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Nekomata Master - Echoes [Taiko]

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Total Posts
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Topic Starter
karterfreak
This beatmap was submitted using in-game submission on Tuesday, October 6, 2015 at 3:28:18 PM

Artist: Nekomata Master
Title: Echoes
Source: pop'n music
Tags: raindrops
BPM: 150.49
Filesize: 8131kb
Play Time: 05:35
Difficulties Available:
  1. Inner Oni (5.39 stars, 1994 notes)
Download: Nekomata Master - Echoes
Information: Scores/Beatmap Listing
---------------
World needs more Nekomata Master.
HashishKabob
I hope this helps.

[Inner Oni]

  • First thing I recommend is lowering volume to about 70 (I used 50 to mod, but 70 should be okay). Your taiko beat should be audible, but not necessarily overpower the harmony and drum to the actual song unless you are going in NAMCO style.

    01:06:851 - v
    01:07:250 - v
    01:09:243 - I think there is a missed sound here to the hi-hat in the background.
    01:12:034 - ^
    01:12:034 - ^

    01:38:208 - I just want to say these streams are beautiful.

    01:57:682 - You could fill this in, since you're following the drums and there is still a beat here, without over-doing difficulty if you want.

    01:58:379 - from here to 02:02:466 - there are some audible hi-hats you are missing in your beat which you could map by creating off-beat patterns using kats at 01:58:479 - 01:58:678 - 01:59:874 - 02:00:871 - 02:01:967 - 02:02:466 - and moving the kat from 01:59:775 - to 01:59:675 - . I think this sounds really nice and plays well, but the decision is yours.

    02:11:934 - Finisher is appropriate here.
    02:24:691 - ^

    03:16:219 - I think the 1/6th pattern in this section would fit better starting at 03:16:120 - rather than 03:16:319 - because of the harmony in the song.

    03:19:110 - Could turn this into a 1/6th pattern as well.

    03:23:096 - A 1/6th pattern could be used here also.

    04:12:930 - You could use a simple ddkkddkkkkdd pattern-type stream ending at 04:13:727 - here. The drums in the music would allow it to fit nicely.

    05:03:960 - Same as above ending at 05:04:757 - .
Overall excellent map. I would star you if I had one to give. (I keep a spare for situations like this, but I just used it on another map lol.)
Your greatest strength is by far beat layout. You definitely know how to capture all the parts of the music into two notes and the transitions are nearly flawless and the consistency is top notch. Your only weakness is in deciding how to use it. Do you want long streams? Short streams complimented by long-er stream patterns? Do you want an off-beat sound or a synthesized pitch to the harmony? At that point in the mapping game, you've reached the pinnacle of music theory appliance. Anything said from then on should be taken lightly and incorporated only when it's appropriate and the structure allows. Good job.

Good luck on rank!
Bramble
01:32:366 (400,401) - This would probably sound nicer as d k, considering two things. One, it lands on one of those smaller white ticks, which usually sound good with k, and two, because it somewhat would resemble the pattern that starts the next stream. Imo it sounds nicer like this.

02:40:837 (204) - This sounds better as k, because....I don't know why, but I feel like it sounds a little odd otherwise. Playing around with it, I think it sounds best as k, but it's up to you

02:47:216 (250,251,252,253,254,255) - This sounds a bit nicer as ddk kkd. ddk kdk also sounds pretty good I think, it's up to interpretation I guess. the ddk ddk just seems a bit repetitive imo but that could just be me, repetitive sounds better when the song is acting the same.

02:49:807 (275) - Not sure how to explain this one, but I think the stream sounds less awkward with this one as a d.

03:39:043 (272,273,274,275,276,277,278,279,280) - This sounds a bit backwards in that k d sounds more final, rather than leading up to the....finish? Yeah that. I think this sounds much better as ddk d k dk k d (no idea if I got the spacing right, just redo the hitsounds lol)

03:47:614 (2,1) - If you make this d k, it sounds like a nice buildup to the following kiai

03:51:800 (23,24,25) - Sounds nicer as kkd

03:52:598 (29,30,31) - Sounds nicer as k d k (I don't know how to explain these last two, don't kill me lmao)

04:07:747 (134,135,136,137) - These sound better as kkd k

04:23:096 (237,238) - I feel these are good as dk, it follows the pitch a bit more nicely.

04:23:096 (237,238) - Sounds better as d for some unknown reason
Charlotte
Echoeeeeesssss!×5
Topic Starter
karterfreak
BrambleClaw response

BrambleClaw wrote:

01:32:366 (400,401) - This would probably sound nicer as d k, considering two things. One, it lands on one of those smaller white ticks, which usually sound good with k, and two, because it somewhat would resemble the pattern that starts the next stream. Imo it sounds nicer like this.

This part is mapped to the melody rather than the drums, so kd makes more sense pitch wise (and at least for me gameplay wise) as the last note has a lower pitch than the previous higher pitched note.

02:40:837 (204) - This sounds better as k, because....I don't know why, but I feel like it sounds a little odd otherwise. Playing around with it, I think it sounds best as k, but it's up to you

Ok, applied

02:47:216 (250,251,252,253,254,255) - This sounds a bit nicer as ddk kkd. ddk kdk also sounds pretty good I think, it's up to interpretation I guess. the ddk ddk just seems a bit repetitive imo but that could just be me, repetitive sounds better when the song is acting the same.

While I don't find the ddk ddk repetitive in this scenario, I do think ddk kkd works better here, so applied.

02:49:807 (275) - Not sure how to explain this one, but I think the stream sounds less awkward with this one as a d.

Wasn't a fan of this suggestion, though I did decide to change 02:49:708 (274) - to a don as I like the kkkddd pattern it presents and it also fits the music well.

03:39:043 (272,273,274,275,276,277,278,279,280) - This sounds a bit backwards in that k d sounds more final, rather than leading up to the....finish? Yeah that. I think this sounds much better as ddk d k dk k d (no idea if I got the spacing right, just redo the hitsounds lol)

I changed 03:38:644 (269,270,271,272,273,274,275,276,277,278,279) - to ddk d k k d dk d d for a better builddown

03:47:614 (2,1) - If you make this d k, it sounds like a nice buildup to the following kiai

Done

03:51:800 (23,24,25) - Sounds nicer as kkd

Don't really like this one as much, messes with the note structure I used for this part a bit too much so would have to change a lot more than just this.

03:52:598 (29,30,31) - Sounds nicer as k d k (I don't know how to explain these last two, don't kill me lmao)

Same idea, messes with flow and structure of my patterning here

04:07:747 (134,135,136,137) - These sound better as kkd k

Changed 04:08:146 (137) - to k, the triplet before it is unchanged.

04:23:096 (237,238) - I feel these are good as dk, it follows the pitch a bit more nicely.
04:23:096 (237,238) - Sounds better as d for some unknown reason

Not sure if the second one was an incorrect timestamp / link, but no change on these.

Thanks for the mod!
OnosakiHito
Not a real mod, rather an opinion about the map.

Overall beatplacement seems to be fine. 1/6 and finishers should probably have a proper check instead a skim as I do now. But what I think of being in need of some refinement are the SV changes. Beside one note ( 05:04:957 - ) which is not on its barline and some overlaps which could be maybe given a smoother transition ( 04:52:000 (438,439) - or 01:03:761 (213,214) - ), I believe that some of the SV changes are too exeggerated or harsh towards the pace of the song. I believe the reason behind this is the relation to the amount of notes in your beatmap. You have at certain places a high density, even though it isn't requiered, which makes it because of this, harder to emphasize and give more powerful parts a greater impact. Due to this, there isn't much room for doing so, which is why I will carefully assume that you tried to gain a higher impact by having higher SV changes. Even though it might be not intended, to me, it feels like that nontheless. Let me explain it by some examples:

  1. 01:04:160 - This part is really calm, yet, it carries a lot of notes. While I do not have anything against additional notes which improvise their own beat, it is always dangerously, since it can effect upcoming parts impact in a great way.
  2. 01:16:917 - That's the part I am talking about. It's pace is higher, hence, impact by notes should be emphasized more, but that effect is pretty low due to a approximately similar density with the previous part.
  3. 01:29:476 - It become more problematic(if you ask me) when we consider the SV, which has also an influence in impact. This part is by itself emphasized a lot due to the long pattern constellation. Adding now a higher SV makes it feel "over the top" compared to the pace. Of course, it could be that the SV does fit here, but when we move on to the next part...
  4. 02:11:336 - ... which is the kiai, there isn't much room for emphasition anymore. You had your dense patterns in calmer sections. And you had your long stream with high SV which is compared to the kiai, with its lower density, much more emphasized. The result of this (beside the flashy visualization) is a higher SV change to ensure bigger impact, which in my opinion, is rather forced in the kiai. It could have work for example with SV 1.4, too, or a lower accelerating SV, which can be acchieved by lowering previous one down.
  5. 01:58:379 - This for instance could have a lower SV to prevent a higher one on the kiai and have the possibility to emphasize the kiai even with a slower SV.
So my recommendation would be to reconsider the density in patterns at 01:04:160 - and 01:29:476 - and the high SV from 01:29:476 - to 02:37:448 - .
This of course only referes to the first half of the song. Parts like 02:37:448 - after the kiai have a lower pace than the kiai, hence, should have a lower SV if density can't be lowered.


That's all from me. As I said, pattern structures seem to be fine here. But the density and SV should be reconsidered for a -in my opinion- better impact in this song. Good luck!
Topic Starter
karterfreak
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HashishKabob response
]

HashishKabob wrote:

I hope this helps.

[Inner Oni]

  • First thing I recommend is lowering volume to about 70 (I used 50 to mod, but 70 should be okay). Your taiko beat should be audible, but not necessarily overpower the harmony and drum to the actual song unless you are going in NAMCO style.

    Ok, applied!

    01:06:851 - v
    01:07:250 - v
    01:09:243 - I think there is a missed sound here to the hi-hat in the background.
    01:12:034 - ^
    01:12:034 - ^

    Changed a few things in general here. Most of these are applied though some are not.

    01:38:208 - I just want to say these streams are beautiful.

    Thanks!

    01:57:682 - You could fill this in, since you're following the drums and there is still a beat here, without over-doing difficulty if you want.

    I made a break there to match the bass line a bit, prefer it this way~

    01:58:379 - from here to 02:02:466 - there are some audible hi-hats you are missing in your beat which you could map by creating off-beat patterns using kats at 01:58:479 - 01:58:678 - 01:59:874 - 02:00:871 - 02:01:967 - 02:02:466 - and moving the kat from 01:59:775 - to 01:59:675 - . I think this sounds really nice and plays well, but the decision is yours.

    Tried a few things here to get what I liked without breaking pattern design after trying suggestions made. Liked a few but others I didn't like so much

    02:11:934 - Finisher is appropriate here.
    02:24:691 - ^

    Done for both

    03:16:219 - I think the 1/6th pattern in this section would fit better starting at 03:16:120 - rather than 03:16:319 - because of the harmony in the song.

    This doesn't flow well at all after trying, so no change.

    03:19:110 - Could turn this into a 1/6th pattern as well.
    03:23:096 - A 1/6th pattern could be used here also.

    Done for both

    04:12:930 - You could use a simple ddkkddkkkkdd pattern-type stream ending at 04:13:727 - here. The drums in the music would allow it to fit nicely.

    Modified pattern to fit the bass better instead.

    05:03:960 - Same as above ending at 05:04:757 - .

    I lose too much emphasis on the dominating drum beat if I do this.
Overall excellent map. I would star you if I had one to give. (I keep a spare for situations like this, but I just used it on another map lol.)
Your greatest strength is by far beat layout. You definitely know how to capture all the parts of the music into two notes and the transitions are nearly flawless and the consistency is top notch. Your only weakness is in deciding how to use it. Do you want long streams? Short streams complimented by long-er stream patterns? Do you want an off-beat sound or a synthesized pitch to the harmony? At that point in the mapping game, you've reached the pinnacle of music theory appliance. Anything said from then on should be taken lightly and incorporated only when it's appropriate and the structure allows. Good job.

Thanks, it's been a while since I've really mapped anything so I'm still a little sloppy, nice to hear that consistency and transitions are still ok.

Good luck on rank!

OnosakiHito response
]

OnosakiHito wrote:

01:04:160 - This part is really calm, yet, it carries a lot of notes. While I do not have anything against additional notes which improvise their own beat, it is always dangerously, since it can effect upcoming parts impact in a great way.

This is actually far less improvised than it looks. While there aren't many other instruments playing during this and there is most certainly buildup, the hihat is quite active here. I suggest listening to it without the notes there to hear just how much is going on.

01:16:917 - That's the part I am talking about. It's pace is higher, hence, impact by notes should be emphasized more, but that effect is pretty low due to a approximately similar density with the previous part.

I use the instrument buildup here as a way to build up to the SV I plan on using for most of the song as due to the previous part being quiet but active, I can't create emphasis here notewise without undermapping the previous part or overmapping this part.

01:29:476 - It become more problematic(if you ask me) when we consider the SV, which has also an influence in impact. This part is by itself emphasized a lot due to the long pattern constellation. Adding now a higher SV makes it feel "over the top" compared to the pace. Of course, it could be that the SV does fit here, but when we move on to the next part...

Higher SV definitely makes sense to apply here due to the sudden pace change, however you do provide a valid point following this, so...

02:11:336 - ... which is the kiai, there isn't much room for emphasition anymore. You had your dense patterns in calmer sections. And you had your long stream with high SV which is compared to the kiai, with its lower density, much more emphasized. The result of this (beside the flashy visualization) is a higher SV change to ensure bigger impact, which in my opinion, is rather forced in the kiai. It could have work for example with SV 1.4, too, or a lower accelerating SV, which can be acchieved by lowering previous one down.

knowing this...

01:58:379 - This for instance could have a lower SV to prevent a higher one on the kiai and have the possibility to emphasize the kiai even with a slower SV.

I applied this to solve the SV buildup problem.

So my recommendation would be to reconsider the density in patterns at 01:04:160 - and 01:29:476 - and the high SV from 01:29:476 - to 02:37:448 - .
This of course only referes to the first half of the song. Parts like 02:37:448 - after the kiai have a lower pace than the kiai, hence, should have a lower SV if density can't be lowered.

Density itself won't be reconsidered unless I accidentally overmapped something (won't rule it out). I can control feel of the song through SV on top of density, and in this particular case I believe SV is the better option to control feel as the density is warranted.

That's all from me. As I said, pattern structures seem to be fine here. But the density and SV should be reconsidered for a -in my opinion- better impact in this song. Good luck!

Thank you for the input on SV, I do feel I was able to improve the map from this.

Thanks for the mod posts!
Lust
As requested!

[Inner Oni]
  1. 02:08:944 (697,698,699,700,701,702,703,704,705,706) - While I can see what you are going for, personally I feel like the 1/8 play here is a little forced in comparison to the other 1/6 / 1/8 plays you have attempted. The flow from the previous pattern isn't really enough to carry it through this pretty intense burst. The music is also a little lacking in here to provide some support. Personally I'd go for a more sparce 1/4 ddk kkd pattern.
  2. 02:11:934 (5) - Just wanted to say, the kiai time is easily the highlight of the map for me. Smooth flowing patterns that compliment the music well is always a plus for me! Good work here~
  3. 03:03:561 (390,391,392,393,394,395,396,397,398,399,400) - While the leadin works, I feel like the beginning pattern is a little dense. Perhaps make that 1/4 instead? Felt smoother to play imo
  4. 03:13:329 (471) - changing this to a k made this flow way better, also making this pattern similar to 03:06:950 (423) - which was awesome. This sort of "mirrored" play works well and flows nicely
  5. 03:25:289 (562,563,564,565,566,567,568,569,570,571,572) - The 1/6 I found were pretty painful to play since it is a pretty repetitive pattern in such a short burst. Try experimenting a bit here, I found that this works pretty nicely
  6. 03:31:070 (609,610,611,612,613,614,615,616,617,618) - Same issue as I pointed out earlier regarding the 1/8 forced play
That is all I really have to say! Good luck~
Topic Starter
karterfreak
Lust response
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Lust wrote:

As requested!

[Inner Oni]
  1. 02:08:944 (697,698,699,700,701,702,703,704,705,706) - While I can see what you are going for, personally I feel like the 1/8 play here is a little forced in comparison to the other 1/6 / 1/8 plays you have attempted. The flow from the previous pattern isn't really enough to carry it through this pretty intense burst. The music is also a little lacking in here to provide some support. Personally I'd go for a more sparce 1/4 ddk kkd pattern.
    Changed a bit to match piano a bit better + Adjusted snapping from 1/8 to 1/6 (1/8 was incorrect, as would be 1/4)

  2. 02:11:934 (5) - Just wanted to say, the kiai time is easily the highlight of the map for me. Smooth flowing patterns that compliment the music well is always a plus for me! Good work here~
    Thanks!

  3. 03:03:561 (390,391,392,393,394,395,396,397,398,399,400) - While the leadin works, I feel like the beginning pattern is a little dense. Perhaps make that 1/4 instead? Felt smoother to play imo
    This is directly mapped to music. Listen with 25% playback without the notes placed and it is very apparent. 1/4 would be incorrect here.

  4. 03:13:329 (471) - changing this to a k made this flow way better, also making this pattern similar to 03:06:950 (423) - which was awesome. This sort of "mirrored" play works well and flows nicely
    Changing the end of the 1/6 quad to be k would underemphasize the drop in pitch. Notice how even the one you praised ends with a don. The patterns I used both "feel good" with the pitch drop so I use both for variety.

  5. 03:25:289 (562,563,564,565,566,567,568,569,570,571,572) - The 1/6 I found were pretty painful to play since it is a pretty repetitive pattern in such a short burst. Try experimenting a bit here, I found that this works pretty nicely

    After trying, I still prefer what I have. Variety doesn't work very well here as the way I originally mapped this part was to the drumrolls in the background, which repeats the exact same way it was played before.

  6. 03:31:070 (609,610,611,612,613,614,615,616,617,618) - Same issue as I pointed out earlier regarding the 1/8 forced play
    Same pattern change as the last time
That is all I really have to say! Good luck~

Thanks for the mod!
qoot8123
From TNA queue.

[General]
  1. Timing is a bit delay, especially start on 00:51:403 - .try this timing would be more fit the drum imo (I use original timing to mod)
    1. Offset: 350ms BPM: 150.50
    2. Offset: 131,911ms BPM: 150.50
    3. Offset: 214,037ms BPM: 150.50
    code
    [TimingPoints]
    350,398.671096345515,4,1,0,70,1,0
    131911,398.671096345515,4,1,0,70,1,0
    214037,398.671096345515,4,1,0,70,1,0

[ Inner Oni]

  1. General

    1. Seems Litter box during break don't be used, you can disable it.
    2. Countdown also not really needed, try to remove it.
    3. 05:04:957 - the bar line doesn't match the note when the sv decrease, so try to move this green line to 05:04:857 -
  2. Hitsounds

    1. 01:06:452 (226,227,228,229) - try to make consistent with 01:04:858 (217,218,219,220) - ? sounds better imo
    2. 02:11:535 (2,3,4) - this speed up may make player a bit confuse to play, try to use alternative way to make player understand the pattern is 1/4
    3. 04:12:731 - how about add k here? the drum sound is pretty clear.
    4. 04:12:930 (842,843,844,845,846,847) - add some notes here? it is a bit empty for me.
that's all from me :)
Topic Starter
karterfreak
qoot8123 response
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qoot8123 wrote:

From TNA queue.

[General]
  1. Timing is a bit delay, especially start on 00:51:403 - .try this timing would be more fit the drum imo (I use original timing to mod)
    1. Offset: 350ms BPM: 150.50
    2. Offset: 131,911ms BPM: 150.50
    3. Offset: 214,037ms BPM: 150.50

    [TimingPoints]
    350,398.671096345515,4,1,0,70,1,0
    131911,398.671096345515,4,1,0,70,1,0
    214037,398.671096345515,4,1,0,70,1,0
First offset was changed to 330ms. 350ms makes everything far too early.

As for the second and third offset, they are unchanged as after several attempts (on top of listening carefully in editor) I'm almost positive I have a correct offset for both.

[ Inner Oni]

  1. General

    1. Seems Litter box during break don't be used, you can disable it.
    2. Countdown also not really needed, try to remove it.
    3. 05:04:957 - the bar line doesn't match the note when the sv decrease, so try to move this green line to 05:04:857 -
    Applied all the above. Guess it didn't save last time I removed countdown / letterbox.

  2. Hitsounds

    1. 01:06:452 (226,227,228,229) - try to make consistent with 01:04:858 (217,218,219,220) - ? sounds better imo

      This is mapped to the drums. Using the same pattern here wouldn't make sense if the drums are different.

    2. 02:11:535 (2,3,4) - this speed up may make player a bit confuse to play, try to use alternative way to make player understand the pattern is 1/4

      Removed the gradual speedup. The kiai speed is unchanged.

    3. 04:12:731 - how about add k here? the drum sound is pretty clear.

      I like the suggestion but have to decline it as I want to focus on the bass here which is pretty prominent.

    4. 04:12:930 (842,843,844,845,846,847) - add some notes here? it is a bit empty for me.

      Explained above.

that's all from me :)

Thanks for the mod!
qoot8123
only few things :

00:25:856 - unsnapped green line, move to 00:25:876 -

05:04:957 - needs move to 05:04:857 - ,the bar line didn't match the big don. https://osu.ppy.sh/ss/3643400


that's would be all :)
Topic Starter
karterfreak
I swear editor hates to save stuff for me. Done for both (though they should have both been done from the start, :cry: )
qoot8123
fixed some bar line issue and unsnapped line. overall is fine now :)

Bubbled #1
Nwolf
Timing still seems off (for example 00:47:432 - ) and I'm far away from being good at timing something like this - I tried some things but they didn't really help. Might wanna check that with some timing expert??

[Diff]

00:31:864 (52) - I might be just hearing things, but it sounds kinda similar to 00:32:064 (53) - and pretty much like 00:38:450 (77) - to me, so a kat might be nice here.
00:38:251 (76) - ^ (I feel like if anything this should be a kat and 00:38:450 (77) - should be a don if you don't do the double kats)
00:53:994 (144,145,146) - You'd probably guess that I'm marking this cause 1/6 but nope. If you compare 00:53:795 (143) - to the other finishers (00:56:984 (168) - 00:58:579 (178) - and if there was no 1/8, 00:55:389 (157) - ) it becomes noticeable that it is the only spot where there's a note on the red tick after the finisher. And it's 1/6. Might want to remove the marked 1/6 notes and add one back 00:54:094 - here.
00:58:379 - Missing a don? Same sound as 00:58:080 (174) - (kick??), also plays kinda awkward imo
01:12:731 (261,262,263,264,265) - VS. 01:06:452 (224,225,226,227) - Should be kinda the same (especially since the 2nd marked one uses quite an unusual - not incorrect - rhythm), also because 01:09:542 (242,243,244,245) - and 01:12:731 (261,262,263,264) - shouldn't be the same imo.
01:29:476 - 01:29:575 - Might wanna consider using 1.07/1.11 or 1.09/1.12 instead cause atm the speed-up makes the notes look like they are not really part of the stream/melody even though they already are.
01:42:233 (495,496,497) - VS. 01:48:612 (542,543) - , mainly about the finisher. Intended?
01:44:625 - Gonna be honest I would've expected 1/6 here more than the ones that are 00:51:403 - in this part and there is none. That... flute-thingy kinda goes 1/6 or at least 1/4 here (kinda like 01:50:206 - and more like 03:06:751 (420,421,422) - ).
01:51:103 - ^
01:54:094 - Flute-thingy does note here too D:
02:03:961 (656) - Kinda harsh finisher after that 1/6 imo but that's what the map is about so it's also fine.
02:48:611 (262,263,264,265) - Hm, I don't really understand the purpose of this. I don't really hear anything in the music that would suggest 1/6 here, I only hear all instruments playing nothing or only holding notes over 02:48:711 - too. 02:49:209 - Would've sounded more like a spot for it but I assume that there's no 1/6 here because of flow.
02:50:206 - Hm why are there quite a bit less notes than 01:29:675 - here?
03:23:096 (545,546,547,548) - If this is 1/6 02:00:971 (630,631,632) - this should be too. Or the other way around.
03:26:087 (572) - Same as before
03:28:429 (590) - Is this really needed? Doesn't seem to flow too well to me (1/8 -> 1/3??) and doesn't seem to be in the song in any way.
03:47:614 (673) - Remove this note to make 03:48:013 (674,675) - more noteworthy (cause melody)
03:48:013 - Increase SV for this note since it's part of 03:48:412 (675) - and feels very disconnected due to it being waaaaay slower.
04:52:199 - 05:04:957 - SV overlap is quite bad on these notes. Either free up space before the slowdowns or make the slowdowns smoother with additional green lines.

Other stuff:

1st kiai, 1st half of 2nd kiai: I think it's kind of weird that the first four measures use kats mainly on red ticks, while later it moves to having them mostly on snare (with some additional ones). Leads to kinda weird and inconsistent rhythm imo

I also think the kiais could be like 80% in volume; you could turn down the volume on the calm parts and the end spinners.

Sure about the SV? Especially the 1.5 seems pretty questionable to me. The song doesn't really have such a fast pace (it's like playing 150 BPM with 2.1 base SV...) and it doesn't look too well neither (also there's those overlaps at the end). There are other minor overlaps that are also caused by pretty big SV changes - maybe try to reduce 1.15 -> 1.1, 1.3 -> 1.2, 1.5 -> 1.3 so it still speeds up quite a lot but with less big jumps and in a more... pleasant way.



Woof
Topic Starter
karterfreak
nwolf response
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Nwolf wrote:

Timing still seems off (for example 00:47:432 - ) and I'm far away from being good at timing something like this - I tried some things but they didn't really help. Might wanna check that with some timing expert??

[Diff]

00:31:864 (52) - I might be just hearing things, but it sounds kinda similar to 00:32:064 (53) - and pretty much like 00:38:450 (77) - to me, so a kat might be nice here.

Sure

00:38:251 (76) - ^ (I feel like if anything this should be a kat and 00:38:450 (77) - should be a don if you don't do the double kats)

Sure

00:53:994 (144,145,146) - You'd probably guess that I'm marking this cause 1/6 but nope. If you compare 00:53:795 (143) - to the other finishers (00:56:984 (168) - 00:58:579 (178) - and if there was no 1/8, 00:55:389 (157) - ) it becomes noticeable that it is the only spot where there's a note on the red tick after the finisher. And it's 1/6. Might want to remove the marked 1/6 notes and add one back 00:54:094 - here.

changed 00:53:994 to 00:54:393 to be dkkdk 1/4. Doesn't really matter if its on red tick after finisher, that's still 1/2 spacing which is plenty.

00:58:379 - Missing a don? Same sound as 00:58:080 (174) - (kick??), also plays kinda awkward imo\

While I disagree that it's awkward to play (What's awkward about it? It's a pretty basic offbeat pattern...) it should have a double here so added the don.

01:12:731 (261,262,263,264,265) - VS. 01:06:452 (224,225,226,227) - Should be kinda the same (especially since the 2nd marked one uses quite an unusual - not incorrect - rhythm), also because 01:09:542 (242,243,244,245) - and 01:12:731 (261,262,263,264) - shouldn't be the same imo.

Added a don at 01:06:353. Not really sure what your suggestion is (please be more clear, "kinda the same" doesn't help me understand what you're looking for) but made me realize I missed some drums there.

01:29:476 - 01:29:575 - Might wanna consider using 1.07/1.11 or 1.09/1.12 instead cause atm the speed-up makes the notes look like they are not really part of the stream/melody even though they already are.

Applied 1.09/1.12

01:42:233 (495,496,497) - VS. 01:48:612 (542,543) - , mainly about the finisher. Intended?

This is intended (cymbal crash on both notes).

01:44:625 - Gonna be honest I would've expected 1/6 here more than the ones that are 00:51:403 - in this part and there is none. That... flute-thingy kinda goes 1/6 or at least 1/4 here (kinda like 01:50:206 - and more like 03:06:751 (420,421,422) - ).

Added 1/6 at 01:44:625, the spot you mentioned there not being 1/6 however has a quiet roll that can be interpreted as 1/6 (or at least I did.)

01:51:103 - ^

^

01:54:094 - Flute-thingy does note here too D:

Added k ddk 1/8 snap here (this is not 1/6, can confirm yourself if you'd like)

02:03:961 (656) - Kinda harsh finisher after that 1/6 imo but that's what the map is about so it's also fine.

Follows ranking criteria and matches music. You're aware of that though so I don't need to really explain :p

02:48:611 (262,263,264,265) - Hm, I don't really understand the purpose of this. I don't really hear anything in the music that would suggest 1/6 here, I only hear all instruments playing nothing or only holding notes over 02:48:711 - too. 02:49:209 - Would've sounded more like a spot for it but I assume that there's no 1/6 here because of flow.

There is 1/6 here, its just quiet. Remove all notes and listen to bongos in the background (you will not be able to hear them clearly at lower editor playback speeds). You're correct about the reason for the second part not being 1/6.

02:50:206 - Hm why are there quite a bit less notes than 01:29:675 - here?

First time the streamy part happens it's the only focus. Second time I'm trying to emphasize both the stream and the bells(?) that are new to this part. Notice how all breaks in the stream are pauses following the bell(?) sounds

03:23:096 (545,546,547,548) - If this is 1/6 02:00:971 (630,631,632) - this should be too. Or the other way around.

Nice catch, I'd missed this (I'd actually put 1/6 here for the first part)

03:26:087 (572) - Same as before

Same answer!

03:28:429 (590) - Is this really needed? Doesn't seem to flow too well to me (1/8 -> 1/3??) and doesn't seem to be in the song in any way.

This is now a carbon copy of the first time this pattern comes up. (Nothing wrong with 1/8 -> 1/3 btw :o)

03:47:614 (673) - Remove this note to make 03:48:013 (674,675) - more noteworthy (cause melody)

This is there because of pitch change. There's not really much else going on here and it doesn't detract from melody coming in imo.

03:48:013 - Increase SV for this note since it's part of 03:48:412 (675) - and feels very disconnected due to it being waaaaay slower.

Adding a SV increase to that note makes the transition even more wonky. The reason for the SV change to happen where it does currently instead of the start of the melody as the start is a lead-in note. As for the large SV increase, it doesn't cause any overlap and (imo) fits the music going from a slow, quiet section to a much louder, active section.

04:52:199 - 05:04:957 - SV overlap is quite bad on these notes. Either free up space before the slowdowns or make the slowdowns smoother with additional green lines.

Cleaned up SV changes a bit here.

Other stuff:

1st kiai, 1st half of 2nd kiai: I think it's kind of weird that the first four measures use kats mainly on red ticks, while later it moves to having them mostly on snare (with some additional ones). Leads to kinda weird and inconsistent rhythm imo

Can't really say I agree that its weird or inconsistent. The change happens halfway into kiai both times and the song fully supports how I mapped it the kiai.

I also think the kiais could be like 80% in volume; you could turn down the volume on the calm parts and the end spinners.

Volume rebalanced.

Sure about the SV? Especially the 1.5 seems pretty questionable to me. The song doesn't really have such a fast pace (it's like playing 150 BPM with 2.1 base SV...) and it doesn't look too well neither (also there's those overlaps at the end). There are other minor overlaps that are also caused by pretty big SV changes - maybe try to reduce 1.15 -> 1.1, 1.3 -> 1.2, 1.5 -> 1.3 so it still speeds up quite a lot but with less big jumps and in a more... pleasant way.

I'm sure about the SV values as they are right now. I did remove the overlaps as mentioned before though with a bit of cleanup.

Woof

Thanks for mod!
Nwolf
not happy about 1.5 SV but I guess it won't go away sooo

tadaaaaa #2
Yuzeyun
Sorry for a later mod than I have promised, got unexpectedly tired

[Inner dessert]
00:51:403 (124) - Can't really say anything about the double bar because yay

00:52:399 (131,132,133,134) - You have faint hats in that part, inverting to kkd k (since it's a kkdkk-like pattern) could be a good thing.
00:58:280 (176,177) - Very very faint but it sounds more like 1/6 but oh well it's not like it's faint and I'm not even sure
02:48:611 (262,263,264,265) - Yes there are bongos as you said in your previous answer but I don't think they support kkkd... Just personal opinion I suppose
03:19:176 (514,515) - Maybe put a green line on each of these notes for a smoother speed increase; or move those already present to 514-515
03:20:405 - Delete, no impact on the SV. Or you can still move them 1/4 backward and that goes with ^
03:32:266 (617,618,619,620,621,622,623,624) - 03:33:860 (629,630,631,632) - ^ same goes here
Topic Starter
karterfreak
Gezo response
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_Gezo_ wrote:

Sorry for a later mod than I have promised, got unexpectedly tired

[Inner dessert]

00:51:403 (124) - Can't really say anything about the double bar because yay

Fixed this

00:52:399 (131,132,133,134) - You have faint hats in that part, inverting to kkd k (since it's a kkdkk-like pattern) could be a good thing.

Agree, changed

00:58:280 (176,177) - Very very faint but it sounds more like 1/6 but oh well it's not like it's faint and I'm not even sure

Not really feeling this one

02:48:611 (262,263,264,265) - Yes there are bongos as you said in your previous answer but I don't think they support kkkd... Just personal opinion I suppose

Changed to 1/6 kkkk

03:19:176 (514,515) - Maybe put a green line on each of these notes for a smoother speed increase; or move those already present to 514-515

Adjusted green lines

03:20:405 - Delete, no impact on the SV. Or you can still move them 1/4 backward and that goes with

Deleted, just leftover from when I had a note there.

03:32:266 (617,618,619,620,621,622,623,624) - 03:33:860 (629,630,631,632) - ^ same goes here

Adjusted green lines

Thanks for mod!
Yuzeyun
I think we're ready to go.

Soon : - can't really icon already :V
Yuzeyun
Qualiphoned because my parents HAD to cut pc internet at that point.
Mercurial
It's a shame that the good songs only gets ranked for Taiko or osu!mania.

Either way, gratz Tasha. May the last map be the best one.
Raiden
GZ Tasha!
Charlotte
Gratz :)
Surono
Niceu,
Garpo
This map is anti-every difficulty increase mod
Topic Starter
karterfreak
I don't make my maps to tailor to mods. Mods are additional. (Also both HD and HR are possible, just hard)
Raiden

Tasha wrote:

I don't make my maps to tailor to mods. Mods are additional. (Also both HD and HR are possible, just hard)
lolcubes
Hey!

I have to disqualify this for timing. It's kinda bad. Try using the following timing:

BPM 150.495 Offset 350.
Just be careful how you resnap the stuff, it was a huge pain in the ass for me to do it to check for timing (easy to make more errors).

Also:

00:51:403 - 01:29:675 - Can you make this part a little less dense? It feels a bit over the top. The sounds mapped (most are also 1/8 and not 1/6) are really really quiet and it kinda ruins the atmosphere, especially since in contrast the other much more active parts are easier to play compared to this part.
After reading what you replied to OnosakiHito's mod, I kinda agree with the snare drum emphasis, however you could introduce more breaks in between kats to express them better and make it overall less dense.
This could be disputed, however I do recommend to follow this advice. The timing has to be fixed though.

Sorry for doing it on 6th day (again), but I was away. ;_;

###C
Topic Starter
karterfreak
Timing is fixed / everything is resnapped appropriately. 350 still feels like it makes everything about 5ms too late for me even after bpm fixes but I'll take your word for it.

As for the section mentioned that you want to be less dense, I'm sticking with the same explanation I gave Ono. More breaks are not needed here, so no change will be made.
OzzyOzrock
Yep, sounds right. -5 local offset will be my bae tho...

Map plays too fun for me to find anything besides making d d k d d d k into d d k k d d k lolol

Bubble #1
Nwolf
*can't rebubble*
Raiden
GL on rerank anyway Tasha
Yuzeyun
£2
qoot8123
Before requalify,remember to add red line on 02:11:915 - and 03:34:043 - .
Topic Starter
karterfreak
Done
Raiden
it's about time

[Inner Oni]

  1. Plenty of unsnapped stuff: check AiMod, maybe you forgot it after timing changes
  2. 01:28:060 (360) - finisher? I hear a cymbal crash here
  3. 02:50:189 (279) - same as above
  4. 03:26:469 (575) - Finisher? sounds as strong as 03:26:071 (572) -
  5. 03:46:802 (671) - and 03:47:600 (671) - mmh, nothing particularly wrong with this, but I think it'd be better if you put a spinner in between 03:43:810 - and 03:47:797 - . I think the background noises don't make up for notes. Up to you in the end, though.

that is all, great map

you may call me back sir
Topic Starter
karterfreak

Raiden wrote:

it's about time

[Inner Oni]

  1. Plenty of unsnapped stuff: check AiMod, maybe you forgot it after timing changes

    Apparently adding in that BPM section fucked with a lot of stuff that it shouldn't have (all those notes that were showing unsnapped got moved 1/2ms randomly from rounding I guess despite BPM being exact same / being snapped on 1/1 measure), my bad on not checking that. Furthermore AIMod was acting weird as hell and messing with my slider velocity while trying to reupload, so that's a thing too. This should be fixed for third and hopefully final time now.

  2. 01:28:060 (360) - finisher? I hear a cymbal crash here

    Done

  3. 02:50:189 (279) - same as above

    Done

  4. 03:26:469 (575) - Finisher? sounds as strong as 03:26:071 (572) -

    Pretty sure from removing notes and listening that you're just hearing reverb from previous cymbal crash here. No change

  5. 03:46:802 (671) - and 03:47:600 (671) - mmh, nothing particularly wrong with this, but I think it'd be better if you put a spinner in between 03:43:810 - and 03:47:797 - . I think the background noises don't make up for notes. Up to you in the end, though.


    Highly prefer this as it is

that is all, great map

you may call me back sir
Raiden
baka editor

Looks pretty good now.

Approved!

irc for the small changes
21:03 Raiden: ah. better to PM so I don't flood
21:03 Raiden: some last small things
21:06 Raiden: rip
21:07 Tasha: are?
21:07 Tasha: like i'm waiting for you to tell me the small things
21:07 Tasha: ._.
21:07 Raiden: o
21:07 Raiden: was waiting for you to respond
21:07 Raiden: lmao
21:07 Raiden: 01:03:740 - green line with 60% volume and 0,88x sv?
21:07 Raiden: makes sv a bit smoother imo
21:08 Tasha: I'm not changing any SV related things
21:08 Tasha: I've already stated that
21:09 Raiden: =w="
21:09 Tasha: i'll look tho
21:09 Tasha: cause don't wanna be a jerk about it
21:09 Raiden: it's not a full section change... just a smoother transition that looks overall better
21:11 Tasha: i know what it is
21:11 Tasha: i'm just not sure if I want that
21:11 Raiden: um...okay
21:11 Raiden: last things were all going to be about that
21:11 Raiden: sooo `_J`
21:11 Tasha: SV doesn't always need to be smooth
21:11 Tasha: I'll give you that one though
21:11 Tasha: I'll apply it
21:11 Raiden: o
21:12 Raiden: then there are few more iirc
21:12 Tasha: any others?
21:14 Raiden: this one is smaller, doesn't overlap as much but up to you
21:14 Raiden: 02:37:430 -
21:14 Raiden: 02:37:231 - in case you decide to do it, it would be here with 1,225x
21:15 Raiden: actually screw that
21:15 Raiden: it overlaps then the other k `_Jp
21:15 Raiden: fuck me
21:16 Tasha: well
21:16 Tasha: waiting for the rest then
21:19 Raiden: that is all
21:20 Tasha: \o/
21:20 Raiden: the others are really good tbh
21:20 Tasha: btw not pissed at you or others
21:20 Tasha: i'm just salty about editor fucking things up
21:20 Raiden: dw, im used to this
21:20 Tasha: cause I had everything snapped
21:20 Raiden: and i havent even finished my first week
21:20 Tasha: and then added the two lines qoot mentioned
21:20 Tasha: and it broke shit it shouldn't have
21:20 Raiden: yeah..editor is dumb many times
21:20 Tasha: some of these are new bugs
21:21 Tasha: ever since editors was picked up as a project again
21:21 Tasha: editor*
21:21 Tasha: which is why i'm missing some things
21:21 Tasha: cause I do them the way I did before and it breaks stuff now
21:21 Raiden: it does fuck up many things
21:21 Tasha: like why does AIMod even touch SV
21:21 Raiden: it once broke a 1/6 pattern i had in a GD
21:21 Raiden: after resnapping a 0,1 BPM change
21:22 Tasha: and why does placing a same BPM time as the previous one on third beat to realign proper bars/measures break timing by 1/2ms
21:22 Tasha: that should literally do nothing
21:22 Raiden: if i am not mistaken
21:22 Raiden: 'metronome resets'
21:22 Tasha: except change the editor and lines to line up properly
21:22 Tasha: yeah
21:22 Tasha: its a metronome resety
21:22 Tasha: which shouldn't break anything
21:22 Tasha: it didn't before
21:23 Tasha: hence salty
21:23 Raiden: oh well
21:23 Tasha: i had to go and resnap every note beyond the red lines
21:23 Tasha: manually
21:23 Tasha: three times
21:23 Raiden: you can could mention it on osu!weekly lOL
21:23 Raiden: >can could
21:23 Raiden: bravo raiden
21:23 Tasha: nah
21:23 Tasha: I couldn't
21:23 Tasha: I'd have to post in bugs forum
21:23 Raiden: brb killing myself
21:23 Tasha: and I probably will if it pisses me off again enough
21:24 Raiden: as long as it doesnt get a "duplicate" or sth like that
21:26 Raiden: did you do that sv thingy or not applying it in the end?
21:27 Tasha: ?
21:27 Tasha: I thought i submitted update for it
21:28 Raiden: it says latest pending for me
21:28 Raiden: rip
21:28 Tasha: check now
21:29 Raiden: yupyup
-Sh1n1-
Yay~~ Gratz Tasha :3
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