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Treyarch Sound - Abracadavre

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Topic Starter
teko8
This beatmap was submitted using in-game submission on Wednesday, March 23, 2016 at 12:05:40 AM

Artist: Treyarch Sound
Title: Abracadavre
Source: Call of Duty: Black Ops
Tags: treyarch elena siegman kevin sherwood activision zombies ascension
BPM: 180
Filesize: 10727kb
Play Time: 06:08
Difficulties Available:
  1. Abracadavre (5.72 stars, 1570 notes)
Download: Treyarch Sound - Abracadavre
Information: Scores/Beatmap Listing
---------------

Mapping finished, ready for modding. Storyboard work still in progress.

changelog
7/28: Submitted.
8/16: Added hitsounds and Kiai times.
8/18: Updated hitsounds, reduced Kiai times, and modified notes in some areas. UPDATED MP3 RE-DL.
8/21: Mapped Intro, added hitsounds.
2/17: Added more hitsounding, some remapping, in progress of correcting distance spacing
2/17 cont.: Distance spacing snapped, mapping not final though so subject to more changes
3/2: Changes in mapping
3/4: Minor Changes + Hitsounding
3/6: More Mapping Changes, Started Work on SB
3/7: Added lyrics to SB. More to add later.
3/13: Changed Combo Coloring
3/16: Mapping changes as per mod recommendations/suggestions
3/23: Modified metadata & Updated Tags

Darryl6546
Brilliant map. I hope this doesn't get over looked because it isn't Ranked & Approved. Deserves to be played!
ShutaStella
Good job. It was really fun.
Chiieko
Good job ;)
ReFaller
Wow, I'm the first thirst modder here, and doing it sudden :)
You mapping style is matched by some from Lesjuh 2009, especially Made Of Fire, and sometimes like Hollow Wings.
My mod will be short, but very effective, so:

Change your black combo colour to another brighter, because your storyboard is mostly black, besides most of players are playing on 100% dim, and in final effect objects are barely visible.

1 STAR for quite looking map without any ranked maps.
Topic Starter
teko8

ReFaller wrote:

Wow, I'm the first thirst modder here, and doing it sudden :)
You mapping style is matched by some from Lesjuh 2009, especially Made Of Fire, and sometimes like Hollow Wings Didn't even notice, might be because I ended up distance snapping everything per combo :P.
My mod will be short, but very effective, so:

Change your black combo colour to another brighter, because your storyboard is mostly black, besides most of players are playing on 100% dim, and in final effect objects are barely visible. Changed from black to another color that matches the background

1 STAR for quite looking map without any ranked maps.
Thanks for the mod and the star~ :)
ReFaller
To have 200 posts! 8-)
Vivyanne
M4M from your queue, I was told to go first

song is badass

Abracadavre

OD at least 8,3 for the star rating!

map seems to be pretty circular
consider flipping some things horizontally, now it feels like im going counter-clockwise all the time
example is the part from this note on: 03:41:188 (1) -

just remove the bookmark in the beginning :v

not gonna point out overlaps too lazy =w=

beginning is neat, no complains
00:26:521 (1) - imo in this part, a slower SV is needed and spacing should be less, as this isn't the most intense part of the song
00:30:771 (2,3) - having stacks all of the sudden is flow-breaking, reconsider it (I suggest making them spaced)
00:33:354 (1,1) - spacing between this is too small, make them further apart from each other
00:35:021 (1,1,2,3,4,5) - fun pattern, but too close to each other + they don't seem to curve the same way, fix please ;w;
00:37:021 (3,1) - just no, especially after little jumps
^^I guess it repeats :^) ^^
break should end at 00:52:854 - as the singing starts
00:53:854 (1,2) - no reason for a doubletap, just put everything here on white or red ticks
00:57:521 (1) - remove NC here and put NC on 00:57:688 (2) -
00:59:688 (2,3) - spacing here should be higher than 00:59:521 (1,2) -
01:01:854 (1,2,3,4) - square too big! scale it down a bit, maybe x0,8
01:14:188 (1,2) - no reason for a stack!
01:14:521 (1) - make this slider more pretty please ok thanks ;w;
01:17:021 (5) - put this inbetween 01:16:521 (2,5) - and 01:16:688 (3) - and put 01:17:188 (1) - against the left corner, because flow!
01:22:854 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - having a stream in a resting part is a no go, make several returning sliders instead
01:28:521 (2,1) - meanie
01:34:188 (1,1) - have to be closer to eachother, also remove the whistle on the slider body
01:35:188 (1,1,1) - NO! these are 1/4 jumps!!! they have to be closer in order to play well, this spacing is unneeded and unplayable for most!!! (sliderbreak heaven we call this)
01:41:188 (1) - meh make a normal note and a little jump for the next triple
put a note on 01:46:521 - and put the spinner right after it
01:49:521 (3,5) - make these have the same slider structure for symmetry reasons
01:53:521 (1,2,3,4) - make this a nice square
01:56:188 (1) - bend this more towards 01:56:021 (10) - for flow improvements
02:08:854 (1,2,1) - no reason for all of these to be stacked, go make them overlap only half or just none!
02:09:438 (4,1) - if you're at it anyways, make 02:09:188 (1,2,3,4,1,2,3,4,1) - go in the same straight line and put a stream jump on 02:09:437 (4,1) -
02:15:854 (1,2,3,4) - make this more interesting, this is boring to play and watch
02:18:521 (1,2,3,4,1,2,3,4) - on ALL sliders remove whistle from slider body. how? just doubleclick the slider body so that it turns red and then remove whistle. the outer parts for the slider should still be hitsounded when done correctly
02:22:521 (1) - same here
02:22:521 (1,1) - make these two evenly long
02:23:271 (2) - NC
02:29:521 (1,2,3,1,2,3) - same angle on this please
02:34:188 (1,1) - again it's a 1/4 jump! this is not good
02:39:854 (1,2,3) - same complain as earlier
02:47:854 (1) - put this on the location of 02:47:521 (3) -
03:00:521 (1) - it doesnt have to be in the middle all the time :v
03:03:354 (6,7,8) - just make jumps! don't be afraid
03:10:354 (1,2,3,4) - same angle!
03:14:521 (1,2,3,4,5) - ^^^
03:19:188 (1,2,3,4,5) - make something special here so that it stands out, so maybe a little distance increase
03:30:354 (1) - put this higher and put 03:30:521 (1) - further away
03:30:354 (1) - btw remove NC because unneeded
03:39:521 (1) - ew this slider should be slower and then make it look nicer :X
03:51:854 (1) - here another rythm starts than the one beforehand, imo it needs some remapping to catch it better
03:55:687 (6,1,2,3) - this, this, this is no no no no no
03:57:688 (1) - in this section same as before!
04:02:021 (1,2,3) - use soft hitsounds instead of normal
04:07:354 (1,2,3) - ^^^^^^^^^
04:21:188 (5,1) - or map something or get a slider or get a pause
put a note on 04:29:187 - and put the spinner right after
04:35:188 (1) - same thing ^^^^^ but then other timing ofc
04:39:854 (1) - you know the deal!
05:00:688 (1,2,3) - these jumps should be special because it's the ending!
05:01:521 (3,5) - symmetry ma boi
05:06:021 (4,1) - spacing too high!
05:11:521 (5,6) - and too low here! (reasons same as before)
05:19:021 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - where are my interesting and fun jumps?!?!? no straight linear patterns but pure jumps!

for the rest the same counts as before

05:46:521 (1,2,3,4,5) - make this a true half of a circle
05:52:854 (1) - redo pattern!!
05:54:521 (1) - you know the deal for this kind of things now right?
05:58:187 (1,1,1,1,1,1,1,1) - unsurvivable with HR, map more or remove

ok it's over, dw not gonna write more you're safe

just remember that this is my opinion so don't kill me plzplz

good luck with this and other maps ;)
TheLeviathan
Ok, so i love triangles, so lets start

00:13:521 (2, 3, 4) - so from here and upcoming triangles, going through your pattern, i was expecting this set of triangles grow bigger then the previous 2 sets, and it was confusing see them small again, consider to make them bigger?
00:29:854 (1, 2, 3, 4, 5) - make this stream pattern like it is on 00:27:854 - with reversed side on middle note, or remake this one.
00:40:521 (1, 2, 3, 4, 5) , 00:38:521 (1, 2, 3, 4, 5) - same with those
01:01:854 (1, 2, 3, 4) - so this square right here, will make much more sense like this http://prntscr.com/ag32hl
so if 01:09:521 (2) and 01:10:687 (2) are stacked with the end of sliders, you might as well consider stacking theese 01:11:521 (1, 2)
02:09:854 (1, 2, 3, 4, 1) - claps make no sense here i think, use finish instead, sounds much more better
02:19:687 (4) - i hope you will understand what to do from this screenshot, move red slider to match this one with symetry http://prntscr.com/ag39pm
03:27:854 - nice double star you got there :)
04:29:187 - i would slider from here 04:30:187 and input break time before it
04:43:187 (1, 2, 3, 4, 5) - remember the thingie about the streams above? well same thing here, remake it like previous red combo stream
04:53:854 (1, 2, 3, 4, 5) - ^
so like from here 05:04:354 to 05:17:854 map goes clockwise, it may seem like not long duration but on this difficulty of map and consistent 5 streams and longy sliders it's kinda annoying, maybe you can somehow fit in few notes to play counterclockwise
and I would recomend to end map right here 05:57:187

So this is all i found, i hope it was at least little bit usefull, good luck further
Topic Starter
teko8

HighTec wrote:

M4M from your queue, I was told to go first

song is badass

Abracadavre

OD at least 8,3 for the star rating! Done

map seems to be pretty circular
consider flipping some things horizontally, now it feels like im going counter-clockwise all the time
example is the part from this note on: 03:41:188 (1) - Messed around with rotating the streams around as well as some other parts of the map, should not be as linear now

just remove the bookmark in the beginning :v Alright lol

not gonna point out overlaps too lazy =w= I'll look at this myself, thanks for letting me know

beginning is neat, no complains
00:26:521 (1) - imo in this part, a slower SV is needed and spacing should be less, as this isn't the most intense part of the song Lowered SV by .25 and decreased spacing
00:30:771 (2,3) - having stacks all of the sudden is flow-breaking, reconsider it (I suggest making them spaced) Spaced them out
00:33:354 (1,1) - spacing between this is too small, make them further apart from each other Changed
00:35:021 (1,1,2,3,4,5) - fun pattern, but too close to each other + they don't seem to curve the same way, fix please ;w; Fix stream curvature and increased spacing slightly
00:37:021 (3,1) - just no, especially after little jumps Fixed spacing by changing positionings of previous 3
^^I guess it repeats :^) ^^ Applied to all repeats
break should end at 00:52:854 - as the singing starts Added some quiet beats
00:53:854 (1,2) - no reason for a doubletap, just put everything here on white or red ticks Removed 2nd beat
00:57:521 (1) - remove NC here and put NC on 00:57:688 (2) - Done
00:59:688 (2,3) - spacing here should be higher than 00:59:521 (1,2) - I wonder why it wasn't before, fixed
01:01:854 (1,2,3,4) - square too big! scale it down a bit, maybe x0,8 Changed location of square after respacing
01:14:188 (1,2) - no reason for a stack! Removed 2,
01:14:521 (1) - make this slider more pretty please ok thanks ;w; Changed, tried my best >_<
01:17:021 (5) - put this inbetween 01:16:521 (2,5) - and 01:16:688 (3) - and put 01:17:188 (1) - against the left corner, because flow! Fixed
01:22:854 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - having a stream in a resting part is a no go, make several returning sliders instead Changed, kept NCs for now
01:28:521 (2,1) - meanie whoops, fixed spacing to be able to distinguish timings
01:34:188 (1,1) - have to be closer to eachother, also remove the whistle on the slider body Fixed/Changed
01:35:188 (1,1,1) - NO! these are 1/4 jumps!!! they have to be closer in order to play well, this spacing is unneeded and unplayable for most!!! (sliderbreak heaven we call this) Fixed
01:41:188 (1) - meh make a normal note and a little jump for the next triple
put a note on 01:46:521 - and put the spinner right after it Added some notes
01:49:521 (3,5) - make these have the same slider structure for symmetry reasons Fixed
01:53:521 (1,2,3,4) - make this a nice square Fixed the square, still slightly slanted
01:56:188 (1) - bend this more towards 01:56:021 (10) - for flow improvements Rotated 1
02:08:854 (1,2,1) - no reason for all of these to be stacked, go make them overlap only half or just none! Changed
02:09:438 (4,1) - if you're at it anyways, make 02:09:188 (1,2,3,4,1,2,3,4,1) - go in the same straight line and put a stream jump on 02:09:437 (4,1) - Didn't make them straight but added a short stream jump
02:15:854 (1,2,3,4) - make this more interesting, this is boring to play and watch Changed
02:18:521 (1,2,3,4,1,2,3,4) - on ALL sliders remove whistle from slider body. how? just doubleclick the slider body so that it turns red and then remove whistle. the outer parts for the slider should still be hitsounded when done correctly Fixed
02:22:521 (1) - same here Fixed
02:22:521 (1,1) - make these two evenly long Fixed, added circle to stream to fill gap
02:23:271 (2) - NC Fixed, but on new circle as added above
02:29:521 (1,2,3,1,2,3) - same angle on this please Fixed
02:34:188 (1,1) - again it's a 1/4 jump! this is not good Fixed
02:39:854 (1,2,3) - same complain as earlier Same change as earlier
02:47:854 (1) - put this on the location of 02:47:521 (3) - Fixed, though I may change this again since I don't think it necessarily belongs there
03:00:521 (1) - it doesnt have to be in the middle all the time :v No longer in middle
03:03:354 (6,7,8) - just make jumps! don't be afraid Done
03:10:354 (1,2,3,4) - same angle! Changed
03:14:521 (1,2,3,4,5) - ^^^ Changed
03:19:188 (1,2,3,4,5) - make something special here so that it stands out, so maybe a little distance increase Changed
03:30:354 (1) - put this higher and put 03:30:521 (1) - further away Fixed, after placement I flipped 03:30:521 (1) - and I'm actually okay with how it turned out
03:30:354 (1) - btw remove NC because unneeded Done
03:39:521 (1) - ew this slider should be slower and then make it look nicer :X I need a slider artist =/, Changed
03:51:854 (1) - here another rythm starts than the one beforehand, imo it needs some remapping to catch it better I connected the streams together for now, gonna wait for other opinions, this is probably the part that I'm most hung up on how to map properly
03:55:687 (6,1,2,3) - this, this, this is no no no no no Changed as a result of above change
03:57:688 (1) - in this section same as before! Changed
04:02:021 (1,2,3) - use soft hitsounds instead of normal 06:00:187 (1,2,3,4) -
04:07:354 (1,2,3) - ^^^^^^^^^ Fixed
04:21:188 (5,1) - or map something or get a slider or get a pause Added break time
put a note on 04:29:187 - and put the spinner right after Prefer as is
04:35:188 (1) - same thing ^^^^^ but then other timing ofc Prefer as is
04:39:854 (1) - you know the deal! Fixed as before
05:00:688 (1,2,3) - these jumps should be special because it's the ending! Changed into spaced jumps, might be too spaced tho :P
05:01:521 (3,5) - symmetry ma boi Fixed
05:06:021 (4,1) - spacing too high! Fixed
05:11:521 (5,6) - and too low here! (reasons same as before) Fixed
05:19:021 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - where are my interesting and fun jumps?!?!? no straight linear patterns but pure jumps!
Changed for both instances
for the rest the same counts as before
Changed for both instances
05:46:521 (1,2,3,4,5) - make this a true half of a circle Changed pattern entirely
05:52:854 (1) - redo pattern!! Made into new pattern
05:54:521 (1) - you know the deal for this kind of things now right? Added note prior to spinner
05:58:187 (1,1,1,1,1,1,1,1) - unsurvivable with HR, map more or remove Added more notes

ok it's over, dw not gonna write more you're safe phew

just remember that this is my opinion so don't kill me plzplz

good luck with this and other maps ;)
Thank you so much for the mod! <3 I've had trouble thinking of places to place jumps but your mod gave me some ideas. As per M4M request, I'll get to modding your map shortly.
Topic Starter
teko8

TheLeviathan wrote:

Ok, so i love triangles, so lets start

00:13:521 (2, 3, 4) - so from here and upcoming triangles, going through your pattern, i was expecting this set of triangles grow bigger then the previous 2 sets, and it was confusing see them small again, consider to make them bigger? Scaled up by 1.5x for both instances
00:29:854 (1, 2, 3, 4, 5) - make this stream pattern like it is on 00:27:854 - with reversed side on middle note, or remake this one. Changed
00:40:521 (1, 2, 3, 4, 5) , 00:38:521 (1, 2, 3, 4, 5) - same with those Changed
01:01:854 (1, 2, 3, 4) - so this square right here, will make much more sense like this http://prntscr.com/ag32hl Ended up changing this square entirely
so if 01:09:521 (2) and 01:10:687 (2) are stacked with the end of sliders, you might as well consider stacking theese 01:11:521 (1, 2) True
02:09:854 (1, 2, 3, 4, 1) - claps make no sense here i think, use finish instead, sounds much more better Changed to finishes aside from the last one.
02:19:687 (4) - i hope you will understand what to do from this screenshot, move red slider to match this one with symetry http://prntscr.com/ag39pm In other words, offset it slightly? alright
03:27:854 - nice double star you got there :) Thanks ^_^
04:29:187 - i would slider from here 04:30:187 and input break time before it There isn't enough room for break time before it anyway and a slider wouldn't justify the sound in the background enough imo. The only other option I can see it completely removing the spinner but that would create too much break time imo
04:43:187 (1, 2, 3, 4, 5) - remember the thingie about the streams above? well same thing here, remake it like previous red combo stream Changed
04:53:854 (1, 2, 3, 4, 5) - ^ Changed
so like from here 05:04:354 to 05:17:854 map goes clockwise, it may seem like not long duration but on this difficulty of map and consistent 5 streams and longy sliders it's kinda annoying, maybe you can somehow fit in few notes to play counterclockwise Changed it up a bit
and I would recomend to end map right here 05:57:187 That's close to where I originally was going to end the map but for some reason I decided to map the ending few notes as well. If enough people find the ending unnecessary and give good enough reasoning as to why, I end it at 05:54:687 or where you suggested.

So this is all i found, i hope it was at least little bit usefull, good luck further
Thank you for the mod~ I'll mod yours as per your M4M request in queue.
Topic Starter
teko8

InfiWong wrote:

(Sent to me via PM. Pasted here for the record)

I see that this map is modded heavily so I don't want to ruin it, but here are some a bit of suggestions that I should give.

00:36:021 (1,2,3) Move these to x:408, y:140 Small change but done
00:36:687 (1) Move this to x:256 y:252 Small change but done
00:36:854 (2) Move this to x:224 y:132Small change but done
Above three aimed to fix some spacing issues I presume
01:00:021 (3) Shorten the slider and add a note: http://prnt.sc/agbzz9 Small change but done (subject to edit)
01:07:104 (4) Move to x:256 y:52 Small change but done
02:23:854 (1) Change the slider pattern to something like this: http://prnt.sc/agc0ga Yay a slider artist =D (check previous mod about "pretty sliders") Changed to match screenshot the best I could
02:44:521 (4) Move to x:36, y:208 Small change but done (again for consistent spacing)

Overcall comment: I kinda like those patterns somehow, and I like the slider to stream formation at the near end :D Thanks :)

Sorry if it quite bothers you, since this is my first time modding :? No bother at all. You had some good points. As a future note, make sure you give some reasoning as to why you are suggesting said changes so that the mapper can understand why you suggested them.
Thanks for the mod! Gonna respond to your map in the M4M queue when I get the chance. ;)
Evanescent-
You're very welcome :), I'll try my best to mod more in the future :D
Raiden
hello, no kudosu

the artist is "Treyarch Sound", move Elena Siegman to tags

also add some tags: Kevin Sherwood (composer and main instruments), activision (distributer), zombies (gamemode) etc
Topic Starter
teko8
Updated with fixed metadata and added tags
PrimoFoxx
WHY ISN'T THIS RANKED!!!! Very fun to play! Well done! I only had to play 2 minutes for me to write this! I love it!

~Primo
BanchoBot
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