sure
00:34:923 (3,5) - ^ due to 1.7x DS I can't really blanket it properly but I like the idea, done
01:15:423 (3) - This could be a kickslider haven't thought about that but this will actually keep the polarity thing and have the blue tick mapped, fixed
01:40:280 (2) - ^ yep it can but I don't want to use it there since the rhythm in choruses is not that complex lol
02:16:923 (5) - I would copy 02:16:602 (4) - and ctrl+h it to take its place sure
02:26:780 (2,3) - Strange flow imo looks fine for me, moved (3) to the right a bit
02:34:066 (3) - Would make this one wiggly like 02:32:352 (2) - it's intended, it's like wiggly slider-curved slider-etcetc. though fixed 02:35:780 (3) because it wasn't consistent with that
02:50:995 (2) - I'd move this down one pixel to make it on a same line as the previous slider yep idk how I missed this, fixed

Insane
00:12:102 (6,1) - Blanket maybe? the DS is kinda high there
00:19:495 (1,3) - Thats one ugly blanket kinda fixed
00:27:852 (1,3) - Uh this is correct, but i'd blanket it more like http://puu.sh/lAycU.jpg fixed
00:49:495 (8) - I'd start a kickslider here because of the noticeable voice change at that tick sounds legit, done
00:50:352 (1,3) - Stack maybe? I like it the way it is now, might change though
01:10:923 (1,2) - This could be a distant blanket (1) was too far from the previous object somehow so I had to change the whole pattern
01:22:495 (5) - I'd move this a bit further away from the previous note, feels way too close sure
02:14:352 (1,2,3,4,5,6,7) - Strange flow fixed something
02:17:888 (2) - I'd curve this a bit more downwards sure
02:20:138 (4,1) - You could stack these idk, it's fine for me
03:00:852 (2,3) - These feel weird maybe one is a bit too high did something
03:08:995 (6,2) - You could blanket these sure

This is just nitpicking lol

Darkness
00:39:209 (3,4) - This flows a bit strange kinda fixed
01:13:709 (5,6) - ^ fixed
01:51:745 (11,2) - This could blanket sure
02:15:745 (9,10,1,2,3,4,5) - This could be more of a u curve doesnt quite look symetrical as is it's not supposed to be symmetrical lol, feels fine for me
02:22:709 (11) - I would move this note a bit down so that it lines up with the 8th one horizontally sure

love this diff same tbh
thanks! :3
Starset
Hi from our moddin Q

[Normal]
-00:27:852 (5,1) - blanket
-00:58:923 - can add note here
-01:07:495 (1) - i think this looks better also ull have a nice pattern with 2:
-02:22:709 - noo dont let this part empty, map it with a long slider starting from here 02:22:495 - (remove the reverse of 02:21:209 (1) - )
-02:48:852 (2,3) - DS error here (too close to each other)
-03:12:637 - hmm that big decrease of SV might be risky for beginners (should decrease it by *0.90)

[Hard]
-00:10:066 (3) - ctrl+G and then ctrl+H for better flow
-00:17:780 - 00:16:066 - 00:14:352 - i would prefer a note here
-00:22:066 (3,4) - blanket it would be better looking
-00:34:923 (3,5) - blanket :/
-00:37:387 (4,5) - ^
-00:58:387 (4,1) - why not blanket
-01:07:495 (1,2) - make em symmetrical pls
-01:23:780 (4,5) - blanket needs improments
-02:17:673 (7,1) - make them a slider since they are on blue tick which means 80% miss
-02:35:780 (3,1) - could make their shape better and copy and past ;)
-02:47:780 (3,5) - hmm blanket
-03:09:209 - 03:07:495 - 03:02:352 - 03:00:637 - 02:58:923 - id like a note here :3 u really shouldnt ignore these
-03:18:637 (2) - not really a gud shape :/

[Insane]
-00:19:923 - 00:23:352 - 00:25:066 - 00:26:780 - 00:28:495 - 00:29:352 - 00:30:209 - 00:31:923 - u really really shouldnt ignore these notes specially on Insane o.o and btw there are a lot more i cant point them all out
-00:49:709 (9,2) - stack 2's tail on 9's head
-01:26:995 (4,1) - i really recommend to change this part some players will get confused
-01:35:566 (3,2) - recommend to stack
-01:43:709 (2,11) - ^
-01:48:316 (7,2) - really dont like this overlap
-02:16:066 (1,2,3,4,5) - dont really see why stream here there s actually nothing on 1/4 in the song
-02:38:566 (2,5) - can custom stack them like this so there s no confusing or reading issues:
-02:38:888 (3,6) - same for these
-03:25:387 - can add note here and make a triplet but i said i stop pointing out missing notes so thats it :D

gud luck 0/
Topic Starter
Jabba

HB24 wrote:

Hi from our moddin Q

[Normal]
-00:27:852 (5,1) - blanket tweaked it a bit
-00:58:923 - can add note here sure
-01:07:495 (1) - i think this looks better also ull have a nice pattern with 2:
yep changed something
-02:22:709 - noo dont let this part empty, map it with a long slider starting from here 02:22:495 - (remove the reverse of 02:21:209 (1) - ) I thought about that, haven't done that cause there's no long sliders like that in the map; I'll do something with that when I find someone who can do a nice slider in there
-02:48:852 (2,3) - DS error here (too close to each other) how did that happen, fixed
-03:12:637 - hmm that big decrease of SV might be risky for beginners (should decrease it by *0.90) there's a x1.25 speed change in kiais, so I think this is fine as well. will ask a BN about this

[Hard]
-00:10:066 (3) - ctrl+G and then ctrl+H for better flow done
-00:17:780 - 00:16:066 - 00:14:352 - i would prefer a note here I'm skipping those on purpose to follow the vocals mainly, yep I know that it's a strong beat. might change later, I just don't want it to have the same rhythm as in Insane
-00:22:066 (3,4) - blanket it would be better looking done
-00:34:923 (3,5) - blanket :/ fixed
-00:37:387 (4,5) - ^ fixed
-00:58:387 (4,1) - why not blanket sure why not
-01:07:495 (1,2) - make em symmetrical pls k
-01:23:780 (4,5) - blanket needs improments I don't even remember making those blankets ROFL fixed
-02:17:673 (7,1) - make them a slider since they are on blue tick which means 80% miss (1) is a strong vocal, don't really want it to be a sliderend; also (6) ends on the blue tick as well so I think it's fine
-02:35:780 (3,1) - could make their shape better and copy and past ;) made it slightly more smooth
-02:47:780 (3,5) - hmm blanket I tried, DS is too big in there :<
-03:09:209 - 03:07:495 - 03:02:352 - 03:00:637 - 02:58:923 - id like a note here :3 u really shouldnt ignore these ^
-03:18:637 (2) - not really a gud shape :/ looks fine for me

[Insane]
-00:19:923 - 00:23:352 - 00:25:066 - 00:26:780 - 00:28:495 - 00:29:352 - 00:30:209 - 00:31:923 - u really really shouldnt ignore these notes specially on Insane o.o and btw there are a lot more i cant point them all out I got the idea but I'm fine with those and don't really want to change those
-00:49:709 (9,2) - stack 2's tail on 9's head sure
-01:26:995 (4,1) - i really recommend to change this part some players will get confused might do that later, imo it's fine
-01:35:566 (3,2) - recommend to stack sure
-01:43:709 (2,11) - ^ ^
-01:48:316 (7,2) - really dont like this overlap yep missed it, fixd
-02:16:066 (1,2,3,4,5) - dont really see why stream here there s actually nothing on 1/4 in the song 2, 3 and 4 stand for lyrics, 1 and 5 - for beats
-02:38:566 (2,5) - can custom stack them like this so there s no confusing or reading issues: same as for 01:26:995, I like this one :<
-02:38:888 (3,6) - same for these ^
-03:25:387 - can add note here and make a triplet but i said i stop pointing out missing notes so thats it :D it's the end of the song already LOL I'm mapping 3/4 jumps in such sections so I guess I'll leave it like that

gud luck 0/
thanks! :3
Accel World
From Accel Modding Queue

[General]

How about add a yellow combo color?
E:30 S:164 L:189

[Normal]

01:09:637 (2) - I thought this note should be at x:360 y:324

01:10:066 (3,1,2) - If you changed 01:09:637 (2), then try this code.
224,240,70066,2,0,P|232:280|252:308,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,248,70923,5,0,0:0:0:0:
348,180,71137,2,0,L|356:124,1,50,8|8,0:0|0:0,0:0:0:0:

01:16:066 (1,2,3,4,5,6,1,2) - How about move 01:16:066 (1) to x:280 y:132 ; 01:16:923 (2) move to x:450 y:35 for create a symmetry.
280,132,76066,6,0,P|275:82|290:35,1,100,10|0,0:0|0:0,0:0:0:0:
450,35,76923,2,0,P|464:82|459:131,1,100,8|0,0:0|0:0,0:0:0:0:
368,264,77780,2,0,L|329:304,1,50,8|2,0:0|0:0,0:0:0:0:
252,308,78209,1,8,0:0:0:0:
96,344,78637,2,0,P|44:344|4:304,1,100,8|8,0:0|0:0,0:0:0:0:
0,236,79280,1,8,0:0:0:0:
64,188,79495,6,0,P|111:174|163:194,1,100,8|0,0:0|0:0,0:0:0:0:
256,316,80352,2,0,P|304:328|352:316,1,100,8|0,0:0|0:0,0:0:0:0:

01:25:495 (4,5,1,2,3,4,5,6,1,2) - I fixed some placement for you. :D

333,153,85495,2,0,P|284:136|236:124,1,100,8|8,0:0|0:0,0:0:0:0:
160,108,86137,1,8,0:0:0:0:
80,120,86352,6,0,P|54:167|60:216,1,100,8|0,0:0|0:0,0:0:0:0:
196,292,87209,2,0,P|148:304|104:280,1,100,8|0,0:0|0:0,0:0:0:0:
216,164,88066,2,0,L|267:163,1,50,8|2,0:0|0:0,0:0:0:0:
348,160,88495,2,0,L|387:129,1,50,8|2,0:0|0:0,0:0:0:0:
416,52,88923,2,0,P|456:82|469:128,1,100,8|8,0:0|0:0,0:0:0:0:
456,208,89566,1,8,0:0:0:0:
408,272,89780,6,0,P|361:288|304:296,1,100,8|0,0:0|0:0,0:0:0:0:
152,268,90637,2,0,P|97:209|86:184,1,100,8|0,0:0|0:0,0:0:0:0:

01:37:173 - unnecessary green line

01:38:352 (1,2) - I make them neat for you :D
408,88,98352,6,0,L|348:80,1,59.9999981689454,2|8,0:0|0:0,0:0:0:0:
264,68,98780,1,8,0:0:0:0:

01:40:066 (1,2,3,1,2,3,1,2) - ^
242,268,100066,6,0,L|307:269,1,59.9999981689454,2|8,0:0|0:0,0:0:0:0:
384,252,100495,1,8,0:0:0:0:
449,96,100923,2,0,P|397:74|324:91,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
169,106,101780,6,0,L|204:160,1,59.9999981689454,2|8,0:0|0:0,0:0:0:0:
248,224,102209,1,8,0:0:0:0:
412,256,102637,2,0,P|452:212|452:152,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
316,56,103495,6,0,L|257:49,2,59.9999981689454,2|8|8,0:0|0:0|0:0,0:0:0:0:
436,172,104352,2,0,P|404:189|325:161,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:

01:52:066 (1,2,3,4) - try this one :D
172,280,112066,5,0,0:0:0:0:
112,222,112281,2,0,L|53:218,1,59.9999981689454,8|8,0:0|0:0,0:0:0:0:
48,136,112709,2,0,L|108:141,1,59.9999981689454,8|8,0:0|0:0,0:0:0:0:
276,152,113352,1,8,0:0:0:0:

There still need more works on placement , some of them are quite casual for me.
However, the rhythm is fine for me. :)

[Hard]

Same as N, there still need more works on placement.

00:37:923 (5) - ds problem?

02:04:066 (1) - 02:20:780 (5) - try this rhythm
256,192,124066,12,0,126637,0:0:0:0:
256,192,126995,6,0,L|328:172,1,70
372,192,127280,2,0,L|408:200,2,23.3333333333333
408,236,127495,2,0,P|360:292|288:304,1,140
88,264,128209,1,0,0:0:0:0:
312,116,128566,1,0,0:0:0:0:
184,216,128780,1,0,0:0:0:0:
184,216,128852,2,0,P|152:160|100:176,1,116.666666666667
428,132,129637,5,0,0:0:0:0:
224,308,129995,2,0,L|120:304,1,93.3333333333333
272,228,130495,2,0,L|332:244,1,46.6666666666667
432,140,130923,6,0,P|360:92|304:96,1,140
120,288,131709,1,0,0:0:0:0:
44,88,131995,1,0,0:0:0:0:
188,156,132209,2,0,L|272:224,1,93.3333333333333
364,240,132637,6,0,L|384:200,1,35
364,172,132798,2,0,L|344:144,1,35
328,108,132959,1,0,0:0:0:0:
328,108,133066,2,0,L|248:88,1,70
200,180,133423,2,0,L|112:192,1,70
80,176,133709,1,0,0:0:0:0:
196,288,133923,2,0,L|308:288,1,93.3333333333333
340,312,134280,1,0,0:0:0:0:
380,348,134352,6,0,P|444:312|452:248,1,140
288,40,135137,1,0,0:0:0:0:
132,188,135423,1,0,0:0:0:0:
132,188,135637,2,0,L|128:248,1,46.6666666666667
264,328,135995,5,0,0:0:0:0:
264,328,136066,2,0,L|264:196,1,116.666666666667
260,156,136495,2,0,B|320:188|340:136|384:164,2,116.666666666667
184,232,137352,2,0,L|144:232,1,23.3333333333333
304,72,137709,5,0,0:0:0:0:
304,72,137780,2,0,P|368:88|440:144,1,140
344,328,138495,1,0,0:0:0:0:
76,332,138852,1,0,0:0:0:0:
124,180,139066,2,0,L|180:180,1,46.6666666666667
240,264,139352,1,0,0:0:0:0:
240,264,139495,6,0,L|344:260,1,93.3333333333333
388,260,139852,1,0,0:0:0:0:
440,256,139923,2,0,L|416:144,1,93.3333333333333
168,68,140495,2,0,L|160:100,1,23.3333333333333
88,232,140780,2,0,L|168:216,1,70

Good luck for rank! :D
Topic Starter
Jabba

Accel World wrote:

From Accel Modding Queue

[General]

How about add a yellow combo color?
E:30 S:164 L:189 idk I'm fine with those two, they kinda fit the BG

[Normal]

01:09:637 (2) - I thought this note should be at x:360 y:324 yea DS error, fixd

01:10:066 (3,1,2) - If you changed 01:09:637 (2), then try this code.
224,240,70066,2,0,P|232:280|252:308,2,75,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,248,70923,5,0,0:0:0:0:
348,180,71137,2,0,L|356:124,1,50,8|8,0:0|0:0,0:0:0:0:
did something like that

01:16:066 (1,2,3,4,5,6,1,2) - How about move 01:16:066 (1) to x:280 y:132 ; 01:16:923 (2) move to x:450 y:35 for create a symmetry.
280,132,76066,6,0,P|275:82|290:35,1,100,10|0,0:0|0:0,0:0:0:0:
450,35,76923,2,0,P|464:82|459:131,1,100,8|0,0:0|0:0,0:0:0:0:
368,264,77780,2,0,L|329:304,1,50,8|2,0:0|0:0,0:0:0:0:
252,308,78209,1,8,0:0:0:0:
96,344,78637,2,0,P|44:344|4:304,1,100,8|8,0:0|0:0,0:0:0:0:
0,236,79280,1,8,0:0:0:0:
64,188,79495,6,0,P|111:174|163:194,1,100,8|0,0:0|0:0,0:0:0:0:
256,316,80352,2,0,P|304:328|352:316,1,100,8|0,0:0|0:0,0:0:0:0:
fixed

01:25:495 (4,5,1,2,3,4,5,6,1,2) - I fixed some placement for you. :D

333,153,85495,2,0,P|284:136|236:124,1,100,8|8,0:0|0:0,0:0:0:0:
160,108,86137,1,8,0:0:0:0:
80,120,86352,6,0,P|54:167|60:216,1,100,8|0,0:0|0:0,0:0:0:0:
196,292,87209,2,0,P|148:304|104:280,1,100,8|0,0:0|0:0,0:0:0:0:
216,164,88066,2,0,L|267:163,1,50,8|2,0:0|0:0,0:0:0:0:
348,160,88495,2,0,L|387:129,1,50,8|2,0:0|0:0,0:0:0:0:
416,52,88923,2,0,P|456:82|469:128,1,100,8|8,0:0|0:0,0:0:0:0:
456,208,89566,1,8,0:0:0:0:
408,272,89780,6,0,P|361:288|304:296,1,100,8|0,0:0|0:0,0:0:0:0:
152,268,90637,2,0,P|97:209|86:184,1,100,8|0,0:0|0:0,0:0:0:0:
tweaked something

01:37:173 - unnecessary green line yep fixed

01:38:352 (1,2) - I make them neat for you :D
408,88,98352,6,0,L|348:80,1,59.9999981689454,2|8,0:0|0:0,0:0:0:0:
264,68,98780,1,8,0:0:0:0:
fixed

01:40:066 (1,2,3,1,2,3,1,2) - ^
242,268,100066,6,0,L|307:269,1,59.9999981689454,2|8,0:0|0:0,0:0:0:0:
384,252,100495,1,8,0:0:0:0:
449,96,100923,2,0,P|397:74|324:91,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
169,106,101780,6,0,L|204:160,1,59.9999981689454,2|8,0:0|0:0,0:0:0:0:
248,224,102209,1,8,0:0:0:0:
412,256,102637,2,0,P|452:212|452:152,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
316,56,103495,6,0,L|257:49,2,59.9999981689454,2|8|8,0:0|0:0|0:0,0:0:0:0:
436,172,104352,2,0,P|404:189|325:161,1,119.999996337891,8|2,0:0|0:0,0:0:0:0:
didn't like the last overlap so I changed it a bit, fixed the rest

01:52:066 (1,2,3,4) - try this one :D
172,280,112066,5,0,0:0:0:0:
112,222,112281,2,0,L|53:218,1,59.9999981689454,8|8,0:0|0:0,0:0:0:0:
48,136,112709,2,0,L|108:141,1,59.9999981689454,8|8,0:0|0:0,0:0:0:0:
276,152,113352,1,8,0:0:0:0:
did something like this

There still need more works on placement , some of them are quite casual for me.
However, the rhythm is fine for me. :)

[Hard]

Same as N, there still need more works on placement.

00:37:923 (5) - ds problem? 1.7x, everything is fine o.O

02:04:066 (1) - 02:20:780 (5) - try this rhythm
256,192,124066,12,0,126637,0:0:0:0:
256,192,126995,6,0,L|328:172,1,70
372,192,127280,2,0,L|408:200,2,23.3333333333333
408,236,127495,2,0,P|360:292|288:304,1,140
88,264,128209,1,0,0:0:0:0:
312,116,128566,1,0,0:0:0:0:
184,216,128780,1,0,0:0:0:0:
184,216,128852,2,0,P|152:160|100:176,1,116.666666666667
428,132,129637,5,0,0:0:0:0:
224,308,129995,2,0,L|120:304,1,93.3333333333333
272,228,130495,2,0,L|332:244,1,46.6666666666667
432,140,130923,6,0,P|360:92|304:96,1,140
120,288,131709,1,0,0:0:0:0:
44,88,131995,1,0,0:0:0:0:
188,156,132209,2,0,L|272:224,1,93.3333333333333
364,240,132637,6,0,L|384:200,1,35
364,172,132798,2,0,L|344:144,1,35
328,108,132959,1,0,0:0:0:0:
328,108,133066,2,0,L|248:88,1,70
200,180,133423,2,0,L|112:192,1,70
80,176,133709,1,0,0:0:0:0:
196,288,133923,2,0,L|308:288,1,93.3333333333333
340,312,134280,1,0,0:0:0:0:
380,348,134352,6,0,P|444:312|452:248,1,140
288,40,135137,1,0,0:0:0:0:
132,188,135423,1,0,0:0:0:0:
132,188,135637,2,0,L|128:248,1,46.6666666666667
264,328,135995,5,0,0:0:0:0:
264,328,136066,2,0,L|264:196,1,116.666666666667
260,156,136495,2,0,B|320:188|340:136|384:164,2,116.666666666667
184,232,137352,2,0,L|144:232,1,23.3333333333333
304,72,137709,5,0,0:0:0:0:
304,72,137780,2,0,P|368:88|440:144,1,140
344,328,138495,1,0,0:0:0:0:
76,332,138852,1,0,0:0:0:0:
124,180,139066,2,0,L|180:180,1,46.6666666666667
240,264,139352,1,0,0:0:0:0:
240,264,139495,6,0,L|344:260,1,93.3333333333333
388,260,139852,1,0,0:0:0:0:
440,256,139923,2,0,L|416:144,1,93.3333333333333
168,68,140495,2,0,L|160:100,1,23.3333333333333
88,232,140780,2,0,L|168:216,1,70
uh I can't feel any 1/6s in there, all of them (maybe except for one) fall on 1/4 ticks

Good luck for rank! :D
thanks! :>
Kathex
Hello M4M
[General]
  1. Needs improves at all patterns to looks better, making more consitence at snaps distances and improve the flow on somepoints
Hard
  1. Increase the AR like to 7.5 or 8
  2. 00:45:209 (1,2) - use the blanket
  3. 01:11:566 (2) - give a bit more distance from previous
  4. 01:38:566 (1,2,3) - improve the pattern
  5. 01:45:423 (2) - flow looks bad
  6. 02:41:137 (4) - remove the overlap
Insane
  1. Try not Exced 2x snap distances at all map, Only in special situations, cause it is a Insane.
  2. 00:17:459 (5) - a bit off straight from the previous
  3. 00:33:423 (2) - flows like it looks bad
  4. 01:20:995 (1) - place it on blanket of previous
  5. 01:22:709 (6,1,2,3) - make partterns
  6. 02:24:638 (1,2) - improve the visual
  7. 03:00:852 (2,3) - make it same
  8. 03:15:852 (3,1) - use the blanket
Darkness
  1. 00:08:137 (3) - why dont use a straight flow? like by moving to x300y164, and correct the distance of 00:08:352 (4,5) -
  2. 00:09:209 (1,2,3,4,5) - look at all flow, try make patterns, like triangles, squares... its looking so much random
  3. 00:11:137 (2,3) - flow does not look good
  4. 00:12:637 (1) - curve it
  5. 00:14:352 - i suggest at this point increse the slider velocity multiplier to 1,5x at timming options (if u do it, u need to correct all sliders after this point)
  6. 00:14:566 (2) - move it a little up to follow the stream curve
  7. 00:14:995 (3) - flow again looks bad
  8. 00:15:423 (4,5,6) - after the slider try use a distance of 2,3x on all patterns like this
  9. 00:19:923 (2) - make straight with the previus slider, or using 1x distance make it 45º of the flow, like by moving to x424 y260 on all patterns like this
  10. 00:21:423 (2) - follow the inclination of 00:20:566 (6) -
  11. 00:22:923 (1) - move to x360 y328 and correct the next 00:23:137 (2,3) -
  12. 00:26:137 (1,2,3) - why the previus is 2,3x and next 2,5x? invert this cause the strong sound is between 00:25:923 (4,1) - or make same distances
  13. 00:28:387 (2) - move it to the blanket of 00:28:923 (2) -
  14. 00:43:280 (6) - move to x104 y132
  15. 00:43:495 (1) - reduce the distance from previous
  16. 00:44:137 (4) - flow looks bad
  17. 00:46:495 (9) - 2.3x or 2.5x SD
  18. 00:48:209 (8) - ^
  19. 00:49:280 (5) - ; 00:49:495 (6) - 3.3x on max SD
  20. 00:49:709 (7) - make it same distance from previus to the next
  21. 00:50:030 (9) - bad flow
  22. 00:50:352 (1) - make it more close to the previous
  23. 00:51:745 (7) - 2.3 or 2.5x
  24. 00:53:352 (6,7) - ^^
  25. 00:55:066 (8,9) - ^^
  26. 00:56:780 (10,11) - ^^
  27. 00:57:423 (2) - overlaps
  28. 01:01:387 (1,2,3,4,5,6) - upscaling with 2,1x; 3x; 3.5x; 4x; 4,5x would be like http://puu.sh/lBNRK/c898241430.jpg
  29. 01:02:566 (1,2,3,4,5) - make another pattern
  30. 01:05:352 (6,7) - 2.3 or 2.5x
  31. 01:10:495 (5,6) - ^^
  32. 01:07:495 (1,2,3,4,5) - make it more curved
  33. 01:11:566 (3,4) - bad flow
  34. 01:14:995 (3,4,5,6) - improve the pattern
  35. 01:31:709 (2,3) - 2.5x and 4x SD
  36. 01:38:995 (4) - bad flow
  37. 01:39:637 (6,7) - much space from previous and next
  38. 01:44:887 (10) - bad flow
  39. 01:48:316 (10) - bad visual
  40. At this point to the end is basicly the same things u need to correct, then i dont ll point all
  41. 02:00:637 (1) - to 02:07:280 (4) - realy need make better patterns
  42. 02:50:566 (2,3,4,5,6,7,8) - reduce a bit this distances
Good Luck :)
Topic Starter
Jabba

suricate1 wrote:

Hello M4M
[General]
  1. Needs improves at all patterns to looks better, making more consitence at snaps distances and improve the flow on somepoints
Hard
  1. Increase the AR like to 7.5 or 8 increased to ar7
  2. 00:45:209 (1,2) - use the blanket sure
  3. 01:11:566 (2) - give a bit more distance from previous wait why is this 2.1x snapped, changed the whole pattern
  4. 01:38:566 (1,2,3) - improve the pattern don't really see anything wrong in this one
  5. 01:45:423 (2) - flow looks bad tweaked something
  6. 02:41:137 (4) - remove the overlap fixed
Insane
  1. Try not Exced 2x snap distances at all map, Only in special situations, cause it is a Insane. it's only 140 bpm so 2.0x being the regular DS in there is fine
  2. 00:17:459 (5) - a bit off straight from the previous fixed
  3. 00:33:423 (2) - flows like it looks bad kinda fixed
  4. 01:20:995 (1) - place it on blanket of previous a) will result in low DS; b) it's intended, (1) is placed between (3)s sliderend and 6s beginning
  5. 01:22:709 (6,1,2,3) - make partterns uh? changed something in that cause I didn't like how the next combo flows though
  6. 02:24:638 (1,2) - improve the visual did something
  7. 03:00:852 (2,3) - make it same they're the same already?
  8. 03:15:852 (3,1) - use the blanket sure
Darkness
  1. 00:08:137 (3) - why dont use a straight flow? like by moving to x300y164, and correct the distance of 00:08:352 (4,5) - feels fine for me
  2. 00:09:209 (1,2,3,4,5) - look at all flow, try make patterns, like triangles, squares... its looking so much random regular polygons are boring
  3. 00:11:137 (2,3) - flow does not look good tweaked this one a bit
  4. 00:12:637 (1) - curve it meh it's fine
  5. 00:14:352 - i suggest at this point increse the slider velocity multiplier to 1,5x at timming options (if u do it, u need to correct all sliders after this point) uh probably it'll be too much, high SV won't really fit in there
  6. 00:14:566 (2) - move it a little up to follow the stream curve fixed
  7. 00:14:995 (3) - flow again looks bad fixed
  8. 00:15:423 (4,5,6) - after the slider try use a distance of 2,3x on all patterns like this it's constantly increasing, intended
  9. 00:19:923 (2) - make straight with the previus slider, or using 1x distance make it 45º of the flow, like by moving to x424 y260 on all patterns like this fixed
  10. 00:21:423 (2) - follow the inclination of 00:20:566 (6) - I actually wasn't trying to make them parallel LOL fixed
  11. 00:22:923 (1) - move to x360 y328 and correct the next 00:23:137 (2,3) - sure
  12. 00:26:137 (1,2,3) - why the previus is 2,3x and next 2,5x? invert this cause the strong sound is between 00:25:923 (4,1) - or make same distances fixed
  13. 00:28:387 (2) - move it to the blanket of 00:28:923 (2) - changed the pattern, now they're far away from each other
  14. 00:43:280 (6) - move to x104 y132 tweaked this a bit
  15. 00:43:495 (1) - reduce the distance from previous yea sure
  16. 00:44:137 (4) - flow looks bad fixed
  17. 00:46:495 (9) - 2.3x or 2.5x SD it's ~3.2x all through the kiai
  18. 00:48:209 (8) - ^ ^
  19. 00:49:280 (5) - ; 00:49:495 (6) - 3.3x on max SD too low, also those are sliderjumps, they're easier to hit
  20. 00:49:709 (7) - make it same distance from previus to the next 7-8-9 represent the same slider-circle-slider pattern as in the rest of kiai except for the reversearrow on 9, so I don't want to make it much bigger (3.5 up from 3.2)
  21. 00:50:030 (9) - bad flow fixed
  22. 00:50:352 (1) - make it more close to the previous sure
  23. 00:51:745 (7) - 2.3 or 2.5x ^
  24. 00:53:352 (6,7) - ^^ ^
  25. 00:55:066 (8,9) - ^^ ^
  26. 00:56:780 (10,11) - ^^ ^
  27. 00:57:423 (2) - overlaps fixed
  28. 01:01:387 (1,2,3,4,5,6) - upscaling with 2,1x; 3x; 3.5x; 4x; 4,5x would be like http://puu.sh/lBNRK/c898241430.jpg it's fine as it is imo, might change later
  29. 01:02:566 (1,2,3,4,5) - make another pattern can't see anything wrong with this
  30. 01:05:352 (6,7) - 2.3 or 2.5x ^
  31. 01:10:495 (5,6) - ^^ ^
  32. 01:07:495 (1,2,3,4,5) - make it more curved sure
  33. 01:11:566 (3,4) - bad flow fixed
  34. 01:14:995 (3,4,5,6) - improve the pattern there's nothing to be improved? starting from 4 they're all pointing to the previous sliderend
  35. 01:31:709 (2,3) - 2.5x and 4x SD it's ~2.6 / ~5 in the whole part
  36. 01:38:995 (4) - bad flow fixed
  37. 01:39:637 (6,7) - much space from previous and next x4.0 for the whole kiai is fine
  38. 01:44:887 (10) - bad flow fixed
  39. 01:48:316 (10) - bad visual did something
  40. At this point to the end is basicly the same things u need to correct, then i dont ll point all
  41. 02:00:637 (1) - to 02:07:280 (4) - realy need make better patterns idk this part is more quiet than the rest of the song and the pattern is kinda simple as well, might change it though
  42. 02:50:566 (2,3,4,5,6,7,8) - reduce a bit this distances nope, my precious sliderjumps :< it's the ending of the song, that's why I do that
Good Luck :)
thanks! :>
shurito1sao
Hey M4m :3

Normal
00:14:459 - the green line isnt in use if so put it 00:14:352 -
did you use Ds?
00:42:209 - this isnt rankable cause after a spinner the player needs 3 white ticks rest they need to regain
theyre aim.
00:43:923 (2,3) - i think they are a bit to far away from eachother its an normal keep that in mind.
01:11:780 (3) - this reverse slider it reverse at the blue tick the strong beat is on the white tick its
an normal.
01:37:066 - same as before 3 white ticks after a spinner.
02:53:352 (3,1) - you have alot of these i think its a bit hard for the player.

Hard
you have alot of these 01:06:959 (4) - but i hear on the white tick a harder beat it should be better to use the white ticks mre if u want a ranked map
01:43:709 (2) - the blanket could be bit straight so it wont be off the flow.
02:16:173 - that will be hard to notice for ppl that plays the diff cause the white tick is the main tick for HITcircles
i hear some beats on the white tick try to use it.
02:18:102 - these kind of sliders that starts on the blue tick breaks the flow *_*.
02:19:923 (2) - 02:08:030 (4) - it isnt bueatifull.

Insane
00:23:459 (3,4,5,6) - it doesnt feel good.
00:51:531 (5) - it breaks the flow :/
02:25:816 (4) - these on the blue tick are out of the flow try to use less on the blue tick.



Darnkess

00:50:352 (1) - remove the NC add here the Nc 00:50:566 (1) -

01:08:245 (2,3,4,5,1,2,3,4,5) - if u meant to follow the vocals try to use some slider .

01:14:995 (3,4,5,6) - doesn't really goes with the flow

this was my M4M
hope your map gets ranked ;) good luck
Topic Starter
Jabba

shurito1sao wrote:

Hey M4m :3

Normal
00:14:459 - the green line isnt in use if so put it 00:14:352 - it did exactly nothing, removed
did you use Ds? yep
00:42:209 - this isnt rankable cause after a spinner the player needs 3 white ticks rest they need to regain
theyre aim. that's exactly three ticks, I already asked a BN about this
00:43:923 (2,3) - i think they are a bit to far away from eachother its an normal keep that in mind. 1.4x in kiai is almost the same as 1.6x in the rest of the map
01:11:780 (3) - this reverse slider it reverse at the blue tick the strong beat is on the white tick its
an normal. everything is fine with this as well, it's rankable
01:37:066 - same as before 3 white ticks after a spinner. ^
02:53:352 (3,1) - you have alot of these i think its a bit hard for the player. this part is not even the hardest

Hard
you have alot of these 01:06:959 (4) - but i hear on the white tick a harder beat it should be better to use the white ticks mre if u want a ranked map it follows the lyrics so it's fine
01:43:709 (2) - the blanket could be bit straight so it wont be off the flow. sure
02:16:173 - that will be hard to notice for ppl that plays the diff cause the white tick is the main tick for HITcircles
i hear some beats on the white tick try to use it. the whole part uses a blue-blue tick polarity and it fits the lyrics, it's fine
02:18:102 - these kind of sliders that starts on the blue tick breaks the flow *_*. they don't especially if the previous object is on a blue tick as well
02:19:923 (2) - 02:08:030 (4) - it isnt bueatifull. not sure what you meant but tweaked something

Insane
00:23:459 (3,4,5,6) - it doesnt feel good. looks fine for me
00:51:531 (5) - it breaks the flow :/ uh no
02:25:816 (4) - these on the blue tick are out of the flow try to use less on the blue tick. mapping the blue ticks is PERFECTLY fine as long as it fits the music



Darnkess

00:50:352 (1) - remove the NC add here the Nc 00:50:566 (1) - nope, everything is fine as it is

01:08:245 (2,3,4,5,1,2,3,4,5) - if u meant to follow the vocals try to use some slider . those two streams are mainly following the beats

01:14:995 (3,4,5,6) - doesn't really goes with the flow looks fine for me, might change it though but unlikely

this was my M4M
hope your map gets ranked ;) good luck
thanks!
Speed of Snail
Hey, from my queue.

HARD

First off, the general impression I get from my first play is that the map is that the layout is messy, the hits are generally handled awkwardly, and one section of the map will have to be entirely redone, Also I don't like mapping to the vocals like here, the exception being some very difficulty gimmick maps which are very hard to do properly anyways, I'd suggest changing that aspect, however if you are insistent on keeping it the mod won't complain about anything style based.

Hitsounds - Early on the hitsounding is quite annoying during the opening, loud obnoxious and the timing of it doesn't fit the rhythm of the song so it'll throw people off, however after the opening the hitsounding is almost completely inaudible, I never heard any of them while playing live after that beginning.

00:17:137 - (5,6) These two tiny sliders are not arranged nicely, it looks awkward and the movement isn't terribly clean either.

00:19:495 - (1) The spacing on this slider is not OK, it's pretty well the same spacing as the last jump, but the timing is an entire half tick faster.

00:24:637 - (3) I feel like you tried to blanket this, I could be wrong but if you did the blanket is not done properly.

00:31:495 - (3,4,5,6) This entire pattern is just weird, doesn't look nice or really work flow wise either, Maybe try just removing these notes and making a completely different pattern, as I don't see how a pattern like this could work.

00:35:566 - (5,6) This isn't great, the pattern is alright but the positioning is not, the tails are really close together making it look ugly while the heads are decently far apart making the flow of it awkward, move the second one lower and right of where it is now at the least.

00:47:566 - (3) this slider is just ugly looking and that curvature does not help anything.

Well, I got this far in but honestly, I get the feeling my mod isn't going to help much or at all, so I'm just going to post what I have here, I only looked at the Hard diff so this statement may not apply to the other difficulties, however as it stands I'd say the map has to be remade in it's entirety if you wanted to rank this, as it stands it's far from rankable and frankly I'm not sure any amount of polish would do it much good as it currently stands. GL with future mapping, and please do take some of what I said into consideration.
Topic Starter
Jabba

TheOnlyLeon wrote:

Hey, from my queue.

HARD

First off, the general impression I get from my first play is that the map is that the layout is messy, the hits are generally handled awkwardly, and one section of the map will have to be entirely redone, Also I don't like mapping to the vocals like here, the exception being some very difficulty gimmick maps which are very hard to do properly anyways, I'd suggest changing that aspect, however if you are insistent on keeping it the mod won't complain about anything style based. mapping to the vocals is fine imo, and I guess you meant that part after the break, idk I'm not really satisfied with it either (but it's still acceptable IMO) and I have no idea how to remap it, so for now it stays like that

Hitsounds - Early on the hitsounding is quite annoying during the opening, loud obnoxious and the timing of it doesn't fit the rhythm of the song so it'll throw people off, however after the opening the hitsounding is almost completely inaudible, I never heard any of them while playing live after that beginning. sure, decreased the volume at the beginning

00:17:137 - (5,6) These two tiny sliders are not arranged nicely, it looks awkward and the movement isn't terribly clean either. tweaked something

00:19:495 - (1) The spacing on this slider is not OK, it's pretty well the same spacing as the last jump, but the timing is an entire half tick faster. didn't really want to change this 2.1x thing so I spaced (2) and (3) 2.1x as well, hope it's fine

00:24:637 - (3) I feel like you tried to blanket this, I could be wrong but if you did the blanket is not done properly. it doesn't really work well cause there's a stack, (3) blankets (3) in the next combo perfectly, idk might change that

00:31:495 - (3,4,5,6) This entire pattern is just weird, doesn't look nice or really work flow wise either, Maybe try just removing these notes and making a completely different pattern, as I don't see how a pattern like this could work. switched (4) and (5), kinda fixed

00:35:566 - (5,6) This isn't great, the pattern is alright but the positioning is not, the tails are really close together making it look ugly while the heads are decently far apart making the flow of it awkward, move the second one lower and right of where it is now at the least. did something

00:47:566 - (3) this slider is just ugly looking and that curvature does not help anything. sure, fixed, I don't even remember why I did that

Well, I got this far in but honestly, I get the feeling my mod isn't going to help much or at all, so I'm just going to post what I have here, I only looked at the Hard diff so this statement may not apply to the other difficulties, however as it stands I'd say the map has to be remade in it's entirety if you wanted to rank this, as it stands it's far from rankable and frankly I'm not sure any amount of polish would do it much good as it currently stands. GL with future mapping, and please do take some of what I said into consideration.
thanks! :3
Prismetical
Hellu! :3

Normal
- check distance snap again by hand, AiMod kinda fails
- add more colors, makes more fun visually
02:04:066 (1) - end spinner here 02:06:959 -

Not much to do here! :3
Good luck on ranking! ^^
Topic Starter
Jabba

Prismetical wrote:

Hellu! :3

Normal
- check distance snap again by hand, AiMod kinda fails it fails cause everything is DSed properly LOL, doublechecked it already
- add more colors, makes more fun visually I'll stick to those two cause they fit the BG
02:04:066 (1) - end spinner here 02:06:959 - AFAIK this is unrankable cause the gap between it and the next object will be too short

Not much to do here! :3
Good luck on ranking! ^^
thanks! :>
CircleChu
IRC
2015-12-04 12:20 MadHypnofrog: :D
2015-12-04 12:21 CircleChu: я бы её вообще переремапил
2015-12-04 12:21 CircleChu: ну вот прям вообще
2015-12-04 12:21 MadHypnofrog: можно, но мне она так нравится :<
2015-12-04 12:21 MadHypnofrog: там тонна различных ритмов
2015-12-04 12:22 CircleChu: почему бы тогда не выбрать один ритм?)
2015-12-04 12:22 MadHypnofrog: нельзя просто так взять и выбрать один
2015-12-04 12:22 MadHypnofrog: он так-то довольно схож по секциям
2015-12-04 12:22 MadHypnofrog: в отдельных диффах
2015-12-04 12:23 MadHypnofrog: мне единственное что не нравится сейчас это некоторые 1/2 слайдеры в харде
2015-12-04 12:23 MadHypnofrog: которые я бы сделал 1/4, но тогда там полярность будет не очень
2015-12-04 12:24 CircleChu: я не представляю, что из этого мода получится, но окей го
2015-12-04 12:24 MadHypnofrog: да пофиг
2015-12-04 12:25 CircleChu: выровняй тут спейсниг, что был более пропорционален
2015-12-04 12:25 CircleChu: 00:25:066 (6) -
2015-12-04 12:25 CircleChu: 00:27:209 (8) - я бы тут новое комбо начал
2015-12-04 12:26 MadHypnofrog: 2.2 до 5/2.5 до 1, фиксд
2015-12-04 12:27 MadHypnofrog: на счет нц - подумаю еще, звучит неплохо
2015-12-04 12:27 CircleChu: вот это как-то дико 00:29:995 (2,3,4) -
2015-12-04 12:27 CircleChu: спейсинг одинаковый а скорость разная
2015-12-04 12:27 MadHypnofrog: слайдерджампы все дела
2015-12-04 12:28 MadHypnofrog: на четверке побольше сделаю ща
2015-12-04 12:28 CircleChu: в таких паттернах 00:33:423 (2,3,4) - можно бы было вставлять сиркл
2015-12-04 12:28 CircleChu: 00:36:852 (2,3,4) - и тут тоже сиркл бы втулить, на красный тик)
2015-12-04 12:29 MadHypnofrog: я вообще почему их так сделал
2015-12-04 12:29 MadHypnofrog: 2 - чисто на вокал
2015-12-04 12:29 MadHypnofrog: 3 начало - бит, конец - вокал
2015-12-04 12:29 MadHypnofrog: а на красном там вроде как нет особо сильного звука
2015-12-04 12:29 CircleChu: да, но оно будет намного играбельнее
2015-12-04 12:31 MadHypnofrog: хз, мб поставлю, мне не очень хочется настолько овермапать :D
2015-12-04 12:31 CircleChu: 00:40:709 (1,2,3,4,5,6,7,8) - это как-то сложно получается
2015-12-04 12:31 MadHypnofrog: классный паттерн
2015-12-04 12:31 MadHypnofrog: ща
2015-12-04 12:31 MadHypnofrog: ACTION is editing [https://osu.ppy.sh/b/602547 sakuzyo - Imprinting [Impress]]
2015-12-04 12:31 MadHypnofrog: вдохновение пришло отсюда
2015-12-04 12:31 MadHypnofrog: потом глянь если хочешь
2015-12-04 12:32 CircleChu: okay
2015-12-04 12:32 MadHypnofrog: там по сути нечто подобное, только с меньшим спейсингом и большим бпм
2015-12-04 12:33 CircleChu: `00:44:780 (6) - я бы тут нк поставил
2015-12-04 12:33 CircleChu: 00:45:209 (1) - тут убрать
2015-12-04 12:34 CircleChu: 00:45:637 (1) - и тут начать ...)
2015-12-04 12:34 CircleChu: что-бы противных 10+ не было
2015-12-04 12:34 CircleChu: у меня прям фобия
2015-12-04 12:35 MadHypnofrog: 2-3-4 - одно слово вообще, лол
2015-12-04 12:35 CircleChu: да кто там вообще будет в слова вслушиватся?
2015-12-04 12:35 MadHypnofrog: на ту шестерку не очень хочется выносить, в киае удобные нц по строкам припева
2015-12-04 12:35 MadHypnofrog: я буду! :D
2015-12-04 12:36 CircleChu: ну вот ты один и вслушивайся
2015-12-04 12:36 CircleChu: ладно, сам решай как хочешь)
2015-12-04 12:43 CircleChu: я не знаю
2015-12-04 12:43 CircleChu: я не могу
2015-12-04 12:43 CircleChu: для меня тут всё кажется не так
2015-12-04 12:43 CircleChu: что мне делать?:(
2015-12-04 12:44 MadHypnofrog: я себя аж каким-то скайстаром чувствую
2015-12-04 12:44 MadHypnofrog: :D
2015-12-04 12:44 MadHypnofrog: точнее каким-то подобием скайстара
2015-12-04 12:44 MadHypnofrog: ло
2015-12-04 12:44 MadHypnofrog: л
2015-12-04 12:44 CircleChu: скорее всего холлоу вингс
2015-12-04 12:44 MadHypnofrog: или хв
2015-12-04 12:44 MadHypnofrog: у меня вообще была задумка сделать эту диффу с кучей спейсед стримов
2015-12-04 12:45 MadHypnofrog: но тогда это вышло бы еще хуже
2015-12-04 12:45 MadHypnofrog: :D
2015-12-04 12:45 CircleChu: и назвать её "горите в аду,тупые игроки, мухаха ухахахЭ
2015-12-04 12:46 MadHypnofrog: и ни одного фк не будет
2015-12-04 12:46 MadHypnofrog: лол
2015-12-04 12:46 MadHypnofrog: на 5* мапе
2015-12-04 12:46 CircleChu: будет
2015-12-04 12:46 MadHypnofrog: надо было еще добавить туда 280бпм бурстов и будет вторая деконстракшн стар
2015-12-04 12:46 CircleChu: рафис с дт твою мапу на кусочки разделает
2015-12-04 12:46 MadHypnofrog: pls
2015-12-04 12:46 CircleChu: 280? ну..
2015-12-04 12:47 MadHypnofrog: ну 1/8 же
2015-12-04 12:47 CircleChu: пожалей людей а?
2015-12-04 12:47 MadHypnofrog: хв же не пожалел
2015-12-04 12:47 MadHypnofrog: точнее не пожалела
2015-12-04 12:47 MadHypnofrog: и запилила 310
2015-12-04 12:47 MadHypnofrog: :D
2015-12-04 12:47 CircleChu: да, но это мапа на 7 звёзд
2015-12-04 12:47 CircleChu: а не 5
2015-12-04 12:47 CircleChu: :D
2015-12-04 12:48 CircleChu: ACTION is listening to [http://osu.ppy.sh/b/381798 Nhato - Miss You]
2015-12-04 12:48 MadHypnofrog: ну а щито ты хотел, там и читать ее сложнее в несколько раз :D
2015-12-04 12:48 MadHypnofrog: о, ханзер
2015-12-04 12:48 CircleChu: вот это мне чем-то твою мапу напоминает)
2015-12-04 12:48 CircleChu: так слегонца похожа
2015-12-04 12:49 MadHypnofrog: шобы быть ханзером, надо пилить вместо стримов стаки по 2 ноты
2015-12-04 12:49 CircleChu: ;D
2015-12-04 12:49 MadHypnofrog: я хотя бы 1/4 джампы делаю только после слайдеров ;D
2015-12-04 12:52 CircleChu: тебе мой недомод был полезен?
2015-12-04 12:53 MadHypnofrog: давай шоле тогда я тебя еще чутка позадалбываю
2015-12-04 12:53 MadHypnofrog: с тем, что все не так чувствуется
2015-12-04 12:53 CircleChu: :D
2015-12-04 12:53 MadHypnofrog: шу по ритму?
2015-12-04 12:53 CircleChu: щас я пробежусь по нормалу
2015-12-04 12:53 MadHypnofrog: нормал там нормальный
2015-12-04 12:53 MadHypnofrog: ну как нормальный
2015-12-04 12:54 MadHypnofrog: по сравнению со всем остальным
2015-12-04 12:54 MadHypnofrog: :D
2015-12-04 12:55 CircleChu: 03:13:495 (2,3) - вот это мне показалось лишним
2015-12-04 12:55 CircleChu: я бы заменил обычным слайдером
2015-12-04 12:56 CircleChu: а хотя, нет
2015-12-04 12:56 MadHypnofrog: там по-хорошему надо делать 3/4 реверс
2015-12-04 12:56 MadHypnofrog: который будет начинаться на 03:13:387 -
2015-12-04 12:56 MadHypnofrog: точнее не
2015-12-04 12:56 CircleChu: можешь, так что бы по харду было, в "даркнесс" выставить кс4.2
2015-12-04 12:57 MadHypnofrog: 4.2 там вообще хард будет со стримами
2015-12-04 12:57 MadHypnofrog: ща гляну
2015-12-04 12:57 MadHypnofrog: глянь хард лучше, мне на него в основном надо набрать щас
2015-12-04 12:58 MadHypnofrog: оно в принципе с 4.2 смотрится неплохо
2015-12-04 12:58 MadHypnofrog: за исключением киая http://cdn.shigetora.pw/i/tqyhsex.png
2015-12-04 12:59 MadHypnofrog: ну это уже слишком жестоко :DDD
2015-12-04 13:02 MadHypnofrog: тестить раковые неранкнутые мапы с хидденом - изврат
2015-12-04 13:02 MadHypnofrog: лолд
2015-12-04 13:02 CircleChu: главная проблема - это спейсинг
2015-12-04 13:02 MadHypnofrog: в харде он более-менее постоянный
2015-12-04 13:02 CircleChu: из-за него не читабельно получается
2015-12-04 13:02 MadHypnofrog: там +0.1х на каждом нц только
2015-12-04 13:03 MadHypnofrog: и там в паре мест побольше
2015-12-04 13:03 CircleChu: я всегда играю тесты с хиденом
2015-12-04 13:03 MadHypnofrog: изврат жеж
2015-12-04 13:03 CircleChu: ну так легче определить, насколько мапа читабельна или нет
2015-12-04 13:04 MadHypnofrog: ну хз, как по мне то с хидденом сайтридить неизвестную карту на неизвестную песню может быть немного сложно
2015-12-04 13:04 CircleChu: ну я как-бы только с хиденном и играю, привык уже
2015-12-04 13:04 MadHypnofrog: счастливый человек хДД
2015-12-04 13:05 CircleChu: смысл еще в том, что этой ночью я не спал (1) три дня уже не играл ничего (2) пару часов назад изменил скорость мыши (3)
2015-12-04 13:05 CircleChu: :D
2015-12-04 13:06 MadHypnofrog: ох лол
2015-12-04 13:06 MadHypnofrog: про смену дпи понимаю, я сам уже месяц парюсь и не могу найти такой же сетап, как был раньше =/
2015-12-04 13:06 CircleChu: "ох лол" - любимая фраза моей девушки
2015-12-04 13:06 MadHypnofrog: мило :D
2015-12-04 13:06 CircleChu: достала уже)
2015-12-04 13:07 CircleChu: фраза ._.
2015-12-04 13:07 MadHypnofrog: хехехе
2015-12-04 13:07 CircleChu: тебе еще что-то нужно?
2015-12-04 13:08 MadHypnofrog: ну с хардом что можешь сказать?
2015-12-04 13:08 CircleChu: или я могу дальше идти страдать хёрней?
2015-12-04 13:08 CircleChu: спейсинг - мейн трабл
2015-12-04 13:08 MadHypnofrog: разве сейчас мы не страдаем херней? :D
2015-12-04 13:08 MadHypnofrog: он постоянен почти
2015-12-04 13:08 MadHypnofrog: =/
2015-12-04 13:09 CircleChu: 00:43:709 (1,2,3,4,1) - вот такие части не читабельны вообще
2015-12-04 13:09 CircleChu: я их играл как обычные синглтапы в ритм
2015-12-04 13:09 CircleChu: а оказывается, что нет
2015-12-04 13:09 CircleChu: а у тебя там вся мапа...)
2015-12-04 13:10 MadHypnofrog: они все по ритму разделены на 1/2
2015-12-04 13:10 MadHypnofrog: :D
2015-12-04 13:10 MadHypnofrog: в некоторых местах на 1/1
2015-12-04 13:10 CircleChu: так нужно не по снапу смотреть
2015-12-04 13:10 CircleChu: а по тому, как оно играется
2015-12-04 13:10 CircleChu: хочешь делать карты по снапу, спроси у DJPop`a, как это делается :D
2015-12-04 13:11 MadHypnofrog: я их когда-то давно делал одиночными кругами
2015-12-04 13:11 MadHypnofrog: мдамда :D
2015-12-04 13:11 MadHypnofrog: так вот
2015-12-04 13:11 MadHypnofrog: я пытался их делать одиночными
2015-12-04 13:11 MadHypnofrog: но они совершенно не так чувствуются по ритму
2015-12-04 13:11 CircleChu: это как?
2015-12-04 13:11 MadHypnofrog: вместо двух 1/4 круг здесь 00:44:673 -
2015-12-04 13:11 MadHypnofrog: и здесь 00:44:995 -
2015-12-04 13:12 MadHypnofrog: хард - немного упрощенный инс, мапнут тоже большей частью под вокал
2015-12-04 13:12 MadHypnofrog: и под вокал оно совершенно не заходило, ибо там отчетливо слышны две 1/4
2015-12-04 13:15 CircleChu: тут 00:47:137 (2) - можно вставить 1\4 с обраткой
2015-12-04 13:16 CircleChu: и на синий тик - сиркл
2015-12-04 13:16 CircleChu: втулить еще
2015-12-04 13:16 MadHypnofrog: не спорю, там вообще 7 1/4 в ряд идет :D
2015-12-04 13:17 MadHypnofrog: но это тогда будет получаться тот же самый инс
2015-12-04 13:17 MadHypnofrog: я кстати вспомнил, что там в одном месте я как раз сделал это, хотя не хотел
2015-12-04 13:18 CircleChu: 01:15:423 (3) - ?
2015-12-04 13:18 MadHypnofrog: не-не, там в третьем киае
2015-12-04 13:18 MadHypnofrog: был рандомный 1/4 репит
2015-12-04 13:19 MadHypnofrog: а эти у меня было два варианта, либо делать 1/2, либо репит 1/4
2015-12-04 13:19 CircleChu: эхх, вот была бы она где-то 190)
2015-12-04 13:19 MadHypnofrog: с дт она 210
2015-12-04 13:19 MadHypnofrog: :D
2015-12-04 13:19 CircleChu: по
2015-12-04 13:20 CircleChu: этому хард и играют с дт


Удачи тебе с ранкингом :)
Topic Starter
Jabba

CircleChu wrote:

IRC
2015-12-04 12:20 MadHypnofrog: :D
2015-12-04 12:21 CircleChu: я бы её вообще переремапил
2015-12-04 12:21 CircleChu: ну вот прям вообще
2015-12-04 12:21 MadHypnofrog: можно, но мне она так нравится :<
2015-12-04 12:21 MadHypnofrog: там тонна различных ритмов
2015-12-04 12:22 CircleChu: почему бы тогда не выбрать один ритм?)
2015-12-04 12:22 MadHypnofrog: нельзя просто так взять и выбрать один
2015-12-04 12:22 MadHypnofrog: он так-то довольно схож по секциям
2015-12-04 12:22 MadHypnofrog: в отдельных диффах
2015-12-04 12:23 MadHypnofrog: мне единственное что не нравится сейчас это некоторые 1/2 слайдеры в харде
2015-12-04 12:23 MadHypnofrog: которые я бы сделал 1/4, но тогда там полярность будет не очень
2015-12-04 12:24 CircleChu: я не представляю, что из этого мода получится, но окей го
2015-12-04 12:24 MadHypnofrog: да пофиг
2015-12-04 12:25 CircleChu: выровняй тут спейсниг, что был более пропорционален
2015-12-04 12:25 CircleChu: 00:25:066 (6) -
2015-12-04 12:25 CircleChu: 00:27:209 (8) - я бы тут новое комбо начал
2015-12-04 12:26 MadHypnofrog: 2.2 до 5/2.5 до 1, фиксд
2015-12-04 12:27 MadHypnofrog: на счет нц - подумаю еще, звучит неплохо
2015-12-04 12:27 CircleChu: вот это как-то дико 00:29:995 (2,3,4) -
2015-12-04 12:27 CircleChu: спейсинг одинаковый а скорость разная
2015-12-04 12:27 MadHypnofrog: слайдерджампы все дела
2015-12-04 12:28 MadHypnofrog: на четверке побольше сделаю ща
2015-12-04 12:28 CircleChu: в таких паттернах 00:33:423 (2,3,4) - можно бы было вставлять сиркл
2015-12-04 12:28 CircleChu: 00:36:852 (2,3,4) - и тут тоже сиркл бы втулить, на красный тик)
2015-12-04 12:29 MadHypnofrog: я вообще почему их так сделал
2015-12-04 12:29 MadHypnofrog: 2 - чисто на вокал
2015-12-04 12:29 MadHypnofrog: 3 начало - бит, конец - вокал
2015-12-04 12:29 MadHypnofrog: а на красном там вроде как нет особо сильного звука
2015-12-04 12:29 CircleChu: да, но оно будет намного играбельнее
2015-12-04 12:31 MadHypnofrog: хз, мб поставлю, мне не очень хочется настолько овермапать :D
2015-12-04 12:31 CircleChu: 00:40:709 (1,2,3,4,5,6,7,8) - это как-то сложно получается
2015-12-04 12:31 MadHypnofrog: классный паттерн
2015-12-04 12:31 MadHypnofrog: ща
2015-12-04 12:31 MadHypnofrog: ACTION is editing [https://osu.ppy.sh/b/602547 sakuzyo - Imprinting [Impress]]
2015-12-04 12:31 MadHypnofrog: вдохновение пришло отсюда
2015-12-04 12:31 MadHypnofrog: потом глянь если хочешь
2015-12-04 12:32 CircleChu: okay
2015-12-04 12:32 MadHypnofrog: там по сути нечто подобное, только с меньшим спейсингом и большим бпм
2015-12-04 12:33 CircleChu: `00:44:780 (6) - я бы тут нк поставил
2015-12-04 12:33 CircleChu: 00:45:209 (1) - тут убрать
2015-12-04 12:34 CircleChu: 00:45:637 (1) - и тут начать ...)
2015-12-04 12:34 CircleChu: что-бы противных 10+ не было
2015-12-04 12:34 CircleChu: у меня прям фобия
2015-12-04 12:35 MadHypnofrog: 2-3-4 - одно слово вообще, лол
2015-12-04 12:35 CircleChu: да кто там вообще будет в слова вслушиватся?
2015-12-04 12:35 MadHypnofrog: на ту шестерку не очень хочется выносить, в киае удобные нц по строкам припева
2015-12-04 12:35 MadHypnofrog: я буду! :D
2015-12-04 12:36 CircleChu: ну вот ты один и вслушивайся
2015-12-04 12:36 CircleChu: ладно, сам решай как хочешь)
2015-12-04 12:43 CircleChu: я не знаю
2015-12-04 12:43 CircleChu: я не могу
2015-12-04 12:43 CircleChu: для меня тут всё кажется не так
2015-12-04 12:43 CircleChu: что мне делать?:(
2015-12-04 12:44 MadHypnofrog: я себя аж каким-то скайстаром чувствую
2015-12-04 12:44 MadHypnofrog: :D
2015-12-04 12:44 MadHypnofrog: точнее каким-то подобием скайстара
2015-12-04 12:44 MadHypnofrog: ло
2015-12-04 12:44 MadHypnofrog: л
2015-12-04 12:44 CircleChu: скорее всего холлоу вингс
2015-12-04 12:44 MadHypnofrog: или хв
2015-12-04 12:44 MadHypnofrog: у меня вообще была задумка сделать эту диффу с кучей спейсед стримов
2015-12-04 12:45 MadHypnofrog: но тогда это вышло бы еще хуже
2015-12-04 12:45 MadHypnofrog: :D
2015-12-04 12:45 CircleChu: и назвать её "горите в аду,тупые игроки, мухаха ухахахЭ
2015-12-04 12:46 MadHypnofrog: и ни одного фк не будет
2015-12-04 12:46 MadHypnofrog: лол
2015-12-04 12:46 MadHypnofrog: на 5* мапе
2015-12-04 12:46 CircleChu: будет
2015-12-04 12:46 MadHypnofrog: надо было еще добавить туда 280бпм бурстов и будет вторая деконстракшн стар
2015-12-04 12:46 CircleChu: рафис с дт твою мапу на кусочки разделает
2015-12-04 12:46 MadHypnofrog: pls
2015-12-04 12:46 CircleChu: 280? ну..
2015-12-04 12:47 MadHypnofrog: ну 1/8 же
2015-12-04 12:47 CircleChu: пожалей людей а?
2015-12-04 12:47 MadHypnofrog: хв же не пожалел
2015-12-04 12:47 MadHypnofrog: точнее не пожалела
2015-12-04 12:47 MadHypnofrog: и запилила 310
2015-12-04 12:47 MadHypnofrog: :D
2015-12-04 12:47 CircleChu: да, но это мапа на 7 звёзд
2015-12-04 12:47 CircleChu: а не 5
2015-12-04 12:47 CircleChu: :D
2015-12-04 12:48 CircleChu: ACTION is listening to [http://osu.ppy.sh/b/381798 Nhato - Miss You]
2015-12-04 12:48 MadHypnofrog: ну а щито ты хотел, там и читать ее сложнее в несколько раз :D
2015-12-04 12:48 MadHypnofrog: о, ханзер
2015-12-04 12:48 CircleChu: вот это мне чем-то твою мапу напоминает)
2015-12-04 12:48 CircleChu: так слегонца похожа
2015-12-04 12:49 MadHypnofrog: шобы быть ханзером, надо пилить вместо стримов стаки по 2 ноты
2015-12-04 12:49 CircleChu: ;D
2015-12-04 12:49 MadHypnofrog: я хотя бы 1/4 джампы делаю только после слайдеров ;D
2015-12-04 12:52 CircleChu: тебе мой недомод был полезен?
2015-12-04 12:53 MadHypnofrog: давай шоле тогда я тебя еще чутка позадалбываю
2015-12-04 12:53 MadHypnofrog: с тем, что все не так чувствуется
2015-12-04 12:53 CircleChu: :D
2015-12-04 12:53 MadHypnofrog: шу по ритму?
2015-12-04 12:53 CircleChu: щас я пробежусь по нормалу
2015-12-04 12:53 MadHypnofrog: нормал там нормальный
2015-12-04 12:53 MadHypnofrog: ну как нормальный
2015-12-04 12:54 MadHypnofrog: по сравнению со всем остальным
2015-12-04 12:54 MadHypnofrog: :D
2015-12-04 12:55 CircleChu: 03:13:495 (2,3) - вот это мне показалось лишним
2015-12-04 12:55 CircleChu: я бы заменил обычным слайдером
2015-12-04 12:56 CircleChu: а хотя, нет
2015-12-04 12:56 MadHypnofrog: там по-хорошему надо делать 3/4 реверс
2015-12-04 12:56 MadHypnofrog: который будет начинаться на 03:13:387 -
2015-12-04 12:56 MadHypnofrog: точнее не
2015-12-04 12:56 CircleChu: можешь, так что бы по харду было, в "даркнесс" выставить кс4.2
2015-12-04 12:57 MadHypnofrog: 4.2 там вообще хард будет со стримами
2015-12-04 12:57 MadHypnofrog: ща гляну
2015-12-04 12:57 MadHypnofrog: глянь хард лучше, мне на него в основном надо набрать щас
2015-12-04 12:58 MadHypnofrog: оно в принципе с 4.2 смотрится неплохо
2015-12-04 12:58 MadHypnofrog: за исключением киая http://cdn.shigetora.pw/i/tqyhsex.png
2015-12-04 12:59 MadHypnofrog: ну это уже слишком жестоко :DDD
2015-12-04 13:02 MadHypnofrog: тестить раковые неранкнутые мапы с хидденом - изврат
2015-12-04 13:02 MadHypnofrog: лолд
2015-12-04 13:02 CircleChu: главная проблема - это спейсинг
2015-12-04 13:02 MadHypnofrog: в харде он более-менее постоянный
2015-12-04 13:02 CircleChu: из-за него не читабельно получается
2015-12-04 13:02 MadHypnofrog: там +0.1х на каждом нц только
2015-12-04 13:03 MadHypnofrog: и там в паре мест побольше
2015-12-04 13:03 CircleChu: я всегда играю тесты с хиденом
2015-12-04 13:03 MadHypnofrog: изврат жеж
2015-12-04 13:03 CircleChu: ну так легче определить, насколько мапа читабельна или нет
2015-12-04 13:04 MadHypnofrog: ну хз, как по мне то с хидденом сайтридить неизвестную карту на неизвестную песню может быть немного сложно
2015-12-04 13:04 CircleChu: ну я как-бы только с хиденном и играю, привык уже
2015-12-04 13:04 MadHypnofrog: счастливый человек хДД
2015-12-04 13:05 CircleChu: смысл еще в том, что этой ночью я не спал (1) три дня уже не играл ничего (2) пару часов назад изменил скорость мыши (3)
2015-12-04 13:05 CircleChu: :D
2015-12-04 13:06 MadHypnofrog: ох лол
2015-12-04 13:06 MadHypnofrog: про смену дпи понимаю, я сам уже месяц парюсь и не могу найти такой же сетап, как был раньше =/
2015-12-04 13:06 CircleChu: "ох лол" - любимая фраза моей девушки
2015-12-04 13:06 MadHypnofrog: мило :D
2015-12-04 13:06 CircleChu: достала уже)
2015-12-04 13:07 CircleChu: фраза ._.
2015-12-04 13:07 MadHypnofrog: хехехе
2015-12-04 13:07 CircleChu: тебе еще что-то нужно?
2015-12-04 13:08 MadHypnofrog: ну с хардом что можешь сказать?
2015-12-04 13:08 CircleChu: или я могу дальше идти страдать хёрней?
2015-12-04 13:08 CircleChu: спейсинг - мейн трабл
2015-12-04 13:08 MadHypnofrog: разве сейчас мы не страдаем херней? :D
2015-12-04 13:08 MadHypnofrog: он постоянен почти
2015-12-04 13:08 MadHypnofrog: =/
2015-12-04 13:09 CircleChu: 00:43:709 (1,2,3,4,1) - вот такие части не читабельны вообще
2015-12-04 13:09 CircleChu: я их играл как обычные синглтапы в ритм
2015-12-04 13:09 CircleChu: а оказывается, что нет
2015-12-04 13:09 CircleChu: а у тебя там вся мапа...)
2015-12-04 13:10 MadHypnofrog: они все по ритму разделены на 1/2
2015-12-04 13:10 MadHypnofrog: :D
2015-12-04 13:10 MadHypnofrog: в некоторых местах на 1/1
2015-12-04 13:10 CircleChu: так нужно не по снапу смотреть
2015-12-04 13:10 CircleChu: а по тому, как оно играется
2015-12-04 13:10 CircleChu: хочешь делать карты по снапу, спроси у DJPop`a, как это делается :D
2015-12-04 13:11 MadHypnofrog: я их когда-то давно делал одиночными кругами
2015-12-04 13:11 MadHypnofrog: мдамда :D
2015-12-04 13:11 MadHypnofrog: так вот
2015-12-04 13:11 MadHypnofrog: я пытался их делать одиночными
2015-12-04 13:11 MadHypnofrog: но они совершенно не так чувствуются по ритму
2015-12-04 13:11 CircleChu: это как?
2015-12-04 13:11 MadHypnofrog: вместо двух 1/4 круг здесь 00:44:673 -
2015-12-04 13:11 MadHypnofrog: и здесь 00:44:995 -
2015-12-04 13:12 MadHypnofrog: хард - немного упрощенный инс, мапнут тоже большей частью под вокал
2015-12-04 13:12 MadHypnofrog: и под вокал оно совершенно не заходило, ибо там отчетливо слышны две 1/4
2015-12-04 13:15 CircleChu: тут 00:47:137 (2) - можно вставить 1\4 с обраткой
2015-12-04 13:16 CircleChu: и на синий тик - сиркл
2015-12-04 13:16 CircleChu: втулить еще
2015-12-04 13:16 MadHypnofrog: не спорю, там вообще 7 1/4 в ряд идет :D
2015-12-04 13:17 MadHypnofrog: но это тогда будет получаться тот же самый инс
2015-12-04 13:17 MadHypnofrog: я кстати вспомнил, что там в одном месте я как раз сделал это, хотя не хотел
2015-12-04 13:18 CircleChu: 01:15:423 (3) - ?
2015-12-04 13:18 MadHypnofrog: не-не, там в третьем киае
2015-12-04 13:18 MadHypnofrog: был рандомный 1/4 репит
2015-12-04 13:19 MadHypnofrog: а эти у меня было два варианта, либо делать 1/2, либо репит 1/4
2015-12-04 13:19 CircleChu: эхх, вот была бы она где-то 190)
2015-12-04 13:19 MadHypnofrog: с дт она 210
2015-12-04 13:19 MadHypnofrog: :D
2015-12-04 13:19 CircleChu: по
2015-12-04 13:20 CircleChu: этому хард и играют с дт


Удачи тебе с ранкингом :)
спасибо С:
wajinshu
M4M
osu! needs more Reol o3o
ezfg в тегах?
Normal
01:17:780 - X: 366 - Y: 260
01:35:352 - X: 460 - Y: 328
02:18:637 - X: 248 - Y: 300
02:19:066 - X: 208 - Y: 192
Hard
00:46:280 - слайдер реверс
00:49:709 - слайдер реверс и 00:50:245 и 00:50:352 - кружочки
00:52:066 - круг
00:53:780 ^
00:55:495 ^
00:57:209 ^
01:08:352 - 01:08:780 -
01:11:995 -
01:40:709 -
02:09:209 - круг
02:10:923 - ^
02:16:066 - ^
02:31:387 - 02:31:495 - кружочки
02:46:066 - слайдер
02:53:780 -кружочек
02:58:923 - ^
03:00:637 -^
03:02:352 - ^
;_;


я слишком ленивая проходить Insane и Darkness
GL!
Deppyforce
hi

from my modqueueueueue

im too lazy to mod long songs

sorry

general - imo this needs more work. dem map layout is kinda messy.<-- all diff yes
but if you work hard enough and put in effort, you can rank it :3

[Normal]
  1. 00:21:209 (1) - stack on 00:18:637 (3)
  2. 00:40:066 (3) - revert slider and start spinner at 00:40:495 -
  3. 01:17:780 (3,4) - form straight line
  4. 01:22:495 (5,1) - ^
  5. 01:53:352 (4) - change to a 1/1 slider
  6. 02:28:923 (3,1) - fix blanket
  7. 02:41:780 (1,2) - form straight line
  8. 03:12:637 - Use SV Changing On Normal Diff Is Not Good. RIP Beginners
  9. 03:24:637 (1,2) - fix blanket
[Hard]
the layout is messy as f***
  1. 00:16:709 (3,4,5) - make triangle
  2. 00:39:852 (1,2) - change to something like this will flow better http://osu.ppy.sh/ss/4079478
  3. 00:58:280 (3,4,1) - fix blanket
  4. 01:31:280 (1) - ctrl + h
thats it im lazy gl
Topic Starter
Jabba

wajinshu wrote:

M4M
osu! needs more Reol o3o
ezfg в тегах? он продюсер, пруф (лень было лезть на что-то японское, поэтому из утайтевикии: http://cdn.shigetora.pw/i/rnreivm.png
Normal
01:17:780 - X: 366 - Y: 260 он и так там оО
01:35:352 - X: 460 - Y: 328 +
02:18:637 - X: 248 - Y: 300 там бланкет классный, он мне нравится :<
02:19:066 - X: 208 - Y: 192 ^, зато единицу надо было чутка пофиксить
Hard
00:46:280 - слайдер реверс ИМХО не особо вписывается, я тот бит даже на инсе не мапаю, только на экстре
00:49:709 - слайдер реверс и 00:50:245 и 00:50:352 - кружочки не многовато 1/4 в ряд будет?
00:52:066 - круг я вообще не особо хотел мапать эти большие, тип менее интенсивная часть киая, ну да ладно
00:53:780 ^ ^
00:55:495 ^ ^
00:57:209 ^ ^
01:08:352 - 01:08:780 - мне ритм нравится, но интенсивно как-то, подумаю на этим
01:11:995 - а вот тут на начале 4-ки идет вокал, я б не стал его менять
01:40:709 - не впишется в общий ритм, так если поупарываться то тоже можно сделать, но тогда придется ритм всей диффы менять
02:09:209 - круг не очень хочу ставить туда круг - получится плохая полярность в три тика между этими двумя объектами, так оно хоть и играется по большей части на синих тиках (вокал), но расстояние по времени там два или четыре тика
02:10:923 - ^ ^
02:16:066 - ^ ^
02:31:387 - 02:31:495 - кружочки скорее всего, и на эту часть запилю везде, хотя мне она и так нравится
02:46:066 - слайдер ЩИТО ОТКУДА ЭТО ВООБЩЕ ВЗЯЛОСЬ upd: я оказывается каким-то непонятным образом сдвинул круг с этого места на белый тик впереди, пофиксил upd2: я там бланкет походу делал и забыл его обратно поставить :D
02:53:780 -кружочек +
02:58:923 - ^ в куплетах уже пускай так остается, наверное, опять же мб и запилю
03:00:637 -^ ^
03:02:352 - ^ ^
;_;


я слишком ленивая проходить Insane и Darkness не страшно :D тестплеи сейчас особенно полезны
GL!
thanks! :3
Topic Starter
Jabba

Deppyforce wrote:

hi

from my modqueueueueue

im too lazy to mod long songs np it's fine

sorry

general - imo this needs more work. dem map layout is kinda messy.<-- all diff yes it sure can be, I suck at making beautiful things :<
but if you work hard enough and put in effort, you can rank it :3

[Normal]
  1. 00:21:209 (1) - stack on 00:18:637 (3) sure
  2. 00:40:066 (3) - revert slider and start spinner at 00:40:495 - uh idk, it sounds better like it is now I think, might change it
  3. 01:17:780 (3,4) - form straight line uh k
  4. 01:22:495 (5,1) - ^ ^
  5. 01:53:352 (4) - change to a 1/1 slider hmm k
  6. 02:28:923 (3,1) - fix blanket fixd
  7. 02:41:780 (1,2) - form straight line k
  8. 03:12:637 - Use SV Changing On Normal Diff Is Not Good. RIP Beginners gonna ask a BN about this
  9. 03:24:637 (1,2) - fix blanket it's not a blanket lol
[Hard]
the layout is messy as f*** sure it is
  1. 00:16:709 (3,4,5) - make triangle did something
  2. 00:39:852 (1,2) - change to something like this will flow better http://osu.ppy.sh/ss/4079478 blankets 4 lyfe :> idk for me it's fine
  3. 00:58:280 (3,4,1) - fix blanket wasn't intended to be a blanket (or maybe it was but I fixed that part from the previous mod already so it can't be a blanket anymore)
  4. 01:31:280 (1) - ctrl + h not really ctrl-h but changed something so it flows better now
thats it im lazy gl
thanks! :3
Imakuri
I just saw one small error :

EXTRA (Darkness) : 01:54:209

Do the streams more natural, the shape of those streams are very strange (That's all ; w ;, your map is very great !) :3
Topic Starter
Jabba

My Little Acc wrote:

I just saw one small error :

EXTRA (Darkness) : 01:54:209

Do the streams more natural, the shape of those streams are very strange those are done on purpose cause there's a change in the music
(That's all ; w ;, your map is very great !) :3
no kd for this one hope you understand this
thanks! :>
Wishmaker980
Hello! From my Queue~

INSANE

00:10:066 (4) - Put a double here
00:41:995 (2,3) - Triplet
01:44:566 (9) - Let the end of the slider be on 01:44:780
02:31:281 (6,2) - Blanket
02:46:281 (4,5) - Triplet
02:50:566 (2,3,4) - Fix distance between each notes
02:54:638 (4,5) - Spacing is too big
03:22:066 (2) - Ctrl + G

DARKNESS

00:13:495 (1) - Put a repeating slider
00:13:816 (2) - The stream only starts here
01:01:387 (1,2) - Stack
01:08:245 (2) - Overmapping
01:10:495 (5) - ^
01:38:245 (4,1) - Fix Distance
02:32:137 (3,4) - ^
03:12:530 (9,1) - ^
02:20:780 (3,4,1,2,3,4,5) - The jumps are abit extreme
03:04:816 (2) - Overmapping

This style of mapping is very different from normal mapping.The rhythm is there but how the notes are placed are all over the place LOL. Good luck with your map!
Topic Starter
Jabba

Wishmaker980 wrote:

Hello! From my Queue~

INSANE

00:10:066 (4) - Put a double here um why? there's only a sound at 00:10:066 - and nowhere else
00:41:995 (2,3) - Triplet doesn't really fit in there imo
01:44:566 (9) - Let the end of the slider be on 01:44:780 those stand for the lyrics so I don't want to change them
02:31:281 (6,2) - Blanket 2 is not blanketing 6 but rather 02:32:673 (4) - so it's fine
02:46:281 (4,5) - Triplet same as above
02:50:566 (2,3,4) - Fix distance between each notes uh those were fine but I redid the pattern slightly anyway
02:54:638 (4,5) - Spacing is too big looks fine imo, might change that later though
03:22:066 (2) - Ctrl + G sure

DARKNESS

00:13:495 (1) - Put a repeating slider yep I'm aware that the first three notes should be 1/8, but it will be harder to play, idk probs gonna change it tomorrow cause I want to sleep now
00:13:816 (2) - The stream only starts here ^
01:01:387 (1,2) - Stack sure
01:08:245 (2) - Overmapping it's not actually, it's almost the same as those slider-circle-slider patterns I use everywhere in that diff
01:10:495 (5) - ^ two sliders stand for the vocals, circle stands for the beat
01:38:245 (4,1) - Fix Distance uh I forgot kiai starts there, fixed
02:32:137 (3,4) - ^ fixed
03:12:530 (9,1) - ^ fixed
02:20:780 (3,4,1,2,3,4,5) - The jumps are abit extreme I like them, inspired by another map, it's only 140bpm so it's fine I guess, might nerf them
03:04:816 (2) - Overmapping ^
This style of mapping is very different from normal mapping.The rhythm is there but how the notes are placed are all over the place LOL. Good luck with your map! yea I know that's the main issue, my note placement is weird but for me it's perfectly fine LOL
thanks! :3
Electoz
[General]

  1. Add some more combo colours, you can add a dark blue and a dark yellow imo.
  2. Hitsounds in the first inherited point are too weak, consider turn up a bit more. EDIT : I saw a mod that recommended to turn down the volume on the first part. I'd still recommend to increase the volume, but not as much as the other sections in the song.
  3. Try asking someone who's expert at hitsounds. Overall hitsounds could be improved much better imo.
[Normal]

  1. I would increase OD by 1.
  2. Your SR is 1.95, so be careful on that. Normal is unrankable if it's SR is 2* or higher since you don't have Easy.
  3. SV changes is strongly not recommended, very few maps have ranked with SV changes in Normal.
  4. 00:26:352 (3,4,5,1) - Visually this area looks too dense, you will also see that 00:27:852 (5) almost overlapped with 00:26:352 (3) . I'd rather fix 00:26:352 (3,4) than 00:27:852 (5,1) to avoid further DS problems.
  5. 00:28:923 (2,3) - The flow here's not completely smooth, you see, the angle of 00:28:923 (2) doesn't support the flow to the head of 00:29:780 (3) that much.
  6. 00:31:280 (6) - Too close to 00:31:495 (1) a bit imo, maybe move 1 grid to the left? (x:60 y:228)
  7. 00:38:137 (5) - x:424 y268 ?
  8. 00:58:066 (3,4) - DS Problem here because you use 1.4 on kiai and put 1.6 ds on the last object at the end of kiai, blanket wouldn't fit the end of kiai either imo. Same applies to 02:54:637 (3,4) .
  9. 01:05:995 (2,1) - Try not to overlap if possible.
  10. 01:48:637 (1,2) - Gives off a weird feeling imo, 01:50:352 (1,2) .< looks so much better.
  11. 02:17:780 (1,2,3,4) - Ask someone else to check rhythm in this part, I'm not sure if this is completely 100% correct.
[Hard]

  1. Well, I saw some mods complained about how messy it is, I won't complain anything for now since it's your own style, but I might mention sth later if it really becomes a problem. IMPORTANT : having your own style of mapping is one thing, but it is a fact that a common mapstyle these days have a higher chance of getting ranked.
  2. Unused inherited point > 01:53:780 also check in normal to because it was on the end of the slider, you might want to change that. Even if you're gonna use it, the last object on other kiais ended with a drum sampleset while this one is a soft sampleset which might gives the weird feeling lol.
  3. 00:16:709 (3,4,5) - Do sth about this please, you bent the flow angle here 00:16:923 (4,5) and it won't give a 100% smooth feeling to the flow.
  4. 00:38:995 (5) - I'd rotate this a bit to the right for the symmetry.
  5. 00:48:316 (5,1) - This jump is too big for no reason imo.
  6. 01:01:602 (3) - Doesn't feel right in terms of rhythm imo.
  7. 01:41:137 (4,1) -Visually they're so close that should be improved.
  8. 02:14:887 (2) - Move this to stack with the end of 02:13:387 (6) ? It's also your chance now to stack 02:15:209 (3) with 02:16:602 (4) too.
  9. 02:22:709 (6) - I would put an NC here, so it would give more a feeling like "the finishing blow".
  10. 02:48:102 (6,1) - Consider reducing this jump a bit.
  11. 02:53:995 (1) - Make this stack with 02:55:495 (1) ?
  12. 03:24:637 (1,2) - Blanket here could be improved.
  13. 03:19:495 (1,2,3,4) - I think 03:22:923 (1,2,3) looks better in terms of rhythm.
Just monitoring your progress and effort for a while and decided to mod this. Catch me in game if you have any questions.
Kuki
did you already mod my map ? i cant remember

some tips for you since ur a beginner mapper

reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.

make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.

Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.

try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.

[normal]
00:21:209 (1,2) - the curve on these sliders is glitched and is way too strong, remove the point and add it again for smoother, nicer looking sliders here.
02:23:673 - add a break here
02:24:637 (1,2,3) - here you go from mapping to the beat, to vocals, and then back to the beat at 02:26:352 (1) -. missing out the clear beat at 02:25:066 - and so on doesn't make much sense rhythmically i don't think. consider fixing this section up to map the beat you've missed.
02:46:923 (1,2,3) - this is more or less a straight line in flow, which is linear and can be sorta boring to play. i suggest spicing it up by employing the use of a zig-zag or something in place of the current line that you have.

[hard]
00:25:923 (4,1,2) - again, just like i said for a part in the normal difficulty, this, in my opinion, is too straight and can result in the pattern overall feeling a bit bland. try to spice this up a little and make it more fun!
01:34:709 (1,2) - swap the ncs here, it makes more sense because (2) is after the upbeat, and is the last note for this section, being followed by a spinner.
01:41:137 (4,1) - try and avoid this overlap, this part would look much nicer if you avoid it here.

[insane]
00:13:816 - i'm sure you could map the drums here and do something more creative than just one circle here.
00:27:316 - from here till 00:27:637 - this should be a stream, you've missed out mapping two beats here.
01:18:316 (4,5,6) - not only is this pretty straight/linear/boring/whatever, the spacing is quite off, the spacing looks even but 01:18:316 (4,5) - are 1/2 and
01:18:852 (6) - is 1/1 apart from them. reconsider the spacing here and fix it up so it makes more sense to the actual emphasis.
01:19:066 - stream here till 01:19:495 -
02:53:673 - map this.

[darkness]
00:13:709 (2) - this is mapped to literally no sound. remove it.
00:27:209 (8) - could do with a nc here.
01:24:852 (2,3) - these are sooooooooooo far apart, please reduce spacing here.
02:01:495 (1,1,1,1) - lots of ncs that make no sense, try to only nc every big white tick.
03:13:280 (5,6,7,8,9,10,11,12,13,14) - nc somewhere in here to make the combo a little smaller.
03:22:066 (1) - remove nc.
03:24:637 (1,1) - remove nc on one of these.
Topic Starter
Jabba

Electoz wrote:

[General]

  1. Add some more combo colours, you can add a dark blue and a dark yellow imo. idk i'm fine with those
  2. Hitsounds in the first inherited point are too weak, consider turn up a bit more. EDIT : I saw a mod that recommended to turn down the volume on the first part. I'd still recommend to increase the volume, but not as much as the other sections in the song. fixed
  3. Try asking someone who's expert at hitsounds. Overall hitsounds could be improved much better imo. yea if I find someone who can do this better than me I'll fix it, it still sounds fun though
[Normal]

  1. I would increase OD by 1. sure
  2. Your SR is 1.95, so be careful on that. Normal is unrankable if it's SR is 2* or higher since you don't have Easy. yep I remember that
  3. SV changes is strongly not recommended, very few maps have ranked with SV changes in Normal. :< gonna fix that
  4. 00:26:352 (3,4,5,1) - Visually this area looks too dense, you will also see that 00:27:852 (5) almost overlapped with 00:26:352 (3) . I'd rather fix 00:26:352 (3,4) than 00:27:852 (5,1) to avoid further DS problems. fixed
  5. 00:28:923 (2,3) - The flow here's not completely smooth, you see, the angle of 00:28:923 (2) doesn't support the flow to the head of 00:29:780 (3) that much. tweaked (2)'s head
  6. 00:31:280 (6) - Too close to 00:31:495 (1) a bit imo, maybe move 1 grid to the left? (x:60 y:228) yep sure
  7. 00:38:137 (5) - x:424 y268 ? the gap between it and (4) would be too big then, it's fine
  8. 00:58:066 (3,4) - DS Problem here because you use 1.4 on kiai and put 1.6 ds on the last object at the end of kiai, blanket wouldn't fit the end of kiai either imo. Same applies to 02:54:637 (3,4) . It's actually fine cause the last DS counts with 1.0 SV instead of 1.25 and thus the distance is the same; I removed the SV changes anyway so it doesn't matter now
  9. 01:05:995 (2,1) - Try not to overlap if possible. had to move like everything but it is fixed now LOL
  10. 01:48:637 (1,2) - Gives off a weird feeling imo, 01:50:352 (1,2) .< looks so much better. fixed something
  11. 02:17:780 (1,2,3,4) - Ask someone else to check rhythm in this part, I'm not sure if this is completely 100% correct. I'm aware that some of the lyrics actually start on 1/6s (that's actually horrible since I mapped all of them on 1/4s) but it plays fine
[Hard]

  1. Well, I saw some mods complained about how messy it is, I won't complain anything for now since it's your own style, but I might mention sth later if it really becomes a problem. IMPORTANT : having your own style of mapping is one thing, but it is a fact that a common mapstyle these days have a higher chance of getting ranked. how 2 map like others :<
  2. Unused inherited point > 01:53:780 also check in normal to because it was on the end of the slider, you might want to change that. Even if you're gonna use it, the last object on other kiais ended with a drum sampleset while this one is a soft sampleset which might gives the weird feeling lol. kiai ends here, changed the sampleset though
  3. 00:16:709 (3,4,5) - Do sth about this please, you bent the flow angle here 00:16:923 (4,5) and it won't give a 100% smooth feeling to the flow. changed
  4. 00:38:995 (5) - I'd rotate this a bit to the right for the symmetry. sure
  5. 00:48:316 (5,1) - This jump is too big for no reason imo. idk how that happened, fixed
  6. 01:01:602 (3) - Doesn't feel right in terms of rhythm imo. there are two strong 1/4 beats so i'm keeping this one
  7. 01:41:137 (4,1) -Visually they're so close that should be improved. yep
  8. 02:14:887 (2) - Move this to stack with the end of 02:13:387 (6) ? It's also your chance now to stack 02:15:209 (3) with 02:16:602 (4) too. sure
  9. 02:22:709 (6) - I would put an NC here, so it would give more a feeling like "the finishing blow". sounds fun, why not
  10. 02:48:102 (6,1) - Consider reducing this jump a bit. all of them are 1.8x so it's fine
  11. 02:53:995 (1) - Make this stack with 02:55:495 (1) ? sure
  12. 03:24:637 (1,2) - Blanket here could be improved. sure
  13. 03:19:495 (1,2,3,4) - I think 03:22:923 (1,2,3) looks better in terms of rhythm. yea sounds legit, fixed
Just monitoring your progress and effort for a while and decided to mod this. Catch me in game if you have any questions.
idk if I can kd this again but thanks! :>
Topic Starter
Jabba

Kuki wrote:

did you already mod my map ? i cant remember oh hey kuki I was about to find you and scream "MOD ME ALREADY" in your face :> p/4699710 yep I did

some tips for you since ur a beginner mapper

reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time. I try to use this pls

make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively. LITERALLY THIS I know that some places have bad flow but I already overplayed them so it looks fine for me oh pls what have I done
grid snap sometimes prevents you from doing nice things, learned that already lol


Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general. symmetry is fun but not when the whole map has the same patterns lol

try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it. that's what I have to learn yet, well this song has almost no calm parts (except for the ending that has reduced spacing everywhere and part in the middle that is mapped only with low-spaced streams in darkness)

[normal]
00:21:209 (1,2) - the curve on these sliders is glitched and is way too strong, remove the point and add it again for smoother, nicer looking sliders here. sure
02:23:673 - add a break here I tried but it gets removed every time (probably because it's too short), I wanted to do a long slider in there but idk how to do long beautiful sliders :<
02:24:637 (1,2,3) - here you go from mapping to the beat, to vocals, and then back to the beat at 02:26:352 (1) -. missing out the clear beat at 02:25:066 - and so on doesn't make much sense rhythmically i don't think. consider fixing this section up to map the beat you've missed. idk this part sounds fun and gives some variety. might fix that
02:46:923 (1,2,3) - this is more or less a straight line in flow, which is linear and can be sorta boring to play. i suggest spicing it up by employing the use of a zig-zag or something in place of the current line that you have. idk if it's fine now since I changed the sv in kiai and it doesn't look like a straight line

[hard]
00:25:923 (4,1,2) - again, just like i said for a part in the normal difficulty, this, in my opinion, is too straight and can result in the pattern overall feeling a bit bland. try to spice this up a little and make it more fun! wait what (4) shouldn't have 2.9x spacing, fixed
01:34:709 (1,2) - swap the ncs here, it makes more sense because (2) is after the upbeat, and is the last note for this section, being followed by a spinner. 01:34:709 is emphasized cause of the strong vocal on it so it's fine
01:41:137 (4,1) - try and avoid this overlap, this part would look much nicer if you avoid it here. yup fixed that already

[insane]
00:13:816 - i'm sure you could map the drums here and do something more creative than just one circle here. insane is mostly based on those 3/4 jumps, gonna keep it for now
00:27:316 - from here till 00:27:637 - this should be a stream, you've missed out mapping two beats here. did this on purpose to be consistent with the rest of that part
01:18:316 (4,5,6) - not only is this pretty straight/linear/boring/whatever, the spacing is quite off, the spacing looks even but 01:18:316 (4,5) - are 1/2 and
01:18:852 (6) - is 1/1 apart from them. reconsider the spacing here and fix it up so it makes more sense to the actual emphasis. (6) and (7) are less emphasized than the rest so reduced to 1.5x spacing on it is fine imo, fixed something
01:19:066 - stream here till 01:19:495 - ^ things like this are mapped in darkness but not there :>
02:53:673 - map this. sure

[darkness]
00:13:709 (2) - this is mapped to literally no sound. remove it. 1/8 repeat slider here we go, finally fixd
00:27:209 (8) - could do with a nc here. tweaked something
01:24:852 (2,3) - these are sooooooooooo far apart, please reduce spacing here. 5x is fine, sliderjumps <3
02:01:495 (1,1,1,1) - lots of ncs that make no sense, try to only nc every big white tick. sure
03:13:280 (5,6,7,8,9,10,11,12,13,14) - nc somewhere in here to make the combo a little smaller. did something
03:22:066 (1) - remove nc. yep
03:24:637 (1,1) - remove nc on one of these. ^
thanks! :>
riffy
An IRC chat about general stuff.

IRC log (Russian)
14:23 MadHypnofrog: вкатываюсь
14:23 MadHypnofrog: аргх
14:23 *MadHypnofrog is playing [https://osu.ppy.sh/b/817384 Reol - Midnight Stroller [Darkness]]
14:23 Bakari: Сейчас скачаю.
14:24 MadHypnofrog: не торопись, спасибо!
14:25 MadHypnofrog: просто мне много раз говорили, что намапано странно и с флоу есть недочеты, но указывалось лишь пару штук без особых объяснений
14:25 Bakari: https://osu.ppy.sh/news/61334266941
14:25 MadHypnofrog: а я проблем почти не вижу
14:25 Bakari: Про флоу почти все есть тут
14:26 Bakari: Ну, и в комментах к статье
14:26 MadHypnofrog: о, классная штука, пропустил ее как-то, надо почитать
14:28 *Bakari is editing [http://osu.ppy.sh/b/785939 Reol - Midnight Stroller [Normal]]
14:29 Bakari: Очень неудачный выбор спейсинга
14:29 MadHypnofrog: я специально 1.6 брал, чтобы оверлапов не было. стоило взять меньше?
14:29 Bakari: х1.6 означает, что после каждого слайдера именно настолько придется ускоряться игроку, чтоб нажать следующий объект
14:30 Bakari: Ничего страшного нет, если в Нормале 1/2 будут пересекаться
14:30 Bakari: Куда страшнее, когда карта играется рвано из-за постоянных скачков
14:31 MadHypnofrog: до меня только сейчас дошло, что DS - изменение скорости передвижения курсора, и постоянный спейсинг 1х - это движение с одинаковой скоростью
14:31 MadHypnofrog: ... у меня лицорука сейчас случится
14:35 Bakari: Скорее всего в нормале придется все объекты переставлять
14:35 MadHypnofrog: ну да, увеличивать SV не вариант
14:36 Bakari: Может и звездочек в нормале поменьше станет
14:37 MadHypnofrog: должно, я его еле-еле под 2 звезды загнал в прошлый ремап
14:43 *Bakari is editing [http://osu.ppy.sh/b/821668 Reol - Midnight Stroller [Hard]]
14:43 Bakari: Ух, х2.0
14:44 MadHypnofrog: с ритмом в нормале нормально?
14:44 Bakari: 00:40:495 (1,1) - cлишком мало времени на восстановление после спиннера
14:44 MadHypnofrog: там х2.1 буквально пара джампов, в основном 1.7-1.8
14:44 Bakari: По вокалу, иногда сложновато, но ничего совсем ужасного вроде бы нет
14:44 MadHypnofrog: в хардах тоже есть ограничение по тикам после спиннера? оО
14:45 Bakari: Ага.
14:45 Bakari: 1/1 после спиннера надо оставить
14:45 Bakari: В инсейнах это любое обоснованное кол-во времени
14:45 Bakari: 00:52:923 (4) - современное искусство слайдерарта?
14:46 MadHypnofrog: ага, пофикшено
14:46 MadHypnofrog: там на самом деле просто рандомные изгибы %/
14:46 MadHypnofrog: пофиксил форму немного по аналогии с остальными
14:47 MadHypnofrog: http://cdn.shigetora.pw/i/vnppjnc.png что-то подобное
14:47 Bakari: 01:35:352 (1,1) - время.
14:48 MadHypnofrog: +
14:48 Bakari: 01:38:566 (1,2) - логично было бы начать их на белых тиках, а закончить на красных
14:48 Bakari: белые как правило сильнее по звучанию
14:48 Bakari: Хотя зависит от ситуации
14:49 MadHypnofrog: они под вокал подходят
14:49 MadHypnofrog: там вообще по-хорошему надо сделать 3 1/4, но это сложновато будет для харда
14:51 Bakari: 03:14:352 (1,2) - современное искусство
14:51 MadHypnofrog: я только в харде так упоролся ._.
14:51 Bakari: В основном, опять же - спейсинг.
14:52 MadHypnofrog: слайдеры пофиксил, спейсинг поменьше надо?
14:52 Bakari: Желательно
14:52 Bakari: Хитсаунды проглатываются музыкой и их или просто нет, или не слышно почти
14:53 Bakari: А еще, из-за опры на вокалы получается много 02:10:923 (1) - вот таких моментов
14:53 Bakari: Нажать вовремя трудно, еще и инструменты игнорируются
14:54 MadHypnofrog: не спорю, мне эти 1/2 самому не очень нравятся, но без них полярность будет не очень
14:54 MadHypnofrog: вообще вот именно этот слайдер еще нормально, в той части другая проблема - там вокал, по всей видимости, начинается на 1/6
14:55 Bakari: Попробуй больше на ударные опираться
14:57 MadHypnofrog: посмотрим, если найду, как это можно нормально изменить - переделаю
14:58 *Bakari is editing [http://osu.ppy.sh/b/781898 Reol - Midnight Stroller [Insane]]
14:58 Bakari: Из-за ритма опять же, чувствуются "дыры" в геймплее
14:58 Bakari: 01:21:637 -
14:59 Bakari: Вокалы ведут, да. Но нельзя не поддерживать их маппингом под ударные и прочий стафф на фоне
15:00 *Bakari is editing [http://osu.ppy.sh/b/817384 Reol - Midnight Stroller [Darkness]]
15:00 MadHypnofrog: похоже, у меня в этом плане только на экстре более-менее нормально хД
15:00 MadHypnofrog: ибо там ну очень много всего замапано
15:00 Bakari: Просто Инсейн с увеличенным кол-вом стримов?
15:00 MadHypnofrog: намного
15:02 Bakari: 03:13:280 (5) - 03:17:030 (2) - какие-то они лишнии
15:03 Bakari: Можно попробовать поиграть со слайдерами
15:03 MadHypnofrog: да, в концовке там по сути овермап небольшой, но мне эти стримы просто нравятся
15:04 Bakari: Флоу слабоват. Если в N-H еще можно ходить кругами, то в экстре хочется нелинейности
15:04 Bakari: 01:25:923 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) -
15:04 MadHypnofrog: покручу чутка
15:04 Bakari: Для первой карты очень неудачный выбор трека
15:05 MadHypnofrog: я так понимаю, что в инсе/харде недостает нот по типу 00:15:637 (5) -
15:05 Bakari: Я бы посоветовал помучать треки попроще, наиграться с флоу/стримами
15:05 MadHypnofrog: вот да, я уже осознал это =/ когда первую диффу делал, казалось, что весело, ритм простой
15:05 MadHypnofrog: а уже потом, когда начали моды накидывать, понял, что не стоило лезть в такие дебри сразу
15:05 Bakari: Алекс ког-да то советовал начинать с найткоров, они простые очень
15:06 Bakari: Попса и прочие вещи этого типа
15:06 MadHypnofrog: слышали, знаем
15:06 Bakari: Можно рок езе попробовать, но там с таймингом осторожнее
15:07 MadHypnofrog: с таймингом можно много где запороться, я пробовал начать делать Кано (не сказать, что она сильно простая, конечно), там просто секция где-то во второй половине, которую затаймить очень сложно
15:08 MadHypnofrog: короче, насколько я понял, в харде/инсе немного добавить инструментов, в нормале переделать DS, ну и экстре флоу немного покрутить, чтобы не так однообразно было
15:08 Bakari: Ничего страшного не произойдет, если с флоу поиграть и на дифах повыше
15:09 Bakari: Джампы попробовать использовать для выделения вокалов, иногда акцентироваться на музыке
15:09 MadHypnofrog: с эмфазисом тоже надо еще научиться работать, это у меня западает, потому что в экстре джампы на каждом углу просто
15:11 MadHypnofrog: слайдерджампы в экстре, кстати, нормальные? мне говорили, что их немного полегче сделать не мешало бы
15:11 Bakari: Сойдет, как по мне
15:11 Bakari: Потести с игроками, им виднее
15:12 MadHypnofrog: один знакомый с релаксом ее с первого трая ФКшнул, в принципе, с почти нулевым UR
15:12 Bakari: Релакс это не то
15:12 MadHypnofrog: не спорю
15:13 MadHypnofrog: он просто без него оверстримил все что можно, а с релаксом аим более-менее был по таймингу и почти без пропусков концов слайдеров
15:18 Bakari: Лог закинуть в тред или не надо?
15:18 MadHypnofrog: кидай, конечно
15:19 MadHypnofrog: не возражаешь, если я тебя позову, когда поменяю вышеупомянутое? я этот сет не оставлю ._.
15:25 Bakari: Позови.

A lot of stuff to work on.

~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Jabba

Bakari wrote:

An IRC chat about general stuff.

IRC log (Russian)
14:23 MadHypnofrog: вкатываюсь
14:23 MadHypnofrog: аргх
14:23 *MadHypnofrog is playing [https://osu.ppy.sh/b/817384 Reol - Midnight Stroller [Darkness]]
14:23 Bakari: Сейчас скачаю.
14:24 MadHypnofrog: не торопись, спасибо!
14:25 MadHypnofrog: просто мне много раз говорили, что намапано странно и с флоу есть недочеты, но указывалось лишь пару штук без особых объяснений
14:25 Bakari: https://osu.ppy.sh/news/61334266941
14:25 MadHypnofrog: а я проблем почти не вижу
14:25 Bakari: Про флоу почти все есть тут
14:26 Bakari: Ну, и в комментах к статье
14:26 MadHypnofrog: о, классная штука, пропустил ее как-то, надо почитать
14:28 *Bakari is editing [http://osu.ppy.sh/b/785939 Reol - Midnight Stroller [Normal]]
14:29 Bakari: Очень неудачный выбор спейсинга
14:29 MadHypnofrog: я специально 1.6 брал, чтобы оверлапов не было. стоило взять меньше?
14:29 Bakari: х1.6 означает, что после каждого слайдера именно настолько придется ускоряться игроку, чтоб нажать следующий объект
14:30 Bakari: Ничего страшного нет, если в Нормале 1/2 будут пересекаться
14:30 Bakari: Куда страшнее, когда карта играется рвано из-за постоянных скачков
14:31 MadHypnofrog: до меня только сейчас дошло, что DS - изменение скорости передвижения курсора, и постоянный спейсинг 1х - это движение с одинаковой скоростью
14:31 MadHypnofrog: ... у меня лицорука сейчас случится
14:35 Bakari: Скорее всего в нормале придется все объекты переставлять
14:35 MadHypnofrog: ну да, увеличивать SV не вариант
14:36 Bakari: Может и звездочек в нормале поменьше станет
14:37 MadHypnofrog: должно, я его еле-еле под 2 звезды загнал в прошлый ремап
14:43 *Bakari is editing [http://osu.ppy.sh/b/821668 Reol - Midnight Stroller [Hard]]
14:43 Bakari: Ух, х2.0
14:44 MadHypnofrog: с ритмом в нормале нормально?
14:44 Bakari: 00:40:495 (1,1) - cлишком мало времени на восстановление после спиннера
14:44 MadHypnofrog: там х2.1 буквально пара джампов, в основном 1.7-1.8
14:44 Bakari: По вокалу, иногда сложновато, но ничего совсем ужасного вроде бы нет
14:44 MadHypnofrog: в хардах тоже есть ограничение по тикам после спиннера? оО
14:45 Bakari: Ага.
14:45 Bakari: 1/1 после спиннера надо оставить
14:45 Bakari: В инсейнах это любое обоснованное кол-во времени
14:45 Bakari: 00:52:923 (4) - современное искусство слайдерарта?
14:46 MadHypnofrog: ага, пофикшено
14:46 MadHypnofrog: там на самом деле просто рандомные изгибы %/
14:46 MadHypnofrog: пофиксил форму немного по аналогии с остальными
14:47 MadHypnofrog: http://cdn.shigetora.pw/i/vnppjnc.png что-то подобное
14:47 Bakari: 01:35:352 (1,1) - время.
14:48 MadHypnofrog: +
14:48 Bakari: 01:38:566 (1,2) - логично было бы начать их на белых тиках, а закончить на красных
14:48 Bakari: белые как правило сильнее по звучанию
14:48 Bakari: Хотя зависит от ситуации
14:49 MadHypnofrog: они под вокал подходят
14:49 MadHypnofrog: там вообще по-хорошему надо сделать 3 1/4, но это сложновато будет для харда
14:51 Bakari: 03:14:352 (1,2) - современное искусство
14:51 MadHypnofrog: я только в харде так упоролся ._.
14:51 Bakari: В основном, опять же - спейсинг.
14:52 MadHypnofrog: слайдеры пофиксил, спейсинг поменьше надо?
14:52 Bakari: Желательно
14:52 Bakari: Хитсаунды проглатываются музыкой и их или просто нет, или не слышно почти
14:53 Bakari: А еще, из-за опры на вокалы получается много 02:10:923 (1) - вот таких моментов
14:53 Bakari: Нажать вовремя трудно, еще и инструменты игнорируются
14:54 MadHypnofrog: не спорю, мне эти 1/2 самому не очень нравятся, но без них полярность будет не очень
14:54 MadHypnofrog: вообще вот именно этот слайдер еще нормально, в той части другая проблема - там вокал, по всей видимости, начинается на 1/6
14:55 Bakari: Попробуй больше на ударные опираться
14:57 MadHypnofrog: посмотрим, если найду, как это можно нормально изменить - переделаю
14:58 *Bakari is editing [http://osu.ppy.sh/b/781898 Reol - Midnight Stroller [Insane]]
14:58 Bakari: Из-за ритма опять же, чувствуются "дыры" в геймплее
14:58 Bakari: 01:21:637 -
14:59 Bakari: Вокалы ведут, да. Но нельзя не поддерживать их маппингом под ударные и прочий стафф на фоне
15:00 *Bakari is editing [http://osu.ppy.sh/b/817384 Reol - Midnight Stroller [Darkness]]
15:00 MadHypnofrog: похоже, у меня в этом плане только на экстре более-менее нормально хД
15:00 MadHypnofrog: ибо там ну очень много всего замапано
15:00 Bakari: Просто Инсейн с увеличенным кол-вом стримов?
15:00 MadHypnofrog: намного
15:02 Bakari: 03:13:280 (5) - 03:17:030 (2) - какие-то они лишнии
15:03 Bakari: Можно попробовать поиграть со слайдерами
15:03 MadHypnofrog: да, в концовке там по сути овермап небольшой, но мне эти стримы просто нравятся
15:04 Bakari: Флоу слабоват. Если в N-H еще можно ходить кругами, то в экстре хочется нелинейности
15:04 Bakari: 01:25:923 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) -
15:04 MadHypnofrog: покручу чутка
15:04 Bakari: Для первой карты очень неудачный выбор трека
15:05 MadHypnofrog: я так понимаю, что в инсе/харде недостает нот по типу 00:15:637 (5) -
15:05 Bakari: Я бы посоветовал помучать треки попроще, наиграться с флоу/стримами
15:05 MadHypnofrog: вот да, я уже осознал это =/ когда первую диффу делал, казалось, что весело, ритм простой
15:05 MadHypnofrog: а уже потом, когда начали моды накидывать, понял, что не стоило лезть в такие дебри сразу
15:05 Bakari: Алекс ког-да то советовал начинать с найткоров, они простые очень
15:06 Bakari: Попса и прочие вещи этого типа
15:06 MadHypnofrog: слышали, знаем
15:06 Bakari: Можно рок езе попробовать, но там с таймингом осторожнее
15:07 MadHypnofrog: с таймингом можно много где запороться, я пробовал начать делать Кано (не сказать, что она сильно простая, конечно), там просто секция где-то во второй половине, которую затаймить очень сложно
15:08 MadHypnofrog: короче, насколько я понял, в харде/инсе немного добавить инструментов, в нормале переделать DS, ну и экстре флоу немного покрутить, чтобы не так однообразно было
15:08 Bakari: Ничего страшного не произойдет, если с флоу поиграть и на дифах повыше
15:09 Bakari: Джампы попробовать использовать для выделения вокалов, иногда акцентироваться на музыке
15:09 MadHypnofrog: с эмфазисом тоже надо еще научиться работать, это у меня западает, потому что в экстре джампы на каждом углу просто
15:11 MadHypnofrog: слайдерджампы в экстре, кстати, нормальные? мне говорили, что их немного полегче сделать не мешало бы
15:11 Bakari: Сойдет, как по мне
15:11 Bakari: Потести с игроками, им виднее
15:12 MadHypnofrog: один знакомый с релаксом ее с первого трая ФКшнул, в принципе, с почти нулевым UR
15:12 Bakari: Релакс это не то
15:12 MadHypnofrog: не спорю
15:13 MadHypnofrog: он просто без него оверстримил все что можно, а с релаксом аим более-менее был по таймингу и почти без пропусков концов слайдеров
15:18 Bakari: Лог закинуть в тред или не надо?
15:18 MadHypnofrog: кидай, конечно
15:19 MadHypnofrog: не возражаешь, если я тебя позову, когда поменяю вышеупомянутое? я этот сет не оставлю ._.
15:25 Bakari: Позови.

A lot of stuff to work on.

~~~~~~~~~~~~~~~~~~~

Best of luck!
gonna rework those ASAP, thanks!
SacredStrike
100% agree that osu! needs more reol so let's get this shit ranked.

Mod This map if you're up for an m4m: https://osu.ppy.sh/forum/t/387864

General:


SPOILER
-Flooowwwwwwww could use some work.

- USE SLIDERS. Sliders are love, sliders are life, and they kinda define osu. So don't underestimate their use. Right now (mainly in your last 2 diffs.) you rely extremely heavily on the single taps to transition, i really think you could weave more sliders in. It's fine keeping this style i think but using more sliders in your verses would make it have more variety too. (will provide some examples below) Especially since you're making this map pretty technical/read heavy, it makes it not as interactive as it should be.
-In order to fix this you should try looking into breaking some of your single tap chains by turning some of it into sliders, then using 2 or 3 single taps to lead into the next slider. (short sliders interchanged along here is gucchi for variety too as you do right now.)
-Differentiating shapes, timing, and general use of sliders also stand out more in terms of bringing variety to your map.

-Your mapping doesn't really change between verses/chorus, would really improve the map if changed up the style to emphasize the chorus. (need more than just putting kiai section there.) Your over reliance on the single taps also attribute to this.
- As cool as mapping to the offbeats is, something that again would help diversity is sometimes following straight beats as opposed to soleley focusing on the offbeats.




Technical




SPOILER
Insane:

Lots of unnecessary inherited points (Doesn't really matter tho.)

02:22:387 Snap slider 8 to 1/4, lengthen it so that it flows in the next beat (personal opinion on the length tho.)




Darkness:

Lots of unnecessary inherited points (Doesn't really matter tho.)

Increase slider velocity. This would help flow and match the 9.2 ar better, as well as help reading and give you more options for slider shapes/directions.


My Shitty Opinions

SPOILER
There's alot i would change (in my shitty opinion), but i'd be here all night, so im just gonna go through the first ones that come mind and maybe come back and mod again some other time :P. (if you think my shitty opinions are worth the time).



Insane:


00:09:637 Having note 4 there makes the rhythm that you're doing with the notes after seem a bit out of place, you could try leading into it with triplets for flow or just delete note 4 and lengthen the slider before it.

00:22:495 add a note after slider 7 to match the one before it?

00:42:316 This slider is pretty random IMO, If anything it should start where it currently ends. This section

00:26:566 could lengthen this slider 3 then put a note at 1/4 spacing leading into slider 4 and could lead from the end of it to triplets into the next rhythm.

00:42:316 Doesn't really fit the rhythm here IMO, Could try lengthening slider 4 all the way to where note 5 is, using the 4 and 6 as single taps into a short slider at note 1.

02:51:423 lengthen slider 6 so it's a straight beat with the notes after it.

03:04:066 example of slider stuff I was talking about. If you turned note one here into a slider for 2/4, then just did a straight beat with the notes (spaced 2/4) after it then another slider at downbeat with note one and repeat or have some notes follow the drum part. It brings a diversity of a straight beat into what otherwise focuses on offbeats since this rhythm repeats like a thousand times, it won't be too hard to read even if the rhythm changes (since straight beats are always easy to read) and it'll bring diversity.


Darkness:


00:10:066 Think you shorten slider 4 by 1/4 and add a note to transition. (doing this kind of thing would also bring diversity to times when you just link sliders).

00:12:102 Broken record going on here, but if you shorten slider 5 to 1/4 then add a note in between 5 and one with a 2/4 spacing, it gives a different feel and brings DIVERSITY (I wonder if i can make that into a meme.

00:42:637 Slider 4 should be placed here (1/4 beat earlier).

00:43:066 For spacing here, notes 5 and 6 seem to match the pattern of 1 2 and 3 even though they are of different sections, I think differentiating spacing pattern would help here.

01:01:923 Music changes here so i don't think sliders 4 and 5 should mirror the ones before it. Could consider deleting slider 5, lengthing slider 4 to 2/4, then making a short slider on the downbeat leading into slider 1 with a note spaced 1/4 in between the two sliders. DIVERSITY.

01:09:423 More of these long reverse sliders would also help DIVERSITY.

01:35:566 fkin yes. Just thought I'd let you know. :D.

Gonna take quite some effort, but I believe in the Reol Master race. Project Reol Master race is a go.
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