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Neople - Gate [OsuMania]

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Total Posts
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Topic Starter
paperlens
This beatmap was submitted using in-game submission on 2015年9月22日 at 10:30:48

Artist: Neople
Title: Gate
Source: 던전앤파이터
Tags: mmorpg online arad senki nexon hangame dfo dungeon & fighter seria
BPM: 120
Filesize: 2146kb
Play Time: 01:07
Difficulties Available:
  1. Easy - 7Key (1.18 stars, 188 notes)
  2. Hard - 7Key (2.73 stars, 538 notes)
  3. Normal - 7Key (1.88 stars, 365 notes)
Download: Neople - Gate
Information: Scores/Beatmap Listing
---------------
thank you for playing~
Please Re-Download 7-23

Wanna try more DNF DFO アラド戦記 던전앤파이터 music?
DNF mania pack 1: here
DNF mania pack 2: here
Bubbled by Julie
Qualified by shionelove
paperlens'shits_2015
schwarzvgrune
MA MI MU ME MOD
17:23 paperlens: grune酱
17:24 schwarzvgrune: 怎麼了
17:24 paperlens: 那等我把我的diff做好之后再发给你 你放在creater's word
17:24 paperlens: 就好啦-w-
17:24 paperlens: 可不可以求看图-w-
17:24 schwarzvgrune: 我放在creator's word 號碼?
17:24 schwarzvgrune: 好嗎?
17:24 schwarzvgrune: 好的
17:24 schwarzvgrune: 我先看
17:24 paperlens: 嗯 好的
17:24 *paperlens is listening to [http://osu.ppy.sh/b/740051 Neople - Gate]
17:24 paperlens: 我是说新图啦~
17:31 schwarzvgrune: 好的我一會兒看
17:32 schwarzvgrune: 可以發到這裡嗎
17:32 schwarzvgrune: t/259312
17:32 paperlens: 嗯-w-谢谢
17:32 paperlens: 这里是
17:32 schwarzvgrune: request from there.
17:32 paperlens: 嗯 可以0w0
17:32 schwarzvgrune: 我正在看
17:32 paperlens: 那就直接是摸图啦-w-
17:32 paperlens: 嗯好~~
17:32 schwarzvgrune: 直接摸, 但是你還貼到哪比恩唄
17:32 schwarzvgrune: 我朋友正在做atelier 和 sanctuary
17:33 paperlens: 是说IRC然后贴过去嘛
17:33 paperlens: 那是什么0 0
17:33 schwarzvgrune: 就是thread的東東
17:33 schwarzvgrune: 沒關係的
17:33 schwarzvgrune: 你就貼到那邊去吧
17:33 schwarzvgrune: 別忘記format
17:33 paperlens: format是什么- -
17:34 schwarzvgrune: 我天哪
17:34 schwarzvgrune: 你自己看那個thread
17:34 schwarzvgrune: 你貼上去后我去摸。
17:34 paperlens: 嘛……抱歉
17:34 paperlens: 懂啦
17:36 schwarzvgrune: 00:09:860 (9860|4,10110|4) - Hard不應該這麼搞1/8 LN
17:36 schwarzvgrune: 太難了
17:36 schwarzvgrune: 之前我的卡農也這麼安排的
17:36 schwarzvgrune: 你換成1/4
17:36 paperlens: 00:09:860 (9860|4) - 把这个换成1/4么
17:36 paperlens: 嗯ok-w-
17:37 paperlens: 我换成普通note吧
17:37 schwarzvgrune: 或者普通的鍵也可以不必麵條
17:37 paperlens: 嗯
17:37 paperlens: done
17:37 schwarzvgrune: 00:13:360 (13360|0,13610|1,13860|5,14110|1) - 跟著鋼琴嘛。幹嘛用麵條, 其他部分你不用麵條
17:38 schwarzvgrune: 普通的鍵應該可以了
17:38 paperlens: Done
17:38 schwarzvgrune: 00:19:610 - add short note? piano emphasis
17:38 schwarzvgrune: 00:22:360 - add a note piano sound
17:39 schwarzvgrune: 00:26:360 (26360|3,26610|1,26735|4) - HD這麼高不行的,
17:39 schwarzvgrune: 00:26:360 (26360|3,26735|4) - snap吧
17:39 paperlens: 前面的done了
17:40 paperlens: 是把00:26:360 (26360|3) - 延长一下么
17:40 schwarzvgrune: 00:26:360 (26360|3,26360|0,26610|1,26735|4) - 我覺得更好跟著piano
17:40 schwarzvgrune: 給一些emphasis
17:40 schwarzvgrune: 00:26:610 (26610|1) - 搬到00:26:735 -
17:40 schwarzvgrune: 我知道那個你跟著的聲音是現在安排的都對了
17:40 schwarzvgrune: 但是HD太難了
17:40 schwarzvgrune: 不應該這麼搞定
17:40 paperlens: 嗯...
17:40 schwarzvgrune: 所以簡單化就跟著鋼琴
17:41 paperlens: 先听你的
17:41 paperlens: 好的
17:41 paperlens: 嗯 打了一下觉得可以 ok-w-
17:42 schwarzvgrune: 00:29:360 (29360|3,29391|4,29860|5,29860|4,29891|6) - 這個也是, 你搞的是對的
17:42 schwarzvgrune: 但是原因是一樣
17:42 schwarzvgrune: HD 不必用這麼複雜的snapping
17:42 schwarzvgrune: 簡單化吧
17:42 schwarzvgrune: 換成chord就可以
17:42 paperlens: 嗯..好的
17:42 paperlens: 后面的我也都改一下
17:43 schwarzvgrune: 00:32:026 (32026|4) - snapping 錯了。 應該在這裡00:31:943 - 1/6
17:43 paperlens: 了解
17:44 schwarzvgrune: 00:36:078 (36078|4,36110|2) - 這也是, 同一個原因
17:44 schwarzvgrune: 00:38:078 (38078|4,38110|2,38110|5) -
17:44 schwarzvgrune: 其實你做的很好
17:44 paperlens: 嗯 这些可以不用你一一指出了
17:44 schwarzvgrune: 我就摸摸一點點
17:44 schwarzvgrune: 好的
17:44 paperlens: 我正在挨个改
17:44 paperlens: -w-
17:45 schwarzvgrune: 00:47:297 (47297|4,47328|5,47360|6) - 00:46:360 (46360|2,46485|4,46485|1,46610|0) -
17:45 schwarzvgrune: snapping
17:45 schwarzvgrune: 換換吧
17:45 schwarzvgrune: 你的HD麵條過多了
17:45 schwarzvgrune: 可能需要減少
17:45 schwarzvgrune: 麵條這麼多OD還是8 ;w;
17:46 schwarzvgrune: 大家不像你打那麼高手啊
17:46 paperlens: 啊……
17:46 paperlens: 面条真的多嘛- -
17:46 schwarzvgrune: 你麵條像上次我的4.5的圖一樣多
17:46 paperlens: hard也是这幅图的最高难度了……还是不太像特意回避难度
17:47 schwarzvgrune: 你先更新吧
17:47 paperlens: 不过这曲子很慢啊
17:47 schwarzvgrune: 對
17:47 paperlens: 嗯
17:47 schwarzvgrune: 所以就可能要減少麵條
17:47 schwarzvgrune: 我一會兒可以再幫你看
17:47 paperlens: 已更新完
17:47 paperlens: 一会儿么
17:47 schwarzvgrune: 、np
17:47 *schwarzvgrune is editing [http://osu.ppy.sh/b/740052 Neople - Gate [Normal]]
17:47 paperlens: 那我先自己看一下面条有没有哪里可以改一下
17:47 schwarzvgrune: 先看normal吧
17:48 *paperlens is listening to [http://osu.ppy.sh/b/740051 Neople - Gate]
17:48 schwarzvgrune: 00:06:110 - add 1 note. 00:06:860 (6860|2,6860|4,6860|6) - keep it consistent
17:48 paperlens: normal的面条就很少了 easy没有面条
17:48 paperlens: done
17:48 schwarzvgrune: 00:26:610 (26610|1) - snap. same reason as hd
17:49 paperlens: 不对
17:49 paperlens: 刚才这个好像不该add?
17:49 schwarzvgrune: normal嗎
17:49 paperlens: 嗯
17:49 paperlens: 00:06:110 -
17:49 schwarzvgrune: 那個應該3個鍵
17:49 paperlens: 00:06:610 (6610|1,6860|4) - 这两个音是跟着chord
17:50 schwarzvgrune: 恩
17:50 schwarzvgrune: 我知道
17:50 paperlens: 00:06:110 (6110|2,6110|6,6860|6,6860|2) - 这四个是跟着piano
17:50 schwarzvgrune: 就給一些emphasis
17:50 schwarzvgrune: 不是大問題
17:50 paperlens: soga
17:50 schwarzvgrune: 你不想家不用加
17:50 schwarzvgrune: 相加
17:50 schwarzvgrune: 像加
17:50 paperlens: 就是三键和四建咯
17:50 schwarzvgrune: 3 3 吧
17:50 schwarzvgrune: 那就不用改
17:50 paperlens: 可以的 不过可能后面也需要同步一下 我再看看
17:50 schwarzvgrune: 2 3 可以了
17:51 schwarzvgrune: 00:35:360 (35360|4,35360|2,35610|3,35610|5,35610|1) - consistency
17:51 schwarzvgrune: 2鍵夠了
17:52 paperlens: 嗯
17:52 schwarzvgrune: 好了
17:52 schwarzvgrune: 你直接找人泡吧
17:52 paperlens: 欸?
17:52 schwarzvgrune: 簡單化
17:52 paperlens: 好 我这就去找rube(误)
17:53 *schwarzvgrune is editing [http://osu.ppy.sh/b/740051 Neople - Gate [Hard]]
17:53 schwarzvgrune: 00:14:110 (14110|0,15110|4) -
17:53 schwarzvgrune: 換成normal note?
17:53 schwarzvgrune: rube不受 7k
17:53 paperlens: 好
17:53 paperlens: 后面的长面条我也删
17:53 paperlens: 那里确实有点难
17:53 paperlens: 哦对- -
17:53 paperlens: 忘记了
17:54 schwarzvgrune: 00:31:610 (31610|2) - 換到6? 簡單化
17:54 paperlens: 上次rube的有奖竞猜我直接复制的你的
17:54 paperlens: 然后就拿到了ticket-w-
17:54 schwarzvgrune: 00:31:943 (31943|5,32026|4,32109|3) - 3 4 5
17:54 schwarzvgrune: 恩
17:54 schwarzvgrune: 我看了那個
17:54 schwarzvgrune: 剛剛
17:54 paperlens: 换到了9
17:54 paperlens: 不是 是5
17:54 paperlens: 然后345没改
17:54 schwarzvgrune: 00:35:610 - 1麵條換成SN
17:55 paperlens: done
17:55 schwarzvgrune: 00:52:110 (52110|5,52485|4,52860|1) - 簡單化?
17:55 schwarzvgrune: 01:00:110 (60110|6,60110|0,60110|3) - 一樣.
17:55 schwarzvgrune: 01:04:110 (64110|3) -
17:56 paperlens: 换成sn
17:56 schwarzvgrune: 隨便你啊
17:56 schwarzvgrune: 需要簡單化
17:56 schwarzvgrune: 太多麵條
17:56 paperlens: 最后这三个面条我还是想要保留
17:56 schwarzvgrune: 就是隨便哪個部分換成SN
17:56 schwarzvgrune: 但是那個三個麵條太長
17:56 paperlens: 最后这里对于4k玩家应该并不难(误)
17:56 paperlens: 恩...可是删了感觉铺面很空
17:56 schwarzvgrune: 就需要改整個部分啊
17:57 schwarzvgrune: 如果刪除1個
17:57 paperlens: 好 我删掉两边的
17:57 schwarzvgrune: 你的HD 的 OD
17:57 schwarzvgrune: 換成7 或者 7.5\
17:58 schwarzvgrune: NM 7.5 或者 7
17:58 paperlens: 恩 7.5吧
17:58 schwarzvgrune: EZ 7
17:58 paperlens: ok
17:59 paperlens: 其实特别希望你能摸一下这张图也是我对自己的PR没什么信心
17:59 paperlens: 抓音什么的感觉我做的很差
18:01 schwarzvgrune: 沒有啊
18:01 schwarzvgrune: 都很好
18:01 schwarzvgrune: 你逗我
18:01 paperlens: 诶- -
18:01 schwarzvgrune: 你逗我
18:01 paperlens: 我觉得超不靠谱啊
18:01 schwarzvgrune: 你逗我
18:01 schwarzvgrune: 而且也需要看一點點手感
18:02 schwarzvgrune: 特別是使用LN的時候
18:02 schwarzvgrune: 你搞好了
18:02 schwarzvgrune: 沒問題了
18:02 schwarzvgrune: 可能metadata
18:02 schwarzvgrune: 好像有錯誤
18:02 schwarzvgrune: 那是中國遊戲嗎
18:02 paperlens: 是么
18:02 schwarzvgrune: 還是有國際版
18:02 paperlens: 我是抄的这里
18:02 paperlens: 我找一下
18:02 paperlens: https://osu.ppy.sh/s/102913
18:02 schwarzvgrune: 中國遊戲的話應該使用中文名
NlHIL
Easy
00:42:360 - delete(suggestion)
00:43:110 - ^
00:44:360 - ^

00:48:360 - delete
00:48:485 - add
00:48:610 - delete
Normal
00:25:360 - add
00:26:110 - delete
Hard
00:14:860 - one LN? ...ok

00:26:610 - add
00:27:360 - ^
00:30:360 - ^
00:31:360 - ^

00:50:985 - delete(suggestion)

01:02:735 - add
01:06:735 - ^
Topic Starter
paperlens

NlHIL wrote:

Easy
00:42:360 - delete(suggestion)
00:43:110 - ^
00:44:360 - ^
↑nope because following the piano
00:48:360 - delete
00:48:485 - add
00:48:610 - delete
↑nice catch, done
Normal
00:25:360 - add - nice catch, done
00:26:110 - delete - nope, there's piano sound
Hard
00:14:860 - one LN? ...ok it will be too hard if there's more LN

00:26:610 - add - nope, that will make this map seems like a mess, so I ignore that for a emphasize
00:27:360 - ^
00:30:360 - ^ - Done
00:31:360 - ^- Done

00:50:985 - delete(suggestion)- Done

01:02:735 - add - nope, the voice is low and the pattern now is more simple
01:06:735 - ^
thanks for very helpful mod :D
Kagu-chan
Hi, from M4M

Not that good in 7K Modding, ill try my best

1 | 2 | 3 | 4 | 5 | 6 | 7

Easy
00:26:735 (26735|2) - I would move them to 00:26:610 - since this beat is more pregnant.
Until KIAI time you used the middle column (4) only one time. I suggest to rearrange a bit to be more consistent.

Normal
00:39:360 (39360|6,39360|4,39735|2,39735|0) - Maybe remove one (No double notes)
00:45:360 (45360|0,45360|4,45735|0,45735|4) - ^
(Or you use triple notes for the downbeats (like this 00:45:110 (45110|1,45110|3) - )

Hard
00:50:110 (50110|4,50110|5,50110|2,50110|1,50860|5,50860|0,50860|6,50860|1,51610|3,51610|6,51610|0,52110|5,52110|3,52110|1) - HS (loudnes) is not consistent here - please recheck this and similar points (Or im noob xD )


Sorry for beeing noob in 7K modding T_T
I hope i could help a bit :/
Topic Starter
paperlens

Kagu-chan wrote:

Hi, from M4M

Not that good in 7K Modding, ill try my best

1 | 2 | 3 | 4 | 5 | 6 | 7

Easy
00:26:735 (26735|2) - I would move them to 00:26:610 - since this beat is more pregnant. - nope but thanks
Until KIAI time you used the middle column (4) only one time. I suggest to rearrange a bit to be more consistent. wow I didn't notice that... thanks for reminding -w-

Normal
00:39:360 (39360|6,39360|4,39735|2,39735|0) - Maybe remove one (No double notes)
00:45:360 (45360|0,45360|4,45735|0,45735|4) - ^
(Or you use triple notes for the downbeats (like this 00:45:110 (45110|1,45110|3) - )
nope because I use single note on 1/4 chord, and double note on 1/3 chord :D

Hard
00:50:110 (50110|4,50110|5,50110|2,50110|1,50860|5,50860|0,50860|6,50860|1,51610|3,51610|6,51610|0,52110|5,52110|3,52110|1) - HS (loudnes) is not consistent here - please recheck this and similar points (Or im noob xD no you are not)
yes it is... I'd find some better hitsounds here -w-


Sorry for beeing noob in 7K modding T_T
I hope i could help a bit :/
thanks for mod~~ it helped :D
sherrysina
hi! M4M request by me on your queue~

here's a little mod, hope its helping >w<)/

Easy
00:00:110 (110|6,110|0) - del 1 note
00:10:110 (10110|4) - move to 7. its a bit hard for an easy diff
00:10:610 (10610|6) - move to 5. avoid jack with 00:10:110 (10110|6) -
00:16:110 (16110|6,16110|0) - del 1 note
00:45:735 (45735|2) - move to 2 or 4. avoid jack
00:53:610 (53610|1) - move to 3
00:56:110 (56110|0) - del

Normal
00:09:860 (9860|4) - move to 3 or 4. avoid mini jack like this
00:15:110 (15110|2) - better move to 3
00:24:360 (24360|4) - make this LN and end in 00:25:610 (25610|4) -
00:45:360 (45360|4) - move to 6
00:53:360 (53360|2) - move to 7
00:56:485 (56485|0) - move to 3

that's it. sorry i can't mod for all diffs... :(

GOOD LUCK!! >.<
Topic Starter
paperlens

sherrysina wrote:

hi! M4M request by me on your queue~

here's a little mod, hope its helping >w<)/

Easy
00:00:110 (110|6,110|0) - del 1 note - I think double note is ok for this diff
00:10:110 (10110|4) - move to 7. its a bit hard for an easy diff - Done
00:10:610 (10610|6) - move to 5. avoid jack with 00:10:110 (10110|6) - - Done
00:16:110 (16110|6,16110|0) - del 1 note - I think double note is ok for this diff
00:45:735 (45735|2) - move to 2 or 4. avoid jack - I think this jack is ok for this diff
00:53:610 (53610|1) - move to 3 - nope the pattern here is good I think
00:56:110 (56110|0) - del - repatterned another way thanks -w-

Normal
00:09:860 (9860|4) - move to 3 or 4. avoid mini jack like this - nope because this jack maybe hard for easy but ok for normal, so I follow the melody pitch
00:15:110 (15110|2) - better move to 3
00:24:360 (24360|4) - make this LN and end in 00:25:610 (25610|4) - - Done
00:45:360 (45360|4) - move to 6 - I want to follow the pitch here, those jack is not really hard I think
00:53:360 (53360|2) - move to 7
00:56:485 (56485|0) - move to 3

that's it. sorry i can't mod for all diffs... :(

GOOD LUCK!! >.<
thanks for your mod -w-
SReisen
M4M

column: 1 2 3 4 5 6 7
open it
[Easy]

00:00:360 (360|4,860|2) - ctrl+ h
00:02:110 (2110|6) - move to 1
00:02:360 (2360|0) - move to 3
00:02:860 (2860|5) - move to 4
00:03:860 (3860|4) - move to 6
00:04:110 (4110|2) - move to 2
00:04:610 (4610|1,4860|0) - move to 5 , 3
00:10:110 (10110|5) - move to 7
00:10:610 (10610|6) - move to 6
00:10:860 (10860|5) - move to 2
00:11:610 (11610|2) - move to 5
00:12:860 (12860|2) - move to 4
00:16:360 (16360|4,16860|2) - ctrl+h
00:17:860 (17860|6) - move to 1
00:18:110 (18110|0) - move to 3
00:18:860 (18860|5) - move to 4
00:19:860 (19860|4) - move to 6
00:19:860 (19860|4) - move to 2
00:20:610 (20610|4) - ^^^
00:21:610 (21610|6) - move to 6
00:21:860 (21860|5) - move to 2
00:26:735 (26735|2) - move to - 00:26:610 -
00:28:110 (28110|3) - move to 1
00:30:860 (30860|1,31610|0) - ctrl+j
00:31:860 (31860|3) - move to 6
00:36:110 (36110|5) - move to 1 - then - drag -> 1 clm to right
00:38:110 (38110|5,38110|6,38360|1,38610|3,38860|5) - same ^^^
00:39:360 (39360|6) - move to 5
00:40:110 (40110|6,40110|5,40360|1,40610|3,40860|5) - ^^^
00:42:110 (42110|5) - move to 1 or 2
00:45:360 (45360|2) - move to 2 then - 00:45:735 (45735|2) - move to 4
00:48:110 (48110|5) - move to 3
00:48:860 (48860|4) - move to 4 different pitch
01:00:110 (60110|5,60110|1) - move to 1 , 7

[Normal]

00:00:110 (110|2,610|3) - ctrl+j then - 00:00:860 (860|2) - move to 2
00:00:610 (610|6,860|5) - ctrl+j
00:04:860 (4860|5) - move to 4
00:06:610 (6610|1,6860|4,6860|2,6860|6) - drag <-- 1 clm to left
00:08:110 (8110|5,8110|2) - move to 5 , 7
00:13:360 (13360|0,13610|1) - drag --> 1clm to right and - 00:13:860 (13860|5,14110|4) - ctrl+j
00:16:110 (16110|2,16610|3) - ctrl+j
00:16:860 (16860|2) - move to 2 then - 00:16:610 (16610|6,16860|5) - ctrl+j
00:17:360 (17360|6,17610|4) - drag <-- 1 clm to left
00:26:735 (26735|1) - move to - 00:26:610 -
00:28:860 (28860|3) - move to 5 or 6
00:31:860 (31860|6) - move to 6

[Hard]

00:00:610 (610|3) - move to 3 then - 00:00:860 (860|2) - move to 4
00:06:860 (6860|2) - move to 1
00:12:860 (12860|5) - move to 2
00:13:610 (13610|1) - move to 3
00:24:860 (24860|2,25360|3) - ctrl+j
00:26:610 - add note
00:42:110 (42110|4) - move to 4

done!
Topic Starter
paperlens

ShikiNoHollow wrote:

M4M

column: 1 2 3 4 5 6 7
open it
[Easy]

00:00:360 (360|4,860|2) - ctrl+ h
00:02:110 (2110|6) - move to 1
00:02:360 (2360|0) - move to 3
00:02:860 (2860|5) - move to 4
00:03:860 (3860|4) - move to 6
00:04:110 (4110|2) - move to 2
00:04:610 (4610|1,4860|0) - move to 5 , 3
00:10:110 (10110|5) - move to 7
00:10:610 (10610|6) - move to 6
00:10:860 (10860|5) - move to 2
00:11:610 (11610|2) - move to 5
00:12:860 (12860|2) - move to 4
00:16:360 (16360|4,16860|2) - ctrl+h
00:17:860 (17860|6) - move to 1
00:18:110 (18110|0) - move to 3
00:18:860 (18860|5) - move to 4
00:19:860 (19860|4) - move to 6
00:19:860 (19860|4) - move to 2
00:20:610 (20610|4) - ^^^
00:21:610 (21610|6) - move to 6
00:21:860 (21860|5) - move to 2
00:26:735 (26735|2) - move to - 00:26:610 - - nope, I know there's a sound, but using 1/3 is easier and can emphasis the melody
00:28:110 (28110|3) - move to 1
00:30:860 (30860|1,31610|0) - ctrl+j
00:31:860 (31860|3) - move to 6
00:36:110 (36110|5) - move to 1 - then - drag -> 1 clm to right
00:38:110 (38110|5,38110|6,38360|1,38610|3,38860|5) - same ^^^
00:39:360 (39360|6) - move to 5
00:40:110 (40110|6,40110|5,40360|1,40610|3,40860|5) - ^^^
00:42:110 (42110|5) - move to 1 or 2
00:45:360 (45360|2) - move to 2 then - 00:45:735 (45735|2) - move to 4
00:48:110 (48110|5) - move to 3
00:48:860 (48860|4) - move to 4 different pitch - Nice Catch!
01:00:110 (60110|5,60110|1) - move to 1 , 7

[Normal]

00:00:110 (110|2,610|3) - ctrl+j then - 00:00:860 (860|2) - move to 2
00:00:610 (610|6,860|5) - ctrl+j
00:04:860 (4860|5) - move to 4
00:06:610 (6610|1,6860|4,6860|2,6860|6) - drag <-- 1 clm to left
00:08:110 (8110|5,8110|2) - move to 5 , 7
00:13:360 (13360|0,13610|1) - drag --> 1clm to right and - 00:13:860 (13860|5,14110|4) - ctrl+j
00:16:110 (16110|2,16610|3) - ctrl+j
00:16:860 (16860|2) - move to 2 then - 00:16:610 (16610|6,16860|5) - ctrl+j
00:17:360 (17360|6,17610|4) - drag <-- 1 clm to left
00:26:735 (26735|1) - move to - 00:26:610 -
00:28:860 (28860|3) - move to 5 or 6
00:31:860 (31860|6) - move to 6

[Hard]

00:00:610 (610|3) - move to 3 then - 00:00:860 (860|2) - move to 4
00:06:860 (6860|2) - move to 1
00:12:860 (12860|5) - move to 2
00:13:610 (13610|1) - move to 3
00:24:860 (24860|2,25360|3) - ctrl+j
00:26:610 - add note
00:42:110 (42110|4) - move to 4

done!
Thanks for very helpful mod!
sorry I didn't reply most of your mod, that's because I mainly get what you mean on you mod and did some repattern myself :D
I'll mod your map in 12 hours, please be patient -w-
frolica
Hello!
For M4M
mod!
column 1234567

[Hard]
00:21:860 (21860|3,21860|1,22110|1,22110|0,22610|3,22610|1,22860|1,22860|0,23860|3,23860|1,24110|0,24110|1) - I thinks it's so repetitive. I think arranging one would be great.
00:26:110 (26110|6,26110|1) - I think 2 notes don't fit here.
00:26:360 (26360|3,26735|4) - I think this is correct. http://puu.sh/j3jBT/4638b24a39.png
00:31:943 (31943|5,32026|4) - This sound is not 1/6. Use 1/8 for this part like this : http://puu.sh/j3jx9/29f162ae42.png
00:33:860 (33860|5,33860|0) - I think we need 1 more note (2 pianos and 1 drum(?))
00:45:735 (45735|2,45735|1,45860|5,45860|4) - I feel awkward when I play this part. I think 1 note each would be fine.
00:46:485 - Why not add 1 more note here? This sound is quite loud
00:47:985 - add note at 3?
00:52:485 (52485|4,52485|1,52485|5) - I don't thinks 3 notes are not necessary. delete 6?
00:55:860 (55860|3,55860|4) - Delete 1 note?
01:02:360 - I think you used 2 notes for this sound. Add one note?

[Normal]
00:25:360 (25360|4,25610|6) - Ctrl+G?
00:26:360 (26360|3,26735|4) - Same opinion as HD

[Easy]
00:02:110 - Add 1 note?
00:18:110 - Same as 00:02:110
00:18:860 (18860|3,19360|4,19610|2,19860|5,20110|1,20610|2,20860|4,21610|5,21860|1,22610|6,22860|0) - I think following main melody's pitch would be better for EZ.
http://puu.sh/j3m3Y/28120ae496.png
00:28:110 (28110|5,28110|3) - What's for this 2 notes? Delete one?
00:55:735 (55735|1) - Move to 3?

Good Luck! ;)
Tornspirit
Hi m4m

1|2|3|4|5|6|7

Easy
00:56:485 - add 7
00:56:860 (56860|6) - move 5
00:57:360 (57360|4) - move 4

Normal
00:05:360 - Add 4 (piano here)
00:13:110 - Add 1
Delete 00:22:110 (22110|0,22110|1) or 00:22:360 - add 4
00:23:360 - Add 6 (chord sound)
00:26:735 (26735|1) - Try moving this to 00:26:610

Hard
00:05:360 - Add 5 (piano here)
00:07:610 (7610|4) - Remove (only 1 sound)
00:12:110 (12110|6,12110|4) - I think remove is better, chord is on very soft sound + not piano
00:26:360 (26360|3,26735|4) - Try move end of 00:26:360 (26360|3) and start of 00:26:735 (26735|4) to 00:26:610 - (Same as frolica mod)
00:29:610 (29610|1) - remove (only sound is string for LN)

00:31:943 (31943|5) - move to 00:31:922
00:32:026 (32026|4) - move to 00:31:985 - (stair is too late) (same as frolica mod)

Not much i can say about easy lol. Gl.
Topic Starter
paperlens

frolica wrote:

Hello!
For M4M
mod!
column 1234567

[Hard]
00:21:860 (21860|3,21860|1,22110|1,22110|0,22610|3,22610|1,22860|1,22860|0,23860|3,23860|1,24110|0,24110|1) - I thinks it's so repetitive. I think arranging one would be great. - thanks :D nice
00:26:110 (26110|6,26110|1) - I think 2 notes don't fit here. - fixed
00:26:360 (26360|3,26735|4) - I think this is correct. http://puu.sh/j3jBT/4638b24a39.png - I know that but the pattern now is easier and can emphasis the melody
00:31:943 (31943|5,32026|4) - This sound is not 1/6. Use 1/8 for this part like this : http://puu.sh/j3jx9/29f162ae42.png - fixed, Nice catch
00:33:860 (33860|5,33860|0) - I think we need 1 more note (2 pianos and 1 drum(?)) - fixed
00:45:735 (45735|2,45735|1,45860|5,45860|4) - I feel awkward when I play this part. I think 1 note each would be fine. I think nope..
00:46:485 - Why not add 1 more note here? This sound is quite loud- nope
00:47:985 - add note at 3?- nope
00:52:485 (52485|4,52485|1,52485|5) - I don't thinks 3 notes are not necessary. delete 6? - fixed
00:55:860 (55860|3,55860|4) - Delete 1 note?- nope
01:02:360 - I think you used 2 notes for this sound. Add one note? - nope

[Normal]
00:25:360 (25360|4,25610|6) - Ctrl+G? - the pattern now follows the pitch and is more easy so no
00:26:360 (26360|3,26735|4) - Same opinion as HD - ^

[Easy]
00:02:110 - Add 1 note? - I didn't follow that sound, making the diff easier
00:18:110 - Same as 00:02:110 - ^
00:18:860 (18860|3,19360|4,19610|2,19860|5,20110|1,20610|2,20860|4,21610|5,21860|1,22610|6,22860|0) - I think following main melody's pitch would be better for EZ. - did a little repattern, thanks for pointing out but strictly following the pitch will create jacks
http://puu.sh/j3m3Y/28120ae496.png
00:28:110 (28110|5,28110|3) - What's for this 2 notes? Delete one? - same as 00:28:110 (28110|3,28110|5) - , and that's not that hard for easy
00:55:735 (55735|1) - Move to 3? - no thanks

Good Luck! ;)
thanks for helpful mod :D
Topic Starter
paperlens

Tornspirit wrote:

Hi m4m

1|2|3|4|5|6|7

Easy
00:56:485 - add 7 - no
00:56:860 (56860|6) - move 5 - moved to 6, that's better. thanks for pointing out~~
00:57:360 (57360|4) - move 4

Normal
00:05:360 - Add 4 (piano here) - sorry but I only follow large sounds here.
00:13:110 - Add 1 - ^
Delete 00:22:110 (22110|0,22110|1) or 00:22:360 - add 4 - ^
00:23:360 - Add 6 (chord sound) - added at 5, thanks ~
00:26:735 (26735|1) - Try moving this to 00:26:610- the pattern now is easier and can emphasis the melody

Hard
00:05:360 - Add 5 (piano here) that sound is so low..
00:07:610 (7610|4) - Remove (only 1 sound) - two notes for emphasis the melody
00:12:110 (12110|6,12110|4) - I think remove is better, chord is on very soft sound + not piano - no
00:26:360 (26360|3,26735|4) - Try move end of 00:26:360 (26360|3) and start of 00:26:735 (26735|4) to 00:26:610 - (Same as frolica mod)- the pattern now is easier and can emphasis the melody
00:29:610 (29610|1) - remove (only sound is string for LN)- two notes for emphasis the melody

00:31:943 (31943|5) - move to 00:31:922
00:32:026 (32026|4) - move to 00:31:985 - (stair is too late) (same as frolica mod) - thanks for noticing~~ fixed

Not much i can say about easy lol. Gl.
thanks for your mod :D
Mafumafu
Excuse me but why my username is in the tags ;w;
Topic Starter
paperlens

Regraz wrote:

Excuse me but why my username is in the tags ;w;
:o ahhh sorry, I just copied that from 'Neople - Evil Tower 1' ... Sorry for inconvenience, I've deleted that
Aruel


Hi paperlens!! Mod from M4M in your queue!

|1|2|3|4|5|6|7|

[General]
BG: 1366x768 No problem
MP3: 192kbps No problem
Spread: Nice spread
AI mod: Seems no problem
Audio and Hitsound: amm... You didn't hitsound yet. Hitsound should be more than two and all diffs should be same If that isn't GD
Timing: Seems no problem
Etc: Easy,Normal diff turn on Widescreen support. Please turn off If you won't use SB

[Easy]
00:01:610 (1610|6,1860|4,2110|6,2360|0) - Ctrl + H. Yes I know You made it same pitch with 00:00:110 - This pattern. But It's Easy diff. Easy players surely feel hard. Too heavy in right hand.

00:10:860 (10860|2) - Move to 2. Because. You can see it 2 column is empty too long time.

00:17:360 (17360|6,17610|4,17860|6,18110|0) - Ctrl + H. Same reason with 00:01:610 (1610|6,1860|4,2110|6,2360|0)

00:26:735 (26735|2) - It seems wrong timing. Because 00:26:610 - This timing has more loud sound and This note's timing is a... Sounds like afterimage. And It's kinda awkward when I was playing this.

00:36:110 (36110|5,36110|6,36360|1,36610|3,36860|5) - it seems pattern Isn't it? But... It's too repeat. It will make not good hand balance and some good easy players will be boring. So... 00:38:110 (38110|5,38110|6,38360|1,38610|3,38860|5) - How about Ctrl + H? and If you didn't follow this...
00:39:735 (39735|2) - Move to 1 column. You can see 1 column need friend ;w;

00:45:735 (45735|2) - Move to 1. Yes It's same pitch but Can we consideration easy players? I think so :)

00:55:735 (55735|1) - Amm... You should consider about this timing. Because 00:55:860 - This timing has more powerful sound. Isn't it? It's kinda awkward I guess.

00:56:110 ~Last. You didn't use note in 4 column. You can move some notes or add in 4 columns. If you think 4 column is hard in East. Think about it. It's 7k map. Should use note in 4 column that's the 7k's charm lol

[Normal]
00:00:610 - How about this? https://osu.ppy.sh/ss/3415070

00:07:360 - Add one? It seems loud than 00:07:610 (7610|4,7860|0) - this guys.

00:10:110 (10110|4) - How about move to 4? For more good balance.

00:26:735 (26735|2) - Yes. same reason with Easy diff XD

00:29:610 - Add one for pitch? It seem like same sound with 00:29:860 - Here.

00:44:110 (44110|5) - Move to 4 for balance.

00:55:735 (55735|1) -Same reason with Easy diff. Please consider it.

[Hard]
00:03:360 - About this pattern. How about add NM note too? Let see your pattern. 00:19:360 - Like here.

00:07:360 - How about add one for pitch> like here 00:10:610

00:22:110 (22110|1) - How about move to 3?

00:26:610 - Same reason with other diffs.

00:30:610 - It seems don't need four notes. or If you want keep this.. How about 00:30:860 - Add one?

00:31:610 - How about this? https://osu.ppy.sh/ss/3415176

00:54:110 - hmm... Let see this timing. 00:55:110 - It has three notes but most powerful sound than 00:54:110 - Isn't it? XD

01:07:110 - How about this? https://osu.ppy.sh/ss/3415187

Good luck for rank! :D
Topic Starter
paperlens

_FrEsH_ChICkEn_ wrote:



Hi paperlens!! Mod from M4M in your queue!

|1|2|3|4|5|6|7|

[General]
BG: 1366x768 No problem
MP3: 192kbps No problem
Spread: Nice spread
AI mod: Seems no problem
Audio and Hitsound: amm... You didn't hitsound yet. Hitsound should be more than two and all diffs should be same If that isn't GD - I tried to hitsound.. maybe I should make it better or find some help XD
Timing: Seems no problem
Etc: Easy,Normal diff turn on Widescreen support. Please turn off If you won't use SBDone , Thanks!

[Easy]
00:01:610 (1610|6,1860|4,2110|6,2360|0) - Ctrl + H. Yes I know You made it same pitch with 00:00:110 - This pattern. But It's Easy diff. Easy players surely feel hard. Too heavy in right hand.

00:10:860 (10860|2) - Move to 2. Because. You can see it 2 column is empty too long time.

00:17:360 (17360|6,17610|4,17860|6,18110|0) - Ctrl + H. Same reason with 00:01:610 (1610|6,1860|4,2110|6,2360|0)

00:26:735 (26735|2) - It seems wrong timing. Because 00:26:610 - This timing has more loud sound and This note's timing is a... Sounds like afterimage. And It's kinda awkward when I was playing this. - I'm not really sure about this now.. I wanna make it 1/3 to emphasis the melody and make it easier (that's what schwarzvgrune suggested me), but many modders pointed out that was awkward.. I'll try to find some good solution

00:36:110 (36110|5,36110|6,36360|1,36610|3,36860|5) - it seems pattern Isn't it? But... It's too repeat. It will make not good hand balance and some good easy players will be boring. So... 00:38:110 (38110|5,38110|6,38360|1,38610|3,38860|5) - How about Ctrl + H? and If you didn't follow this... - I tried some Ctrl+H now , thanks for that -w-
00:39:735 (39735|2) - Move to 1 column. You can see 1 column need friend ;w;

00:45:735 (45735|2) - Move to 1. Yes It's same pitch but Can we consideration easy players? I think so :)

00:55:735 (55735|1) - Amm... You should consider about this timing. Because 00:55:860 - This timing has more powerful sound. Isn't it? It's kinda awkward I guess. - tho, if players focused on piano sound what I have been following, that's not awkward

00:56:110 ~Last. You didn't use note in 4 column. You can move some notes or add in 4 columns. If you think 4 column is hard in East. Think about it. It's 7k map. Should use note in 4 column that's the 7k's charm lol

[Normal]
00:00:610 - How about this? https://osu.ppy.sh/ss/3415070 - thanks but, 00:00:110 (110|0,360|1,610|2,860|5) - those are for the low pitch, 00:00:110 (110|6,360|4,610|6,860|1) - those for the melody high pitch

00:07:360 - Add one? It seems loud than 00:07:610 (7610|4,7860|0) - this guys.

00:10:110 (10110|4) - How about move to 4? For more good balance. - I think minijack following the pitch is good for Normal :D

00:26:735 (26735|2) - Yes. same reason with Easy diff XD - samesame XD

00:29:610 - Add one for pitch? It seem like same sound with 00:29:860 - Here.

00:44:110 (44110|5) - Move to 4 for balance. - I don't think so.. I press column 4 with left thumb so that is good..

00:55:735 (55735|1) -Same reason with Easy diff. Please consider it. - but I also only follow piano sound here

[Hard]
00:03:360 - About this pattern. How about add NM note too? Let see your pattern. 00:19:360 - Like here. - That NM note is for low pitch piano sound -w-

00:07:360 - How about add one for pitch> like here 00:10:610

00:22:110 (22110|1) - How about move to 3? jack for emphasis

00:26:610 - Same reason with other diffs. same

00:30:610 - It seems don't need four notes. or If you want keep this.. How about 00:30:860 - Add one? - that's for low pitch piano sound

00:31:610 - How about this? https://osu.ppy.sh/ss/3415176 - sorry but no, the pattern now follows pitch both for high pitch piano and low pitch piano; and your pattern seems harder when I tried testplaying..

00:54:110 - hmm... Let see this timing. 00:55:110 - It has three notes but most powerful sound than 00:54:110 - Isn't it? XD but I didn't follow only drum, 4 notes is for: drum, melody piano, chord, low pitch piano; but on 00:55:110 - I put 3 notes only for drum, I think that's enough -w-

01:07:110 - How about this? https://osu.ppy.sh/ss/3415187 - Nice

Good luck for rank! :D
Thanks for helpful mod!! No reply means fixed :D
Julie
YOU'RE AMAZING! This is the kind of map I been looking for, for 7k piano mappu!! >w<!! Amazing understanding of piano!

Sorry for the long wait, I had fun modding your map <3

Mod
I want to ask you this, but did you cut the mp3? Because it stop pretty sudendly here 01:08:110 - . Like insta cut.

[Easy]

00:01:610 (1610|0,1860|2,2110|0,2360|6) - and 00:17:360 (17360|0,17610|2,17860|0,18110|6) - Hmm, why don't you match with the pitch again like all your mapset + difficulty XD? Also this part 00:01:610 (1610|0,1860|2,2110|0) - might feel to left handed. While for this being to right handed 00:00:110 (110|6,360|4,610|6) - , is because is actually matching the pitch, so we can feel like playing a real piano~ xD

00:30:610 (30610|4,30860|1,31610|0,31860|3) - shouldn't it be the other side around for the pitch? Since those 4 note on are a low pitch piano key, and is clearly hearable, suggest doing pattern that can help beginner feel like they are playing that low pitch piano side. For example this note 00:31:860 (31860|3) - , if you follow the low pitch, instead of the high, it should be lower then this 00:31:610 - . Same for 00:30:610 - , it should be lower then 00:30:860 - .

[Normal]

00:10:360 (10360|2) - delete? The piano here, is nearly not audible ><. Feel like this part is match for the drum, and I don't know if you want that.

00:13:110 - map this piano sound to follow 00:13:360 (13360|1,13610|2,13860|5) -

00:26:735 (26735|4) - I know you put it on the blue stick so that is easier to play, instead of doing like Hard, but you should try something else, since the pitch you're matching for your LN start here 00:26:610 - instead of here 00:26:735 - . Always focus on following the song as well. If you think putting the LN on the white stick is hard, try something else to make that part easier.

00:31:860 (31860|6) - move to 6, so the triplet stream feel more comfortable? Is more easier to see while playing, that you map the same rhythm on normal.

00:56:110 (56110|0,56110|2,56485|2,56485|0) - Hmm, why same column, they have diffent pitch piano xD.

00:58:110 (58110|3,58860|3) - change it to clap like you did in hard. Or 00:58:110 - normal/soft clap would have suit it. Same for 00:58:860 - , but a soft finish as well. Anyway pm me for the hitsound if you want :3.

[Hard]

00:10:360 (10360|2) - and 00:11:110 - should be nearly the same, same instrument there. So either remove or add one there as well, your choice.

00:14:110 (14110|1) - Turn it into normal note, since you didn't add LN for this piano part as well 00:15:110 - .

00:22:110 - 00:23:860 - These 2 hve the same piano chord, I don't know if you want to put the same column, but if yes, I suggest moving these 2 00:23:860 (23860|3,23860|1) - , and change the pattern here 00:24:110 - (higher pitch)

00:31:360 (31360|2) - move to column 6, since you been matching the pitch which is so awesome >w<!! Move to 6 so player can feel it when playing these as well 00:31:610 (31610|4,31860|2) -

00:34:110 (34110|5,34860|6) - Keep it consistent with normal and easy, gotta admit the clap and finish drum sound a bit the same, but they aren't.

00:35:610 (35610|3) - spread your whistle and clap hitsound on other note as well like you did normal, and also add a finish here 00:35:610 - to keep consistent

00:37:360 (37360|6,37485|4,37610|2) - You should continue to follow the chord owo, try this http://puu.sh/j6AUp.jpg , 00:37:610 - is higher pitch then 00:37:485 - and 00:37:360 - .

00:38:360 - and 00:37:860 - should be the same, same sound

00:48:485 (48485|5,48485|4,48860|4,48860|5) - Hmm, why are these 2 same column then 00:48:110 (48110|5,48110|4) - . The instrument pitch is clearly different, you even did it well on normal :3.

00:50:110 (50110|5,50860|0,51610|3) - same reason as 00:35:610 (35610|3) -

00:54:735 - I don't know if you want to map this sound, the piano chord sound pretty clear to me, is the same as this 00:54:860 - , so a jack here will have a nice feeling for this part.

Pm for the drum part hitsound, is awesome how you kept it simple, but I don't know if you put "drum" hitsound set, because you were trying to match drum. Sometimes, soft or normal have the right hitsound sound for drum xD. Anyway pm me for that >w<.

I'll icon it soon <3!
Topic Starter
paperlens

Julie wrote:

YOU'RE AMAZING! This is the kind of map I been looking for, for 7k piano mappu!! >w<!! Amazing understanding of piano! WOW I'm so happy to hear that!!!

Sorry for the long wait, I had fun modding your map <3

Mod
I want to ask you this, but did you cut the mp3? Because it stop pretty sudendly here 01:08:110 - . Like insta cut.

[Easy]

00:01:610 (1610|0,1860|2,2110|0,2360|6) - and 00:17:360 (17360|0,17610|2,17860|0,18110|6) - Hmm, why don't you match with the pitch again like all your mapset + difficulty XD? Also this part 00:01:610 (1610|0,1860|2,2110|0) - might feel to left handed. While for this being to right handed 00:00:110 (110|6,360|4,610|6) - , is because is actually matching the pitch, so we can feel like playing a real piano~ xD Some modders says that that pattern in Easy is boring and heavy on right hind, so I changed it... But now I change it back, thank you for understanding ;w;

00:30:610 (30610|4,30860|1,31610|0,31860|3) - shouldn't it be the other side around for the pitch? Since those 4 note on are a low pitch piano key, and is clearly hearable, suggest doing pattern that can help beginner feel like they are playing that low pitch piano side. For example this note 00:31:860 (31860|3) - , if you follow the low pitch, instead of the high, it should be lower then this 00:31:610 - . Same for 00:30:610 - , it should be lower then 00:30:860 - . - sorry but I didn't get it..I think pitch here 00:30:610 - is higher than 00:30:860 - and 00:31:860 - is higher than 00:31:610 - ..? maybe need some discuss here XD

[Normal]

00:10:360 (10360|2) - delete? The piano here, is nearly not audible ><. Feel like this part is match for the drum, and I don't know if you want that.

00:13:110 - map this piano sound to follow 00:13:360 (13360|1,13610|2,13860|5) -

00:26:735 (26735|4) - I know you put it on the blue stick so that is easier to play, instead of doing like Hard, but you should try something else, since the pitch you're matching for your LN start here 00:26:610 - instead of here 00:26:735 - . Always focus on following the song as well. If you think putting the LN on the white stick is hard, try something else to make that part easier.

00:31:860 (31860|6) - move to 6, so the triplet stream feel more comfortable? Is more easier to see while playing, that you map the same rhythm on normal.

00:56:110 (56110|0,56110|2,56485|2,56485|0) - Hmm, why same column, they have diffent pitch piano xD.

00:58:110 (58110|3,58860|3) - change it to clap like you did in hard. Or 00:58:110 - normal/soft clap would have suit it. Same for 00:58:860 - , but a soft finish as well. Anyway pm me for the hitsound if you want :3.
Normal All Done :D

[Hard]

00:10:360 (10360|2) - and 00:11:110 - should be nearly the same, same instrument there. So either remove or add one there as well, your choice. I choose to remove one -w-

00:14:110 (14110|1) - Turn it into normal note, since you didn't add LN for this piano part as well 00:15:110 - .
But that LN is for chord, and 00:14:110 (14110|0,14110|6,14110|4) - those are for the piano

00:22:110 - 00:23:860 - These 2 hve the same piano chord, I don't know if you want to put the same column, but if yes, I suggest moving these 2 00:23:860 (23860|3,23860|1) - , and change the pattern here 00:24:110 - (higher pitch) - I chose another way -w-

00:31:360 (31360|2) - move to column 6, since you been matching the pitch which is so awesome >w<!!WOW!! Move to 6 so player can feel it when playing these as well 00:31:610 (31610|4,31860|2) - Done

00:34:110 (34110|5,34860|6) - Keep it consistent with normal and easy, gotta admit the clap and finish drum sound a bit the same, but they aren't.

00:35:610 (35610|3) - spread your whistle and clap hitsound on other note as well like you did normal, and also add a finish here 00:35:610 - to keep consistent

00:37:360 (37360|6,37485|4,37610|2) - You should continue to follow the chord owo, try this http://puu.sh/j6AUp.jpg , 00:37:610 - is higher pitch then 00:37:485 - and 00:37:360 - . NICE! Done

00:38:360 - and 00:37:860 - should be the same, same sound Done

00:48:485 (48485|5,48485|4,48860|4,48860|5) - Hmm, why are these 2 same column then 00:48:110 (48110|5,48110|4) - . The instrument pitch is clearly different, you even did it well on normal :3. fixed XD

00:50:110 (50110|5,50860|0,51610|3) - same reason as 00:35:610 (35610|3) -

00:54:735 - I don't know if you want to map this sound, the piano chord sound pretty clear to me, is the same as this 00:54:860 - , so a jack here will have a nice feeling for this part. - I added a jack here, and feels good about it, but will it be too hard for 'Hard'? ;w;

Pm for the drum part hitsound, is awesome how you kept it simple, but I don't know if you put "drum" hitsound set, because you were trying to match drum. Sometimes, soft or normal have the right hitsound sound for drum xD. Anyway pm me for that >w<.

I'll icon it soon <3!
About hitsound, Now I tried to make it better :D

Another Lie
Sorry for make you waiting, i'm hardly learning this map :cry:
but i only found these
Normal
00:05:398 - add note to 5
00:05:523 - add note to 4
00:27:398 - add note to 7
Hard
00:05:148 - add note to 5
00:05:398 - add note to 4
00:06:148 - add LN to 4 - 00:06:648
00:09:148 - add note to 5
00:17:148 - add note to 5
00:17:398 - add note to 6
00:19:148 - add note to 3
00:25:148 - add note to 5
00:29:148 - add note to 7
00:33:398 - add note to 5
00:33:898 - add note to 2
00:34:148 - add note to 4
hope this mod wasn't in vain
Topic Starter
paperlens

Another Lie wrote:

Sorry for make you waiting, i'm hardly learning this map :cry:
but i only found these
Normal
00:05:398 - add note to 5
00:05:523 - add note to 4
00:27:398 - add note to 7 - Nice catch
Hard
00:05:148 - add note to 5
00:05:398 - add note to 4
00:06:148 - add LN to 4 - 00:06:648 - I previously use this LN but it may make the map a mess
00:09:148 - add note to 5
00:17:148 - add note to 5
00:17:398 - add note to 6
00:19:148 - add note to 3
00:25:148 - add note to 5
00:29:148 - add note to 7
00:33:398 - add note to 5
00:33:898 - add note to 2
00:34:148 - add note to 4
hope this mod wasn't in vain
sorry but I only map piano here, thanks for mod :D
Another Lie
Sorry if it wasn't much help for you :|
Topic Starter
paperlens

Another Lie wrote:

Sorry if it wasn't much help for you :|
ahhh No need to sorry!! your mod was helpful, and most of it makes sense. It's just because of my mapping style I rejected some of your mod, no need to worry about this ;)
Julie
@AnotherLie : Keep in minds that every mods always helps, as long as you're not rushing to get kudo x3.

I think your metadata is correct (so here my conclusion)
Since there isn't any album about it, part of the Metadata explanation that make sense : p/3229281

I don't think song need to be rename to Seria's Gate, the file name provided on your screenshot and that you didn't modify it make sense. Also because there is another song name Seria's Gate here http://wiki.dfo-world.com/view/Soundtrack. Adding "Seria's Gate (Old Version)" or anything else behind the title name, wouldn't be official metadata. So using the original name before Seria's Gate song was put in the game is better, just like you did.

2nd BN can have fun searching again if they aren't lazy :3.

Thank you for providing the picture >w<

And no kudo for this post, I'm just confirming, now I go zzz =w=

EDIT : Hey paper, is the drum-hitfinish corrupted? I can't seem to open the file O.O, is it maybe ogg rename to wav or seomthing? XD
Topic Starter
paperlens

Julie wrote:

@AnotherLie : Keep in minds that every mods always helps, as long as you're not rushing to get kudo x3.

I think your metadata is correct (so here my conclusion)
Since there isn't any album about it, part of the Metadata explanation that make sense : p/3229281

I don't think song need to be rename to Seria's Gate, the file name provided on your screenshot and that you didn't modify it make sense. Also because there is another song name Seria's Gate here http://wiki.dfo-world.com/view/Soundtrack. Adding "Seria's Gate (Old Version)" or anything else behind the title name, wouldn't be official metadata. So using the original name before Seria's Gate song was put in the game is better, just like you did.

2nd BN can have fun searching again if they aren't lazy :3.

Thank you for providing the picture >w<

And no kudo for this post, I'm just confirming, now I go zzz =w=

EDIT : Hey paper, is the drum-hitfinish corrupted? I can't seem to open the file O.O, is it maybe ogg rename to wav or seomthing? XD
Thank you so much for checking the metadata :D happy to see it get proof
further issues maybe discuss IRC
Julie
Fixed some really small issue, nice mappu!

get a BOOBO!! >w<!!
Topic Starter
paperlens

Julie wrote:

Fixed some really small issue, nice mappu!

get a BOOBO!! >w<!!
Thank you SO MUCH Julie :D
Another Lie

Julie wrote:

@AnotherLie : Keep in minds that every mods always helps, as long as you're not rushing to get kudo x3.

I think your metadata is correct (so here my conclusion)
Since there isn't any album about it, part of the Metadata explanation that make sense : p/3229281

I don't think song need to be rename to Seria's Gate, the file name provided on your screenshot and that you didn't modify it make sense. Also because there is another song name Seria's Gate here http://wiki.dfo-world.com/view/Soundtrack. Adding "Seria's Gate (Old Version)" or anything else behind the title name, wouldn't be official metadata. So using the original name before Seria's Gate song was put in the game is better, just like you did.

2nd BN can have fun searching again if they aren't lazy :3.

Thank you for providing the picture >w<

And no kudo for this post, I'm just confirming, now I go zzz =w=

EDIT : Hey paper, is the drum-hitfinish corrupted? I can't seem to open the file O.O, is it maybe ogg rename to wav or seomthing? XD
-_- don't get misunderstanding, i just wanna support map that i liked
and why you get that idea? is it because i'm newbie or you had a bad feeling about me?
Topic Starter
paperlens

Another Lie wrote:

Julie wrote:

@AnotherLie : Keep in minds that every mods always helps, as long as you're not rushing to get kudo x3.

I think your metadata is correct (so here my conclusion)
Since there isn't any album about it, part of the Metadata explanation that make sense : p/3229281

I don't think song need to be rename to Seria's Gate, the file name provided on your screenshot and that you didn't modify it make sense. Also because there is another song name Seria's Gate here http://wiki.dfo-world.com/view/Soundtrack. Adding "Seria's Gate (Old Version)" or anything else behind the title name, wouldn't be official metadata. So using the original name before Seria's Gate song was put in the game is better, just like you did.

2nd BN can have fun searching again if they aren't lazy :3.

Thank you for providing the picture >w<

And no kudo for this post, I'm just confirming, now I go zzz =w=

EDIT : Hey paper, is the drum-hitfinish corrupted? I can't seem to open the file O.O, is it maybe ogg rename to wav or seomthing? XD
-_- don't get misunderstanding, i just wanna support map that i liked
and why you get that idea? is it because i'm newbie or you had a bad feeling about me?
Thank you for supporting, but I think you've misunderstood Julie. Julie didn't really think you're rushing for kudosu, and just the opposite Julie believes you're not doing that, that's why Julie says 'as long as'. I think Julie just wanted to tell you not to 'sorry if mod doesn't help' because every mod is helpful. Maybe mod can be rejected, but it still provides another thinking of mapping method and help the mapper to think from more aspects. Julie is a good person and surely will not think bad of you just because you're a newbie :D
Another Lie
ok received that 'answer'
Topic Starter
paperlens
;w;
shionelove
column 1234567
idk about source...because it's Korean i can't read XD

[Easy]
00:09:398 (9398|0,9648|2) - delete
[Normal]
01:07:148 (67148|6,67148|3,67398|2,67398|5,67648|4,67648|1,67898|3,67898|0) - single note is enough imo
[Hard]
00:26:398 (26398|3,26773|4,27148|5,27523|4) - move to 5676,00:27:398 (27398|3) - move to 2,00:28:148 (28148|4) - move to 4

end
Topic Starter
paperlens

shionelove wrote:

column 1234567
idk about source...because it's Korean i can't read XD - don't worry, it's 100% correct :3

[Easy]
00:09:398 (9398|0,9648|2) - delete
[Normal]
01:07:148 (67148|6,67148|3,67398|2,67398|5,67648|4,67648|1,67898|3,67898|0) - single note is enough imo
[Hard]
00:26:398 (26398|3,26773|4,27148|5,27523|4) - move to 5676,00:27:398 (27398|3) - move to 2,00:28:148 (28148|4) - move to 4

end
All fixed, thank you hutu :D
shionelove
waiting for Qualify timing

edit:finally i win!
Topic Starter
paperlens

shionelove wrote:

waiting for Qualify timing

edit:finally i win!
Thank you for your effort hutu!!!
Julie
Yay finally congratz paper! xD
Topic Starter
paperlens

Julie wrote:

Yay finally congratz paper! xD
Thank you Julie XD
sherrysina
its qualified already?? uuuuu gratz!!
Topic Starter
paperlens

sherrysina wrote:

its qualified already?? uuuuu gratz!!
thanks :D
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