This map has been deleted on the request of its creator. It is no longer available.
[Colours]
Combo1 : 160,184,207
Combo2 : 188,185,148
Combo3 : 89,102,145
Combo4 : 163,52,52
Thanks for the mod~ . I've changed most of the patterns and will be making an easy diff now for this mapset.OrangeYouGlad wrote:
General CommentsThis map isn’t qualified to be ranked since the easiest map isn't below 2.00 * Going to make an easy
Make that you indicate that this is a TV Sized map in the title.. Fixed
01:07:355 – I wouldn’t remove kiai here, this still feels like a part of the chorus, without this extra time, kiai is being toggled for less than 15 seconds. I think this is okay the way it is
No preview time add one ( it's under the timing on the menu bar) Fixed
The gap (difficulty) between the Normal and the hard is too small and too large between the hard and the Insane. The hard really feels like the normal but with smaller hit circles. Going to make an easy
Try using these general guidelines for difficulty settings:
Easy: HP2~3, CS2~4, AR2~4, OD2~3.
Normal: HP3~5, CS3~4, AR4~5, OD4~5.
Hard: HP5~6, CS4~5, AR6~8, OD6~7.
Insane: HP6~8, CS4~5, AR7~9, OD7~9. ( credit to lolcubes) Applied to some diffs
The anime's name is written in Japanese so you might want to use that when referring to the source "シャーロット"FixedNormalThe difficulty settings for this map are a bit steep for a normal map and doesn’t allow for a good learning curve when compared to the other maps. Circle size is excessive for a normal difficulty in my opinion. ( Refer to general comments)
Try to remain somewhat consistent with your spacing between your hit circles and sliders( unless the melody lends itself to a jump). This makes the map play much more intuitively
00:04:955 – So much dead time at the start, why not make this slider a little longer so that it’s easier to complete. No change
00:22:555 (1) - The volume should probably be the same as what follows. It feels really out of place when compared to the rest of that section considering that it follows the same general pattern. Very interesting echo concept. I like it! No change, I think the volume works
00:24:155 (1) – For a bit more diversity in this section consider using mirroring the echoes ( Ctrl + H [ Horizontally] or Ctrl + J [Vertically] ) However, I would recommend placing the mirror images closer to the original than what is given. Did something similar to this
01:01:355 (2)- In easier difficulties I like to avoid overusing stacks. I recommend using simple maneuvers like small triangles or squares to create diversity every once in a while. I did small patterns but it turns out to be harder than stacks, no change
01:05:555 (6) - I would break the combo here. This combo is unusually long compared to the rest of your combos. Fixed
01:08:155 (2) –This jump may be a little too large. Consider moving to x:284 y:240 (*)
Similar Issue: (01:11:355)
Similar Issue: (01:12:955)Did something similar to this
01:19:755 - (10) – I would break the combo here. This combo is unusually long compared to the rest of your combos. Fixed
01:25:755 (2) – Irregular spacing when compared to the pattern used throughout the map. I think a distance like I mentioned earlier (* here) would work well overall.FixedHardThe spacing here is overall a lot more consistent and plays a lot better because of it.
This plays very similarly to your normal. The hard difficulty is where I think you can start to take some more liberty and start adding in small ornamentations like triplets to create rhythmic diversity. You can also get a bit more creative and start adjusting slower stacks ( 1/2 stacks) and instead making more small maneuvers. ex. 00:07:755 (4)- small maneuver,
00:08:755 - triplet leading up to 00:08:955 (7). Consider adding 00:09:155 - as well for continuity Fixed and added some triplets in other places as well
00:22:555 (1) - 00:47:755 (1) this whole section could really use some rhythmic diversity. The melody isn’t 1/1 so at this point feel free to experiment a bit more with your pattern. In between the voice "echoes" I would recommend adding in 1/2 notes and changing the pattern from what is given in the normal difficulty. ( PM me if you want me to go more in detail ) Made some new patterns
00:48:155 – Using the idea from your normal I think you should alternate between using 1/2 sliders and using only 1/2 hit circles. Trying creating shapes like octagons (hit circles) and squares (sliders) Remade this completely
01:06:956 (11) - I recommend breaking the combo here Fixed
01:12:155 – I think 1/4 would create the same intended effect 1/8 feels a bit excessive and out of nowhere.. No change, I think it works for build up to the next khai section
tl;dr Overall the 1/1 pattern can now be modified and made more interesting by using 1/2 or 1/4 sparingly.
Follow the melody and the texts rhythm more closely than you did during the normal. The hard difficulty should play most similarly to what you’re hearing than the two easier difficulties.Insane00:23:755/00:36:35 – Your jumps here are a little mean (don’t really have any relationship to what is happening melodically. For me it felt weird.) Made them a bit easier
00:54:555 (1) – These sliders totally kill the momentum you were building up. Not sure what to do, maybe try changing the slider velocity here? No change
01:08:155 (2) – Instead of having a huge jump here, I personally would much rather prefer a slightly smaller jump with a more diverse rhythm than a basic 1/2 pattern
(ex. Adding the 1 / 4 blue tick here (01:08:055) and shrinking the distance between the jump overall) How it is right now isn’t bad though. Nice idea on the blue tick, made some new patterns
01:15:355 (8) – Only place where the pattern changes completely. I would stick with your previously established pattern.No change
Nice map! Feel free to PM with any questions. I look forward to seeing the finished product
Please reply to my mod letting me know what you think of my suggested changes. This will help me become a better mod in the future If I'm online in game feel free to pm aswell.
Thanks for the mod~ . I've completely changed the pattern in hard so its a bit more similar to normal but with a difficulty spike. Sorry for my shitty mod on your map.annika69 wrote:
Heya! From my M4M queue General-Metadata is wrong, シャーロット (charlotte) is the name of the anime/source and not the song title. So add シャーロット to the source and charlotte in tags. I'm not sure what the japanese title of the song is though, but just put bravely you for now Fixed
-Uncheck Widescreen support and letterbox during breaks, as you don't have any storyboard Fixed
-Maybe add some combo colours? What about these: Will be adding these when im done making the easy diff, nice colour choices[Colours]
Combo1 : 160,184,207
Combo2 : 188,185,148
Combo3 : 89,102,145
Combo4 : 163,52,52Normal00:07:355 (3) - Maybe change the rythm to something like this? http://puu.sh/j7lNG/766650b94b.jpg If you do, new combo on 00:07:755 Fixed
00:11:355 (6,7,8) - In Normal difficulties you don't use blue ticks, cause they can be very difficult for newer players because of how quick they are when you play. You also want to avoid such stacking cause it can be a bit confusing for newer players. No change
00:13:755 (3,4,5) - Maybe change the rythm to http://puu.sh/j7m1z/9561c7929c.jpg If so, new combo on 00:14:355 No change
00:18:155 (4) - New combo Fixed
00:48:155 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think its a very fun pattern to play, but it is very confusing for newer player, so I'm afraid that you have to change it No change, going to make an easy diff for new players
01:02:355 (1) - New combo
01:05:555 (1) - ^
01:14:955 (5) - ^
01:18:355 (1) - ^ All fixedHard00:48:155 - 00:59:155 - I found this part VERY tiring and not much fun to be honest, so what about changing it to the pattern/rythm you used in the normal diff for this part?
01:05:755 (7) - New combo
01:15:155 (7) - ^
01:18:155 (6) - ^
01:26:755 (1) - Move spinner forward to 01:26:555All fixedInsane00:57:355 (4) - A little bit of the slider is off screen, which makes it unrankable
01:05:155 (5) - Same with this hitcircle EDIT: I see now that they arent when you actually play them, that they are off screen in the editor only, but it would be nice if you could have moved them a little up imo??
01:12:155 (1) - What about making this into a spinner?
01:24:955 (1) - ^No change to all
Thanks for the mod~ . Fixed up some stuff and updated.[ Shark ] wrote:
Hai, M4M as we said ^_^
Here we go
[General]
Add some tags? :3 Tags incoming
Normal diff has quite a few jumps which might be considered a bit too much for a normal difficulty. Also some patterns might be a bit too extreme for Normal level players to read, they might have to retry the diff a few times before getting it right.
[Normal]
00:22:155 (6,1) - Rather big jump imho for a Normal diff. Consider making it a bit smaller for the sake of beginners Fixed
00:25:355 (3,1) - ^ Fixed
00:31:755 (3,1) - ^ Wayyy too large hereFixed
00:08:155 (6) - NC No Change
00:11:355 (6) - ^ Fixed
00:14:555 (1) - ^No change, for these combos i'm following phrasing
00:20:955 (3) - ^Fixed
01:14:955 (5) - ^No change, for these combos i'm following phrasing
All else looks good
[Hard]
00:08:155 (6) - NCNo change, for these combos i'm following phrasing
00:11:355 (6) - ^Fixed
00:14:955 (5,6,7) - It's a Hard diff, you shouldn't really stack these, just space them out Fixed
00:18:155 (5) - NCFixed
01:12:155 (1) - This might be unrankable. Map this area better please No change to the slider however I did move it somewhere else where it is easier to transition
[Insane]
00:07:955 (4) - NCNo change, for these combos i'm following phrasing
00:11:355 (9) - NC here not 00:11:555 (1) - here Fixed
00:14:955 (8) - NCNo change, for these combos i'm following phrasing
00:18:155 (11) - ^Fixed
00:20:555 (6) - ^Fixed
00:45:755 (4,1) - Try mapping these two a bit closer Fixed
01:02:555 (7) - NCNo change, for these combos i'm following phrasing
01:05:755 (1) - ^No change, for these combos i'm following phrasing
01:12:155 (1) - Same issue as in previous Diff. You can make this into a stream + Slider combination instead since it's an Insane Diff here. No change
01:24:955 - Again same issue. No change, for these combos i'm following phrasing
That's all from me!
I hope I've helped ^_^
Good luck with getting this ranked ~