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Amatsuki - Sayonara no Kawari ni

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Topic Starter
Miriko
This beatmap was submitted using in-game submission on January 29, 2016 at 5:28:48 PM

Artist: Amatsuki
Title: Sayonara no Kawari ni
Tags: Utaite Vocaloid LeftyMonsterP Gumi
BPM: 75.1
Filesize: 21662kb
Play Time: 05:59
Difficulties Available:
  1. Arigatou (5.68 stars, 1216 notes)
Download: Amatsuki - Sayonara no Kawari ni
Download: Amatsuki - Sayonara no Kawari ni (no video)
Information: Scores/Beatmap Listing
---------------
Aiming for Approval! ><

16/06/15 - Started mapping. ><
21/06/15 - Remapped and added hitsounds~
13/07/15 - Submission~ Changed Background
18/07/15 - Resized Background~
17/10/15 - Revived from Graveyard~
1/29/16 - Revived again~ Remapped!
-Light -
best map 8) 8/8 its gr8
Anxient
i r8 8/8 m8
TehDragonGuy
Only a couple of things, in all honestly I think it's pretty good already. However it might be worth speaking to a more experienced mapper/modder, but here is what I found anyway:

00:26:575 (1) - The end of this slider is too late (it should finish earlier).
01:45:162 (2,3,4) - Don't think the triple is really necessary - maybe get rid of the middle note?
02:40:670 (8) - Probably just me being picky but this note being this far down makes the curve not look as smooth. Either move this note up a bit or move the next slider down a little.

Sorry I didn't write much - It's honestly an extremely good map and I really can't find anything more. I'm sure if you were to give this to someone with more experience they would be able to find more but I'm sure not much more.
Topic Starter
Miriko

TehDragonGuy wrote:

Only a couple of things, in all honestly I think it's pretty good already. However it might be worth speaking to a more experienced mapper/modder, but here is what I found anyway:

00:26:575 (1) - The end of this slider is too late (it should finish earlier). The slider end is in sync with the piano.
01:45:162 (2,3,4) - Don't think the triple is really necessary - maybe get rid of the middle note? Changed this part slightly~ I also noticed that it sounded unnecessary. ^^
02:40:670 (8) - Probably just me being picky but this note being this far down makes the curve not look as smooth. Either move this note up a bit or move the next slider down a little. It's intentionally mapped like that to give the illusion of a small imaginary loop.

Sorry I didn't write much - It's honestly an extremely good map and I really can't find anything more. I'm sure if you were to give this to someone with more experience they would be able to find more but I'm sure not much more.
Thank you for the mod! ^^
Anxient
i cant even mod this. This map is too good yo, but ill try to contribute ^^
>01:20:035 (1) - sliderend lands on a strong beat, which is a nono imo. Make a 1/2 slider and add a hitcircle.
>01:25:213 (1,3) - shitty overlap
>02:20:949 (7) - same as the strongbeat problem.
>02:28:563 (3) - you can make the curve better
>02:30:771 (1) - start the spinner 02:31:076 (1) - over here, and add a note in 02:31:000 - here, to emphasize that strong beat
>02:49:731 (4,5,6,7) - these jumps look lousy :L try to rearrange them.
>03:10:594 (3) - as much as i like the snapping on the slider hump, it looks dreadful ;w;. change is recommended.
>03:58:411 (7) - strong beat on sliderend. is this intentional? :<
>04:08:233 (1) - same as spinner problem.
04:49:883 - ayy you did it
>05:06:939 (1) - looks iffy. change plz
>05:10:441 (4) - and this too, and other similar sliders :<
>05:34:654 (1,3) - probably intentional, but the overlap looks bad. fix.
>05:40:746 (1) - for this part, sliderend lands on strong beat. you could go with a 1/2 slider and have a stream because of the drumroll
>05:43:182 (1) - sliderend on strong beat, but unsure of this one.
>05:48:969 (5,6,7,1) - polygon circles on 4 objects, for perfect square

some problems here and there (slider to stream function and polygon circles to make star patterns and squares), but excellent map. Take my star.
Topic Starter
Miriko

Anxient wrote:

i cant even mod this. This map is too good yo, but ill try to contribute ^^
>01:20:035 (1) - sliderend lands on a strong beat, which is a nono imo. Make a 1/2 slider and add a hitcircle. Changed~ It sounded a bit better. xD
>01:25:213 (1,3) - shitty overlap Fixed~
>02:20:949 (7) - same as the strongbeat problem. It's not really on a strong beat. (Not ending with a clap)
>02:28:563 (3) - you can make the curve better How? ;-; It looks fine to me.
>02:30:771 (1) - start the spinner 02:31:076 (1) - over here, and add a note in 02:31:000 - here, to emphasize that strong beat Done~ Thanks for telling me that~ I may have missed this or something. xD
>02:49:731 (4,5,6,7) - these jumps look lousy :L try to rearrange them. I'm not sure what to do here but I'll figure it out. xD I agree, it is sort of messy haha
>03:10:594 (3) - as much as i like the snapping on the slider hump, it looks dreadful ;w;. change is recommended. Changed~
>03:58:411 (7) - strong beat on sliderend. is this intentional? :< No strong beat. ><
>04:08:233 (1) - same as spinner problem. Fixed~
04:49:883 - ayy you did it :3
>05:06:939 (1) - looks iffy. change plz What to change intooo, I'll figure it out somehow. xD
>05:10:441 (4) - and this too, and other similar sliders :< Trying to fix it. xD
>05:34:654 (1,3) - probably intentional, but the overlap looks bad. fix. Fixed~
>05:40:746 (1) - for this part, sliderend lands on strong beat. you could go with a 1/2 slider and have a stream because of the drumroll I think it's fine the way it is. xD I don't think a stream would fit there.
>05:43:182 (1) - sliderend on strong beat, but unsure of this one. It's fine. ><
>05:48:969 (5,6,7,1) - polygon circles on 4 objects, for perfect square Fixed~

some problems here and there (slider to stream function and polygon circles to make star patterns and squares), but excellent map. Take my star.
Thank you for the stars and mod! >////<
Arusamour
Sayonara (5.18 stars, 1160 notes) Quick Modding
00:11:968 (3,4,5) - Should be placed lower and lower each slider, so it follows that pattern with 00:09:970 (1,2).

01:16:685 (1,2,3,4,5) - Doesn't play out so nicely because the spacing is so inconsistent.

01:19:731 (1,2) - Should have the same spacing as 01:19:121 (5,6) did and 01:19:426 (1,2) did too.

03:58:411 (7) - place this higher so it fits the actual curve of the stream.

04:46:533 (6,7,8) - Place these further apart because these are tricky to read. I know you are trying to follow this pattern where instead of placing these http://puu.sh/j0b7J.jpg http://puu.sh/j0b9h.jpg single notes, but when the song has suddenly became quieter, you can't really see this coming. i cant explain this any clearer :(

05:28:563 (1) - I would blanket the curve.

05:32:827 (1) - I would make a bigger curve on this.
Topic Starter
Miriko

Boobs wrote:

Sayonara (5.18 stars, 1160 notes) Quick Modding
00:11:968 (3,4,5) - Should be placed lower and lower each slider, so it follows that pattern with 00:09:970 (1,2). It was a sloppy attempt for curve upwards. xD I'll fix this somehow.

01:16:685 (1,2,3,4,5) - Doesn't play out so nicely because the spacing is so inconsistent. Fixed~

01:19:731 (1,2) - Should have the same spacing as 01:19:121 (5,6) did and 01:19:426 (1,2) did too. I couldn't really see the spacing difference here...

03:58:411 (7) - place this higher so it fits the actual curve of the stream. Adjusted in my own way. xD

04:46:533 (6,7,8) - Place these further apart because these are tricky to read. I know you are trying to follow this pattern where instead of placing these http://puu.sh/j0b7J.jpg http://puu.sh/j0b9h.jpg single notes, but when the song has suddenly became quieter, you can't really see this coming. i cant explain this any clearer :( It's not hard to do and it would be more interesting to not know what patterns would come out next on the map. It'd be quite boring if the course is predictable.

05:28:563 (1) - I would blanket the curve. Blanket which way?

05:32:827 (1) - I would make a bigger curve on this. Curved~
Thank you for the mod~
Yales
Hello!
M4M from my queue.

[General]
Most of the mod is suggestions eh!
00:25:550 (5) - The end isn't snapped properly.
QATs may unrank it because of the gray color (screened with the gray background) I personally (and most of people) don't care, and I wouldn't change it. The work you did with combo colors is pretty great. But yea, just letting you know. ><

[Sayonara]
  1. 00:02:780 (3) - I'd reduce it to the previous white tick to make it more natural to play. And then add a note 00:03:779 - here or 00:03:978 - here as you prefer; I don't know
  2. 00:04:777 (7) - NC, new pattern.
  3. 00:05:976 (9) - Same remark as above. Replace the slider by a single note; and add a 1/1 slider 00:06:375 - here. It's probably more natural to play
  4. 00:17:560 (6) - NC to prevent SV...And I would add a NC here instead of 00:19:558 (1) - here anyway cause new pattern lol
  5. 00:19:957 (2) - I'd remove the reverse and add a single circle 00:20:756 - here. It's a pretty strong note; so it would be nice to hit it.
  6. 00:25:582 (5) - NC ? It seems to go slower and slower. Also; resnap the slider to the new timing no?
  7. 00:27:882 (2) - NC here too for same reason
  8. 00:36:939 (2,3) - I'd rather stack it for readability..
  9. 00:38:309 (3,5) - NC ? Just a suggestion though. It might light up our pattern and help readability. I don't know as you prefer.
  10. 00:41:355 (1) - Add a kiai fountain maybe?
  11. 01:39:832 (1) - Move it around x212 y208, it looks better I think
  12. 01:41:203 (5) - I would remove, Move 01:41:203 (5) - to the next red tick and add a note here 01:40:746 - (around x260 y44). Sounds more accurate to the music. If you do; think about fixing the hitsounds !
  13. 02:00:695 (6) - NC ? to accentaute the melody part
  14. 02:20:949 (7) - NC; strong note
  15. 02:23:538 (3) - The slider hides the strong beat/strong vocal ! Add a triple here 02:23:538 - and a slider 1/2 at the end of the triple here 02:23:690 -
  16. 02:28:563 (3) - NC cause new SV
  17. 02:30:695 (6) - Add drum as sampleset
  18. 02:31:000 (1) - NC+Finish
  19. 02:50:492 (9) - NC
  20. 03:01:152 (3) - I'd make it 1/2 to follow vocal
  21. 03:02:675 (7) - NC new sv
  22. 03:26:431 (2) - Ctrl+J for better flow?
  23. 04:07:700 (6) - Straight it up a bit in a way that the of the slider dosn't overlap with 04:07:243 (5) -
  24. 04:08:309 - Not missing?
  25. 05:09:375 (1) - Move it around x192 y228 cause it would look better (fixed spacing)
  26. 04:08:462 (8) - NC+Finish ~
  27. 05:09:375 (1) - Add clap at the end
  28. 05:09:832 (2) - Remove finish; sounds really odd to me i.i
  29. 05:10:441 (4) - Replace finish with whistle
  30. 05:10:898 (5) - Clap instead of finish
  31. 05:12:878 (1) - whistle instead of finish
  32. 05:30:086 (3) - Add NC here instead of 05:30:162 (1) - here ? Doesn't make that much sense it looks nice but not really natural
  33. 05:50:492 (5) - NC cause new SV
  34. 05:51:634 (1) - Whistle for the end ?
Nice art with the combo colors :)
The map by itself is pretty good too, a bit ols school somehow, I like it; nice flow and nice patterns overall. Just your hitosunds... But, try to find some mods for the hitsounds. I modded it just a little bit; but I think it does need some work.

Good luck! :)
Topic Starter
Miriko

Yales wrote:

Hello!
M4M from my queue.

[General]
Most of the mod is suggestions eh!
00:25:550 (5) - The end isn't snapped properly. Fixed~
QATs may unrank it because of the gray color (screened with the gray background) I personally (and most of people) don't care, and I wouldn't change it. The work you did with combo colors is pretty great. But yea, just letting you know. >< Idk what combo colors to use then.. ;-;

[Sayonara]
  1. 00:02:780 (3) - I'd reduce it to the previous white tick to make it more natural to play. And then add a note 00:03:779 - here or 00:03:978 - here as you prefer; I don't know I changed it, I hope this is what you meant. xD
  2. 00:04:777 (7) - NC, new pattern. Done~
  3. 00:05:976 (9) - Same remark as above. Replace the slider by a single note; and add a 1/1 slider 00:06:375 - here. It's probably more natural to play It looks fine to me. ><
  4. 00:17:560 (6) - NC to prevent SV...And I would add a NC here instead of 00:19:558 (1) - here anyway cause new pattern lol Done~
  5. 00:19:957 (2) - I'd remove the reverse and add a single circle 00:20:756 - here. It's a pretty strong note; so it would be nice to hit it. Okay~
  6. 00:25:582 (5) - NC ? It seems to go slower and slower. Also; resnap the slider to the new timing no? Fixed~
  7. 00:27:882 (2) - NC here too for same reason Done~
  8. 00:36:939 (2,3) - I'd rather stack it for readability.. Fixed~
  9. 00:38:309 (3,5) - NC ? Just a suggestion though. It might light up our pattern and help readability. I don't know as you prefer. Yeah, I think it looked better with NCs. x3 Plus it prevents death due to those jumps haha
  10. 00:41:355 (1) - Add a kiai fountain maybe? Oooh~ Okay! Added and ended at the start of the vocals~
  11. 01:39:832 (1) - Move it around x212 y208, it looks better I think Fixed~
  12. 01:41:203 (5) - I would remove, Move 01:41:203 (5) - to the next red tick and add a note here 01:40:746 - (around x260 y44). Sounds more accurate to the music. If you do; think about fixing the hitsounds !I think I fixed it. xD Idk if I did it correctly haha.
  13. 02:00:695 (6) - NC ? to accentaute the melody part Done~
  14. 02:20:949 (7) - NC; strong note Done~
  15. 02:23:538 (3) - The slider hides the strong beat/strong vocal ! Add a triple here 02:23:538 - and a slider 1/2 at the end of the triple here 02:23:690 - Fixed~ :3
  16. 02:28:563 (3) - NC cause new SV Done~
  17. 02:30:695 (6) - Add drum as sampleset Okay. o.o
  18. 02:31:000 (1) - NC+Finish Done~
  19. 02:50:492 (9) - NC I think it's fine the way it is. :3
  20. 03:01:152 (3) - I'd make it 1/2 to follow vocal I think I did it.. ><
  21. 03:02:675 (7) - NC new sv Done~
  22. 03:26:431 (2) - Ctrl+J for better flow? Fixed~ Ty!
  23. 04:07:700 (6) - Straight it up a bit in a way that the of the slider dosn't overlap with 04:07:243 (5) - I'm not sure what you meant here. >.<
  24. 04:08:309 - Not missing? Missing what? :3
  25. 05:09:375 (1) - Move it around x192 y228 cause it would look better (fixed spacing) Fixed~
  26. 04:08:462 (8) - NC+Finish ~ Okies!
  27. 05:09:375 (1) - Add clap at the end Done~
  28. 05:09:832 (2) - Remove finish; sounds really odd to me i.i Now that I thought about it, it does sound strange. xD
  29. 05:10:441 (4) - Replace finish with whistle Okay~
  30. 05:10:898 (5) - Clap instead of finish Done~
  31. 05:12:878 (1) - whistle instead of finish Replaced~
  32. 05:30:086 (3) - Add NC here instead of 05:30:162 (1) - here ? Doesn't make that much sense it looks nice but not really natural Yeah...I guess it doesn't. >.< Changed~
  33. 05:50:492 (5) - NC cause new SV Done~
  34. 05:51:634 (1) - Whistle for the end ?*Whistles~ x3*
Nice art with the combo colors :) Thank you! <3
The map by itself is pretty good too, a bit ols school somehow, I like it; nice flow and nice patterns overall. Just your hitosunds... But, try to find some mods for the hitsounds. I modded it just a little bit; but I think it does need some work. I'll try to find someone to check hitsound for me. x3

Good luck! :)
Thank you for the mod~! *Bows~* xD
FCL
M4M

Sayonara
00:03:179 and 00:03:579 - I guess these ticks have to be circles
00:07:574 - ^
00:09:171 (4) - You can put a slider into one share (suggestion)
00:34:502 (2) - This slider can be pushed a little, that was not a small intersection with the first
00:45:771 - its perfect place for a 3ple
01:15:467 (4) - This slider can bend a little beauty
02:01:456 (1) - The same can be moved for the reason described above
02:49:731 (4) - You can put a triple
03:35:264 (5,1) - Perhaps these patterns would be better?
04:07:243 (5) - I think there would be better to direct a slider
04:33:893 (3) - Don't break ur spacings. It's not very logical, I guess
05:49:883 (2) - You can put a stream instead of the slider

Good Luck! :D
Topic Starter
Miriko

FCL wrote:

M4M

Sayonara
00:03:179 and 00:03:579 - I guess these ticks have to be circles There's no significant beat in the song to indicate a need for a beat. :s
00:07:574 - ^
00:09:171 (4) - You can put a slider into one share (suggestion) I think it is fine the way it is. :s
00:34:502 (2) - This slider can be pushed a little, that was not a small intersection with the first Sorry, I don't know what you're talking about. xD
00:45:771 - its perfect place for a 3ple There's already a triplet after this part, I don't think it's necessary.
01:15:467 (4) - This slider can bend a little beauty I fixed it! (Sort of.. xD)
02:01:456 (1) - The same can be moved for the reason described above I don't see what I could do with this one.
02:49:731 (4) - You can put a triple I think the current pattern is fine.
03:35:264 (5,1) - Perhaps these patterns would be better? Fixed~
04:07:243 (5) - I think there would be better to direct a slider It is to curve into the next slider so the flow feels a bit more fluid.
04:33:893 (3) - Don't break ur spacings. It's not very logical, I guess I'm not sure about this one. I'll be keeping it the way it is for now.
05:49:883 (2) - You can put a stream instead of the slider There's no drum roll or anything to indicate the need to. ><

Good Luck! :D
Thank you for your mod~ ^^
Hathz
M4M from your queue :)

[Sayonara]
== General ==
That background is actually creeping me out

== Hitobjects ==
I hope you like pictures because there's A LOT of them :3

00:34:959 (3) - I think you should move this up or curve that 00:35:111 (4) - slider the other way
00:40:644 (1,2,3,4,5) - I didn't even realize what the actual timing of this was when I played over the map. It's a bit odd indeed, but nothing wrong. You could maybe just make it a bit more clear that the timing is odd (like say, putting a NC on 00:40:949 (4,5) - both of these and maybe adjusting the positions a tiny bit up to you)
00:48:512 (8) - This could be moved closer to 00:48:665 (1) - slider
00:49:731 (4,1) - I think the spacing between these two is way too large for no apparent reason
00:53:385 (4,5,1) - Make this into a little triple coming from the previous circle instead of stacked
00:57:802 (6) - CTRL+G? :)
01:10:441 (4,5,1) - Same as 00:53:385 (4,5,1) - (screenshot)
01:19:731 (1,2) - I'd CTRL+G these two and remove the combo, I think the jump coming off from 01:19:121 (5,6) - is plenty
01:23:690 (8) - Form a triangle with 01:23:385 (6,7) - these two ~ I used 404|263 as the position (screenshot)
01:31:152 - Add circle here
01:31:761 (6,7,1) - Same as 00:53:385 (4,5,1) - (screenshot)
01:34:198 (5,6,1) - Same as above (screenshot)
01:36:786 (2) - I think this should be further away from 01:36:177 (1) - this
01:44:553 (9,10,1) - Same as 00:53:385 (4,5,1) - (screenshot)
01:47:599 (5,6,7) - This triple does not fit the music I think, I'd delete the 01:47:675 (6) - object and move 01:47:599 (5) - to around 151|344
01:54:299 (11,12,1) - Same as 00:53:385 (4,5,1) - (screenshot)
01:56:583 (1) - This slider ends on a big white tick which is not so good
02:22:929 (3,4,1) - Again I don't think the triple fits here, deleting 02:23:005 (4) - should be fine
02:44:096 (3) - I'd move this down to 445|232
03:07:548 (6) - Move to 223|318
03:07:548 (6) - Continuing from above, NC here instead of 03:07:852 (1) - here?
03:09:528 (11,12) - CTRL+G
04:00:391 (3,4,1) - Same as 00:53:385 (4,5,1) - (screenshot)
04:30:086 (7) - Move to 162|45
04:31:913 (5) - NC here or move it further away
04:33:893 (3) - This slider ends on the white tick, not too good again
04:45:923 (4,5,6,7,8) - Fancy idea here, NC on each of these
05:06:786 (4) - Move to 158|89
05:39:375 (2,3,4) - Same as 00:53:385 (4,5,1) - (screenshot)
05:50:340 (3,4,1) - And lastly, same as 00:53:385 (4,5,1) - again (screenshot)

Good luck :)
Topic Starter
Miriko

Hathz wrote:

M4M from your queue :)

[Sayonara]
== General ==
That background is actually creeping me out How so? ><

== Hitobjects ==
I hope you like pictures because there's A LOT of them :3 Okay~ xD

00:34:959 (3) - I think you should move this up or curve that 00:35:111 (4) - slider the other way I don't see why? The way I put the single not there flows well as it is.
00:40:644 (1,2,3,4,5) - I didn't even realize what the actual timing of this was when I played over the map. It's a bit odd indeed, but nothing wrong. You could maybe just make it a bit more clear that the timing is odd (like say, putting a NC on 00:40:949 (4,5) - both of these and maybe adjusting the positions a tiny bit up to you) This small part is mapped using 1/6 BSD to match up with the song's. It shouldn't be hard if you follow the rhythm.
00:48:512 (8) - This could be moved closer to 00:48:665 (1) - slider I intentionally made the two notes close together.
00:49:731 (4,1) - I think the spacing between these two is way too large for no apparent reason It's a jump pattern that marks the end of a kiai part kind.
00:53:385 (4,5,1) - Make this into a little triple coming from the previous circle instead of stacked Okay~ I like the flow it gives~ ^^
00:57:802 (6) - CTRL+G? :) That wouldn't look good in the pattern in my opinion. ><
01:10:441 (4,5,1) - Same as 00:53:385 (4,5,1) - (screenshot) Changed~
01:19:731 (1,2) - I'd CTRL+G these two and remove the combo, I think the jump coming off from 01:19:121 (5,6) - is plenty I'm not sure about this part... >< I'll wait to see if anyone else would point this out later. I'll keep this in mind though! ^^
01:23:690 (8) - Form a triangle with 01:23:385 (6,7) - these two ~ I used 404|263 as the position (screenshot) It's actually a square with 01:23:233 (5) - being slightly placed a bit badly. xD I'll fix it though.
01:31:152 - Add circle here There's no significant beat hear for a note. ><
01:31:761 (6,7,1) - Same as 00:53:385 (4,5,1) - (screenshot) I think I'll keep it stacked. x3
01:34:198 (5,6,1) - Same as above (screenshot) I'm keeping this as a stack since if I take your suggestion, the star pattern would be ruined.
01:36:786 (2) - I think this should be further away from 01:36:177 (1) - this It's fine as it is. ><
01:44:553 (9,10,1) - Same as 00:53:385 (4,5,1) - (screenshot) Changed~ :3
01:47:599 (5,6,7) - This triple does not fit the music I think, I'd delete the 01:47:675 (6) - object and move 01:47:599 (5) - to around 151|344 Fixed~
01:54:299 (11,12,1) - Same as 00:53:385 (4,5,1) - (screenshot) Changed~
01:56:583 (1) - This slider ends on a big white tick which is not so good There's plenty of sliders that did too. ><
02:22:929 (3,4,1) - Again I don't think the triple fits here, deleting 02:23:005 (4) - should be fine I was mapping the faint piano under the vocals which still went well with the vocals.
02:44:096 (3) - I'd move this down to 445|232 Moved~ But slightly different from those coords. xD
03:07:548 (6) - Move to 223|318 I changed this to something else. xD
03:07:548 (6) - Continuing from above, NC here instead of 03:07:852 (1) - here? No, I think the combo coloring here is fine. :s
03:09:528 (11,12) - CTRL+G What? >< It's a stack though, what's the difference? o.o
04:00:391 (3,4,1) - Same as 00:53:385 (4,5,1) - (screenshot) Changed~
04:30:086 (7) - Move to 162|45 I think I'll keep it the same. >< On parts like these I only space notes that are at least one full be apart.
04:31:913 (5) - NC here or move it further away It's fine the way it is. ><
04:33:893 (3) - This slider ends on the white tick, not too good again Changed~
04:45:923 (4,5,6,7,8) - Fancy idea here, NC on each of these Mm...With the coloring I've already done, it wouldn't fit the mood of this part.
05:06:786 (4) - Move to 158|89 It's meant to be symmetrical with 05:06:330 (1,2) - or 05:07:700 (2,3) -
05:39:375 (2,3,4) - Same as 00:53:385 (4,5,1) - (screenshot) Changed~
05:50:340 (3,4,1) - And lastly, same as 00:53:385 (4,5,1) - again (screenshot) Changed it in a different way. x3

Good luck :)
Thank you for the mod~ :3
DahplA
M4M. Just a quick note, I'd appreciate it a lot if you could reply the "fixed" ones in a different colour C:

Sayonara
  1. 00:07:973 (1,2,3,4) - While I feel like the idea of this is to be similar with 00:01:582 (1,2,3,4) - , I'd heavily suggest some variation just to spice up the map a little. It gives more creativity and doesn't feel a little repetitive.
  2. The NCs at the start are a bit inconsistent, starting from 00:09:970 (1) - . I see why you've placed it here, indicating a different pattern, but it makes the rest of it inconsistent. You miss out on a NC on the downbeat 00:11:169 (2) - which you've been doing so far, so it's strange to skip an NC downbeat. Another NC that you've missed out on (downbeat) is 00:20:756 (4) - . I recommend putting an NC here to keep consistency (although I think this one is a slight mistake).
  3. 00:17:543 Unsnapped green line (On the topic, the SV change here is completely unreasoned. While it's used to emphasise a held out vocal, it's not needed. Speaking from a player's perspective, it's not necessary and a bit weird to play out, as the SV is already low in this area, so there's no need to go down further. From a mapper, you should just keep it consistent here and it puts everything into good proportion compared to other slider shapes).
  4. 00:18:735 ^
  5. 00:25:582 (5) - Why not NC here to indicate a timing change?
  6. Woah, hold on a minute. Listen to where this 00:26:575 (1) - slider ends. It's way off of the piano note, which I can hear at around about 00:27:196. As you can hear the piano sounds plays slightly before the sliderend is hit. I recommend re-checking this timing section.
  7. 00:34:045 (1,2,4) - The slider positions here are a bit random. I mean, you've firstly done a minor overlap which is weird because based on the rest of your mapping you have everything cleanly positioned. Then you have this guy 00:35:111 (4) - who's under everything here. I'd recommend having 00:34:502 (2) - placed more towards the right side of the map so there's no overlap, then leading into 00:34:959 (3) - and into 00:35:111 (4) - which you may need to fix the blanket for.
  8. 00:35:720 (1) - Random NC.
  9. 00:36:330 (3,4,1) - This stack just looks unpolished and unreasoned. A regular stack would work fine. In this case, consistency would work better than variety (which is to let the game auto-stack)
  10. 00:44:858 (1) - I feel the curve of this slider is too jerky and anti-flow-like. The red anchor is so sudden and considering it's hidden under the previous slider will make it harder to read. You should consider changing the shape here.
  11. 00:47:142 (4) - Are you looking for a stack here with 00:46:228 (1) - ? I think it would look greater aesthetically.
  12. 00:47:446 (5) - I don't feel this shape is emphasising anything. Simply put, why is it shaped like that. I can tell that there is some inconsistency, because you could have chosen to shape them like 00:48:665 (1,2) - which would be a much better option. As well, it would play out much better than having a weird jerk at the end.
  13. 01:14:248 (5) - Slightly off-stacked
  14. 01:53:385 (6) - ^
  15. 01:56:583 (1) - You should opt for a clickable downbeat here. It works and plays out much better, however if you want to keep the 1/1 sort of rhythm, you could go for something like this.
  16. 02:01:456 (1) - ^
  17. 02:50:492 (9) - Add the NC to keep consistency
  18. 03:07:548 (6) - ^
  19. 03:58:411 (7) - Same note as 01:56:583 (1) -
  20. 05:13:639 (4) - I don't feel this shape has good reasoning. It's a basic 1/1 vocal here, and it should be shown with a simple, subtle shape.
  21. 05:50:492 (1) - You should end this on the white tick 05:51:406 as there is no noise on the blue tick here.

Pretty good overall. This map has some nice potential. Good luck.
-Sh1n1-
Hi~~ M4M

Sayonara


  1. 01:01:152 - here should be a slider as you did on 01:01:761 (2) - 01:02:370 (5) - 01:02:979 (1) -. 01:01:304 (1) - should start at 01:01:152 - and move 01:01:152 (7) - to 01:01:609 - for consistency
  2. 01:14:553 (1) - you are following vocal and sounds like 01:15:467 (4) - with long slider but at 01:14:553 - there is piano sound, make more like 01:19:121 (5,6,1,2,1,2) -
  3. 01:43:182 (4) - slider should be placed on 01:43:335 - and 01:43:639 (5) - move to 01:43:182 - in stack with 01:43:182 (4) - like this to fix a better flow with vocal
  4. 02:04:198 - NC here, high vocal pitch change
  5. 02:40:746 (1) - move a bit down to make a better flow with previous stream
  6. 02:42:269 (1) - for consistency with previous patterns and for the way of this slider, should be blanquet here with 02:41:964 (5) -
  7. 02:46:837 (1) - same as above
  8. 03:39:223 (3) - lol unsightly slider D:
  9. 03:25:822 (7) - NC start here no at 03:26:127 (1) - for high pitch
  10. 04:32:827 (1) - move the tail of this slider to the right because is touching with 04:31:913 (5) - and looks bad
  11. 05:02:066 - NC here not at 05:02:522 (1) -
  12. 05:11:812 (3,4) - what happen here?

Best of Luck~~
Topic Starter
Miriko

DahplA wrote:

M4M. Just a quick note, I'd appreciate it a lot if you could reply the "fixed" ones in a different colour C:

Sayonara
  1. 00:07:973 (1,2,3,4) - While I feel like the idea of this is to be similar with 00:01:582 (1,2,3,4) - , I'd heavily suggest some variation just to spice up the map a little. It gives more creativity and doesn't feel a little repetitive. To be honest I didn't notice how similar they were. xD I'll think of something about this part.
  2. The NCs at the start are a bit inconsistent, starting from 00:09:970 (1) - . I see why you've placed it here, indicating a different pattern, but it makes the rest of it inconsistent. You miss out on a NC on the downbeat 00:11:169 (2) - which you've been doing so far, so it's strange to skip an NC downbeat. Another NC that you've missed out on (downbeat) is 00:20:756 (4) - . I recommend putting an NC here to keep consistency (although I think this one is a slight mistake). Thank you for telling me! >< Changed the NC to start on those downbeats. I'm still quite an amateur when it comes to NC stuff. x3
  3. 00:17:543 Unsnapped green line (On the topic, the SV change here is completely unreasoned. While it's used to emphasise a held out vocal, it's not needed. Speaking from a player's perspective, it's not necessary and a bit weird to play out, as the SV is already low in this area, so there's no need to go down further. From a mapper, you should just keep it consistent here and it puts everything into good proportion compared to other slider shapes). Now that I think about it, it does look sort of strange. >< I'll change it to something else.
  4. 00:18:735 ^
  5. 00:25:582 (5) - Why not NC here to indicate a timing change? Fixed! I must've missed it. xD
  6. Woah, hold on a minute. Listen to where this 00:26:575 (1) - slider ends. It's way off of the piano note, which I can hear at around about 00:27:196. As you can hear the piano sounds plays slightly before the sliderend is hit. I recommend re-checking this timing section. I think I fixed it. xD I sounded like it ended at 00:27:069 - for me.
  7. 00:34:045 (1,2,4) - The slider positions here are a bit random. I mean, you've firstly done a minor overlap which is weird because based on the rest of your mapping you have everything cleanly positioned. Then you have this guy 00:35:111 (4) - who's under everything here. I'd recommend having 00:34:502 (2) - placed more towards the right side of the map so there's no overlap, then leading into 00:34:959 (3) - and into 00:35:111 (4) - which you may need to fix the blanket for. I changed the part you mentioned to something simpler (I think. xD) I hope this resolves the messy feeling. ><
  8. 00:35:720 (1) - Random NC. Fixed~
  9. 00:36:330 (3,4,1) - This stack just looks unpolished and unreasoned. A regular stack would work fine. In this case, consistency would work better than variety (which is to let the game auto-stack) Fixed~ I was trying to make the stack looking like it's spiraling into the slider. xD I guess that didn't work out well.. ><
  10. 00:44:858 (1) - I feel the curve of this slider is too jerky and anti-flow-like. The red anchor is so sudden and considering it's hidden under the previous slider will make it harder to read. You should consider changing the shape here. Again, I changed this part to something simpler. x3
  11. 00:47:142 (4) - Are you looking for a stack here with 00:46:228 (1) - ? I think it would look greater aesthetically. Oh, I just noticed. xD When I mapped it, I didn't really notice that they were that closed to stacking. xD Fixed~
  12. 00:47:446 (5) - I don't feel this shape is emphasising anything. Simply put, why is it shaped like that. I can tell that there is some inconsistency, because you could have chosen to shape them like 00:48:665 (1,2) - which would be a much better option. As well, it would play out much better than having a weird jerk at the end. I tried "spicing up" the map since a full map with just curved or straightened sliders seemed boring. >< I'm really not sure about this....
  13. 01:14:248 (5) - Slightly off-stacked Fixed~
  14. 01:53:385 (6) - ^ Fixed~
  15. 01:56:583 (1) - You should opt for a clickable downbeat here. It works and plays out much better, however if you want to keep the 1/1 sort of rhythm, you could go for something like this. I changed it to something similar, I had a slider on the downbeat. x3
  16. 02:01:456 (1) - ^ Fixed~
  17. 02:50:492 (9) - Add the NC to keep consistency Okay.
  18. 03:07:548 (6) - ^
  19. 03:58:411 (7) - Same note as 01:56:583 (1) - Fixed!
  20. 05:13:639 (4) - I don't feel this shape has good reasoning. It's a basic 1/1 vocal here, and it should be shown with a simple, subtle shape. Changed to a more simpler shape (I think. xD)
  21. 05:50:492 (1) - You should end this on the white tick 05:51:406 as there is no noise on the blue tick here. Fixed~

Pretty good overall. This map has some nice potential. Good luck.
Thank you for the mod! ^^
Topic Starter
Miriko

-Sh1n1- wrote:

Hi~~ M4M

Sayonara


  1. 01:01:152 - here should be a slider as you did on 01:01:761 (2) - 01:02:370 (5) - 01:02:979 (1) -. 01:01:304 (1) - should start at 01:01:152 - and move 01:01:152 (7) - to 01:01:609 - for consistency Bye bye small triangle... ;-; But I guess it's necessary since I noticed how it sounded. ><
  2. 01:14:553 (1) - you are following vocal and sounds like 01:15:467 (4) - with long slider but at 01:14:553 - there is piano sound, make more like 01:19:121 (5,6,1,2,1,2) - Changed to something else~
  3. 01:43:182 (4) - slider should be placed on 01:43:335 - and 01:43:639 (5) - move to 01:43:182 - in stack with 01:43:182 (4) - like this to fix a better flow with vocal Changed to something else.
  4. 02:04:198 - NC here, high vocal pitch changeOkay. o.o
  5. 02:40:746 (1) - move a bit down to make a better flow with previous streamI intended it to be a bit higher because it'd feel like a small 'loop'. But since this had been mentioned before I guess I'll change it. x.x Fixed~
  6. 02:42:269 (1) - for consistency with previous patterns and for the way of this slider, should be blanquet here with 02:41:964 (5) - Not sure if I did it right but...changed~
  7. 02:46:837 (1) - same as above I'm going to leave it as it is, since I don't want to blanket everything. ><
  8. 03:39:223 (3) - lol unsightly slider D: Eeee~ Fixed! Pink sliders should be cute! Yes! Yes! *Nods nods*
  9. 03:25:822 (7) - NC start here no at 03:26:127 (1) - for high pitch Ugh...More NC issues. x.x Changed~
  10. 04:32:827 (1) - move the tail of this slider to the right because is touching with 04:31:913 (5) - and looks bad I'm not really sure about this part. ><
  11. 05:02:066 - NC here not at 05:02:522 (1) - Fixed~
  12. 05:11:812 (3,4) - what happen here? Oops! Fixed it to look nicer!

Best of Luck~~
Thank you for the mods! ><
-Atri-
M4M :D

Sayonara
  1. Woah, those grey colors are so hard to read with the video, consider to darken it
  2. 00:27:882 (1) - Don't do that, because:
    Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map.
  3. 00:50:644 (2,3) - Make it a little bit further so it can make a better square?
  4. 02:45:010 (1,2,3,4) - It's too hard to read the stack on 02:45:010 (1) - - consider to make a better pattern so it can be easy to read
  5. 03:23:538 (6,7,8,9) - ^ , this time on 03:23:385 (5) -
  6. 03:43:487 (6,7,8,9) - ^ , 03:43:487 (6) -
  7. 03:59:172 (1,2,1,2,1,2,1,2) - same as 02:21:406 (2,3,1,2,1,2,1,2) -
  8. 05:50:340 (3,4,1) - I only heard 4 notes, but not triples
  9. 05:51:558 (1) - Nothing wrong there, just show you my boredom
SakiZ
from m4m queue :D

00:05:576 (2,3,4) - The flow is not really nice, rotate the slider about 20 degrees anti-clockwise (origin: selection centre)
00:09:970 (5,1) - Edit the slider 5: https://osu.ppy.sh/ss/3509274
00:21:954 (4,5) - The flow is not really nice again, bring the slider 5 down
00:38:309 (1,2) - Ctrl+G
00:41:812 (2,3) - Make a blanket
01:04:807 (3,4) - Ctrl+G (make a star)
01:15:467 (4,5) - Flow again
01:16:685 (1,2,3,4,5) - better make a star pattern
01:31:761 (5) - NC
01:31:913 (1) - Remove NC
01:32:522 (3) - NC
02:07:700 (4,5,6,7,8,9) - This jump looks not good, try other patterns
02:28:563 (1,2) - Make better blanket
02:34:198 (2,3,4,5,6) - please make a star
05:06:634 (3,4) - Ctrl+G ??
05:14:705 (2,3,4) and 05:15:162 (5,6,1) - Make these better triangles

That's all i can mod, good luck :)
Topic Starter
Miriko

KuranteMelodii wrote:

M4M :D

Sayonara
  1. Woah, those grey colors are so hard to read with the video, consider to darken it Okay~ I think I made it darker and easier to see. ><
  2. 00:27:882 (1) - Don't do that, because:
    Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map.
    It's not because I want to make the slider slow, it's to match the BPM for the piano.
  3. 00:50:644 (2,3) - Make it a little bit further so it can make a better square? Done~ It does look a bit weird. x3
  4. 02:45:010 (1,2,3,4) - It's too hard to read the stack on 02:45:010 (1) - - consider to make a better pattern so it can be easy to read I don't think there's anything wrong with the pattern I used. But I'll keep that in mind.
  5. 03:23:538 (6,7,8,9) - ^ , this time on 03:23:385 (5) - Same as above.
  6. 03:43:487 (6,7,8,9) - ^ , 03:43:487 (6) - I've changed it slightly for this one.
  7. 03:59:172 (1,2,1,2,1,2,1,2) - same as 02:21:406 (2,3,1,2,1,2,1,2) - ??? Sorry I don't get what you mean. ><
  8. 05:50:340 (3,4,1) - I only heard 4 notes, but not triples I'm not sure about this one... I'll keep what i have for this for now. :s
  9. 05:51:558 (1) - Nothing wrong there, just show you my boredom Messy. x3
Thank you for the mod! ^^
Kibbleru
lol the start is going to need some better timing for the piano.
00:40:644 (1,2,3) - this should be just normal 1/4 o-o..
00:47:446 (5,6) - lol i think you can work on making the curve better also expose the tail more, doesn't look that great when u do this http://puu.sh/kSOg2/373142f0db.jpg
00:51:101 - you could nerf some of the spacings in this section, the song gets calmer here soo. ie. 00:53:081 (2,3,4) - 00:54:908 (6,1) - etc
consider using a lower SV too
01:52:015 - how bout use a completely different set of combo colours for the kiai (without grey and stuff)
02:01:152 (3) - hm try moving this to around 236|200 better spacing in general imo
02:16:380 (1,2) - could try blanketing this better or something http://puu.sh/kSOwU/76b3180621.jpg

i got lazy.
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