forum

Gakuen Seikatsu Bu - Friend Shitai [OsuMania]

posted
Total Posts
73
Topic Starter
FrenzyLi
This beatmap was submitted using in-game submission on Friday, July 15, 2016 at 12:39:30

Artist: Gakuen Seikatsu Bu
Title: Friend Shitai
Source: がっこうぐらし!
Tags: Anime Opening I Wanna Friend Gakkou Gurashi Reyzra Shinzo- Kaihou Norimitsu Saba Sadoru Minase Inori Ozawa Ari MAO Takahashi Rie
BPM: 148
Filesize: 19432kb
Play Time: 03:32
Difficulties Available:
  1. 4K Easy - 4Key (1.46 stars, 748 notes)
  2. 4K Hard - 4Key (3 stars, 1623 notes)
  3. 4K Normal - 4Key (2.22 stars, 1238 notes)
  4. 9K Easy - 9Key (1.41 stars, 744 notes)
  5. 9K Hard - 9Key (2.95 stars, 1794 notes)
  6. 9K Normal - 9Key (2.03 stars, 1239 notes)
  7. Hitsound - 4Key (2.46 stars, 1050 notes)
  8. Reyzra's 4K Undead Wanderer - 4Key (3.5 stars, 2000 notes)
  9. Shin's 9K Undead Exterminator - 9Key (3.67 stars, 2310 notes)
Download: Gakuen Seikatsu Bu - Friend Shitai
Download: Gakuen Seikatsu Bu - Friend Shitai (no video)
Information: Scores/Beatmap Listing
---------------
4K & 9K Mapset | 公式HP (Official Site) | 片源 (Episodes, JPN/CHN) | TV-size
Redownload if downloaded before Feb 15, 2016 : Ready for BN Check
  • Hitsound (2 mods) is for consistent hitsounding across all diffs. (How does it work?)
    Status: Accept Further Modding | 3 Major Mapset Remaps Have Been Made =W=

    9K (1 mod) | 9K (1 mod) | 9K (4 mods) | Shin's 9K (2 mods)
    4K (3 mods) | 4K (7 mods) | 4K (9 mods) | Reyzra's 4K (3 mods)
Reyzra
here my GD frenz, i changed the name to Insane since you use the naming easy, normal, hard
its not fully done (not done with the sv), gonna wait for you to update my SB diff so i have the latest SB
Reyzra's Insane
Click here
Note : use "Save As" instead of clicking directly to prevent unicode error text
Topic Starter
FrenzyLi
To Reyzra:

The GD has been accepted and integrated into the beatmap. Nice job there.

P.S.: Where are the SV? :p
Reyzra

FrenzyLi wrote:

To Reyzra:

The GD has been accepted and integrated into the beatmap. Nice job there.

P.S.: Where are the SV? :p
here the update for SV part frenz ;)


btw frenz youve got it wrong giving me a kudosu, its for modder not GD like me lol
Topic Starter
FrenzyLi
To Reyzra:

A few things came into mind. Keep in mind that some suggestions here are just my attempts at modding :3

Partial mod on Reyzra's Insane
  • 00:08:576 (8576|2,8576|0,8778|1,8981|3,8981|2,8981|0) - Move to 23,0,123
    00:09:184 (9184|1,9285|0,9386|3,9386|2) - Move to 3,1,02
    00:10:197 (10197|3,10197|2,10400|0,10400|1,10603|0,10603|3,10603|2) - Move to 12,23,013
    00:11:211 (11211|2,11211|1) - Move to 13
    00:13:846 (13846|1,13846|3) - Increase note to 123
    00:14:454 (14454|2,14454|0,14555|1,14657|3,14657|2,14657|0) - Change to a jack sequence 23,23,012
    00:14:859 (14859|1,14859|3,14961|2,15062|3,15062|0,15062|1) - Change to a jack sequence 01,01,123
    00:16:886 (16886|1,16886|2,17089|3,17089|0,17089|2) - Move to 23,012
    00:20:332 (20332|3,20332|2) - Add note to 023
    00:26:616 (26616|1,26717|2,26819|1,26819|3) - Move to 2,1,23
    00:32:292 (32292|2,32292|3) - Move to 12.
    00:32:900 (32900|0,32900|3,32900|2) - Change 2 and 3 to sliders.
    00:33:305 (33305|1,33305|3,33305|0) - Change 0 and 3 to sliders.
    00:34:724 - Add 2
    00:35:332 - Add 1
    00:36:346 - Add 1
    00:36:954 - Add 2
    00:37:967 - Add 2
    00:38:981 (38981|3,38981|1) - Change to 123.
    00:40:197 (40197|3,40400|2) - Both end at 00:40:805.
    00:40:603 (40603|1,40805|0) - Both end at 00:41:008 and remove 00:41:008 (41008|0).
    00:41:819 - Add 0
    00:43:440 - Add 3
    00:44:049 (44049|0,44150|2,44251|3,44251|1) - Change to 01,23,13, with the slider at 0 intact.
    00:48:508 - Add 3
    00:50:130 - Add 1
    00:51:751 - Add 2
    00:53:576 (53576|0,53576|3) - Both ends at 00:53:778.
    01:02:799 - Add 1
    01:02:900 (62900|0,62900|3) - Move to 23
    01:20:940 (80940|1,80940|3,81042|2,81143|1,81143|0,81143|3,81346|0,81346|2,81447|1,81549|2,81549|3,81549|0) - Move to 12,12,023,12,12,013
    01:33:103 (93103|3,93204|2,93305|3,93305|1) - Move to 2,3,12
    01:37:663 (97663|1,97765|0,97765|2,97967|1,97967|3,98170|2,98170|0) - Ctrl+H
    01:38:373 (98373|1,98373|3,98373|0) - Move to 023
Reyzra

FrenzyLi wrote:

To Reyzra:

A few things came into mind. Keep in mind that some suggestions here are just my attempts at modding :3

Partial mod on Reyzra's Insane
  • 00:08:576 (8576|2,8576|0,8778|1,8981|3,8981|2,8981|0) - Move to 23,0,123
    00:09:184 (9184|1,9285|0,9386|3,9386|2) - Move to 3,1,02
    00:10:197 (10197|3,10197|2,10400|0,10400|1,10603|0,10603|3,10603|2) - Move to 12,23,013
    00:11:211 (11211|2,11211|1) - Move to 13
    00:13:846 (13846|1,13846|3) - Increase note to 123
    00:14:454 (14454|2,14454|0,14555|1,14657|3,14657|2,14657|0) - Change to a jack sequence 23,23,012
    00:14:859 (14859|1,14859|3,14961|2,15062|3,15062|0,15062|1) - Change to a jack sequence 01,01,123
    00:16:886 (16886|1,16886|2,17089|3,17089|0,17089|2) - Move to 23,012
    00:20:332 (20332|3,20332|2) - Add note to 023
    00:26:616 (26616|1,26717|2,26819|1,26819|3) - Move to 2,1,23
    00:32:292 (32292|2,32292|3) - Move to 12.
    00:32:900 (32900|0,32900|3,32900|2) - Change 2 and 3 to sliders.
    00:33:305 (33305|1,33305|3,33305|0) - Change 0 and 3 to sliders.
    00:34:724 - Add 2
    00:35:332 - Add 1
    00:36:346 - Add 1
    00:36:954 - Add 2
    00:37:967 - Add 2
    00:38:981 (38981|3,38981|1) - Change to 123.
    00:40:197 (40197|3,40400|2) - Both end at 00:40:805.
    00:40:603 (40603|1,40805|0) - Both end at 00:41:008 and remove 00:41:008 (41008|0).
    00:41:819 - Add 0
    00:43:440 - Add 3
    00:44:049 (44049|0,44150|2,44251|3,44251|1) - Change to 01,23,13, with the slider at 0 intact.
    00:48:508 - Add 3
    00:50:130 - Add 1
    00:51:751 - Add 2
    00:53:576 (53576|0,53576|3) - Both ends at 00:53:778.
    01:02:799 - Add 1
    01:02:900 (62900|0,62900|3) - Move to 23
    01:20:940 (80940|1,80940|3,81042|2,81143|1,81143|0,81143|3,81346|0,81346|2,81447|1,81549|2,81549|3,81549|0) - Move to 12,12,023,12,12,013
    01:33:103 (93103|3,93204|2,93305|3,93305|1) - Move to 2,3,12
    01:37:663 (97663|1,97765|0,97765|2,97967|1,97967|3,98170|2,98170|0) - Ctrl+H
    01:38:373 (98373|1,98373|3,98373|0) - Move to 023
to FrenzyLi :
a few thing came into my sense, keep in mind that..
you didnt update my diff so i cant start to apply your mod lol
7KFC
Nice map.
Topic Starter
FrenzyLi
^^^^ Thanks :3

Uh... I'm not supposed to give GD folks stars? :/ How does the reasoning work? :?
Reyzra

FrenzyLi wrote:

^^^^ Thanks :3

Uh... I'm not supposed to give GD folks stars? :/ How does the reasoning work? :?
basically that how it works, its like im just a somebody that leave his stuff to your selling and get sold (ranked)
im not helping you, its just we are comrade working together instead lol
Frizu

F4W's Modding Notice



My request is confirmed prior to your queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. Also don't forget to mod my map CODE NAME : ZERO else you will be blacklisted.

1|2|3|4

Metadata
  1. Audio:Add Hitsounds, since it's one of the Ranking Criteria.
  2. Storyboard: Lyrics SB is not completed. It's your choice if you want to finish it or remove it.
  3. Mapset: Beginner difficulty is not completed and it must be completed because it one of the Ranking Criteria (Draining Time must cover more than 80% of the song time); You have an SB and a video in your map, choose only one. (Ranking Criteria); You must choose if you go to Full or TV Size because it's against the mapset rules.
  4. Difficulty: Change "Beginner" to "Easy" since it's the appropriate mapset.
  5. Background: It's dimensions is over 1366x768 pixels, consider resizing this (Refer to AiMod). The BG must be in aspect ratio of 4:3 pixels or 16:9 pixels in order to be ranked.
  6. Filesize: The map size exceeds 10MB (without video) consider lower the graphics of the SB or the BG or any that reduces it's filesize.
  7. Tags: Add "I Wanna Friend" it's the english meaning of the title. Add also "Instrumental" cause it came from a band or so.
  8. Kiai time: The 3rd Kiai time in Normal is useless, remove this because it's only a part of an instrument solo; 03:13:440 The last kiai time here must be in 03:03:711 ; No Kiai Time in Hard difficulty.

Normal
  1. 00:00:873 (873|3,1684|2) - Switch columns, for hand balance.
  2. 00:05:738 (5738|1,6549|0) - Switch columns, same as above.
  3. 00:11:616 (11616|1) - Move to 1, for hand balance.
  4. 00:16:684 (16684|0,16886|1) - Move to 2 and 3 respectively, for hand balance.
  5. 00:17:900 (17900|2) - Move to 4, for hand balance.
  6. 00:22:967 (22967|2) - Move to 2, same as above.
  7. 00:23:981 (23981|0) - Move to 2, same as above.
  8. 00:25:400 (25400|2) - Move to 4, same as above.
  9. 00:26:211 (26211|2) - Move to 2, same as above.
  10. 00:29:454 (29454|1,29657|0) - Switch columns, for hand balance.
  11. 00:35:535 (35535|2,35636|3,35738|1) - Move to 4, 2 and 3 respectively, same as above.
  12. 00:38:170 (38170|1,38373|2) - Move to 1 and 4 respectively, too dense on columns 2 and 3.
  13. 00:43:745 (43745|2,43846|1,44049|2,44251|1,44454|2) - Flip Horizontally (Ctrl+H) for hand balance.
  14. 01:20:940 (80940|0,81042|1,81143|3,81143|2) - Flip Horizontally, for hand balance.
  15. 01:21:346 (81346|1,81447|0) - Switch columns, for hand balance.
  16. 01:48:508 (108508|2,108609|3) - Move to 2 and 3 respectively, for hand balance.
  17. 02:27:427 (147427|0,147528|1,147630|3) - Move to 3, 4 and 1 respectively, same as above.
  18. 02:59:049 - 03:00:467 Repattern, this part is too hard for NM players.
  19. 03:03:238 (183238|3) - Move to 2, for hand balance.
  20. 03:10:197 (190197|3) - Move to 2, for note density.
  21. 03:12:326 (192326|3) - Delete, players will break their timings because of this.

Hard
  1. 00:13:846 (13846|3) - Move to 2, for hand balance.
  2. 00:14:454 - 00:15:062 Repattern, too hard for HD players.
  3. 00:27:224 (27224|2,27528|3) - Switch columns, for hand balance.
  4. 00:33:711 (33711|2,34522|1) - Swtich columns, same as above.
  5. 00:35:130 (35130|2,35231|2,35535|2,35636|2) - Repattern, too hard for HD players.
  6. 00:36:751 (36751|2,36853|2,37157|2,37258|2) - Repattern, same as above.
  7. 00:38:373 (38373|2,38474|2) - Repattern, same as above.
  8. 00:40:197 Add a note, for note density.
  9. 00:42:022 (42022|1,42123|1) - Repattern, same as last time.
  10. 00:43:643 (43643|2,43745|2,44049|1,44150|1) - Repattern, same as above.
  11. 01:07:359 (67359|3) - Move to 2, for hand balance.
  12. 01:26:616 - 01:27:224 Delete a note in each beat, too hard for HD players.
  13. 01:28:035 - 01:39:386 Repattern all, this is too hard to pass for HD players.
  14. 01:40:197 (100197|2,101008|0,101211|1) - Move to 2, 3 and 1 respectively, for hand balance.
  15. 01:41:616 (101616|1,101717|1,102427|1,102528|1) - Repattern, same as last time.
  16. 01:43:238 (103238|1,103339|1,104049|2,104150|2) - Repattern, same as above.
  17. 01:44:859 (104859|2,104961|2) - Repattern, same as above.
  18. 01:48:103 (108103|0,108204|0) - Repattern, same as above.
  19. 01:49:724 (109724|3,109826|3) - Repattern, same as above.
  20. 01:55:400 (115400|2) - Move to 4, avoid too much jacks.
  21. 01:58:643 (118643|2) - Move to 4, same as above.
  22. 02:12:630 (132630|0) - Move to 3, for hand balance.
  23. 02:22:359 (142359|1) - Move to 4, for hand balance.
  24. 02:33:305 - 02:33:711 Delete one note in each beat, too hard for HD players.
  25. 02:40:197 - 02:41:008 Repattern, too hard for HD players.
  26. 02:50:332 (170332|1) - Move to 4, avoid too much jacks.
  27. 02:52:562 - 02:53:981 Repattern, too hard for HD players.
  28. 02:57:022 Repattern, lifiting LN's is not supported in HD difficulties.
  29. 03:03:103 (183103|1) - Move to 1, for hand balance.
  30. 03:29:049 (209049|2,209116|1) - Move to 2 and 4 respectively, for hand balance.
  31. 03:32:495 - 03:32:900 Repattern, too hard for HD players.

Reyzra's Insane
  1. 00:44:049 (44049|0) - Move to 2, for hand balance, and to make the minijack equally dense.
  2. 00:52:967 Refer to this example.
  3. 01:14:657 - 01:15:062 Repattern the SV change, unrankable SV change.
  4. 01:20:332 (80332|2,80535|1) - Move to 1 and 3 respectively, for hand balance.
  5. 01:23:373 (83373|0) - Move to 3, for hand balance.
  6. 01:52:765 (112765|1,112967|2) - Move to 4 and 2 respectively, for hand balance.
  7. 02:21:143 - 02:21:549 Repattern the SV change, same as last time.
  8. 03:03:103 (183103|1) - Move to 4, for hand balance.
  9. 03:13:035 - 03:13:440 Repattern the SV change, same as last time.
  10. 03:23:576 (203576|1,203778|2) - Move to 4 and 2 respectively, for hand balance.
  11. 03:29:657 (209657|0) - The LN's end should be in 03:32:697
  12. 03:29:657 (209657|2) - The LN's end should be in 03:32:799
  13. 03:29:657 (209657|3) - The LN's end should be in 03:32:900

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Topic Starter
FrenzyLi
Reply to: FreeezeForward

M4M accepted. Don't worry, I'll mod it as soon as possible.
Mod satisfaction: HIGH
Metadata
  1. Audio:Add Hitsounds, since it's one of the Ranking Criteria. (I have the intention to add hitsounds.)
  2. Storyboard: Lyrics SB is not completed. It's your choice if you want to finish it or remove it. (I have the intention to complete it.)
  3. Mapset: Beginner difficulty is not completed and it must be completed because it one of the Ranking Criteria (Draining Time must cover more than 80% of the song time); You have an SB and a video in your map, choose only one. (Ranking Criteria); You must choose if you go to Full or TV Size because it's against the mapset rules. (Thanks for the clarification.)
  4. Difficulty: Change "Beginner" to "Easy" since it's the appropriate mapset. (Applied)
  5. Background: It's dimensions is over 1366x768 pixels, consider resizing this (Refer to AiMod). The BG must be in aspect ratio of 4:3 pixels or 16:9 pixels in order to be ranked. (I'll crop it or find a picture in replace.)
  6. Filesize: The map size exceeds 10MB (without video) consider lower the graphics of the SB or the BG or any that reduces it's filesize. (Yes, I'll re-compress the video and rewrite the storyboard)
  7. Tags: Add "I Wanna Friend" it's the english meaning of the title. Add also "Instrumental" cause it came from a band or so. (Nice. I'm adding more tags.)
  8. Kiai time: The 3rd Kiai time in Normal is useless, remove this because it's only a part of an instrument solo; 03:13:440 The last kiai time here must be in 03:03:711 ; No Kiai Time in Hard difficulty. (Speaking of inconsistency o.O)
Normal
  1. 00:00:873 (873|3,1684|2) - Switch columns, for hand balance.
    00:05:738 (5738|1,6549|0) - Switch columns, same as above. (Both accepted.)
  2. 00:11:616 (11616|1) - Move to 1, for hand balance. (I would like to keep the 2,34,2,1 pattern over here, so I switched these two 00:10:805 (10805|0,11211|1))
  3. 00:16:684 (16684|0,16886|1) - Move to 2 and 3 respectively, for hand balance. (OK)
  4. 00:17:900 (17900|2) - Move to 4, for hand balance. (OK)
    00:22:967 (22967|2) - Move to 2, same as above. (OK)
    00:23:981 (23981|0) - Move to 2, same as above. (OK)
    00:25:400 (25400|2) - Move to 4, same as above. (Decided to move 00:25:805 to 2)
    00:26:211 (26211|2) - Move to 2, same as above. (OK)
    00:29:454 (29454|1,29657|0) - Switch columns, for hand balance. (Hmm... OK)
  5. 00:35:535 (35535|2,35636|3,35738|1) - Move to 4, 2 and 3 respectively, same as above. (Moved to 4,3,2)
  6. 00:38:170 (38170|1,38373|2) - Move to 1 and 4 respectively, too dense on columns 2 and 3. (I'm keeping this pattern but moved 00:38:981 to 14)
  7. 00:43:745 (43745|2,43846|1,44049|2,44251|1,44454|2) - Flip Horizontally (Ctrl+H) for hand balance. (Nice!)
  8. 01:20:940 (80940|0,81042|1,81143|3,81143|2) - Flip Horizontally, for hand balance.
    01:21:346 (81346|1,81447|0) - Switch columns, for hand balance. (Yeah, both reworked to easier patterns.)
  9. 01:48:508 (108508|2,108609|3) - Move to 2 and 3 respectively, for hand balance. (OK)
  10. 02:27:427 (147427|0,147528|1,147630|3) - Move to 3, 4 and 1 respectively, same as above. (OK)
  11. 02:59:049 - 03:00:467 Repattern, this part is too hard for NM players. (This is a nice pattern to practice for NM players. I'll rework if more people complain about this :3)
  12. 03:03:238 (183238|3) - Move to 2, for hand balance. (OK)
  13. 03:10:197 (190197|3) - Move to 2, for note density. (OK)
  14. 03:12:326 (192326|3) - Delete, players will break their timings because of this. (Wow, haven't thought of this reason :3)
Hard
  1. 00:13:846 (13846|3) - Move to 2, for hand balance.
  2. 00:14:454 - 00:15:062 Repattern, too hard for HD players. (Nice!)
  3. 00:27:224 (27224|2,27528|3) - Switch columns, for hand balance. (OK)
  4. 00:33:711 (33711|2,34522|1) - Swtich (:3) columns, same as above. (OK)
  5. 00:35:130 (35130|2,35231|2,35535|2,35636|2) - Repattern, too hard for HD players. (OK)
  6. 00:36:751 (36751|2,36853|2,37157|2,37258|2) - Repattern, same as above. (OK)
  7. 00:38:373 (38373|2,38474|2) - Repattern, same as above.
  8. 00:40:197 Add a note, for note density. (Not sure about this.)
  9. 00:42:022 (42022|1,42123|1) - Repattern, same as last time. (OK)
  10. 00:43:643 (43643|2,43745|2,44049|1,44150|1) - Repattern, same as above. (I'll keep this jack here. 3* players should know how to play this.)
  11. 01:07:359 (67359|3) - Move to 2, for hand balance. (Decent!)
  12. 01:26:616 - 01:27:224 Delete a note in each beat, too hard for HD players. (OK)
  13. 01:28:035 - 01:39:386 Repattern all, this is too hard to pass for HD players. (OK)
  14. 01:40:197 (100197|2,101008|0,101211|1) - Move to 2, 3 and 1 respectively, for hand balance. (OK)
  15. 01:41:616 (101616|1,101717|1,102427|1,102528|1) - Repattern, same as last time.
    01:43:238 (103238|1,103339|1,104049|2,104150|2) - Repattern, same as above.
    01:44:859 (104859|2,104961|2) - Repattern, same as above.
    01:48:103 (108103|0,108204|0) - Repattern, same as above.
    01:49:724 (109724|3,109826|3) - Repattern, same as above. (All reworked, but I remained half of the jacks that sound more significant.)
  16. 01:55:400 (115400|2) - Move to 4, avoid too much jacks.
    01:58:643 (118643|2) - Move to 4, same as above. (Reworked a lot in this sequence.)
  17. 02:12:630 (132630|0) - Move to 3, for hand balance. (Decent!)
  18. 02:22:359 (142359|1) - Move to 4, for hand balance. (Good!)
  19. 02:33:305 - 02:33:711 Delete one note in each beat, too hard for HD players. (As expected)
  20. 02:40:197 - 02:41:008 Repattern, too hard for HD players. (Removed half of the drum beats.)
  21. 02:50:332 (170332|1) - Move to 4, avoid too much jacks. (Reworked.)
  22. 02:52:562 - 02:53:981 Repattern, too hard for HD players. (Reworked.)
  23. 02:57:022 Repattern, lifiting LN's is not supported in HD difficulties. (Reworked.)
  24. 03:03:103 (183103|1) - Move to 1, for hand balance. (Reworked.)
  25. 03:29:049 (209049|2,209116|1) - Move to 2 and 4 respectively, for hand balance. (Reworked.)
  26. 03:32:495 - 03:32:900 Repattern, too hard for HD players. (I accidentally left it there :/)
Topic Starter
FrenzyLi
OCT. 1, 2015
Beatmap has been updated with compressed video (480 x 270) and renamed difficulty.
Reyzra

FreeezeForward wrote:

F4W's Modding Notice



My request is confirmed prior to your queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. Also don't forget to mod my map CODE NAME : ZERO else you will be blacklisted.

1|2|3|4

Metadata
  1. Audio:Add Hitsounds, since it's one of the Ranking Criteria.
  2. Storyboard: Lyrics SB is not completed. It's your choice if you want to finish it or remove it.
  3. Mapset: Beginner difficulty is not completed and it must be completed because it one of the Ranking Criteria (Draining Time must cover more than 80% of the song time); You have an SB and a video in your map, choose only one. (Ranking Criteria); You must choose if you go to Full or TV Size because it's against the mapset rules.
  4. Difficulty: Change "Beginner" to "Easy" since it's the appropriate mapset.
  5. Background: It's dimensions is over 1366x768 pixels, consider resizing this (Refer to AiMod). The BG must be in aspect ratio of 4:3 pixels or 16:9 pixels in order to be ranked.
  6. Filesize: The map size exceeds 10MB (without video) consider lower the graphics of the SB or the BG or any that reduces it's filesize.
  7. Tags: Add "I Wanna Friend" it's the english meaning of the title. Add also "Instrumental" cause it came from a band or so.
  8. Kiai time: The 3rd Kiai time in Normal is useless, remove this because it's only a part of an instrument solo; 03:13:440 The last kiai time here must be in 03:03:711 ; No Kiai Time in Hard difficulty.

Reyzra's Insane
  1. 00:44:049 (44049|0) - Move to 2, for hand balance, and to make the minijack equally dense.
  2. 00:52:967 Refer to this example. gonna keep, looks messy, and hard to follow
  3. 01:14:657 - 01:15:062 Repattern the SV change, unrankable SV change. gonna delete it
  4. 01:20:332 (80332|2,80535|1) - Move to 1 and 3 respectively, for hand balance.
  5. 01:23:373 (83373|0) - Move to 3, for hand balance.
  6. 01:52:765 (112765|1,112967|2) - Move to 4 and 2 respectively, for hand balance. keeps, following pitch pattern
  7. 02:21:143 - 02:21:549 Repattern the SV change, same as last time. gonna Delete it
  8. 03:03:103 (183103|1) - Move to 4, for hand balance.
  9. 03:13:035 - 03:13:440 Repattern the SV change, same as last time. gonna delete it
  10. 03:23:576 (203576|1,203778|2) - Move to 4 and 2 respectively, for hand balance.
  11. 03:29:657 (209657|0) - The LN's end should be in 03:32:697 i followed end of guitar
  12. 03:29:657 (209657|2) - The LN's end should be in 03:32:799 ^ same
  13. 03:29:657 (209657|3) - The LN's end should be in 03:32:900 ^ same

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
no replly = Apply
thanks for mod FreeezeForward :D

here my update~
Topic Starter
FrenzyLi
Reply to: Reyzra

GD has been updated. I'll give you more feedback on your map later. If you have any opinion against the diffs I made, do post them here as a mod post :3
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.

Note:
• do not be afraid to reject some parts of my mod but please reason them out with sense. I do not bite rawr.
• If I suggest to remove or ctrl function moves on certain note/s, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: It should be exactly 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Background image size. Must fix.

Additional words that are not detected by AiMod:
• Hitsound is required for ranking.
• As stated in ranking criteria, "The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap." thus remove the audio of your video.
• Although I am not sure if its acceptable to have video + storyboard. You might want to confirm that to BNs / QATs.
• Also the video seems not detected by the map (you will notice it in beatmap listing, there is no Non-video DL link). Changing the video file type can be a solution too.
• As for metadata, ask some japanese modders and BN just to make sure it is right.


Column:
_ _ _ _
4K - |1|2|3|4|

[Hard]
SPOILER
I just noticed that there is no kiai time in this difficulty yet others have it. You might want to add that.

00:17:495 - add note to 2 since it has that consistent vocal sound + low synth-bass + drumbass.

00:20:332 (20332|0,20535|3,20738|1) - remove as these are too much for HD. Also they are not strong enough to become 3-noters as they have only beatsound except for the last part. Even compared with Insane, the Insane only used 2-noters for the beat sounds. Reducing the last part from 4-noters into 3-noters would be good as the Insane already got it.

00:22:562 - suggesting for comfortability: https://osu.ppy.sh/ss/3762829
• Hand balance for left and right hand.
• Easy to hit and pitch wised if analyzed carefully.

00:23:170 (23170|2,23576|1,23981|2) - remove as they do not have the strong sound and can be hard for HD. Also, I am wondering why you made these 3-noters yet the part 00:26:413 (26413|3,26413|0,27224|0,27224|3) - do not have 3-noters but have the stronger sound. Another thing, the part 00:29:657 (29657|0,29657|1,30062|3,30062|2,30467|0,30467|1) - has only these 2-noters notes but the same sound.

If you applied the removal above, you can proceed to:
00:29:657 (29657|0,30062|3,30467|0) - Change to LN like the previous same sound.

00:23:981 (23981|0) - also extend this until white line. It has definitely the longer sound than 00:23:170 (23170|0,23576|3) - and oh do not forget to extend the LN at 00:30:467 if you applied the previous suggestion.

00:32:292 - add note as the same sound as 00:29:049 (29049|1,29049|2) -

00:35:332 (35332|2,35332|3) - remove one note. Hithat sound only in this line. Listen at 50% playback rate. Also you have the same note as 00:36:751 (36751|2,36751|0,36853|1,36954|3) - which had removed one note. adding, the insane ignored this part and just focused on the guitar at 00:35:231 (35231|1) -

00:35:636 (35636|1,37258|1) - suggesting to remove as the vocals are not with a instrument. The Insane do not have notes on these 1/4ths. While the 00:44:049 (44049|2,44150|2) - is acceptable with that same instrument.

00:42:123 (42123|2,42123|1,43745|1,43745|2) - ^

00:45:062 (45062|1) - add note to 1 as you made 00:44:251 (44251|0,44251|3) - with the same strength of sound.

00:48:711 (48711|3) - As for this part. remove as you made 00:51:954 (51954|0,51954|3) - 2-noters. And if you applied this, make sure to change 00:47:495 (47495|1,48305|3) - to LNs like these Lns 00:49:116 (49116|1,49927|1) - with the same sound.

00:49:116 (49116|1,49927|1) - swap these two for the LNs pitch and comfortability.

00:55:805 (55805|0,56008|2) - ^

01:00:670 (60670|2,60873|1,61076|2) - remove as they are unnecessary since this part only have vocals alone. But the 01:01:278 (61278|0,61278|1) - is acceptable since Vocal + the raising hithat-like sound.

01:11:008 (71008|3) - extend until white line since the vocal ends there.

01:04:522 (64522|1) - ^ same vocal sound, change to LN and extend until white line.

01:07:562 (67562|0) - you can also change this to LN for the vocal until red line.

01:13:035 - This one is quite awkward with those LN + 2-noters. Suggesting something like this: http://osu.ppy.sh/ss/3762959
• 1st two 2-noters are for hand balance.
• The LN represents the vocal and ends exactly at the white line which is shown to the image.
• The triplets at 01:13:643 represents the tom sounds.
• And 01:13:238 (73238|3,74251|1,74251|0,74454|3,74454|2) - for hand balance as mentioned.

01:20:535 (80535|2) - change to LN like the same previously.

01:26:616 (86616|1) - remove. No strong sound occured here and the same sound as these notes: 01:26:819 (86819|3,86819|1,87022|2,87022|0) -

01:30:873 - add note to 3 as it is an impact clap sound. Just like 01:37:359 (97359|0,97359|1) -

01:30:974 - you might want to add a note here as well for the continuous melody at background.

01:33:711 (93711|3) - move to 1 for hand balance and to be more comfortable.

01:39:184 - add note to 1 for that finishing beat sound.

01:41:008 - add note to 2, strong starting sound.

01:44:150 (104150|2,104251|1) - swap for comfortability and to be not repetitive.

02:09:488 (129488|2,129589|1) - swap so the notes won't be too focused on right.

02:13:238 (133238|0) - move to 3

02:14:049 (134049|3) - you can change this into LN for the vocal.

02:15:062 (135062|3) - move to 1 for comfortability.

02:17:596 (137596|3) - ^

02:25:603 (145603|0) - ^ to 4 for hand balance.

02:32:697 - add note to 2 cymbal-hithat-like sound.

02:41:515 (161515|2,161616|3,161920|2,162224|3,162630|2,163238|2,163440|3,163846|2) - The LNs here become awkward as I assume this is for the guitar yet the guitar sound here become weak. You might want to check Insane LNs here to fix that~

02:47:495 until 02:52:359 - ^ same reason above about LNs. The Synthesizer is pretty consistent here which I suggest to follow it rather than the repetitive guitar sound that weakened.

02:59:049 - This part got harder, even harder than Insane's. I suggest to nerf it like removing the 1/4ths like 02:59:150 (179150|2,179150|3,179353|3,179353|2,179555|2,179758|2,179758|1,179961|1) - and rearrange the notes remained.

03:03:170 (183170|2,183238|1) - suggesting to remove as this is not friendly for HD, leave it for Insane.

03:19:420 (199420|0) - remove no sound here.

03:26:413 (206413|2) - remove as the notes here have the same sound as 03:27:022 (207022|2,207022|3,207630|0,207630|2) -

03:29:049 (209049|3) - remove. Sudden 2-noters. Also suggesting: https://osu.ppy.sh/ss/3763075
• Easier to hit
• comfortable and looks neat.

03:32:495 (212495|0,212545|1,212596|3,212647|2,212697|0,212748|1,212799|3,212849|2,212900|0,212900|1) - remove and let the LN do the job for the ending. Also you will encounter problems on ranking because of its snap as I think 1/8 is too fast for it. And oh the insane do not have these notes as well.

[Overall]
Cool song from the zombie-cute-anime lol, Goodluck ^o^)/
Topic Starter
FrenzyLi
Reply to arcwinolivirus: You helped me eliminate lots of errors; the mapping consistency is improved. Thanks for the contracted mod. (There should be a big smile here.)
Hard
  1. I just noticed that there is no kiai time in this difficulty yet others have it. You might want to add that. Fixed.
  2. 00:17:495 - add note to 2 since it has that consistent vocal sound + low synth-bass + drumbass. Good catch.
  3. 00:20:332 (20332|0,20535|3,20738|1) - remove as these are too much for HD. Also they are not strong enough to become 3-noters as they have only beatsound except for the last part. Even compared with Insane, the Insane only used 2-noters for the beat sounds. Reducing the last part from 4-noters into 3-noters would be good as the Insane already got it. Nice solution.
  4. 00:22:562 - suggesting for comfortability: https://osu.ppy.sh/ss/3762829
    Hand balance for left and right hand.
    Easy to hit and pitch wised if analyzed carefully.
    I think I'll fix this part in a different way, but this is better than what I had, so I'll accept it for now
  5. 00:23:170 (23170|2,23576|1,23981|2) - remove as they do not have the strong sound and can be hard for HD. This correction is accepted.
    Also, I am wondering why you made these 3-noters yet the part 00:26:413 (26413|3,26413|0,27224|0,27224|3) - do not have 3-noters but have the stronger sound.
    I've originally used 00:26:413 (26413|0,27022|2,27224|3) to signify the same music instrument as the previous 3-notes. However, I kinda moved the notes around. I should've put my highlighted single note on the same column as the second slider.
    Another thing, the part 00:29:657 (29657|0,29657|1,30062|3,30062|2,30467|0,30467|1) - has only these 2-noters notes but the same sound. I will fix this inconsistency.
    If you applied the removal above, you can proceed to:
    00:29:657 (29657|0,30062|3,30467|0) - Change to LN like the previous same sound. Fixed.
    00:23:981 (23981|0) - also extend this until white line. It has definitely the longer sound than 00:23:170 (23170|0,23576|3) - and oh do not forget to extend the LN at 00:30:467 if you applied the previous suggestion. Fixed. Why do I always time LN wrong? :3
  6. 00:32:292 - add note as the same sound as 00:29:049 (29049|1,29049|2) Copied that part.
  7. 00:35:332 (35332|2,35332|3) - remove one note. Hithat sound only in this line. Listen at 50% playback rate. Also you have the same note as 00:36:751 (36751|2,36751|0,36853|1,36954|3) - which had removed one note. adding, the insane ignored this part and just focused on the guitar at 00:35:231 (35231|1) Fixed.
  8. 00:35:636 (35636|1,37258|1) - suggesting to remove as the vocals are not with a instrument. The Insane do not have notes on these 1/4ths. While the 00:44:049 (44049|2,44150|2) - is acceptable with that same instrument. Fixed.
    00:42:123 (42123|2,42123|1,43745|1,43745|2) - ^ Fixed.
  9. 00:45:062 (45062|1) - add note to 1 as you made 00:44:251 (44251|0,44251|3) - with the same strength of sound. Fixed.
  10. 00:48:711 (48711|3) - As for this part. remove as you made 00:51:954 (51954|0,51954|3) - 2-noters. And if you applied this, make sure to change 00:47:495 (47495|1,48305|3) - to LNs like these Lns 00:49:116 (49116|1,49927|1) - with the same sound. Problem addressed by keeping 3 noters while repatterning.
  11. 00:49:116 (49116|1,49927|1) - swap these two for the LNs pitch and comfortability. I don't actually think 2,3,2,3 LN is bad here. I'll try your solution.
    00:55:805 (55805|0,56008|2) - ^ Same here
  12. 01:00:670 (60670|2,60873|1,61076|2) - remove as they are unnecessary since this part only have vocals alone. But the 01:01:278 (61278|0,61278|1) - is acceptable since Vocal + the raising hithat-like sound. What was I thinking.
  13. 01:11:008 (71008|3) - extend until white line since the vocal ends there. Fixed.
    01:04:522 (64522|1) - ^ same vocal sound, change to LN and extend until white line. Fixed.
    01:07:562 (67562|0) - you can also change this to LN for the vocal until red line. Extended 4 instead.
  14. 01:13:035 - This one is quite awkward with those LN + 2-noters. Suggesting something like this: http://osu.ppy.sh/ss/3762959
    1st two 2-noters are for hand balance. Fixed.
    The LN represents the vocal and ends exactly at the white line which is shown to the image. Fixed, very important
    The triplets at 01:13:643 represents the tom sounds. [#008800]actually there's more (pira)tom :3[/color]
    And 01:13:238 (73238|3,74251|1,74251|0,74454|3,74454|2) - for hand balance as mentioned. Nice.
  15. 01:20:535 (80535|2) - change to LN like the same previously. Fixed.
  16. 01:26:616 (86616|1) - remove. No strong sound occured here and the same sound as these notes: 01:26:819 (86819|3,86819|1,87022|2,87022|0) Fixed and repatterned.
  17. 01:30:873 - add note to 3 as it is an impact clap sound. Just like 01:37:359 (97359|0,97359|1) Fixed.
  18. 01:30:974 - you might want to add a note here as well for the continuous melody at background.
    01:33:711 (93711|3) - move to 1 for hand balance and to be more comfortable. Repatterned completely o wo
  19. 01:39:184 - add note to 1 for that finishing beat sound.
  20. 01:41:008 - add note to 2, strong starting sound. Fixed.
  21. 01:44:150 (104150|2,104251|1) - swap for comfortability and to be not repetitive. Fixed.
  22. 02:09:488 (129488|2,129589|1) - swap so the notes won't be too focused on right. Fixed.
  23. 02:13:238 (133238|0) - move to 3 Fixed.
  24. 02:14:049 (134049|3) - you can change this into LN for the vocal. Fixed.
  25. 02:15:062 (135062|3) - move to 1 for comfortability. Fixed.
  26. 02:17:596 (137596|3) - ^ Fixed.
  27. 02:25:603 (145603|0) - ^ to 4 for hand balance. Fixed.
  28. 02:32:697 - add note to 2 cymbal-hithat-like sound. Fixed.
  29. 02:41:515 (161515|2,161616|3,161920|2,162224|3,162630|2,163238|2,163440|3,163846|2) - The LNs here become awkward as I assume this is for the guitar yet the guitar sound here become weak. You might want to check Insane LNs here to fix that~ Fixed.
  30. 02:47:495 until 02:52:359 - ^ same reason above about LNs. The Synthesizer is pretty consistent here which I suggest to follow it rather than the repetitive guitar sound that weakened. Fixed.
  31. 02:59:049 - This part got harder, even harder than Insane's. I suggest to nerf it like removing the 1/4ths like 02:59:150 (179150|2,179150|3,179353|3,179353|2,179555|2,179758|2,179758|1,179961|1) - and rearrange the notes remained. I may rearrange this and possibly ask Reyzra to make his diff slightly harder.
  32. 03:03:170 (183170|2,183238|1) - suggesting to remove as this is not friendly for HD, leave it for Insane. Reduced the beginning and end of this pattern. Fixed.
  33. 03:19:420 (199420|0) - remove no sound here. Fixed.
  34. 03:26:413 (206413|2) - remove as the notes here have the same sound as 03:27:022 (207022|2,207022|3,207630|0,207630|2) Fixed.
  35. 03:29:049 (209049|3) - remove. Sudden 2-noters. Also suggesting: https://osu.ppy.sh/ss/3763075 Fixed.
    Easier to hit
    comfortable and looks neat.
    I moved the short slider to column 4 and then have the notes go 1,2,3,4 instead of 1,2,4,3
  36. 03:32:495 (212495|0,212545|1,212596|3,212647|2,212697|0,212748|1,212799|3,212849|2,212900|0,212900|1) - remove and let the LN do the job for the ending. Also you will encounter problems on ranking because of its snap as I think 1/8 is too fast for it. And oh the insane do not have these notes as well. Taken.
Hestia-
Hi FrenzyLi

[General]
The video doesn't work for me and I get an error. I'm pretty sure mp4 doesn't work as videotype, change it to something else like flv or avi or wmv or divx or something that works.

[Easy]
01:27:224 - 03:32:900 - Keep mapping !

[Normal]
00:09:386 (9386|1) - Remove
00:12:630 (12630|1) - Remove
00:14:859 - Add 1
00:15:873 (15873|2) - Remove
00:22:359 (22359|0) - Remove
00:25:603 (25603|0) - Remove
00:28:846 (28846|0) - Remove
00:35:636 (35636|2) - Remove
00:35:332 (35332|1) - Move to 00:35:231 ; Are these following the vocal? You should follow drum beat generally in situations like this
00:36:954 (36954|1) - Move to 00:36:853
00:37:258 (37258|3) - Remove
00:41:819 (41819|2) - Move to 00:41:717 -
00:42:123 (42123|2) - Remove
00:43:440 (43440|1) - Move to 00:43:339 -
00:43:745 (43745|1) - Remove
00:46:886 (46886|2,47089|3,47292|1) - Remove
00:47:697 (47697|1) - Remove
00:48:913 (48913|1) - Remove
00:50:130 - Add 2
01:00:670 (60670|3,60873|2,61076|1) - Remove
Remove these 01:02:900 (62900|1) - 01:06:143 (66143|0) - 01:09:386 (69386|1) - 01:12:630 (72630|1) - following vocal for this, drums get in the way, rhythm variation
01:14:049 (74049|2) - Remove
Remove these 01:15:873 (75873|2) - 01:19:116 (79116|2) -
01:21:143 (81143|0) - 01:21:549 (81549|3) - Remove, hard for normal
Remove 01:22:359 (82359|1) -
01:43:745 (103745|1) - Remove
01:44:454 (104454|3) - Remove
01:45:265 (105265|2) - move to 1
01:48:609 (108609|2) - Remove
01:50:231 (110231|1) - Remove
01:50:940 (110940|0,111346|0) - Remove
01:51:751 (111751|2,112157|2) - Remove
01:54:184 (114184|2) - Remove
01:55:400 (115400|3) - Remove
01:57:022 (117022|3) - Remove
01:57:427 (117427|1) - Remove
01:58:643 (118643|0) - Remove
01:59:049 (119049|2) - Remove
02:02:697 (122697|3) - Remove
Remove these 02:09:386 (129386|1) - 02:12:630 (132630|0) - 02:15:873 (135873|0) - 02:19:116 (139116|2) - 02:22:359 (142359|1) - 02:25:603 (145603|1) - 02:28:846 (148846|0) -
02:44:251 (164251|0,164251|1) - Make LNs ?
02:50:738 (170738|1,170738|0) - Make LNs ?
02:59:049 - I think this should be 1234 pattern instead of 4321?
03:01:278 (181278|0) - Remove
03:04:522 (184522|3,184522|1) - Remove
03:07:765 (187765|0) - Remove
03:11:008 (191008|2) - Remove
03:11:920 (191920|3) - Remove!
03:14:251 (194251|1,194251|2) - Remove
03:17:495 (197495|3,197495|2) - Remove
03:20:738 (200738|0) - Remove
03:27:326 (207326|2) - Remove or move to 03:27:528 -
03:27:934 (207934|3) - Remove
03:32:900 (212900|2) - Remove
Also even after removing all of that it is still kind of hard for a normal, but it's okay to be harder I think, just to keep in mind.

[Hard]
For the chorus parts you still might want to remove the sounds at places like 01:06:143 (66143|1) - 01:09:386 (69386|0) - 01:15:873 (75873|0) - to follow song & vocal more.
01:28:947 (88947|0) - 01:30:974 (90974|1) - 01:32:190 (92190|3) - 01:35:434 (95434|2) - 01:37:461 (97461|2) - Remove? The sounds after these are louder... it kind of messes up the stream though haha
02:18:204 - add
02:19:826 - add
02:20:028 (140028|1) - Remove
02:20:434 (140434|1) - Remove
02:22:258 - add
02:22:663 (142663|1) - Remove
02:23:880 - Add
02:24:082 (144082|2) - Remove
02:24:488 - Add
02:24:893 (144893|1) - Remove
02:25:096 - Add
02:26:109 - add
02:26:312 - Add
02:28:745 - Add
02:28:947 - add
02:29:555 - Add
02:31:177 - add
03:14:150 - add
03:14:961 - add
03:16:582 - add
03:17:393 - add
03:18:204 - add
03:20:839 - Add
03:21:447 - add
03:21:650 - add
03:23:069 - add

[Reyzra's Insane]
00:04:927 - 00:06:954 - Add notes for the sounds
00:53:221 (53221|1,53272|3,53322|2,53373|0,53424|1,53474|3,53525|2) - Remove
00:53:238 - Add 2
00:53:305 - Add 4
00:53:373 - Add 3
00:53:440 - Add 1
00:53:508 - Add 2
00:53:576 (53576|3,53576|0) - Remove
00:53:576 - Add 14
00:53:643 - Add 3
00:53:711 - Add 2
00:53:778 - Add 1
00:53:846 - Add 2
00:58:440 - 01:00:467 - Add notes for the sounds
01:46:076 - Add
01:46:177 - Add
01:46:481 - Add
01:46:582 - Add
01:46:886 - Add
01:46:988 - Add
01:47:292 - Add
01:47:393 - Add
02:47:157 - Add
02:47:224 - Add
03:29:657 (209657|2) - End at 03:32:951 -
03:29:657 (209657|3) - End at 03:33:001 -

hmm... Good luck~!!
Topic Starter
FrenzyLi
Replying to Hestia-:
General
  • The video doesn't work for me and I get an error. I'm pretty sure mp4 doesn't work as videotype, change it to something else like flv or avi or wmv or divx or something that works. I will investigate into this.
Easy
  • 01:27:224 - 03:32:900 - Keep mapping! Sure will.
Normal
My idea for the very first verse is that i'll map the vocals only. For all the other vocals section I'll map vocals + drums as one notes and extrmely loud sounds as double notes.
  1. 00:09:386 (9386|1) - Remove OK.
    00:12:630 (12630|1) - Remove OK.
    00:14:859 - Add 1 OK.
    00:15:873 (15873|2) - Remove OK.
    00:22:359 (22359|0) - Remove OK.
    00:25:603 (25603|0) - Remove OK.
    00:28:846 (28846|0) - Remove OK.
  2. 00:35:636 (35636|2) - Remove The following points are all rearranged.
    00:35:332 (35332|1) - Move to 00:35:231 ; Are these following the vocal? You should follow drum beat generally in situations like this
    00:36:954 (36954|1) - Move to 00:36:853
    00:37:258 (37258|3) - Remove
    00:41:819 (41819|2) - Move to 00:41:717 -
    00:42:123 (42123|2) - Remove
    00:43:440 (43440|1) - Move to 00:43:339 -
    00:43:745 (43745|1) - Remove
    00:46:886 (46886|2,47089|3,47292|1) - Remove
    00:47:697 (47697|1) - Remove
    00:48:913 (48913|1) - Remove Following both.
  3. 00:50:130 - Add 2 OK.
  4. 01:00:670 (60670|3,60873|2,61076|1) - Remove Definitely keeping it.
    Remove these 01:02:900 (62900|1) - 01:06:143 (66143|0) - 01:09:386 (69386|1) - 01:12:630 (72630|1) - following vocal for this, drums get in the way, rhythm variation
  5. 01:14:049 (74049|2) - Remove
    Remove these 01:15:873 (75873|2) - 01:19:116 (79116|2) -
    01:21:143 (81143|0) - 01:21:549 (81549|3) - Remove, hard for normal
    01:22:359 (82359|1) Remove
    01:43:745 (103745|1) - Remove
    01:44:454 (104454|3) - Remove
    01:45:265 (105265|2) - move to 1
    01:48:609 (108609|2) - Remove
    01:50:231 (110231|1) - Remove
    01:50:940 (110940|0,111346|0) - Remove
    01:51:751 (111751|2,112157|2) - Remove
    01:54:184 (114184|2) - Remove
    01:55:400 (115400|3) - Remove
    01:57:022 (117022|3) - Remove
    01:57:427 (117427|1) - Remove
    01:58:643 (118643|0) - Remove
    01:59:049 (119049|2) - Remove
    02:02:697 (122697|3) - Remove Rearranged to lower difficulty
  6. Remove these 02:09:386 (129386|1) - 02:12:630 (132630|0) - 02:15:873 (135873|0) - 02:19:116 (139116|2) - 02:22:359 (142359|1) - 02:25:603 (145603|1) - 02:28:846 (148846|0) - Rearranged.
  7. 02:44:251 (164251|0,164251|1) - Make LNs ? Taken.
    02:50:738 (170738|1,170738|0) - Make LNs ? Taken.
    02:59:049 - I think this should be 1234 pattern instead of 4321? Good catch!
  8. 03:01:278 (181278|0) - Remove
    03:04:522 (184522|3,184522|1) - Remove
    03:07:765 (187765|0) - Remove
    03:11:008 (191008|2) - Remove
    03:11:920 (191920|3) - Remove!
    03:14:251 (194251|1,194251|2) - Remove
    03:17:495 (197495|3,197495|2) - Remove
    03:20:738 (200738|0) - Remove
    03:27:326 (207326|2) - Remove or move to 03:27:528 -
    03:27:934 (207934|3) - Remove Repatterned.
  9. 03:32:900 (212900|2) - Remove Keeping this due to the small sound at the end.
Also even after removing all of that it is still kind of hard for a normal, but it's okay to be harder I think, just to keep in mind.As long as it's below 2.25, I think it should be fine. You reduced the 2.25 to 2.21, which is great. Furthermore, I would like a harder normal.[for people to practice some stamina and streams./color]
Hard
  1. For the chorus parts you still might want to remove the sounds at places like 01:06:143 (66143|1) - 01:09:386 (69386|0) - 01:15:873 (75873|0) - to follow song & vocal more.
  2. 01:28:947 (88947|0) - 01:30:974 (90974|1) - 01:32:190 (92190|3) - 01:35:434 (95434|2) - 01:37:461 (97461|2) - Remove? The sounds after these are louder... it kind of messes up the stream though haha Best part of this mod, so wonderful.
  3. 02:18:204 - add
    02:19:826 - add
    02:20:028 (140028|1) - Remove
    02:20:434 (140434|1) - Remove
    02:22:258 - add
    02:22:663 (142663|1) - Remove
    02:23:880 - Add
    02:24:082 (144082|2) - Remove
    02:24:488 - Add
    02:24:893 (144893|1) - Remove
    02:25:096 - Add
    02:26:109 - add
    02:26:312 - Add
    02:28:745 - Add
    02:28:947 - add
    02:29:555 - Add
    02:31:177 - add
    03:14:150 - add
    03:14:961 - add
    03:16:582 - add
    03:17:393 - add
    03:18:204 - add
    03:20:839 - Add
    03:21:447 - add
    03:21:650 - add
    03:23:069 - add Thanks for fixing the broken stream in this part!
Reyzra

Hestia- wrote:

Hi FrenzyLi

[Reyzra's Insane]
00:04:927 - 00:06:954 - Add notes for the sounds nope, for the 1st part i dont follow all of it for variation
00:53:221 (53221|1,53272|3,53322|2,53373|0,53424|1,53474|3,53525|2) - Remove
00:53:238 - Add 2
00:53:305 - Add 4
00:53:373 - Add 3
00:53:440 - Add 1
00:53:508 - Add 2 ^ i think its better following the 1/8 sound
00:53:576 (53576|3,53576|0) - Remove
00:53:576 - Add 14
00:53:643 - Add 3
00:53:711 - Add 2
00:53:778 - Add 1
00:53:846 - Add 2
00:58:440 - 01:00:467 - Add notes for the sounds for 2nd part of this i use sv instead of adding note for variation purpose
01:46:076 - Add
01:46:177 - Add
01:46:481 - Add
01:46:582 - Add
01:46:886 - Add
01:46:988 - Add
01:47:292 - Add
01:47:393 - Add Sv is in the way cant add note there
02:47:157 - Add hmm gonna consider this, it really hard to do 1/8 while LN though
02:47:224 - Add
03:29:657 (209657|2) - End at 03:32:951 -
03:29:657 (209657|3) - End at 03:33:001 -

hmm... Good luck~!!
thanks for the mod Hestia- ;)
no reply = Apply
here my update frenz
Update
Topic Starter
FrenzyLi
Beatmap has been updated. (Oct 13, 2015)
LordRaika
Im so hype for this >>> osu!HitSoundManager
Thx FrenzyLi~

consider this as my thanks for the tools... >w<
im making all the hitsound, managing all into 1 diff to be copy perfectly to all diff...

here goes the Hitsound :
http://puu.sh/lokCX.zip
Hitsound List
not important, just want to list things >w<

LR_Clap DS - used for main clap
LR_Clap Low Drop - used after the main clap(secondary, mostly used along with CLAP DS)
LR_CymbalG - used as main cymbal
LR_Kick Normal - the main beat
LR_Tom Hit - mostly on loud drum roll
LR3_Hat CRS - for HIGH volume hi-hat on breakdown section
LR3_HiHat Normal - for main 1/2 rhythm filler
LR3_Snare LRW - the main snare break, always used by combining with CLAP DS and Low Drop to match with the song
soft-hitnormal92 - filler of WHERE the note doesnt have hitsound, this will usually serves as 1/4 extra hihat sound


its really really consistent enough thou <3
Topic Starter
FrenzyLi
Reply to LordRaika:
This is something totally unexpected :) Thank you soooo much!

Beatmap has been updated. (Nov 17, 2015)
Spy
你好,我在ask上面看到你的提問了,圖我還沒看,不過有些東西我覺得我得先跟你事先說說
我等等要上班可能沒時間,7、8小時之後遊戲內如果看到我還是上線,我們可以談一談,當然,我也可以給你一些mod及意見
Topic Starter
FrenzyLi

Spy wrote:

你好,我在ask上面看到你的提問了,圖我還沒看,不過有些東西我覺得我得先跟你事先說說
我等等要上班可能沒時間,7、8小時之後遊戲內如果看到我還是上線,我們可以談一談,當然,我也可以給你一些mod及意見
嗯,好的
Spy
不好意思,一直忘記。你可以發一封PM給我提醒我一下我還沒摸你的圖。
Topic Starter
FrenzyLi
Reply to Spy:
没关系,等我4K再改一改再找你
Shinzo-
WOHOO finally done x..x sorry late ._.

GD Done


  1. Shin's 9K Insane - 9Key (3.64 stars, 2299 notes)
  2. i hope you can HS my diff xD
  3. hope you like it
  4. Good Luck
Kamikaze
Poke me once 9K set is completed for a mod o/
Topic Starter
FrenzyLi
Reply to Shinzo-:
Hitsound applied :^) gonna playtest it as soon as possible. Thanks for your guest diff owo

Reply to -Kamikaze-:
Of course o/
snexe
9K Normal is on H icon mate
Topic Starter
FrenzyLi
Reply to E x e:
It's sitting at 2.25*. I'm going to reduce it by at least 0.01* as have just requested a 9K mod right now.
Kamikaze
Here's my promised mod!

Sorry for the dealy, sickness really got to my mood :/

General:
-Dang man, that's some nice SB you got there after OP, reminds me of Saten's Senketsu no Chikai
-Most of BG images are kinda low quality (blurry), recommending one BG for whole mapset or finding better ones (Also some are larger than 1366x768 which is unrankable.)

Recommended OD/HP settings:
OD/HP
Easies: 7,5/7,5
Normals: 7,7/7,7 (or 7,8/7,8)
Hards: 8/8
Insanes: 8,5/8,2

Keys: |1-9|

Important note: My mods tend to have one or two same suggestions at max, but you should always check if the same problem as I've mentioned occurs in the rest of the map especially if I say so. Often times I either forget or don't want to type the same thint 10 or so times.

[Shin's Insane]
It's kinda weird in layering to me, I'll do some suggestions and then general overview after a testplay I got

00:03:711 (3711|0,4522|0,5332|0,6143|0) - I kinda get why those notes are there, but honestly it will play a whole lot better if you just make them as normal notes
00:09:082 - I don't get why are you not mapping those hihats, this triple-triple-five rhythm is irky to me
00:13:643 - Those more impactful sounds are not emphasized enough imho, you should do 2 -> 3 -> 4 chord from this point and maybe pattern it semi-symmetrically
00:14:555 - "Bigger" sound still, add a note here?
00:15:062 - Add a note here for the beat, then add a note on 00:15:265 - and remove 00:15:366 (15366|2) - to emphasize vocals and give a nice transition between two sections (with a buildup to chord as well)
00:19:319 - Add a note here
00:20:231 - Constant 1/4 here again
00:22:157 (22157|4) - this and following : You seem to follow only certain sounds with LNs and layer shorter ones with chords which does look kinda random consistency wise. That's not a problem for shorter sounds tho, but you also miss out on longer sounds from time to time like 00:26:413 - . Fix that.
00:41:008 (41008|1,41211|0,41413|1,41616|0) - Don't do a 2121 trill just after a 1 anchor, shuffle it more
00:44:049 (44049|1) - Move to 6 to minijack on that quick 1/4?
00:53:170 - Faster roll here, worth mapping imho
01:07:562 - Add a note here, you've layered the crashes with 4 notes before and even Hard does that here
01:08:576 - Same as 00:15:062 -
01:20:535 - Add here as well
01:28:035 - For some reason this part is a lot denser than rest of the map. Tone it down a little. Also a lot of inconsistent layering, like claps mapped one time with 4 and next with 3 notes.
01:41:616 (101616|1,101616|4,101717|5,101717|2) - Why is this with doubles and 01:42:427 (102427|0,102528|3) - isn't?
01:45:873 (105873|8,105974|7) - You could minijack this beat
01:46:278 (106278|8,106380|7) - Same but possibly on the other hand/side
01:46:684 (106684|6,106785|1,107089|7,107190|2) - ^
02:41:616 - You're completely ignoring the 1/2 rhythm here which makes this section look super bland and that's really not a good thing
02:53:778 (173778|3,173778|0,173981|2,173981|0,174184|5,174386|3,174386|1,174589|4,174792|0) - This is kind of a satanic pattern tbh, consider moveing LNs on the other hand or moving 02:54:386 (174386|3) - away and LNs closer together
03:13:440 - This section, given the atmosphere of it, should have larger chords and larger 1/2s, for example 4-2-4-2 with occasional 1/4s
Especially crashes like 03:20:332 - should be way harsher
03:24:386 - 03:24:386 - This pattern though is literally the spawn of Satan himself, 19 anchors with 1/4 cross stair stream at the same time is overkill. Do NOT do that.

Overall this difficulty is rather bland, with way too many stair patterns, seems like there's a lot of potetnial to make this diff better, more interesting using diffrent patterns than just stairs. That's on you to fix though.

[Hard]
Amazing difficulty, best diff in the set by far. The symmetrical patterns, layering and stair 1/4 patterns makes for a great Hard difficulty. Not a lot to be said tbh, so I'll be nitpicky.

00:15:265 (15265|5) - Remove the note to put more emphasis on melodical break between 00:15:062 - and 00:15:467 -
00:15:873 (15873|6) - Move to 9, 3 note anchor
00:17:900 (17900|5) - Move this note to 1st because it may be awkward to hit with 00:17:697 (17697|8,17900|6) - (especially LN)
00:21:143 - Add a note on 5 to accent guitar riff
00:21:549 - Not sure about those 1/2 LNs after this point, seems borderline easy enough to be on Hard, but it's kinda pain in the ass to accuracy, might want to get more opinions on this
00:26:717 (26717|1,27123|3,27934|7) - Remove those 1/4s, quite randomly placed. 00:27:427 (27427|6,27528|5,27630|4) - makes sense though.
00:28:035 (28035|5) - Move to 1, awkward to play with 00:28:035 (28035|6,28238|4,28440|5) -
If you've accepted ^ move 00:28:440 (28440|0) - to 2 for flow
00:32:900 (32900|3,32900|6,32900|0) - All those LNs should be 1/2
00:39:386 - How about this pattern? Makes use of 5 column and avoids 1/2 00:40:805 (40805|3,41008|3) - anchor
00:41:211 (41211|7) - Same as 00:15:265 (15265|5) -
00:47:495 - 3 LNs each in this section is waaay too much for the calmness of it, especially with 00:53:981 - being 2 each
01:08:778 (68778|6) - Same as before but this one could be ok anyway
01:11:819 - Add for crash
01:12:022 (72022|6,72224|5,72832|2,73035|3) - Double those if you're accenting vocals here to put further emphasis on them
01:13:643 - This maybe?
01:20:738 - Unneeded sample on SB layer (press Tab), delete it
01:21:042 - Accent this 1/4 if you're accenting 01:21:346 (81346|0,81447|1,81549|2) -
01:21:751 (81751|6) - Same as before
01:24:792 - Why this has only one note?
01:26:008 - It should be something like this to follow instruments correctly
02:57:427 (177427|1,177630|2,177832|3,178035|5,178238|6,178440|7) - I don't think this is a good idea in o!m due to timing releases, change to normal notes
03:00:467 (180467|2) - Move to 4, avoid anchor
03:13:440 - Same as Insane but really optional, this should be fine here, although I'd like you to accent the occasional 1/4 triplets like 03:14:961 -
03:20:332 - Yo you should add notes for crashes tho

Easy and Normal play well as well so I'm going to skip them. Also Normal in game is 2,22 so it should be fine I think lol
Good luck!
Topic Starter
FrenzyLi
Reply to -Kamikaze-:
General
  1. Dang man. that's some nice SB you got there after OP. reminds me of Saten's Senketsu no Chikai (Map get!)
  2. Most of BG images are kinda low quality (blurry). Recommending one BG for whole mapset or finding better ones.
    Also some are larger than 1366x768 which is unrankable. (Yep, starting to look for better images.)
  3. Recommended OD/HP settings:
    Easies: 7.5/7.5 (7.5/7.5)
    Normals: 7.7/7.7 (or 7.8/7.8) (7.8/7.8)
    Hards: 8.0/8.0 (8.0/8.0)
    Insanes: 8.5/8.2 (8.5/8.3)
9K Hard
Amazing difficulty, best diff in the set by far. The symmetrical patterns, layering and stair 1/4 patterns makes for a great Hard difficulty. Not a lot to be said tbh, so I'll be nitpicky. (Sure.)
  1. 00:15:265 (15265|5) - Remove the note to put more emphasis on melodical break between 00:15:062 - and 00:15:467
    (I actually want to keep it for various reasons. First, it corresponds to the lyric れ "re". Second, there's a beat there. Third, I removed it and testplayed dozens of times and still finds missing that note really weird to play.)
  2. 00:15:873 (15873|6) - Move to 9, 3 note anchor
    00:17:900 (17900|5) - Move this note to 1st because it may be awkward to hit with 00:17:697 (17697|8,17900|6) - (especially LN)
    (Nice catch. Decide to repattern to look like this)
  3. 00:21:143 - Add a note on 5 to accent guitar riff
    (Added a short LN on col 4 at 00:21:143 ending at 00:21:549)
  4. 00:21:549 - Not sure about those 1/2 LNs after this point, seems borderline easy enough to be on Hard, but it's kinda pain in the ass to accuracy, might want to get more opinions on this
    (I enjoy these LN a lot and I seem to max these LNs more frequently than the average mania player. I'll ask for more opinions on this.)
  5. 00:26:717 (26717|1,27123|3,27934|7) - Remove those 1/4s, quite randomly placed. 00:27:427 (27427|6,27528|5,27630|4) - makes sense though.
    00:28:035 (28035|5) - Move to 1, awkward to play with 00:28:035 (28035|6,28238|4,28440|5)
    (Removed the first 3 notes you mentioned. Repatterned this part to look like this)
  6. If you've accepted ^ move 00:28:440 (28440|0) - to 2 for flow
    (The note will stay on col 1 due to other keys on the same column, e.g. 00:30:062 (30062|0,30873|0,31684|0) )
  7. 00:32:900 (32900|3,32900|6,32900|0) - All those LNs should be 1/2
    (Nice catch.)
  8. 00:39:386 - How about this pattern? Makes use of 5 column and avoids 1/2 00:40:805 (40805|3,41008|3) - anchor
    (Hmm... Following your suggestion I repatterened the neighboring notes to look like this)
  9. 00:41:211 (41211|7) - Same as 00:15:265 (15265|5) -
    (No, I'm not touching it :^)
  10. 00:47:495 - 3 LNs each in this section is waaay too much for the calmness of it, especially with 00:53:981 - being 2 each
    (Repatterned whole section to contain 2 LN at most.)
  11. 01:08:778 (68778|6) - Same as before but this one could be ok anyway
    (Yes, I'm not touching it :^3
  12. 01:11:819 - Add for crash
    (Added note on col 2.)
  13. 01:12:022 (72022|6,72224|5,72832|2,73035|3) - Double those if you're accenting vocals here to put further emphasis on them
    (OK! Haven't thought of this before.)
  14. 01:13:643 - This maybe?
    (Nice reminder! I have repatterned this part similar to other patterns in tihs map.)
  15. 01:20:738 - Unneeded sample on SB layer (press Tab), delete it
    (I will modify the Hitsound diff for this. Seems like the hitsound is wrong on this one.)
  16. 01:21:042 - Accent this 1/4 if you're accenting 01:21:346 (81346|0,81447|1,81549|2) -
    01:21:751 (81751|6) - Same as before
    (Nice.)
  17. 01:24:792 - Why this has only one note?
    (Nice. Added two notes on 2 and 5)
  18. 01:26:008 - It should be something like this to follow instruments correctly
    (Seems like a good idea.)
  19. 02:57:427 (177427|1,177630|2,177832|3,178035|5,178238|6,178440|7) - I don't think this is a good idea in o!m due to timing releases, change to normal notes
    (All right. I'll modify the 4K version as well.)
  20. 03:00:467 (180467|2) - Move to 4, avoid anchor
    (Repatterned this part and avoiding anchor like you said, but I'ms till not certain I have the best patterns now.)
  21. 03:13:440 - Same as Insane but really optional, this should be fine here, although I'd like you to accent the occasional 1/4 triplets like 03:14:961 -
    (I think I'm designing the hard diff with the principle that there should be 1/4 notes only for places where they're most prominent -- audible and hittable)
  22. 03:20:332 - Yo you should add notes for crashes tho
    (I don't have an extra column for the note! It should be on col 10)
Easy and Normal play well as well so I'm going to skip them. Also Normal in game is 2,22 so it should be fine I think lol
(I'll try to pull off a few mods for them though. I still have to rework the whole 9K mapset once Shin finishes reading your mod.)
Beatmap has been updated. (Dec 14, 2015)
Shinzo-

-Kamikaze- wrote:

Here's my promised mod!

Sorry for the dealy, sickness really got to my mood :/

General:
-Dang man, that's some nice SB you got there after OP, reminds me of Saten's Senketsu no Chikai
-Most of BG images are kinda low quality (blurry), recommending one BG for whole mapset or finding better ones (Also some are larger than 1366x768 which is unrankable.)

Recommended OD/HP settings:
OD/HP
Easies: 7,5/7,5
Normals: 7,7/7,7 (or 7,8/7,8)
Hards: 8/8
Insanes: 8,5/8,2

Keys: |1-9|

Important note: My mods tend to have one or two same suggestions at max, but you should always check if the same problem as I've mentioned occurs in the rest of the map especially if I say so. Often times I either forget or don't want to type the same thint 10 or so times.

[Shin's Insane]
It's kinda weird in layering to me, I'll do some suggestions and then general overview after a testplay I got

00:03:711 (3711|0,4522|0,5332|0,6143|0) - I kinda get why those notes are there, but honestly it will play a whole lot better if you just make them as normal notes hahaha im sorry im sorry
00:09:082 - I don't get why are you not mapping those hihats, this triple-triple-five rhythm is irky to me sorry but there is no sound there
00:13:643 - Those more impactful sounds are not emphasized enough imho, you should do 2 -> 3 -> 4 chord from this point and maybe pattern it semi-symmetrically I choose 2 2 3
00:14:555 - "Bigger" sound still, add a note here? ok
00:15:062 - Add a note here for the beat, then add a note on 00:15:265 - and remove 00:15:366 (15366|2) - to emphasize vocals and give a nice transition between two sections (with a buildup to chord as well) okii
00:19:319 - Add a note here ok
00:20:231 - Constant 1/4 here again I hear no sound there D:
00:22:157 (22157|4) - this and following : You seem to follow only certain sounds with LNs and layer shorter ones with chords which does look kinda random consistency wise. That's not a problem for shorter sounds tho, but you also miss out on longer sounds from time to time like 00:26:413 - . Fix that. fixed
00:41:008 (41008|1,41211|0,41413|1,41616|0) - Don't do a 2121 trill just after a 1 anchor, shuffle it more fixed
00:44:049 (44049|1) - Move to 6 to minijack on that quick 1/4? good idea :V
00:53:170 - Faster roll here, worth mapping imho ok then
01:07:562 - Add a note here, you've layered the crashes with 4 notes before and even Hard does that here ok
01:08:576 - Same as 00:15:062 - ok
01:20:535 - Add here as well ok
01:28:035 - For some reason this part is a lot denser than rest of the map. Tone it down a little. Also a lot of inconsistent layering, like claps mapped one time with 4 and next with 3 notes. ye because 1 note synt, 2 note kick, 3 note snare/clap
01:41:616 (101616|1,101616|4,101717|5,101717|2) - Why is this with doubles and 01:42:427 (102427|0,102528|3) - isn't? yeah xD
01:45:873 (105873|8,105974|7) - You could minijack this beat
01:46:278 (106278|8,106380|7) - Same but possibly on the other hand/side
01:46:684 (106684|6,106785|1,107089|7,107190|2) - ^ ok minijack-ed this part
02:41:616 - You're completely ignoring the 1/2 rhythm here which makes this section look super bland and that's really not a good thing hhee sorry xD
02:53:778 (173778|3,173778|0,173981|2,173981|0,174184|5,174386|3,174386|1,174589|4,174792|0) - This is kind of a satanic pattern tbh, consider moveing LNs on the other hand or moving 02:54:386 (174386|3) - away and LNs closer together fixed
03:13:440 - This section, given the atmosphere of it, should have larger chords and larger 1/2s, for example 4-2-4-2 with occasional 1/4s
Especially crashes like 03:20:332 - should be way harsher yeah but as you can hear, there is no more clap on this part so..
03:24:386 - 03:24:386 - This pattern though is literally the spawn of Satan himself, 19 anchors with 1/4 cross stair stream at the same time is overkill. Do NOT do that. ok fixed

Overall this difficulty is rather bland, with way too many stair patterns, seems like there's a lot of potetnial to make this diff better, more interesting using diffrent patterns than just stairs. That's on you to fix though.

Easy and Normal play well as well so I'm going to skip them. Also Normal in game is 2,22 so it should be fine I think lol
Good luck!
thank you so much for the helpful mod kami >w<
will send the update later >< my push is baka
Shin's 9K Insane
Topic Starter
FrenzyLi
Beatmap has been updated. (Dec 15, 2015)
snexe
memes
memes
memes
memes
memes


Will mod soon.
snexe
memes
memes
memes
memes
memes


4K Easy
00:15:467 - I guess adding 1 or 2 notes for the crash sound isn't gonna make this diff hard. (You added a note at 01:08:981 - and 01:21:954 - you derp meme)
4K Normal
00:08:576 - 00:18:305 - There are some inconsistencies on this section (ex: there are double notes on a clap sound and there are single notes on other clap sounds)
00:34:522 - 00:44:251 - Those 1/4s are going to hurt skr0bs.
00:57:224 - 01:00:062 - ^
01:20:940 - 01:21:549 - ^
01:41:413 - 01:45:062 - ^
01:45:873 - 01:47:495 - nigga u high
01:47:900 - 01:50:738 - Those 1/4s are going to hurt skr0bs.
02:03:711 - 02:06:549 - ^
02:27:427 - 02:28:035 - ^
02:59:049 - 03:00:467 - Mapping the drum here is better.
03:29:049 (209049|0,209116|1,209184|0) - nigga u high

Note: So many inconsistencies, so many sections that are hard for other players. :^(

Didn't mod 4K Hard because in my opinion, it's fine. :^)

Reyzra's 4K Insane
00:53:170 - 00:53:981 - I don't know if it is just me but I think 1/6 has a better flow.

Note: I like the patterns, 11/10 would play.
Topic Starter
FrenzyLi
Reply to E x e:
4K Easy
  1. 00:15:467 - I guess adding 1 or 2 notes for the crash sound isn't gonna make this diff hard. (You added a note at 01:08:981 - and 01:21:954 - you derp meme)
    (The 4K easy is actually 4K Beginner on the first part. For this part you mentioned, i'm mapping the bass. I'll double check to make the base sure it's mapped correctly.)
4K Normal
  1. 00:08:576 - 00:18:305 - There are some inconsistencies on this section (ex: there are double notes on a clap sound and there are single notes on other clap sounds)
    (Nice catch! I've updated this part.)
  2. 00:34:522 - 00:44:251 - Those 1/4s are going to hurt skr0bs.
    00:57:224 - 01:00:062 - ^
    01:20:940 - 01:21:549 - ^
    01:41:413 - 01:45:062 - ^
    (These 1/4 hurt but are there for a reason. So :^) If more people aren't comfortable with these being on a "NM" diff, i'll do something)
  3. 01:45:873 - 01:47:495 - nigga u high
    (I still remember the days when I struggled with long notes and using this pattern as a training). It's not very common to see 01,23,01,23 disguised with LN patterns, but this is very useful for other maps such as werewolf etc. Also take 02:53:981 on as a reference)
  4. 01:47:900 - 01:50:738 - Those 1/4s are going to hurt skr0bs.
    02:03:711 - 02:06:549 - ^
    02:27:427 - 02:28:035 - ^
    (Same with previous comment on 1/4 notes)
  5. 02:59:049 - 03:00:467 - Mapping the drum here is better.
    (Mapping the drum is carried out by Hard and Reyzra's GD. I'm making the 0,1,2,3 etc patterns more accessible to the average player who might want to play faster 0,1,2,3 patterns in the future, such as those in Kanshou no Matenrou, etc.)
  6. 03:29:049 (209049|0,209116|1,209184|0) - nigga u high
    (It's near the end, so :^) Will mod if more people think it's not good)
Note: So many inconsistencies, so many sections that are hard for other players. :^( Hey, it's easier than Hard which has jumpstreams and stuff :^)
4K Hard
Didn't mod 4K Hard because in my opinion, it's fine. :^)
(:^)
Beatmap has been updated. (Dec 20, 2015)
DraciuZ
Surprisingly i really found this beatmap interesting, GJ
Topic Starter
FrenzyLi
Reply to DracuiZ:
Thank you for dropping by! Glad you like it find it interesting. I'm also pushing to mod rework this map further in terms of hitsound, slideshow and mapset quality. Stay tuned.
Beatmap set has been updated. (Dec 21, 2015)
Addition: Improving hitsound consistency. (Reyzra)
Remapping all Normal diffs. (Dec 21, 2015)
Beatmap set has been partially updated. (Hitsound, 4K Hard, 4K Insane) (Dec 24, 2015)
Addition: Improving hitsound consistency.
(Sorry Raika, I've modded hitsound so much ^. .^ please recheck hitsound)
Niks
merry chrismas!

Reyzra's 4K Insane
02:42:224 (162224|1,162630|2) - stop LN 02:42:427 - , 02:42:832 -
02:43:440 (163440|2,163846|1) - ^ 02:43:643 - , 02:44:049 -
02:48:305 (168305|3,168711|2,169116|1) - ^ 02:48:508 - , 02:48:913 - , 02:49:319 -
02:49:927 (169927|1,170332|2) - ^ 02:50:130 - , 02:50:535 -
03:05:940 (185940|0) - LN (?)
03:29:657 (209657|2,209657|3) - stop LN 03:32:900 -

best beatmap :DDDD
good luck!
Reyzra

Niks wrote:

merry chrismas!

Reyzra's 4K Insane
02:42:224 (162224|1,162630|2) - stop LN 02:42:427 - , 02:42:832 - i dont think thats a good idea to stop it there since the sound doesnt end it there, its awkward..
02:43:440 (163440|2,163846|1) - ^ 02:43:643 - , 02:44:049 - ^
02:48:305 (168305|3,168711|2,169116|1) - ^ 02:48:508 - , 02:48:913 - , 02:49:319 - ^
02:49:927 (169927|1,170332|2) - ^ 02:50:130 - , 02:50:535 - ^
03:05:940 (185940|0) - LN (?) nope
03:29:657 (209657|2,209657|3) - stop LN 03:32:900 -
actually i already tried that kind of LN, but its so not fit with so i changed it

best beatmap :DDDD
good luck!
thanks for the mod niks ;)

Update
Topic Starter
FrenzyLi
Reply to Niks:
Merry Christmas! We decide that the LN should stay even though their volume are lower. Thanks for your ideas!
Beatmap has been updated. (Dec 25, 2015)
Addition: 4K Insane, 9K Hard note placement, hitsound fix. HP / OD nerfed for 9K Easy / Normal. (Reyzra)
Beatmap set has been updated. (Dec 26, 2015)
Addition: Updated Video (episode 9), New Font for Lyrics (竹 H), New Per-Beatmap Art Assets (see box below), Remapped 4K Normal.
❤ Christmas Time - Behind The Scenes (4 large pictures) ❤

Fig. 1 - Making The Characters using MATLAB (Because I can't Photoshop)


Fig. 2 - Composing the Lyrics Storyboard using Notepad++ (Because I don't know any tools)


Fig. 3 - Text "Reyzra" in Black / White with Transparency


Fig. 4. - Text "Reyzra" in Selected Color & Border Color
Beatmap has been updated. (Dec 30, 2015)
Addition: Remapped 9K Normal.
Beatmap has been updated. (Jan 3, 2016)
Addition: Remapped 4K Easy and 9K Easy.
ByeForNow
Hello! Modding requested via pm

Please note that these are only suggestions, feel free to decline them if you want.

Since there's bookmarks being used in editor, ▄▄▄▄▄▄▄▄▄▄▄▄▄▄ = Bookmark
Also, If don't understand if any of my mod and require me to explain or need help with anything.
Always feel free to poke me, I'll do my best to help.

Other than that, let's begin.

Column 4k= 1|2|3|4 

Modding

Timing : 00:08:576 - 00:20:738 - Missing Kiai Mode? There's Kiai mode on other part of song
similar to this part.

4K Normal
  • ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
  1. 00:05:738 (5738|0) - Move to 2 and
    00:06:549 (6549|3) - Move to 3?
    A little variation on pattern and following the vocal a bit?

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

    00:08:576 - 00:20:738 - Taking patterns as mainly 1/2 :

  2. 00:09:386 (9386|3) - Move to 2, Feels smoother during gameplay

  3. 00:10:805 (10805|2,11008|1) - Ctrl+H, Feels smoother during gameplay
    If above is accepted,
    00:11:211 (11211|0) - Move to 2. For pattern, then
    00:11:413 (11413|2) - Move to 1. Following 00:10:603 (10603|0,10603|3) 's clap, and
    00:11:616 (11616|0) - Move to 2. For pattern.

  4. 00:11:819 (11819|2) - Delete? Don't really get the use of jump here.
    If above is accepted,
    00:12:022 (12022|0) - Move to 3. For pattern and correcting Vocal's pitch. then
    00:12:224 (12224|3) - Move to 1. So it will feel smoother during gameplay and then
    00:12:427 (12427|0) - Move to 3. For pattern

  5. 00:13:440 - 00:14:049 - Wanna try this? Correcting pitch


  6. 00:14:454 - 00:14:859 - Wanna try this?

    Because I think 00:14:454 and 00:14:859 sounds the same so just flipping pattern for
    smoother gameplay.

  7. 00:16:886 (16886|3) - Move to 3, For pattern.
    If above mod is accepted,
    00:17:089 (17089|0) - Move to 4, For pattern, creating a similar clap to 00:17:900 (17900|0,17900|2) but flipped.

  8. 00:17:495 (17495|1) - Move to 1, Feels smoother during gameplay

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  9. 00:24:792 (24792|2) - Move to 4, note pitch same as 00:25:400 (25400|3)

  10. 00:29:251 - Add note? For clap
    Suggestion: 00:29:049 (29049|2,29251|1,29454|2,29657|1) - Ctrl+H then add note at 1.

  11. 00:31:278 - Add note at 1? Because you add jumps at the start of first note at previous similar sounds.
    If above mod is accepted,
    00:31:481 (31481|0) - Move to 2 for pitch

  12. 00:33:305 (33305|2) - Move to 4? So the pitch would be more noticeable.


    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  13. 00:37:663 - Add note? Listen carefully to the music, there's a beat here.
    Suggestion: Add note at 2

  14. 00:39:285 - Add note? Same reason as above
    Suggestion: add note at 2 then,
    00:39:386 (39386|1) - Move to 3 and
    00:39:589 (39589|2) - Move to 2

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  15. 00:48:711 (48711|1,48711|0) - Wanna consider lowering the volume of hitsound?
    Since this part of of the song is kind of 'soft' unlike 01:01:684 (61684|0,61684|3) which is fine as it makes sense where the song is increasingly 'loud'
    (What I mean is the volume of the hitsound doesn't really fit that part of the song's mood.)
    Will list out the similar parts with this suggestion,
    00:51:954 (51954|3,51954|1)
    01:55:197 (115197|0,115197|1)
    01:58:440 (118440|3,118440|2)

  16. 00:59:251 (59251|0) - Move to 2?
    01:00:062 (60062|3) - Move to 3?
    A little variation on pattern and following the vocal a bit?

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄


    01:02:089 - 01:27:224 - Taking patterns as mainly 1/4 :

  17. 01:06:751 (66751|1) - Move to 3? Feels smoother during gameplay
    If above is accepted
    01:06:853 - Add note? Missing Hi-hat sound
    Suggestion: Add note at 2

  18. 01:09:690 - Add note? Missing Hi-hat sound
    01:17:393 - Add note? ^
    01:19:015 - Add note? ^
    01:22:258 - Add note? ^
    Suggestion: Follow similar patterns like from 01:02:089 - 01:05:332? To be more consistent.


    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  19. 01:31:278 - Add note? Since you had jump for this sound at the starting Look at 00:21:549 onwards.
    01:34:522 - Add note? ^
    01:37:765 - Add note? ^
    Suggestion: Follow something similar from 00:21:549 - 00:27:630
    I actually liked how that part is mapped.

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  20. 01:48:609 (108609|0) - Delete? Ghost/Unnecessary note. Look at
    01:41:211 (101211|3,101413|2,101616|0,101717|2,101819|1,102022|2,102224|0,102224|3) -

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  21. 02:07:157 - 02:08:170 - Try this? I think it expresses the vocal better to improve gameplay


    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

    02:08:576 - 02:33:711 - Discussed on IRC

    02:08:576 - 02:33:711 - Taking patterns as mainly 1/2 :

  22. Firstly delete all these 1/4 if taking patterns as mainly 1/2 :
    02:09:285 (129285|0,129488|1,130096|1,130907|2,131109|3,137393|3,137596|3,138204|1,139015|0,139217|0,142461|2,144690|1)


    After that, moving on to patterns... :

  23. 02:08:576 (128576|2) - I am really confused about this note
    because no similar note is present at 00:08:576 and 01:02:089.
    If not deleting, move to 2 for smoother gameplay.

  24. 02:09:386 (129386|2) - Move to 1. For hand balance
    If above is accepted,
    02:09:589 (129589|3) - Move to 3. For smoother gameplay

  25. 02:10:197 (130197|3) - Move to 2. For Vocal's pitch to have a smoother gameplay
    If above mod is accepted,
    02:10:400 (130400|0) - Move to 4. ^

  26. 02:11:008 (131008|1) - Move to 3. For pattern
    If above mod is accepted,
    02:11:211 (131211|0) - Move to 2. ^

  27. 02:17:292 (137292|1,137495|0,137697|1) - Move one collumn to the right. For hand balance

  28. 02:13:846 (133846|0) - Move to 2. Expressing Vocal's pitch
    If above is accepted,
    02:14:049 (134049|1) - Move to 1. ^

  29. 02:15:873 (135873|0) - Move to 4. For smoother gameplay

  30. 02:19:116 (139116|3) - Move to 1. For hand balance

  31. 02:18:103 (138103|2) - Move to 2. For smoother gameplay

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  32. 02:22:359 (142359|0,142562|1) - Move one collumn to the right. For pattern.

  33. 02:23:373 (143373|3) - Move to 1. For smoother gameplay

  34. 02:23:778 (143778|2) - Move to 1. ^

  35. 02:24:386 (144386|1) - Move to 4. For better spread
    If above is accepted,
    02:24:589 (144589|3) - Move to 2. For Vocal's pitch to have a smoother gameplay
    02:24:792 (144792|2) - Move to 4. ^
    02:24:995 (144995|0) - Move to 3. ^

  36. 02:25:805 (145805|3) - Move to 3. For smoother gameplay
    If above is accepted,
    02:26:008 (146008|2,146008|0) - Move one column to the right. For smoother gameplay then,
    02:26:211 (146211|1) - move to 3. For pattern

  37. 02:27:427 (147427|2,147528|0,147630|1,147630|3) - In my opinion, this doesn't feel comfortable
    Try this?


    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

    02:34:522 - 02:53:474 - All mods from these range of timing is correcting pitch :

  38. 02:35:332 (155332|2,155434|1) - Ctrl+H

  39. 02:35:738 (155738|2,155839|1) - ^

  40. 02:36:245 - 02:37:258 - Try this?

    (02:37:157 - Missing Electric guitar note)

  41. 02:37:359 (157359|2) - Really confused about the usage of this note.
    I suggest you delete it unless it's for the Hi-hat.

  42. 02:38:170 - 02:39:082 - Try this?


  43. 02:50:738 (170738|3,170738|2,171143|1,171549|0,171954|1) - Ctrl+H

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

    02:53:981 - 03:00:467 - I feel that it's mapped fine : 3!

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

  44. 03:05:738 (185738|0) - Move to 2
    If above mod is accepted,
    03:05:940 (185940|1) - Move to 1. For more expressive pitch

  45. 03:06:447 - Add note at 3. Missing drum sound

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

    03:13:440 - 03:25:603 - Discussed on IRC

  46. Firstly, delete these notes as confirmed from IRC,
    these notes are carefully considered so that to be able to create smooth patterns. Will attach a short text if more reason(s).
    03:13:440 (193440|3) - I think this note isn't necessary as it still sound
    pretty much the same without it.
    03:13:846 (193846|2)
    03:14:251 (194251|0)
    03:14:657 (194657|3,194657|0)
    03:15:062 (195062|3,195062|2)
    03:15:467 (195467|2)
    03:15:873 (195873|0)
    03:16:278 (196278|0)
    03:17:089 (197089|3)
    03:17:495 (197495|3)
    03:17:900 (197900|3)
    03:20:332 (200332|3)
    03:22:765 (202765|1)

    Next, Adding notes for claps and improving patterns...
    Hence no reasons written. Poke me if there's anything you don't understand why.

  47. 03:13:643 - Add note at 4
    03:14:049 - Add note at 1
    03:14:251 (194251|1) - Move to 3

  48. 03:14:454 (194454|2) - Move to 2 and
    03:14:454 - Add note at 1

  49. 03:14:657 - Add note at 3
    03:14:859 - Add note at 4
    03:15:062 - Add note at 1

  50. 03:15:265 (195265|0) - Move to 2 and
    03:15:265 - Add note at 4

  51. 03:15:467 (195467|1) - Move to 3

  52. 03:15:670 (195670|3) - Move to 2 and
    03:15:670 - Add note at 1

  53. 03:15:873 (195873|1) - Move to 3

  54. 03:16:076 (196076|2) - move to 2 and
    03:16:076 - Add note at 4

  55. 03:16:278 (196278|1) - Move to 1

  56. 03:16:481 (196481|2,196582|1) - Ctrl+H and
    03:16:684 (196684|0) - Move to 3

  57. 03:16:886 (196886|1) - Move to 1 and
    03:16:886 - Add note at 3

  58. 03:17:089 (197089|2) - Move to 2

  59. 03:17:292 (197292|1) - Move to 3 and
    03:17:292 - add note at 4

  60. 03:17:393 (197393|2) - Delete. No reason to put this if focusing on claps and Tom Hit.

  61. 03:17:697 (197697|2) - Move to 2 and
    03:17:697 - Add note at 4

  62. 03:17:900 (197900|1) - Move to 3

  63. 03:18:305 (198305|2) - Move to 2

  64. 03:20:130 - Add note at 3

  65. 03:22:157 (202157|3) - Add note at 2

  66. 03:22:562 (202562|0) - move to 3 and
    03:22:562 - Add note at 4

  67. 03:22:765 (202765|3) - Move to 3

  68. 03:23:069 - Add note at 3

    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

    03:26:413 - 03:32:900 - I feel that it's mapped fine! X3
    ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄

Good luck! :)
Star-ed
Topic Starter
FrenzyLi
Reply to ByeForNow:

General
Timing : 00:08:576 - 00:20:738 - Missing Kiai Mode? There's Kiai mode on other part of song similar to this part.
(Nice notice. Since this is the beginning of the song and the section is less than 15 seconds, I'll ask around on whether it's ok to add it. I'm more inclined not to.)
4K Normal
  • -------------------------
  1. 00:05:738 (5738|0) - Move to 2 and
    00:06:549 (6549|3) - Move to 3?
    A little variation on pattern and following the vocal a bit?
    (So, as with our discussion I brought back in several LN in this part. the four LN will be arranged on colums 1,3,2,4 for this one. for later ones, i would use TODO)
    -------------------------
    00:08:576 - 00:20:738 - Taking patterns as mainly 1/2 :
  2. 00:09:386 (9386|3) - Move to 2, Feels smoother during gameplay
    00:10:805 (10805|2,11008|1) - Ctrl+H, Feels smoother during gameplay
    (Nice. Surrounding notes also rearranged.)
  3. If above is accepted,
    00:11:211 (11211|0) - Move to 2. For pattern, then
    00:11:413 (11413|2) - Move to 1. Following 00:10:603 (10603|0,10603|3) 's clap, and
    00:11:616 (11616|0) - Move to 2. For pattern.
    00:11:819 (11819|2) - Delete? Don't really get the use of jump here.
    (Nice)
  4. If above is accepted,
    00:12:022 (12022|0) - Move to 3. For pattern and correcting Vocal's pitch. then
    00:12:224 (12224|3) - Move to 1. So it will feel smoother during gameplay and then
    00:12:427 (12427|0) - Move to 3. For pattern
    (Mod train. Nice.)
  5. 00:13:440 - 00:14:049 - Wanna try this? Correcting pitch

    (I think you mean 24,1,24,13 because what your picture shows is what I have on my beatmap.)
  6. 00:14:454 - 00:14:859 - Wanna try this?

    Because I think 00:14:454 and 00:14:859 sounds the same so just flipping pattern for smoother gameplay.
    (Hmm let's get back to irc. ;w;)
  7. 00:16:886 (16886|3) - Move to 3, For pattern.
    (Yup)
  8. If above mod is accepted,
    00:17:089 (17089|0) - Move to 4, For pattern, creating a similar clap to 00:17:900 (17900|0,17900|2) but flipped.
    (Yup x 2)
  9. 00:17:495 (17495|1) - Move to 1, Feels smoother during gameplay
    (Yup x 3)
    -------------------------
  10. 00:24:792 (24792|2) - Move to 4, note pitch same as 00:25:400 (25400|3)
    (Nice catch.)
  11. 00:29:251 - Add note? For clap
    (Definitely.)
    Suggestion: 00:29:049 (29049|2,29251|1,29454|2,29657|1) - Ctrl+H then add note at 1.
  12. 00:31:278 - Add note at 1? Because you add jumps at the start of first note at previous similar sounds.
    If above mod is accepted,
    00:31:481 (31481|0) - Move to 2 for pitch
  13. 00:33:305 (33305|2) - Move to 4? So the pitch would be more noticeable.
    (This section is mostly rearranged-- the long LN's are removed and replaced by two notes, while your ideas on pitch relevancy are accepted.)
    -------------------------
  14. 00:37:663 - Add note? Listen carefully to the music, there's a beat here.
    Suggestion: Add note at 2
    (Good job. Rearranged this session though.)
  15. 00:39:285 - Add note? Same reason as above
    Suggestion: add note at 2 then,
    00:39:386 (39386|1) - Move to 3 and
    00:39:589 (39589|2) - Move to 2
    (Added note and rearranged similar to 9K Normal.)
    -------------------------
  16. 00:48:711 (48711|1,48711|0) - Wanna consider lowering the volume of hitsound?
    Since this part of of the song is kind of 'soft' unlike 01:01:684 (61684|0,61684|3) which is fine as it makes sense where the song is increasingly 'loud'
    (What I mean is the volume of the hitsound doesn't really fit that part of the song's mood.)
    Will list out the similar parts with this suggestion,
    00:51:954 (51954|3,51954|1)
    01:55:197 (115197|0,115197|1)
    01:58:440 (118440|3,118440|2)
    (I'll poke LordRaika for his thoughts on this recommendation. Do get prepared that different people might have different tastes.)
  17. 00:59:251 (59251|0) - Move to 2?
    01:00:062 (60062|3) - Move to 3?
    A little variation on pattern and following the vocal a bit?
    (I adopted your recommendation at the beginning of this mod; rearranged 1,3,2,4 to 1,2,3,4 and rearranged 4,2,3,1 to 4,3,2,1 because the old 1,3,2,4 & 4,2,3,1 does not add to game play and causes confusion.)
    -------------------------
    01:02:089 - 01:27:224 - Taking patterns as mainly 1/4 :
  18. 01:06:751 (66751|1) - Move to 3? Feels smoother during gameplay
  19. If above is accepted
    01:06:853 - Add note? Missing Hi-hat sound
    Suggestion: Add note at 2
    *]01:09:690 - Add note? Missing Hi-hat sound
    (There is no hit-hat here.)
    01:17:393 - Add note? ^
    01:19:015 - Add note? ^
    01:22:258 - Add note? ^
    Suggestion: Follow similar patterns like from 01:02:089 - 01:05:332? To be more consistent.
    (I rearranged this part and please recheck.)
    -------------------------
  20. 01:31:278 - Add note? Since you had jump for this sound at the starting Look at 00:21:549 onwards.
    01:34:522 - Add note? ^
    01:37:765 - Add note? ^
    Suggestion: Follow something similar from 00:21:549 - 00:27:630
    I actually liked how that part is mapped.
    (Removed the long LN's and replaced each of them by two notes.)
    -------------------------
  21. 01:48:609 (108609|0) - Delete? Ghost/Unnecessary note. Look at
    01:41:211 (101211|3,101413|2,101616|0,101717|2,101819|1,102022|2,102224|0,102224|3) -
    (It actually corresponds to the vocal-- but let's remove it anyways.)
    -------------------------
  22. 02:07:157 - 02:08:170 - Try this? I think it expresses the vocal better to improve gameplay

    (I was afraid of that jack at first but settled down on your pattern here. It's totally ok to play.)
    -------------------------
    02:08:576 - 02:33:711 - Discussed on IRC
    02:08:576 - 02:33:711 - Taking patterns as mainly 1/2 :
  23. Firstly delete all these 1/4 if taking patterns as mainly 1/2 :
    02:09:285 (129285|0,129488|1,130096|1,130907|2,131109|3,137393|3,137596|3,138204|1,139015|0,139217|0,142461|2,144690|1)
    (Yup.)
    After that, moving on to patterns... :
  24. 02:08:576 (128576|2) - I am really confused about this note
    because no similar note is present at 00:08:576 and 01:02:089.
    If not deleting, move to 2 for smoother gameplay.
    (I think it's symbol + kick here. Remeber that a lot of sections start with a symbol sound. I'll keep it at 3 for now because I think either pattern is fine.)
  25. 02:09:386 (129386|2) - Move to 1. For hand balance
    If above is accepted,
    02:09:589 (129589|3) - Move to 3. For smoother gameplay
  26. 02:10:197 (130197|3) - Move to 2. For Vocal's pitch to have a smoother gameplay
    If above mod is accepted,
    02:10:400 (130400|0) - Move to 4. ^
  27. 02:11:008 (131008|1) - Move to 3. For pattern
    If above mod is accepted,
    02:11:211 (131211|0) - Move to 2. ^
  28. 02:17:292 (137292|1,137495|0,137697|1) - Move one collumn to the right. For hand balance
  29. 02:13:846 (133846|0) - Move to 2. Expressing Vocal's pitch
    If above is accepted,
    02:14:049 (134049|1) - Move to 1. ^
  30. 02:15:873 (135873|0) - Move to 4. For smoother gameplay
  31. 02:19:116 (139116|3) - Move to 1. For hand balance
  32. 02:18:103 (138103|2) - Move to 2. For smoother gameplay
    (All adopted.)
    -------------------------
  33. 02:22:359 (142359|0,142562|1) - Move one collumn to the right. For pattern.
  34. 02:23:373 (143373|3) - Move to 1. For smoother gameplay
  35. 02:23:778 (143778|2) - Move to 1. ^
  36. 02:24:386 (144386|1) - Move to 4. For better spread
    If above is accepted,
    02:24:589 (144589|3) - Move to 2. For Vocal's pitch to have a smoother gameplay
    02:24:792 (144792|2) - Move to 4. ^
    02:24:995 (144995|0) - Move to 3. ^
  37. 02:25:805 (145805|3) - Move to 3. For smoother gameplay
    If above is accepted,
    02:26:008 (146008|2,146008|0) - Move one column to the right. For smoother gameplay then,
    02:26:211 (146211|1) - move to 3. For pattern
  38. 02:27:427 (147427|2,147528|0,147630|1,147630|3) - In my opinion, this doesn't feel comfortable
    Try this?

    (All adopted. Real life saver.)
    -------------------------
    02:34:522 - 02:53:474 - All mods from these range of timing is correcting pitch :
  39. 02:35:332 (155332|2,155434|1) - Ctrl+H
  40. 02:35:738 (155738|2,155839|1) - ^
  41. 02:36:245 - 02:37:258 - Try this?

    (02:37:157 - Missing Electric guitar note)
    02:37:359 (157359|2) - Really confused about the usage of this note.
    I suggest you delete it unless it's for the Hi-hat.
  42. 02:38:170 - 02:39:082 - Try this?
  43. 02:50:738 (170738|3,170738|2,171143|1,171549|0,171954|1) - Ctrl+H
    (Wow! All adopted but kept the hit-hat because I think I made you feel confused by accidentally missing one of those guitar sounds.)
    -------------------------
    02:53:981 - 03:00:467 - I feel that it's mapped fine : 3!
    (: 3 !!!!!!)
    -------------------------
  44. 03:05:738 (185738|0) - Move to 2
    If above mod is accepted,
    03:05:940 (185940|1) - Move to 1. For more expressive pitch
    (Nice.)
  45. 03:06:447 - Add note at 3. Missing drum sound
    (I don't think there's a drum there.)
    -------------------------
    03:13:440 - 03:25:603 - Discussed on IRC
  46. Firstly, delete these notes as confirmed from IRC,
    these notes are carefully considered so that to be able to create smooth patterns. Will attach a short text if more reason(s).
    03:13:440 (193440|3) - I think this note isn't necessary as it still sound pretty much the same without it.
    (I removed the other note which is on col 3.)
    03:13:846 (193846|2)
    03:14:251 (194251|0)
    03:14:657 (194657|3,194657|0)
    03:15:062 (195062|3,195062|2)
    03:15:467 (195467|2)
    03:15:873 (195873|0)
    03:16:278 (196278|0)
    03:17:089 (197089|3)
    03:17:495 (197495|3)
    03:17:900 (197900|3)
    03:20:332 (200332|3)
    03:22:765 (202765|1)
    Next, Adding notes for claps and improving patterns...
    Hence no reasons written. Poke me if there's anything you don't understand why.
  47. 03:13:643 - Add note at 4
    03:14:049 - Add note at 1
    03:14:251 (194251|1) - Move to 3
  48. 03:14:454 (194454|2) - Move to 2 and
    03:14:454 - Add note at 1
  49. 03:14:657 - Add note at 3
    03:14:859 - Add note at 4
    03:15:062 - Add note at 1
  50. 03:15:265 (195265|0) - Move to 2 and
    03:15:265 - Add note at 4
  51. 03:15:467 (195467|1) - Move to 3
  52. 03:15:670 (195670|3) - Move to 2 and
    03:15:670 - Add note at 1
  53. 03:15:873 (195873|1) - Move to 3
  54. 03:16:076 (196076|2) - move to 2 and
    03:16:076 - Add note at 4
  55. 03:16:278 (196278|1) - Move to 1
  56. 03:16:481 (196481|2,196582|1) - Ctrl+H and
    03:16:684 (196684|0) - Move to 3
  57. 03:16:886 (196886|1) - Move to 1 and
    03:16:886 - Add note at 3
    (Is this a typo? This will create a jack with the ones you just flipped.)
  58. 03:17:089 (197089|2) - Move to 2
  59. 03:17:292 (197292|1) - Move to 3 and
    03:17:292 - add note at 4
  60. 03:17:393 (197393|2) - Delete. No reason to put this if focusing on claps and Tom Hit.
  61. 03:17:697 (197697|2) - Move to 2 and
    03:17:697 - Add note at 4
  62. 03:17:900 (197900|1) - Move to 3
  63. 03:18:305 (198305|2) - Move to 2
  64. 03:20:130 - Add note at 3
  65. 03:22:157 (202157|3) - Add note at 2
  66. 03:22:562 (202562|0) - move to 3 and
    03:22:562 - Add note at 4
  67. 03:22:765 (202765|3) - Move to 3
  68. 03:23:069 - Add note at 3
    (All accepted except for that possible typo.)
    -------------------------
    03:26:413 - 03:32:900 - I feel that it's mapped fine! X3
    (X3 !!!!!)
    -------------------------
    Good luck! :)
    (I'm lucky! It all began with this, remember?)
    2015-12-28 09:49 FrenzyLi: mod my map :DDDDDDDDDD
    2015-12-28 09:49 ByeForNow: o:
    2015-12-28 09:49 FrenzyLi: or no D:
    2015-12-28 09:49 ByeForNow: np it
    2015-12-28 09:49 ByeForNow: lemme see :>
    Star-ed
    (Glad you like the anime as well :3 now go read the manga ' w' !!!!!!)
Beatmap has been updated. (Jan 4, 2016)
Addition: Modded 4K Normal. (ByeForNow)
Remapping 4K Hard. (Jan 4, 2016)
Redesigning storyboard. (Jan 5, 2016)
Note: The map will pretty much be rankable (I think) after I do an overhaul.
By then, cinematic mode will be more enjoyable than just the current slideshow and lyrics.
juankristal
Hi FrenzyLi! I am here from the MMT and I am sorry but we will reject your map. Here are the main reasons:

1) Inconsistency in the LN's snaps between all the diffs.

While this is OK in GD's, we find it a bit weird to have the first section of long notes snapped in different ways in different diffs. Check that out.
Example: 00:00:468 (468|0) - finishing in red in Hard but in white for Normal.

2) Questionable pattern use in Hard difficulty.

Avoid using 1/4 jacks in this type of diffs, even more if the insane doesnt use them. 00:35:535 (35535|1,35636|1) - Example. Not only that its also incosistent in the same diff, you should map this kind of stuff like this: 00:42:022 (42022|3,42123|2,42224|3,42224|1) -

If you are following vocals, 00:36:042 - add.

00:53:576 - I suggest to use an LN here to fit the 1/6 sound. Move this 00:46:886 (46886|0) - to right maybe?

01:28:035 - I think this section should be nerfed, a good way to do it is deleting stuff like this: 01:29:758 (89758|2,90163|1,90265|3,90265|0) - tho making this 01:30:265 (90265|0,90265|3) - a simple note is a must.

01:40:197 - This section NEEDS to be nerfed, just compare it with the insane one.

3) Inconsistency in the Normal diff:

The beggining of the map is hard to follow for normal players. And also you are following the voice which is not correctly snapped. Try to remake the pattern to make it easier to follow for new players. (You can just follow the bg music instead of vocals)

00:22:765 (22765|2,22765|3) - This doubles looks kinda random, try to double all the drums or find a way to fix that inconsistency



Some stuff which might help you out:

Insane:

1) LN snaps:

While you can keep this, you might wanna change the snap of this LN's 01:29:657 (89657|3,90062|0) - (1/2 ones) in order to fit the music better.

2) Missing notes:

02:36:245 - Here you are missing a note, guitar sound.

3) Pattering:

03:03:103 (183103|1,183170|2,183238|1) - I suggest to make this a 4-3-2 instead of a 2-3-2.


For the 9K set, the 9K modders that we have already modded it/mapped a diff here so we cant redo the check for it. Once the 4K is better you can always queue again! Good luck!
Takane6
Will support a mod at here as soon as possible after frenzyLi update that ^
Fubukicat
Mod inc (will edit this post)

Modu des~ hope it help atleast a bit

mod
keys 4K=1/2/3/4
[4K Easy]
00:13:846 - you could add another note here on 4 to emphazise the drum (really not noeccesary xD)
00:19:319 - I think a note here in 2 for vocals could be simple to catch and kind of fun for newcomer and more easy in term of rythm imho
00:26:413 (26413|1,27224|2) - if thoose are LNs you should probably make thoose ones too : 00:32:900 (32900|2,33305|0) -
00:42:224 (42224|3) - same suggestion as the first suggestion (really not neccesary once again)
01:39:386 (99386|3,99792|1) - same suggestion as before , thoose should be LNs according to your previous patterns
02:32:292 - could add one for vocal here , to make rythm simple to catch and easier imho
02:36:143 (156143|0,156549|0) - Thoose probably shouldn't be the same collumn as the previous ones , I suggest moving it 1 collumn to the right
02:36:143 (156143|0,156549|0) - up to you here but I suggest adding one more note , since this sounds louder tham the other notes just before and it's kinda special to have only 1 note for it

[Reyzra's 4K insane U W]

00:36:346 - add a note here imo , the actual rythm is really tricky to get , an other solution could be to move
--00:36:245 (36245|2) - move to here : 00:36:346 - adding a note stay the more simple and make things harder up to you in all cases
^ 00:36:346 - there is a drumm hit here as another point for adding a note

00:37:967 - ^ same suggestion
00:41:008 - here you use 1/2 for thoose , so my first suggestion could apply here too and make some streamy pattern , up to you once again
00:47:089 (47089|2) - really optional , but you could move this note to 4 according to pitch of the voice , lel that's pure preferences suggestion all up to you xD

[4K Hard]
00:35:231 - you should probably make thoose type of notes only 1 note , imho 2,2,1 (number of notes) is kinda tricky , well that's maybe not eh best option so feel free to keep
00:36:346 - Here should be a note for drum hit , according to this : 00:42:832 -
00:37:967 - ^same suggestion
00:47:292 (47292|2) - move to 4 ?
01:55:400 (115400|2) - suggest move to another collumn (just suggesting it's like not really important lol) // actually you better not move that , cause of this pattern : 02:02:495 (122495|2,122697|2) -
01:55:400 (115400|2) - add a note for vocal like you did before

[4K Normal]
01:45:873 - about this section , i'm not really sure if emphazise that drum is easy to catch , as a Normal difficulty
since there is distinct sounds here : 01:46:076 - you could make a streamy pattern , or another way to make it easier to catch would be to use 1/2 instead

02:36:042 - add a note for guitar riff
02:39:285 - ^ same

Here goes , Good Luck , have a nice day ^^/
Topic Starter
FrenzyLi
Beatmap has been updated. (Jan 12, 2016)
Addition: Modded 4K Normal, Remapped 4K Hard. (juankristal)
Addition: Modded 4K Mapset. (Eternalie)
Note: RIP my very detailed response to Eternalie. It's lost forever. We had a nice chat Eternalie.

Waiting for Reyzra's update on 4K Undead Wanderer. (Jan 13, 2016)
Takane6
hi Li o/
ene here for mod >w<


1 2 3 4 5 6 7 8 9
9K Hard
00:47:900 - it has the same sound with 00:49:522 - yet both has different numbers of note :<
00:51:143 - it has the same sound with 00:52:765 - yet both has different numbers of note :<
01:15:062 - there is cymbal here, add one more note to represent it are better
01:12:630 - there is a kick in here (same sound as this 01:06:143 - )... add one or 2 note here
--
you are using 4 note for sound at here 00:35:738 - 00:37:359 - 00:38:981 -
but you only use 3 note for the same sound at here 00:42:224 - 00:43:846 -
--
this section (from 00:21:549 - until 00:34:522 - ) are made more harder than
the next part (from 01:28:035 - until 01:41:008 - )... to think that 1st harder than 2nd is harder is a bit odd
--
01:42:224 - i almost hear NO sound except that fade kick... 4 note is too much to think the next sound 01:42:427 - is much louder...
01:43:846 - the same in here... 4 note is too much to represent the sound here
01:45:467 - also in here... 4 note is too much to represent the sound which is so small and less power even with 01:44:251 - that has only 2 note
--
01:58:035 (118035|2) - change this also into 1/1 Long LN...same as this 01:58:846 (118846|1,118846|7) - and this 01:57:224 (117224|5,117224|0) -
--
02:20:738 (140738|2,140738|4,140738|6,140940|1,140940|7,140940|3,140940|5,141143|5,141143|8,141143|0,141143|3) - 3 4 4 ?
03:12:630 (192630|3,192630|6,192630|0,192832|7,192832|1,192832|4,193035|5,193035|8,193035|2) - 3 3 3 ?
--
03:28:846 - only 1 LN? it has same sound with 03:28:238 - 03:27:630 - 03:27:022 - 03:26:413 - :<


9K Normal
00:08:576 - there is a crash and finish sound here... 1 note would be very odd
00:16:684 - delete this one... since you only use sound in the same typical sound as this : >> 00:15:873 - 00:17:495 - 00:09:386 - 00:10:197 -
--
00:20:738 (20738|4) - move to col 2 for better play and hand balance with left column
00:26:413 - add one note...because there is same sound with 00:23:170 - but it has more finish sound
--
00:27:022 (27022|4,27224|4) - 01:33:508 (93508|3,93711|3) - er.. really affect the gameplay in here... dont make these jacks(move 00:27:022 (27022|4) - to col 2 or 3) since you also didnt make jack in the diff 9K Hard
00:34:522 - there is finish and kick sound... better to add note
00:38:778 (38778|4,38981|4) - er.. dont make this jacks... move 00:38:778 (38778|4) - to col 7 or anything but not jacks... you didnt do the jacks in diff 9K Hard too
00:34:927 - 00:38:170 - 00:43:846 - add note for clap... same sound as 00:37:359 - 00:38:981 - 00:43:035 -
--
00:44:049 (44049|4,44454|4,44859|4,45265|4,45670|4,46076|4) - aaaaa best to not make too much density in here... move another note to other collumn for better playability
01:02:089 - finish sound, best to add note
01:15:062 - there is also a finish sound, best to add note
01:21:143 - add note as well, for clap
01:28:035 - best to add note for finish sound
01:32:900 - add one more note for finish
--
01:33:711 - there is a crash and fnish sound
01:34:522 - there is a crash and fnish sound
--
take a note the range or the gap every 1/4 stream as this :
01:41:616 (101616|2,101717|4,101819|6) -
01:42:427 (102427|6,102528|4,102630|2) -
if you take a closer look... the next 1/4 stream after this 01:43:238 (103238|1,103339|3,103440|5) - should be between 01:44:049 (104049|2,104251|3) -
means move 01:43:745 (103745|5) - to 01:44:150 - for pattern consistency
--
from 00:47:495 - until 00:53:981 - the density in 9K Normal is more than 9K Hard.. better to make it in the same density or make hard to more density
from 01:53:981 - until 02:00:062 - the same issues in density in 9K Normal vs 9K Hard... this density really affect gameplay and comparison in here can tell all
--
02:20:130 (140130|3,140332|3) - hmm this typical pattern are not suggested in here... to think there is quite density here... it is best to prevent jacks for better gameplay
--
02:27:427 (147427|5,147630|5,147832|6,147934|5) - this is so heavy in right hand all the sudden (if the collumn 5 is for right hand player)
because there is also the jack 02:27:427 (147427|5,147630|5) - pattern too...
consider to move 02:27:630 (147630|5) - to collumn 2 for hand balance and prevent jack
--
02:27:630 (147630|1) - there is also a finish sound here, best to add note
--
02:50:738 (170738|0,171143|0,171549|0,171954|0,172359|0,172765|0,173170|0,173576|0) - well its nice to see this pattern (its for kick right?)
but try to make a less note at here 02:50:940 (170940|3,171346|3,171751|3,172157|3) - because it can become a anchor to left hand and its affect the gameplay
--
02:55:197 - add note also in here for finish sound, same as 02:53:981 -
--
03:03:508 (183508|0) - i think its best to delete this.. for the transition phase into the next phase which is a finish sound... same as u did with diff 9K hard to make it empty there
and at note here 03:03:305 - to make it even suitable for the transition
--

9K Easy
00:23:576 - 00:30:062 - 01:30:062 - 01:36:549 - add note for clap here, same as 00:21:954 (21954|7,22765|5) - and 00:26:819 (26819|1,27630|7) - (take a note also in hitsound placement)
--
hmmm
01:14:251 (74251|6,74251|0,74454|7,74454|1,74657|2,74657|8) - i know the note sound is exact the same so there will be no problem for 2 note (222)...
but the density is strong here... best to make it (212) density (delete one note at here 01:14:454 - )...
same as here too... 02:20:940 (140940|1,140940|7) -
and here as well... 03:12:832 (192832|1,192832|7) -
--
01:15:467 (75467|2,75467|5,76278|3,76278|6,77089|6,77089|1) - this 2 note for clap and 01:15:873 (75873|4,76684|8,77495|4) - 1 note for kick, right?
but suddenly it changed into only 1 note for clap at here 01:18:711 (78711|3,79522|5) - and 2 kick at here 01:18:305 (78305|5,78305|0,79116|1,79116|7) -
try to make it consistent as possible
--
1st... 00:34:522 (34522|0,34927|2,34927|6,35332|4,35738|0,35738|8,36143|1,36549|2,36549|6,36954|4,37359|3,37359|5,37765|8,38170|1,38170|7,38576|4,38981|2,38981|6) - there is only 2 note every 2/1 beat here...
2nd... 01:41:008 (101008|0,101413|2,101819|4,102224|0,102630|2,103035|4,103440|6,103846|2,104251|4,104657|6,105062|8,105467|4) - there is only 1 note every 1/1 beat here...
to think that this too is hve the same atmoshpere... i think best that 2nd be more harder than the 1st... because the 2nd is "after" the kiai while the 1st is "before" kiai...
--
the last kiai is using 2 note for kick and 1 note for clap?
well its a bit different with 1st and 2nd kiai which using 2 note for clap...
(even so... i think its okay... if you said you doing this in purpose to make last kiai different than the others... but if its not... then keep doing 2 note for clap)
--


mmmmmmm...
i think thats all :v
good luck :'D
ene out o/
show more
Please sign in to reply.

New reply