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Papi (CV: Ozawa Ari) - Papi Dance (Cut Ver.)

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Topic Starter
Senko-san
This beatmap was submitted using in-game submission on Tuesday, November 05, 2024 at 20:25:28

Artist: Papi (CV: Ozawa Ari)
Title: Papi Dance (Cut Ver.)
Source: モンスター娘のいる日常
Tags: Monster Musume no Iru Nichijou character song Papism Version Harpy HPK Hiicantpk Lolipop Easy Pop Anime Japanese
BPM: 128
Filesize: 3369kb
Play Time: 01:37
Difficulties Available:
  1. Easy (1.65 stars, 127 notes)
  2. Goshujin (4.11 stars, 319 notes)
  3. Lolipop's Hard (3.01 stars, 252 notes)
  4. Normal (2.3 stars, 192 notes)
Download: Papi (CV: Ozawa Ari) - Papi Dance (Cut Ver.)
Information: Scores/Beatmap Listing
---------------


Sodom987
Set beat snap divisior too 1/4 and place your all your notes on those lines the notes are off beat.
Topic Starter
Senko-san
Thanks for the assist. The notes were off beat due to the offset being a little too long. Reduced it by ~130ms and everything seems on-point with the 1/4 snap divisor
Trush-Wick
Hi, I would like to be a(but the minimum is 2 for this mode) beatmap for you in Osu!Mania because I like this beatmap but I play Osu!Mania mode.
Sorry, I don't speak English very well. :lol:
Prismetical
Heyaaa! :3

Overall
- bigger circles on easy

Easy
00:33:777 (3) - too many reverses, you can change it and make it far more fun
00:37:527 (3) - ^
00:41:277 (1,2,3) - every single slider, don't do more than one reverse, it will be more fun to play then ^^
00:45:027 (1,2,3) - ^
00:51:590 (1,2) - so much potential in these areas, make more out of them
00:55:340 (1) - same start, different ending 00:57:449 -
00:59:090 (1) - ^ 01:01:199 -
01:02:840 (1) - not that impressed :/
01:10:340 (1,2,1,2,1,2,1,2) - again the slider thing.
01:31:433 (10) - people told me that isnt good to place a slider on a circle
01:32:840 (1,2) - make it more interesting
01:38:933 (7) - too many reverses
01:51:590 (1) - place 1 differently
01:53:465 (4) - ^ (place it like 1)
01:58:621 (4) - change it and make it on time, may be weird for the player
02:03:777 (1,2,3) - too many reverses
02:07:527 (1,2,3) - ^
02:14:090 (1,2) - ^
02:17:840 (1) - end the spinner here 02:20:886 -
02:21:590 (1) - ^ 02:24:636 -
02:25:340 (1) - ^ 02:28:386 -
02:29:090 (1) - ^ 02:32:371 -
02:40:340 (2) - change it, make it more interesting :3
02:47:840 (1,2,1,2,1,2,1,2) - too many reverses
03:08:933 (10) - what you did on 01:31:433 (10) -
03:10:340 (1,2) - make it more interesting

Hard work on that one, but if you work hard it will be ranked by 100%!
Good luck on getting ranked. :3
If you need more help or don't understand anything, text me when I'm online. :)
Topic Starter
Senko-san
Thanks for the mod.
Changed pretty much everything you listed. Wasn't originally satisfied with a few of the sections 00:51:590 for example.
The spinners at 00:55:340 's new end time sounds good, but still not 100% sure on the spinners at 02:17:840 .

Added you to the modders list :D
Vovan
From my modding queue ♥

Papi


00:41:277 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8) - The 1/2 Spacing is too hard for an Easy diff, I know that sound good with the music, but you need to make an other thing.

01:02:840 (1,2,3,4,5,6,1) - You can make 1 or 2 Slider with 1 reverse here.

01:14:090 (7) - NC

01:21:590 (7) - NC

01:28:621 (6) - NC

01:34:715 (1) - Delete NC

01:36:590 (3) - NC

01:55:340 (1,2,3) - Make like that :3

02:03:777 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8) - The 1/2 Spacing is too hard for an Easy diff, I know that sound good with the music, but you need to make an other thing.

02:40:340 (2,3,4,5,6,7) - The 1/2 Spacing is too hard for an Easy diff, I know that sound good with the music, but you need to make an other thing.

02:42:215 (6) - You can't use these sliders in Easy & Normal diffs.

02:51:590 (7) - NC

02:59:090 (7) - NC

03:06:121 (6) - NC

03:12:215 (1) - Delete NC

03:14:090 (3) - NC

And, ALWAYS use DS in Easy & Normal Diffs ! (Because the DS isn't always used :c)

Miia


Circle Size : 4.5 4

00:43:386 (5) - Change the place of this slider because the end of the previous slider isn't in this direction :p

00:45:261 (2) - Delete the last reverse of this slider

00:51:590 (5,6,7) - You can't use these sliders in Easy & Normal diffs.

01:02:840 (1,2,3,4,5,6,1) - In the Papi diff, you have exatly the same pattern, change that.

01:14:324 (7) - NC

01:21:824 (9) - NC
01:21:824 (9) - You can't use these sliders in Easy & Normal diffs.

01:29:558 (8) - NC

01:31:902 (1) - Delete NC

01:50:652 (6) - Make spacing with this slider

02:04:949 (5) - You can't use these sliders in Easy & Normal diffs.

02:14:090 (7,9) - You can't use these sliders in Easy & Normal diffs.

02:25:105 (1) - Delete this slider.

02:32:840 (1,2,3,4,5,6,7,8) - In the Papi diff, you have exatly the same pattern, change that.

02:40:340 (1,2,3,4,5,6,7,8) - Don't make too many sliders like that, use 1 or 2 sliders

02:42:215 (9) - You can't use these sliders in Easy & Normal diffs.

03:06:824 (7) - NC

And, ALWAYS use DS in Easy & Normal Diffs ! (Because the DS isn't always used :c)
Topic Starter
Senko-san
Thanks for thee advice, not entirely sure what "NC" is in this context (not Nightcore mod obv)

Edit: Oh. New combo. Gotcha
Log Off Now
M4M

Disclaimer: I'm new to modding so what I say may not entirely be useful, if this is the case feel free to ignore this (although feedback would be nice). All mods are my opinion.

[General]

Fix AIMod

I'd suggest just calling your difficulties Easy/Normal/Hard

[Easy]

Keep distance spacing on all the time!!! This has to be done otherwise the map can't be ranked

00:12:449 (4,5) - I'd suggest lowering these a bit more for aesthetics + better flow

00:16:668 (5) - I'd suggest raising this slightly for the same reasons as above ^

00:26:277 (3,4) - Fix Blanket

00:30:027 (3,4) - ^

00:33:308 (2,3) - The tail of 3 is very close to 2, maybe this could be changed so it's slightly further away? (Unless this is intentional)

00:35:183 (2,3) - ^

00:37:058 (2,3) - ^

00:38:933 (2,3) - ^

00:50:652 (3,4) - Overlapping

00:51:590 (4,6) - Ctrl + D on 4 -> Ctrl + H -> Ctrl + G

01:02:840 (1,3) - This overlapps slightly more than 01:04:715 (3,5) - does, maybe even this out?

01:50:652 (6,1) - Fix Blanket

01:54:402 (6,1) - ^

02:14:090 (4,6) - Follow same process as 00:51:590 (4,6)

02:43:152 (5,7) - Fix Blanket

[Normal]

Keep distance spacing on all the time!!! This has to be done otherwise the map can't be ranked

00:11:746 (3) - This slider looks very cramped, maybe widen it a bit? (Unsure if this is intentional)

00:13:386 (6) - ^

00:15:496 (3) - ^

00:17:136 (6) - ^ (I think you get what i'm saying here, won't go through the rest)

00:17:840 (1,2,3) - I think this is supposed to be a square shaped pattern? To get it right start off by moving the tail of 00:17:840 (1) to X:264 Y:344. The rest shouldn't be too hard to fix

00:21:590 (1,2,3) - Same here

00:34:011 (2,3) - Normal players could? get confused by the stack being in this way, try moving 00:34:129 (3) towards the top of the second note instead of under it (I hope this makes sense? XD)

00:35:886 (5,6,2,3) - ^

00:41:511 (2) - Maybe move this so it's on the outside of the note? Like this https://gyazo.com/8b9c80e3ce3dda09f1299c27d144130b

00:43:386 (5) - Move this slightly higher so it doesn't overlap 00:42:449 (3)

01:14:090 - Add circle?

03:02:840 (1,2) - Fix Blanket

03:07:293 (3,4) - Move 4 closer to 3 (should be fixed with DS)

[]

Hope this helps! :D
Topic Starter
Senko-san
Thanks for the mod. Resnapped & fixed all of the Easy diff (Renaming all the diffs. Named them in the first place cause planned storyboarding but screw that noise).

Log Off Now wrote:

M4M

Disclaimer: I'm new to modding so what I say may not entirely be useful, if this is the case feel free to ignore this (although feedback would be nice). All mods are my opinion.

[General]

Fix AIMod Didn't realise you could check distance snap from here. Otherwise its just compressing the audio a bit and adding another mania diff.

I'd suggest just calling your difficulties Easy/Normal/Hard Agreed. Only named them as they were due to planned storyboarding that wont happen.

[Easy]

Keep distance spacing on all the time!!! This has to be done otherwise the map can't be ranked Gotcha.

00:12:449 (4,5) - I'd suggest lowering these a bit more for aesthetics + better flow Reworked this section a bit, notes were already really low on screen but tweaked it

00:16:668 (5) - I'd suggest raising this slightly for the same reasons as above ^

00:26:277 (3,4) - Fix Blanket Fixed (distance snap being picky, but still fixed)

00:30:027 (3,4) - ^

00:33:308 (2,3) - The tail of 3 is very close to 2, maybe this could be changed so it's slightly further away? (Unless this is intentional) Fixed, tail now slightly further away

00:35:183 (2,3) - ^

00:37:058 (2,3) - ^

00:38:933 (2,3) - ^

00:50:652 (3,4) - Overlapping Fixed

00:51:590 (4,6) - Ctrl + D on 4 -> Ctrl + H -> Ctrl + G I still need to get used to shortcuts. Reworked the notes in a diff way.

01:02:840 (1,3) - This overlapps slightly more than 01:04:715 (3,5) - does, maybe even this out? Fixed

01:50:652 (6,1) - Fix Blanket Fixed

01:54:402 (6,1) - ^

02:14:090 (4,6) - Follow same process as 00:51:590 (4,6) Tweaked like above

02:43:152 (5,7) - Fix Blanket Fixed

[Normal]

Keep distance spacing on all the time!!! This has to be done otherwise the map can't be ranked

00:11:746 (3) - This slider looks very cramped, maybe widen it a bit? (Unsure if this is intentional) Slider Velocity makes it hard to get a nice curve on a 1/2 beat, still tweaked it

00:13:386 (6) - ^

00:15:496 (3) - ^

00:17:136 (6) - ^ (I think you get what i'm saying here, won't go through the rest)

00:17:840 (1,2,3) - I think this is supposed to be a square shaped pattern? To get it right start off by moving the tail of 00:17:840 (1) to X:264 Y:344. The rest shouldn't be too hard to fix Reworked the pattern to be better flowing/looking

00:21:590 (1,2,3) - Same here

00:34:011 (2,3) - Normal players could? get confused by the stack being in this way, try moving 00:34:129 (3) towards the top of the second note instead of under it (I hope this makes sense? XD) Fixed

00:35:886 (5,6,2,3) - ^

00:41:511 (2) - Maybe move this so it's on the outside of the note? Like this https://gyazo.com/8b9c80e3ce3dda09f1299c27d144130b Changed the positioning of a few things in this section after distance snapping.

00:43:386 (5) - Move this slightly higher so it doesn't overlap 00:42:449 (3) Fixed/Slightly tweaked

01:14:090 - Add circle? Added

03:02:840 (1,2) - Fix Blanket Reworked the section a bit. No more blanket here

03:07:293 (3,4) - Move 4 closer to 3 (should be fixed with DS) Reworked the section a bit.

[]

Hope this helps! :D
BigEarsMau
Hi there, Hiicantpk
Came here to fix your metadata since it's still incorrect

[Metadata]
  1. Artist : Ozawa Ari (Taken from her Wikipedia page)
    From the Ranking Criteria :
    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help.
  2. Romanized Artist : 小澤亜李
  3. Title : Papi Dance
  4. Romanized Title : ぱーぴーダンス
  5. Source : モンスター娘のいる日常 (taken from the anime's MyAnimeList page)
  6. Tags : Delete your tags since most of them are the same and redundant, which are not allowed for ranking. Try to use them as simple as possible. Insert these as tags :
    • monster musume character song
    Also, you don't need a comma to set them apart. Just simply press "Space" and voila!
If you want more information regarding with metadata issues, you can check the ranking criteria here

Hope this helps
Good luck in being ranked :)
Topic Starter
Senko-san

BigEarsMau wrote:

Hi there, Hiicantpk
Came here to fix your metadata since it's still incorrect

[Metadata]
  1. Artist : Ozawa Ari (Taken from her Wikipedia page)
    From the Ranking Criteria :
    Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help.
  2. Romanized Artist : 小澤亜李
  3. Title : Papi Dance
  4. Romanized Title : ぱーぴーダンス
  5. Source : モンスター娘のいる日常 (taken from the anime's MyAnimeList page) The song isn't from the Anime itself so I didn't include it previously. Guess the Anime is what "made the song famous"
  6. Tags : Delete your tags since most of them are the same and redundant, which are not allowed for ranking. Try to use them as simple as possible. Insert these as tags :
    • monster musume character song
    Also, you don't need a comma to set them apart. Just simply press "Space" and voila!
If you want more information regarding with metadata issues, you can check the ranking criteria here

Otherwise fixed

Hope this helps
Good luck in being ranked :)
Thanks :D Apparently I still need to read more into the ranking criteria.
BigEarsMau
Oh yeah, almost forgot

Add "Trush-Wick" to the tags. GD mappers' names must be added to the tags

No kds for this post

:D
Topic Starter
Senko-san

BigEarsMau wrote:

Oh yeah, almost forgot

Add "Trush-Wick" to the tags. GD mappers' names must be added to the tags

No kds for this post

:D
Will do once she is at least done mapping.
Lily Bread
[Easy]
00:23:465 (2) - please do not use repeat slider that repeats twice or more times in Easy diff.use two sliders to replace it.
00:50:652 (3,4) - they are too close.in Easy diff,DS can't be changed,but you can change 4's position and direction.
01:24:402 (5,2) - these overlap is a little ugly. i suggest you to move 2 away.
02:17:840 (1,1,1,1) - four spinners here..it's boring and hard to a beginner.please use long sliders to replace some of them.
02:32:840 (1,2) - any visible overlap should not exist in easy diff.

[Normal]
00:26:511 (4,5) - it's a 1/4 circle.1/4 circle is probably not acceptable in Normal diff.
for example, - 00:26:511 (4,5) - they should be this:

01:11:277 (3) - shoule be this:

(please listen to music carefully.use 75% or 50% playback rate if it's necessary.)

the most big problem is that,you use a lot of 1/2 circles in this diff.please don't try to follow every words in Normal diff,it's complex and very hard to read. you should use more sliders.


[Hard]
00:50:886 (8) - unrankable issue:All repeat arrows on sliders must be visible.please move it away.
(https://osu.ppy.sh/wiki/Standard_Ranking_Criteria)
Topic Starter
Senko-san

Lily Bread wrote:

[Easy]
00:23:465 (2) - please do not use repeat slider that repeats twice or more times in Easy diff.use two sliders to replace it. Fixed
00:50:652 (3,4) - they are too close.in Easy diff,DS can't be changed,but you can change 4's position and direction. Fixed, 4 slightly further away
01:24:402 (5,2) - these overlap is a little ugly. i suggest you to move 2 away. Fixed
02:17:840 (1,1,1,1) - four spinners here..it's boring and hard to a beginner.please use long sliders to replace some of them. Fairly set on 2 spinners, I'l see what I can do here.
02:32:840 (1,2) - any visible overlap should not exist in easy diff. Fixed

[Normal]
00:26:511 (4,5) - it's a 1/4 circle.1/4 circle is probably not acceptable in Normal diff. Fixed. Originally were sliders but changed to notes. Changed back now
for example, - 00:26:511 (4,5) - they should be this:

01:11:277 (3) - shoule be this: Fixed

(please listen to music carefully.use 75% or 50% playback rate if it's necessary.)

the most big problem is that,you use a lot of 1/2 circles in this diff.please don't try to follow every words in Normal diff,it's complex and very hard to read. you should use more sliders. I'm aiming for closer to the Normal/Hard border for this diff since there is an easy diff and I want a decent spread (~1.25 E, ~2.15 N, 3.3 H, 4.25 I).


[Hard]
00:50:886 (8) - unrankable issue:All repeat arrows on sliders must be visible.please move it away. Fixed, although this diff isn't really done yet so you dont need to mod :P
(https://osu.ppy.sh/wiki/Standard_Ranking_Criteria)
Battle
M4M from queue

Red means Unrankable

[General]
Hitsounds don't sound consistent
Spacing can be inconsistent
Audio quality is too high, make sure your file is 192 kbps
I don't like this song
NCs need to be fixed

[Easy]
00:12:918 (5) - For this, I would recommend doing something like this, as it follows the music a big better:
00:16:199 (4,5) - It's slightly overlapping .3.
00:16:668 (5) - Same as first point, if you choose not to do it, blanket it a bit better
00:17:840 (1) - Slider touches HP bar
00:17:840 (1,2,3,1,2,3) - There is basically no change from the music for the first 1,2,3 combo, so why do you not map it the same as previous section? Also for the second 1,2,3 combo, it really doesn't make sense to have the beginning have more notes than the buildup that's at the second 1,2,3
00:23:465 (2,3) - Overlap doesn't look very good, try either blanketing it or moving it completely
00:24:402 (3,1) - ^
00:26:277 (3) - You should make this downbeat clickable, since it's the start of a new verse n stuff
00:28:152 (5,1) - Blanket can be slightly improved
00:31:902 (5,1) - Blanket can be improved by a lot
00:43:621 (4) - Sure you have a slidertick that sounds like a clap, but why not just make it clickable?
00:47:371 (4) - ^
00:55:340 (1,1) - Current spinners are unrankable (basically) since you need 1 whole measure of recovery time, so simply shortening the spinners to the downbeats will fix this
01:02:840 (1,2,3,4,1,2,1) - The NCs are just kinda, bad, cuz it's going from a 1,2,3,4 combo to a 1,2 to a 1, and you might argue that the NC on 01:08:465 (1) - is for the whole pause thing, but it kinda just feels sloppy with the way it is right now
01:10:340 (1,2) - Blanket can be improved
01:10:340 (1,2,3) - Flow wise, it's pretty bad since newer players will click 3 instead of 2, because the flow off the slider is towards the direction away from the slider and not blanketed, so keep that in mind
01:10:340 (1,4) - Make these the same slider pls
01:15:965 (4,5,1) - Blankets can be improved
01:30:965 (4,5) - Blanket can be improved, slider almost goes off screen, Slider touches health bar
01:48:777 (3,4) - Blanket can be improved
01:50:652 (6,1) - ^
01:52:527 (3,4,5) - Bad flow, after slider it flows to 5, not 4
02:00:027 (7,9) - Avoid overlaps and stacking in easy, applies to whole map (I'm not gonna list all the overlaps so), make these the same slider
02:06:121 (4) - Same as 00:43:621 (4) -
02:09:871 (4) - ^
02:09:871 (4,1) - Improve blanket
02:17:840 (1,1) - Unrankable spinners, same explanation as before, if you want, refer to THIS <----
The entire section of sliders kinda just, needs to actually be mapped instead of having long sliders
02:47:840 (1,2,3) - Bad flow
02:50:652 (5,6,1) - Spacing error for 5-6 fix blanket on 6-1
02:53:465 (4,5,1) - Fix blankets
03:01:902 (5,1,2) - Bad flow
03:08:465 (4,5) - Blanket better, Overlaps with HP bar
03:12:215 (3,4) - .04 ds off so it a lot closer to the slider than it should be, this applies to whole map, not gonna list them all

[Normal]
Please make downbeats clickable
You jump from CS3 to CS4, try to make it something so it's a transition between Easy to Normal, CS4 is waaaaaaaaaay too small for a normal after having CS3 on Easy
00:17:840 (1,2,3,4,5,6) - Deviation from all the rest just ends up being inconsistent, make it like the previous patterns or make all of the patterns the same because there is no change in music at all
00:20:652 (6,1) - Spacing issue
00:25:340 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Find a way to make this flow better, it's just a bunch of circles and it doesn't look very appealing the way it is
00:41:511 (2,3,4,5) - This is pretty confusing and not very neat looking, try re-arranging the notes
00:49:480 (4) - having a very long slider doesn't make sense
00:49:480 (4,1,2) - Overlap doesn't look nice
01:13:152 (6,7,8,9,10) - A constant barrage of 1/2 notes is hard for Normal players, this applies to the whole map
01:10:340 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - NC it it somewhere please
01:16:902 (14) - Make slider end (01:17:840 -) clickable, it's a start of the music that's not the vocals again
01:19:480 (4) - downbeat, make it clickable
01:21:355 (8) - ^
01:21:824 (1,2,3,4) - Overlap is confusing
01:26:746 (4,6) - Overlap is not very good looking
01:32:840 (7) - NC
01:37:527 (2,3,4,5,6,7) - Refer to 01:13:152 (6,7,8,9,10) - , last time I'll refer to barrage of 1/2 notes on normal
01:47:840 (1,2,3,4,5,6) - Why not map it the same as previous patterns prior to the kiai?
01:51:590 (1,2,3,4,5,6) - Why not map it the same as previous patterns?
Problems are re-occuring after that so I'm not gonna mention them

[Hard]
00:11:980 (6,2) - Overlap doesn't look appealing
00:13:855 (1,2,3,4,5) - Why is this different than the other patterns, there is no change in music to justify the 1/1 slider
00:14:090 (2,3,4,5) - ?
00:15:261 (5,1) - Anti-jump here doesn't make sense, just stack 1 on slider end
00:26:980 (6) - Please make downbeat clickable, this applies to whole section (00:28:855 (1) - 00:30:730 (6) - etc.)
00:28:855 (1,2,3) - Overlaps aren't appealing, maybe try rotating sliders?
00:30:730 (6,7,8) - ^
00:40:105 - Make this clickable
00:40:340 - After making previous clickable, put note here, NC, remove NC 00:41:277 (1) -
00:44:090 (7) - It's weird to have a double repeat slider after all the others were only single repeat, no change in music to justify this
01:06:590 (1,2) - What beat are you trying to follow with these? It would be better just to put a spinner at this point
01:07:293 (2,3,4,5) - If you don't spinner, stack?

Okay, that's basically all I'm gonna mod since once again, problems are re-occuring. A basic overview for the Hard is there is a large lack of flow between the notes, and the overlapping doesn't look intentional enough, it reminds me of a pre-2012 map.

That's all, GL with your map o/ (I got lazy of typing towards the end)

Oh and for the marksmen changes, I think the quinn changes just make her a better solo laner lol
Topic Starter
Senko-san
O jeeze now i feel shitty cause my mod was so small compared to yours.
Evidently I am not extremely good at flow. Still gonna need to work at it even after i fix all the stuff you mentioned. Maybe I'm just too straightforward and not very imaginative when it comes to these combos.


Battle wrote:

M4M from queue

Red means Unrankable

[General]
Hitsounds don't sound consistent Completely redoing hitsounds in easy/normal once I finish tweaking everything so its more consistant
Spacing can be inconsistent Fixing/Fixed, using default skin to map this time instead of custom skin
Audio quality is too high, make sure your file is 192 kbps I'm sure theres guides around to show me how to fix this
I don't like this song
NCs need to be fixed Fixing?

[Easy]
00:12:918 (5) - For this, I would recommend doing something like this, as it follows the music a big better: Thats exactly how its mapped in Normal diff ._.
00:16:199 (4,5) - It's slightly overlapping .3. Fixed (I think)
00:16:668 (5) - Same as first point, if you choose not to do it, blanket it a bit better Blanketed better
00:17:840 (1) - Slider touches HP bar Changed with above change
00:17:840 (1,2,3,1,2,3) - There is basically no change from the music for the first 1,2,3 combo, so why do you not map it the same as previous section? Also for the second 1,2,3 combo, it really doesn't make sense to have the beginning have more notes than the buildup that's at the second 1,2,3 Fixed. Now only 4th set is different from the rest due to the music changing slightly
00:23:465 (2,3) - Overlap doesn't look very good, try either blanketing it or moving it completelyChanged, no more blankets
00:24:402 (3,1) - ^
00:26:277 (3) - You should make this downbeat clickable, since it's the start of a new verse n stuff Fixed
00:28:152 (5,1) - Blanket can be slightly improved Fixed
00:31:902 (5,1) - Blanket can be improved by a lot Fixed
00:43:621 (4) - Sure you have a slidertick that sounds like a clap, but why not just make it clickable? Fixed
00:47:371 (4) - ^
00:55:340 (1,1) - Current spinners are unrankable (basically) since you need 1 whole measure of recovery time, so simply shortening the spinners to the downbeats will fix this Fixed, although it sounds a little wierd (dang ranking rules)
01:02:840 (1,2,3,4,1,2,1) - The NCs are just kinda, bad, cuz it's going from a 1,2,3,4 combo to a 1,2 to a 1, and you might argue that the NC on 01:08:465 (1) - is for the whole pause thing, but it kinda just feels sloppy with the way it is right now Removed the NC on the last note in the set.
01:10:340 (1,2) - Blanket can be improved No longer a blanket
01:10:340 (1,2,3) - Flow wise, it's pretty bad since newer players will click 3 instead of 2, because the flow off the slider is towards the direction away from the slider and not blanketed, so keep that in mind Fixed
01:10:340 (1,4) - Make these the same slider pls Fixed
01:15:965 (4,5,1) - Blankets can be improved Fixed
01:30:965 (4,5) - Blanket can be improved, slider almost goes off screen, Slider touches health bar Fixed
01:48:777 (3,4) - Blanket can be improved Fixed
01:50:652 (6,1) - ^ Fixed
01:52:527 (3,4,5) - Bad flow, after slider it flows to 5, not 4 Fixed
02:00:027 (7,9) - Avoid overlaps and stacking in easy, applies to whole map (I'm not gonna list all the overlaps so), make these the same slider Fixed
02:06:121 (4) - Same as 00:43:621 (4) Fixed
02:09:871 (4) - ^ Fixed
02:09:871 (4,1) - Improve blanket Fixed
02:17:840 (1,1) - Unrankable spinners, same explanation as before, if you want, refer to THIS <---- Fixed
The entire section of sliders kinda just, needs to actually be mapped instead of having long sliders Fixed/Mapped
02:47:840 (1,2,3) - Bad flow Fixed
02:50:652 (5,6,1) - Spacing error for 5-6 fix blanket on 6-1 Fixed
02:53:465 (4,5,1) - Fix blankets Fixed
03:01:902 (5,1,2) - Bad flow Fixed
03:08:465 (4,5) - Blanket better, Overlaps with HP bar Fixed
03:12:215 (3,4) - .04 ds off so it a lot closer to the slider than it should be, this applies to whole map, not gonna list them all Fixed

[Normal]
Please make downbeats clickable I'l try to make more downbeats clickable, but some downbeats (like in the intro at 00:12:215) don't really have anything happening other than being where a measure ends
You jump from CS3 to CS4, try to make it something so it's a transition between Easy to Normal, CS4 is waaaaaaaaaay too small for a normal after having CS3 on Easy I disagree.
00:17:840 (1,2,3,4,5,6) - Deviation from all the rest just ends up being inconsistent, make it like the previous patterns or make all of the patterns the same because there is no change in music at all Fixed
00:20:652 (6,1) - Spacing issue Fixed
00:25:340 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - Find a way to make this flow better, it's just a bunch of circles and it doesn't look very appealing the way it is Fixed I think
00:41:511 (2,3,4,5) - This is pretty confusing and not very neat looking, try re-arranging the notes Fixed
00:49:480 (4) - having a very long slider doesn't make sense Fixed
00:49:480 (4,1,2) - Overlap doesn't look nice Fixed
01:13:152 (6,7,8,9,10) - A constant barrage of 1/2 notes is hard for Normal players, this applies to the whole map I agree, but since theres an easy diff, I wanted to make this a little harder than the average normal map.
01:10:340 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - NC it it somewhere please Fixed. Must have forgot the NC last edit
01:16:902 (14) - Make slider end (01:17:840 -) clickable, it's a start of the music that's not the vocals again. Fixed
01:19:480 (4) - downbeat, make it clickable Wrong timecode, but Fixed
01:21:355 (8) - ^ ^
01:21:824 (1,2,3,4) - Overlap is confusing Fixed
01:26:746 (4,6) - Overlap is not very good looking Fixed
01:32:840 (7) - NC Fixed
01:37:527 (2,3,4,5,6,7) - Refer to 01:13:152 (6,7,8,9,10) - , last time I'll refer to barrage of 1/2 notes on normal Changed to less 1/2 notes in next combo, but its a little boring with just 1/1 notes so kept this combo as is
01:47:840 (1,2,3,4,5,6) - Why not map it the same as previous patterns prior to the kiai? Fixed
01:51:590 (1,2,3,4,5,6) - Why not map it the same as previous patterns? Fixed
Problems are re-occuring after that so I'm not gonna mention them
[Hard]
00:11:980 (6,2) - Overlap doesn't look appealing Remapped, no more overelap
00:13:855 (1,2,3,4,5) - Why is this different than the other patterns, there is no change in music to justify the 1/1 slider Fixed
00:14:090 (2,3,4,5) - ? Fixed
00:15:261 (5,1) - Anti-jump here doesn't make sense, just stack 1 on slider end No Anti-jump here anymore
00:26:980 (6) - Please make downbeat clickable, this applies to whole section (00:28:855 (1) - 00:30:730 (6) - etc.) Fixed
00:28:855 (1,2,3) - Overlaps aren't appealing, maybe try rotating sliders? Fixed, Rotating sliders look better
00:30:730 (6,7,8) - ^
00:40:105 - Make this clickable Fixed
00:40:340 - After making previous clickable, put note here, NC, remove NC 00:41:277 (1) - Fixed
00:44:090 (7) - It's weird to have a double repeat slider after all the others were only single repeat, no change in music to justify this Fixed
01:06:590 (1,2) - What beat are you trying to follow with these? It would be better just to put a spinner at this point Was trying to make sliders look like the song title, but its extremely hard to follow. Changing
01:07:293 (2,3,4,5) - If you don't spinner, stack? Changed this section up

Okay, that's basically all I'm gonna mod since once again, problems are re-occuring. A basic overview for the Hard is there is a large lack of flow between the notes, and the overlapping doesn't look intentional enough, it reminds me of a pre-2012 map.

That's all, GL with your map o/ (I got lazy of typing towards the end)

Oh and for the marksmen changes, I think the quinn changes just make her a better solo laner lol Yeah, and I did play her top, but I liked the assassinate on her ultimate for finishing off Rivens or other aggro toplaners before they could ult back.
Exile-
From our modding queue

OMG! This song is amazing! (Your BG fits perfecly)
I also like your oldstylish mapping style!

[Hard]

00:11:103 (3,5) - these should be parallel (second part of 00:11:689 (5) - )
00:11:689 (5) - this slider should start from 00:11:806 -
00:13:564 (10) - and this one from 00:13:681 -, you should follow the main sound because you're missing a white tick which is stronger than the blue one
00:15:439 (5) - ^
00:17:196 (9,10,1) - spacing, place 00:17:314 (10,1) - them further. You can also stack them 00:17:196 (9,10) -
00:17:314 (10) - place it on the white tick
00:19:071 (4) - 00:20:946 (8) - you're missing white ticks, follow the main sound
00:20:946 (8,1) - spacing
00:23:290 (5) - stack at 00:22:352 (3) -
00:25:634 (2) - 00:26:337 (4) - blanket
00:27:040 (6) - NC
00:32:313 (10,1,2) - this doesnt look good because of the overlap at 00:32:313 (10,2) - but I cant find any solution
00:30:790 (6) - NC
00:34:188 (8,3) - Overlap,I would suggest you to stack these 00:34:071 (7,8) -
00:34:540 (1,2,3,4,5,6) - make them symmetric
00:39:696 (4,5,6) - dont change spacing there, you can 00:39:931 (5) - on 00:38:759 (2) - and 00:40:165 (6) - on 00:39:228 (3) - . This would create a triangle: http://scr.hu/1ks5/kegi7
00:42:275 (7,9) - stack them
00:43:446 (10) - blanket
00:42:509 (8) - NC
00:46:962 (5) - blanket
00:48:134 (7) - ^
00:48:602 (1,2) - and 00:49:071 (3,4) - should be parallel
01:14:149 (1,2,3,4,5,6,7) - I dont thing this is rankable, at least change the position of 01:15:556 (7) -
02:51:650 (1,2,3,4,5,6,7) - ^
01:21:649 (9,1) - Spacing is confusing here
01:28:915 (6,7) - stack at 01:27:275 (4) -
01:29:149 (7) - NC
01:30:790 (4) - NC should start here insted of 01:31:259 (1) -
01:36:649 (1,2,3,4,5,6,7,8) - curve them more so they wont touch 01:36:181 (4) -
01:32:899 (1,2,3,4,1,2,3,4) - You can ctrl + G every second slider to make it more interesting
01:57:274 (2,3) - ctrl + G
02:04:071 (2) - stack to 02:02:431 (5) -
02:05:946 (6) - blanket
02:05:946 (6,7) - place them further from each other
02:09:462 (5) - blanket
02:10:634 (7) - ^
02:40:165 (9,1) - spacing, you can stack 02:40:165 (9) - to 02:40:399 (1) -
02:44:150 (9) - NC
02:47:782 - you just copied the previous kiai and pasted it here >.<
Same to normal and easy.
Dont be lazy, never do that!

[Normal]

00:27:040 (5) - NC
00:30:790 (6) - ^
00:32:665 (11) - NV here isntead of 00:32:899 (1) -
00:38:290 (5) - NC
01:12:274 (4,5,6) - place then on a straight line
01:16:962 (8,1) - overlap
01:25:399 (1) - stack at 01:23:524 (4) -
01:37:587 (2,3) - bad flow
00:20:946 (6,2) - slider's ends should be stacked

I wont mod the second part because its copy pasted
Same to easy.

[Easy]

00:10:340 (1) - snap it
00:10:868 (2,3,4,5) - Use DS
00:20:478 (5) - blanket
00:26:337 (3) - ^
00:31:962 (6) - ^
00:41:337 (1,2) - ^
00:45:087 (1,2) - ^
00:49:775 (3,1) - Make them parallel
00:55:400 (1) - end spinner at 00:58:681 -
00:59:150 (1) - ^ at 01:02:431 -
01:29:150 (1) - blanket is a bit off
Topic Starter
Senko-san

Hanczer wrote:

From our modding queue

OMG! This song is amazing! (Your BG fits perfecly) Gotta remember to give credit to Trush-Wick for the BG, even if I don't include her Mania set
I also like your oldstylish mapping style! Guess that comes from playing oldstyleish maps :P

[Hard]

00:11:103 (3,5) - these should be parallel (second part of 00:11:689 (5) - ) Fixed
00:11:689 (5) - this slider should start from 00:11:806 - Was trying to follow the "du-du-du-du-du-dudu" with the start of this slider, will change if I get more complaints
00:13:564 (10) - and this one from 00:13:681 -, you should follow the main sound because you're missing a white tick which is stronger than the blue one
00:15:439 (5) - ^
00:17:196 (9,10,1) - spacing, place 00:17:314 (10,1) - them further. You can also stack them 00:17:196 (9,10) - Fixed
00:17:314 (10) - place it on the white tick
00:19:071 (4) - 00:20:946 (8) - you're missing white ticks, follow the main sound
00:20:946 (8,1) - spacing Fixed
00:23:290 (5) - stack at 00:22:352 (3) - Flow is wierd stacking it there after above change.
00:25:634 (2) - 00:26:337 (4) - blanket Re-did the CTRL+D,G,H, can't make perfect with 3 being higher
00:27:040 (6) - NC Fixed
00:32:313 (10,1,2) - this doesnt look good because of the overlap at 00:32:313 (10,2) - but I cant find any solution Intentional
00:30:790 (6) - NC Fixed
00:34:188 (8,3) - Overlap,I would suggest you to stack these 00:34:071 (7,8) - Fixed by rotating next combo 90deg
00:34:540 (1,2,3,4,5,6) - make them symmetric Fixed
00:39:696 (4,5,6) - dont change spacing there, you can 00:39:931 (5) - on 00:38:759 (2) - and 00:40:165 (6) - on 00:39:228 (3) - . This would create a triangle: http://scr.hu/1ks5/kegi7 Fixed
00:42:275 (7,9) - stack them Fixed
00:43:446 (10) - blanket DS makes this a wide blanket, but fixed
00:42:509 (8) - NC Fixed
00:46:962 (5) - blanket Fixed/Tweaked
00:48:134 (7) - ^ ^
00:48:602 (1,2) - and 00:49:071 (3,4) - should be parallel Fixed
01:14:149 (1,2,3,4,5,6,7) - I dont thing this is rankable, at least change the position of 01:15:556 (7) - Yeah I guess its a little difficult to read. Changed
01:21:649 (9,1) - Spacing is confusing here Fixed
01:28:915 (6,7) - stack at 01:27:275 (4) - Fixed, had to turn off DS for this one tho
01:29:149 (7) - NC Fixed
01:30:790 (4) - NC should start here insted of 01:31:259 (1) - Fixed
01:36:649 (1,2,3,4,5,6,7,8) - curve them more so they wont touch 01:36:181 (4) - Fixed, spaced them individually too
01:32:899 (1,2,3,4,1,2,3,4) - You can ctrl + G every second slider to make it more interesting Fixed
01:57:274 (2,3) - ctrl + G Intentional, but might be a bit mean. Will change if I get more complaints
02:04:071 (2) - stack to 02:02:431 (5) - Fixed
02:05:946 (6) - blanket Fixed
02:05:946 (6,7) - place them further from each other Fixed
02:09:462 (5) - blanket Fixed
02:10:634 (7) - ^ Fixed
02:40:165 (9,1) - spacing, you can stack 02:40:165 (9) - to 02:40:399 (1) - Fixed
02:44:150 (9) - NC Fixed
02:47:782 - you just copied the previous kiai and pasted it here >.< I did >:( I'l rework this section. I want the same notes/sliders, but I can move them around and make new patterns so its not just a Copy+Paste
Same to normal and easy.
Dont be lazy, never do that!

[Normal]

00:27:040 (5) - NC Fixed
00:30:790 (6) - ^ Fixed
00:32:665 (11) - NV here isntead of 00:32:899 (1) - Fixed
00:38:290 (5) - NC Fixed
01:12:274 (4,5,6) - place then on a straight line Fixed
01:16:962 (8,1) - overlap Fixed
01:25:399 (1) - stack at 01:23:524 (4) - Fixed
01:37:587 (2,3) - bad flow Fixed
00:20:946 (6,2) - slider's ends should be stacked Fixed

I wont mod the second part because its copy pasted I did >:( I'l rework this section. I want the same notes/sliders, but I can move them around and make new patterns so its not just a Copy+Paste
Same to normal and easy. I see you copy + paste too :P
Same to easy. Easy has different patterns during the 2nd verse, its just the kiai time that is the same

[Easy]

00:10:340 (1) - snap it Fixed, came unsnapped after editing MP3
00:10:868 (2,3,4,5) - Use DS Fixed
00:20:478 (5) - blanket Fixed all these blankets
00:26:337 (3) - ^
00:31:962 (6) - ^
00:41:337 (1,2) - ^
00:45:087 (1,2) - ^
00:49:775 (3,1) - Make them parallel Fixed
00:55:400 (1) - end spinner at 00:58:681 - Fixed
00:59:150 (1) - ^ at 01:02:431 - Can't. Unrankable unless I delete the first slider in the next combo.
01:29:150 (1) - blanket is a bit off Fixed
Originality
Hi hi!

One of my friends and I were debating on how to spell harpie, is it harpie? & awesome BG! :D

[Easy]

00:24:462 (5,6) - These would sound nice as a slider, single notes seem kind of repetitive
00:30:087 (3,4,5,6) - It'd be nice to mix this up somehow... You could do two back to back sliders, ill post a picture below.
http://puu.sh/lplrn/3a95520f75.png
Feel free to mix them up as you go throughout the song as well!
00:36:650 (1,2,3) - ^^^
00:55:400 (1) - Instead of doing back-to-back spinners you could do two LONG sliders here, you could make a shape if you wanted, like a basic bird wing?
01:36:650 (1,2,3,4) - corner is crooked
03:15:087 (3) - I think this needs moved just a hair

[Normal]
00:30:321 (5) - Try changing this to a two-ended slider and see what it sounds like -- mix things up a bit.
00:34:071 (5) - This might sound better as 2 single notes stacked on top of each other (or next to each other to flow to next note)
Since there are a bunch of these ^^ you can mix it up
00:48:837 (1,2,3) - Try changing these to a zig-zag formation instead of a straight line
00:51:649 (1,2,3,4) - I really like this series of sliders :D
01:08:290 (3,4) - those aren't quite in line
01:13:212 (6) - I'd like this slider better out to the side, I don't like it covering up those notes
01:14:852 (3,4) - Not quite in line
01:19:774 (5) - NC
01:26:806 (4) - turn speed down to 50% and listen to this slider, it's not quite on the beat. turning into
01:28:681 (7) - ^
02:34:774 (1) - This slider ends too far to the right
02:38:524 (1,2,3) - these aren't quite in line, but it's not a huge deal
02:57:274 (5) - NC
02:59:384 (1,2,3,4) - Spacinnggg

[Hard]

00:28:563 (6) - This note is too hidden, blanket a little?
01:06:649 (1,2) - It'd be neat (and easier on the player) if you connected these to make a slider, single, slider triplet
02:39:931 (1,2,3,4,5,6,7,8) - I like this better with the 9th note removed, but personal preference for sure here
Mix up that second kiai section too!

Enjoyed playing through these! Best of luck getting your map ranked! :D
Topic Starter
Senko-san

Originality wrote:

Hi hi!

One of my friends and I were debating on how to spell harpie, is it harpie? & awesome BG! :D "Harpy"

[Easy]

00:24:462 (5,6) - These would sound nice as a slider, single notes seem kind of repetitive I originally had a slider here, changed it to single notes. Plus I didn't really want the slider noise during this part.
00:30:087 (3,4,5,6) - It'd be nice to mix this up somehow... You could do two back to back sliders, ill post a picture below.
http://puu.sh/lplrn/3a95520f75.png
Feel free to mix them up as you go throughout the song as well! For the easy diffs I wanted a fairly distinct pattern (note note, slider). It does change a bit in the second verse with some repeat sliders, but it doesn't stray too far.
00:36:650 (1,2,3) - ^^^
00:55:400 (1) - Instead of doing back-to-back spinners you could do two LONG sliders here, you could make a shape if you wanted, like a basic bird wing? I had sliders after the second set of spinners, got complaints. Plus the spinners are a sort of a common point in all diffs ._.
01:36:650 (1,2,3,4) - corner is crooked Fixed
03:15:087 (3) - I think this needs moved just a hair Fixed

[Normal]
00:30:321 (5) - Try changing this to a two-ended slider and see what it sounds like -- mix things up a bit. Not sure what you mean here
00:34:071 (5) - This might sound better as 2 single notes stacked on top of each other (or next to each other to flow to next note) First they were sliders like this, then I changed them to 2 single notes, then changed them back. 1/4 notes are a little difficult for a normal diff
Since there are a bunch of these ^^ you can mix it up
00:48:837 (1,2,3) - Try changing these to a zig-zag formation instead of a straight line The straight line leads into the next 2 sliders better
00:51:649 (1,2,3,4) - I really like this series of sliders :D Funnily enough, there was going to only be one measure of these, but distance snap was being spazzy so I put two measures.
01:08:290 (3,4) - those aren't quite in line Fixed
01:13:212 (6) - I'd like this slider better out to the side, I don't like it covering up those notes Agreed. Fixed.
01:14:852 (3,4) - Not quite in line Fixed
01:19:774 (5) - NC Each NC during the chorus is 2 measures long.
01:26:806 (4) - turn speed down to 50% and listen to this slider, it's not quite on the beat. turning into To get this right on time, i'd need to start on a blue tic, and repeat on a yellow tic. I may change this if I get more complaints.
01:28:681 (7) - ^
02:34:774 (1) - This slider ends too far to the right Fixed
02:38:524 (1,2,3) - these aren't quite in line, but it's not a huge deal Fixed
02:57:274 (5) - NC Again. 2 measures per combo in chorus
02:59:384 (1,2,3,4) - Spacinnggg This looks wierd due to stacking leniency

[Hard]

00:28:563 (6) - This note is too hidden, blanket a little? Its fine for a hard diff. Surprised you didn't see the same thing in the set of notes right before it.
01:06:649 (1,2) - It'd be neat (and easier on the player) if you connected these to make a slider, single, slider triplet Disagree, but that slider was longer than it should have been fore some reason. Fixed that.
02:39:931 (1,2,3,4,5,6,7,8) - I like this better with the 9th note removed, but personal preference for sure here Didn't change 9, but moved the start of the next combo.
Mix up that second kiai section too!

Enjoyed playing through these! Best of luck getting your map ranked! :D
Electoz
Hi, from my queue~ let's get this started~

General
- If possible, bg should be 1366*768.
- Your NC style is kinda.... well, you could spam them more.
- Easy and Normal shouldn't have the same amount of SV, I think normal should be a little bit faster.

Easy
- HP drain is ridiculously high, I'm still surprised no one mention this, maybe decrease it to 3?
00:35:243 (2,3) - They almost overlapped each other compared to this 00:33:368 (2,3) same applies for 00:37:118 (2,3) and 00:38:993 (2,3) .
00:55:400 (1) - I would end a spinner here 00:57:275 .
02:32:900 (1) - Maybe you can curve this slider so it can become blanket with this one? 02:34:775 (3)

Normal
- HP drain issues as Easy, 6 is still to high for Normal, I would recommend 4-5.
- "Widescreen Support" is still unchecked.
01:16:962 (8,1) - This overlap is hard to read imo.
01:47:899 (1,2) - Not a good overlap imo.
01:53:524 (7) - Maybe move this one down a bit?
02:38:525 - Why two objects at the same time? You probably forgot this one lol.
02:39:696 (3,4) - DS issue here.
02:44:149 (7) - Unsnapped slider, also you might consider changing the shape a little bit so it won't overlap with 02:42:274 (5,6) .
02:50:712 (6,1,2) - Not a good overlap imo.
02:54:462 (8,1) - This overlap is hard to read, It doesn't even stacked.

Hard
- I would recommend decrease HP to 6.
- CS is kinda small, you might not have to change it but you should ask the others about this.
- Did you just copy and paste some patterns in the song? I have a hunch on this.
00:47:665 (6,1) - Overlap? Just a little bit though.
00:50:946 (8,9,2) - ^
01:47:782 - Maybe you can put a hitcircle here so it would become a triplet? Up to you though.
01:49:540 (7,9) - Overlap?
01:57:040 (1,2,3,4,5,6) - Now it's kinda hard to read here, I think you should swap 01:57:977 (5) and 01:58:212 (6) so the player won't get confused by the pattern.
02:10:165 (6,1,) - Overlap
02:34:774 (5) - Unsnapped slider

Now I feel that I spammed overlap stuff in my mod here, sorry in advance if it is your mapping style and I didn't realize it.
Anyway, good luck with you map then!
polka
Hi from my mod queue!

I'll mod normal for now~

Don't follow all the lyrics the whole time. It's very confusing.

Also, your combo colours should not blend in with the background that much.

00:38:524 (2,3,4) - These slider shapes may be confusing because the heads and tails touch/overlap.

00:44:150 You've skipped an important beat here.

00:47:900 ^

00:51:649 (1,2,3,4,1,2,3,4) - This pattern will be too confusing for normal players.

01:16:962 (8,1) - Overlapping is not suggested.

01:21:064 If you mapped this part before, why not map it now?

01:21:181 (8,9,1,2,3,4) - This will confuse normal players. Space this out.

01:26:806 (4,7) - These should not land on the downbeats of the song.

01:31:024 (5) - This slider is not suggested by the music.

01:32:900 (1) - If you bent this at 01:33:368, it would match better.

01:36:650 (1) - Do not repeat this more than once.

02:01:024 (2,3,4) - These slider shapes will be confusing.

02:10:400 Map this beat, it's important.

02:12:040 (4,5) - These slider shapes will be confusing.

02:14:149 (1,2,3,4,1,2,3,4) - These will be confusing for Normal players.

02:42:274 (5,6) - You cannot do this at all in the normal mode.

Lots of copy and paste. try to originally map each area.

02:54:463 (8,1) - Overlapping

02:59:385 (1,2,3,4) - Too confusing for normal players.

03:08:525 (5) - Slider is not called for by music.

03:10:400 (1,5) - Again with these shapes, bend them to the beat.

03:14:150 (1) - Can't repeat more than once.

That's all. Good luck with your map!
Topic Starter
Senko-san

Electoz wrote:

Hi, from my queue~ let's get this started~

General
- If possible, bg should be 1366*768.
- Your NC style is kinda.... well, you could spam them more. For the most part I feel the 2 measure per NC is good on easy, I'l look over Normal/hard and see what i can do.
- Easy and Normal shouldn't have the same amount of SV, I think normal should be a little bit faster. Fixed,but I'm gonna have to redo pretty much everything on normal now.

Easy
- HP drain is ridiculously high, I'm still surprised no one mention this, maybe decrease it to 3? Reduced to 4
00:35:243 (2,3) - They almost overlapped each other compared to this 00:33:368 (2,3) same applies for 00:37:118 (2,3) and 00:38:993 (2,3) . Fixed
00:55:400 (1) - I would end a spinner here 00:57:275 . Agreed. Fixed
02:32:900 (1) - Maybe you can curve this slider so it can become blanket with this one? 02:34:775 (3)Good catch, fixed

Normal
- HP drain issues as Easy, 6 is still to high for Normal, I would recommend 4-5. Reduced to 5
- "Widescreen Support" is still unchecked. Fixed
01:16:962 (8,1) - This overlap is hard to read imo.
01:47:899 (1,2) - Not a good overlap imo.
01:53:524 (7) - Maybe move this one down a bit?
02:38:525 - Why two objects at the same time? You probably forgot this one lol.
02:39:696 (3,4) - DS issue here.
02:44:149 (7) - Unsnapped slider, also you might consider changing the shape a little bit so it won't overlap with 02:42:274 (5,6) .
02:50:712 (6,1,2) - Not a good overlap imo.
02:54:462 (8,1) - This overlap is hard to read, It doesn't even stacked.

Basically re-doing all of normal to fit with new slider velocity. Lots will change. I'l try to fix what you said after revisions.

Hard
- I would recommend decrease HP to 6. Agreed
- CS is kinda small, you might not have to change it but you should ask the others about this. Slightly increased size
- Did you just copy and paste some patterns in the song? I have a hunch on this. I did that on all diffs ._.
00:47:665 (6,1) - Overlap? Just a little bit though. Fixed
00:50:946 (8,9,2) - ^ Fixed
01:47:782 - Maybe you can put a hitcircle here so it would become a triplet? Up to you though. Looks good.
01:49:540 (7,9) - Overlap? Wrong timecode?
01:57:040 (1,2,3,4,5,6) - Now it's kinda hard to read here, I think you should swap 01:57:977 (5) and 01:58:212 (6) so the player won't get confused by the pattern. Its not that difficult if I swap 5 and 6, the difficulty in this comes from the direction reverse. I've had a lot of complaints though. I'll see.
02:10:165 (6,1,) - Overlap Fixed
02:34:774 (5) - Unsnapped slider Fixed. Wonder how that got there...

Now I feel that I spammed overlap stuff in my mod here, sorry in advance if it is your mapping style and I didn't realize it.
Anyway, good luck with you map then!

PolkaMocha wrote:

Hi from my mod queue!

I'll mod normal for now~

Don't follow all the lyrics the whole time. It's very confusing. Thats just kinda my style of mapping. Sorry.

Also, your combo colours should not blend in with the background that much. Maybe the light blue is a little too similar, but the others are fine. I'l get more opinions on this.

00:38:524 (2,3,4) - These slider shapes may be confusing because the heads and tails touch/overlap. Its pretty clear the direction the mouse is headed after each slider. The overlap here isn't a huge deal.

00:44:150 You've skipped an important beat here. Added

00:47:900 ^ Added

00:51:649 (1,2,3,4,1,2,3,4) - This pattern will be too confusing for normal players. Made it easier/more readable

01:16:962 (8,1) - Overlapping is not suggested. Was originally a repeat slider, but changed to make downbeat clickable. Dunno where i'd put 1 though.

01:21:064 If you mapped this part before, why not map it now? Changed to match first part of chorus

01:21:181 (8,9,1,2,3,4) - This will confuse normal players. Space this out. Remapping this a bit to fit with new SV

01:26:806 (4,7) - These should not land on the downbeats of the song. Working on remapping this part, will try to make downbeats clickable

01:31:024 (5) - This slider is not suggested by the music. Sounds really wierd with just a circle at 01:31:259. Will see what I can do.

01:32:900 (1) - If you bent this at 01:33:368, it would match better. Agreed. Fixing

01:36:650 (1) - Do not repeat this more than once. I don't see anything in the guidelines about not using this in normal, and it goes well with the music anyways.

02:01:024 (2,3,4) - These slider shapes will be confusing. See above

02:10:400 Map this beat, it's important. See above

02:12:040 (4,5) - These slider shapes will be confusing. See above

02:14:149 (1,2,3,4,1,2,3,4) - These will be confusing for Normal players. See above

02:42:274 (5,6) - You cannot do this at all in the normal mode. Any better ideas for this measure? I can't use 1/4 circles, and the vocals change so I don't want to use 1/2 sliders like the previous measure.

Lots of copy and paste. try to originally map each area. Working on it, the copy+paste is more evident in Normal than other diffs

02:54:463 (8,1) - Overlapping See above

02:59:385 (1,2,3,4) - Too confusing for normal players. See above

03:08:525 (5) - Slider is not called for by music. See above

03:10:400 (1,5) - Again with these shapes, bend them to the beat. See above

03:14:150 (1) - Can't repeat more than once. See above

That's all. Good luck with your map!
polka

PolkaMocha wrote:

02:42:274 (5,6) - You cannot do this at all in the normal mode. Any better ideas for this measure? I can't use 1/4 circles, and the vocals change so I don't want to use 1/2 sliders like the previous measure.
I suggest a spinner or one giant slider. (No KD on this post please)
XiaofengTiger
From my queue

[Hard]
  1. 01:14:149 (1,2,3,4,5,6) - If I were to put these note, I will put them into a circular jump like this
  2. 02:51:650 (1,2,3,4,5,6) - Same as above
  3. 01:49:540 (8) - 01:53:290 (6) - NC
  4. 01:19:189 - There is a sound here. I suggest to begin 01:19:306 (4) - on here.
  5. 01:21:064 - Same as above.
  6. 02:40:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Interesting!
[Normal]
  1. 01:02:900 (1) - Place the red point to the slidertick. And btw it is not symmetrical. You can move the red point to x48y240, 4th point to x116y208.
  2. 01:06:650 (7) - Same as above. You can move the red point to x344y304, 4th point to x376y372.
  3. 02:32:900 (1) - ^
  4. 02:36:650 (1) - ^
  5. 02:38:525 (4) - ^
  6. 01:47:900 (2,3) - Blanket issue
  7. 02:44:150 (9) - Why not put the red points to sliderticks
[Easy]
  1. 02:38:525 (3,4) - Blanket issue
  2. 02:44:150 (6) - Why not put the red points to sliderticks
パピ は ハーピー

Such a funny song.
Good luck!
Topic Starter
Senko-san

XiaofengTiger wrote:

From my queue

[Hard]
  1. 01:14:149 (1,2,3,4,5,6) - If I were to put these note, I will put them into a circular jump like thisMade circular jump (Slightly different from what you showed, but same idea)
  2. 02:51:650 (1,2,3,4,5,6) - Same as above ^
  3. 01:49:540 (8) - 01:53:290 (6) - NC Both fixed
  4. 01:19:189 - There is a sound here. I suggest to begin 01:19:306 (4) - on here. Added note between instead
  5. 01:21:064 - Same as above. ^
  6. 02:40:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Interesting! Hopefully thats a good Interesting.
[Normal]
  1. 01:02:900 (1) - Place the red point to the slidertick. And btw it is not symmetrical. You can move the red point to x48y240, 4th point to x116y208.
  2. 01:06:650 (7) - Same as above. You can move the red point to x344y304, 4th point to x376y372.
  3. 02:32:900 (1) - ^
  4. 02:36:650 (1) - ^
  5. 02:38:525 (4) - ^ Fixed all these.
  6. 01:47:900 (2,3) - Blanket issue Fixed hopefully
  7. 02:44:150 (9) - Why not put the red points to sliderticks Fixed
[Easy]
  1. 02:38:525 (3,4) - Blanket issue Fixed hopefully
  2. 02:44:150 (6) - Why not put the red points to sliderticks Fixed
パピ は ハーピー

Such a funny song. Def a fun song. I can't understand the lyrics though so I don't know if its funny
Good luck!
XiaofengTiger

Hiicantpk wrote:

Def a fun song. I can't understand the lyrics though so I don't know if its funny
I dont know either. But it sounds funny~ funny character.
zenithlight
irc
21:51 zenithlight: 00:12:509 (4) - this was a little bit unintuitive
21:52 zenithlight: i think your timing might be a little off
21:52 zenithlight: maybe let me check
21:52 Hiicantpk: Knew i should have posted in that timing help thread. Oh well
21:53 zenithlight: try 1013 for the offset
21:56 Hiicantpk: Yeah that does sound better
21:57 zenithlight: to me the notes that started on a red tick were a little confusing and i imagine they would be to a player playing an easy diff too
21:57 zenithlight: so maybe take a look at that
21:57 *zenithlight is playing [https://osu.ppy.sh/b/779445 Ozawa Ari - Papi Dance [Normal]]
22:02 Hiicantpk: Alright fixing the timing in all diffs
22:03 zenithlight: ok
22:03 zenithlight: 01:15:087 (5,6) - in normal, this placement felt a bit awkward
22:04 zenithlight: as for the 1/4 sliders in normal, when you have hit objects before and after, it can cause the player to have to change speed very often when playing since the slider velocity is relatively high
22:04 zenithlight: consider playing with the spacing of the sliders a bit
22:05 zenithlight: you could try making them start a bit farther from the preceding note, like 1.4x or so
22:06 zenithlight: something to make them flow more smoothly
22:09 zenithlight: id be very careful with the stream you have in hard even though its low bpm
22:10 zenithlight: 02:42:274 (1,2,3,4,5,6,7,8) - this is a very high and unexpected difficulty spike, you should rework this
22:10 Hiicantpk: Still on the normal diff?
22:10 zenithlight: last 2 are hard
22:11 zenithlight: 02:04:541 (2,5,7) - im not sure why you used more than one anchor point here - it would look better with just one
22:13 zenithlight: anyway i hope that helped
22:13 zenithlight: good luick

note: i'm not sure if the 1/4 sliders have a place in normal diff even if you make changes to them, it can be jarring to a low level player if they go from hitting red and white ticks suddenly to blue ticks.
Topic Starter
Senko-san

zenithlight wrote:

irc
21:51 zenithlight: 00:12:509 (4) - this was a little bit unintuitive
21:52 zenithlight: i think your timing might be a little off
21:52 zenithlight: maybe let me check
21:52 Hiicantpk: Knew i should have posted in that timing help thread. Oh well
21:53 zenithlight: try 1013 for the offset
21:56 Hiicantpk: Yeah that does sound better
21:57 zenithlight: to me the notes that started on a red tick were a little confusing and i imagine they would be to a player playing an easy diff too
21:57 zenithlight: so maybe take a look at that
21:57 *zenithlight is playing [https://osu.ppy.sh/b/779445 Ozawa Ari - Papi Dance [Normal]]
22:02 Hiicantpk: Alright fixing the timing in all diffs
22:03 zenithlight: ok
22:03 zenithlight: 01:15:087 (5,6) - in normal, this placement felt a bit awkward
22:04 zenithlight: as for the 1/4 sliders in normal, when you have hit objects before and after, it can cause the player to have to change speed very often when playing since the slider velocity is relatively high
22:04 zenithlight: consider playing with the spacing of the sliders a bit
22:05 zenithlight: you could try making them start a bit farther from the preceding note, like 1.4x or so
22:06 zenithlight: something to make them flow more smoothly
22:09 zenithlight: id be very careful with the stream you have in hard even though its low bpm
22:10 zenithlight: 02:42:274 (1,2,3,4,5,6,7,8) - this is a very high and unexpected difficulty spike, you should rework this
22:10 Hiicantpk: Still on the normal diff?
22:10 zenithlight: last 2 are hard
22:11 zenithlight: 02:04:541 (2,5,7) - im not sure why you used more than one anchor point here - it would look better with just one
22:13 zenithlight: anyway i hope that helped
22:13 zenithlight: good luick
Thanks for the mod.

Fixed the timing, the flow at 01:15:075 of the Normal diff and the anchor points on the sliders in hard.

For the Easy diff, the 6 notes/sliders that start on a red tic are the only ones in the entire map. I would assume even newer players could get the timing the timing in at most a few tries, and then all white tics for the rest of the map.

On Normal, I didn't really notice the 1/4 sliders to be that much of a problem when it came to the SV and spacing.

For Hard, the streams at the end of each chorus might be a little overkill, but they sounded a bit wierd with only quintets. Maybe 6 note then the repeat slider. As for 02:42:263, I'l get more opinions. I don't even know if it will be rankable in Scorev2 tbh
Speed of Snail
Rough Draft Finished, Pls Flame to shit pls.

osu file format v14

[General]
AudioFilename: (Monster Musume Character Song) Papi Dance - Papi (CV- Ari Ozawa).mp3
AudioLeadIn: 0
PreviewTime: 68610
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Papi Dance
TitleUnicode:ぱーぴーダンス
Artist:Ozawa Ari
ArtistUnicode:小澤亜李
Creator:Hiicantpk
Version:TheOnlyLeon's Goshujin
Source:モンスター娘のいる日常
Tags:Monster Musume character song
BeatmapID:835689
BeatmapSetID:353796

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8.4
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"AlbArt.jpg",0,0
//Break Periods
2,55600,62210
2,68725,69710
2,100600,106741
2,122865,133460
2,166225,167210
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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25400,-100,4,2,0,50,0,0
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167900,-66.6666666666667,4,2,0,80,0,1
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Combo3 : 60,64,89
Combo4 : 242,150,94

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CaffeAmericano
From the modding queue.


  • Insane
  1. Placement of NC feels bit inconsistent.
  2. 00:10:388 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I think this pattern is way more difficult than 00:14:138 (1,2,3,4,5,1,2,3,4) -, although music is nearly identical. Also, I don’t think it’s good idea to have same distance for all the notes. 00:10:388 (1,3,5) - should be emphasized more than 00:10:622 (2,4,6) - imo. I understand you’re not following the sound that I am suggesting to emphasize, but I don’t think it’s good idea to ignore them completely, since it’s the most noticeable sound in the music.
  3. 00:11:794 - 00:13:669 - Again, I understand you’re not following this sound, but it feels little empty to me because there is no note here. I personally think that you shouldn’t ignore loudest sounds in the music, even if it’s not the sound you’re mainly following.
  4. 00:23:513 (1,2,3,4,1,2,3,4) - For the same reasons mentioned above, I feel like this plays bit awkwardly. I wish the transition at 00:24:684 - was captured, but the note placements is just symmetric at the moment.
  5. 00:24:684 (2,2) - Since I’m seeing a lot of symmetric patterns in your map, I think it would look better as stacked.
  6. 00:25:388 (1,2,3) - blanket could be improved ( http://puu.sh/m15bB/b09e46ae7d.jpg )
  7. 00:25:856 - 00:26:325 - 00:27:731 - 00:28:200 - I do not think it’s ideal to cover a loud drum beat with a slider tail.
  8. 00:26:677 (5,6) - 00:28:552 (5,6) - Consider moving 5 to be stacked with 6.
  9. 00:27:497 (2,3) - blanket could be improved.
  10. 00:28:434 (4,2,4) - I think they will be better stacked to avoid awkward overlap with 00:28:903 (6) -
  11. 00:32:184 (6,7,8) - I think this is bit confusing, partly because they have different clicking timing, and partly because you used different placement in elsewhere (e.g. 00:30:309 (6,7,8) - 00:28:434 (4,5,6) - ).
  12. 00:49:528 (1,2,3,4) - Too clumped up here imo.
  13. 01:04:763 (1,2,3,4) - Consider using kick sliders to cover up all the drum beats.
  14. 01:21:403 (7,1) - blanket would look nice
  15. 01:33:122 (2,3,4,5,6,7,8,9,10) - These and similar note would look better if they were completely stacked, or were placed with larger distance, maybe like you’ve done at 03:04:059 (2,3,4) -
  16. 02:54:216 (8,9,10) - consider stacking.
That's all my suggestions. Good luck :) :)
Topic Starter
Senko-san

CaffeAmericano wrote:

From the modding queue.


  • Insane
  1. Placement of NC feels bit inconsistent. Fixed
  2. 00:10:388 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I think this pattern is way more difficult than 00:14:138 (1,2,3,4,5,1,2,3,4) -, although music is nearly identical. Also, I don’t think it’s good idea to have same distance for all the notes. 00:10:388 (1,3,5) - should be emphasized more than 00:10:622 (2,4,6) - imo. I understand you’re not following the sound that I am suggesting to emphasize, but I don’t think it’s good idea to ignore them completely, since it’s the most noticeable sound in the music. I may have gone overboard with nearly 3x distance snap jumps to start the map. I'll scale it down, but I feel having equal distance for each jump is fairly important especially when you just start the song and are trying to find the proper beat/rhythm
  3. 00:11:794 - 00:13:669 - Again, I understand you’re not following this sound, but it feels little empty to me because there is no note here. I personally think that you shouldn’t ignore loudest sounds in the music, even if it’s not the sound you’re mainly following. Agreed, added note after kick sliders
  4. 00:23:513 (1,2,3,4,1,2,3,4) - For the same reasons mentioned above, I feel like this plays bit awkwardly. I wish the transition at 00:24:684 - was captured, but the note placements is just symmetric at the moment. Guess I'm a symmetric mapper slightly. Increased the spacing on the second combo to emphasize it.
  5. 00:24:684 (2,2) - Since I’m seeing a lot of symmetric patterns in your map, I think it would look better as stacked. Stacked
  6. 00:25:388 (1,2,3) - blanket could be improved ( http://puu.sh/m15bB/b09e46ae7d.jpg ) Slightly improved by above stacking change
  7. 00:25:856 - 00:26:325 - 00:27:731 - 00:28:200 - I do not think it’s ideal to cover a loud drum beat with a slider tail. Its not. If I can figure another combo that works well here, I can fix that.
  8. 00:26:677 (5,6) - 00:28:552 (5,6) - Consider moving 5 to be stacked with 6. Stacked
  9. 00:27:497 (2,3) - blanket could be improved. Same blanket change as above
  10. 00:28:434 (4,2,4) - I think they will be better stacked to avoid awkward overlap with 00:28:903 (6) - Reversed 1-4 (for consistency) and fixed
  11. 00:32:184 (6,7,8) - I think this is bit confusing, partly because they have different clicking timing, and partly because you used different placement in elsewhere (e.g. 00:30:309 (6,7,8) - 00:28:434 (4,5,6) - ). Fixed. 8 now stacks with 2 in the next combo
  12. 00:49:528 (1,2,3,4) - Too clumped up here imo. Yeah its a bit clumped, but even with an increase in the SV, it would still be a bit clumped with this pattern. I did make 5 stack on the end of 3 though.
  13. 01:04:763 (1,2,3,4) - Consider using kick sliders to cover up all the drum beats. Agree with you, just need to figure out placement.
  14. 01:21:403 (7,1) - blanket would look nice Tried fixing, but im not great at blankets
  15. 01:33:122 (2,3,4,5,6,7,8,9,10) - These and similar note would look better if they were completely stacked, or were placed with larger distance, maybe like you’ve done at 03:04:059 (2,3,4) - Spaced Further
  16. 02:54:216 (8,9,10) - consider stacking. Fixed
That's all my suggestions. Good luck :) :)
Thanks for the mod :D
ceLy
NM as requested~
Hard
  1. 00:11:559 (4,5) - stack
  2. 00:17:302 (10,11,1) - idk why you change distance here
  3. 00:19:294 I guess here should be something
  4. 01:11:325 (3,4,5) - I think the triple has a really too large distance
  5. 01:38:513 (1,2,3,4,5,6,7,8) - overmap
  6. 01:57:028 (1,2,3,4,5,6) - overmap imo. Really confusing to Hard player
  7. 02:40:388 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
    maybe there is something similar I don't mention here, remember to check it =,=
Insane
  1. 00:15:427 (4,5,6) - really confusing, suggest not do that
  2. 00:17:653 (6,7,1) - distance
  3. 00:18:825 (3,4) - stack?
  4. 00:23:513 (1,2,3,4,1,2,3,4) - overmap imo
  5. 00:49:528 (6,7) - overlap doesn't look like a good idea
  6. 03:17:888 (1) - why put the note in the corner.....
:roll: Good song~

GL~ :)
Anna-
GOSHUJIN:


  • ⚫ 00:10:622 to 00:17:302 - This is really weird, kind of inconsistent and a bit strange to play- i would recommend something a bit less stacked its weird for their distance to be so close and than suddenly change distance- maybe something like: https://imgur-archive.ppy.sh/708ltgA.png
    ⚫ 00:26:325 (3,4,5) - I don't know if it was the flow you were going for but its really strange to play, continuous stumbling here and there, the distance doesn't change it just remains the same and that doesn't feel right.
    ⚫ 00:27:028 (1) - I recommend a line of sliders rather than a repeating slider, it ruins the flow.
    ⚫ 00:33:590 (3,4,5,6) - This doesn't feel very nice and it doesn't look very nice either (Another flow changer) Try something like: https://imgur-archive.ppy.sh/7ZRiicP.png
    ⚫ 01:02:888 (1) - To much weird stacking, its really really odd!
    ⚫ 01:04:763 (1) - The stream is to separated for the song and approach rate, try lowering it to something like 0.8
    ⚫ 01:11:559 (4,5) - Stacking (also) 01:13:434 (4,5) - Same thing
    ⚫ 02:32:888 (1) - to 02:38:981 (2) - Why overlap these?
    ⚫ 02:39:450 (3) - Ruins the flow with your weird repeat all of a sudden
Good luck with your mapping luv~
Topic Starter
Senko-san

cHelli wrote:

NM as requested~
Hard
  1. 00:11:559 (4,5) - stack Stacked
  2. 00:17:302 (10,11,1) - idk why you change distance here Fixed
  3. 00:19:294 I guess here should be something Added note (to this and next measure in same spot)
  4. 01:11:325 (3,4,5) - I think the triple has a really too large distance Disagree
  5. 01:38:513 (1,2,3,4,5,6,7,8) - overmap Disagree. There is sounds on the 1/4 beat for that measure
  6. 01:57:028 (1,2,3,4,5,6) - overmap imo. Really confusing to Hard player I've gotten enough complaints, I'l change it.
  7. 02:40:388 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ I don't want kick slider spam like I had before for the second measure, but not sure what to put here to emphasize the increase in volume/pitch/speed of vocals
    maybe there is something similar I don't mention here, remember to check it =,=
Insane
  1. 00:15:427 (4,5,6) - really confusing, suggest not do that Changed spacing
  2. 00:17:653 (6,7,1) - distance Made consistant
  3. 00:18:825 (3,4) - stack? Fixed
  4. 00:23:513 (1,2,3,4,1,2,3,4) - overmap imo A bit, but its fun to play no?
  5. 00:49:528 (6,7) - overlap doesn't look like a good idea Its fine
  6. 03:17:888 (1) - why put the note in the corner..... Moved to near center
:roll: Good song~

GL~ :)
Thanks for the mod :D
Speed of Snail
osu file format v14

[General]
AudioFilename: (Monster Musume Character Song) Papi Dance - Papi (CV- Ari Ozawa).mp3
AudioLeadIn: 0
PreviewTime: 68513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10153
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Papi Dance
TitleUnicode:ぱーぴーダンス
Artist:Papi (CV: Ozawa Ari)
ArtistUnicode:パピ (CV: 小澤亜李)
Creator:Hiicantpk
Version:TheOnlyLeon's Goshujin
Source:モンスター娘のいる日常
Tags:Monster Musume character song Papism TheOnlyLeon
BeatmapID:835689
BeatmapSetID:353796

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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256,263,158044,2,0,L|320:314,1,82.5000025177003
392,76,158513,6,0,L|319:134,1,82.5000025177003
327,144,158981,2,0,L|254:202,1,82.5000025177003
262,212,159450,2,0,L|194:269,3,82.5000025177003
78,308,160388,5,0,0:0:0:0:
198,265,160622,1,0,0:0:0:0:
78,222,160856,1,0,0:0:0:0:
198,177,161091,1,0,0:0:0:0:
78,134,161325,1,0,0:0:0:0:
198,92,161559,1,0,0:0:0:0:
78,47,161794,1,0,0:0:0:0:
198,5,162028,1,0,0:0:0:0:
319,47,162263,5,0,0:0:0:0:
354,59,162380,1,0,0:0:0:0:
385,80,162497,1,0,0:0:0:0:
410,107,162614,1,0,0:0:0:0:
429,140,162731,1,0,0:0:0:0:
439,176,162848,1,0,0:0:0:0:
440,213,162966,1,0,0:0:0:0:
433,250,163083,1,0,0:0:0:0:
417,284,163200,5,0,0:0:0:0:
394,313,163317,1,0,0:0:0:0:
364,336,163434,1,0,0:0:0:0:
330,352,163552,1,0,0:0:0:0:
294,359,163669,1,0,0:0:0:0:
256,357,163786,1,0,0:0:0:0:
220,346,163903,1,0,0:0:0:0:
188,328,164020,1,0,0:0:0:0:
157,307,164138,5,0,0:0:0:0:
136,292,164216,1,0,0:0:0:0:
121,272,164294,1,0,0:0:0:0:
117,248,164372,1,0,0:0:0:0:
124,224,164450,1,0,0:0:0:0:
142,207,164528,1,0,0:0:0:0:
166,200,164606,1,0,0:0:0:0:
191,203,164684,1,0,0:0:0:0:
212,216,164763,1,0,0:0:0:0:
227,236,164841,1,0,0:0:0:0:
238,258,164919,1,0,0:0:0:0:
256,275,164997,1,0,0:0:0:0:
280,281,165075,5,0,0:0:0:0:
302,271,165153,1,0,0:0:0:0:
315,250,165231,1,0,0:0:0:0:
318,225,165309,1,0,0:0:0:0:
313,201,165388,1,0,0:0:0:0:
303,178,165466,1,0,0:0:0:0:
288,158,165544,1,0,0:0:0:0:
271,139,165622,1,0,0:0:0:0:
252,123,165700,1,0,0:0:0:0:
232,109,165778,1,0,0:0:0:0:
210,97,165856,1,0,0:0:0:0:
187,86,165934,1,0,0:0:0:0:
164,78,166013,5,0,0:0:0:0:
107,69,167888,6,0,L|143:182,1,112.500004291535
306,80,168356,2,0,L|346:194,1,112.500004291535
163,253,168825,1,0,0:0:0:0:
387,269,169059,1,0,0:0:0:0:
226,323,169177,1,0,0:0:0:0:
207,155,169528,2,0,L|124:25,1,112.500004291535
259,62,169997,6,0,P|324:93|351:144,1,112.500004291535
283,306,170466,1,0,0:0:0:0:
100,251,170700,1,0,0:0:0:0:
275,292,170934,1,0,0:0:0:0:
90,241,171052,1,0,0:0:0:0:
351,123,171403,2,0,P|388:190|389:240,1,112.500004291535
202,260,171872,6,0,P|168:310|103:331,1,112.500004291535
38,157,172341,1,0,0:0:0:0:
229,157,172575,1,0,0:0:0:0:
229,348,172809,1,0,0:0:0:0:
38,348,173044,1,0,0:0:0:0:
299,232,173278,2,0,P|366:197|399:143,1,112.500004291535
205,109,173747,6,0,P|141:138|110:172,1,112.500004291535
215,331,174216,1,0,0:0:0:0:
95,183,174450,1,0,0:0:0:0:
230,323,174606,2,0,L|259:352,2,37.5000014305115
211,306,174919,1,0,0:0:0:0:
95,183,175153,1,0,0:0:0:0:
182,328,175388,6,0,L|218:215,1,112.500004291535
381,317,175856,2,0,L|421:203,1,112.500004291535
238,144,176325,1,0,0:0:0:0:
462,128,176559,1,0,0:0:0:0:
301,74,176677,1,0,0:0:0:0:
205,212,177028,2,0,L|122:342,1,112.500004291535
334,335,177497,6,0,P|399:304|426:253,1,112.500004291535
358,91,177966,1,0,0:0:0:0:
175,146,178200,1,0,0:0:0:0:
350,105,178434,1,0,0:0:0:0:
165,156,178552,1,0,0:0:0:0:
426,274,178903,2,0,P|463:207|464:157,1,112.500004291535
277,137,179372,6,0,P|243:87|178:66,1,112.500004291535
113,240,179841,1,0,0:0:0:0:
304,240,180075,1,0,0:0:0:0:
304,49,180309,1,0,0:0:0:0:
113,49,180544,1,0,0:0:0:0:
374,165,180778,2,0,P|441:200|474:254,1,112.500004291535
280,288,181247,6,0,P|216:259|185:225,1,112.500004291535
290,66,181716,1,0,0:0:0:0:
170,214,181950,1,0,0:0:0:0:
305,74,182106,2,0,L|334:45,2,37.5000014305115
286,91,182419,1,0,0:0:0:0:
170,214,182653,1,0,0:0:0:0:
107,69,182888,6,0,L|143:182,1,112.500004291535
306,80,183356,2,0,L|346:194,1,112.500004291535
163,253,183825,1,0,0:0:0:0:
387,269,184059,1,0,0:0:0:0:
226,323,184177,1,0,0:0:0:0:
130,184,184528,2,0,L|47:54,1,112.500004291535
259,62,184997,6,0,P|324:93|351:144,1,112.500004291535
283,306,185466,1,0,0:0:0:0:
100,251,185700,1,0,0:0:0:0:
275,292,185934,1,0,0:0:0:0:
90,241,186052,1,0,0:0:0:0:
351,123,186403,2,0,P|388:190|389:240,1,112.500004291535
202,260,186872,6,0,P|168:310|103:331,1,112.500004291535
38,157,187341,1,0,0:0:0:0:
229,157,187575,1,0,0:0:0:0:
229,348,187809,1,0,0:0:0:0:
38,348,188044,1,0,0:0:0:0:
299,232,188278,2,0,P|366:197|399:143,1,112.500004291535
205,109,188747,6,0,P|141:138|110:172,1,112.500004291535
215,331,189216,1,0,0:0:0:0:
95,183,189450,1,0,0:0:0:0:
230,323,189606,2,0,L|259:352,2,37.5000014305115
211,306,189919,1,0,0:0:0:0:
95,183,190153,1,0,0:0:0:0:
273,111,190388,5,0,0:0:0:0:
158,263,190622,1,0,0:0:0:0:
196,254,190739,1,0,0:0:0:0:
234,243,190856,1,0,0:0:0:0:
386,359,191091,1,0,0:0:0:0:
397,333,191208,1,0,0:0:0:0:
407,307,191325,1,0,0:0:0:0:
216,307,191559,1,0,0:0:0:0:
230,297,191677,1,0,0:0:0:0:
245,289,191794,1,0,0:0:0:0:
415,202,192028,1,0,0:0:0:0:
415,202,192145,1,0,0:0:0:0:
415,202,192263,1,0,0:0:0:0:
235,139,192497,5,0,0:0:0:0:
44,139,192731,1,0,0:0:0:0:
235,330,192966,1,0,0:0:0:0:
44,330,193200,1,0,0:0:0:0:
235,139,193434,1,0,0:0:0:0:
235,330,193669,1,0,0:0:0:0:
44,139,193903,1,0,0:0:0:0:
216,53,194138,5,0,0:0:0:0:
270,41,194255,1,0,0:0:0:0:
326,44,194372,1,0,0:0:0:0:
377,66,194489,1,0,0:0:0:0:
413,108,194606,1,0,0:0:0:0:
438,158,194723,1,0,0:0:0:0:
448,213,194841,1,0,0:0:0:0:
434,267,194958,1,0,0:0:0:0:
407,316,195075,5,0,0:0:0:0:
353,334,195192,1,0,0:0:0:0:
304,306,195309,1,0,0:0:0:0:
304,249,195426,1,0,0:0:0:0:
330,198,195544,1,0,0:0:0:0:
337,142,195661,1,0,0:0:0:0:
305,95,195778,1,0,0:0:0:0:
260,61,195895,1,0,0:0:0:0:
209,36,196013,5,0,0:0:0:0:
171,37,196091,1,0,0:0:0:0:
134,46,196169,1,0,0:0:0:0:
102,66,196247,1,0,0:0:0:0:
76,93,196325,1,0,0:0:0:0:
57,125,196403,1,0,0:0:0:0:
48,163,196481,1,0,0:0:0:0:
46,200,196559,1,0,0:0:0:0:
58,235,196637,1,0,0:0:0:0:
83,262,196715,5,0,0:0:0:0:
111,285,196793,1,0,0:0:0:0:
147,295,196871,1,0,0:0:0:0:
184,289,196949,1,0,0:0:0:0:
217,271,197027,1,0,0:0:0:0:
246,248,197105,1,0,0:0:0:0:
261,213,197184,1,0,0:0:0:0:
277,179,197262,1,0,0:0:0:0:
299,149,197340,1,0,0:0:0:0:
470,349,197888,5,0,0:0:0:0:

There, still no hitsound, but for now I'd consider this finished.
Speed of Snail
Ok, first off, I wasn't really looking for mods for this since the copy that was uploaded wasn't finished, I've made a fair amount of changes since the mod already so most of what you said ended up not meaning much to me anyways :/

however I will still make a response to this since I just made a (mostly) finished update of it, just without hitsounding still.

CaptainMimi wrote:

GOSHUJIN:


  • ⚫ 00:10:622 to 00:17:302 - This is really weird, kind of inconsistent and a bit strange to play- i would recommend something a bit less stacked its weird for their distance to be so close and than suddenly change distance- maybe something like: https://imgur-archive.ppy.sh/708ltgA.png

    This IS weird, intentional gimmick I'm trying. IDK why you say inconsistent as the whole point of it is, it's ridiculously consistent. and I don't find it all that strange. Reserved.

    ⚫ 00:26:325 (3,4,5) - I don't know if it was the flow you were going for but its really strange to play, continuous stumbling here and there, the distance doesn't change it just remains the same and that doesn't feel right.

    Triplet, quick flick to the strong hit, then continues the standard pattern, don't see the issue here.

    ⚫ 00:27:028 (1) - I recommend a line of sliders rather than a repeating slider, it ruins the flow.

    Ehh, I'll pass.

    ⚫ 00:33:590 (3,4,5,6) - This doesn't feel very nice and it doesn't look very nice either (Another flow changer) Try something like: https://imgur-archive.ppy.sh/7ZRiicP.png

    Changed, but not in the way you suggested. as yes it did look quite ugly

    ⚫ 01:02:888 (1) - To much weird stacking, its really really odd!

    .....I can't even count how much this has been used in, idk, most maps ever? Don't understand why this is a problem.

    ⚫ 01:04:763 (1) - The stream is to separated for the song and approach rate, try lowering it to something like 0.8

    This was changed before I ever saw your mod.

    ⚫ 01:11:559 (4,5) - Stacking (also) 01:13:434 (4,5) - Same thing

    None of the notes here are stacked.....What are you even looking at?

    ⚫ 02:32:888 (1) - to 02:38:981 (2) - Why overlap these?

    Why does it matter, there's almost 10 seconds between the notes and tons of notes in between, most people couldn't even tell they're stacked, at least assuming I'm even looking at what you are, cause I can't tell.

    ⚫ 02:39:450 (3) - Ruins the flow with your weird repeat all of a sudden

    The repeat is supposed to change the flow, since you know, at this point the flow of the song changes?
Good luck with your mapping luv~
Lasse
m4m reply from my queue as requested

General

  1. offset felt a bit early to me, but I don't trust my own timing, would be good if you got some opinions on it
  2. no custom hitsounds at all? Not like it is a problem but they can make hitsounding so much more interesting if you find some that fit the song
  3. your combobreak sound is extremely delayed, idk if the 5ms rule that goes for hitsounds applies here too, but it feels really bad when playing anyways as you hear the sound way after you actually broke
    => here: http://puu.sh/ma3Yl/091b4f0979.mp3

Leon

  1. you pretty much map the diff like it was double the bpm but then use only 1.5 base sv which makes it feel a bit strange overall, but at least not helix exex levels of strange :v
  2. eh, ar9 on a map that uses super weird/gimmicky spacing with 250bpm jumps feels rather unfitting
  3. 00:10:388 - this really should not be a sliderend. It is by far the strongest beat here. If you want to cover that sound before it, make 00:10:153 (1) - a kickslider with muted end
  4. 00:11:794 - again there should be sth here, not having one of the most prominent sounds here mapped at all feels really strange
  5. mostly same comments for the whole intro until 00:25:153 (8) -
  6. 00:26:325 (3,4,5) - those spacing 1/4 like 1/2 or whatever patterns you use all the time. at least you use them consistently, lol. But imo they don't go well with the song. It feels like it's just gimmicky for the sake of being gimmicky/unique
  7. 00:27:028 (1) - this doesnt do a great job at bringing out anything in the song. you could use 2x 1/2 sliders for vocals + electronic sound or tap - 1/2 slider - tap for more focus on the drums, did a better job at this here for example 00:28:903 (1,2) -
    same for the other times this occurs like 00:34:528 (1) -
  8. 00:31:716 (3,4,5,6) - if you make shapes that close to a square you might as well make the angles perfect 90° to make it look much better
  9. 00:32:419 - same for sounds like this as the intro. I get wanting to follow vocals, but ignoring extremly strong beats like this makes for a suboptimal rhythm
  10. 00:40:388 (1) - having such a long sequence of 1/2 sliders => 1/1 taps when there is clearly 1/2 and even 1/4 going on feels a bit underwhelming considering it is an extra after all
  11. 00:55:388 (1) - start spinner 1/4 later and add a note here, woul feel much better to hit such a strong sound
  12. 01:08:044 (7) - stream should end here, there are no 1/6 or anything there anymore, just a held soun, better use a slider or sth
  13. 01:04:763 (1) - for the whole stream: The shape(s) dont feel nice, especially with random turn (01:07:341 (10) - ) and all, just make some nice rounded stream, use slider to stream or anything that looks way more polished. Also spacing and shapes do a really bad job at showing the change from 1/4 to 1/6. Considering this is an extra you might aswell use more spacing for the 1/4 at this bpm
  14. 01:12:028 (6,1) - basically what I said before about strong beats on sliderends etc
  15. 01:39:919 - at least this stream is a bit nicer than the last, but you should add a circle here
  16. 01:47:419 (1) - basically all I said before for this whole part again since it''s pretty much the same
  17. ^02:13:200 (5,6) - sth like here would be great to actually use some 1/2 taps or anything
  18. 02:25:622 (1) - dont leave a 1/2 gap here, start this earlier, it feels really weird like this since there is still sth on that tick you ignored and all (or even only leave 1/8 gap)
  19. 02:38:981 (2) - everything is so gimmicky but you dont feel the need to gradually increase sv in this section which would also go great with the music?
  20. 02:45:622 (8,9,10,11,12) - so while this stream is much better from and spacing wise than before those last notes are still mapped to "nothing". this is not 2012, you are not val don't make vocals into streams (except if they were 1/4 or 1/6 syllables or anything)
    you can put 1/4 on 02:45:778 - and the blue tick afterwards
  21. same stuff for second chorus a s before


Insane

  1. 00:11:559 (6,7) - 7 is so strong, you should not have them stacked considering that this is a kickslider it feels weird playing basically a stacked 1/2 gap (same for the other times you do this)
  2. 00:17:653 (6,7,1) - tansition to 1/4 like this will be bad to read on this ar8, space them less to make it clearer
  3. 00:24:450 (3) - 2 kicksliders would fit so much better here hearing that strong sound on the red tick
    actually, why are there even repeating 1/4 sliders here without any 1/4, feels a bit overmapped
    only actually audible 1/4 seems to be on 00:24:802 -
  4. 00:25:622 (2,3) - why'd you swith the polarity to red ticks? those sliders don't feel like they fit well on anything in the music as there are strong vocals and beats on their ends
    00:26:559 (4,5,6) - please stack them normally, this does nothing but confuse people and look weird for no reason at all ;_; and while at it you could really increase the spacing for 00:27:028 (7,1) -
  5. 00:28:669 (6,7) - stack is much better, same for spacing here and the other times this occurs, the beats are pretty stron, so don't use such a low spacing, it is even below 1x
  6. it would be nice if you could give some reasoning for why the spacing is so inconsistent here in this whole part? maybe you have some good arguments as to why it should be like that, but to me it feels a bit random tbh
  7. 00:37:575 (3,4,5) - fix this stack to look normally
  8. 00:43:434 (6,7,1) - move 7 a bit down and center 1 perfectly between thos without overlapping anything, would look so much cleaner
  9. ^00:47:184 (11,12,1) -
  10. 00:40:388 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - this is one of your sections where it really feels like it lacks any for of nc concept, like just nc'ing every downbeat would be nice, right now they feel like just put at spots without any reasoning
  11. 01:06:638 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - mapping 1/4 stream first over 1/6 and then over nothing (see other diff) is not really a great idea and most llikely unrankable due to wrong snapping anyways
  12. 01:10:388 (1) - just curving it with one grey node would look so much nocer for sliderslike this and others like 02:25:388 (1) -
  13. 01:38:513 (1) - so here you actually snap the notes to the correct beats and dont overmap the last few, good job on thatm, just makes me question why you didn't before?
    also add a note on 01:40:153 - it feels too empty
  14. next section basically repeats the first one, so same comments here, just like the chorus afterwards

good luck with this, even though I think it still needs lots of work
Speed of Snail
Hey, thx for the mod.

Lasse wrote:

m4m reply from my queue as requested

Leon

  1. you pretty much map the diff like it was double the bpm but then use only 1.5 base sv which makes it feel a bit strange overall, but at least not helix exex levels of strange :v

    Yea, I know it's not what I normally do but I felt this was a song it'd work well on.
  2. eh, ar9 on a map that uses super weird/gimmicky spacing with 250bpm jumps feels rather unfitting

    Well, OK I see your point, I assume higher would be better here, AR increased to 9.4
  3. 00:10:388 - this really should not be a sliderend. It is by far the strongest beat here. If you want to cover that sound before it, make 00:10:153 (1) - a kickslider with muted end

    Ok, I guess I understand that, Hitsounding is a pain in the ass but changed.
  4. 00:11:794 - again there should be sth here, not having one of the most prominent sounds here mapped at all feels really strange
  5. mostly same comments for the whole intro until 00:25:153 (8) -

    Same as above
  6. 00:26:325 (3,4,5) - those spacing 1/4 like 1/2 or whatever patterns you use all the time. at least you use them consistently, lol. But imo they don't go well with the song. It feels like it's just gimmicky for the sake of being gimmicky/unique

    Ehh, I think they fit pretty well, plus it's not like I'm throwing them around at random, so Reserved.
  7. 00:27:028 (1) - this doesnt do a great job at bringing out anything in the song. you could use 2x 1/2 sliders for vocals + electronic sound or tap - 1/2 slider - tap for more focus on the drums, did a better job at this here for example 00:28:903 (1,2) -
    same for the other times this occurs like 00:34:528 (1) -

    Alright yea, Changed to 2 x 1/2 sliders
  8. 00:31:716 (3,4,5,6) - if you make shapes that close to a square you might as well make the angles perfect 90° to make it look much better

    Well, right now it's parallel pairs, so for now I'll leave it, but looking for second opinions
  9. 00:32:419 - same for sounds like this as the intro. I get wanting to follow vocals, but ignoring extremly strong beats like this makes for a suboptimal rhythm

    Added triplet, to hit that note.
  10. 00:40:388 (1) - having such a long sequence of 1/2 sliders => 1/1 taps when there is clearly 1/2 and even 1/4 going on feels a bit underwhelming considering it is an extra after all

    Originally as I was making this, it was supposed to be a mid-level insane, however the streams later absolutely cranked up the SR, so yea it is a bit easy compared to the rest of the map, but idk what else I can do here, I'll keep this in mind but no changes in the mean-time.
  11. 00:55:388 (1) - start spinner 1/4 later and add a note here, woul feel much better to hit such a strong sound

    Yea OK, Applied to both spinners.
  12. 01:08:044 (7) - stream should end here, there are no 1/6 or anything there anymore, just a held soun, better use a slider or sth

    IDK about you, but I can still hear the 1/6 going on at this point, so no change.
  13. 01:04:763 (1) - for the whole stream: The shape(s) dont feel nice, especially with random turn (01:07:341 (10) - ) and all, just make some nice rounded stream, use slider to stream or anything that looks way more polished. Also spacing and shapes do a really bad job at showing the change from 1/4 to 1/6. Considering this is an extra you might aswell use more spacing for the 1/4 at this bpm

    Alright, went back and polished up the 1/6 portion of the stream since it was jagged, for now not changing the 1/4 portion as the DS is technically matching and the sharp turns shouldn't cause any trouble given how slow it is.
  14. 01:12:028 (6,1) - basically what I said before about strong beats on sliderends etc

    Not sure which ones you mean, I don't find that there's anything wrong with this part.
  15. 01:39:919 - at least this stream is a bit nicer than the last, but you should add a circle here

    Huh, yea idk how I missed that, Added.
  16. 01:47:419 (1) - basically all I said before for this whole part again since it''s pretty much the same

    Went through and applied a lot of the same changes to the second segment here.
  17. ^02:13:200 (5,6) - sth like here would be great to actually use some 1/2 taps or anything
  18. 02:25:622 (1) - dont leave a 1/2 gap here, start this earlier, it feels really weird like this since there is still sth on that tick you ignored and all (or even only leave 1/8 gap)

    OK, moved them right up next to each other.
  19. 02:38:981 (2) - everything is so gimmicky but you dont feel the need to gradually increase sv in this section which would also go great with the music?

    That's actually a pretty good idea for this part, added.
  20. 02:45:622 (8,9,10,11,12) - so while this stream is much better from and spacing wise than before those last notes are still mapped to "nothing". this is not 2012, you are not val don't make vocals into streams (except if they were 1/4 or 1/6 syllables or anything)
    you can put 1/4 on 02:45:778 - and the blue tick afterwards

    There is definitely 1/6 there still.
  21. same stuff for second chorus a s before
Yea got it, same changes apply
Alright, thanks for the mod, Took a long time applying this one as I had to go back and add in hitsounds, and really, hitsound the entire map. So here's the code and a puush to a zip containing all the hitsounds I used, I set them to Normal set so that importing them wouldn't affect your other diffs, please make sure you add them properly or the hitsounding on my map will sound like shit ;_;.

code
osu file format v14

[General]
AudioFilename: (Monster Musume Character Song) Papi Dance - Papi (CV- Ari Ozawa).mp3
AudioLeadIn: 0
PreviewTime: 68513
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10153,25388,55388
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Papi Dance
TitleUnicode:ぱーぴーダンス
Artist:Papi (CV: Ozawa Ari)
ArtistUnicode:パピ (CV: 小澤亜李)
Creator:Hiicantpk
Version:TheOnlyLeon's Goshujin
Source:モンスター娘のいる日常
Tags:Monster Musume character song Papism TheOnlyLeon
BeatmapID:835689
BeatmapSetID:353796

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"AlbArt.jpg",0,0
//Break Periods
2,68712,69848
2,100588,106879
2,166213,167348
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2888,468.75,4,1,1,70,1,0
10153,-100,4,1,1,70,0,0
24684,-66.6666666666667,4,1,1,70,0,0
25388,-100,4,1,1,70,0,0
62888,-90.9090909090909,4,1,1,70,0,0
64763,-83.3333333333333,4,1,1,70,0,0
66638,-66.6666666666667,4,1,1,70,0,0
70388,-66.6666666666667,4,1,1,90,0,1
100388,-100,4,1,1,70,0,0
145388,-166.666666666667,4,1,1,70,0,0
152888,-90.9090909090909,4,1,1,70,0,0
154763,-80,4,1,1,70,0,0
156638,-71.4285714285714,4,1,1,70,0,0
158513,-64.5161290322581,4,1,1,70,0,0
160388,-100,4,1,1,70,0,0
167888,-66.6666666666667,4,1,1,90,0,1
197888,-100,4,1,1,70,0,0


[Colours]
Combo1 : 231,198,143
Combo2 : 153,198,221
Combo3 : 60,64,89
Combo4 : 242,150,94

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334,335,177497,6,0,P|399:304|426:253,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
358,91,177966,1,0,0:0:0:0:
175,146,178200,1,8,0:0:0:0:
350,105,178434,1,0,0:0:0:0:
165,156,178552,1,8,0:0:0:0:
426,274,178903,2,0,P|463:207|464:157,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
277,137,179372,6,0,P|243:87|178:66,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
113,240,179841,1,0,0:0:0:0:
304,240,180075,1,8,0:0:0:0:
304,49,180309,1,0,0:0:0:0:
113,49,180544,1,8,0:0:0:0:
374,165,180778,2,0,P|441:200|474:254,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
280,288,181247,6,0,P|216:259|185:225,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
290,66,181716,1,0,0:0:0:0:
170,214,181950,1,8,0:0:0:0:
305,74,182106,2,0,L|334:45,2,37.5000014305115
286,91,182419,1,8,0:0:0:0:
170,214,182653,1,2,0:0:0:0:
107,69,182888,6,0,L|143:182,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
306,80,183356,2,0,L|346:194,1,112.500004291535,8|0,0:0|0:0,0:0:0:0:
163,253,183825,1,8,0:0:0:0:
387,269,184059,1,0,0:0:0:0:
226,323,184177,1,8,0:0:0:0:
130,184,184528,2,0,L|47:54,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
259,62,184997,6,0,P|324:93|351:144,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
283,306,185466,1,0,0:0:0:0:
100,251,185700,1,8,0:0:0:0:
275,292,185934,1,0,0:0:0:0:
90,241,186052,1,8,0:0:0:0:
351,123,186403,2,0,P|388:190|389:240,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
202,260,186872,6,0,P|168:310|103:331,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
38,157,187341,1,0,0:0:0:0:
229,157,187575,1,8,0:0:0:0:
229,348,187809,1,0,0:0:0:0:
38,348,188044,1,8,0:0:0:0:
299,232,188278,2,0,P|366:197|399:143,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
205,109,188747,6,0,P|141:138|110:172,1,112.500004291535,0|8,0:0|0:0,0:0:0:0:
215,331,189216,1,0,0:0:0:0:
95,183,189450,1,8,0:0:0:0:
230,323,189606,2,0,L|259:352,2,37.5000014305115
211,306,189919,1,8,0:0:0:0:
95,183,190153,1,2,0:0:0:0:
273,111,190388,5,8,0:0:0:0:
158,263,190622,1,2,0:0:0:0:
196,254,190739,1,0,0:0:0:0:
234,243,190856,1,8,0:0:0:0:
386,359,191091,1,2,0:0:0:0:
397,333,191208,1,0,0:0:0:0:
407,307,191325,1,8,0:0:0:0:
216,307,191559,1,2,0:0:0:0:
230,297,191677,1,0,0:0:0:0:
245,289,191794,1,8,0:0:0:0:
415,202,192028,1,2,0:0:0:0:
415,202,192145,1,0,0:0:0:0:
415,202,192263,1,8,0:0:0:0:
235,139,192497,5,2,0:0:0:0:
44,139,192731,1,8,0:0:0:0:
235,330,192966,1,2,0:0:0:0:
44,330,193200,1,8,0:0:0:0:
235,139,193434,1,2,0:0:0:0:
235,330,193669,1,8,0:0:0:0:
44,139,193903,1,2,0:0:0:0:
216,53,194138,5,8,0:0:0:0:
270,41,194255,1,0,0:0:0:0:
326,44,194372,1,0,0:0:0:0:
377,66,194489,1,0,0:0:0:0:
413,108,194606,1,8,0:0:0:0:
438,158,194723,1,0,0:0:0:0:
448,213,194841,1,0,0:0:0:0:
434,267,194958,1,0,0:0:0:0:
407,316,195075,5,8,0:0:0:0:
353,334,195192,1,0,0:0:0:0:
304,306,195309,1,0,0:0:0:0:
304,249,195426,1,0,0:0:0:0:
330,198,195544,1,8,0:0:0:0:
337,142,195661,1,0,0:0:0:0:
305,95,195778,1,0,0:0:0:0:
260,61,195895,1,0,0:0:0:0:
209,36,196013,5,8,0:0:0:0:
171,37,196091,1,0,0:0:0:0:
134,46,196169,1,0,0:0:0:0:
102,66,196247,1,8,0:0:0:0:
76,93,196325,1,0,0:0:0:0:
57,125,196403,1,0,0:0:0:0:
48,163,196481,1,8,0:0:0:0:
46,200,196559,1,0,0:0:0:0:
58,235,196637,1,0,0:0:0:0:
83,262,196715,5,8,0:0:0:0:
111,285,196793,1,0,0:0:0:0:
147,295,196871,1,0,0:0:0:0:
184,289,196949,1,8,0:0:0:0:
217,271,197027,1,0,0:0:0:0:
246,248,197105,1,0,0:0:0:0:
268,217,197184,1,8,0:0:0:0:
288,185,197262,1,0,0:0:0:0:
296,148,197340,1,0,0:0:0:0:
299,110,197419,1,8,0:0:0:0:
470,349,197888,1,4,0:0:0:0:

http://puu.sh/mb0kQ/de3bf2f3c3.zip
Topic Starter
Senko-san

Lasse wrote:

m4m reply from my queue as requested

General

  1. offset felt a bit early to me, but I don't trust my own timing, would be good if you got some opinions on it Changed it with Zenithlight's mod, Sounds good to me but I'll get more opinions
  2. no custom hitsounds at all? Not like it is a problem but they can make hitsounding so much more interesting if you find some that fit the song Its my first beatmap, I didn't want to go too ambitious, and I like the default soft sampleset.
  3. your combobreak sound is extremely delayed, idk if the 5ms rule that goes for hitsounds applies here too, but it feels really bad when playing anyways as you hear the sound way after you actually broke
    => here: http://puu.sh/ma3Yl/091b4f0979.mp3 Thanks. Replaced it.


Insane

  1. 00:11:559 (6,7) - 7 is so strong, you should not have them stacked considering that this is a kickslider it feels weird playing basically a stacked 1/2 gap (same for the other times you do this) Agreed, Moved notes on the upbeat(?) to make them more visible
  2. 00:17:653 (6,7,1) - transition to 1/4 like this will be bad to read on this ar8, space them less to make it clearer Remapped a bit, still fixed
  3. 00:24:450 (3) - 2 kicksliders would fit so much better here hearing that strong sound on the red tick Agreed. Changed
    actually, why are there even repeating 1/4 sliders here without any 1/4, feels a bit overmapped
    only actually audible 1/4 seems to be on 00:24:802 - Changed first half of measure to 1/2 jumps, 2nd half back to kick sliders
  4. 00:25:622 (2,3) - why'd you switch the polarity to red ticks? those sliders don't feel like they fit well on anything in the music as there are strong vocals and beats on their ends Agreed. Will remap slightly soon, too tired right now.
    00:26:559 (4,5,6) - please stack them normally, this does nothing but confuse people and look weird for no reason at all ;_; and while at it you could really increase the spacing for 00:27:028 (7,1) - Fixed stack and spacing
  5. 00:28:669 (6,7) - stack is much better, same for spacing here and the other times this occurs, the beats are pretty stron, so don't use such a low spacing, it is even below 1x Fixed spacing
  6. it would be nice if you could give some reasoning for why the spacing is so inconsistent here in this whole part? maybe you have some good arguments as to why it should be like that, but to me it feels a bit random tbh I've done a few rounds of re-mapping in this section to make it more playable and less ugly. I should go over it all and make it consistent.
  7. 00:37:575 (3,4,5) - fix this stack to look normally Fixed
  8. 00:43:434 (6,7,1) - move 7 a bit down and center 1 perfectly between those without overlapping anything, would look so much cleaner
  9. ^00:47:184 (11,12,1) - Fixed both
  10. 00:40:388 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12) - this is one of your sections where it really feels like it lacks any for of nc concept, like just nc'ing every downbeat would be nice, right now they feel like just put at spots without any reasoning Tried to fix NCs, they don't fit the vocals as well any more but they are much more constant.
  11. 01:06:638 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - mapping 1/4 stream first over 1/6 and then over nothing (see other diff) is not really a great idea and most llikely unrankable due to wrong snapping anyways Didn't know it was 1/6 worthy. Changed to 1/6 and added NCs
  12. 01:10:388 (1) - just curving it with one grey node would look so much nicer for sliders like this and others like 02:25:388 (1) - I can't really tell the difference.
  13. 01:38:513 (1) - so here you actually snap the notes to the correct beats and dont overmap the last few, good job on thatm, just makes me question why you didn't before? I didn't know it was actually 1/6. Originally this was 1/4 as well but I changed to up the SR
    also add a note on 01:40:153 - it feels too empty Was intentional, but does sound better with a note there. Added
  14. next section basically repeats the first one, so same comments here, just like the chorus afterwards

good luck with this, even though I think it still needs lots of work
Thanks for the mod :D
Cheonshi
From the M4M Q:

[Insane]

• 00:11:559 (6,7) - 00:13:434 (6,7) - why changing the pattern from here to there : 00:15:075 (4,5,6) - decide for one

(• 00:49:528 (1,2,3,4) - dem overlaps... well u did it consistenly so its fine i just dont like it personal preference i guess)

• 01:10:388 (1,2,3,4) - i had a huge misread here cause here was 0 spacing which i couldnt see coming, from there on i knew it but i dont know u can let it like this but first try fc could be hard for someone or im just noob at reading

• 00:59:138 (1) - this spinner should end here 1:01:950 - and 01:02:419 - here at this big beat should be a circle same for 02:21:638 (1) - then

• 01:47:653 (1,2,3) - thats fine to play if you single tap i think if u have to alternate here spacing is pretty big i dont know what u can expect from the players to play this can be fine i dont know though

• 01:55:388 (1,2,3,4,5,6,1,2,3,4,5) - why changing here to DS of 1.0

I didnt really like that mapping but i guess its not wrong i could have critisized a lot but it wouldnt have been reasonable i think this is almost ready for ranked good luck
Topic Starter
Senko-san

Cheonshi wrote:

From the M4M Q:

[Insane]

• 00:11:559 (6,7) - 00:13:434 (6,7) - why changing the pattern from here to there : 00:15:075 (4,5,6) - decide for one The first two are coming off single tap jumps, while the other ones are coming off sliders. I feel a slightly change in pattern is good.

(• 00:49:528 (1,2,3,4) - dem overlaps... well u did it consistenly so its fine i just dont like it personal preference i guess) Is fine

• 01:10:388 (1,2,3,4) - i had a huge misread here cause here was 0 spacing which i couldnt see coming, from there on i knew it but i dont know u can let it like this but first try fc could be hard for someone or im just noob at reading I'm going to redo this opening bit of the chorus anyways. its ugly.

• 00:59:138 (1) - this spinner should end here 1:01:950 - and 01:02:419 - here at this big beat should be a circle same for 02:21:638 (1) - then The spinners are sort of an anchor point between all diffs, would like to keep them the same. Added claps on these spinners though

• 01:47:653 (1,2,3) - thats fine to play if you single tap i think if u have to alternate here spacing is pretty big i dont know what u can expect from the players to play this can be fine i dont know though Its an 4.5 insane diff. I think if they can handle the 1/6th streams and everything before this, they can handle a 1.7x spaced triplet.

• 01:55:388 (1,2,3,4,5,6,1,2,3,4,5) - why changing here to DS of 1.0 I still don't know why I did this. I'l change this section up.

I didnt really like that mapping but i guess its not wrong i could have critisized a lot but it wouldnt have been reasonable i think this is almost ready for ranked good luck
Underforest


Sorry, forgot to mod you :o
Only will mod Insane and Extra cause Easy, Normal and Hard needs to be remapped

Insane
  1. CS is required as 4
  2. 00:11:559 (6,7) - It's so close
  3. 00:13:434 (6,7) - Same
  4. 00:43:434 (4,5,6) - This is not nice
  5. 00:47:653 (8,1,2,3,4,5,3) - Something better instead of this
  6. 01:07:575 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This stream is bad, try to do it better
  7. 01:36:638 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Same
  8. 02:16:247 (2,6) - Is touching HP bar
  9. 02:42:263 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Bad stream too
  10. 03:13:903 (11,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Same
TheOnlyLeon's Goshujin
  1. Well beatmapped

Gosh, this map needs a lot of work before getting ranked
Topic Starter
Senko-san

Underforest wrote:



Sorry, forgot to mod you :o
Only will mod Insane and Extra cause Easy, Normal and Hard needs to be remapped Just because you don't like my mapping style doesn't mean I need to remap 3 diffs. I'll go over and fix asthetics and such but I don't think they need any remapping

Insane
  1. CS is required as 4 Hard is CS4. Besides, difference between CS4 and 4.2 isn't extremely noticeable.
  2. 00:11:559 (6,7) - It's so close Moved
  3. 00:13:434 (6,7) - Same Same
  4. 00:43:434 (4,5,6) - This is not nice Slightly adjusted
  5. 00:47:653 (8,1,2,3,4,5,3) - Something better instead of this Something better-ed
  6. 01:07:575 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This stream is bad, try to do it better Curved nicer
  7. 01:36:638 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Same First 1,2,3,4,5,1,2,3,4,5 are fine, curved last stream better
  8. 02:16:247 (2,6) - Is touching HP bar Whoops. fixed.
  9. 02:42:263 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Bad stream too Fixed same as before
  10. 03:13:903 (11,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Same Fixed same as before

Gosh, this map needs a lot of work before getting ranked
Thanks for the mod anyways.
Underforest

Hiicantpk wrote:

Just because you don't like my mapping style...
It's not because I don't like it. It's good as well, but you just need practice. :?
Topic Starter
Senko-san

Underforest wrote:

Hiicantpk wrote:

Just because you don't like my mapping style...
It's not because I don't like it. It's good as well, but you just need practice. :?
On second look, I'm remapping most of Normal. I still think Easy and Hard just need asthetics tweaks

Edit Jan 13: Remapped a lot of Normal/Hard, tweaked Insane and fixed a bit of hitsounding.

Also I know the hitsounding in Goshujin is probably unrankable, I'm talking with Leon about fixing it.
Tedda
From my modding queue~

Hard:
00:51:403 (9) - Lil' confusing.
00:53:513 (6) - NC.
01:23:513 (1) - Looks like this is gonna go offscreen.
01:38:513 (1) - Starting from here, I suggest something like this: Because something feels off with the kickslider.
01:47:888 (3) - x:248 y:204
02:13:903 (10) - Same thing. May be confusing for the player.
02:16:013 (6) - Same thing here too. NC~
02:27:263 - Why is something missing here? You could place a hit circle here or get rid of (4) and replace it with a slider ending on the white tick.
02:31:013 - Same thing here too.
03:01:950 (3) - The offscreen is real.
03:16:013 (1) - Same thing with the kickslider.

Insane:
01:14:138 (1,2,3,4) - Why not form a square jump with equal distance?
01:25:388 (1) - The overlap is real. Not sure if this is allowed but I'm pretty sure it will confuse the player.
01:29:138 (1,2,3,4) - Same thing with the jumps.
01:39:450 (13) - Looks more pleasant to put it at x:48 y:168
02:01:481 (2,3,4,5,6,7,1) - Why not do a pattern like this: 02:51:638 (1,2,3,4) - And the jumps here too. It just looks weird with (1) and (2) without the same distance as the others.
03:06:638 (1,2,3,4) - ^^
03:16:950 (13) - Same thing, x:48 y:168

That's all I have modded. GL with it being ranked!
Topic Starter
Senko-san

Tedda wrote:

From my modding queue~

Hard:
00:51:403 (9) - Lil' confusing. Changed. Hopefully change isn't unrankable.
00:53:513 (6) - NC. Makes sense.
01:23:513 (1) - Looks like this is gonna go offscreen. Looks fine to me, even on default
01:38:513 (1) - Starting from here, I suggest something like this: Because something feels off with the kickslider. Changed, but not identical to what you suggested
01:47:888 (3) - x:248 y:204 Moved other two notes instead. Think I was trying to do a kind of accelerating stream but it doesnt work for triplets ._.
02:13:903 (10) - Same thing. May be confusing for the player. Fixed
02:16:013 (6) - Same thing here too. NC~ Fixed
02:27:263 - Why is something missing here? You could place a hit circle here or get rid of (4) and replace it with a slider ending on the white tick. Imo it sounds wierd to have a note or slider end here. The pitch of the voice doesn't change until the start of (5).
02:31:013 - Same thing here too. Same
03:01:950 (3) - The offscreen is real. Looks fine in testplay.
03:16:013 (1) - Same thing with the kickslider. Changed in same way.

Insane:
01:14:138 (1,2,3,4) - Why not form a square jump with equal distance? Changed, but not to a box.
01:25:388 (1) - The overlap is real. Not sure if this is allowed but I'm pretty sure it will confuse the player. Changed, as well as pretty much the rest of the chorus so it would flow decently
01:29:138 (1,2,3,4) - Same thing with the jumps. Fixed again
01:39:450 (13) - Looks more pleasant to put it at x:48 y:168 Disagree.
02:01:481 (2,3,4,5,6,7,1) - Why not do a pattern like this Wanted expanding Back-and-forth here. Moved (4,5) down to make it slightly easier to read
02:51:638 (1,2,3,4) - And the jumps here too. It just looks weird with (1) and (2) without the same distance as the others.
03:06:638 (1,2,3,4) - ^^
03:16:950 (13) - Same thing, x:48 y:168 Same responses as above

That's all I have modded. GL with it being ranked!
Thanks for the mod :D
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