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Ito Kashitaro - Parabola ~Galileo's Dream~

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Topic Starter
Battle
This map has been deleted on the request of its creator. It is no longer available.
cheezstik
Well to start with, the drain time is only 4:59, I think it has to be 5:00 minimum for approval, and, more on this later. Another thing, the hitsounds really don't suit, you just took the click from kamui and the asian drum sounding thing that other skins use and inserted them randomly haha, get some hitsounds that suit, or just leave it at default and hitsound normally.
  1. 00:03:447 (5,1) - This anti jump doesn't suit or look good imo, increase spacing.
  2. 00:09:151 (5) - Make red node white to improve appearance
  3. 00:11:264 (1) - This doesn't look good or suit the rest of the map.
  4. 00:18:236 (4,5,6,7) - Hmm, it kinda suits the music but I think you're overusing this kind of anti-jump. Looks and plays awkward imo, might just be better to make it normal spacing, gives you more opportunity to put in nice look patterns as well. I won't point out all other anti-jumps, just apply the same thing if you think it's excessive.
  5. 00:19:503 (9) - Another slider that doesn't suit the rest of the map, bit of an extreme curve.
  6. 00:21:827 (6,7,8) - Either change angle from 6>7, or from 7>8, linear flow direction here doesn't look good. I'd suggest moving 7 and 8 down, like this
  7. 00:24:785 (2,3) - Improve blanket
  8. 00:27:743 (2,3) - This doesn't really look good imo, match the angles.
  9. 00:31:334 (1,2,1,2,1,2,1,2,3,4,5) - Definitely awkward to play with anti jump spacing here, and doesn't really look good imo.
  10. 00:34:715 (4,5,1) - Match angle cos it doesn't look good rn, make it look more like this
  11. 00:48:870 (4) - Another bad slider.
  12. 00:50:560 (3,4,5) - What happened to the spacing here?
  13. 00:54:362 (1,2,3,1,2,3) - Match the angle and spacing of these
  14. 01:03:658 (1,2,3,1,2,3) - Match angle
  15. 01:24:785 (8) - Bad slider
  16. 01:29:433 (1,2,1,2,1,2,1,2) - Spacing
  17. 01:31:123 (1) - Flow and appearance, rotate the slider to suit more, or just make it a different type of slider.
  18. 03:18:447 (6) - Bad slider
  19. 03:41:264 (6) - ^
  20. 03:42:531 (1,2,1,2,1,2,1,2,1,2) - Spacing
  21. 03:52:144 (6,7) - Make the angle of the slider follow the angle of the stream more, doesn't look good rn imo.
  22. 03:52:672 (1) - Bad slider
  23. 04:02:813 (1) - I don't think that's how the slider end is meant to look, at the very least it looks odd. Make shape as whole bigger and fix that slider end, shape should be symmetrical.
  24. 04:17:179 (6,7) - Bad sliders.
  25. 04:56:264 (1,1,1) - This is pretty excessive, at the very least, 04:59:222 (1,1) - definitely are. There aren't even any sounds at all for the duration of them. Even with these here, you still don't meet the 5:00 minimum. I'd suggest just making a spread or if you're good with mp3s, extend this part or something, cos this doesn't quite cut the 5 min mark, and this isn't a good workaround.
That's all from me, maybe I'll mod later if you wanna do another M4M, map looks good overall but some spots could definitely be fixed up.
Topic Starter
Battle
reply

cheezstik wrote:

Well to start with, the drain time is only 4:59, I think it has to be 5:00 minimum for approval, and, more on this later. Another thing, the hitsounds really don't suit, you just took the click from kamui and the asian drum sounding thing that other skins use and inserted them randomly haha, get some hitsounds that suit, or just leave it at default and hitsound normally.
  1. 00:03:447 (5,1) - This anti jump doesn't suit or look good imo, increase spacing.
  2. 00:09:151 (5) - Make red node white to improve appearance
  3. 00:11:264 (1) - This doesn't look good or suit the rest of the map.
  4. 00:18:236 (4,5,6,7) - Hmm, it kinda suits the music but I think you're overusing this kind of anti-jump. Looks and plays awkward imo, might just be better to make it normal spacing, gives you more opportunity to put in nice look patterns as well. I won't point out all other anti-jumps, just apply the same thing if you think it's excessive.
  5. 00:19:503 (9) - Another slider that doesn't suit the rest of the map, bit of an extreme curve.
  6. 00:21:827 (6,7,8) - Either change angle from 6>7, or from 7>8, linear flow direction here doesn't look good. I'd suggest moving 7 and 8 down, like this
  7. 00:24:785 (2,3) - Improve blanket
  8. 00:27:743 (2,3) - This doesn't really look good imo, match the angles.
  9. 00:31:334 (1,2,1,2,1,2,1,2,3,4,5) - Definitely awkward to play with anti jump spacing here, and doesn't really look good imo.
  10. 00:34:715 (4,5,1) - Match angle cos it doesn't look good rn, make it look more like this
  11. 00:48:870 (4) - Another bad slider.
  12. 00:50:560 (3,4,5) - What happened to the spacing here?
  13. 00:54:362 (1,2,3,1,2,3) - Match the angle and spacing of these
  14. 01:03:658 (1,2,3,1,2,3) - Match angle
  15. 01:24:785 (8) - Bad slider
  16. 01:29:433 (1,2,1,2,1,2,1,2) - Spacing
  17. 01:31:123 (1) - Flow and appearance, rotate the slider to suit more, or just make it a different type of slider.
  18. 03:18:447 (6) - Bad slider
  19. 03:41:264 (6) - ^
  20. 03:42:531 (1,2,1,2,1,2,1,2,1,2) - Spacing I only have a problem with this one because it wouldn't be fun if the spacing was just consistent throughout with these jumps .3.
  21. 03:52:144 (6,7) - Make the angle of the slider follow the angle of the stream more, doesn't look good rn imo.
  22. 03:52:672 (1) - Bad slider
  23. 04:02:813 (1) - I don't think that's how the slider end is meant to look, at the very least it looks odd. Make shape as whole bigger and fix that slider end, shape should be symmetrical.
  24. 04:17:179 (6,7) - Bad sliders.
  25. 04:56:264 (1,1,1) - This is pretty excessive, at the very least, 04:59:222 (1,1) - definitely are. There aren't even any sounds at all for the duration of them. Even with these here, you still don't meet the 5:00 minimum. I'd suggest just making a spread or if you're good with mp3s, extend this part or something, cos this doesn't quite cut the 5 min mark, and this isn't a good workaround. Well if you look at this map, it's also at 4:59 draintime, regardless I'm going to try to tweak the mp3 to make it longer so ya
That's all from me, maybe I'll mod later if you wanna do another M4M, map looks good overall but some spots could definitely be fixed up.

No comment = fixed

Thanks for the mod

Edit: I made it so that the final slider just ends with the music so yeah
Nickoloui
Hey, ticket~

[ya]
00:05:348 (6,1) - Blanket can be better
00:05:982 (2,3) - ^
00:07:461 (1) - How about you move this to x:236 y:224 for blanket and anti jump?
00:09:574 (1) - Rotate by 2 degrees on playfield centre for more neat blanket
00:09:574 (1,2) - Too much spacing
00:11:264 (1,2,3) - DS
00:30:701 (3,1) - Improve Blanket
00:39:574 (1,2,3) - Insufficient spacing will confuse the player
00:46:334 (8,9,10) - Ctrl + G and re-locate?
01:00:278 (1,2) - Improve blanket
01:08:517 (1) - Why overlap? This seems like it's placed on a blue note but it's not a red, so add space between this and the slider before it please
01:18:024 (1) - x:420 y:64
01:18:236 (2) - x:396 y:160
01:22:250 (5) - NC here
01:39:362 (6,1) - DS
02:53:517 (4) - Odd slider
03:17:074 (1) - x:120 y:280 ?
03:32:813 (2,3) - wat
03:52:250 (7) - Curved in the wrong direction, adjust so it has the same curve as the stream before it

That's all from me hope I've helped, GL!
Topic Starter
Battle
Reply

[ Shark ] wrote:

Hey, ticket~

[ya]
00:05:348 (6,1) - Blanket can be better
00:05:982 (2,3) - ^
00:07:461 (1) - How about you move this to x:236 y:224 for blanket and anti jump?
00:09:574 (1) - Rotate by 2 degrees on playfield centre for more neat blanket
00:09:574 (1,2) - Too much spacing The thing about these kindsa of things is that you only really need to move your cursor to the half way point in order for it to hit the end so yeah, it plays smooth
00:11:264 (1,2,3) - DS
00:30:701 (3,1) - Improve Blanket
00:39:574 (1,2,3) - Insufficient spacing will confuse the player
00:46:334 (8,9,10) - Ctrl + G and re-locate? I think that it's current location is fine
01:00:278 (1,2) - Improve blanket
01:08:517 (1) - Why overlap? This seems like it's placed on a blue note but it's not a red, so add space between this and the slider before it please I didn't think that it was an issue, but I changed it so now it's just blanketed .3.
01:18:024 (1) - x:420 y:64
01:18:236 (2) - x:396 y:160
01:22:250 (5) - NC here
01:39:362 (6,1) - DS
02:53:517 (4) - Odd slider I like it lol
03:17:074 (1) - x:120 y:280 ? naw I like the whole triplet with it being a note - space- then the rest of the triplet
03:32:813 (2,3) - wat Yes
03:52:250 (7) - Curved in the wrong direction, adjust so it has the same curve as the stream before it

That's all from me hope I've helped, GL!

No Comment = Fixed~

Thanks for modding
IamKwaN
My god, your map only has 2 SP. Well, ok.
Unicode Title: パラボラ~ガリレオの夢~
Romanised Title: Parabola ~Galileo's Dream~
Unicode Artist: 伊東歌詞太郎
Romanised Artist: Ito Kashitaro
Reference:
http://www.toysfactory.co.jp/artist/ito ... disco/1290
http://kashitaro.com/discography.html
http://kashitaro.com/biography.html
http://www.nicovideo.jp/watch/sm25971769
Poke me if you have any other questions, good luck!
Topic Starter
Battle
^ Sorry about that but thanks for the metadata check~

Updated metadata .3.

after all, I don't think it would be right to spam SP on things .3.
Sc4v4ng3r
Well hello again, here for M4M from your queue :D

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Your mp3 is 128kbps. Not a must to change it, but here is a 192kbps ver. of the mp3. (You may need to change the offsets though) *Click here!*
  2. Combo colour 3 and 4 seems way too close together, you should try to swap combo colour 2 with 3, at least that will tone down the confusion.
[ya... okay.]
  1. You should really change that name lol
  2. Just my opinion, but I think the offset should be 2 beats later, which is 1123. This way NC placements will be much more smoother (according to the music/downbeats).
  3. And yes, there are some weird NC placements. Like 00:18:235 (1) - This doesn't need a NC, but instead 00:18:024 (3) - this needs it a lot more.
  4. Basically stick with one option : Either add NC like you did for 01:29:433 (1,2,1,2,1,2,1,2) - , or don't add them like 01:59:433 (3,4,5,6,7,8) - .
  5. (NC comments are made after moving the offset according to my suggestion)
  6. 00:01:546 (4,5,6,7) - My opinion, but this kind of pattern should be actually used on 00:00:701 (1,2) - , since this is before the actual music is starting, it will give some 'graceful' effect. Instead, for these notes, small and constant DS (maybe a inverted '4' pattern) would work better.
  7. 00:04:926 (4,5) - This should be a 1/2 slider, but instead 00:05:348 (6) - this should be 2 circles.
  8. 00:09:574 (1,2,3) - I feel that this is wrong. (1) is on a stronger beat than (2), but why a jump at (2), not (1)?
  9. 00:31:334 (1,2,1,2,1,2,1,2,1,2) - They seem like they don't have a designated pattern of any sort; seems really messy. Making them at least symmetrical would look more nicer and cleaner.
  10. 00:34:715 (4,5,1) - Nitpicky, but (5) should be bit onto the right, the flow here seems really awkward. (this type of triplets are typically used to 'enhance' the flow)
  11. 00:50:877 (4,5) - Would look better if this was under (3)'s tail.
  12. 00:59:433 (1) - Why a jump here? 00:58:588 (1) - This is much more of a stronger beat than this.
  13. 01:05:348 (2) - This definetely has cymbals; add a finish here.
  14. 01:08:517 (1,2,3,1,2,3,1,2,3,1,2) - This seems really disoriented. Like 00:04:926 (4,5) - this had a similar DS like the majority of this notes, players definetely would going to get confused by this. This is a marathon, but the music of course calls for a 'easier' type of marathon, so traps like this isn't advisable. Would be better if you used a repeated slider.
  15. For kiai times : Make the claps constant (place them on every white ticks.)
  16. 01:15:277 - Why start here? Stanza begins on 01:15:489 - this place, not here. (Stanza is something related to chorus, don't really know how to explain it ;-;)
  17. 01:35:348 (2) - If the last turn on this slider is bare minimum (like this one), it would be better without that last curve.
  18. 01:42:742 (1) - NC should go on downbeats.
  19. 01:42:531 - to 01:55:207 - Comparing from other parts, hitsounds here seems too minimal. it is not like this part is completely silent, there are snares on every white ticks.
  20. 01:44:221 (5) - NC here instead of 01:45:067 (1) - .
  21. 01:45:912 (5,1) - NC at (5) instead of (1), and so on.
  22. 02:05:982 (4) - Just make this go under (3), doing this looks pretty untidy to be honest.
  23. 02:12:954 (1) - Head of this slider obviously contains a crash, add a soft finish.
  24. 02:22:250 (3,1,2,1,2,3,1,2,3,1,2) - Another confusing pattern. Try to use repeated sliders instead.
  25. 02:29:855 - Stanza begins here instead of 02:29:010 - , therefore kiai should start at this time.
  26. 02:57:848 (4,5) - This again will confuse players. This again has similar DS like 00:04:926 (4,5) -, they will not expect this to be a double. Some other rhythm should work, something like this :

  27. 03:09:362 (4,5,6,7,1,2,3,4,1,2) - Jumping after a stream is a really hard thing to do, even for pros. Using a 1/4 slider solves this, because you are giving players few frames to move towards the next stream, but using circles won't give them much frames. You should change 03:09:573 (6,7) - and 03:09:996 (3,4) - into 1/4 sliders to avoid this.
  28. 03:22:250 (1) - Again, would make this go under (6)'s tail.
  29. 03:38:412 (2,3,4,5,6,7,8) - Oh come on, all the previous streams were not close to being big in DS as these, this is way too hard ;-; It is just like playing Extra patterns on 4.4~ star map... Reduce the DS please.
  30. 03:39:151 - Again, stanza begins here, so kiai should begin here.
  31. 04:12:954 (9,10,1) - These extra notes on this stream doesn't fit with the music.
  32. 04:53:306 (1) - You should try to make the end of this slider silent.
  33. Overall, there are occasional NC issues. Tried to mention as less pattern as possible, I bet you still prefer to keep these.
That is all from me. GL!
Topic Starter
Battle
Will fix in a bit, gonna sleep .3.

Reply

[Sc4v4ng3r] wrote:

Well hello again, here for M4M from your queue :D

  1. Unrankable issues
  2. My opinion which I highly recommend changing it.
  3. Just small suggestions/nazi :/

[General]
  1. Your mp3 is 128kbps. Not a must to change it, but here is a 192kbps ver. of the mp3. (You may need to change the offsets though) *Click here!*
  2. Combo colour 3 and 4 seems way too close together, you should try to swap combo colour 2 with 3, at least that will tone down the confusion. k
[ya... okay.]
  1. You should really change that name lol naw
  2. Just my opinion, but I think the offset should be 2 beats later, which is 1123. This way NC placements will be much more smoother (according to the music/downbeats). but why? .3.
  3. And yes, there are some weird NC placements. Like 00:18:235 (1) - This doesn't need a NC, but instead 00:18:024 (3) - this needs it a lot more.
  4. Basically stick with one option : Either add NC like you did for 01:29:433 (1,2,1,2,1,2,1,2) - , or don't add them like 01:59:433 (3,4,5,6,7,8) - .
  5. (NC comments are made after moving the offset according to my suggestion)
  6. 00:01:546 (4,5,6,7) - My opinion, but this kind of pattern should be actually used on 00:00:701 (1,2) - , since this is before the actual music is starting, it will give some 'graceful' effect. Instead, for these notes, small and constant DS (maybe a inverted '4' pattern) would work better.
  7. 00:04:926 (4,5) - This should be a 1/2 slider, but instead 00:05:348 (6) - this should be 2 circles. but then the vocals wouldn't be pressed .3.
  8. 00:09:574 (1,2,3) - I feel that this is wrong. (1) is on a stronger beat than (2), but why a jump at (2), not (1)? well I feel like the transition for the vocals holding the note to it continuing it's singing should be emphasized more
  9. 00:31:334 (1,2,1,2,1,2,1,2,1,2) - They seem like they don't have a designated pattern of any sort; seems really messy. Making them at least symmetrical would look more nicer and cleaner. Fixed to an extent?
  10. 00:34:715 (4,5,1) - Nitpicky, but (5) should be bit onto the right, the flow here seems really awkward. (this type of triplets are typically used to 'enhance' the flow)
  11. 00:50:877 (4,5) - Would look better if this was under (3)'s tail. It's more like preference when it comes to triplets like these .3.
  12. 00:59:433 (1) - Why a jump here? 00:58:588 (1) - This is much more of a stronger beat than this. it's not really a jump, I mean like sure it's pretty far compared to the rest but no one really seems to care when they test played it, after all it's kinda just a slightly more effort to move the cursor a bit down .3.
  13. 01:05:348 (2) - This definetely has cymbals; add a finish here. belllllllllls
  14. 01:08:517 (1,2,3,1,2,3,1,2,3,1,2) - This seems really disoriented. Like 00:04:926 (4,5) - this had a similar DS like the majority of this notes, players definetely would going to get confused by this. This is a marathon, but the music of course calls for a 'easier' type of marathon, so traps like this isn't advisable. Would be better if you used a repeated slider. I'm pretty sure I fixed it now-ish? they're triangles so ya
  15. For kiai times : Make the claps constant (place them on every white ticks.)
  16. 01:15:277 - Why start here? Stanza begins on 01:15:489 - this place, not here. (Stanza is something related to chorus, don't really know how to explain it ;-;) 01:14:644 - but he's singing something here, hence I put a slider
  17. 01:35:348 (2) - If the last turn on this slider is bare minimum (like this one), it would be better without that last curve. ?
  18. 01:42:742 (1) - NC should go on downbeats. I barely know music terminology sooooooo
  19. 01:42:531 - to 01:55:207 - Comparing from other parts, hitsounds here seems too minimal. it is not like this part is completely silent, there are snares on every white ticks. I added bells
  20. 01:44:221 (5) - NC here instead of 01:45:067 (1) - .
  21. 01:45:912 (5,1) - NC at (5) instead of (1), and so on. kinda confused here .3.
  22. 02:05:982 (4) - Just make this go under (3), doing this looks pretty untidy to be honest. eh I like the way it looks
  23. 02:12:954 (1) - Head of this slider obviously contains a crash, add a soft finish.
  24. 02:22:250 (3,1,2,1,2,3,1,2,3,1,2) - Another confusing pattern. Try to use repeated sliders instead. I mean the last time you pointed out something like this it was somewhat understandable, but it really isn't that confusing imo
  25. 02:29:855 - Stanza begins here instead of 02:29:010 - , therefore kiai should start at this time.
  26. 02:57:848 (4,5) - This again will confuse players. This again has similar DS like 00:04:926 (4,5) -, they will not expect this to be a double. Some other rhythm should work, something like this : honey, there's a NC there for a reason. it follows the guitar(?) or whatever it is, but the players should be able to recognize the difference, after all, a lot of insane/extra maps do the same thing

  27. 03:09:362 (4,5,6,7,1,2,3,4,1,2) - Jumping after a stream is a really hard thing to do, even for pros. Using a 1/4 slider solves this, because you are giving players few frames to move towards the next stream, but using circles won't give them much frames. You should change 03:09:573 (6,7) - and 03:09:996 (3,4) - into 1/4 sliders to avoid this. Well this was supposed to be a harder map so star rating isn't always fun ;-;
  28. 03:22:250 (1) - Again, would make this go under (6)'s tail. preference
  29. 03:38:412 (2,3,4,5,6,7,8) - Oh come on, all the previous streams were not close to being big in DS as these, this is way too hard ;-; It is just like playing Extra patterns on 4.4~ star map... Reduce the DS please. Now it's .1 DS less
  30. 03:39:151 - Again, stanza begins here, so kiai should begin here.
  31. 04:12:954 (9,10,1) - These extra notes on this stream doesn't fit with the music. It's kinda the only time I over-mapped so it should be fine .3.
  32. 04:53:306 (1) - You should try to make the end of this slider silent. It uses a sample set that doesn't even have sound? .3.
  33. Overall, there are occasional NC issues. Tried to mention as less pattern as possible, I bet you still prefer to keep these. I like the patterns lol
That is all from me. GL!

No comment = fixed.

Thanks for modding
Yamicchi
Hi hi :3 From my modding queue
Note: I only mod the patterns and style stuff.
00:00:701 (1,2,3,4) - just my opinion, these two pairs is not so perfect.
00:03:236 (4) - why not stack with 6?
00:18:024 (1) - not a nice overlap. Fix it
00:20:982 (3) - blanket
00:22:884 (2,3,4,5) - unbalance DS. maybe make 2,3 same with 4,5
00:31:334 (1,2,1,2,1,2,1,2,1,2,1,2) - Make the distance between each pair same. That'll be better I think. The music don't change
00:39:574 (1,2) - do this
00:43:799 (4) - Ctrl + G
00:44:644 (2,3) - Ctrl + G
01:04:715 (3) - 1 and 2 go up, and suddenly 3 go down? not nice
01:08:729 (2,3,1,2,3,1,2) - Fix the distance. Make them clearly.
01:11:581 (3) - slider 3 should start from here.
01:12:109 (3,4,5) - follow the instrument too.
01:26:898 - this part missed some hitsound?
01:29:644 (2,1) - different DS with 01:30:067 (2,1) - change this
01:35:771 (3) - since the vocal is higher, Ctrl + G this for better pattern.
01:37:250 - missing beat.
01:37:461 (2) - missing hitsound
02:04:292 (1) - too curved. Bad shape
02:09:151 (1,2) - make them parallel
02:17:813 (2) - why don't you make this straight with those previous 2?
02:18:024 (1,2,3) - parallel
02:21:405 (1,2) - ^
02:29:010 (2,3) - ^
02:23:412 (1) - further from previous 3.
02:24:785 (1) - ^
02:25:630 (1,2,3,4) - a bit annoying while playing because the pattern suddenly change from instrument to vocal. Make them follow the instrument too pls.
02:35:771 (1,2,3) - idk, this pattern is like from 2013. Too old
02:38:306 (1,2) - parallel
03:16:334 (3,4) - ^
02:57:320 (2,3,4,5) - this mess doesn't follow the rhythm at all
02:59:010 (3,4,5) - ^
03:00:912 (4,5,6,7) - don't be too creative. It will destroy the map.
03:12:954 (3) - no curve
03:18:236 (5,6,1,2) - confusing DS. 5 to 6 = 1/2. 1 to 2 = 1/4 and you place them different
03:21:827 (6,1) - confusing DS
03:26:264 (4) - bad overlap
03:38:412 (2,3,4,42343532) - w-what?? Space stream? Nooooo
04:53:306 (1) - end at 04:59:855 - Remove the useless spinner.
That's all with my mod :3 GL
Topic Starter
Battle
reply

[ Shana Yami ] wrote:

Hi hi :3 From my modding queue
Note: I only mod the patterns and style stuff.
00:00:701 (1,2,3,4) - just my opinion, these two pairs is not so perfect. Ds'd them
00:03:236 (4) - why not stack with 6? I'm not a fan of stacking things
00:18:024 (1) - not a nice overlap. Fix it fixed
00:20:982 (3) - blanket k
00:22:884 (2,3,4,5) - unbalance DS. maybe make 2,3 same with 4,5 That wasn't exactly the pattern I was going for but I like it so I'll change it
00:31:334 (1,2,1,2,1,2,1,2,1,2,1,2) - Make the distance between each pair same. That'll be better I think. The music don't change k
00:39:574 (1,2) - do this k
00:43:799 (4) - Ctrl + G aight
00:44:644 (2,3) - Ctrl + G ^
01:04:715 (3) - 1 and 2 go up, and suddenly 3 go down? not nice k fixed
01:08:729 (2,3,1,2,3,1,2) - Fix the distance. Make them clearly. The test players didn't seem to have trouble with this so I will keep
01:11:581 (3) - slider 3 should start from here. Slider 3 is following the vocals, plus if moved their the vocals won't be emphasized hard
01:12:109 (3,4,5) - follow the instrument too. ?
01:26:898 - this part missed some hitsound? fixed
01:29:644 (2,1) - different DS with 01:30:067 (2,1) - change this k
01:35:771 (3) - since the vocal is higher, Ctrl + G this for better pattern. k
01:37:250 - missing beat. Focused on vocals here
01:37:461 (2) - missing hitsound fixed
02:04:292 (1) - too curved. Bad shape Diff shape
02:09:151 (1,2) - make them parallel naw
02:17:813 (2) - why don't you make this straight with those previous 2? because the pattern get's more angled as it goes
02:18:024 (1,2,3) - parallel I don't like parallel lines (parabola's a curved anyways so they basically get touched by everything .3.)
02:21:405 (1,2) - ^ ^
02:29:010 (2,3) - ^
02:23:412 (1) - further from previous 3. ?
02:24:785 (1) - ^ not everything is supposed to be equal ds, if that was the case then maps would be real boring ._.
02:25:630 (1,2,3,4) - a bit annoying while playing because the pattern suddenly change from instrument to vocal. Make them follow the instrument too pls. but the previous patterns were following the bells in the background, so I don't see a problem with it going from the bells -> vocals -> instruments
02:35:771 (1,2,3) - idk, this pattern is like from 2013. Too old Doesn't Monstrata makes these patterns all the time or something? .3.
02:38:306 (1,2) - parallel parallel things are still ugly .3.
03:16:334 (3,4) - ^ ^
02:57:320 (2,3,4,5) - this mess doesn't follow the rhythm at all It follows the guitar .-.
02:59:010 (3,4,5) - ^ ^
03:00:912 (4,5,6,7) - don't be too creative. It will destroy the map. Can you really not hear the guitar or??????
03:12:954 (3) - no curve yes curve
03:18:236 (5,6,1,2) - confusing DS. 5 to 6 = 1/2. 1 to 2 = 1/4 and you place them different hence the NC
03:21:827 (6,1) - confusing DS Hence the DS
03:26:264 (4) - bad overlap This is one of the more appealing overlaps .3.
03:38:412 (2,3,4,42343532) - w-what?? Space stream? Nooooo Yessssssss
04:53:306 (1) - end at 04:59:855 - Remove the useless spinner. The music doesn't fully fade at that part though
That's all with my mod :3 GL

Thanks for modding~
Kyle Y
M4M request in your modding queue

00:04:292 (2,3) - required a little jump, maybe ctrl+g 00:04:081 (1,2) -
00:14:433 (2,3) - required little jump
00:17:813 (2,1) - jump should be here not 00:18:024 (1,2) -
00:21:193 (4,5) - jump
00:23:095 (3,4) - not suitable jump here
00:24:574 (1) - misleading, but maybe acceptable.
00:34:715 (4,5,1) - will this better?

00:58:588 (1,1) - better overlap
but... 00:59:855 - skipped a strong beat, not suitable to skip it
01:01:968 (1,2) - poor flow, but maybe it is low bpm, you can still catch this slider
01:03:447 (6,1) - required jump, maybe strl+g 01:03:658 (1,3) -
01:09:046 (3) - seperate more, similar ds with (1) (2)
01:11:581 - missing
01:16:757 (1,2,1,2,1,2,1,2) - will you try sth like this? optional.
01:19:926 (4,1) - jumping please
01:20:982 (3) - circle *2 just like 01:18:024 (1,2) -
01:27:954 (5,1) - jumping
01:28:377 (3,1) - ^
01:39:574 - try this?
SPOILER
Ignore the timing. becsaue I need to show the 4 slider at the same time.
01:42:743 (2) - jump, stack on head of 01:42:954 (3) -
01:44:222 (2) - place somehow (165, 174) for flowing
01:44:644 (3) - optional, stack (1)
01:49:081 (2,3) - larger jumping
01:50:771 (2,1) - flowing
01:50:982 (1,2) - jump should be here not 01:51:405 (2,3) -
01:52:461 (1,2) - jump
01:58:588 (1,2) - poor flow, but also, low bpm you that why you catch it.
02:04:081 (6,1) - jumping
02:05:982 (4,1) - jump
02:08:729 (6) - move upper to fix flowing and make a jump for 02:08:729 (6,1) -
02:36:193 (2,3) - poor flow
02:39:785 (5,6) - jump
02:42:109 (6,1) - jump
02:42:531 (1,2,3,4) - stack jump is boring here
02:46:334 - something clickable here
02:47:179 (4) - weird to place slider here, maybe circle?
02:56:686 (5,6,7) - seperate, misleading 1/4
02:57:743 - why skip this strong beat, btw any sound at 02:57:637 - ? I think no.
02:59:433 - 02:59:433 (4) - 03:02:813 - 03:04:503 - you skip strong beat again.
03:38:412 (2,3,4,5,6,7,8) - I always miss this (cry)
04:16:968 (5,6) - poor flow
04:26:264 (2,3) - jump
04:29:644 (3,4) - ^
04:42:320 (9,1) - ^
04:47:496 (5) - stack, or change to 1/4 slider. becasue you use too much this 00:00:701 (1,2) -
04:53:306 (1) - If you use this kind of drawing, you need to draw it prefect.

Thanks for modding my map again.
Topic Starter
Battle
Reply

Kyle Y wrote:

M4M request in your modding queue

00:04:292 (2,3) - required a little jump, maybe ctrl+g 00:04:081 (1,2) -
00:14:433 (2,3) - required little jump
00:17:813 (2,1) - jump should be here not 00:18:024 (1,2) -
00:21:193 (4,5) - jump
00:23:095 (3,4) - not suitable jump here
00:24:574 (1) - misleading, but maybe acceptable. I think it'll be acceptable
00:34:715 (4,5,1) - will this better?

00:58:588 (1,1) - better overlap
but... 00:59:855 - skipped a strong beat, not suitable to skip it When I was mapping this I just got done playing World's End Girl's Rondo (P A N's Version ofc, so I was like I wanna make a slider art section .3.)
01:01:968 (1,2) - poor flow, but maybe it is low bpm, you can still catch this slider I did this because low bpm songs are easy to catch things like this
01:03:447 (6,1) - required jump, maybe strl+g 01:03:658 (1,3) -
01:09:046 (3) - seperate more, similar ds with (1) (2)
01:11:581 - missing Cuz vocals
01:16:757 (1,2,1,2,1,2,1,2) - will you try sth like this? optional.
01:19:926 (4,1) - jumping please
01:20:982 (3) - circle *2 just like 01:18:024 (1,2) -
01:27:954 (5,1) - jumping
01:28:377 (3,1) - ^
01:39:574 - try this?
SPOILER
Ignore the timing. becsaue I need to show the 4 slider at the same time.
01:42:743 (2) - jump, stack on head of 01:42:954 (3) -
01:44:222 (2) - place somehow (165, 174) for flowing
01:44:644 (3) - optional, stack (1) yeah I won't stack
01:49:081 (2,3) - larger jumping
01:50:771 (2,1) - flowing
01:50:982 (1,2) - jump should be here not 01:51:405 (2,3) -
01:52:461 (1,2) - jump
01:58:588 (1,2) - poor flow, but also, low bpm you that why you catch it. keeping thisss
02:04:081 (6,1) - jumping
02:05:982 (4,1) - jump
02:08:729 (6) - move upper to fix flowing and make a jump for 02:08:729 (6,1) -
02:36:193 (2,3) - poor flow I always keep things like this mainly because you only need to move your cursor half way one 1/2 slider for it to count as it being hit so yeah
02:39:785 (5,6) - jump
02:42:109 (6,1) - jump
02:42:531 (1,2,3,4) - stack jump is boring here
02:46:334 - something clickable here I always assume that 1/1 sliders have the special privilege of being able to do this so I'll keep it
02:47:179 (4) - weird to place slider here, maybe circle?ehhh but just single tapping it all makes things boring
02:56:686 (5,6,7) - seperate, misleading 1/4 I think it should be fine
02:57:743 - why skip this strong beat, btw any sound at 02:57:637 - ? I think no. because if you're listening very closely there's like an electric guitar playing and that's what I follow so ya
02:59:433 - 02:59:433 (4) - 03:02:813 - 03:04:503 - you skip strong beat again. ^
03:38:412 (2,3,4,5,6,7,8) - I always miss this (cry) rip
04:16:968 (5,6) - poor flow I don't get how tho .3.
04:26:264 (2,3) - jump
04:29:644 (3,4) - ^
04:42:320 (9,1) - ^
04:47:496 (5) - stack, or change to 1/4 slider. becasue you use too much this 00:00:701 (1,2) -
04:53:306 (1) - If you use this kind of drawing, you need to draw it prefect.

Thanks for modding my map again.

no reply = Fixed

Thanks for modding~
DeletedUser_3821342
Hello. here for m4m.
[General]
Combo colour 1 and 4 are similar colours to the background so they might make the some of the notes a bit hard to see. I'd use a darker brown for 1 and a dark grey for 4.

[ya]
  1. 00:03:447 (5,1,2) - This creates a really weird flow because the player expects the 2 to be somewhere along the other half of the circle the 5 slider created
  2. 00:16:123 (2,3,) - move the 3 to 00:16:123 - where the 2 was and move the 3 to 00:16:545 - stacked on the 4 maybe? The rhythm follows the vocals better.
  3. 00:18:447 (3,1) - Spacing makes no sense. The large gaps between the notes just stop for no reason.
  4. 00:22:884 (2,3,4) - Bad flow
  5. 00:32:813 (2,1) - That change in spacing is really awkward to play. I don't see it correlating with the music either.
  6. 00:42:954 (2,3) - More spacing to put emphasis on the vocals
  7. 00:55:208 (1,1,1,1,2,1,1,1) - You're trying too hard to make complicated sliders. just stick with simple straight, C, S, L & Z patterns.
  8. 01:06:616 (3,4,1) - You'd expect the spacing to gradually increase because the song's building up tension for the chorus.
  9. 01:51:616 (3,4,5,6) - Increase the spacing. make them a bit more jumpy.
  10. 01:56:053 (1) - Kiai time should end here.
  11. 02:00:489 (6,1,2) - Spacing makes no sense. There should be similar spacing between the 1 the 6 and the 5 and there should be a lot of spacing between the 1 and the 2 to put emphasis on the vocals.
  12. 02:09:574 (3,1,1,1,1,1,1,1) - Same as before
  13. 02:25:947 - add a note here and stack it on the 3 along with the 2 previous to it works much nicer imo.
  14. 02:31:546 (1,2,3) - Again, spacing.
  15. 02:36:193 (2) - the player expects the 2 to be going anti clockwise the same way the 1 was from the 9
  16. 03:33:024 (3,4) - Spacing, and flow
  17. 03:42:531 (1,2,1,2,1,2,1,2,1,2) - Have semi-consistent spacing between jumps unless the music tells you otherwise.
  18. 03:50:982 (3,1,2) - Bad flow and spacing.
  19. 03:54:151 (6,1) - Spacing
  20. 04:06:193 (1,1,1) - Add a spinner here instead of these stupid sliders.
  21. 04:29:644 (3,4) - I don't see a reason for that to be spaced so far.
  22. 04:34:926 (1,2,1,2,1,2) - These kind of jumps aren't nice to play or look at.
  23. 04:38:729 (8) - Rotate it 180, ctrl+ g and move it back to where it was. It flows better that way.
  24. 04:53:306 (1) - Either improve the slider art or just add a spinner
Your spacing need to improve and make more sense (comming from a guy who doesn't pay attention to spacing at all when mapping) and your patterns need to look nicer. You're trying to hard to make the map complicated which you shouldn't. In a game like osu, less is more. You're clicking circles ffs why would you want complexity?
Topic Starter
Battle
Reply

Yoges wrote:

Hello. here for m4m.
[General]
Combo colour 1 and 4 are similar colours to the background so they might make the some of the notes a bit hard to see. I'd use a darker brown for 1 and a dark grey for 4.

[ya]
  1. 00:03:447 (5,1,2) - This creates a really weird flow because the player expects the 2 to be somewhere along the other half of the circle the 5 slider created
  2. 00:16:123 (2,3,) - move the 3 to 00:16:123 - where the 2 was and move the 3 to 00:16:545 - stacked on the 4 maybe? The rhythm follows the vocals better. That was real confusing, but anyways he stresses the vowel on that note where 3 is, so making it so it's not clicked is kinda just awkward in my opinion
  3. 00:18:447 (3,1) - Spacing makes no sense. The large gaps between the notes just stop for no reason. fixed?
  4. 00:22:884 (2,3,4) - Bad flow don't know why but okay ._.
  5. 00:32:813 (2,1) - That change in spacing is really awkward to play. I don't see it correlating with the music either.
  6. 00:42:954 (2,3) - More spacing to put emphasis on the vocals
  7. 00:55:208 (1,1,1,1,2,1,1,1) - You're trying too hard to make complicated sliders. just stick with simple straight, C, S, L & Z patterns. You're boring.
  8. 01:06:616 (3,4,1) - You'd expect the spacing to gradually increase because the song's building up tension for the chorus.
  9. 01:51:616 (3,4,5,6) - Increase the spacing. make them a bit more jumpy.
  10. 01:56:053 (1) - Kiai time should end here. but why? (thats a real long kiai time)
  11. 02:00:489 (6,1,2) - Spacing makes no sense. There should be similar spacing between the 1 the 6 and the 5 and there should be a lot of spacing between the 1 and the 2 to put emphasis on the vocals.
  12. 02:09:574 (3,1,1,1,1,1,1,1) - Same as before still boring
  13. 02:25:947 - add a note here and stack it on the 3 along with the 2 previous to it works much nicer imo. I don't like how it sounds
  14. 02:31:546 (1,2,3) - Again, spacing.
  15. 02:36:193 (2) - the player expects the 2 to be going anti clockwise the same way the 1 was from the 9 I blame the automatic star rating for the reason people keep pointing this out ._.
  16. 03:33:024 (3,4) - Spacing, and flow kinda just mentioning it doesn't really give much to go off of, just saying.
  17. 03:42:531 (1,2,1,2,1,2,1,2,1,2) - Have semi-consistent spacing between jumps unless the music tells you otherwise.
  18. 03:50:982 (3,1,2) - Bad flow and spacing. again, really don't have much to go off of if you just say those things.
  19. 03:54:151 (6,1) - Spacing I'm not even going to bother repeating
  20. 04:06:193 (1,1,1) - Add a spinner here instead of these stupid sliders. you real rude
  21. 04:29:644 (3,4) - I don't see a reason for that to be spaced so far.
  22. 04:34:926 (1,2,1,2,1,2) - These kind of jumps aren't nice to play or look at.
  23. 04:38:729 (8) - Rotate it 180, ctrl+ g and move it back to where it was. It flows better that way. okay? so apparently my sense of flow is basically wrong if the slider is pointing upwards, leading to something upwards and it flows better when it's downwards.
  24. 04:53:306 (1) - Either improve the slider art or just add a spinner
Your spacing need to improve and make more sense (comming from a guy who doesn't pay attention to spacing at all when mapping) and your patterns need to look nicer. You're trying to hard to make the map complicated which you shouldn't. In a game like osu, less is more. You're clicking circles ffs why would you want complexity? If you play osu to just click circles without there being unexpected things, things would get extremely boring real fast, just saying.
DeletedUser_3821342
You don't want unexpected things when you're playing osu. If it does not fit the music then it's just going to be random and won't make any sense. If you're trying to make things interesting or challenging then you do not aim to be unexpected you aim for speed. Osu is a game about reaction after all.
Topic Starter
Battle
Well of course you don't want unexpected things all of the time, but I don't think it happens that often during the map so yea.
Lumael
Hello!

[General]
  • Timing:
  1. BPM: Good!
  2. Offset: 701 plays better for me, but the change is so small that I think you can keep 703

    Folder:
  3. BG: OK, but the size is kinda small
  4. HS: normal-hitnormal doesn't fit the song at all.. If you like this on your skin, keep it on your skin..
  5. LeadIn: You need to add some Time LeadIn to your song on the diff file (around 1500~2000 should be fine)

    Other Stuff:
  6. Combo Color: Good!
  7. Song Setup: Uncheck Countdown and letterbox
  8. General AiMod: Good!
[ya]
  1. What's going wrong with that NC lol, if it has any sense I couldn't guess :p
  2. 00:02:813 (2,3) - Control G is good here because a small jump 00:02:391 (1,2) - fits nicely
  3. 00:09:574 (1,2) - This jump is random for me, and why 00:10:208 (2,3) - keep DS on here?
  4. 00:11:053 (4,1) - Small jump here is good
  5. 00:22:884 (2,3,4) - Why the distance between 00:22:884 (2,3) - is lower than 00:23:095 (3,4) - ?
  6. 00:26:475 (1) - Silence this slider
  7. 00:29:010 (5,7) - Fix this tiny overlap here
  8. 00:43:799 (4,1) - ^
  9. 00:49:503 (6,1) - Improve this blanket here
  10. 00:56:053 (1,1) - The way they overlap is a bit weird, plays awfully, consider changing that
  11. 00:58:588 (1,1) - Minor thing, but you can improve like this:
  12. 01:00:278 (1,2) - You may want to improve this blanket
  13. 01:12:531 (5,6,1) - Why sudden change to voice here? Keep following the drums, it was doing nicely
  14. 01:14:644 (1) - Either silence the slider or just lower the volume a bit (silence it may feel awkward)
  15. 01:18:870 (1,2) - Improve this blanket slightly
  16. 01:19:715 (3,4) - Control G and fix spacing accordinly to 01:20:137 (1) - . The jump is too random as it is now
  17. 01:28:588 (1,2,3,4) - This may be too hard to read for this kind of Insane, maybe unstack
  18. 01:29:433 (1,2,1,2,1,2,1,2) - What's happening to jumps here? You inverted them all, you should jump on the notes you used clap
  19. 01:33:236 (6,1) - This blanket is a bit awful, try to improve it
  20. 01:33:236 (6,2,3,4) - This is too crouded and they overlap due to the stack leniency
  21. 01:35:348 (2) - This slider shape is a bit awful, the tail is kinda "fat" ;w;
  22. 01:40:841 (4,5) - Reducing SV here might be a good idea, it is too fast for this part
  23. 01:45:912 (3,4) - Lol this jump, what? You should emphasize 01:45:912 (3) - instead
  24. 01:46:334 (5,7) - Tiny overlap here, you might want to fix
  25. 02:00:912 (2,3) - Slider shape is a bit broken, making the blanket a bit off
  26. 02:04:292 (1,3) - Slider blanket is a bit off, you may want to improve it
  27. 02:07:672 (4,5) - Blanket here too :3
  28. 02:12:954 (1,1) - This overlap is awful, try to overlap it better, and the tail of 02:13:799 (1) - is very weird with all these anchors
  29. 02:25:630 (1,2,3,4) - Same sudden change to voice, keep with drums, plays much better
  30. 02:28:165 (1) - I think just a circle would fit much better, this slider is lacking something..
  31. 02:34:926 (5,6,7,8) - This is too hard to read stacked, use DS here
  32. 02:41:475 (4,5) - Jump here please, using DS here makes my wanna cry ;w; its too boring
  33. 02:43:799 (2,4) - Blanket maybe?
  34. 02:44:222 (4,2) - Too crouded, almost overlapping each other
  35. 02:09:574 (3,4,5) - Improve this slider blanket a bit, not so good atm
  36. 02:46:546 (1,2) - Increase DS here a bit, perfect spot for a jump
  37. 03:08:306 (4,1) - Improve this blanket
  38. 03:14:644 (2,3,4,5,6,7,8,9) - wtf this stream, it is completely random, I suggest removing it..
  39. 03:18:024 (4,5) - I don't see a reason for jumping here
  40. 03:18:447 (6,1,2) - It is almost impossible to figure out that this is a 1/4 gab, it is identical to the 1/2 ones
  41. 03:38:412 (2,3,4,5,6,7,8) - This is Extra spacing dude, lessen your jumps please
  42. 03:45:067 (2,3,4,5) - This is overmapped ;w;
  43. 03:50:560 (1,2,3) - Extra pattern lol, lessen your jumps!
  44. 04:12:531 (5,6,7,8,9,10) - Why so many overmapped streams
  45. 04:20:137 (2,4,5) - They are overlapping each other, you might wanna fix
  46. 04:53:306 (1) - Use spinner here or make this slider prettier please ;w; this shape is very weird

That's it! The most noticeable problems on this map are the jumps and the NC, they are random almost on the entire song *-* (NC even more.ç.ç.)

Good luck!
Topic Starter
Battle
Maps basically gonna be left to die, sorry .3. will revive in the future probably
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